/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2016-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // inline Foam::label Foam::RBD::rigidBodyModel::nBodies() const { return bodies_.size(); } inline const Foam::PtrList& Foam::RBD::rigidBodyModel::bodies() const { return bodies_; } inline const Foam::DynamicList& Foam::RBD::rigidBodyModel::lambda() const { return lambda_; } inline const Foam::PtrList& Foam::RBD::rigidBodyModel::joints() const { return joints_; } inline Foam::label Foam::RBD::rigidBodyModel::nDoF() const { return nDoF_; } inline bool Foam::RBD::rigidBodyModel::unitQuaternions() const { return unitQuaternions_; } inline const Foam::vector& Foam::RBD::rigidBodyModel::g() const { return g_; } inline Foam::vector& Foam::RBD::rigidBodyModel::g() { return g_; } inline const Foam::word& Foam::RBD::rigidBodyModel::name ( const label bodyID ) const { if (merged(bodyID)) { return mergedBody(bodyID).name(); } else { return bodies_[bodyID].name(); } } inline const Foam::RBD::rigidBodyInertia& Foam::RBD::rigidBodyModel::I(const label i) const { return bodies_[i]; } inline const Foam::spatialVector& Foam::RBD::rigidBodyModel::v(const label i) const { return v_[i]; } inline const Foam::spatialVector& Foam::RBD::rigidBodyModel::a(const label i) const { return a_[i]; } inline bool Foam::RBD::rigidBodyModel::merged(label bodyID) const { return bodyID < 0; } inline Foam::label Foam::RBD::rigidBodyModel::master(label bodyID) const { if (bodyID < 0) { return mergedBody(bodyID).masterIndex(); } else { return bodyID; } } inline Foam::label Foam::RBD::rigidBodyModel::mergedBodyID(const label mergedBodyIndex) const { return -1 - mergedBodyIndex; } inline Foam::label Foam::RBD::rigidBodyModel::mergedBodyIndex(const label mergedBodyID) const { return -1 - mergedBodyID; } inline const Foam::RBD::subBody& Foam::RBD::rigidBodyModel::mergedBody(label mergedBodyID) const { if (!merged(mergedBodyID)) { FatalErrorInFunction << "Body " << mergedBodyID << " has not been merged" << abort(FatalError); } return mergedBodies_[mergedBodyIndex(mergedBodyID)]; } inline Foam::label Foam::RBD::rigidBodyModel::bodyIndex(const word& name) const { return bodyIndices_[name]; } inline Foam::vector Foam::RBD::rigidBodyModel::masterPoint ( const label bodyID, const vector& p ) const { if (merged(bodyID)) { return ( mergedBody(bodyID).masterXT().inv() && spatialVector(Zero, p) ).l(); } else { return p; } } inline Foam::vector Foam::RBD::rigidBodyModel::p ( const label bodyID, const vector& p ) const { return (X0(bodyID).inv() && spatialVector(Zero, p)).l(); } inline Foam::vector Foam::RBD::rigidBodyModel::d ( const label bodyID, const vector& d ) const { return X0_[master(bodyID)].E().T() & d; } inline Foam::spatialVector Foam::RBD::rigidBodyModel::v ( const label bodyID, const vector& p ) const { return ( spatialTransform ( X0_[master(bodyID)].E().T(), masterPoint(bodyID, p) ) & v_[master(bodyID)] ); } inline Foam::spatialVector Foam::RBD::rigidBodyModel::a ( const label bodyID, const vector& p ) const { return ( ( spatialTransform ( X0_[master(bodyID)].E().T(), masterPoint(bodyID, p) ) & a_[master(bodyID)] ) + spatialVector(Zero, g_) ); } // ************************************************************************* //