/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2024-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "tracking.H" #include "quadraticEqn.H" #include "cubicEqn.H" #include "meshSearch.H" #include "emptyPolyPatch.H" #include "wedgePolyPatch.H" #include "cyclicPolyPatch.H" #include "nonConformalCyclicPolyPatch.H" #include "processorPolyPatch.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { namespace tracking { // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Tetrahedra //- Get the reverse transform associated with the current tet. The // conversion is detA*y = (x - centre) & T. The variables x, y and // centre have the same meaning as for the forward transform. T is // the transposed inverse of the forward transform tensor, A, // multiplied by its determinant, detA. This separation allows // the barycentric tracking algorithm to function on inverted or // degenerate tetrahedra. void stationaryTetReverseTransform ( const polyMesh& mesh, const label celli, const label facei, const label faceTrii, vector& centre, scalar& detA, barycentricTensor& T ); //- Get the reverse transformation associated with the current, // moving, tet. This is of the same form as for the static case. As // with the moving geometry, a function of the tracking fraction is // returned for each component. The functions are higher order than // for the forward transform; the determinant is cubic, and the // tensor is quadratic. void movingTetReverseTransform ( const polyMesh& mesh, const label celli, const label facei, const label faceTrii, const scalar startStepFraction, const scalar endStepFraction, Pair& centre, FixedList& detA, FixedList& T ); // Tracking //- The counter nTracksBehind is the number of tracks carried out that // ended in a step fraction less than the maximum reached so far. Once // this reaches maxNTracksBehind, tracking is abandoned for the current // step. // // This is needed because when tetrahedra are inverted a straight // trajectory can form a closed loop through regions of overlapping // positive and negative space. Without this break clause, such loops can // result in a valid track which never ends. // // Because the test is susceptible to round off error, a track of zero // length will also increment the counter. As such, it is important that // maxNTracksBehind is set large enough so that valid small tracks do not // result in the track being abandoned. The largest number of valid small // tracks that are likely to be performed sequentially is equal to the // number of tetrahedra that can meet at a point. An estimate of this // number is therefore used to set maxNTracksBehind. static const label maxNTracksBehind = 48; //- See toTri. For a stationary mesh. Tuple2 toStationaryTri ( const polyMesh& mesh, const vector& displacement, const scalar fraction, barycentric& coordinates, label& celli, label& facei, label& faceTrii, scalar& stepFraction, scalar& stepFractionBehind, label& nTracksBehind, const string& debugPrefix = NullObjectRef() ); //- See toTri. Second order. For a stationary mesh. Tuple2 toStationaryTri ( const polyMesh& mesh, const Pair& displacement, const scalar fraction, barycentric& coordinates, label& celli, label& facei, label& faceTrii, scalar& stepFraction, scalar& stepFractionBehind, label& nTracksBehind, const string& debugPrefix = NullObjectRef() ); //- See toTri. For a moving mesh. Tuple2 toMovingTri ( const polyMesh& mesh, const vector& displacement, const scalar fraction, barycentric& coordinates, label& celli, label& facei, label& faceTrii, scalar& stepFraction, scalar& stepFractionBehind, label& nTracksBehind, const string& debugPrefix = NullObjectRef() ); //- See toTri. Second order. For a moving mesh. Not implemented. Tuple2 toMovingTri ( const polyMesh& mesh, const Pair& displacement, const scalar fraction, barycentric& coordinates, label& celli, label& facei, label& faceTrii, scalar& stepFraction, scalar& stepFractionBehind, label& nTracksBehind, const string& debugPrefix = NullObjectRef() ); //- Track along the displacement for a given fraction of the overall // time-step. End when the track is complete or when a tet triangle is // hit. Return the index of the tet triangle that was hit, or -1 if the // end position was reached. Also return the proportion of the // displacement still to be completed. template Tuple2 toTri ( const polyMesh& mesh, const Displacement& displacement, const scalar fraction, barycentric& coordinates, label& celli, label& facei, label& faceTrii, scalar& stepFraction, scalar& stepFractionBehind, label& nTracksBehind, const string& debugPrefix = NullObjectRef() ); //- Scale a second-order displacement Pair operator*(const scalar f, const Pair& displacement); // Transformations //- Reflection transform. Corrects the coordinates when the track moves // between two tets which share a base vertex, but for which the other two // non cell-centre vertices are reversed. All hits which retain the same // face behave this way, as do face hits. void reflect(barycentric& coordinates); //- Rotation transform. Corrects the coordinates when the track moves // between two tets with different base vertices, but are otherwise // similarly oriented. Hits which change the face within the cell make use // of both this and the reflect transform. void rotate(const bool reverse, barycentric& coordinates); // Topology Changes //- Change face-triangle within a cell. Called after a tet-triangle is hit. void changeFaceTri ( const polyMesh& mesh, const label tetTrii, barycentric& coordinates, const label celli, label& facei, label& faceTrii ); //- Change face within a cell. Called (if necessary) by changeFaceTri. void changeFace ( const polyMesh& mesh, const label tetTrii, barycentric& coordinates, const label celli, label& facei, label& faceTrii ); // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace tracking } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // void Foam::tracking::stationaryTetReverseTransform ( const polyMesh& mesh, const label celli, const label facei, const label faceTrii, vector& centre, scalar& detA, barycentricTensor& T ) { barycentricTensor A = stationaryTetTransform(mesh, celli, facei, faceTrii); const vector ab = A.b() - A.a(); const vector ac = A.c() - A.a(); const vector ad = A.d() - A.a(); const vector bc = A.c() - A.b(); const vector bd = A.d() - A.b(); centre = A.a(); detA = ab & (ac ^ ad); T = barycentricTensor ( bd ^ bc, ac ^ ad, ad ^ ab, ab ^ ac ); } void Foam::tracking::movingTetReverseTransform ( const polyMesh& mesh, const label celli, const label facei, const label faceTrii, const scalar startStepFraction, const scalar endStepFraction, Pair& centre, FixedList& detA, FixedList& T ) { Pair A = movingTetTransform ( mesh, celli, facei, faceTrii, startStepFraction, endStepFraction ); const Pair ab(A[0].b() - A[0].a(), A[1].b() - A[1].a()); const Pair ac(A[0].c() - A[0].a(), A[1].c() - A[1].a()); const Pair ad(A[0].d() - A[0].a(), A[1].d() - A[1].a()); const Pair bc(A[0].c() - A[0].b(), A[1].c() - A[1].b()); const Pair bd(A[0].d() - A[0].b(), A[1].d() - A[1].b()); centre[0] = A[0].a(); centre[1] = A[1].a(); detA[0] = ab[0] & (ac[0] ^ ad[0]); detA[1] = (ab[1] & (ac[0] ^ ad[0])) + (ab[0] & (ac[1] ^ ad[0])) + (ab[0] & (ac[0] ^ ad[1])); detA[2] = (ab[0] & (ac[1] ^ ad[1])) + (ab[1] & (ac[0] ^ ad[1])) + (ab[1] & (ac[1] ^ ad[0])); detA[3] = ab[1] & (ac[1] ^ ad[1]); T[0] = barycentricTensor ( bd[0] ^ bc[0], ac[0] ^ ad[0], ad[0] ^ ab[0], ab[0] ^ ac[0] ); T[1] = barycentricTensor ( (bd[0] ^ bc[1]) + (bd[1] ^ bc[0]), (ac[0] ^ ad[1]) + (ac[1] ^ ad[0]), (ad[0] ^ ab[1]) + (ad[1] ^ ab[0]), (ab[0] ^ ac[1]) + (ab[1] ^ ac[0]) ); T[2] = barycentricTensor ( bd[1] ^ bc[1], ac[1] ^ ad[1], ad[1] ^ ab[1], ab[1] ^ ac[1] ); } Foam::Tuple2 Foam::tracking::toStationaryTri ( const polyMesh& mesh, const vector& displacement, const scalar fraction, barycentric& coordinates, label& celli, label& facei, label& faceTrii, scalar& stepFraction, scalar& stepFractionBehind, label& nTracksBehind, const string& debugPrefix ) { const bool debug = notNull(debugPrefix); #define debugIndent string(debugPrefix.size(), ' ').c_str() << ": " const vector x0 = position(mesh, coordinates, celli, facei, faceTrii, stepFraction); const vector& x1 = displacement; const barycentric& y0 = coordinates; DebugInfo << debugPrefix.c_str() << ": Tracking from " << x0 << " along " << x1 << " to " << x0 + x1 << nl; // Get the tet geometry vector centre; scalar detA; barycentricTensor T; stationaryTetReverseTransform ( mesh, celli, facei, faceTrii, centre, detA, T ); if (debug) { vector o, b, v1, v2; stationaryTetGeometry ( mesh, celli, facei, faceTrii, o, b, v1, v2 ); Info<< debugIndent << "Tet points o=" << o << ", b=" << b << ", v1=" << v1 << ", v2=" << v2 << nl << debugIndent << "Tet determinant = " << detA << nl << debugIndent << "Start local coordinates = " << y0 << nl; } // Calculate the local tracking displacement barycentric Tx1(x1 & T); DebugInfo << debugIndent << "Local displacement = " << Tx1 << "/" << detA << nl; // Calculate the hit fraction label iH = -1; scalar muH = detA > vSmall ? 1/detA : vGreat; for (label i = 0; i < 4; ++ i) { if (Tx1[i] < - vSmall && Tx1[i] < - mag(detA)*small) { scalar mu = - y0[i]/Tx1[i]; DebugInfo << debugIndent << "Hit on tet face " << i << " at local coordinate " << y0 + mu*Tx1 << ", " << mu*detA*100 << "% of the " << "way along the track" << nl; if (0 <= mu && mu < muH) { iH = i; muH = mu; } } } // If there has been no hit on a degenerate or inverted tet then the // displacement must be within the round off error. Advance the step // fraction without moving and return. if (iH == -1 && muH == vGreat) { stepFraction += fraction; return Tuple2(-1, 0); } // Set the new coordinates barycentric yH = y0 + muH*Tx1; // Clamp to zero any negative coordinates generated by round-off error for (label i = 0; i < 4; ++ i) { yH.replace(i, i == iH ? 0 : max(0, yH[i])); } // Re-normalise if within the tet if (iH == -1) { yH /= cmptSum(yH); } // Set the new position coordinates = yH; // Set the proportion of the track that has been completed stepFraction += fraction*muH*detA; if (debug) { if (iH != -1) { Info<< debugIndent << "Track hit tet face " << iH << " first" << nl; } else { Info<< debugIndent << "Track hit no tet faces" << nl; } const vector xH = position(mesh, coordinates, celli, facei, faceTrii, stepFraction); Info<< debugIndent << "End local coordinates = " << yH << nl << debugIndent << "End global coordinates = " << xH << nl << debugIndent << "Tracking displacement = " << xH - x0 << nl << debugIndent << muH*detA*100 << "% of the step from " << stepFraction - fraction*muH*detA << " to " << stepFraction - fraction*muH*detA + fraction << " completed" << nl << endl; } // Accumulate fraction behind if (muH*detA < small || nTracksBehind > 0) { stepFractionBehind += (fraction != 0 ? fraction : 1)*muH*detA; if (stepFractionBehind > rootSmall) { stepFractionBehind = 0; nTracksBehind = 0; } else { ++ nTracksBehind; } } #undef debugIndent return Tuple2(iH, iH != -1 ? 1 - muH*detA : 0); } Foam::Tuple2 Foam::tracking::toStationaryTri ( const polyMesh& mesh, const Pair& displacement, const scalar fraction, barycentric& coordinates, label& celli, label& facei, label& faceTrii, scalar& stepFraction, scalar& stepFractionBehind, label& nTracksBehind, const string& debugPrefix ) { const bool debug = notNull(debugPrefix); #define debugIndent string(debugPrefix.size(), ' ').c_str() << ": " const vector x0 = position(mesh, coordinates, celli, facei, faceTrii, stepFraction); const vector& x1 = displacement.first(); const vector& x2 = displacement.second(); const barycentric& y0 = coordinates; DebugInfo << debugPrefix.c_str() << ": Tracking from " << x0 << " along " << x1 << ',' << x2 << " to " << x0 + x1 + x2 << nl; // Get the tet geometry vector centre; scalar detA; barycentricTensor T; stationaryTetReverseTransform ( mesh, celli, facei, faceTrii, centre, detA, T ); if (debug) { vector o, b, v1, v2; stationaryTetGeometry ( mesh, celli, facei, faceTrii, o, b, v1, v2 ); Info<< debugIndent << "Tet points o=" << o << ", b=" << b << ", v1=" << v1 << ", v2=" << v2 << nl << debugIndent << "Tet determinant = " << detA << nl << debugIndent << "Start local coordinates = " << y0 << nl; } // Calculate the local tracking displacement and deltaDisplacement barycentric Tx1(x1 & T); barycentric Tx2(x2 & T); // Form hit equations FixedList hitEqn; forAll(hitEqn, i) { hitEqn[i] = quadraticEqn(detA*Tx2[i], Tx1[i], y0[i]); } if (debug) { for (label i = 0; i < 4; ++ i) { Info<< debugIndent << (i ? " " : "Hit equation ") << i << " = " << hitEqn[i] << nl; } } // Calculate the hit fraction label iH = -1; scalar muH = detA > vSmall ? 1/detA : vGreat; for (label i = 0; i < 4; ++ i) { const Roots<2> mu = hitEqn[i].roots(); for (label j = 0; j < 2; ++ j) { if ( mu.type(j) == rootType::real && hitEqn[i].derivative(mu[j]) < - vSmall && hitEqn[i].derivative(mu[j]) < - mag(detA)*small ) { if (debug) { const barycentric yH ( hitEqn[0].value(mu[j]), hitEqn[1].value(mu[j]), hitEqn[2].value(mu[j]), hitEqn[3].value(mu[j]) ); DebugInfo << debugIndent << "Hit on tet face " << i << " at local coordinate " << yH << ", " << mu*detA*100 << "% of the " << "way along the track" << nl; } if (0 <= mu[j] && mu[j] < muH) { iH = i; muH = mu[j]; } } } } // If there has been no hit on a degenerate or inverted tet then the // displacement must be within the round off error. Advance the step // fraction without moving and return. if (iH == -1 && muH == vGreat) { stepFraction += fraction; return Tuple2(-1, 0); } // Set the new coordinates barycentric yH ( hitEqn[0].value(muH), hitEqn[1].value(muH), hitEqn[2].value(muH), hitEqn[3].value(muH) ); // Clamp to zero any negative coordinates generated by round-off error for (label i = 0; i < 4; ++ i) { yH.replace(i, i == iH ? 0 : max(0, yH[i])); } // Re-normalise if within the tet if (iH == -1) { yH /= cmptSum(yH); } // Set the new position coordinates = yH; // Set the proportion of the track that has been completed stepFraction += fraction*muH*detA; if (debug) { if (iH != -1) { Info<< debugIndent << "Track hit tet face " << iH << " first" << nl; } else { Info<< debugIndent << "Track hit no tet faces" << nl; } const vector xH = position(mesh, coordinates, celli, facei, faceTrii, stepFraction); Info<< debugIndent << "End local coordinates = " << yH << nl << debugIndent << "End global coordinates = " << xH << nl << debugIndent << "Tracking displacement = " << xH - x0 << nl << debugIndent << muH*detA*100 << "% of the step from " << stepFraction - fraction*muH*detA << " to " << stepFraction - fraction*muH*detA + fraction << " completed" << nl << endl; } // Accumulate fraction behind if (muH*detA < small || nTracksBehind > 0) { stepFractionBehind += (fraction != 0 ? fraction : 1)*muH*detA; if (stepFractionBehind > rootSmall) { stepFractionBehind = 0; nTracksBehind = 0; } else { ++ nTracksBehind; } } #undef debugIndent return Tuple2(iH, iH != -1 ? 1 - muH*detA : 0); } Foam::Tuple2 Foam::tracking::toMovingTri ( const polyMesh& mesh, const vector& displacement, const scalar fraction, barycentric& coordinates, label& celli, label& facei, label& faceTrii, scalar& stepFraction, scalar& stepFractionBehind, label& nTracksBehind, const string& debugPrefix ) { const bool debug = notNull(debugPrefix); #define debugIndent string(debugPrefix.size(), ' ').c_str() << ": " const vector x0 = position(mesh, coordinates, celli, facei, faceTrii, stepFraction); const vector& x1 = displacement; const barycentric& y0 = coordinates; DebugInfo << debugPrefix.c_str() << ": Tracking from " << x0 << " along " << x1 << " to " << x0 + x1 << nl; // Get the tet geometry Pair centre; FixedList detA; FixedList T; movingTetReverseTransform ( mesh, celli, facei, faceTrii, stepFraction, fraction, centre, detA, T ); if (debug) { Pair o, b, v1, v2; movingTetGeometry ( mesh, celli, facei, faceTrii, stepFraction, fraction, o, b, v1, v2 ); Info<< debugIndent << "Tet points o=" << o[0] << ", b=" << b[0] << ", v1=" << v1[0] << ", v2=" << v2[0] << nl << debugIndent << "Tet determinant = " << detA[0] << nl << debugIndent << "Start local coordinates = " << y0[0] << nl; } // Get the relative global position const vector x0Rel = x0 - centre[0]; const vector x1Rel = x1 - centre[1]; // Form the determinant and hit equations cubicEqn detAEqn(sqr(detA[0])*detA[3], detA[0]*detA[2], detA[1], 1); const barycentric yC(1, 0, 0, 0); const barycentric hitEqnA = ((x1Rel & T[2]) + detA[3]*yC)*sqr(detA[0]); const barycentric hitEqnB = ((x1Rel & T[1]) + (x0Rel & T[2]) + detA[2]*yC)*detA[0]; const barycentric hitEqnC = ((x1Rel & T[0]) + (x0Rel & T[1]) + detA[1]*yC); const barycentric hitEqnD = y0; FixedList hitEqn; forAll(hitEqn, i) { hitEqn[i] = cubicEqn(hitEqnA[i], hitEqnB[i], hitEqnC[i], hitEqnD[i]); } if (debug) { for (label i = 0; i < 4; ++ i) { Info<< debugIndent << (i ? " " : "Hit equation ") << i << " = " << hitEqn[i] << nl; } Info<< debugIndent << " DetA equation = " << detA << nl; } // Calculate the hit fraction label iH = -1; scalar muH = detA[0] > vSmall ? 1/detA[0] : vGreat; for (label i = 0; i < 4; ++ i) { const Roots<3> mu = hitEqn[i].roots(); for (label j = 0; j < 3; ++ j) { if ( mu.type(j) == rootType::real && hitEqn[i].derivative(mu[j]) < - vSmall && hitEqn[i].derivative(mu[j]) < - mag(detA[0])*small ) { if (debug) { const barycentric yH ( hitEqn[0].value(mu[j]), hitEqn[1].value(mu[j]), hitEqn[2].value(mu[j]), hitEqn[3].value(mu[j]) ); const scalar detAH = detAEqn.value(mu[j]); Info<< debugIndent << "Hit on tet face " << i << " at local coordinate " << (mag(detAH) > vSmall ? name(yH/detAH) : "???") << ", " << mu[j]*detA[0]*100 << "% of the " << "way along the track" << nl; } if (0 <= mu[j] && mu[j] < muH) { iH = i; muH = mu[j]; } } } } // If there has been no hit on a degenerate or inverted tet then the // displacement must be within the round off error. Advance the step // fraction without moving and return. if (iH == -1 && muH == vGreat) { stepFraction += fraction; return Tuple2(-1, 0); } // Set the new coordinates barycentric yH ( hitEqn[0].value(muH), hitEqn[1].value(muH), hitEqn[2].value(muH), hitEqn[3].value(muH) ); // !!! <-- This fails if the tet collapses onto the track, as detA tends // to zero at the hit. In this instance, we can differentiate the hit and // detA polynomials to find a limiting location, but this will not be on a // triangle. We will then need to do a second track through the degenerate // tet to find the final hit position. This second track is over zero // distance and therefore can be of the static mesh type. This has not yet // been implemented. const scalar detAH = detAEqn.value(muH); if (mag(detAH) < vSmall) { FatalErrorInFunction << "A moving tet collapsed onto a track. This is not supported. " << "The mesh is too poor, or the motion too severe, for tracking " << "to function." << exit(FatalError); } yH /= detAH; // Clamp to zero any negative coordinates generated by round-off error for (label i = 0; i < 4; ++ i) { yH.replace(i, i == iH ? 0 : max(0, yH[i])); } // Re-normalise if within the tet if (iH == -1) { yH /= cmptSum(yH); } // Set the new position and hit index coordinates = yH; // Set the proportion of the track that has been completed stepFraction += fraction*muH*detA[0]; if (debug) { if (iH != -1) { Info<< debugIndent << "Track hit tet face " << iH << " first" << nl; } else { Info<< debugIndent << "Track hit no tet faces" << nl; } const vector xH = position(mesh, coordinates, celli, facei, faceTrii, stepFraction); Info<< debugIndent << "End local coordinates = " << yH << nl << debugIndent << "End global coordinates = " << xH << nl << debugIndent << "Tracking displacement = " << xH - x0 << nl << debugIndent << muH*detA[0]*100 << "% of the step from " << stepFraction - fraction*muH*detA[0] << " to " << stepFraction - fraction*muH*detA[0] + fraction << " completed" << nl << endl; } // Accumulate fraction behind if (muH*detA[0] < small || nTracksBehind > 0) { stepFractionBehind += (fraction != 0 ? fraction : 1)*muH*detA[0]; if (stepFractionBehind > rootSmall) { stepFractionBehind = 0; nTracksBehind = 0; } else { ++ nTracksBehind; } } #undef debugIndent return Tuple2(iH, iH != -1 ? 1 - muH*detA[0] : 0); } Foam::Tuple2 Foam::tracking::toMovingTri ( const polyMesh& mesh, const Pair& displacement, const scalar fraction, barycentric& coordinates, label& celli, label& facei, label& faceTrii, scalar& stepFraction, scalar& stepFractionBehind, label& nTracksBehind, const string& debugPrefix ) { FatalErrorInFunction << "Second-order tracking through moving meshes is not supported" << exit(FatalError); return Tuple2(); } template Foam::Tuple2 Foam::tracking::toTri ( const polyMesh& mesh, const Displacement& displacement, const scalar fraction, barycentric& coordinates, label& celli, label& facei, label& faceTrii, scalar& stepFraction, scalar& stepFractionBehind, label& nTracksBehind, const string& debugPrefix ) { return mesh.moving() && (stepFraction != 1 || fraction != 0) ? toMovingTri ( mesh, displacement, fraction, coordinates, celli, facei, faceTrii, stepFraction, stepFractionBehind, nTracksBehind, debugPrefix ) : toStationaryTri ( mesh, displacement, fraction, coordinates, celli, facei, faceTrii, stepFraction, stepFractionBehind, nTracksBehind, debugPrefix ); } Foam::Pair Foam::tracking::operator* ( const scalar f, const Pair& displacement ) { return Pair ( f*displacement.first() + 2*f*(1 - f)*displacement.second(), f*f*displacement.second() ); } void Foam::tracking::reflect(barycentric& coordinates) { Swap(coordinates.c(), coordinates.d()); } void Foam::tracking::rotate(const bool reverse, barycentric& coordinates) { if (!reverse) { scalar temp = coordinates.b(); coordinates.b() = coordinates.c(); coordinates.c() = coordinates.d(); coordinates.d() = temp; } else { scalar temp = coordinates.d(); coordinates.d() = coordinates.c(); coordinates.c() = coordinates.b(); coordinates.b() = temp; } } void Foam::tracking::changeFaceTri ( const polyMesh& mesh, const label tetTrii, barycentric& coordinates, const label celli, label& facei, label& faceTrii ) { const bool isOwner = mesh.faceOwner()[facei] == celli; const label firstTetPti = 1; const label lastTetPti = mesh.faces()[facei].size() - 2; if (tetTrii == 1) { changeFace(mesh, tetTrii, coordinates, celli, facei, faceTrii); } else if (tetTrii == 2) { if (isOwner) { if (faceTrii == lastTetPti) { changeFace(mesh, tetTrii, coordinates, celli, facei, faceTrii); } else { reflect(coordinates); faceTrii += 1; } } else { if (faceTrii == firstTetPti) { changeFace(mesh, tetTrii, coordinates, celli, facei, faceTrii); } else { reflect(coordinates); faceTrii -= 1; } } } else if (tetTrii == 3) { if (isOwner) { if (faceTrii == firstTetPti) { changeFace(mesh, tetTrii, coordinates, celli, facei, faceTrii); } else { reflect(coordinates); faceTrii -= 1; } } else { if (faceTrii == lastTetPti) { changeFace(mesh, tetTrii, coordinates, celli, facei, faceTrii); } else { reflect(coordinates); faceTrii += 1; } } } else { FatalErrorInFunction << "Changing tet without changing cell should only happen when the " << "track is on triangle 1, 2 or 3." << exit(FatalError); } } void Foam::tracking::changeFace ( const polyMesh& mesh, const label tetTrii, barycentric& coordinates, const label celli, label& facei, label& faceTrii ) { // Get the old topology const triFace triOldIs(tetIndices(celli, facei, faceTrii).faceTriIs(mesh)); // Get the shared edge and the pre-rotation edge sharedEdge; if (tetTrii == 1) { sharedEdge = edge(triOldIs[1], triOldIs[2]); } else if (tetTrii == 2) { sharedEdge = edge(triOldIs[2], triOldIs[0]); } else if (tetTrii == 3) { sharedEdge = edge(triOldIs[0], triOldIs[1]); } else { FatalErrorInFunction << "Changing face without changing cell should only happen when the" << " track is on triangle 1, 2 or 3." << exit(FatalError); sharedEdge = edge(-1, -1); } // Find the face in the same cell that shares the edge, and the // corresponding tetrahedra point faceTrii = -1; forAll(mesh.cells()[celli], cellFacei) { const label newFacei = mesh.cells()[celli][cellFacei]; const class face& newFace = mesh.faces()[newFacei]; const label newOwner = mesh.faceOwner()[newFacei]; // Exclude the current face if (facei == newFacei) { continue; } // Loop over the edges, looking for the shared one const label edgeComp = newOwner == celli ? -1 : +1; label edgei = 0; for ( ; edgei < newFace.size() && edge::compare(sharedEdge, newFace.faceEdge(edgei)) != edgeComp; ++ edgei ); // If the face does not contain the edge, then move on to the next face if (edgei >= newFace.size()) { continue; } // Make the edge index relative to the base point const label newBasei = max(0, mesh.tetBasePtIs()[newFacei]); edgei = (edgei - newBasei + newFace.size()) % newFace.size(); // If the edge is next the base point (i.e., the index is 0 or n - 1), // then we swap it for the adjacent edge. This new edge is opposite the // base point, and defines the tet with the original edge in it. edgei = min(max(1, edgei), newFace.size() - 2); // Set the new face and tet point facei = newFacei; faceTrii = edgei; // Exit the loop now that the tet point has been found break; } if (faceTrii == -1) { FatalErrorInFunction << "The search for an edge-connected face and tet-point failed." << exit(FatalError); } // Pre-rotation puts the shared edge opposite the base of the tetrahedron if (sharedEdge.otherVertex(triOldIs[1]) == -1) { rotate(false, coordinates); } else if (sharedEdge.otherVertex(triOldIs[2]) == -1) { rotate(true, coordinates); } // Get the new topology const triFace triNewIs(tetIndices(celli, facei, faceTrii).faceTriIs(mesh)); // Reflect to account for the change of triangle orientation on the new face reflect(coordinates); // Post rotation puts the shared edge back in the correct location if (sharedEdge.otherVertex(triNewIs[1]) == -1) { rotate(true, coordinates); } else if (sharedEdge.otherVertex(triNewIs[2]) == -1) { rotate(false, coordinates); } } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // Foam::barycentric Foam::tracking::coordinates ( const polyMesh& mesh, const point& position, const label celli, const label facei, const label faceTrii, const scalar stepFraction ) { static const barycentric o(1, 0, 0, 0); if (mesh.moving() && stepFraction != 1) { Pair centre; FixedList detA; FixedList T; movingTetReverseTransform ( mesh, celli, facei, faceTrii, stepFraction, 0, centre, detA, T ); return o + ((position - centre[0]) & T[0]/detA[0]); } else { vector centre; scalar detA; barycentricTensor T; stationaryTetReverseTransform ( mesh, celli, facei, faceTrii, centre, detA, T ); return o + ((position - centre) & T/detA); } } Foam::Pair Foam::tracking::faceNormalAndDisplacement ( const polyMesh& mesh, const barycentric& coordinates, const label celli, const label facei, const label faceTrii, const scalar stepFraction ) { if (mesh.moving() && stepFraction != 1) { Pair centre, base, vertex1, vertex2; movingTetGeometry ( mesh, celli, facei, faceTrii, stepFraction, 1, centre, base, vertex1, vertex2 ); // Use the coordinates to interpolate the motion of the three face // vertices to the current coordinates return Pair ( triPointRef(base[0], vertex1[0], vertex2[0]).normal(), coordinates.b()*base[1] + coordinates.c()*vertex1[1] + coordinates.d()*vertex2[1] ); } else { vector centre, base, vertex1, vertex2; stationaryTetGeometry ( mesh, celli, facei, faceTrii, centre, base, vertex1, vertex2 ); return Pair ( triPointRef(base, vertex1, vertex2).normal(), Zero ); } } template Foam::Tuple2 Foam::tracking::toFace ( const polyMesh& mesh, const Displacement& displacement, const scalar fraction, barycentric& coordinates, label& celli, label& facei, label& faceTrii, scalar& stepFraction, scalar& stepFractionBehind, label& nTracksBehind, const string& debugPrefix ) { scalar f = 1; // Loop the tets in the current cell until the track ends or a face is hit while (nTracksBehind < maxNTracksBehind) { const Tuple2 tetTriiAndF = toTri ( mesh, f*displacement, f*fraction, coordinates, celli, facei, faceTrii, stepFraction, stepFractionBehind, nTracksBehind, debugPrefix ); const label tetTrii = tetTriiAndF.first(); f *= tetTriiAndF.second(); if (tetTrii == -1) { // The track has completed within the current tet return Tuple2(false, 0); } else if (tetTrii == 0) { // The track has hit a face return Tuple2(true, f); } else { // Move to the next tet and continue the track changeFaceTri ( mesh, tetTrii, coordinates, celli, facei, faceTrii ); } } // Warn if stuck, and incorrectly advance the step fraction to completion WarningInFunction << "Track got stuck at " << position(mesh, coordinates, celli, facei, faceTrii, stepFraction) << endl; stepFraction += f*fraction; stepFractionBehind = 0; nTracksBehind = 0; return Tuple2(false, 0); } template Foam::Tuple2 Foam::tracking::toFace ( const polyMesh& mesh, const vector& displacement, const scalar fraction, barycentric& coordinates, label& celli, label& facei, label& faceTrii, scalar& stepFraction, scalar& stepFractionBehind, label& nTracksBehind, const string& debugPrefix ); template Foam::Tuple2 Foam::tracking::toFace> ( const polyMesh& mesh, const Pair& displacement, const scalar fraction, barycentric& coordinates, label& celli, label& facei, label& faceTrii, scalar& stepFraction, scalar& stepFractionBehind, label& nTracksBehind, const string& debugPrefix ); template Foam::Tuple2 Foam::tracking::toCell ( const polyMesh& mesh, const Displacement& displacement, const scalar fraction, barycentric& coordinates, label& celli, label& facei, label& faceTrii, scalar& stepFraction, scalar& stepFractionBehind, label& nTracksBehind, const string& debugPrefix ) { const Tuple2 onFaceAndF = toFace ( mesh, displacement, fraction, coordinates, celli, facei, faceTrii, stepFraction, stepFractionBehind, nTracksBehind, debugPrefix ); const bool onInternalFace = onFaceAndF.first() && mesh.isInternalFace(facei); if (onInternalFace) { crossInternalFace(mesh, coordinates, celli, facei, faceTrii); } return Tuple2(onInternalFace, onFaceAndF.second()); } template Foam::Tuple2 Foam::tracking::toCell ( const polyMesh& mesh, const vector& displacement, const scalar fraction, barycentric& coordinates, label& celli, label& facei, label& faceTrii, scalar& stepFraction, scalar& stepFractionBehind, label& nTracksBehind, const string& debugPrefix ); template Foam::Tuple2 Foam::tracking::toCell> ( const polyMesh& mesh, const Pair& displacement, const scalar fraction, barycentric& coordinates, label& celli, label& facei, label& faceTrii, scalar& stepFraction, scalar& stepFractionBehind, label& nTracksBehind, const string& debugPrefix ); template Foam::Tuple2 Foam::tracking::toBoundary ( const polyMesh& mesh, const Displacement& displacement, const scalar fraction, barycentric& coordinates, label& celli, label& facei, label& faceTrii, scalar& stepFraction, scalar& stepFractionBehind, label& nTracksBehind, const string& debugPrefix ) { scalar f = 1; // Loop multiple cells until the track ends or a boundary face is hit while (true) { const Tuple2 onFaceAndF = toFace ( mesh, f*displacement, f*fraction, coordinates, celli, facei, faceTrii, stepFraction, stepFractionBehind, nTracksBehind, debugPrefix ); f *= onFaceAndF.second(); const bool onInternalFace = onFaceAndF.first() && mesh.isInternalFace(facei); if (onInternalFace) { crossInternalFace(mesh, coordinates, celli, facei, faceTrii); } else { const bool onBoundaryFace = onFaceAndF.first() && !mesh.isInternalFace(facei); return Tuple2(onBoundaryFace, onBoundaryFace ? f : 0); } } } template Foam::Tuple2 Foam::tracking::toBoundary ( const polyMesh& mesh, const vector& displacement, const scalar fraction, barycentric& coordinates, label& celli, label& facei, label& faceTrii, scalar& stepFraction, scalar& stepFractionBehind, label& nTracksBehind, const string& debugPrefix ); template Foam::Tuple2 Foam::tracking::toBoundary> ( const polyMesh& mesh, const Pair& displacement, const scalar fraction, barycentric& coordinates, label& celli, label& facei, label& faceTrii, scalar& stepFraction, scalar& stepFractionBehind, label& nTracksBehind, const string& debugPrefix ); bool Foam::tracking::locate ( const polyMesh& mesh, const point& position, barycentric& coordinates, label& celli, label& facei, label& faceTrii, const scalar stepFraction, const string& debugPrefix ) { if (celli < 0) { FatalErrorInFunction << "Cell not found for position " << position << "." << exit(FatalError); } // Track from the centre of the cell to the desired position const vector displacement = position - mesh.cellCentres()[celli]; // Loop all cell tets to find the one containing the position. Track // through each tet from the cell centre. If a tet contains the position // then the track will end with a single toTri. const class cell& c = mesh.cells()[celli]; scalar minF = vGreat; label minFacei = -1, minFaceTrii = -1; forAll(c, cellFacei) { const class face& f = mesh.faces()[c[cellFacei]]; for (label tetPti = 1; tetPti < f.size() - 1; ++ tetPti) { coordinates = barycentric(1, 0, 0, 0); facei = c[cellFacei]; faceTrii = tetPti; scalar stepFractionCopy = stepFraction, stepFractionBehind = 0; label nTracksBehind = 0; const Tuple2 tetTriiAndF = toTri ( mesh, displacement, 0, coordinates, celli, facei, faceTrii, stepFractionCopy, stepFractionBehind, nTracksBehind, debugPrefix ); if (tetTriiAndF.first() == -1) { return true; } if (tetTriiAndF.second() < minF) { minF = tetTriiAndF.second(); minFacei = facei; minFaceTrii = faceTrii; } } } // The track must be (hopefully only slightly) outside the cell. Track into // the tet which got the furthest. coordinates = barycentric(1, 0, 0, 0); facei = minFacei; faceTrii = minFaceTrii; scalar stepFractionCopy = stepFraction, stepFractionBehind = 0; label nTracksBehind = 0; const Tuple2 onBoundaryAndF = toBoundary ( mesh, displacement, 0, coordinates, celli, facei, faceTrii, stepFractionCopy, stepFractionBehind, nTracksBehind, debugPrefix ); // Return successful if in a cell return !onBoundaryAndF.first(); } bool Foam::tracking::locate ( const meshSearch& searchEngine, const point& position, barycentric& coordinates, label& celli, label& facei, label& faceTrii, const scalar stepFraction, const string& debugPrefix ) { // Find the cell, if it has not been given if (celli < 0) { celli = searchEngine.findCell(position); } // Locate starting at the identified cell return locate ( searchEngine.mesh(), position, coordinates, celli, facei, faceTrii, stepFraction, debugPrefix ); } void Foam::tracking::crossInternalFace ( const polyMesh& mesh, barycentric& coordinates, label& celli, label& facei, label& faceTrii ) { // Set the cell to be the one on the other side of the face const label ownerCelli = mesh.faceOwner()[facei]; const bool isOwner = celli == ownerCelli; celli = isOwner ? mesh.faceNeighbour()[facei] : ownerCelli; // Reflect to account for the change of triangle orientation in the new cell reflect(coordinates); } void Foam::tracking::crossWedge ( const wedgePolyPatch& inPatch, barycentric& coordinates, label& celli, label& facei, label& faceTrii, const scalar stepFraction ) { const polyMesh& mesh = inPatch.mesh(); // Move to the other side of the mesh. Note that we track here because the // tet indices aren't guaranteed to be consistent between pairs of wedge // patches, so we'd have to search for the opposite position to jump there, // and its quicker and more robust to track across the cell instead. We can // do a simplistic track here because we know we are just moving through a // cell; no other patch hits or transfers need to be considered. scalar stepFractionCopy = stepFraction, stepFractionBehind = 0; label nTracksBehind = 0; toBoundary ( mesh, - mesh.bounds().mag()*inPatch.centreNormal(), 0, coordinates, celli, facei, faceTrii, stepFractionCopy, stepFractionBehind, nTracksBehind ); } void Foam::tracking::crossCyclic ( const cyclicPolyPatch& inPatch, barycentric& coordinates, label& celli, label& facei, label& faceTrii ) { const polyMesh& mesh = inPatch.mesh(); // Set the topology to the neighbouring face and cell facei = facei - inPatch.start() + inPatch.nbrPatch().start(); celli = mesh.faceOwner()[facei]; // Faces either side of a conformal coupled patch are numbered in opposite // directions as their normals both point away from their connected // cells. The tet point therefore counts in the opposite direction from // the base point. faceTrii = mesh.faces()[facei].size() - 1 - faceTrii; // Reflect to account for the change of tri orientation in the new cell reflect(coordinates); } void Foam::tracking::inProcessor ( const processorPolyPatch& inPatch, label& celli, label& facei ) { // Break the topology. Convert the mesh face label to a patch-local face // label, as this is the same on both sides of the processor interface. // Invalidate the cell index. celli = -1; facei -= inPatch.start(); } void Foam::tracking::outProcessor ( const processorPolyPatch& outPatch, barycentric& coordinates, label& celli, label& facei, label& faceTrii ) { const polyMesh& mesh = outPatch.mesh(); // Restore the topology. Convert the patch-local face label to a mesh face // label. Set the cell as the face's owner. celli = outPatch.faceCells()[facei]; facei += outPatch.start(); // See tracking::crossCyclic faceTrii = mesh.faces()[facei].size() - 1 - faceTrii; // See tracking::crossCyclic reflect(coordinates); } // ************************************************************************* //