/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2023 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::repatchMesh Description Addressing for all faces on surface of mesh. Can either be read from polyMesh or from triSurface. Used for repatching existing meshes. SourceFiles repatchMesh.C \*---------------------------------------------------------------------------*/ #ifndef repatchMesh_H #define repatchMesh_H #include "repatchPatch.H" #include "PrimitivePatch.H" #include "PtrList.H" #include "polyPatchList.H" #include "className.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // Forward declaration of classes class polyMesh; class primitiveMesh; /*---------------------------------------------------------------------------*\ Class repatchMesh Declaration \*---------------------------------------------------------------------------*/ class repatchMesh { public: // Public Typedefs //- Type of the mesh typedef PrimitivePatch rMesh; private: // Static data //- Normal along which to divide faces into categories // (used in getNearest) static const vector splitNormal_; //- Distance to face tolerance for getNearest. Triangles are considered // near if they are nearer than distanceTol_*typDim where typDim is // the largest distance from face centre to one of its vertices. static const scalar distanceTol_; // Private Data //- All boundary mesh data. Reconstructed every time faces are repatched autoPtr meshPtr_; //- Patches. Reconstructed every time faces are repatched. PtrList patches_; //- For every face in mesh() gives corresponding polyMesh face // (not sensible if mesh read from triSurface) labelList meshFace_; //- Points referenced by feature edges. pointField featurePoints_; //- Feature edges. Indices into featurePoints. edgeList featureEdges_; //- From feature edge to mesh edge. labelList featureToEdge_; //- From mesh edges to featureEdges_; labelList edgeToFeature_; //- Feature 'segments'. Collections of connected featureEdges. // Indices into featureEdges_. labelListList featureSegments_; // Private Member Functions //- Number of connected feature edges. label nFeatureEdges(label pointi) const; //- Step to next feature edge label nextFeatureEdge(const label edgeI, const label vertI) const; //- Return connected list of feature edges. labelList collectSegment ( const boolList& isFeaturePoint, const label startEdgeI, boolList& featVisited ) const; //- Gets labels of changed faces and propagates them to the edges. // Returns labels of edges changed. Fills edgeRegion of visited edges // with current region. labelList faceToEdge ( const boolList& regionEdge, const label region, const labelList& changedFaces, labelList& edgeRegion ) const; //- Reverse of faceToEdge: gets edges and returns faces labelList edgeToFace ( const label region, const labelList& changedEdges, labelList& faceRegion ) const; //- Finds area, starting at facei, delimited by borderEdge. Marks all // faces thus visited with currentZone. void markZone ( const boolList& borderEdge, label facei, label currentZone, labelList& faceZone ) const; public: //- Runtime type information ClassName("repatchMesh"); // Constructors //- Construct null repatchMesh(); //- Disallow default bitwise copy construction repatchMesh(const repatchMesh&) = delete; //- Destructor ~repatchMesh(); // Member Functions // Access //- Access the boundary mesh const rMesh& mesh() const { if (!meshPtr_.valid()) { FatalErrorInFunction << "No mesh available. Probably mesh not yet" << " read." << abort(FatalError); } return *meshPtr_; } //- Access the patches const PtrList& patches() const { return patches_; } //- Label of original face in polyMesh (before patchify(...)) const labelList& meshFace() const { return meshFace_; } //- Feature points. const pointField& featurePoints() const { return featurePoints_; } //- Feature edges. Indices into featurePoints. const edgeList& featureEdges() const { return featureEdges_; } //- From index into featureEdge to index into meshedges, const labelList& featureToEdge() const { return featureToEdge_; } //- From edge into featureEdges const labelList& edgeToFeature() const { return edgeToFeature_; } //- Lists of connected featureEdges. Indices into featureEdges. const labelListList& featureSegments() const { return featureSegments_; } // Edit //- Read from repatchMesh of polyMesh. void read(const polyMesh&); //- Read from triSurface void readTriSurface(const fileName&); //- Get rMesh index of nearest face for every boundary face in // pMesh. Gets passed initial search box. If not found // returns -1 for the face. labelList getNearest ( const primitiveMesh& pMesh, const vector& searchSpan ) const; // Patches //- Get index of patch face is in label whichPatch(const label facei) const; //- Get index of patch by name label findIndex(const word& patchName) const; //- Add to back of patch list. void addPatch(const word& patchName); //- Delete from patch list. void deletePatch(const word& patchName); //- Change patch. void changePatchType(const word& patchName, const word& type); // Edges //- Set featureEdges, edgeToFeature, featureSegments according // to angle of faces across edge void setFeatureEdges(const scalar minCos); // Other // Flood filling without crossing protected edges. void markFaces ( const labelList& protectedEdges, const label facei, boolList& visited ) const; // Member Operators //- Disallow default bitwise assignment void operator=(const repatchMesh&) = delete; }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //