#!/usr/bin/env python3 """批量渲染场景到各自目录""" import os import sys import json import subprocess from pathlib import Path from concurrent.futures import ProcessPoolExecutor, as_completed def find_scene_json(scene_dir: Path) -> Path | None: """找到目录中的场景JSON""" for f in scene_dir.iterdir(): if f.suffix == '.json' and not f.name.startswith('metadata') and not f.name.startswith('evaluation'): try: with open(f) as fp: data = json.load(fp) if isinstance(data, dict) and 'objects' in data: return f except: pass return None def render_one(args): """渲染单个场景的两个视角""" scene_json, scene_dir, asset_dir, ai2thor_asset_dir = args results = [] script_path = Path(__file__).parent / "visualize_blender.py" for view, out_name in [('diagonal', 'render_diagonal.png'), ('top', 'render_topdown.png')]: output_png = scene_dir / out_name if output_png.exists(): results.append((str(scene_dir.name), view, True, "exists")) continue # 使用conda run在blender环境中运行 cmd = [ "conda", "run", "-n", "blender", "python", str(script_path), "--scene_path", str(scene_json), "--output", str(output_png), "--render", "--view", view, "--asset_dir", asset_dir, "--ai2thor_asset_dir", ai2thor_asset_dir, ] try: result = subprocess.run(cmd, capture_output=True, text=True, timeout=600) if output_png.exists(): results.append((str(scene_dir.name), view, True, None)) else: err = result.stderr[-300:] if result.stderr else (result.stdout[-300:] if result.stdout else "unknown") results.append((str(scene_dir.name), view, False, err)) except subprocess.TimeoutExpired: results.append((str(scene_dir.name), view, False, "timeout")) except Exception as e: results.append((str(scene_dir.name), view, False, str(e))) return results def main(): import argparse parser = argparse.ArgumentParser() parser.add_argument("--eval_dir", required=True) parser.add_argument("--asset_dir", default=os.path.expanduser("~/.objathor-assets/2023_09_23/assets")) parser.add_argument("--ai2thor_asset_dir", default=os.path.expanduser("~/.ai2thor/processed_models")) parser.add_argument("--workers", type=int, default=4) args = parser.parse_args() eval_dir = Path(args.eval_dir).expanduser().resolve() # 收集所有场景目录 tasks = [] for d in eval_dir.iterdir(): if d.is_dir() and not d.name.startswith('.'): scene_json = find_scene_json(d) if scene_json: tasks.append((scene_json, d, args.asset_dir, args.ai2thor_asset_dir)) print(f"Found {len(tasks)} scenes to render") rendered = skipped = failed = 0 with ProcessPoolExecutor(max_workers=args.workers) as ex: futures = {ex.submit(render_one, t): t for t in tasks} for i, fut in enumerate(as_completed(futures), 1): for name, view, ok, msg in fut.result(): if ok: if msg == "exists": skipped += 1 else: rendered += 1 print(f"✓ {name} [{view}]") else: failed += 1 print(f"✗ {name} [{view}]: {msg[:80] if msg else ''}") if i % 10 == 0 or i == len(tasks): print(f"[{i}/{len(tasks)}] rendered={rendered} skipped={skipped} failed={failed}") print(f"\nDONE: rendered={rendered} skipped={skipped} failed={failed}") if __name__ == "__main__": main()