import numpy as np from PIL import Image import trimesh from simple_3dviz import Mesh from simple_3dviz.renderables.textured_mesh import Material, TexturedMesh import seaborn as sns def get_textured_objects(bbox_params_t, objects_dataset, classes, diffusion=False, no_texture=False, render_bboxes=False): # For each one of the boxes replace them with an object renderables = [] lines_renderables = [] trimesh_meshes = [] model_jids = [] if diffusion: start, end = 0, bbox_params_t.shape[1] else: #for autoregressive model, we delete the 'start' and 'end' start, end = 1, bbox_params_t.shape[1]-1 color_palette = np.array(sns.color_palette('hls', len(classes)-2)) for j in range(start, end): query_size = bbox_params_t[0, j, -4:-1] query_label = classes[bbox_params_t[0, j, :-7].argmax(-1)] furniture = objects_dataset.get_closest_furniture_to_box( query_label, query_size ) # Load the furniture and scale it as it is given in the dataset if no_texture: class_index = bbox_params_t[0, j, :-7].argmax(-1) raw_mesh = Mesh.from_file(furniture.raw_model_path, color=color_palette[class_index, :]) else: class_index = bbox_params_t[0, j, :-7].argmax(-1) raw_mesh = Mesh.from_file(furniture.raw_model_path, color=color_palette[class_index, :]) #raw_mesh = TexturedMesh.from_file(furniture.raw_model_path) raw_mesh.scale(furniture.scale) # Compute the centroid of the vertices in order to match the # bbox (because the prediction only considers bboxes) bbox = raw_mesh.bbox centroid = (bbox[0] + bbox[1])/2 # Extract the predicted affine transformation to position the # mesh translation = bbox_params_t[0, j, -7:-4] theta = bbox_params_t[0, j, -1] R = np.zeros((3, 3)) R[0, 0] = np.cos(theta) R[0, 2] = -np.sin(theta) R[2, 0] = np.sin(theta) R[2, 2] = np.cos(theta) R[1, 1] = 1. # Apply the transformations in order to correctly position the mesh raw_mesh.affine_transform(t=-centroid) raw_mesh.affine_transform(R=R, t=translation) renderables.append(raw_mesh) # Create a trimesh object for the same mesh in order to save # everything as a single scene tr_mesh = trimesh.load(furniture.raw_model_path, force="mesh") if no_texture: color = color_palette[class_index, :] tr_mesh.visual.vertex_colors = (color[None, :].repeat(tr_mesh.vertices.shape[0], axis=0).reshape(-1, 3) * 255.0).astype(np.uint8) tr_mesh.visual.face_colors = (color[None, :].repeat(tr_mesh.faces.shape[0], axis=0).reshape(-1, 3) * 255.0).astype(np.uint8) else: tr_mesh.visual.material.image = Image.open(furniture.texture_image_path) tr_mesh.visual.vertex_colors = (tr_mesh.visual.to_color()).vertex_colors[:, 0:3] print('convert texture to vertex colors') tr_mesh.vertices *= furniture.scale tr_mesh.vertices -= centroid tr_mesh.vertices[...] = tr_mesh.vertices.dot(R) + translation trimesh_meshes.append(tr_mesh) model_jids.append( (furniture.raw_model_path).split('/')[-2] ) return renderables, trimesh_meshes, model_jids def get_textured_objects_based_on_objfeats(bbox_params_t, objects_dataset, classes, diffusion=False, no_texture=False, query_objfeats=None, combine_size=False, render_bboxes=False): # For each one of the boxes replace them with an object renderables = [] lines_renderables = [] trimesh_meshes = [] model_jids = [] if diffusion: start, end = 0, bbox_params_t.shape[1] else: #for autoregressive model, we delete the 'start' and 'end' start, end = 1, bbox_params_t.shape[1]-1 color_palette = np.array(sns.color_palette('hls', len(classes)-2)) for j in range(start, end): query_size = bbox_params_t[0, j, -4:-1] query_label = classes[bbox_params_t[0, j, :-7].argmax(-1)] if combine_size: furniture = objects_dataset.get_closest_furniture_to_objfeats_and_size( query_label, query_objfeats[0, j], query_size ) else: furniture = objects_dataset.get_closest_furniture_to_objfeats( query_label, query_objfeats[0, j] ) # Load the furniture and scale it as it is given in the dataset if no_texture: class_index = bbox_params_t[0, j, :-7].argmax(-1) raw_mesh = Mesh.from_file(furniture.raw_model_path, color=color_palette[class_index, :]) else: class_index = bbox_params_t[0, j, :-7].argmax(-1) raw_mesh = Mesh.from_file(furniture.raw_model_path, color=color_palette[class_index, :]) #raw_mesh = TexturedMesh.from_file(furniture.raw_model_path) # instead of using retrieved object scale, we use predicted size raw_bbox_vertices = np.load(furniture.path_to_bbox_vertices, mmap_mode="r") #np.array(raw_mesh.bounding_box.vertices) raw_sizes = np.array([ np.sqrt(np.sum((raw_bbox_vertices[4]-raw_bbox_vertices[0])**2))/2, np.sqrt(np.sum((raw_bbox_vertices[2]-raw_bbox_vertices[0])**2))/2, np.sqrt(np.sum((raw_bbox_vertices[1]-raw_bbox_vertices[0])**2))/2 ]) raw_mesh.scale(query_size / raw_sizes) #print('raw mesh sizes is {}, and the desired size is {}, the computed scale is {}'.format(raw_sizes, query_size, query_size/raw_sizes)) # Compute the centroid of the vertices in order to match the # bbox (because the prediction only considers bboxes) bbox = raw_mesh.bbox centroid = (bbox[0] + bbox[1])/2 # Extract the predicted affine transformation to position the # mesh translation = bbox_params_t[0, j, -7:-4] theta = bbox_params_t[0, j, -1] R = np.zeros((3, 3)) R[0, 0] = np.cos(theta) R[0, 2] = -np.sin(theta) R[2, 0] = np.sin(theta) R[2, 2] = np.cos(theta) R[1, 1] = 1. # Apply the transformations in order to correctly position the mesh raw_mesh.affine_transform(t=-centroid) raw_mesh.affine_transform(R=R, t=translation) renderables.append(raw_mesh) # Create a trimesh object for the same mesh in order to save # everything as a single scene tr_mesh = trimesh.load(furniture.raw_model_path, force="mesh") if no_texture: color=color_palette[class_index, :] tr_mesh.visual.vertex_colors = (color[None, :].repeat(tr_mesh.vertices.shape[0], axis=0).reshape(-1, 3) * 255.0).astype(np.uint8) tr_mesh.visual.face_colors = (color[None, :].repeat(tr_mesh.faces.shape[0], axis=0).reshape(-1, 3) * 255.0).astype(np.uint8) else: tr_mesh.visual.material.image = Image.open( furniture.texture_image_path ) tr_mesh.visual.vertex_colors = (tr_mesh.visual.to_color()).vertex_colors[:, 0:3] # tr_mesh.vertices *= furniture.scale # use the calculated scale from query size and retrieved object size : tr_mesh.vertices *= (query_size / raw_sizes) tr_mesh.vertices -= centroid tr_mesh.vertices[...] = tr_mesh.vertices.dot(R) + translation trimesh_meshes.append(tr_mesh) model_jids.append( (furniture.raw_model_path).split('/')[-2] ) return renderables, trimesh_meshes, model_jids def get_floor_plan(scene, floor_textures): """Return the floor plan of the scene as a trimesh mesh and a simple-3dviz TexturedMesh.""" vertices, faces = scene.floor_plan vertices = vertices - scene.floor_plan_centroid uv = np.copy(vertices[:, [0, 2]]) uv -= uv.min(axis=0) uv /= 0.3 # repeat every 30cm texture = np.random.choice(floor_textures) floor = TexturedMesh.from_faces( vertices=vertices, uv=uv, faces=faces, material=Material.with_texture_image(texture) ) tr_floor = trimesh.Trimesh( np.copy(vertices), np.copy(faces), process=False ) tr_floor.visual = trimesh.visual.TextureVisuals( uv=np.copy(uv), material=trimesh.visual.material.SimpleMaterial( image=Image.open(texture) ) ) return floor, tr_floor