import numpy as np MAZE = np.array([ [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 1, 0, 0, 0, 0, 1], [1, 0, 1, 0, 1, 0, 1, 1, 0, 1], [1, 0, 1, 0, 0, 0, 0, 1, 0, 1], [1, 0, 1, 1, 1, 1, 0, 1, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 0, 1, 1, 0, 1, 1, 0, 1], [1, 0, 0, 0, 1, 0, 0, 0, 0, 1], [1, 0, 1, 0, 0, 0, 1, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], ], dtype=bool) class AlienEnvironment: """Maze pursuit with eggs, pulsars, and three vulnerable Alien enemies.""" score_cap = 35.0 def __init__(self, sticky_action_prob: float = 0.1, horizon: int = 500): self.sticky_action_prob = sticky_action_prob self.horizon = horizon self.random = np.random.RandomState() self.seed(0) self.reset() @classmethod def normalize_score(cls, raw_score: float) -> float: return min(max(raw_score, 0.0), cls.score_cap) / cls.score_cap def seed(self, seed: int) -> None: self.random.seed(seed) def reset(self) -> None: self.player = [8, 5] self.previous_player = self.player.copy() self.aliens = [[1, 1], [1, 8], [7, 1]] self.previous_aliens = [position.copy() for position in self.aliens] passages = [tuple(position) for position in np.argwhere(~MAZE)] reserved = {tuple(self.player), *(tuple(position) for position in self.aliens)} self.pulsars = {(3, 3), (5, 8), (8, 1)} self.eggs = {position for position in passages if position not in reserved | self.pulsars} self.eggs = set(sorted(self.eggs)[:20]) self.power_timer = 0 self.last_action = 0 self.steps = 0 self.terminal = False def act(self, action: int) -> tuple[float, bool]: if self.terminal: return 0.0, True if self.random.rand() < self.sticky_action_prob: action = self.last_action self.last_action = action self.previous_player = self.player.copy() delta = {1: (0, -1), 2: (-1, 0), 3: (0, 1), 4: (1, 0)}.get(action, (0, 0)) target = [self.player[0] + delta[0], self.player[1] + delta[1]] if not MAZE[*target]: self.player = target reward = 0.0 position = tuple(self.player) if position in self.eggs: self.eggs.remove(position) reward += 1.0 if position in self.pulsars: self.pulsars.remove(position) self.power_timer = 30 self.previous_aliens = [alien.copy() for alien in self.aliens] for alien in self.aliens: self._move_alien(alien) defeated = [] for alien in self.aliens: if alien == self.player: if self.power_timer > 0: reward += 5.0 defeated.append(alien) else: self.terminal = True for alien in defeated: self.aliens.remove(alien) self.power_timer = max(0, self.power_timer - 1) self.steps += 1 if not self.eggs: self.terminal = True if self.steps >= self.horizon: self.terminal = True return reward, self.terminal def _move_alien(self, alien: list[int]) -> None: candidates = [] for row_delta, column_delta in ((0, -1), (-1, 0), (0, 1), (1, 0)): candidate = [alien[0] + row_delta, alien[1] + column_delta] if not MAZE[*candidate]: distance = abs(candidate[0] - self.player[0]) + abs(candidate[1] - self.player[1]) candidates.append((distance, self.random.rand(), candidate)) if candidates: alien[:] = min(candidates)[2] def state(self) -> np.ndarray: state = np.zeros((10, 10, 6), dtype=bool) state[*self.player, 0] = True for alien in self.aliens: state[*alien, 1] = True for egg in self.eggs: state[*egg, 2] = True for pulsar in self.pulsars: state[*pulsar, 3] = True for previous in self.previous_aliens: state[*previous, 4] = True state[9, : min(10, (self.power_timer + 2) // 3), 5] = True return state