/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2021-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "triIntersect.H" #include "boundBox.H" #include "cubicEqn.H" #include "units.H" #include "OFstream.H" #include "tensor2D.H" #include "vtkWritePolyData.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { namespace triIntersect { //- The maximum dot product between a source point normal and a target plane // considered to be a valid, forward projection const scalar maxDot = - cos(degToRad(80)); //- Print 3x3 FixedListLists on one line template Ostream& operator<<(Ostream& os, const FixedList, 3>& l) { os << token::BEGIN_LIST; forAll(l, i) { if (i) os << token::SPACE; os << l[i]; } os << token::END_LIST; return os; } //- Clip the given vector between values of 0 and 1, and also clip one minus // its component sum. Clipping is applied to groups of components. It is done // by moving the value linearly towards the value where all components in the // group, and one minus their sum, share the same value. vector clipped01(const vector x, const FixedList groups) { vector y(x); for (label group = 0; group < groups[findMax(groups)] + 1; ++ group) { label n = 1; forAll(x, i) { if (groups[i] == group) { n ++; } } if (n == 1) { continue; } else if (n == 2) { forAll(x, i) { if (groups[i] == group) { y[i] = min(max(x[i], 0), 1); } } } else { scalar xn = 1; forAll(x, i) { if (groups[i] == group) { xn -= x[i]; } } scalar phi = 0; forAll(x, i) { if (groups[i] == group) { if (x[i] < 0) { phi = max(phi, n*x[i]/(n*x[i] - 1)); } } } if (xn < 0) { phi = max(phi, n*xn/(n*xn - 1)); } forAll(x, i) { if (groups[i] == group) { y[i] = min(max((1 - phi)*x[i] + phi/n, 0), 1); } } } } return y; } //- Solve a projection equation given a value of the t variable vector solveProjectionGivenT ( const vector& C, const vector& Ct, const vector& Cu, const vector& Cv, const vector& Ctu, const vector& Ctv, const FixedList groups, const scalar t ) { // Solve a least squares problem for u and v const vector CCtt = C + Ct*t; const vector CuCtut = Cu + Ctu*t; const vector CvCtvt = Cv + Ctv*t; const tensor2D A ( CuCtut & CuCtut, CuCtut & CvCtvt, CvCtvt & CuCtut, CvCtvt & CvCtvt ); const vector2D B ( - CuCtut & CCtt, - CvCtvt & CCtt ); const scalar detA = det(A); const vector2D detAuv = cof(A) & B; const vector tuv ( t, protectedDivide(detAuv.x(), detA), protectedDivide(detAuv.y(), detA) ); // Apply group clipping return clipped01(tuv, groups); } //- Solve a projection equation Tuple2 solveProjection ( const vector& C, const vector& Ct, const vector& Cu, const vector& Cv, const vector& Ctu, const vector& Ctv, const FixedList groups ) { // Solve the cubic projection equation for t const Roots<3> tRoots = cubicEqn ( (Ct ^ Ctu) & Ctv, ((C ^ Ctu) & Ctv) + ((Ct ^ Cu) & Ctv) + ((Ct ^ Ctu) & Cv), ((C ^ Cu) & Ctv) + ((C ^ Ctu) & Cv) + ((Ct ^ Cu) & Cv), (C ^ Cu) & Cv ).roots(); // Solve the remaining problem for u and v label nTuvs = 0; FixedList tuvs; forAll(tRoots, tRooti) { if (tRoots.type(tRooti) != rootType::real) continue; if (mag(tRoots[tRooti]) > great) continue; const vector tuv = solveProjectionGivenT ( C, Ct, Cu, Cv, Ctu, Ctv, {-1, -1, -1}, tRoots[tRooti] ); if (cmptMax(cmptMag(tuv)) > rootVGreat) continue; tuvs[nTuvs ++] = tuv; } // Apply clipping FixedList tuvClippage(NaN); for (label i = 0; i < nTuvs; ++ i) { const vector tuvOld = tuvs[i]; tuvs[i] = clipped01(tuvs[i], groups); tuvClippage[i] = cmptSum(cmptMag(tuvs[i] - tuvOld)); } // Sort so the least clipped roots come first for (label i = 0; i < nTuvs - 1; ++ i) { for (label j = 0; j < nTuvs - 1; ++ j) { if (tuvClippage[j] > tuvClippage[j + 1]) { Swap(tuvs[j], tuvs[j + 1]); Swap(tuvClippage[j], tuvClippage[j + 1]); } } } // Analyse each clipped solution value versus estimated error. If the // value is small relative to the error, then return success. for (label i = 0; i < nTuvs; ++ i) { const scalar t = tuvs[i].x(), u = tuvs[i].y(), v = tuvs[i].z(); const scalar magSqrF = magSqr(C + Ct*t + Cu*u + Cv*v + Ctu*t*u + Ctv*t*v); const scalar magSqrErrF = magSqr ( 1*cmptMag(C) + 2*cmptMag(Ct)*mag(t) + 2*cmptMag(Cu)*mag(u) + 2*cmptMag(Cv)*mag(v) + 3*cmptMag(Ctu)*mag(t)*mag(u) + 3*cmptMag(Ctv)*mag(t)*mag(v) )*small; if (magSqrF < magSqrErrF) { return Tuple2(true, tuvs[i]); } } // No suitable roots were found. Return failure. return Tuple2(false, vector::uniform(NaN)); } //- Calculate the non-dimensional offsets of the source points from the target // edges. These values are considered indicative only. The calculation is not // as reliable as that for the target point offsets from the source edges (see // below). The target point offsets should take precedence where possible. FixedList, 3> srcTgtEdgeOffset ( const FixedList& srcPs, const FixedList& srcNs, const FixedList& srcOwns, const FixedList& tgtPs, const FixedList& tgtOwns ) { FixedList, 3> result; const triPointRef tgtTri(tgtPs[0], tgtPs[1], tgtPs[2]); const vector tgtN = tgtTri.normal(); // Check whether the intersections occur in a forward direction FixedList srcFwd; forAll(srcPs, srcPi) { srcFwd[srcPi] = (srcNs[srcPi] & tgtN) < maxDot; } // For all forward projecting source points, determine the offset from the // target edges forAll(srcPs, srcPi) { if (srcFwd[srcPi]) { forAll(tgtPs, tgtEi) { const label tgtPi0 = tgtEi, tgtPi1 = (tgtEi + 1) % 3; result[srcPi][tgtEi] = srcPointTgtEdgeOffset ( srcPs[srcPi], srcNs[srcPi], {tgtPs[tgtPi0], tgtPs[tgtPi1]}, tgtOwns[tgtEi] ); } } } // For all backward projecting source points, initialise to outside // everything forAll(srcPs, srcPi) { if (!srcFwd[srcPi]) { result[srcPi] = {-vGreat, -vGreat, -vGreat}; } } // For source edges with one forward projecting and one backward // projecting point, compute the point and normal where the projection // direction changes and use this to determine the offset of the backward // projecting point forAll(srcPs, srcEi) { const label srcPi0 = srcEi, srcPi1 = (srcEi + 1) % 3; if (srcFwd[srcPi0] != srcFwd[srcPi1]) { // Get the source edge parameter and normal at the asymptote where // the normal switches sign relative to the target const scalar srcT = protectedDivide ( maxDot - (srcNs[srcPi0] & tgtN), (srcNs[srcPi1] - srcNs[srcPi0]) & tgtN ); const point srcP = (1 - srcT)*srcPs[srcPi0] + srcT*srcPs[srcPi1]; const vector srcN = (1 - srcT)*srcNs[srcPi0] + srcT*srcNs[srcPi1]; forAll(tgtPs, tgtEi) { const label tgtPi0 = tgtEi, tgtPi1 = (tgtEi + 1) % 3; result[srcFwd[srcPi0] ? srcPi1 : srcPi0][tgtEi] = srcPointTgtEdgeOffset ( srcP, srcN, {tgtPs[tgtPi0], tgtPs[tgtPi1]}, tgtOwns[tgtEi] ); } } } return result; } //- Calculate the non-dimensional offsets the target points from the source // edges. These values are considered definitive, and should take precedence // over the source point target edge offsets. FixedList, 3> tgtSrcEdgeOffset ( const FixedList& srcPs, const FixedList& srcNs, const FixedList& srcOwns, const FixedList& tgtPs, const FixedList& tgtOwns ) { FixedList, 3> result; // For all target points, determine the offset from each source edge forAll(tgtPs, tgtPi) { forAll(srcPs, srcEi) { const label srcPi0 = srcEi, srcPi1 = (srcEi + 1) % 3; result[tgtPi][srcEi] = srcEdgeTgtPointOffset ( {srcPs[srcPi0], srcPs[srcPi1]}, {srcNs[srcPi0], srcNs[srcPi1]}, tgtPs[tgtPi], srcOwns[srcEi] ); } } return result; } //- Construct point-inside/outside-edge topology from a set of point-edge // offsets. Uses the sign of the offsets. FixedList, 3> thisInOtherEdge ( const FixedList, 3>& thisOtherEdgeOffset ) { FixedList, 3> result; // Determine the edge association from the sign of the offset forAll(thisOtherEdgeOffset, thisPi) { forAll(thisOtherEdgeOffset[thisPi], otherEi) { result[thisPi][otherEi] = thisOtherEdgeOffset[thisPi][otherEi] > 0 ? +1 : -1; } } return result; } //- Construct point-inside/outside-triangle topology from a set of // point-inside/outside-edge topology FixedList thisInOtherTri ( const FixedList, 3>& thisInOtherEdge ) { FixedList result; // Combine edge associations to get triangle associations forAll(thisInOtherEdge, thisPi) { result[thisPi] = count(thisInOtherEdge[thisPi], 1) == 3 ? +1 : -1; } return result; } //- Construct target-point-inside/outside-source-triangle topology from a set // of target-point-inside/outside-source-edge topology, and some additional // geometric information to handle cases where the source normal direction // is reversed relative to the target triangle FixedList tgtInSrcTri ( const FixedList& srcPs, const FixedList& srcNs, const FixedList& tgtPs, const FixedList, 3>& tgtInSrcEdge ) { const triPointRef tgtTri(tgtPs[0], tgtPs[1], tgtPs[2]); const vector tgtN = tgtTri.normal(); // Combine edge associations to get triangle associations FixedList result = thisInOtherTri(tgtInSrcEdge); // Filter to only include forward intersections forAll(tgtInSrcEdge, tgtPi) { if (result[tgtPi] == 1) { const barycentric2D srcTs = srcTriTgtPointIntersection(srcPs, srcNs, tgtPs[tgtPi]); const vector srcN = srcTriInterpolate(srcTs, srcNs); const bool tgtFwd = (srcN & tgtN) < maxDot; result[tgtPi] = tgtFwd ? +1 : -1; } } return result; } //- Override results of the srcInTgt/tgtInSrc calculations with explicit // connections between points on either side void thisIsOther ( const FixedList& thisOtherPis, FixedList, 3>& thisInOtherEdge, FixedList& thisInOtherTri ) { forAll(thisOtherPis, thisPi) { const label otherPi = thisOtherPis[thisPi]; if (otherPi != -1) { const label otherEi0 = (otherPi + 2) % 3, otherEi1 = otherPi; thisInOtherTri[thisPi] = 0; thisInOtherEdge[thisPi][otherEi0] = 0; thisInOtherEdge[thisPi][otherEi1] = 0; } } } //- Calculate whether the points of the given source triangle project inside or // outside the opposing target triangle and its edges void srcInTgt ( const FixedList& srcPs, const FixedList& srcNs, const FixedList& srcOwns, const FixedList& srcTgtPis, const FixedList& tgtPs, const FixedList& tgtOwns, FixedList, 3>& srcInTgtEdge, FixedList& srcInTgtTri ) { const FixedList, 3>& srcTgtEdgeOffset = triIntersect::srcTgtEdgeOffset(srcPs, srcNs, srcOwns, tgtPs, tgtOwns); srcInTgtEdge = thisInOtherEdge(srcTgtEdgeOffset); srcInTgtTri = thisInOtherTri(srcInTgtEdge); thisIsOther(srcTgtPis, srcInTgtEdge, srcInTgtTri); } //- Calculate whether the points of the given target triangle project inside or // outside the opposing source triangle and its edges void tgtInSrc ( const FixedList& srcPs, const FixedList& srcNs, const FixedList& srcOwns, const FixedList& tgtPs, const FixedList& tgtOwns, const FixedList& tgtSrcPis, FixedList, 3>& tgtInSrcEdge, FixedList& tgtInSrcTri ) { const FixedList, 3>& tgtSrcEdgeOffset = triIntersect::tgtSrcEdgeOffset(srcPs, srcNs, srcOwns, tgtPs, tgtOwns); tgtInSrcEdge = thisInOtherEdge(tgtSrcEdgeOffset); tgtInSrcTri = triIntersect::tgtInSrcTri(srcPs, srcNs, tgtPs, tgtInSrcEdge); thisIsOther(tgtSrcPis, tgtInSrcEdge, tgtInSrcTri); } //- Order intersection locations into a polygon bool orderLocations ( const UList& locations, bool isSrcEdge, const label i0, label& nVisited, boolList& visited, labelList& order ) { // Mark this location as visited order[nVisited ++] = i0; visited[i0] = true; // Get the index of the edge attached to this point const location& l0 = locations[i0]; const label ei0 = isSrcEdge ? (l0.isSrcPoint() ? l0.srcPointi() : l0.srcEdgei()) : (l0.isTgtPoint() ? (l0.tgtPointi() + 2) % 3 : l0.tgtEdgei()); // Terminate if connected back to the first location { const label i1 = order.first(); const location& l1 = locations[i1]; if ( i0 != order.first() && !(l1.isSrcNotTgtPoint() && !isSrcEdge) && !(l1.isTgtNotSrcPoint() && isSrcEdge) ) { const location& l1 = locations[i1]; const label ei1 = isSrcEdge ? (l1.isSrcPoint() ? (l1.srcPointi() + 2) % 3 : l1.srcEdgei()) : (l1.isTgtPoint() ? l1.tgtPointi() : l1.tgtEdgei()); if (ei0 == ei1) { return true; } } } // Search for the next connected location and recurse if found forAll(locations, i1) { if (!visited[i1]) { const location& l1 = locations[i1]; if ( !(l1.isSrcNotTgtPoint() && !isSrcEdge) && !(l1.isTgtNotSrcPoint() && isSrcEdge) ) { const label ei1 = isSrcEdge ? (l1.isSrcPoint() ? (l1.srcPointi() + 2) % 3 : l1.srcEdgei()) : (l1.isTgtPoint() ? l1.tgtPointi() : l1.tgtEdgei()); if (ei0 == ei1) { auto branch = [&](const bool isSrcEdge) { return orderLocations ( locations, isSrcEdge, i1, nVisited, visited, order ); }; if ( ( !l1.isSrcAndTgtPoint() && branch(l1.isIntersection() != isSrcEdge) ) || ( l1.isSrcAndTgtPoint() && (branch(true) || branch(false)) ) ) { return true; } } } } } // This branch failed to find a connected location. Un-visit this location. order[-- nVisited] = -1; visited[i0] = false; return false; } //- Construct the intersection topology bool generateLocations ( const FixedList& tgtSrcPis, const FixedList, 3>& srcInTgtEdge, const FixedList, 3>& tgtInSrcEdge, const FixedList& srcInTgtTri, const FixedList& tgtInSrcTri, DynamicList& pointLocations ) { // Step 1: Process trivial rejection cases // If the entire target triangle is outside or on the same source edge // then there can be no intersection. forAll(srcInTgtEdge, srcEi) { bool outside = true; forAll(tgtInSrcEdge, tgtPi) { if (tgtInSrcEdge[tgtPi][srcEi] == 1) { outside = false; break; } } if (outside) { return true; } } // If all source points are outside all target edges this indicates // that the triangles are oppositely oriented, in which case there can // also be no intersection. if (count(srcInTgtEdge, {-1, -1, -1}) == 3) { return true; } // Step 2: Define point addition/checking functions // Add crossing point locations, inserting source points as necessary auto addPointLocations = [&pointLocations] ( const location l1, const location l2 = location(), const bool add = true ) { if (!pointLocations.empty()) { const location l0 = pointLocations.last(); if (l0.isIntersection() || l0.isSrcAndTgtPoint()) { const label srcEi0 = l0.isIntersection() ? l0.srcEdgei() : (l0.srcPointi() + 2) % 3; const label tgtEi0 = l0.isIntersection() ? l0.tgtEdgei() : l0.tgtPointi(); const label srcEi1 = l1.isIntersection() ? l1.srcEdgei() : l1.srcPointi(); const label tgtEi1 = l1.isIntersection() ? l1.tgtEdgei() : (l1.tgtPointi() + 2) % 3; if ( (l0.isIntersection() && l1.isIntersection()) || tgtEi0 != tgtEi1 ) { for ( label srcEj = srcEi0; srcEj != srcEi1; srcEj = (srcEj + 2) % 3 ) { pointLocations.append(location::srcPoint(srcEj)); } } } } if (add) { pointLocations.append(l1); if (!l2.isNull()) { pointLocations.append(l2); } } }; // One target point is within the source triangle and one is not auto inTriToOut = [&addPointLocations,&srcInTgtEdge] ( const label tgtEi, const label tgtOutSrcEi1, const label tgtOutSrcPi1, const bool reverse ) { const label srcEi = tgtOutSrcEi1 != -1 ? tgtOutSrcEi1 : srcInTgtEdge[tgtOutSrcPi1][tgtEi] == 1 ? (tgtOutSrcPi1 + 2*reverse) % 3 : (tgtOutSrcPi1 + 2*!reverse) % 3; addPointLocations(location::intersection(srcEi, tgtEi)); }; // One target point is a source point and the other is outside a source edge auto isPointToOutEdge = [&addPointLocations,&srcInTgtEdge] ( const label tgtEi, const label tgtIsSrcPi0, const label tgtOutSrcEi1, const bool reverse ) { const label srcEi0Next = (tgtIsSrcPi0 + 2*reverse) % 3; const label srcEi0Opp = (tgtIsSrcPi0 + 1) % 3; if ( srcInTgtEdge[(tgtIsSrcPi0 + 1) % 3][tgtEi] == -1 && srcInTgtEdge[(tgtIsSrcPi0 + 2) % 3][tgtEi] == -1 ) { return false; } if (tgtOutSrcEi1 == srcEi0Next) { return false; } if (tgtOutSrcEi1 == srcEi0Opp) { addPointLocations(location::intersection(srcEi0Opp, tgtEi)); } return true; }; // One target point is a source point and the other is outside a source // corner auto isPointToOutCorner = [] ( const label tgtEi, const label tgtIsSrcPi0, const label tgtOutSrcPi1, const bool reverse ) { return tgtOutSrcPi1 != (tgtIsSrcPi0 + 1 + reverse) % 3; }; // Both target points are outside source edges auto outEdgeToOutEdge = [&addPointLocations,&srcInTgtEdge] ( const label tgtEi, const label tgtOutSrcEi0, const label tgtOutSrcEi1 ) { const label srcPi = (5 - tgtOutSrcEi0 - tgtOutSrcEi1) % 3; if ( (tgtOutSrcEi0 != (tgtOutSrcEi1 + 1) % 3) && (srcInTgtEdge[srcPi][tgtEi] != 1) ) { return false; } if ( (tgtOutSrcEi0 == (tgtOutSrcEi1 + 1) % 3) != (srcInTgtEdge[srcPi][tgtEi] == 1) ) { addPointLocations ( location::intersection(tgtOutSrcEi0, tgtEi), location::intersection(tgtOutSrcEi1, tgtEi) ); } return true; }; // One target point is outside a source edge and the other is outside a // source corner auto outEdgeToOutCorner = [&addPointLocations,&srcInTgtEdge] ( const label tgtEi, const label tgtOutSrcEi0, const label tgtOutSrcPi1, const bool reverse ) { if (tgtOutSrcEi0 == tgtOutSrcPi1) { return !reverse; } if ((tgtOutSrcEi0 + 1) % 3 == tgtOutSrcPi1) { return reverse; } const label srcPi1Prev = (tgtOutSrcPi1 + 1 + !reverse) % 3; if (srcInTgtEdge[srcPi1Prev][tgtEi] == -1) { return false; } const label srcPi1Next = (tgtOutSrcPi1 + 1 + reverse) % 3; if (srcInTgtEdge[srcPi1Next][tgtEi] == 1) { return true; } location l1 = location::intersection(tgtOutSrcEi0, tgtEi); const label srcEi = srcInTgtEdge[tgtOutSrcPi1][tgtEi] == 1 ? (tgtOutSrcPi1 + 2*reverse) % 3 : (tgtOutSrcPi1 + 2*!reverse) % 3; location l2 = location::intersection(srcEi, tgtEi); if (reverse) { Swap(l1, l2); } addPointLocations(l1, l2); return true; }; // Both target points are outside source corners auto outCornerToOutCorner = [] ( const label tgtEi, const label tgtOutSrcPi0, const label tgtOutSrcPi1 ) { return tgtOutSrcPi0 != (tgtOutSrcPi1 + 2) % 3; }; // Step 3: Walk around the target edges to form the intersection polygon for (label tgtEi = 0; tgtEi < 3; tgtEi ++) { const label tgtPi0 = tgtEi, tgtPi1 = (tgtEi + 1) % 3; const bool tgtInSrcTri0 = tgtInSrcTri[tgtPi0] == 1; const bool tgtInSrcTri1 = tgtInSrcTri[tgtPi1] == 1; const label tgtIsSrcPi0 = tgtInSrcTri[tgtPi0] == 0 ? tgtSrcPis[tgtPi0] : -1; const label tgtIsSrcPi1 = tgtInSrcTri[tgtPi1] == 0 ? tgtSrcPis[tgtPi1] : -1; const label tgtOutSrcEi0 = count(tgtInSrcEdge[tgtPi0], -1) == 1 ? findIndex(tgtInSrcEdge[tgtPi0], -1) : -1; const label tgtOutSrcEi1 = count(tgtInSrcEdge[tgtPi1], -1) == 1 ? findIndex(tgtInSrcEdge[tgtPi1], -1) : -1; const label tgtOutSrcPi0 = count(tgtInSrcEdge[tgtPi0], -1) == 2 ? (findIndex(tgtInSrcEdge[tgtPi0], 1) + 2) % 3 : -1; const label tgtOutSrcPi1 = count(tgtInSrcEdge[tgtPi1], -1) == 2 ? (findIndex(tgtInSrcEdge[tgtPi1], 1) + 2) % 3 : -1; // Add the first point if it within or part of the source triangle if (tgtInSrcTri0) { pointLocations.append(location::tgtPoint(tgtPi0)); } if (tgtIsSrcPi0 != -1) { addPointLocations(location::srcTgtPoint(tgtIsSrcPi0, tgtPi0)); } // Add crossings if ( (tgtInSrcTri0 && tgtInSrcTri1) || (tgtOutSrcEi0 != -1 && tgtOutSrcEi0 == tgtOutSrcEi1) || (tgtOutSrcPi0 != -1 && tgtOutSrcPi0 == tgtOutSrcPi1) ) { // Both target points are in the same source quadrant. There is // nothing to check or to add. } else if ( (tgtInSrcTri0 && tgtIsSrcPi1 != -1) || (tgtIsSrcPi0 != -1 && tgtInSrcTri1) ) { // One target point is within the source triangle and one is a // source point. There is nothing to check or to add. } else if (tgtInSrcTri0 && (tgtOutSrcEi1 != -1 || tgtOutSrcPi1 != -1)) { // The first target point is within the source triangle and the // second is outside inTriToOut(tgtEi, tgtOutSrcEi1, tgtOutSrcPi1, 0); } else if ((tgtOutSrcEi0 != -1 || tgtOutSrcPi0 != -1) && tgtInSrcTri1) { // (reverse of previous clause) inTriToOut(tgtEi, tgtOutSrcEi0, tgtOutSrcPi0, 1); } else if (tgtIsSrcPi0 != -1 && tgtIsSrcPi1 != -1) { // Both target points are source points. Check the ordering is // compatible with an intersection. if (tgtIsSrcPi0 != (tgtIsSrcPi1 + 1) % 3) { pointLocations.clear(); return false; } } else if (tgtIsSrcPi0 != -1 && tgtOutSrcEi1 != -1) { // The first target point is a source point and the second is // outside a source edge if (!isPointToOutEdge(tgtEi, tgtIsSrcPi0, tgtOutSrcEi1, 0)) { pointLocations.clear(); return false; } } else if (tgtOutSrcEi0 != -1 && tgtIsSrcPi1 != -1) { // (reverse of previous clause) if (!isPointToOutEdge(tgtEi, tgtIsSrcPi1, tgtOutSrcEi0, 1)) { pointLocations.clear(); return false; } } else if (tgtIsSrcPi0 != -1 && tgtOutSrcPi1 != -1) { // The first target point is a source point and the second is // outside a source corner if (!isPointToOutCorner(tgtEi, tgtIsSrcPi0, tgtOutSrcPi1, 0)) { pointLocations.clear(); return false; } } else if (tgtOutSrcPi0 != -1 && tgtIsSrcPi1 != -1) { // (reverse of previous clause) if (!isPointToOutCorner(tgtEi, tgtIsSrcPi1, tgtOutSrcPi0, 1)) { pointLocations.clear(); return false; } } else if (tgtOutSrcEi0 != -1 && tgtOutSrcEi1 != -1) { // Both target points are outside source edges if (!outEdgeToOutEdge(tgtEi, tgtOutSrcEi0, tgtOutSrcEi1)) { pointLocations.clear(); return false; } } else if (tgtOutSrcEi0 != -1 && tgtOutSrcPi1 != -1) { // The first target point is outside a source edge and the // second is outside a source corner if (!outEdgeToOutCorner(tgtEi, tgtOutSrcEi0, tgtOutSrcPi1, 0)) { pointLocations.clear(); return false; } } else if (tgtOutSrcPi0 != -1 && tgtOutSrcEi1 != -1) { // (reverse of previous clause) if (!outEdgeToOutCorner(tgtEi, tgtOutSrcEi1, tgtOutSrcPi0, 1)) { pointLocations.clear(); return false; } } else if (tgtOutSrcPi0 != -1 && tgtOutSrcPi1 != -1) { // Both target points are outside source corners if (!outCornerToOutCorner(tgtEi, tgtOutSrcPi0, tgtOutSrcPi1)) { pointLocations.clear(); return false; } } else { // A target point is outside all source edges. The projection // has collapsed. pointLocations.clear(); return false; } } // Step 4: Complete the polygon by adding any remaining source points that // were not traversed during the walk of the target edges if (!pointLocations.empty()) { const location& l = pointLocations.first(); if (l.isIntersection() || l.isSrcAndTgtPoint()) { addPointLocations(l, location(), false); } } else { forAllReverse(srcInTgtEdge, srcPi) { pointLocations.append(location::srcPoint(srcPi)); } } // Step 5: The above walk was done around the target triangle, but the // result should be ordered in the direction of the source triangle, so the // list of locations must be reversed inplaceReverseList(pointLocations); return true; } //- Construct the intersection geometry void generateGeometry ( const FixedList& srcPs, const FixedList& srcNs, const FixedList& tgtPs, DynamicList& srcPoints, DynamicList& srcPointNormals, DynamicList& tgtPoints, const DynamicList& pointLocations ) { srcPoints.resize(pointLocations.size()); srcPointNormals.resize(pointLocations.size()); tgtPoints.resize(pointLocations.size()); forAll(pointLocations, pointi) { const location& l = pointLocations[pointi]; if (l.isSrcAndTgtPoint()) { const point& srcP = srcPs[l.srcPointi()]; const vector& srcN = srcNs[l.srcPointi()]; const point& tgtP = tgtPs[l.tgtPointi()]; srcPoints[pointi] = srcP; srcPointNormals[pointi] = srcN; tgtPoints[pointi] = tgtP; } else if (l.isSrcPoint()) { const point& srcP = srcPs[l.srcPointi()]; const vector& srcN = srcNs[l.srcPointi()]; barycentric2D tgtTs = srcPointTgtTriIntersection(srcP, srcN, tgtPs); // Force inside the target triangle if (cmptMin(tgtTs) < 0) { const direction iMin = findMin(tgtTs); const direction iMax = findMax(tgtTs); const direction iMid = 3 - iMin - iMax; if (tgtTs[iMid] < 0) { tgtTs[iMin] = 0; tgtTs[iMax] = 1; tgtTs[iMid] = 0; } else { const scalar t = tgtTs[iMax] + tgtTs[iMid]; tgtTs[iMin] = 0; tgtTs[iMax] /= t; tgtTs[iMid] /= t; } } srcPoints[pointi] = srcP; srcPointNormals[pointi] = srcN; tgtPoints[pointi] = tgtTriInterpolate(tgtTs, tgtPs); } else if (l.isTgtPoint()) { const point& tgtP = tgtPs[l.tgtPointi()]; const barycentric2D srcTs = srcTriTgtPointIntersection(srcPs, srcNs, tgtP); srcPoints[pointi] = srcTriInterpolate(srcTs, srcPs); srcPointNormals[pointi] = srcTriInterpolate(srcTs, srcNs); tgtPoints[pointi] = tgtP; } else // if (l.isIntersection()) { const label srcPi0 = l.srcEdgei(), srcPi1 = (srcPi0 + 1) % 3; const label tgtPi0 = l.tgtEdgei(), tgtPi1 = (tgtPi0 + 1) % 3; const Pair ts = srcEdgeTgtEdgeIntersection ( {srcPs[srcPi0], srcPs[srcPi1]}, {srcNs[srcPi0], srcNs[srcPi1]}, {tgtPs[tgtPi0], tgtPs[tgtPi1]} ); const scalar srcT = ts.first(), tgtT = ts.second(); srcPoints[pointi] = (1 - srcT)*srcPs[srcPi0] + srcT*srcPs[srcPi1]; srcPointNormals[pointi] = (1 - srcT)*srcNs[srcPi0] + srcT*srcNs[srcPi1]; tgtPoints[pointi] = (1 - tgtT)*tgtPs[tgtPi0] + tgtT*tgtPs[tgtPi1]; } } } } // End namespace triIntersect } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // void Foam::triIntersect::writeTriProjection ( const word& name, const FixedList& srcPs, const FixedList& srcNs, const label nEdge, const label nNormal, const scalar lNormal ) { scalar lengthScale = 0; for (label i = 0; i < 3; ++ i) { lengthScale = max(lengthScale, mag(srcPs[i] - srcPs[(i + 1) % 3])); } const label nu = nEdge, nv = nNormal; const scalar u0 = 0, u1 = 1; const scalar v0 = -lNormal/2*lengthScale, v1 = lNormal/2*lengthScale; pointField ps(3*(nu + 1)*(nv + 1)); for (label i = 0; i < 3; ++ i) { const point& p0 = srcPs[i], & p1 = srcPs[(i + 1) % 3]; const vector& n0 = srcNs[i], & n1 = srcNs[(i + 1) % 3]; for (label iu = 0; iu <= nu; ++ iu) { const scalar u = u0 + (u1 - u0)*scalar(iu)/nu; for (label iv = 0; iv <= nv; ++ iv) { const scalar v = v0 + (v1 - v0)*scalar(iv)/nv; const vector x = p0 + (p1 - p0)*u + (n0 + (n1 - n0)*u)*v; ps[i*(nu + 1)*(nv + 1) + iu*(nv + 1) + iv] = x; } } } faceList fs(3*nu*nv); for (label i = 0; i < 3; ++ i) { for (label iu = 0; iu < nu; ++ iu) { for (label iv = 0; iv < nv; ++ iv) { fs[i*nu*nv + iu*nv + iv] = face ({ i*(nu + 1)*(nv + 1) + (nv + 1)*iu + iv, i*(nu + 1)*(nv + 1) + (nv + 1)*iu + iv + 1, i*(nu + 1)*(nv + 1) + (nv + 1)*(iu + 1) + iv + 1, i*(nu + 1)*(nv + 1) + (nv + 1)*(iu + 1) + iv }); } } } Info<< indent << "Writing face to " << name + ".vtk" << endl; vtkWritePolyData::write ( name + ".vtk", name, false, ps, labelList(), labelListList(), fs ); } Foam::scalar Foam::triIntersect::srcEdgeTgtPointOffset ( const Pair& srcPs, const Pair& srcNs, const point& tgtP ) { const tensor A(srcPs[1] - srcPs[0], srcNs[0], srcNs[1]); const scalar detA = det(A); const tensor T(A.y()^A.z(), A.z()^A.x(), A.x()^A.y()); const vector detAY = T & (tgtP - srcPs[0]); const scalar Yx = protectedDivideAndClip01(detAY.x(), detA); const scalar offset = Yx*detAY.y() - (1 - Yx)*detAY.z(); return offset == 0 ? - vSmall : offset; } Foam::scalar Foam::triIntersect::srcEdgeTgtPointOffset ( const Pair& srcPs, const Pair& srcNs, const point& tgtP, const bool srcDirection ) { if (srcDirection) { return srcEdgeTgtPointOffset(srcPs, srcNs, tgtP); } else { return - srcEdgeTgtPointOffset(reverse(srcPs), reverse(srcNs), tgtP); } } Foam::scalar Foam::triIntersect::srcPointTgtEdgeOffset ( const point& srcP, const vector& srcN, const Pair& tgtPs ) { const tensor A(srcN, tgtPs[1] - tgtPs[0], srcN^(tgtPs[1] - tgtPs[0])); const scalar detA = det(A); const tensor T(A.y()^A.z(), A.z()^A.x(), A.x()^A.y()); const vector detAY = T & (tgtPs[0] - srcP); const scalar offset = protectedDivide(detAY.z(), detA); return offset == 0 ? - vSmall : offset; } Foam::scalar Foam::triIntersect::srcPointTgtEdgeOffset ( const point& srcP, const vector& srcN, const Pair& tgtPs, const bool tgtDirection ) { if (tgtDirection) { return srcPointTgtEdgeOffset(srcP, srcN, tgtPs); } else { return - srcPointTgtEdgeOffset(srcP, srcN, reverse(tgtPs)); } } Foam::Pair Foam::triIntersect::srcEdgeTgtEdgeIntersection ( const Pair& srcPs, const Pair& srcNs, const Pair& tgtPs ) { scalar srcT, tgtT; #ifndef BISECT const Tuple2 solution = solveProjection ( srcPs[0] - tgtPs[0], srcPs[1] - srcPs[0], tgtPs[0] - tgtPs[1], srcNs[0], Zero, srcNs[1] - srcNs[0], {0, 1, -1} ); if (solution.first()) { // If the analytical solution succeeds, then use the result srcT = solution.second().x(); tgtT = solution.second().y(); } else #endif { // If the analytical solution fails, then solve by bisection // !!! This method, whilst elegant, isn't sufficiently robust. The // srcPointTgtEdgeOffset calculation is not as reliable as // srcEdgeTgtPointOffset. So, we can't bisect the source edge to get // srcT and then reuse the solveProjectionGivenT stuff. We need to // bisect the target edge to get tgtT, and then have a specific process // for calculating srcT from tgtT. /* scalar srcT0 = 0, srcT1 = 1; const scalar o0 = srcPointTgtEdgeOffset(srcPs[0], srcNs[0], tgtPs); const scalar o1 = srcPointTgtEdgeOffset(srcPs[1], srcNs[1], tgtPs); const scalar s = o0 > o1 ? +1 : -1; for (label i = 0; i < ceil(std::log2(1/small)); ++ i) { const scalar srcT = (srcT0 + srcT1)/2; const vector srcP = (1 - srcT)*srcPs[0] + srcT*srcPs[1]; const vector srcN = (1 - srcT)*srcNs[0] + srcT*srcNs[1]; const scalar o = s*srcPointTgtEdgeOffset(srcP, srcN, tgtPs); if (o > 0) { srcT0 = srcT; } else { srcT1 = srcT; } } srcT = (srcT0 + srcT1)/2; tgtT = solveProjectionGivenT ( srcPs[0] - tgtPs[0], srcPs[1] - srcPs[0], tgtPs[0] - tgtPs[1], srcNs[0], Zero, srcNs[1] - srcNs[0], {0, 1, -1}, srcT ).y(); */ // !!! This method appears robust scalar tgtT0 = 0, tgtT1 = 1; const scalar o0 = srcEdgeTgtPointOffset(srcPs, srcNs, tgtPs[0]); const scalar o1 = srcEdgeTgtPointOffset(srcPs, srcNs, tgtPs[1]); const scalar s = o0 > o1 ? +1 : -1; for (label i = 0; i < ceil(std::log2(1/small)); ++ i) { const scalar tgtT = (tgtT0 + tgtT1)/2; const vector tgtP = (1 - tgtT)*tgtPs[0] + tgtT*tgtPs[1]; const scalar o = s*srcEdgeTgtPointOffset(srcPs, srcNs, tgtP); if (o > 0) { tgtT0 = tgtT; } else { tgtT1 = tgtT; } } tgtT = (tgtT0 + tgtT1)/2; // Solve for the corresponding source edge coordinate const vector srcDP = srcPs[1] - srcPs[0]; const vector tgtP = (1 - tgtT)*tgtPs[0] + tgtT*tgtPs[1]; const tensor A(srcDP, srcNs[0], srcNs[1]); const scalar detA = det(A); const vector Tx = A.y()^A.z(); const scalar magDetAYx = sign(detA)*(Tx & (tgtP - srcPs[0])); const scalar srcTStar = protectedDivideAndClip01(magDetAYx, mag(detA)); const vector srcN = (1 - srcTStar)*srcNs[0] + srcTStar*srcNs[1]; const vector srcDPPerpN = srcDP - (srcDP & srcN)*srcN; srcT = protectedDivideAndClip01 ( (tgtP - srcPs[0]) & srcDPPerpN, srcDP & srcDPPerpN ); } /* // Check that the points match { const point srcP = (1 - srcT)*srcPs[0] + srcT*srcPs[1]; const point srcN = (1 - srcT)*srcNs[0] + srcT*srcNs[1]; const point tgtP = (1 - tgtT)*tgtPs[0] + tgtT*tgtPs[1]; const scalar srcU = ((tgtP - srcP) & srcN)/magSqr(srcN); const point srcQ = srcP + srcU*srcN; Info<< "srcT=" << srcT << ", tgtT=" << tgtT << ", err=" << magSqr(srcQ - tgtP) << endl; } */ return Pair(srcT, tgtT); } Foam::barycentric2D Foam::triIntersect::srcTriTgtPointIntersection ( const FixedList& srcPs, const FixedList& srcNs, const point& tgtP ) { auto srcPN = [] ( const FixedList& srcPNs, const vector2D& srcTs ) { const scalar srcT0 = 1 - srcTs.x() - srcTs.y(); return srcT0*srcPNs[0] + srcTs.x()*srcPNs[1] + srcTs.y()*srcPNs[2]; }; auto srcEdgePNs = [srcPN] ( const FixedList& srcPNs, const vector2D& srcTs0, const vector2D& srcTs1 ) { return Pair(srcPN(srcPNs, srcTs0), srcPN(srcPNs, srcTs1)); }; auto offset = [&](const vector2D& srcTs0, const vector2D& srcTs1) { return srcEdgeTgtPointOffset ( srcEdgePNs(srcPs, srcTs0, srcTs1), srcEdgePNs(srcNs, srcTs0, srcTs1), tgtP ); }; const scalar oA = offset(vector2D(0, 0), vector2D(1, 0)); const scalar oB = offset(vector2D(1, 0), vector2D(0, 1)); const scalar oC = offset(vector2D(0, 1), vector2D(0, 0)); const FixedList offsets({oA, oB, oC}); // If inside the triangle (or outside if the triangle is inverted) ... if (offsets[findMin(offsets)] >= 0 || offsets[findMax(offsets)] <= 0) { scalar srcT, srcU; #ifndef BISECT const Tuple2 solution = solveProjection ( srcPs[0] - tgtP, srcNs[0], srcPs[1] - srcPs[0], srcPs[2] - srcPs[0], srcNs[1] - srcNs[0], srcNs[2] - srcNs[0], {-1, 0, 0} ); if (solution.first()) { // If the analytical solution succeeds, then use the result srcT = solution.second().y(); srcU = solution.second().z(); } else #endif { // If the analytical solution fails, then solve by bisection const scalar sign = offsets[findMin(offsets)] > 0 ? +1 : -1; vector2D srcTsA(0, 0), srcTsB(1, 0), srcTsC(0, 1); for (label i = 0; i < ceil(std::log2(1/small)); ++ i) { const vector2D srcTsAB = (srcTsA + srcTsB)/2; const vector2D srcTsBC = (srcTsB + srcTsC)/2; const vector2D srcTsCA = (srcTsC + srcTsA)/2; const scalar oA = sign*offset(srcTsCA, srcTsAB); const scalar oB = sign*offset(srcTsAB, srcTsBC); const scalar oC = sign*offset(srcTsBC, srcTsCA); const FixedList offsets({oA, oB, oC}); const label offsetMini = findMin(offsets); if (offsets[offsetMini] > 0) { srcTsA = srcTsAB; srcTsB = srcTsBC; srcTsC = srcTsCA; } else if (offsetMini == 0) { srcTsC = srcTsCA; srcTsB = srcTsAB; } else if (offsetMini == 1) { srcTsA = srcTsAB; srcTsC = srcTsBC; } else if (offsetMini == 2) { srcTsB = srcTsBC; srcTsA = srcTsCA; } } srcT = (srcTsA[0] + srcTsB[0] + srcTsC[0])/3; srcU = (srcTsA[1] + srcTsB[1] + srcTsC[1])/3; } return barycentric2D(1 - srcT - srcU, srcT, srcU); } // If outside an edge ... forAll(srcPs, srcEi) { const label srcEi0 = (srcEi + 2) % 3, srcEi1 = (srcEi + 1) % 3; if ( offsets[srcEi] <= 0 && offsets[srcEi0] >= 0 && offsets[srcEi1] >= 0 ) { const label srcPi0 = srcEi, srcPi1 = (srcEi + 1) % 3; const label srcPiOpp = (srcEi + 2) % 3; scalar srcT, srcU; #ifndef BISECT const Tuple2 solution = solveProjection ( srcPs[srcPi0] - tgtP, srcPs[srcPi1] - srcPs[srcPi0], srcPs[srcPi0] - srcPs[srcPiOpp], srcNs[srcPi0], srcPs[srcPi1] - srcPs[srcPi0], srcNs[srcPi1] - srcNs[srcPi0], {0, -1, -1} ); if (solution.first()) { // If the analytical solution succeeds, then use the result srcT = solution.second().x(); srcU = solution.second().y(); } else #endif { // If the analytical solution fails, then solve by bisection const vector2D srcTsOpp(srcPiOpp == 1, srcPiOpp == 2); const vector2D srcTs0(srcPi0 == 1, srcPi0 == 2); const vector2D srcTs1(srcPi1 == 1, srcPi1 == 2); scalar srcT0 = 0, srcT1 = 1; for (label i = 0; i < ceil(std::log2(1/small)); ++ i) { const scalar srcT = (srcT0 + srcT1)/2; const vector2D srcTs01(srcTs0*(1 - srcT) + srcTs1*srcT); const scalar o = offset(srcTsOpp, srcTs01); if (o > 0) { srcT0 = srcT; } else { srcT1 = srcT; } } srcT = (srcT0 + srcT1)/2; srcU = solveProjectionGivenT ( srcPs[srcPi0] - tgtP, srcPs[srcPi1] - srcPs[srcPi0], srcPs[srcPi0] - srcPs[srcPiOpp], srcNs[srcPi0], srcPs[srcPi1] - srcPs[srcPi0], srcNs[srcPi1] - srcNs[srcPi0], {0, -1, -1}, srcT ).y(); } // Convert to the triangle's coordinate system barycentric2D y; y[srcPiOpp] = - srcU; y[srcPi0] = (1 + srcU)*(1 - srcT); y[srcPi1] = (1 + srcU)*srcT; return y; } } // If outside a corner ... forAll(srcPs, srcPi) { const label srcEiOpp = (srcPi + 1) % 3; const label srcEi0 = (srcPi + 2) % 3, srcEi1 = srcPi; if ( offsets[srcEiOpp] >= 0 && offsets[srcEi0] <= 0 && offsets[srcEi1] <= 0 ) { // Solve for the intersection coordinates directly const label srcPi0 = (srcPi + 2) % 3, srcPi1 = (srcPi + 1) % 3; const tensor A ( srcPs[srcPi] - srcPs[srcPi0], srcPs[srcPi] - srcPs[srcPi1], srcNs[srcPi] ); const vector T0(A.y()^A.z()), T1(A.z()^A.x()); const scalar detA = A.x() & T0; const scalar srcT = protectedDivide(T0 & (tgtP - srcPs[srcPi]), detA); const scalar srcU = protectedDivide(T1 & (tgtP - srcPs[srcPi]), detA); // Convert to the triangle's coordinate system barycentric2D y; y[srcPi0] = - srcT; y[srcPi1] = - srcU; y[srcPi] = 1 + srcT + srcU; return y; } } // Above logic means we should never reach here FatalErrorInFunction << "Point " << tgtP << " could not be classified within triangle " << srcPs << " with projection normals " << srcNs << exit(FatalError); return barycentric2D::uniform(NaN); } Foam::barycentric2D Foam::triIntersect::srcPointTgtTriIntersection ( const point& srcP, const vector& srcN, const FixedList& tgtPs ) { const tensor A(tgtPs[1] - tgtPs[0], tgtPs[2] - tgtPs[0], - srcN); const scalar detA = det(A); const vector T0(A.y()^A.z()), T1(A.z()^A.x()); const tensor T(- T0 - T1, T0, T1); const vector detAY = (T & (srcP - tgtPs[0])) + vector(detA, 0, 0); const scalar maxMagDetAY = mag(detAY[findMax(cmptMag(detAY))]); // Usual case. The source normal is not parallel to the target triangle. // The intersection is a single unambiguous point. if (maxMagDetAY/vGreat < mag(detA)) { const vector y = detAY/detA; return barycentric2D(y.x(), y.y(), y.z()); } // Degenerate case. The source normal is parallel to, and the source point // is out of the plane of, the target triangle. Really, there is no // intersection, but for the purposes of this function we can say there is // an intersection and it is arbitrarily far away. if (maxMagDetAY > 0) { const vector y = detAY/maxMagDetAY*vGreat; return barycentric2D(y.x(), y.y(), y.z()); } const tensor2D A2 ( A.x() & A.x(), A.x() & A.y(), A.y() & A.x(), A.y() & A.y() ); const scalar detA2(det(A2)); const tensor2D T2(cof(A2)); const vector2D detAY2 = T2 & vector2D(A.x() & (srcP - tgtPs[0]), A.y() & (srcP - tgtPs[0])); const scalar maxMagDetAY2 = mag(detAY[findMax(cmptMag(detAY2))]); // Very degenerate case. The source normal is parallel to, and the source // point is on the plane of, the target triangle. The intersection is a // line. Choose the point on the line corresponding to the source point. if (maxMagDetAY2/vGreat < mag(detA2)) { const vector2D y2 = detAY2/detA2; return barycentric2D(1 - cmptSum(y2), y2.x(), y2.y()); } // Most degenerate case. The target triangle has collapsed to a line. // Choose an arbitrary point a long way away. It's possible there's more we // could do here, but a need has yet to present itself. return barycentric2D(-vGreat, vGreat, vGreat); } void Foam::triIntersect::intersectTris ( const FixedList& srcPs, const FixedList& srcNs, const FixedList& srcOwns, const FixedList& srcTgtPis, const FixedList& tgtPs, const FixedList& tgtOwns, const FixedList& tgtSrcPis, DynamicList& srcPoints, DynamicList& srcPointNormals, DynamicList& tgtPoints, DynamicList& pointLocations, const bool debug, const word& writePrefix ) { const bool write = writePrefix != word::null; if (debug || write) { Info<< indent << "Intersecting triangles" << incrIndent << endl; } if (write) { writePolygon(writePrefix + "_srcTri", srcPs); writePolygon(writePrefix + "_tgtTri", tgtPs); writeTriProjection(writePrefix + "_srcPrj", srcPs, srcNs); } // Determine what source points lie within target edges and vice-versa FixedList, 3> srcInTgtEdge, tgtInSrcEdge; FixedList srcInTgtTri, tgtInSrcTri; srcInTgt ( srcPs, srcNs, srcOwns, srcTgtPis, tgtPs, tgtOwns, srcInTgtEdge, srcInTgtTri ); tgtInSrc ( srcPs, srcNs, srcOwns, tgtPs, tgtOwns, tgtSrcPis, tgtInSrcEdge, tgtInSrcTri ); if (debug) { if (count(srcTgtPis, -1) != 3) { Info<< indent << "srcTgtPis=" << srcTgtPis << endl; } Info<< indent << "srcInTgtTri=" << srcInTgtTri << endl << indent << "srcInTgtEdge=" << srcInTgtEdge << endl; if (count(tgtSrcPis, -1) != 3) { Info<< indent << "tgtSrcPis=" << tgtSrcPis << endl; } Info<< indent << "tgtInSrcTri=" << tgtInSrcTri << endl << indent << "tgtInSrcEdge=" << tgtInSrcEdge << endl; } // Generate the locations generateLocations ( tgtSrcPis, srcInTgtEdge, tgtInSrcEdge, srcInTgtTri, tgtInSrcTri, pointLocations ); // Generate the geometry generateGeometry ( srcPs, srcNs, tgtPs, srcPoints, srcPointNormals, tgtPoints, pointLocations ); if (write) { writePolygon(writePrefix + "_srcIctFace", srcPoints); writePolygon(writePrefix + "_tgtIctFace", tgtPoints); } if (debug || write) { Info<< decrIndent; } } // ************************************************************************* //