--- license: cc-by-nc-4.0 pretty_name: EmbRACE language: - en tags: - embodied-ai - vision-language-navigation - egocentric - unreal-engine - simulation - benchmark size_categories: - 1K/.json task files dataset/trajectory/// frames and record of each demonstration benchmark/task//.json task files read by the evaluation code benchmark/trajectory/// reference human demonstration of each task benchmark/success_region/// success regions of each task packed/{dataset,benchmark}/.tar all files of one environment in one archive data/{dataset,benchmark}.parquet one row per task with its initial frame index/web/tasks.json task index read by the viewer environments.json the 62 environments pd_objects.json the ten Pick & Drop objects SHA256SUMS checksums of all files ``` This is the layout that the archives in `packed/` hold and that the evaluation code reads. The files shown on this page are a copy for browsing, in which every task folder and task file carries the prefix `task_`, for example `benchmark/trajectory/CourtYard/task_x001312_y007194_z000118_t0_a/`, because the Hub does not accept some of the original names. `SHA256SUMS` lists every file under its name in the archives. ## Download The 62 archives hold every file under `dataset/` and `benchmark/`. Extracting them in one folder gives the layout above. ```bash hf download mxlin043/EmbRACE --repo-type dataset --local-dir EmbRACE \ --include "packed/*" --include "environments.json" --include "pd_objects.json" cd EmbRACE && for f in packed/*/*.tar; do tar -xf "$f"; done ``` One environment can also be downloaded on its own, for example ```bash hf download mxlin043/EmbRACE --repo-type dataset --local-dir EmbRACE --include "packed/benchmark/CourtYard.tar" ``` The task table loads with the `datasets` library. ```python from datasets import load_dataset tasks = load_dataset("mxlin043/EmbRACE", split="dataset") ``` Running the benchmark requires the UnrealZoo UE5.6 package of version v3.0.2 and the evaluation code. ## Format ### Task files | Field | Content | |---|---| | `Instruction` | the instruction | | `Type` | the task type, 0 to 5 | | `Start_Pose` | position and orientation of the agent at the start, `[x, y, z, pitch, yaw, roll]` | | `PD_ID`, `PD_Size` | Pick & Drop only, the object and its scale | | `PD_Type` | Pick & Drop only, `pd` when the object is released beside a landmark and `p` when the task ends with the object held | | `PD_Start_Pose` | Pick & Drop only, the pose at which the object is placed | | `Exposure` | optional, an exposure offset for rendering that replaces the default of the environment | A task is named by its start position in centimeters, its type and a letter, for example `x001312_y007194_z000118_t0_a`. The names of Pick & Drop tasks end in `_p` or `_pd` following `PD_Type`. ### Trajectory records Each demonstration is one folder with its frames `000.jpg`, `001.jpg`, … at 640×480 and the record `infos.json`. The frames are the egocentric frame before every action and the frame after the last one, so a demonstration of n actions has n+1 frames. The pose and state streams have n+1 entries aligned with the frames. Poses are given in the coordinate frame of the environment, in centimeters and degrees. | Field | Content | |---|---| | `Instruction`, `Type`, `Start_Pose`, `PD_ID`, `PD_Size`, `PD_Type`, `PD_Start_Pose` | as in the task file | | `Action` | the demonstrated actions (n) | | `Pose_Trajectory` | the agent pose (n+1) | | `Door_State_Trajectory` | Open Door only, the door state, 0 closed and 1 open (n+1) | | `PD_Pose_Trajectory` | Pick & Drop only, the object pose (n+1) | | `PD_Dist_2D` | Pick & Drop only, the horizontal distance from the agent to the object (n+1) | | `Rationale` | dataset only, the rationale of each step (n) | The actions are `MoveForward`, `MoveBackward`, `TurnLeft`, `TurnRight`, `LookUp`, `LookDown`, `OpenDoor`, `Pick`, `Drop`, `MidwayTarget` and `Finish`. `MidwayTarget` declares arrival at the first target of a Multi-stage task. ### Success regions Each benchmark task has an `area.json` with the regions it is scored against. Two images show the regions, `xy_region.png` as a top-down plot and `ue_top_down_overlay.jpg` drawn over the scene. Multi-stage tasks have one pair per target, prefixed `midway_` and `final_`. | Field | Content | |---|---| | `coordinate_system` | the frame of the geometry, the XY plane of the environment in centimeters | | `distance_metric` | distances are measured in the XY plane | | `stages` | one entry per target, `final` and for Multi-stage tasks also `midway` | | `character_regions` | the polygons in which the agent has to stand | | `target_footprints` | the footprint of the target | | `character_reference_z` | the reference height of the agent at the target | | `pd_object_regions`, `pd_object_reference_z` | Pick & Drop only, the region and the reference height of the object | | `shortest_path_uu` | the reference length of SPL, in centimeters | ### Other files `environments.json` gives each environment its identifier, its name in the paper, its part and its setting (`id`, `name`, `split`, `setting`). `pd_objects.json` maps `PD_ID` to the name of the object. The Parquet tables in `data/` hold one row per task with its environment, type, instruction, initial frame, actions and rationales. ## License The data are released under the [Creative Commons Attribution-NonCommercial 4.0](LICENSE) license, for research use with attribution. The environments are those of UnrealZoo and are obtained from its release under its terms. ## Citation ```bibtex @article{lin2025embrace, title={EmbRACE: Embodied Reasoning and Action in Complex Environments}, author={Lin, Mingxian and Huang, Wei and Li, Yitang and Jiang, Chengjie and Wu, Kui and Zhong, Fangwei and Chen, Weikai and Qian, Shengju and Wang, Xin and Qi, Xiaojuan}, journal={arXiv preprint arXiv:2507.10548}, year={2025} } ``` ## Changelog This is version 1.0. Corrections to the data are recorded in `CHANGELOG.md`.