//g++ glad/egl.c glad/gl.c egl.cpp -I glad -lpthread -ldl #include #include #include #include #include #include #include #include struct EGLInternalData2 { bool m_isInitialized; int m_windowWidth; int m_windowHeight; int m_renderDevice; EGLBoolean success; EGLint num_configs; EGLConfig egl_config; EGLSurface egl_surface; EGLContext egl_context; EGLDisplay egl_display; EGLInternalData2() : m_isInitialized(false), m_windowWidth(0), m_windowHeight(0) {} }; int main(){ int m_windowWidth; int m_windowHeight; int m_renderDevice; EGLBoolean success; EGLint num_configs; EGLConfig egl_config; EGLSurface egl_surface; EGLContext egl_context; EGLDisplay egl_display; m_windowWidth = 256; m_windowHeight = 256; m_renderDevice = -1; EGLint egl_config_attribs[] = {EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_DEPTH_SIZE, 8, EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE}; EGLint egl_pbuffer_attribs[] = { EGL_WIDTH, m_windowWidth, EGL_HEIGHT, m_windowHeight, EGL_NONE, }; EGLInternalData2* m_data = new EGLInternalData2(); // Load EGL functions int egl_version = gladLoaderLoadEGL(NULL); if(!egl_version) { fprintf(stderr, "failed to EGL with glad.\n"); exit(EXIT_FAILURE); }; // Query EGL Devices const int max_devices = 32; EGLDeviceEXT egl_devices[max_devices]; EGLint num_devices = 0; EGLint egl_error = eglGetError(); if (!eglQueryDevicesEXT(max_devices, egl_devices, &num_devices) || egl_error != EGL_SUCCESS) { printf("eglQueryDevicesEXT Failed.\n"); m_data->egl_display = EGL_NO_DISPLAY; } // Query EGL Screens if(m_data->m_renderDevice == -1) { // Chose default screen, by trying all for (EGLint i = 0; i < num_devices; ++i) { // Set display EGLDisplay display = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, egl_devices[i], NULL); if (eglGetError() == EGL_SUCCESS && display != EGL_NO_DISPLAY) { int major, minor; EGLBoolean initialized = eglInitialize(display, &major, &minor); if (eglGetError() == EGL_SUCCESS && initialized == EGL_TRUE) { m_data->egl_display = display; } } } } else { // Chose specific screen, by using m_renderDevice if (m_data->m_renderDevice < 0 || m_data->m_renderDevice >= num_devices) { fprintf(stderr, "Invalid render_device choice: %d < %d.\n", m_data->m_renderDevice, num_devices); exit(EXIT_FAILURE); } // Set display EGLDisplay display = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, egl_devices[m_data->m_renderDevice], NULL); if (eglGetError() == EGL_SUCCESS && display != EGL_NO_DISPLAY) { int major, minor; EGLBoolean initialized = eglInitialize(display, &major, &minor); if (eglGetError() == EGL_SUCCESS && initialized == EGL_TRUE) { m_data->egl_display = display; } } } if (!eglInitialize(m_data->egl_display, NULL, NULL)) { fprintf(stderr, "Unable to initialize EGL\n"); exit(EXIT_FAILURE); } egl_version = gladLoaderLoadEGL(m_data->egl_display); if (!egl_version) { fprintf(stderr, "Unable to reload EGL.\n"); exit(EXIT_FAILURE); } printf("Loaded EGL %d.%d after reload.\n", GLAD_VERSION_MAJOR(egl_version), GLAD_VERSION_MINOR(egl_version)); m_data->success = eglBindAPI(EGL_OPENGL_API); if (!m_data->success) { // TODO: Properly handle this error (requires change to default window // API to change return on all window types to bool). fprintf(stderr, "Failed to bind OpenGL API.\n"); exit(EXIT_FAILURE); } m_data->success = eglChooseConfig(m_data->egl_display, egl_config_attribs, &m_data->egl_config, 1, &m_data->num_configs); if (!m_data->success) { // TODO: Properly handle this error (requires change to default window // API to change return on all window types to bool). fprintf(stderr, "Failed to choose config (eglError: %d)\n", eglGetError()); exit(EXIT_FAILURE); } if (m_data->num_configs != 1) { fprintf(stderr, "Didn't get exactly one config, but %d\n", m_data->num_configs); exit(EXIT_FAILURE); } m_data->egl_surface = eglCreatePbufferSurface( m_data->egl_display, m_data->egl_config, egl_pbuffer_attribs); if (m_data->egl_surface == EGL_NO_SURFACE) { fprintf(stderr, "Unable to create EGL surface (eglError: %d)\n", eglGetError()); exit(EXIT_FAILURE); } m_data->egl_context = eglCreateContext( m_data->egl_display, m_data->egl_config, EGL_NO_CONTEXT, NULL); if (!m_data->egl_context) { fprintf(stderr, "Unable to create EGL context (eglError: %d)\n",eglGetError()); exit(EXIT_FAILURE); } m_data->success = eglMakeCurrent(m_data->egl_display, m_data->egl_surface, m_data->egl_surface, m_data->egl_context); if (!m_data->success) { fprintf(stderr, "Failed to make context current (eglError: %d)\n", eglGetError()); exit(EXIT_FAILURE); } if (!gladLoadGL(eglGetProcAddress)) { fprintf(stderr, "failed to load GL with glad.\n"); exit(EXIT_FAILURE); } const GLubyte* ven = glGetString(GL_VENDOR); printf("GL_VENDOR=%s\n", ven); const GLubyte* ren = glGetString(GL_RENDERER); printf("GL_RENDERER=%s\n", ren); const GLubyte* ver = glGetString(GL_VERSION); printf("GL_VERSION=%s\n", ver); const GLubyte* sl = glGetString(GL_SHADING_LANGUAGE_VERSION); printf("GL_SHADING_LANGUAGE_VERSION=%s\n", sl); }