/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "meshTriangulation.H" #include "polyMesh.H" #include "polygonTriangulate.H" // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * // bool Foam::meshTriangulation::isInternalFace ( const primitiveMesh& mesh, const boolList& includedCell, const label facei ) { if (mesh.isInternalFace(facei)) { label own = mesh.faceOwner()[facei]; label nei = mesh.faceNeighbour()[facei]; if (includedCell[own] && includedCell[nei]) { // Neighbouring cell will get included in subset // as well so face is internal. return true; } else { return false; } } else { return false; } } void Foam::meshTriangulation::getFaces ( const primitiveMesh& mesh, const boolList& includedCell, boolList& faceIsCut, label& nFaces, label& nInternalFaces ) { // All faces to be triangulated. faceIsCut.setSize(mesh.nFaces()); faceIsCut = false; nFaces = 0; nInternalFaces = 0; forAll(includedCell, celli) { // Include faces of cut cells only. if (includedCell[celli]) { const labelList& cFaces = mesh.cells()[celli]; forAll(cFaces, i) { label facei = cFaces[i]; if (!faceIsCut[facei]) { // First visit of face. nFaces++; faceIsCut[facei] = true; // See if would become internal or external face if (isInternalFace(mesh, includedCell, facei)) { nInternalFaces++; } } } } } Pout<< "Subset consists of " << nFaces << " faces out of " << mesh.nFaces() << " of which " << nInternalFaces << " are internal" << endl; } void Foam::meshTriangulation::insertTriangles ( const triFaceList& faceTris, const label facei, const label regionI, const bool reverse, List& triangles, label& triI ) { // Copy triangles. Optionally reverse them forAll(faceTris, i) { const triFace& f = faceTris[i]; labelledTri& tri = triangles[triI]; if (reverse) { tri[0] = f[0]; tri[2] = f[1]; tri[1] = f[2]; } else { tri[0] = f[0]; tri[1] = f[1]; tri[2] = f[2]; } tri.region() = regionI; faceMap_[triI] = facei; triI++; } } // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // // Null constructor Foam::meshTriangulation::meshTriangulation() : triSurface(), nInternalFaces_(0), faceMap_() {} // Construct from faces of cells Foam::meshTriangulation::meshTriangulation ( const polyMesh& mesh, const label internalFacesPatch, const boolList& includedCell, const bool faceCentreDecomposition ) : triSurface(), nInternalFaces_(0), faceMap_() { const faceList& faces = mesh.faces(); const pointField& points = mesh.points(); const polyBoundaryMesh& patches = mesh.boundary(); // All faces to be triangulated. boolList faceIsCut; label nFaces, nInternalFaces; getFaces ( mesh, includedCell, faceIsCut, nFaces, nInternalFaces ); // Find upper limit for number of triangles // (can be less if triangulation fails) label nTotTri = 0; if (faceCentreDecomposition) { forAll(faceIsCut, facei) { if (faceIsCut[facei]) { nTotTri += faces[facei].size(); } } } else { forAll(faceIsCut, facei) { if (faceIsCut[facei]) { nTotTri += faces[facei].nTriangles(); } } } Pout<< "nTotTri : " << nTotTri << endl; // Storage for new and old points (only for faceCentre decomposition; // for triangulation uses only existing points) pointField newPoints; if (faceCentreDecomposition) { newPoints.setSize(mesh.nPoints() + faces.size()); forAll(mesh.points(), pointi) { newPoints[pointi] = mesh.points()[pointi]; } // Face centres forAll(faces, facei) { newPoints[mesh.nPoints() + facei] = mesh.faceCentres()[facei]; } } // Storage for all triangles List triangles(nTotTri); faceMap_.setSize(nTotTri); label triI = 0; if (faceCentreDecomposition) { // Decomposition around face centre // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Triangulate internal faces forAll(faceIsCut, facei) { if (faceIsCut[facei] && isInternalFace(mesh, includedCell, facei)) { // Face was internal to the mesh and will be 'internal' to // the surface. // Triangulate face const face& f = faces[facei]; forAll(f, fp) { faceMap_[triI] = facei; triangles[triI++] = labelledTri ( f[fp], f.nextLabel(fp), mesh.nPoints() + facei, // face centre internalFacesPatch ); } } } nInternalFaces_ = triI; // Triangulate external faces forAll(faceIsCut, facei) { if (faceIsCut[facei] && !isInternalFace(mesh, includedCell, facei)) { // Face will become outside of the surface. label patchi = -1; bool reverse = false; if (mesh.isInternalFace(facei)) { patchi = internalFacesPatch; // Check orientation. Check which side of the face gets // included (note: only one side is). if (includedCell[mesh.faceOwner()[facei]]) { reverse = false; } else { reverse = true; } } else { // Face was already outside so orientation ok. patchi = patches.whichPatch(facei); reverse = false; } // Triangulate face const face& f = faces[facei]; if (reverse) { forAll(f, fp) { faceMap_[triI] = facei; triangles[triI++] = labelledTri ( f.nextLabel(fp), f[fp], mesh.nPoints() + facei, // face centre patchi ); } } else { forAll(f, fp) { faceMap_[triI] = facei; triangles[triI++] = labelledTri ( f[fp], f.nextLabel(fp), mesh.nPoints() + facei, // face centre patchi ); } } } } } else { // Triangulation using existing vertices // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Create a triangulation engine polygonTriangulate triEngine; // Triangulate internal faces forAll(faceIsCut, facei) { if (faceIsCut[facei] && isInternalFace(mesh, includedCell, facei)) { triEngine.triangulate ( UIndirectList(points, faces[facei]) ); insertTriangles ( triEngine.triPoints(faces[facei]), facei, internalFacesPatch, false, // no reverse triangles, triI ); } } nInternalFaces_ = triI; // Triangulate external faces forAll(faceIsCut, facei) { if (faceIsCut[facei] && !isInternalFace(mesh, includedCell, facei)) { // Face will become outside of the surface. label patchi = -1; bool reverse = false; if (mesh.isInternalFace(facei)) { patchi = internalFacesPatch; // Check orientation. Check which side of the face gets // included (note: only one side is). if (includedCell[mesh.faceOwner()[facei]]) { reverse = false; } else { reverse = true; } } else { // Face was already outside so orientation ok. patchi = patches.whichPatch(facei); reverse = false; } triEngine.triangulate ( UIndirectList(points, faces[facei]) ); insertTriangles ( triEngine.triPoints(faces[facei]), facei, patchi, reverse, // whether to reverse triangles, triI ); } } } // Shrink if necessary (because of invalid triangulations) triangles.setSize(triI); faceMap_.setSize(triI); Pout<< "nInternalFaces_:" << nInternalFaces_ << endl; Pout<< "triangles:" << triangles.size() << endl; geometricSurfacePatchList surfPatches(patches.size()); forAll(patches, patchi) { surfPatches[patchi] = geometricSurfacePatch ( patches[patchi].physicalType(), patches[patchi].name(), patchi ); } // Create globally numbered tri surface if (faceCentreDecomposition) { // Use newPoints (mesh points + face centres) triSurface globalSurf(triangles, surfPatches, newPoints); // Create locally numbered tri surface triSurface::operator= ( triSurface ( globalSurf.localFaces(), surfPatches, globalSurf.localPoints() ) ); } else { // Use mesh points triSurface globalSurf(triangles, surfPatches, mesh.points()); // Create locally numbered tri surface triSurface::operator= ( triSurface ( globalSurf.localFaces(), surfPatches, globalSurf.localPoints() ) ); } } // ************************************************************************* //