from dataclasses import dataclass import math import numpy as np HORIZON = 400 FRAMES_PER_STEP = 4 MIN_SPAWN_INTERVAL = 70 MAX_HARVEST = 100 TRACK_WIDTH = 200 @dataclass class Stalk: x: int height: float = 0 speed: float = 1 class BambooEnvironment: score_cap = math.ceil(HORIZON * FRAMES_PER_STEP / MIN_SPAWN_INTERVAL) * MAX_HARVEST def __init__(self, sticky_action_prob: float = 0.1, horizon: int = HORIZON): self.sticky_action_prob = sticky_action_prob self.horizon = min(horizon, HORIZON) self.seed(0) self.reset() def seed(self, seed: int) -> None: self.random = np.random.default_rng(seed) def reset(self) -> None: self.steps = self.spawn_timer = 0 self.pressed = self.terminal = False self.x = 190.0 self.direction = 1 self.boost = 0.0 self.stalks: list[Stalk] = [] @classmethod def normalize_score(cls, score: float) -> float: return min(max(score, 0), cls.score_cap) / cls.score_cap def act(self, action: int) -> tuple[float, bool]: if self.terminal: return 0.0, True pressed = self.pressed if self.random.random() < self.sticky_action_prob else action == 5 if pressed and not self.pressed: self.direction *= -1 self.pressed = pressed self.steps += 1 reward = 0 for _ in range(FRAMES_PER_STEP): reward += self._advance_frame() if self.terminal: break self.terminal |= self.steps >= self.horizon return float(reward), self.terminal def _advance_frame(self) -> int: self.x = (self.x + self.direction * (1 + self.boost)) % TRACK_WIDTH self.boost *= 0.9 if self.spawn_timer == 0: self.stalks.append(Stalk(int(self.random.integers(5, 195)))) self.spawn_timer = int(self.random.integers(MIN_SPAWN_INTERVAL, 101)) self.spawn_timer -= 1 reward = 0 survivors = [] for stalk in self.stalks: stalk.height += 0.14 * stalk.speed distance = abs(self.x - stalk.x) if not self.pressed and min(distance, TRACK_WIDTH - distance) <= 6: if 5 <= stalk.height <= 25: grade = math.ceil((stalk.height - 5) / 3) reward += MAX_HARVEST if grade == 7 else grade**2 continue if stalk.height > 25: stalk.height *= 0.7 stalk.speed *= 0.6 self.direction *= -1 self.boost = min(5, self.boost + 1) if stalk.height <= 25: continue if stalk.height > 50: stalk.speed *= 0.997 if stalk.height >= 89: self.terminal = True survivors.append(stalk) self.stalks = survivors return reward def state(self) -> np.ndarray: state = np.zeros((10, 10, 6), dtype=bool) column = int(self.x) // 20 state[8, column, 0] = True state[8, column, 1] = self.direction < 0 for stalk in self.stalks: column = stalk.x // 20 height = max(1, math.ceil(stalk.height / 10)) state[9 - height:9, column, 2] = True state[9 - height, column, 3] |= 5 <= stalk.height <= 25 state[9 - height, column, 4] |= 23 < stalk.height <= 25 state[9, 0, 5] = self.pressed for bit in range(9): state[9, bit + 1, 5] = bool(self.steps & (1 << bit)) return state