#!/usr/bin/env python3 """Utility to compose a scene GLB from layout.json and immediately render a preview.""" import argparse import os import sys from pathlib import Path CURRENT_DIR = Path(__file__).resolve() REPO_ROOT = CURRENT_DIR.parents[2] sys.path.append(str(REPO_ROOT)) from InternScenes.InternScenes_Real2Sim.compose_scenes import ( # type: ignore SceneComposer, RENDER_OUTPUT_DIR, ) from render_to_image import render_to_image # type: ignore def _default_preview_path(scene_name: str) -> str: return os.path.join(RENDER_OUTPUT_DIR, scene_name, "preview.png") def parse_args() -> argparse.Namespace: parser = argparse.ArgumentParser( description="Compose a GLB from InternScenes layout metadata and render a preview image in one go." ) parser.add_argument("--scene", default="arkitscenes/Training/40809741", help="Scene identifier, e.g. 3rscan/ or scannet/") parser.add_argument("--output-image", help="Optional custom path for the rendered preview image (defaults to render_outputs//preview.png)") parser.add_argument("--width", type=int, default=1600, help="Rendered image width (default: 1600)") parser.add_argument("--height", type=int, default=900, help="Rendered image height (default: 900)") parser.add_argument( "--background", nargs=4, type=float, default=[1.0, 1.0, 1.0, 1.0], help="RGBA background color for rendering (default: white)", ) parser.add_argument("--boundary-alpha", type=float, default=0.35, help="Alpha multiplier for structural meshes") parser.add_argument("--camera-factor", type=float, default=0.8, help="Relative camera distance to the scene center") parser.add_argument("--camera-inset", type=float, default=0.19, help="Horizontal inset towards the interior (0-1)") parser.add_argument("--look-offset", type=float, default=-0.2, help="Z-offset applied to the look target (fraction of diag)") parser.add_argument("--sun-intensity", type=float, default=65000.0, help="Directional sun light intensity") parser.add_argument("--ambient-intensity", type=float, default=12000.0, help="Indirect light intensity") parser.add_argument( "--sun-color", nargs=3, type=float, default=[1.0, 0.98, 0.94], help="Directional sun light RGB color", ) parser.add_argument( "--scene-z-up", dest="assume_y_up", action="store_false", help="Set if the composed scene already uses Z-up coordinates", ) parser.add_argument( "--scene-y-up", dest="assume_y_up", action="store_true", help="Set if the composed scene is Y-up and needs rotation (default)", ) parser.set_defaults(assume_y_up=True) return parser.parse_args() def compose_and_render(args: argparse.Namespace) -> None: scene_name = args.scene composer = SceneComposer() glb_path = os.path.join(composer.scene_files_dir, scene_name, "glb_scene.glb") os.makedirs(os.path.dirname(glb_path), exist_ok=True) composer.compose_one_scene( scene_name, use_texture=True, add_floor=True, add_wall=False, add_ceiling=False, ) image_path = args.output_image or _default_preview_path(scene_name) render_to_image( glb_path, image_path, args.width, args.height, args.background, args.boundary_alpha, args.camera_factor, args.camera_inset, args.look_offset, args.assume_y_up, args.sun_intensity, args.ambient_intensity, args.sun_color, ) print(f"Composed GLB saved to: {glb_path}") print(f"Rendered preview saved to: {image_path}") def main() -> None: args = parse_args() compose_and_render(args) if __name__ == "__main__": main()