/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2019 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::STLtriangle Description A triangle representation for STL files. SourceFiles STLtriangleI.H \*---------------------------------------------------------------------------*/ #ifndef STLtriangle_H #define STLtriangle_H #include "STLpoint.H" #include "Istream.H" #include "Ostream.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // Forward declaration of friend functions and operators class STLtriangle; Ostream& operator<<(Ostream&, const STLtriangle&); /*---------------------------------------------------------------------------*\ Class STLtriangle Declaration \*---------------------------------------------------------------------------*/ class STLtriangle { // Private Data //- Attribute is 16-bit typedef unsigned short STLattrib; //- The face normal, many programs write zore or other junk STLpoint normal_; //- The three points defining the triangle STLpoint a_, b_, c_; //- The attribute information could for colour or solid id, etc STLattrib attrib_; public: // Constructors //- Construct null inline STLtriangle(); //- Construct from components inline STLtriangle ( const STLpoint& normal, const STLpoint& a, const STLpoint& b, const STLpoint& c, unsigned short attrib ); //- Construct from istream (read binary) inline STLtriangle(istream&); // Member Functions // Access inline const STLpoint& normal() const; inline const STLpoint& a() const; inline const STLpoint& b() const; inline const STLpoint& c() const; inline unsigned short attrib() const; // Read //- Read from istream (binary) inline void read(istream&); // Write //- Write to ostream (binary) inline void write(ostream&); // Ostream operator inline friend Ostream& operator<<(Ostream&, const STLtriangle&); }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #include "STLtriangleI.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //