/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2019 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see .
\*---------------------------------------------------------------------------*/
#include "STLsurfaceFormat.H"
#include "ListOps.H"
#include "triPointRef.H"
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
template
inline void Foam::fileFormats::STLsurfaceFormat::writeShell
(
Ostream& os,
const pointField& pointLst,
const Face& f
)
{
// calculate the normal ourselves, for flexibility and speed
const vector norm = triPointRef
(
pointLst[f[0]],
pointLst[f[1]],
pointLst[f[2]]
).normal();
// simple triangulation about f[0].
// better triangulation should have been done before
const point& p0 = pointLst[f[0]];
for (label fp1 = 1; fp1 < f.size() - 1; ++fp1)
{
label fp2 = f.fcIndex(fp1);
const point& p1 = pointLst[f[fp1]];
const point& p2 = pointLst[f[fp2]];
// write STL triangle
os << " facet normal "
<< norm.x() << ' ' << norm.y() << ' ' << norm.z() << nl
<< " outer loop\n"
<< " vertex " << p0.x() << ' ' << p0.y() << ' ' << p0.z() << nl
<< " vertex " << p1.x() << ' ' << p1.y() << ' ' << p1.z() << nl
<< " vertex " << p2.x() << ' ' << p2.y() << ' ' << p2.z() << nl
<< " endloop\n"
<< " endfacet" << endl;
}
}
template
inline void Foam::fileFormats::STLsurfaceFormat::writeShell
(
ostream& os,
const pointField& pointLst,
const Face& f,
const label zoneI
)
{
// calculate the normal ourselves, for flexibility and speed
const vector norm = triPointRef
(
pointLst[f[0]],
pointLst[f[1]],
pointLst[f[2]]
).normal();
// simple triangulation about f[0].
// better triangulation should have been done before
const point& p0 = pointLst[f[0]];
for (label fp1 = 1; fp1 < f.size() - 1; ++fp1)
{
label fp2 = f.fcIndex(fp1);
STLtriangle stlTri
(
norm,
p0,
pointLst[f[fp1]],
pointLst[f[fp2]],
zoneI
);
stlTri.write(os);
}
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
template
Foam::fileFormats::STLsurfaceFormat::STLsurfaceFormat
(
const fileName& filename
)
{
read(filename);
}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
template
bool Foam::fileFormats::STLsurfaceFormat::read
(
const fileName& filename
)
{
this->clear();
// read in the values
STLsurfaceFormatCore reader(filename);
// transfer points
this->storedPoints().transfer(reader.points());
// retrieve the original zone information
List names(move(reader.names()));
List