/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::codedBase Description Base class for coded functionObjects, fvModels, Function1, Function2 and boundary conditions SourceFiles codedBase.C \*---------------------------------------------------------------------------*/ #ifndef codedBase_H #define codedBase_H #include "dynamicCode.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class codedBase Declaration \*---------------------------------------------------------------------------*/ class codedBase : public dynamicCode { // Private Data //- Optional switch to allow library unloading and reloading // to support run-time code update const bool reloadable_; //- Previously loaded library mutable fileName oldLibPath_; // Private Member Functions //- Global loader/unloader function type typedef void (*loaderFunctionType)(bool); void checkLibrary ( const dictionary& dict, const fileName& libPath, void* lib, const string& uniqueFuncName, const bool load ) const; //- Load specified library and execute uniqueFuncName(true) void* loadLibrary ( const dictionary& dict, const fileName& libPath, const string& uniqueFuncName ) const; //- Execute uniqueFuncName(false) and unload specified library void unloadLibrary ( const dictionary& dict, const fileName& libPath, const string& uniqueFuncName ) const; verbatimString expandCodeString ( const dictionary& dict, const word& codeKey, const word& codeDictVar ) const; public: //- Runtime type information TypeName("codedBase"); // Constructors //- Construct from name and dictionary codedBase ( const word& name, const dictionary& dict, const wordList& codeKeys, const wordList& codeDictVars, const word& codeOptionsFileName, const wordList& compileFiles, const wordList& copyFiles, const bool reloadable = true ); //- Destructor virtual ~codedBase(); // Member Functions //- Create a coded name from the given name static word codedName(const word& name); //- Update library from given updated dictionary as required // Returns true if the library was updated, otherwise false bool updateLibrary(const dictionary& dict) const; // Member Operators //- Disallow default bitwise assignment void operator=(const codedBase&) = delete; }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //