/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2025 OpenFOAM Foundation
\\/ M anipulation |
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License
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under the terms of the GNU General Public License as published by
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(at your option) any later version.
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Class
Foam::meshSearch
Description
Mesh object that implements searches within the local cells and faces
SourceFiles
meshSearch.C
\*---------------------------------------------------------------------------*/
#ifndef meshSearch_H
#define meshSearch_H
#include "DemandDrivenMeshObject.H"
#include "indexedOctree.H"
#include "pointInCell.H"
#include "treeDataCell.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class meshSearch Declaration
\*---------------------------------------------------------------------------*/
class meshSearch
:
public DemandDrivenMeshObject
<
polyMesh,
DeletableMeshObject,
meshSearch
>
{
// Private Data
//- Cell tree
const indexedOctree cellTree_;
protected:
friend class DemandDrivenMeshObject
<
polyMesh,
DeletableMeshObject,
meshSearch
>;
// Protected Constructors
//- Construct from mesh
explicit meshSearch(const polyMesh& mesh);
public:
//- Run-time type information
TypeName("meshSearch");
// Constructors
//- Lookup or construct from mesh and cell decomposition option
static const meshSearch& New
(
const polyMesh& mesh,
const pointInCellShapes = pointInCellShapes::tets
);
//- Disallow default bitwise copy construction
meshSearch(const meshSearch&) = delete;
//- Destructor
virtual ~meshSearch();
// Member Functions
// Access
//- Access the cell tree
inline const indexedOctree& cellTree() const
{
return cellTree_;
}
// Queries
//- Find the cell with centre closest to the given point
label findNearestCell(const point& p) const;
//- Find the cell with centre closest to the given point. Do a
// linear search through all the cells instead of using the tree.
static label findNearestCellNoTree
(
const polyMesh& mesh,
const point& p
);
//- Find the face with centre closest to the given point
label findNearestFace(const point& p) const;
//- Find the cell containing the given point
label findCell
(
const point& p,
const pointInCellShapes = pointInCellShapes::tets
) const;
//- Find the cell containing the given point. Do a
// linear search through all the cells instead of using the tree.
static label findCellNoTree
(
const polyMesh& mesh,
const point& p,
const pointInCellShapes = pointInCellShapes::tets
);
// Member Operators
//- Disallow default bitwise assignment
void operator=(const meshSearch&) = delete;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //