/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: dev \\/ M anipulation | \*---------------------------------------------------------------------------*/ FoamFile { format ascii; class dictionary; object blockMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // vertices ( // (truncated) Cone (-1 0 0) (0 -1 0) (1 0 0) (0 1 0) (0 -2 2) (2 0 2) (0 2 2) (-2 0 2) // (quarter) Torus (3 0 0) (4 -1 0) (5 0 0) (4 1 0) (6 0 3) (6 -1 2) (6 0 1) (6 1 2) // Sphere (7 -1 0) (7 1 0) (7 1 2) (7 -1 2) (9 -1 0) (9 1 0) (9 1 2) (9 -1 2) ); blocks ( hex (1 0 4 5 2 3 7 6) cone (9 10 11) simpleGrading (1 1 1) hex (8 9 10 11 12 13 14 15) torus (6 6 12) simpleGrading (1 1 1) hex (16 17 18 19 20 21 22 23) sphere (10 10 10) simpleGrading (1 1 1) ); // A cone geometry is needed to project the edges to because we twist the block // through the height of the cone. It would not be needed otherwise. geometry { cone { type triSurface; file "cone.obj"; } } edges ( // (truncated) Cone arc 0 1 90 (0 0 1) arc 1 2 90 (0 0 1) arc 2 3 90 (0 0 1) arc 3 0 90 (0 0 1) arc 4 5 90 (0 0 1) arc 5 6 90 (0 0 1) arc 6 7 90 (0 0 1) arc 7 4 90 (0 0 1) project 0 4 (cone) project 1 5 (cone) project 2 6 (cone) project 3 7 (cone) // (quarter) Torus arc 8 9 90 (0 0 1) arc 9 10 90 (0 0 1) arc 10 11 90 (0 0 1) arc 11 8 90 (0 0 1) arc 12 13 90 (1 0 0) arc 13 14 90 (1 0 0) arc 14 15 90 (1 0 0) arc 15 12 90 (1 0 0) arc 8 12 90 (0 1 0) arc 9 13 90 (0 1 0) arc 10 14 90 (0 1 0) arc 11 15 90 (0 1 0) // Sphere arc 16 17 70.52877936550932 (1 0 -1) arc 17 18 70.52877936550932 (1 1 0) arc 18 19 70.52877936550932 (1 0 1) arc 19 16 70.52877936550932 (1 -1 0) arc 20 21 70.52877936550932 (1 0 1) arc 21 22 70.52877936550932 (1 -1 0) arc 22 23 70.52877936550932 (1 0 -1) arc 23 20 70.52877936550932 (1 1 0) arc 16 20 70.52877936550932 (0 -1 1) arc 17 21 70.52877936550932 (0 -1 -1) arc 18 22 70.52877936550932 (0 1 -1) arc 19 23 70.52877936550932 (0 1 1) ); faces ( // (truncated) Cone. This is exact, and it also appears to be insensitive // to the direction of sweeping, which is somewhat surprising given that // the block also twists 90 degrees over the height of the cone. sweep (0 1 5 4) 1 sweep (1 2 6 5) 1 sweep (2 3 7 6) 1 sweep (3 0 4 7) 1 // (quarter) Torus. This is exact, but it is also sensitive to the // direction of sweeping. If the minor edges are swept (the more intuitive // option) then the rotation factor must be 1. If the major edges are swept // (the less intuitive option) then the rotation factor must be 0. The // swept edges are the first and third edges of the faces listed. sweep (8 9 13 12) 1 sweep (9 10 14 13) 1 sweep (10 11 15 14) 1 sweep (11 8 12 15) 1 // ... or ... /* sweep (9 13 12 8) 0 sweep (10 14 13 9) 0 sweep (11 15 14 10) 0 sweep (8 12 15 11) 0 */ // Sphere. This is not exact. The positions are better than the basic // algorithm, but the projection still falls short of the sphere surface. // That's because, unlike the other two shapes, the "rows" of points in one // of the faces of the sphere are not geometrically similar (i.e., just // rotated and scaled). The angle spanned by the arc varies with each row. sweep (16 17 18 19) 1 sweep (16 17 21 20) 1 sweep (17 18 22 21) 1 sweep (18 19 23 22) 1 sweep (19 16 20 23) 1 sweep (20 21 22 23) 1 ); defaultPatch { name walls; type wall; } boundary (); // ************************************************************************* //