from dataclasses import dataclass import numpy as np HORIZON = 400 FRAMES_PER_STEP = 4 GROUND = 86 @dataclass class Barrel: x: float y: float = -5 velocity: float = 0 rolling: bool = False class BarollEnvironment: score_cap = HORIZON * FRAMES_PER_STEP def __init__(self, sticky_action_prob: float = 0.1, horizon: int = HORIZON): self.sticky_action_prob = sticky_action_prob self.horizon = min(horizon, HORIZON) self.seed(0) self.reset() def seed(self, seed: int) -> None: self.random = np.random.default_rng(seed) def reset(self) -> None: self.steps = self.spawn_timer = 0 self.pressed = self.terminal = self.jumping = False self.y = float(GROUND) self.velocity = 0.0 self.barrels: list[Barrel] = [] @classmethod def normalize_score(cls, score: float) -> float: return min(max(score, 0), cls.score_cap) / cls.score_cap def act(self, action: int) -> tuple[float, bool]: if self.terminal: return 0.0, True pressed = self.pressed if self.random.random() < self.sticky_action_prob else action == 5 tap = pressed and not self.pressed self.pressed = pressed self.steps += 1 reward = 0 for frame in range(FRAMES_PER_STEP): self._advance_frame(tap and frame == 0) reward += int(not pressed) if self.terminal: break self.terminal |= self.steps >= self.horizon return float(reward), self.terminal def _advance_frame(self, tap: bool) -> None: if self.spawn_timer == 0: start = 100 if self.jumping else 10 self.barrels.append(Barrel(self.random.uniform(start, 200))) self.spawn_timer = int(self.random.integers(30, 90)) self.spawn_timer -= 1 for barrel in self.barrels: if barrel.rolling: barrel.x -= 1 else: barrel.velocity = (barrel.velocity + 0.2) * 0.92 barrel.y += barrel.velocity if barrel.y > 85: barrel.y = GROUND barrel.rolling = True barrel.x -= 1 if self.pressed else 2 self.barrels = [barrel for barrel in self.barrels if barrel.x > -5] if self.jumping: self.y += self.velocity self.velocity += 0.1 if self.pressed else 0.2 if self.y > 85: self.y = GROUND self.jumping = self.pressed self.velocity = -3 if self.pressed else 0 elif tap: self.jumping = True self.velocity = -3.6 self.terminal = any( abs(barrel.x - 9) < 5 and abs(barrel.y - self.y) < 6 for barrel in self.barrels ) def state(self) -> np.ndarray: state = np.zeros((10, 10, 6), dtype=bool) row = int(self.y) // 10 state[row, 0, 0] = True state[row, 0, 4] = self.jumping and self.velocity < 0 for barrel in self.barrels: if barrel.x >= 0 and barrel.y >= 0: state[int(barrel.y) // 10, int(barrel.x) // 20, 2 if barrel.rolling else 1] = True state[9, :, 3] = True state[9, 0, 5] = self.pressed for bit in range(9): state[9, bit + 1, 5] = bool(self.steps & (1 << bit)) return state