/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "polyMeshZipUpCells.H" #include "polyMesh.H" #include "Time.H" // #define DEBUG_ZIPUP 1 // #define DEBUG_CHAIN 1 // #define DEBUG_ORDER 1 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // bool Foam::polyMeshZipUpCells(polyMesh& mesh) { if (polyMesh::debug) { Info<< "bool polyMeshZipUpCells(polyMesh& mesh) const: " << "zipping up topologically open cells" << endl; } // Algorithm: // Take the original mesh and visit all cells. For every cell // calculate the edges of all faces on the cells. A cell is // correctly topologically closed when all the edges are referenced // by exactly two faces. If the edges are referenced only by a // single face, additional vertices need to be inserted into some // of the faces (topological closedness). If an edge is // referenced by more that two faces, there is an error in // topological closedness. // Point insertion into the faces is done by attempting to create // closed loops and inserting the intermediate points into the // defining edge // Note: // The algorithm is recursive and changes the mesh faces in each // pass. It is therefore essential to discard the addressing // after every pass. The algorithm is completed when the mesh // stops changing. label nChangedFacesInMesh = 0; label nCycles = 0; labelHashSet problemCells; do { nChangedFacesInMesh = 0; const cellList& Cells = mesh.cells(); const pointField& Points = mesh.points(); faceList newFaces = mesh.faces(); const faceList& oldFaces = mesh.faces(); const labelListList& pFaces = mesh.pointFaces(); forAll(Cells, celli) { const labelList& curFaces = Cells[celli]; const edgeList cellEdges = Cells[celli].edges(oldFaces); const labelList cellPoints = Cells[celli].labels(oldFaces); // Find the edges used only once in the cell labelList edgeUsage(cellEdges.size(), 0); forAll(curFaces, facei) { edgeList curFaceEdges = oldFaces[curFaces[facei]].edges(); forAll(curFaceEdges, faceEdgeI) { const edge& curEdge = curFaceEdges[faceEdgeI]; forAll(cellEdges, cellEdgeI) { if (cellEdges[cellEdgeI] == curEdge) { edgeUsage[cellEdgeI]++; break; } } } } edgeList singleEdges(cellEdges.size()); label nSingleEdges = 0; forAll(edgeUsage, edgeI) { if (edgeUsage[edgeI] == 1) { singleEdges[nSingleEdges] = cellEdges[edgeI]; nSingleEdges++; } else if (edgeUsage[edgeI] != 2) { WarningInFunction << "edge " << cellEdges[edgeI] << " in cell " << celli << " used " << edgeUsage[edgeI] << " times. " << nl << "Should be 1 or 2 - serious error " << "in mesh structure. " << endl; #ifdef DEBUG_ZIPUP forAll(curFaces, facei) { Info<< "face: " << oldFaces[curFaces[facei]] << endl; } Info<< "Cell edges: " << cellEdges << nl << "Edge usage: " << edgeUsage << nl << "Cell points: " << cellPoints << endl; forAll(cellPoints, cpI) { Info<< "vertex create \"" << cellPoints[cpI] << "\" coordinates " << Points[cellPoints[cpI]] << endl; } #endif // Gather the problem cell problemCells.insert(celli); } } // Check if the cell is already zipped up if (nSingleEdges == 0) continue; singleEdges.setSize(nSingleEdges); #ifdef DEBUG_ZIPUP Info<< "Cell " << celli << endl; forAll(curFaces, facei) { Info<< "face: " << oldFaces[curFaces[facei]] << endl; } Info<< "Cell edges: " << cellEdges << nl << "Edge usage: " << edgeUsage << nl << "Single edges: " << singleEdges << nl << "Cell points: " << cellPoints << endl; forAll(cellPoints, cpI) { Info<< "vertex create \"" << cellPoints[cpI] << "\" coordinates " << points()[cellPoints[cpI]] << endl; } #endif // Loop through all single edges and mark the points they use // points marked twice are internal to edge; those marked more than // twice are corners labelList pointUsage(cellPoints.size(), 0); forAll(singleEdges, edgeI) { const edge& curEdge = singleEdges[edgeI]; forAll(cellPoints, pointi) { if ( cellPoints[pointi] == curEdge.start() || cellPoints[pointi] == curEdge.end() ) { pointUsage[pointi]++; } } } boolList singleEdgeUsage(singleEdges.size(), false); // loop through all edges and eliminate the ones that are // blocked out forAll(singleEdges, edgeI) { bool blockedHead = false; bool blockedTail = false; label newEdgeStart = singleEdges[edgeI].start(); label newEdgeEnd = singleEdges[edgeI].end(); // check that the edge has not got all ends blocked forAll(cellPoints, pointi) { if (cellPoints[pointi] == newEdgeStart) { if (pointUsage[pointi] > 2) { blockedHead = true; } } else if (cellPoints[pointi] == newEdgeEnd) { if (pointUsage[pointi] > 2) { blockedTail = true; } } } if (blockedHead && blockedTail) { // Eliminating edge singleEdges[edgeI] as blocked singleEdgeUsage[edgeI] = true; } } // Go through the points and start from the point used twice // check all the edges to find the edges starting from this point // add the labelListList edgesToInsert(singleEdges.size()); label nEdgesToInsert = 0; // Find a good edge forAll(singleEdges, edgeI) { SLList