/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "edgeIntersections.H" #include "triSurfaceSearch.H" #include "labelPairLookup.H" #include "OFstream.H" #include "HashSet.H" #include "triSurface.H" #include "pointIndexHit.H" #include "treeDataTriSurface.H" #include "indexedOctree.H" #include "meshTools.H" #include "plane.H" #include "randomGenerator.H" #include "units.H" #include "treeBoundBox.H" // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * // namespace Foam { defineTypeNameAndDebug(edgeIntersections, 0); scalar edgeIntersections::alignedCos_ = cos(degToRad(89.0)); } // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * // void Foam::edgeIntersections::checkEdges(const triSurface& surf) { const pointField& localPoints = surf.localPoints(); const edgeList& edges = surf.edges(); const labelListList& edgeFaces = surf.edgeFaces(); treeBoundBox bb(localPoints); scalar minSize = small * bb.minDim(); forAll(edges, edgeI) { const edge& e = edges[edgeI]; scalar eMag = e.mag(localPoints); if (eMag < minSize) { WarningInFunction << "Edge " << edgeI << " vertices " << e << " coords:" << localPoints[e[0]] << ' ' << localPoints[e[1]] << " is very small compared to bounding" << " box dimensions " << bb << endl << "This might lead to problems in intersection" << endl; } if (edgeFaces[edgeI].size() == 1) { WarningInFunction << "Edge " << edgeI << " vertices " << e << " coords:" << localPoints[e[0]] << ' ' << localPoints[e[1]] << " has only one face connected to it:" << edgeFaces[edgeI] << endl << "This might lead to problems in intersection" << endl; } } } // Update intersections for selected edges. void Foam::edgeIntersections::intersectEdges ( const triSurface& surf1, const pointField& points1, // surf1 meshPoints (not localPoints!) const triSurfaceSearch& querySurf2, const scalarField& surf1PointTol, // surf1 tolerance per point const labelList& edgeLabels ) { const triSurface& surf2 = querySurf2.surface(); const vectorField& normals2 = surf2.faceNormals(); const labelList& meshPoints = surf1.meshPoints(); if (debug) { Pout<< "Calculating intersection of " << edgeLabels.size() << " edges" << " out of " << surf1.nEdges() << " with " << surf2.size() << " triangles ..." << endl; } pointField start(edgeLabels.size()); pointField end(edgeLabels.size()); vectorField edgeDirs(edgeLabels.size()); // Go through all edges, calculate intersections forAll(edgeLabels, i) { label edgeI = edgeLabels[i]; if (debug)// && (i % 1000 == 0)) { Pout<< "Intersecting edge " << edgeI << " with surface" << endl; } const edge& e = surf1.edges()[edgeI]; const point& pStart = points1[meshPoints[e.start()]]; const point& pEnd = points1[meshPoints[e.end()]]; const vector eVec(pEnd - pStart); const vector n(eVec/(mag(eVec) + vSmall)); // Start tracking somewhat before pStart and up to somewhat after p1. // Note that tolerances here are smaller than those used to classify // hit below. // This will cause this hit to be marked as degenerate and resolved // later on. start[i] = pStart - 0.5*surf1PointTol[e[0]]*n; end[i] = pEnd + 0.5*surf1PointTol[e[1]]*n; edgeDirs[i] = n; } List> edgeIntersections; querySurf2.findLineAll ( start, end, edgeIntersections ); label nHits = 0; // Classify the hits forAll(edgeLabels, i) { const label edgeI = edgeLabels[i]; labelList& intersectionTypes = classification_[edgeI]; intersectionTypes.setSize(edgeIntersections[i].size(), -1); this->operator[](edgeI).transfer(edgeIntersections[i]); forAll(intersectionTypes, hitI) { const pointIndexHit& pHit = this->operator[](edgeI)[hitI]; label& hitType = intersectionTypes[hitI]; if (!pHit.hit()) { continue; } const edge& e = surf1.edges()[edgeI]; // Classify point on surface1 edge. if (mag(pHit.hitPoint() - start[i]) < surf1PointTol[e[0]]) { // Intersection is close to edge start hitType = 0; } else if (mag(pHit.hitPoint() - end[i]) < surf1PointTol[e[1]]) { // Intersection is close to edge end hitType = 1; } else if (mag(edgeDirs[i] & normals2[pHit.index()]) < alignedCos_) { // Edge is almost coplanar with the face Pout<< "Flat angle edge:" << edgeI << " face:" << pHit.index() << " cos:" << mag(edgeDirs[i] & normals2[pHit.index()]) << endl; hitType = 2; } if (debug) { Info<< " hit " << pHit << " classify = " << hitType << endl; } nHits++; } } if (debug) { Pout<< "Found " << nHits << " intersections of edges with surface ..." << endl; } } // If edgeI intersections are close to endpoint of edge shift endpoints // slightly along edge // Updates // - points1 with new endpoint position // - affectedEdges with all edges affected by moving the point // Returns true if changed anything. bool Foam::edgeIntersections::inlinePerturb ( const triSurface& surf1, const scalarField& surf1PointTol, // surf1 tolerance per point const label edgeI, randomGenerator& rndGen, pointField& points1, boolList& affectedEdges ) const { bool hasPerturbed = false; // Check if edge close to endpoint. Note that we only have to check // the intersection closest to the edge endpoints (i.e. first and last in // edgeEdgs) const labelList& edgeEnds = classification_[edgeI]; if (edgeEnds.size()) { bool perturbStart = false; bool perturbEnd = false; // Check first intersection. if (edgeEnds.first() == 0) { perturbStart = true; } if (edgeEnds.last() == 1) { perturbEnd = true; } if (perturbStart || perturbEnd) { const edge& e = surf1.edges()[edgeI]; label v0 = surf1.meshPoints()[e[0]]; label v1 = surf1.meshPoints()[e[1]]; vector eVec(points1[v1] - points1[v0]); vector n = eVec/mag(eVec); if (perturbStart) { // Perturb with something (hopefully) larger than tolerance. scalar t = 4.0*(rndGen.scalar01() - 0.5); points1[v0] += t*surf1PointTol[e[0]]*n; const labelList& pEdges = surf1.pointEdges()[e[0]]; forAll(pEdges, i) { affectedEdges[pEdges[i]] = true; } } if (perturbEnd) { // Perturb with something larger than tolerance. scalar t = 4.0*(rndGen.scalar01() - 0.5); points1[v1] += t*surf1PointTol[e[1]]*n; const labelList& pEdges = surf1.pointEdges()[e[1]]; forAll(pEdges, i) { affectedEdges[pEdges[i]] = true; } } hasPerturbed = true; } } return hasPerturbed; } // Perturb single edge endpoint when perpendicular to face bool Foam::edgeIntersections::rotatePerturb ( const triSurface& surf1, const scalarField& surf1PointTol, // surf1 tolerance per point const label edgeI, randomGenerator& rndGen, pointField& points1, boolList& affectedEdges ) const { const labelList& meshPoints = surf1.meshPoints(); const labelList& edgeEnds = classification_[edgeI]; bool hasPerturbed = false; forAll(edgeEnds, i) { if (edgeEnds[i] == 2) { const edge& e = surf1.edges()[edgeI]; // Endpoint to modify. Choose either start or end. label pointi = e[rndGen.sampleAB