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License
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Class
Foam::solidBodyMotionFunctions::oscillatingRotatingMotion
Description
SolidBodyMotionFvMesh 6DoF motion function. Oscillating rotation.
SourceFiles
oscillatingRotatingMotion.C
\*---------------------------------------------------------------------------*/
#ifndef oscillatingRotatingMotion_H
#define oscillatingRotatingMotion_H
#include "solidBodyMotionFunction.H"
#include "primitiveFields.H"
#include "point.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
namespace solidBodyMotionFunctions
{
/*---------------------------------------------------------------------------*\
Class oscillatingRotatingMotion Declaration
\*---------------------------------------------------------------------------*/
class oscillatingRotatingMotion
:
public solidBodyMotionFunction
{
// Private Data
//- Centre of gravity
point origin_;
//- Amplitude
vector amplitude_;
//- Radial velocity
scalar omega_;
public:
//- Runtime type information
TypeName("oscillatingRotatingMotion");
// Constructors
//- Construct from components
oscillatingRotatingMotion
(
const word& name,
const dictionary& SBMFCoeffs,
const Time& runTime
);
//- Disallow default bitwise copy construction
oscillatingRotatingMotion(const oscillatingRotatingMotion&) = delete;
//- Construct and return a clone
virtual autoPtr clone() const
{
return autoPtr
(
new oscillatingRotatingMotion
(
name_,
SBMFCoeffs_,
time_
)
);
}
//- Destructor
virtual ~oscillatingRotatingMotion();
// Member Functions
//- Return the solid-body motion transformation septernion
virtual septernion transformation() const;
// Member Operators
//- Disallow default bitwise assignment
void operator=(const oscillatingRotatingMotion&) = delete;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace solidBodyMotionFunctions
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //