"""Global configuration: CLEVRER-style attributes, palette and physics constants.""" # ---------------------------------------------------------------- attributes # The 8 CLEVRER colors (RGB, roughly matched to CLEVRER's palette). COLORS = { "gray": (144, 144, 148), "red": (196, 44, 38), "blue": ( 46, 71, 190), "green": ( 62, 131, 55), "brown": ( 96, 58, 33), "purple": (110, 46, 150), "cyan": ( 63, 156, 158), "yellow": (196, 150, 18), } COLOR_NAMES = list(COLORS.keys()) SHAPES = ["cube", "sphere", "cylinder"] MATERIALS = ["rubber", "metal"] SIZES = ["small", "large"] # physical radius range for each size class (world units) SIZE_RADIUS = {"small": (0.14, 0.20), "large": (0.26, 0.34)} # ---------------------------------------------------------------- world WORLD_HALF = 2.0 # arena is [-WORLD_HALF, WORLD_HALF]^2 (top-down view) SPAWN_HALF = 1.55 # objects spawn inside [-SPAWN_HALF, SPAWN_HALF]^2 # ---------------------------------------------------------------- physics FRAME_DT = 1.0 / 25.0 # one rendered frame = 40 ms (25 fps) SUBSTEPS = 5 # physics substeps per rendered frame SUB_DT = FRAME_DT / SUBSTEPS # physics integration step SPEED_RANGE = (0.7, 1.7) # initial speed range for moving objects RESTITUTION = 0.95 # object-object bounciness WALL_RESTITUTION = 0.90 # object-wall bounciness DRAG = 0.9992 # velocity decay per substep (tiny air drag) DENSITY = {"rubber": 1.0, "metal": 2.5} MOVE_THRESH = 0.12 # |v| above this counts as "moving" MIN_RUN_FRAMES = 4 # a motion segment must last this many frames MIN_EVENT_GAP_FRAMES = 6 # same-pair contacts within this window = 1 event CAUSE_WINDOW_FRAMES = 4 # collision this close to a start-of-motion explains it # ---------------------------------------------------------------- probe (gym agent) PROBE_COLOR = "gray" PROBE_SIZE = "medium" PROBE_RADIUS = 0.22 PROBE_IMPULSE = 1.1 # delta-v applied to the probe ball per action ACTION_LABELS = ["noop", "push_east", "push_north", "push_west", "push_south"]