/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2023 OpenFOAM Foundation
\\/ M anipulation |
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License
This file is part of OpenFOAM.
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under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
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Class
Foam::TriPatchIntersection
Description
Patch intersection based on triangular faces. Intersects and combines two
triangulated patches incrementally. The intersected surface is valid at
every stage of the process. Failure to intersect does not produce a
catastrophic error. Rather, it results in regions of the surface remaining
associated with only one of the source or the target patch.
SourceFiles
TriPatchIntersection.C
\*---------------------------------------------------------------------------*/
#ifndef TriPatchIntersection_H
#define TriPatchIntersection_H
#include "PatchIntersection.H"
#include "star.H"
#include "polygonTriangulate.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class TriPatchIntersection Declaration
\*---------------------------------------------------------------------------*/
template
class TriPatchIntersection
:
public PatchIntersection
{
private:
// Private Data
// Points
//- The source points
DynamicField srcPoints_;
//- The source point normals
DynamicField srcPointNormals_;
//- The target points. Reference to base class data.
DynamicField& tgtPoints_;
//- Point-point addressing. Facilitates quick point removal.
// Instead of shuffling up, when points are combined this just
// acts as a redirect. Everything gets resolved on clean.
DynamicList pointPoints_;
// Edges
//- The two triangles adjacent to each edge
DynamicList edgeTris_;
//- ...
DynamicList intersectEdgeFaces_;
//- ...
DynamicList nonIntersectEdgeFaces_;
// Tris
//- The triangles' points
DynamicList triPoints_;
//- The triangles' edges
DynamicList> triEdges_;
//- The source patch face associated with each triangle. -1 if not
// associated with a source face.
DynamicList triSrcFace_;
//- The target patch face associated with each triangle. -1 if not
// associated with a target face.
DynamicList triTgtFace_;
//- The triangles constructed from each source patch face
List> srcFaceTris_;
//- The triangles constructed from each target patch face
List> tgtFaceTris_;
// Faces
//- ...
DynamicList faceEdges_;
// Removal
//- Indices of triangles that have been removed. Prevents shuffling
// up and re-allocation during intersection. Cleared out on clean.
DynamicList removedTris_;
//- Indices of edges that have been removed. Prevents shuffling
// up and re-allocation during intersection. Cleared out on clean.
DynamicList removedEdges_;
// Front propagation
//- The edges in the front along which the intersection propagates
DynamicList frontEdgeEdges_;
//- Inverse of the above
DynamicList edgeFrontEdges_;
// Insertion
//- Indices of triangles considered candidates for insertion
DynamicList candidateTriTris_;
//- Inverse of the above
DynamicList triCandidateTris_;
// Marking
//- Indices of triangles that have been "marked". Used for multiple
// purposes.
DynamicList markedTriTris_;
//- Inverse of the above
DynamicList triMarkedTris_;
// Triangulation
//- Triangulation engine
polygonTriangulate polygonTriangulate_;
// Polygon generation
//- Star propagation engine
star star_;
// Debugging
//- Iteration counter with which to number surface files
label writei_;
// Private Member Functions
//- Check consistency of the mesh
void checkPatchFace(const label patchFacei, const bool isSrc) const;
void checkPatchEdge(const label patchFacei, const bool isSrc) const;
void checkPatchFaces(const bool isSrc) const;
//- Remove an edge
void removeEdge(const label edgei);
//- Remove a tri
void removeTri(const label trii);
//- Create a new triangle and return it's index
label newTrii();
//- Create a new edge and return it's index
label newEdgei();
//- Create a new point and return it's index
label newPointi();
//- Return a point of a given triangle
label triPoint(const label trii, const label triPointi) const;
//- Return the points of a given triangle
triFace triPoints(const label trii) const;
//- Get the values on the points of a given triangle
template
FixedList triPointValues
(
const label trii,
const UList values
) const;
//- Get a list indicating whether a tri "owns" it's edges; i.e.,
// whether they are numbered in the same order as the points
FixedList triOwns(const label trii) const;
//- Get the shared point indices of another tri in a tri, or -1 if
// the point is not shared
FixedList triOtherTriPoints
(
const label trii,
const label otherTrii
) const;
//- Get the shared edge indices of another tri in a tri, or -1 if
// the point is not shared
FixedList triOtherTriEdges
(
const label trii,
const label otherTrii
) const;
//- Return the tri-edge-points for a given tri-edge
edge triEdgePoints(const label trii, const label triEdgei) const;
//- Return the edge-points for a given edge
edge edgePoints(const label edgei) const;
//- Return a point for the given patch face
label patchFacePoint
(
const label patchFacei,
const label patchFacePointi,
const bool isSrc
) const;
//- Return the points for the given patch face
triFace patchFacePoints
(
const label patchFacei,
const bool isSrc
) const;
//- Get the values on the points of a given patch face
template
FixedList patchFacePointValues
(
const label patchFacei,
const bool isSrc,
const UList& values
) const;
//- Get a list indicating whether a patch face "owns" it's edges; i.e.,
// whether they are numbered in the same order as the points
FixedList patchFaceOwns
(
const label patchFacei,
const bool isSrc
) const;
//- Get the shared point indices of another patch face in a patch face,
// or -1 if the point is not shared
FixedList patchFaceOtherPatchFacePoints
(
const label patchFacei,
const label otherPatchFacei,
const bool isSrc
) const;
//- Return a patch point for the given patch face
label patchFacePatchPoint
(
const label patchFacei,
const label patchFacePointi,
const bool isSrc
) const;
//- Return the patch points for the given patch face
triFace patchFacePatchPoints
(
const label patchFacei,
const bool isSrc
) const;
//- Return a patch edge for the given patch face
label patchFacePatchEdge
(
const label patchFacei,
const label patchFaceEdgei,
const bool isSrc
) const;
//- Return the patch edges for the given patch face
triFace patchFacePatchEdges
(
const label patchFacei,
const bool isSrc
) const;
//- Compute the patch edge that a given edge lies along
label edgePatchEdge(const label edgei, const bool isSrc) const;
//- Compute the patch edges that a given edge lies along
labelPair edgePatchEdges(const label edgei) const;
//- Add a tri. Return the new tri label.
label addTri
(
const triFace& pointis,
const FixedList& edgeis,
const label patchFacei,
const bool isSrc
);
//- Flip an edge
void flipEdge(const label edgei);
//- Return the signed distance squared of the given point outside of a
// triangle's circumcircle. A negative value means the point is inside
// the circle.
scalar circumDistSqr(const label trii, const label pointi) const;
//- Insert points into the given tri or edge. If an edge, points are to
// be given in order along the edge.
void insertPoints
(
const label triOrEdgei,
const bool isTri,
const UList& pointis,
UList& insertionEdgeis,
const UList& fixedEdgeis
);
//- Return whether or not a point can be intersected with the other side
bool pointCanIntersect(const label pointi) const;
//- Return whether or not an edge can be intersected with the other side
bool edgeCanIntersect(const label pointi) const;
/*
//- Snap points to points and edges between two tris
// !!! Not a good idea. Gets tangled up. Need to snap entire faces.
bool snapTris(const label srcTrii, const label tgtTrii);
*/
//- Snap points to points and edges between two patch faces
void snapPatchFaceTris
(
const label srcFacei,
const label tgtFacei,
const scalar snapTol
);
//- Intersect two tris
bool intersectTris(const label srcTrii, const label tgtTrii);
//- Intersect the triangulations of the given patch faces
void intersectPatchFaceTris
(
const label srcFacei,
const label tgtFacei
);
//- Make the triangulations of the given patch faces conform
bool conformPatchFaceTris
(
const label patchFacei,
const label otherPatchFacei,
const bool isSrc
);
//- Make the triangulations of the given patch faces conform
bool conformPatchFaceTris
(
const label srcFacei,
const label tgtFacei
);
//- Combine conformal parts of the given patch faces into intersection
// faces
bool combinePatchFaceTris(const label srcFacei, const label tgtFacei);
//- Initialise the member data
void initialise(const vectorField& srcPointNormals);
//- Clean up removed tris and edges
void clean();
//- Finalise the data in the base class
void finalise();
//- Undo the finalise process so the intersection process can continue
void unFinalise();
//- Write the current state of the surfaces for debugging purposes
void write();
//- Write the current state of the given patch face triangulation for
// debugging purposes
void writePatchFace(const label patchFacei, const bool isSrc) const;
public:
// Runtime type information
virtual word type() const
{
return "tri" + patchIntersection::typeName.capitalise();
}
// Constructors
//- Construct from a source and a target patch
TriPatchIntersection
(
const SrcPatchType& srcPatch,
const TgtPatchType& tgtPatch,
const scalar snapTol
);
//- Construct from a source and a target patch, and specified source
// point normals
TriPatchIntersection
(
const SrcPatchType& srcPatch,
const vectorField& srcPointNormals,
const TgtPatchType& tgtPatch,
const scalar snapTol
);
// Member Functions
// Access
//- ...
inline const DynamicList& faceEdges() const
{
return faceEdges_;
}
//- ...
inline const DynamicList& intersectEdgeFaces() const
{
return intersectEdgeFaces_;
}
//- ...
inline const DynamicList& nonIntersectEdgeFaces() const
{
return nonIntersectEdgeFaces_;
}
//- Destructor
virtual ~TriPatchIntersection();
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#ifdef NoRepository
#include "TriPatchIntersection.C"
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //