/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2020-2022 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "MPLICface.H" // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // Foam::scalar Foam::MPLICface::alphaPhiU() const { if (flipped_) { return -alphaPhiU(subPointsU_, subPoints_); } else { return alphaPhiU(subPointsU_, subPoints_); } } template inline Foam::scalar Foam::MPLICface::alphaPhiU ( const VectorList& pointsU, const PointList& points ) const { const point& baseP = points[0]; const vector& baseU = pointsU[0]; scalar alphaPhiU = 0; for(label i=1; i < points.size()-1; ++i) { // 1/2 Triangle area const vector area = (points[i] - baseP) ^ (points[i + 1] - baseP); // Calculate face area weighted velocity field // Average is missing 1/3 and area 1/2 alphaPhiU += (baseU + pointsU[i] + pointsU[i + 1]) & area; } alphaPhiU /= 6.0; return alphaPhiU; } template inline Foam::scalar Foam::MPLICface::alphaPhiU ( const VectorList& pointsU, const PointList& points, const labelList& f ) const { const point& baseP = points[f[0]]; const vector& baseU = pointsU[f[0]]; scalar alphaPhiU = 0; for(label i=1; i < f.size()-1; ++i) { // 1/2 Triangle area const vector area = (points[f[i]] - baseP) ^ (points[f[i + 1]] - baseP); // Calculate face area weighted velocity field // Average is missing 1/3 and area 1/2 alphaPhiU += (baseU + pointsU[f[i]] + pointsU[f[i + 1]]) & area; } alphaPhiU /= 6.0; return alphaPhiU; } inline const Foam::DynamicList& Foam::MPLICface::cutPoints() const { return cutPoints_; } inline const Foam::DynamicList& Foam::MPLICface::subPoints() const { return subPoints_; } inline const Foam::DynamicList& Foam::MPLICface::cutEdges() const { return cutEdges_; } inline const Foam::vector Foam::MPLICface::Sf() const { return face::area(subPoints_); } inline const Foam::vector Foam::MPLICface::Cf ( const vector& area ) const { // If the face is a triangle, do a direct calculation if (subPoints_.size() == 3) { return (1.0/3.0)*(subPoints_[0] + subPoints_[1] + subPoints_[2]); } // For more complex faces, decompose into triangles ... // Compute an estimate of the centre as the average of the points point pAvg = Zero; forAll(subPoints_, pi) { pAvg += subPoints_[pi]; } pAvg /= subPoints_.size(); const vector sumAHat = normalised(area); // Compute the area-weighted sum of the triangle centres. Note use // the triangle area projected in the direction of the face normal // as the weight, *not* the triangle area magnitude. Only the // former makes the calculation independent of the initial estimate. scalar sumAn = 0; vector sumAnc = Zero; forAll(subPoints_, pi) { const point& p = subPoints_[pi]; const point& pNext = subPoints_[subPoints_.fcIndex(pi)]; const vector a = (pNext - p)^(pAvg - p); const vector c = p + pNext + pAvg; const scalar an = a & sumAHat; sumAn += an; sumAnc += an*c; } // Complete calculating centres and areas. If the face is too small // for the sums to be reliably divided then just set the centre to // the initial estimate. if (sumAn > vSmall) { return (1.0/3.0)*sumAnc/sumAn; } else { return pAvg; } } // ************************************************************************* //