/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "linearMotion.H" #include "addToRunTimeSelectionTable.H" // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * // namespace Foam { namespace solidBodyMotionFunctions { defineTypeNameAndDebug(linearMotion, 0); addToRunTimeSelectionTable ( solidBodyMotionFunction, linearMotion, dictionary ); } } // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // Foam::solidBodyMotionFunctions::linearMotion::linearMotion ( const word& name, const dictionary& SBMFCoeffs, const Time& runTime ) : solidBodyMotionFunction(name, SBMFCoeffs, runTime), velocity_(SBMFCoeffs_.lookup("velocity")) {} // * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * // Foam::solidBodyMotionFunctions::linearMotion::~linearMotion() {} // * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * * // Foam::septernion Foam::solidBodyMotionFunctions::linearMotion::transformation() const { const scalar t = time_.value(); // Translation of centre of gravity with constant velocity const vector displacement = velocity_*t; const septernion TR(septernion(-displacement)*quaternion(1)); DebugInFunction << "Time = " << t << " transformation: " << TR << endl; return TR; } // ************************************************************************* //