#!/usr/bin/env python3 """Batch render scenes from different datasets: generate GLB files and render top/diagonal views. Supports: scannet, arkitscenes, matterport3d, 3rscan Usage: # Step 1: Generate all GLB files (use internscenes environment) conda activate internscenes python batch_render_scenes.py --dataset arkitscenes --mode compose --workers 4 # Step 2: Render all views (use blender environment) conda activate blender python batch_render_scenes.py --dataset arkitscenes --mode render --workers 8 # Process all datasets python batch_render_scenes.py --dataset all --mode render --workers 8 """ from __future__ import annotations import argparse import os import subprocess import sys from pathlib import Path from concurrent.futures import ProcessPoolExecutor, as_completed from multiprocessing import cpu_count try: from tqdm import tqdm except ImportError: def tqdm(iterable, desc=None, total=None, **kwargs): if desc: print(f"{desc}...") for i, item in enumerate(iterable): yield item tqdm.write = print # Paths LAYOUT_INFO_DIR = "/home/v-meiszhang/backup/datas/InternScenes/Layout_info" ASSET_LIBRARY_DIR = "/home/v-meiszhang/backup/datas/InternScenes/asset_library" SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__)) BLENDER_RENDERER = os.path.join(SCRIPT_DIR, "blender_renderer.py") # Set environment variables for compose_scenes.py os.environ['PTH_ASSET_LIBRARY'] = ASSET_LIBRARY_DIR os.environ['STRUCTURE_MESH_DIRS'] = LAYOUT_INFO_DIR # Supported datasets DATASETS = ["scannet", "arkitscenes", "matterport3d", "3rscan"] def get_dataset_dir(dataset: str) -> str: """Get the directory for a dataset.""" return os.path.join(LAYOUT_INFO_DIR, dataset) def get_all_scenes(dataset: str) -> list[tuple[str, str]]: """Get all scene names and their full paths for a dataset. Returns list of (scene_name, scene_dir) tuples. For arkitscenes, handles the Training/Validation subdirectory structure. """ dataset_dir = get_dataset_dir(dataset) scenes = [] if not os.path.isdir(dataset_dir): print(f"Warning: Dataset directory not found: {dataset_dir}") return scenes if dataset == "arkitscenes": # arkitscenes has Training/Validation subdirectories for split in ["Training", "Validation"]: split_dir = os.path.join(dataset_dir, split) if os.path.isdir(split_dir): for scene_name in sorted(os.listdir(split_dir)): scene_path = os.path.join(split_dir, scene_name) layout_json = os.path.join(scene_path, "layout.json") if os.path.isdir(scene_path) and os.path.exists(layout_json): full_scene_name = f"{dataset}/{split}/{scene_name}" scenes.append((full_scene_name, scene_path)) elif dataset == "matterport3d": # matterport3d has building/region structure for building in sorted(os.listdir(dataset_dir)): building_dir = os.path.join(dataset_dir, building) if os.path.isdir(building_dir): for region in sorted(os.listdir(building_dir)): region_path = os.path.join(building_dir, region) layout_json = os.path.join(region_path, "layout.json") if os.path.isdir(region_path) and os.path.exists(layout_json): full_scene_name = f"{dataset}/{building}/{region}" scenes.append((full_scene_name, region_path)) else: # scannet, 3rscan have flat structure for scene_name in sorted(os.listdir(dataset_dir)): scene_path = os.path.join(dataset_dir, scene_name) layout_json = os.path.join(scene_path, "layout.json") if os.path.isdir(scene_path) and os.path.exists(layout_json): full_scene_name = f"{dataset}/{scene_name}" scenes.append((full_scene_name, scene_path)) return scenes def compose_one_scene(args: tuple[str, str, bool]) -> tuple[str, bool, str]: """Compose GLB for a single scene. Returns (scene_name, success, message).""" full_scene_name, scene_dir, skip_existing = args # Check if GLB already exists and skip if requested glb_path = os.path.join(scene_dir, "glb_scene.glb") if skip_existing and os.path.exists(glb_path) and os.path.getsize(glb_path) > 0: return full_scene_name, True, "SKIPPED (already exists)" try: # Import here to avoid issues when running in blender environment from compose_scenes import SceneComposer composer = SceneComposer() # Override both scene_files_dir and scene_info_dir to use Layout_info directory composer.scene_files_dir = LAYOUT_INFO_DIR composer.scene_info_dir = LAYOUT_INFO_DIR composer.compose_one_scene( full_scene_name, use_texture=True, add_floor=True, add_wall=False, add_ceiling=False ) return full_scene_name, True, "OK" except Exception as e: return full_scene_name, False, str(e) def compose_all_scenes(scenes: list[tuple[str, str]], max_workers: int = 4, skip_existing: bool = False) -> None: """Compose GLB files for all scenes using multiprocessing.""" print(f"Composing {len(scenes)} scenes with {max_workers} workers...") if skip_existing: print(" (skipping scenes with existing GLB files)") success_count = 0 skip_count = 0 fail_count = 0 # Add skip_existing flag to each scene tuple scenes_with_flag = [(name, path, skip_existing) for name, path in scenes] with ProcessPoolExecutor(max_workers=max_workers) as executor: futures = {executor.submit(compose_one_scene, scene): scene[0] for scene in scenes_with_flag} with tqdm(total=len(futures), desc="Composing GLB") as pbar: for future in as_completed(futures): scene_name, success, msg = future.result() if success: if "SKIPPED" in msg: skip_count += 1 else: success_count += 1 else: fail_count += 1 tqdm.write(f" Failed: {scene_name} - {msg}") pbar.update(1) print(f"\nCompose complete: {success_count} success, {skip_count} skipped, {fail_count} failed") def render_one_scene(args: tuple[str, str, bool]) -> tuple[str, bool, str]: """Render top and diagonal views for a single scene.""" full_scene_name, scene_dir, skip_existing = args try: glb_path = os.path.join(scene_dir, "glb_scene.glb") # Output paths (same directory as layout.json) topdown_output = os.path.join(scene_dir, "render_topdown.png") diagonal_output = os.path.join(scene_dir, "render_diagonal.png") # Skip if both renders already exist if skip_existing: topdown_exists = os.path.exists(topdown_output) and os.path.getsize(topdown_output) > 0 diagonal_exists = os.path.exists(diagonal_output) and os.path.getsize(diagonal_output) > 0 if topdown_exists and diagonal_exists: return full_scene_name, True, "SKIPPED" # Common render arguments - use conda run -n blender to ensure bpy is available base_args = [ "conda", "run", "-n", "blender", "python", BLENDER_RENDERER, "--input", glb_path, "--scene-y-up", "--engine", "BLENDER_EEVEE", "--samples", "128", "--auto-crop", "--crop-padding", "20", ] # Render top-down view topdown_args = base_args + [ "--output", topdown_output, "--view-mode", "topdown", "--topdown-height", "1.5", "--topdown-scale", "1.2", ] result = subprocess.run(topdown_args, capture_output=True, text=True, timeout=120) if result.returncode != 0: return full_scene_name, False, f"Topdown render failed: {result.stderr[:200]}" # Render diagonal view diagonal_args = base_args + [ "--output", diagonal_output, "--view-mode", "diagonal", "--diagonal-distance", "1.2", "--diagonal-height-offset", "0.1", ] result = subprocess.run(diagonal_args, capture_output=True, text=True, timeout=120) if result.returncode != 0: return full_scene_name, False, f"Diagonal render failed: {result.stderr[:200]}" return full_scene_name, True, "OK" except subprocess.TimeoutExpired: return full_scene_name, False, "Timeout" except Exception as e: return full_scene_name, False, str(e) def render_all_scenes(scenes: list[tuple[str, str]], max_workers: int = 4, skip_existing: bool = False) -> None: """Render all scenes that have GLB files using multiprocessing.""" print(f"Checking {len(scenes)} scenes for rendering...") # Find scenes with existing valid GLB files (non-empty) scenes_to_render = [] skipped_empty = 0 skipped_missing = 0 skipped_existing = 0 for full_scene_name, scene_dir in scenes: glb_path = os.path.join(scene_dir, "glb_scene.glb") if os.path.exists(glb_path): if os.path.getsize(glb_path) > 0: # Check if renders already exist when skip_existing is enabled if skip_existing: topdown_output = os.path.join(scene_dir, "render_topdown.png") diagonal_output = os.path.join(scene_dir, "render_diagonal.png") if os.path.exists(topdown_output) and os.path.exists(diagonal_output): skipped_existing += 1 continue scenes_to_render.append((full_scene_name, scene_dir)) else: skipped_empty += 1 else: skipped_missing += 1 print(f"Found {len(scenes_to_render)} scenes to render") if skipped_existing > 0: print(f" Skipped {skipped_existing} already rendered scenes") if skipped_empty > 0: print(f" Skipped {skipped_empty} empty/corrupted GLB files") if skipped_missing > 0: print(f" Skipped {skipped_missing} missing GLB files") print(f"Using {max_workers} workers") if not scenes_to_render: print("No scenes to render!") return success_count = 0 fail_count = 0 with ProcessPoolExecutor(max_workers=max_workers) as executor: futures = { executor.submit(render_one_scene, (scene[0], scene[1], skip_existing)): scene[0] for scene in scenes_to_render } with tqdm(total=len(futures), desc="Rendering") as pbar: for future in as_completed(futures): scene_name, success, msg = future.result() if success: success_count += 1 else: fail_count += 1 tqdm.write(f" Failed: {scene_name} - {msg}") pbar.update(1) print(f"\nRender complete: {success_count} success, {fail_count} failed") def main(): parser = argparse.ArgumentParser(description="Batch process scenes from different datasets") parser.add_argument( "--dataset", choices=DATASETS + ["all"], default="matterport3d", help="Dataset to process (default: scannet)" ) parser.add_argument( "--mode", choices=["compose", "render", "all"], default="all", help="compose: generate GLB files, render: render views, all: both" ) parser.add_argument( "--workers", type=int, default=20, help=f"Number of parallel workers (default: {max(1, cpu_count() // 2)})" ) parser.add_argument( "--limit", type=int, default=None, help="Limit number of scenes to process (for testing)" ) parser.add_argument( "--start", type=int, default=0, help="Start index for scenes (for resuming)" ) parser.add_argument( "--skip-existing", action="store_true", default=False, help="Skip scenes that already have GLB/render files (for resuming)" ) args = parser.parse_args() # Get datasets to process if args.dataset == "all": datasets_to_process = DATASETS else: datasets_to_process = [args.dataset] for dataset in datasets_to_process: print(f"\n{'='*60}") print(f"Processing dataset: {dataset}") print(f"{'='*60}") # Get all scenes all_scenes = get_all_scenes(dataset) print(f"Found {len(all_scenes)} scenes in {dataset}") if not all_scenes: print(f"No scenes found for {dataset}, skipping...") continue # Apply limits scenes = all_scenes[args.start:] if args.limit: scenes = scenes[:args.limit] if args.start > 0 or args.limit: print(f"Processing scenes {args.start} to {args.start + len(scenes)}") if args.mode in ["compose", "all"]: print("\n=== Step 1: Composing GLB files ===") compose_all_scenes(scenes, max_workers=args.workers, skip_existing=args.skip_existing) if args.mode in ["render", "all"]: print("\n=== Step 2: Rendering views ===") render_all_scenes(scenes, max_workers=args.workers, skip_existing=args.skip_existing) print("\nAll done!") if __name__ == "__main__": main()