""" 调试渲染问题:检查3D资产的着色情况 """ import os import json import trimesh import numpy as np from pathlib import Path from src.respace import ReSpace from src.utils import get_pth_mesh from dotenv import load_dotenv load_dotenv(".env") def check_environment(): """检查环境变量和路径""" print("=== 环境检查 ===") pth_assets = os.getenv("PTH_3DFUTURE_ASSETS") print(f"PTH_3DFUTURE_ASSETS: {pth_assets}") if pth_assets and os.path.exists(pth_assets): print(f"✅ 资产路径存在") # 列出几个资产示例 assets = [d for d in os.listdir(pth_assets) if os.path.isdir(os.path.join(pth_assets, d))][:5] print(f"资产示例: {assets}") else: print(f"❌ 资产路径不存在") return pth_assets def check_specific_asset(jid): """检查特定资产的详细信息""" print(f"\n=== 检查资产: {jid} ===") try: mesh_path = get_pth_mesh(jid) print(f"资产路径: {mesh_path}") if not os.path.exists(mesh_path): print(f"❌ 资产文件不存在: {mesh_path}") return None print(f"✅ 资产文件存在") # 加载mesh mesh = trimesh.load(mesh_path) print(f"Mesh类型: {type(mesh)}") if isinstance(mesh, trimesh.Scene): print(f"场景包含 {len(mesh.geometry)} 个几何体") for i, (name, geom) in enumerate(mesh.geometry.items()): print(f" 几何体 {i}: {name}") check_mesh_materials(geom, f"{jid}-{i}") else: print("单个mesh") check_mesh_materials(mesh, jid) return mesh except Exception as e: print(f"❌ 加载资产失败: {e}") return None def check_mesh_materials(mesh, mesh_name): """检查mesh的材质信息""" print(f" 材质检查 ({mesh_name}):") if hasattr(mesh, 'visual'): print(f" ✅ 有visual属性") if hasattr(mesh.visual, 'material'): material = mesh.visual.material print(f" ✅ 有material属性: {type(material)}") # 检查各种材质属性 if hasattr(material, 'baseColorTexture') and material.baseColorTexture is not None: texture = material.baseColorTexture print(f" ✅ 有baseColorTexture: {type(texture)}, shape: {getattr(texture, 'shape', 'N/A')}") else: print(f" ❌ 没有baseColorTexture") if hasattr(material, 'image') and material.image is not None: print(f" ✅ 有image属性: {type(material.image)}") else: print(f" ❌ 没有image属性") if hasattr(material, 'main_color'): print(f" main_color: {material.main_color}") if hasattr(material, 'baseColorFactor'): print(f" baseColorFactor: {material.baseColorFactor}") else: print(f" ❌ 没有material属性") else: print(f" ❌ 没有visual属性") def process_scene_data(scene_data): """ 处理场景数据,统一格式,参考render_view_from_group_jsons.py中的逻辑 Args: scene_data: 原始场景数据 Returns: 处理后的场景数据 """ if not scene_data: return None # 处理房间包络 - 支持两种格式 # 格式1: 嵌套在 room_envelop/room_envelope 中 if "room_envelop" in scene_data: envelop_data = scene_data["room_envelop"] if isinstance(envelop_data, dict) and "bounds_top" in envelop_data and "bounds_bottom" in envelop_data: scene_data["bounds_top"] = envelop_data["bounds_top"] scene_data["bounds_bottom"] = envelop_data["bounds_bottom"] print("检测到嵌套格式的 room_envelop") elif "room_envelope" in scene_data: envelope_data = scene_data["room_envelope"] if isinstance(envelope_data, dict) and "bounds_top" in envelope_data and "bounds_bottom" in envelope_data: scene_data["bounds_top"] = envelope_data["bounds_top"] scene_data["bounds_bottom"] = envelope_data["bounds_bottom"] print("检测到嵌套格式的 room_envelope") # 格式2: 直接在根级别的 bounds_top 和 bounds_bottom elif "bounds_top" in scene_data and "bounds_bottom" in scene_data: # 数据已经在正确位置,无需处理 print("检测到直接格式的 bounds_top/bounds_bottom") else: print("警告: 未找到有效的房间边界数据") # 验证边界数据格式 if "bounds_top" in scene_data and "bounds_bottom" in scene_data: bounds_top = scene_data["bounds_top"] bounds_bottom = scene_data["bounds_bottom"] # 检查是否为有效的坐标列表 if (isinstance(bounds_top, list) and isinstance(bounds_bottom, list) and len(bounds_top) > 0 and len(bounds_bottom) > 0 and all(isinstance(point, list) and len(point) >= 3 for point in bounds_top) and all(isinstance(point, list) and len(point) >= 3 for point in bounds_bottom)): print(f"房间边界验证通过: top={len(bounds_top)}点, bottom={len(bounds_bottom)}点") else: print("警告: 房间边界数据格式不正确") # 展平objects - 处理分组格式 if "groups" in scene_data: scene_data["objects"] = [] print("检测到分组格式的objects,开始展平...") for i, group in enumerate(scene_data["groups"]): if isinstance(group, dict) and "objects" in group: group_objects = group["objects"] if isinstance(group_objects, list): scene_data["objects"].extend(group_objects) print(f"从第{i+1}个组中添加了{len(group_objects)}个物体") print(f"总共展平了{len(scene_data['objects'])}个物体") elif "objects" in scene_data and isinstance(scene_data["objects"], list): print(f"检测到直接格式的objects: {len(scene_data['objects'])}个物体") else: print("警告: 未找到有效的objects数据") return scene_data def test_scene_objects(scene_path): """测试场景中的对象""" print(f"\n=== 测试场景对象: {scene_path} ===") with open(scene_path, "r") as f: scene = json.load(f) # 处理场景数据 scene = process_scene_data(scene) if not scene: print("❌ 场景数据处理失败") return objects = scene.get("objects", []) print(f"场景包含 {len(objects)} 个对象") for i, obj in enumerate(objects): jid = obj.get("jid") or obj.get("sampled_asset_jid") if jid: print(f"\n对象 {i+1}: {obj.get('desc', 'No description')[:50]}...") check_specific_asset(jid) else: print(f"\n对象 {i+1}: ❌ 没有jid") def test_rendering_process(): """测试渲染过程""" print(f"\n=== 测试渲染过程 ===") # 使用附件中的场景数据作为测试 test_scene_path = "/home/v-meiszhang/amlt-project/respace/dataset-ssr3dfront_stage1/0a9c667d-033d-448c-b17c-dc55e6d3c386-0.json" # 备选场景路径 backup_scene_path = "/home/v-meiszhang/amlt-project/respace/eval/viz/qwen7b_vs_respace/a167ca18-be65-4a03-8f88-030dfbc21e57-400e5a85-68bc-4b07-9b9d-8f2e5785f6c5/gt/scene_data.json" scene_path = test_scene_path if os.path.exists(test_scene_path) else backup_scene_path if not os.path.exists(scene_path): print(f"❌ 测试场景不存在: {scene_path}") return print(f"✅ 使用测试场景: {scene_path}") try: respace = ReSpace() print(f"✅ ReSpace初始化成功") with open(scene_path, "r") as f: scene = json.load(f) # 处理场景数据格式 print(f"🔄 处理场景数据格式...") scene = process_scene_data(scene.copy()) if not scene: print("❌ 场景数据处理失败") return # 检查是否需要重新采样资产 objects = scene.get("objects", []) need_resampling = False for obj in objects: if "sampled_asset_jid" not in obj and "jid" in obj: need_resampling = True break if need_resampling: print(f"🔄 需要重新采样资产...") scene = respace.resample_all_assets(scene, is_greedy_sampling=True) print(f"✅ 资产重新采样完成") # 测试渲染 output_dir = Path("./eval/viz/debug_render") output_dir.mkdir(parents=True, exist_ok=True) print(f"🎨 开始渲染...") respace.render_scene_frame(scene, filename="debug_test", pth_viz_output=output_dir) print(f"✅ 渲染完成,输出目录: {output_dir}") except Exception as e: print(f"❌ 渲染过程失败: {e}") import traceback traceback.print_exc() def main(): """主函数""" print("🔍 开始调试渲染问题...") # 1. 检查环境 pth_assets = check_environment() if not pth_assets: print("❌ 环境配置有问题,无法继续") return # 2. 测试场景对象 - 优先使用附件中的场景 test_scene_path = "/home/v-meiszhang/amlt-project/respace/eval/viz/qwen7b_vs_respace/a167ca18-be65-4a03-8f88-030dfbc21e57-400e5a85-68bc-4b07-9b9d-8f2e5785f6c5/gt/scene_data.json" backup_scene_path = "/home/v-meiszhang/amlt-project/respace/eval/viz/qwen7b_vs_respace/a167ca18-be65-4a03-8f88-030dfbc21e57-400e5a85-68bc-4b07-9b9d-8f2e5785f6c5/gt/scene_data.json" scene_path = test_scene_path if os.path.exists(test_scene_path) else backup_scene_path if os.path.exists(scene_path): test_scene_objects(scene_path) # 3. 测试渲染过程 test_rendering_process() print(f"\n🎯 调试完成!") print(f"\n可能的问题原因:") print(f"1. PTH_3DFUTURE_ASSETS环境变量未设置或路径不正确") print(f"2. 3D资产文件缺失或损坏") print(f"3. 资产没有正确的材质/纹理信息") print(f"4. 资产采样过程中出现问题") print(f"5. 渲染过程中材质处理失败") print(f"6. 场景数据格式需要处理(room_envelope/groups展平)") if __name__ == "__main__": main()