import torch import numpy as np import cv2 from PIL import Image from diffusers import ( StableDiffusionControlNetPipeline, ControlNetModel, UniPCMultistepScheduler, AutoencoderKL, StableDiffusionControlNetImg2ImgPipeline ) # 1. Load both ControlNet models controlnets = [ ControlNetModel.from_pretrained("lllyasviel/control_v11f1p_sd15_depth", torch_dtype=torch.float16), ControlNetModel.from_pretrained("lllyasviel/control_v11p_sd15_canny", torch_dtype=torch.float16) ] # 2. Load the base pipeline with the high-quality VAE vae = AutoencoderKL.from_pretrained("stabilityai/sd-vae-ft-mse", torch_dtype=torch.float16) # pipe = StableDiffusionControlNetPipeline.from_pretrained( # "runwayml/stable-diffusion-v1-5", # controlnet=controlnets, # vae=vae, # torch_dtype=torch.float16 # ) # pipe.scheduler = UniPCMultistepScheduler.from_config(pipe.scheduler.config) pipe = StableDiffusionControlNetImg2ImgPipeline.from_pretrained( "runwayml/stable-diffusion-v1-5", controlnet=controlnets, vae=vae, torch_dtype=torch.float16 ) pipe.enable_model_cpu_offload() # 3. Prepare Control Images init_image = Image.open("input/isaacsim.jpg").convert("RGB") # A. Depth Map Processing (Invert + CLAHE) depth_map_np = np.load("input/depth.npy") depth_map_np = np.clip(depth_map_np, 0, 20) depth_map_normalized = (depth_map_np - np.min(depth_map_np)) / (np.max(depth_map_np) - np.min(depth_map_np)) depth_map_inverted = ( (1.0 - depth_map_normalized) * 255 ).astype(np.uint8) clahe = cv2.createCLAHE(clipLimit=2.5, tileGridSize=(8,8)) depth_final = Image.fromarray(clahe.apply(depth_map_inverted)).convert("RGB") # B. Canny Edge Processing (From your Isaac Sim RGB image) isaac_rgb = cv2.imread("input/isaacsim.jpg") # Detect edges (Thresholds 100, 200 are usually good for clean synthetic renders) canny_edges = cv2.Canny(isaac_rgb, 100, 200) canny_final = Image.fromarray(canny_edges).convert("RGB") # 4. Prompt based on Rosario/Real images prompt = ( "A photorealistic high-angle shot of a soybean field in Brazil." "real image, agriculture scene, natural lighting, high detail, 4k resolution," "field image," "Vibrant green leaves with detailed veins," "haze scattering effect" "leaves with natural aspects," "dark brown cloddy soil with organic dirt textures and pebbles," ) negative_prompt = "cartoon, 3d render, plastic, smooth floor, blurry, low quality" # 5. Run Inference # We pass a list of images to match our list of ControlNets # conditioning_scale [0.8, 0.4] tells the AI: "Prioritize Depth structure, but use Canny for the sharp lines" generator = torch.Generator(device="cuda").manual_seed(42) # output_image = pipe( # prompt=prompt, # negative_prompt=negative_prompt, # image=[depth_final, canny_final], # num_inference_steps=10, # guidance_scale=4.2, # strength=0.27, # controlnet_conditioning_scale=[0.8, 0.4], # generator=generator # ).images[0] output_image = pipe( prompt=prompt, negative_prompt=negative_prompt, image=init_image, # The "Starting" image for light/color control_image=[depth_final, canny_final], # The "Guides" for geometry num_inference_steps=50, # Higher steps = better texture strength=0.42, # 0.7 allows significant texture replacement guidance_scale=7.7, # Higher guidance forces it to follow the prompt controlnet_conditioning_scale=[0.9, 0.9], # Both ControlNets are important for structure and details generator=generator ).images[0] output_image.save("soybean_translated.png") # Visualize the results, input, depth, canny, and output import matplotlib.pyplot as plt fig, axs = plt.subplots(2, 2, figsize=(20, 5)) axs[0,0].imshow(cv2.cvtColor(isaac_rgb, cv2.COLOR_BGR2RGB)) axs[0,0].set_title("Isaac Sim RGB") axs[0,0].axis("off") axs[1,0].imshow(depth_final) axs[1,0].set_title("Depth Map (Inverted + CLAHE)") axs[1,0].axis("off") axs[1,1].imshow(canny_final) axs[1,1].set_title("Canny Edges") axs[1,1].axis("off") axs[0,1].imshow(output_image) axs[0,1].set_title("Generated Image") axs[0,1].axis("off") plt.show()