/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "relativeMotion.H" #include "addToRunTimeSelectionTable.H" // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * // namespace Foam { namespace solidBodyMotionFunctions { defineTypeNameAndDebug(relativeMotion, 0); addToRunTimeSelectionTable ( solidBodyMotionFunction, relativeMotion, PtrListDictionary ); } } // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // Foam::solidBodyMotionFunctions::relativeMotion::relativeMotion ( const word& name, const PtrListDictionary& SBMFs, const dictionary& SBMFCoeffs, const Time& runTime ) : solidBodyMotionFunction(name, SBMFCoeffs, runTime), SBMFs_(SBMFs), referenceName_(SBMFCoeffs.lookup("relativeTo")), SBMF_(solidBodyMotionFunction::New(SBMFCoeffs, time_, typeName)) {} // * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * // Foam::solidBodyMotionFunctions::relativeMotion::~relativeMotion() {} // * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * * // Foam::septernion Foam::solidBodyMotionFunctions::relativeMotion::transformation() const { // Get the reference transformation septernion TR = SBMFs_[referenceName_].transformation(); // Set this body transformation relative to the reference TR *= SBMF_->transformation(); DebugInFunction << "Time = " << time_.value() << " transformation: " << TR << endl; return TR; } // ************************************************************************* //