/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::sampledSurfaces::triSurface Description A sampledSurface from a triSurface. It samples on the points/triangles of the triSurface. It either samples cells or (non-coupled) boundary faces. There are 6 possible modes: - source=cells, interpolate=false: Finds per triangle centre the nearest cell centre and uses its value. - source=cells, interpolate=true Finds per triangle centre the nearest cell centre. Per surface point checks if this nearest cell is the one containing point; otherwise projects the point onto the nearest point on the boundary of the cell (to make sure interpolateCellPoint gets a valid location) - source=insideCells, interpolate=false: Finds per triangle centre the cell containing it and uses its value. Trims triangles outside mesh. - source=insideCells, interpolate=true Per surface point interpolate cell containing it. - source=boundaryFaces, interpolate=false: Finds per triangle centre the nearest point on the boundary (uncoupled faces only) and uses the value (or 0 if the nearest is on an empty boundary). - source=boundaryFaces, interpolate=true: Finds per triangle centre the nearest point on the boundary (uncoupled faces only). Per surface point projects the point onto this boundary face (to make sure interpolateCellPoint gets a valid location) Since it finds a nearest per triangle each triangle is guaranteed to be on one processor only. So after stitching (by sampledSurfaces) the original surface should be complete. Example: \verbatim { type triSurface; surface "surface.stl"; source cells; interpolate yes; } \endverbatim Usage \table Property | Description | Required | Default value surface | the surface file (within constant/triSurface) | yes | source | see above | yes | no interpolate | see above | no | no \endtable SourceFiles sampledTriSurface.C \*---------------------------------------------------------------------------*/ #ifndef sampledTriSurface_H #define sampledTriSurface_H #include "sampledSurface.H" #include "triSurface_searchableSurface.H" #include "MeshedSurface.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { class treeDataFace; namespace sampledSurfaces { /*---------------------------------------------------------------------------*\ Class triSurface Declaration \*---------------------------------------------------------------------------*/ class triSurface : public sampledSurface, public MeshedSurface { public: // Public Typedefs //- Types of communications enum samplingSource { cells, insideCells, boundaryFaces, }; //- Names of communication types static const NamedEnum samplingSourceNames_; private: // Private Data //- Surface to sample on const searchableSurfaces::triSurface surface_; //- Whether to sample internal cell values or boundary values const samplingSource sampleSource_; //- Track if the surface needs an update mutable bool needsUpdate_; //- Search tree for all non-coupled boundary faces mutable autoPtr> boundaryTreePtr_; //- From local surface triangle to mesh cell/face. labelList sampleElements_; //- Local points to sample per point pointField samplePoints_; // Private Member Functions //- Get tree of all non-coupled boundary faces const indexedOctree& nonCoupledboundaryTree() const; //- Sample field on surface template tmp> sampleField ( const VolField& vField ) const; //- Interpolate field on surface template tmp> interpolateField(const interpolation&) const; public: //- Runtime type information TypeName("triSurface"); // Constructors //- Construct from components triSurface ( const word& name, const polyMesh& mesh, const word& surfaceName, const samplingSource sampleSource ); //- Construct from dictionary triSurface ( const word& name, const polyMesh& mesh, const dictionary& dict ); //- Construct from triSurface triSurface ( const word& name, const polyMesh& mesh, const Foam::triSurface& surface, const word& sampleSourceName ); //- Destructor virtual ~triSurface(); // Member Functions //- Does the surface need an update? virtual bool needsUpdate() const; //- Update the surface as required. // Do nothing (and return false) if no update was needed virtual bool update(); //- Points of surface virtual const pointField& points() const { return MeshedSurface::points(); } //- Faces of surface virtual const faceList& faces() const { return MeshedSurface::faces(); } //- Sample field on the surface's faces #define DEFINE_SAMPLE(Type, nullArg) \ virtual tmp> sample \ ( \ const VolField& \ ) const; FOR_ALL_FIELD_TYPES(DEFINE_SAMPLE); #undef DEFINE_SAMPLE //- Interpolate field to the surface's points #define DEFINE_INTERPOLATE(Type, nullArg) \ virtual tmp> interpolate \ ( \ const interpolation& \ ) const; FOR_ALL_FIELD_TYPES(DEFINE_INTERPOLATE); #undef DEFINE_INTERPOLATE //- Update for mesh point-motion virtual void movePoints(); //- Update topology using the given map virtual void topoChange(const polyTopoChangeMap&); //- Update from another mesh using the given map virtual void mapMesh(const polyMeshMap&); //- Redistribute or update using the given distribution map virtual void distribute(const polyDistributionMap&); //- Write virtual void print(Ostream&) const; }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace sampledSurfaces } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #ifdef NoRepository #include "sampledTriSurfaceTemplates.C" #endif // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //