import numpy as np SIZE = 9 CENTER = SIZE // 2 EMPTY = -1 HORIZON = 400 GROWTH_INTERVAL = 30 SETTLE_DELAY = 15 DIRECTIONS = ((0, -1), (-1, 0), (1, 0), (0, 1)) class BreedCEnvironment: score_cap = 250 def __init__(self, sticky_action_prob: float = 0.1, horizon: int = HORIZON): self.sticky_action_prob = sticky_action_prob self.horizon = min(horizon, HORIZON) self.seed(0) self.reset() def seed(self, seed: int) -> None: self.random = np.random.default_rng(seed) def reset(self) -> None: self.steps = self.last_action = self.growth_count = self.settle = self.clears = 0 self.multiplier = 1 self.timer = GROWTH_INTERVAL self.terminal = False self.cursor = CENTER, CENTER self.grid = np.full((SIZE, SIZE), EMPTY, dtype=np.int8) self.grid[CENTER, CENTER] = self.random.integers(4) self._grow() @classmethod def normalize_score(cls, score: float) -> float: return min(max(score, 0), cls.score_cap) / cls.score_cap def act(self, action: int) -> tuple[float, bool]: if self.terminal: return 0.0, True if self.random.random() < self.sticky_action_prob: action = self.last_action select = action == 5 and self.last_action != 5 self.last_action = action self.steps += 1 reward = 0 if 1 <= action <= 4: dy, dx = DIRECTIONS[action - 1] y, x = self.cursor self.cursor = min(SIZE - 1, max(0, y + dy)), min(SIZE - 1, max(0, x + dx)) if self.settle: self.settle -= 1 if not self.settle: self._compact() self.clears += 1 self.timer = GROWTH_INTERVAL else: if self.grid[CENTER, CENTER] == EMPTY: self.grid[CENTER, CENTER] = self.random.integers(4) if select: reward = self._erase() if not self.settle: self.timer -= 1 if self.timer <= 0: self._grow() self.terminal = self.steps >= self.horizon or bool(np.all(self.grid != EMPTY)) return float(reward), self.terminal def _erase(self) -> int: color = self.grid[self.cursor] group = set() if color != EMPTY: group.add(self.cursor) pending = [self.cursor] while pending: y, x = pending.pop() for dy, dx in DIRECTIONS: ny, nx = y + dy, x + dx neighbor = ny, nx if 0 <= ny < SIZE and 0 <= nx < SIZE and neighbor not in group and self.grid[neighbor] == color: group.add(neighbor) pending.append(neighbor) size = len(group) if size < 4: self._grow() self._grow() return -size for cell in group: self.grid[cell] = EMPTY reward = size * self.multiplier self.multiplier += 1 self.settle = SETTLE_DELAY return reward def _grow(self) -> None: lines = self.grid if self.growth_count % 2 == 0 else self.grid.T old = lines.copy() lines[:, :CENTER - 1] = old[:, 1:CENTER] lines[:, CENTER + 2:] = old[:, CENTER + 1:-1] for line in lines: color = int(line[CENTER]) if color != EMPTY: direction = int(self.random.choice((-1, 1))) new_color = (color + int(self.random.integers(3))) % 4 line[CENTER - direction] = color line[CENTER] = line[CENTER + direction] = new_color self.growth_count += 1 self.multiplier = 1 self.timer = GROWTH_INTERVAL def _compact(self) -> None: axes = (self.grid, self.grid.T) if self.clears % 2: axes = axes[::-1] moved = True while moved: moved = False for lines in axes: for line in lines: for start, stop, step in ((CENTER, 0, -1), (CENTER, SIZE - 1, 1)): for index in range(start, stop, step): source = index + step if line[index] == EMPTY and line[source] != EMPTY: line[index], line[source] = line[source], EMPTY moved = True def state(self) -> np.ndarray: state = np.zeros((10, 10, 6), dtype=bool) for color in range(4): state[:SIZE, :SIZE, color] = self.grid == color state[*self.cursor, 4] = True for row, value in enumerate((self.steps, self.timer, self.settle, self.multiplier)): for bit in range(9): state[row, bit, 5] = bool(value & (1 << bit)) state[9, 0, 5] = self.last_action == 5 state[9, 1, 5] = self.growth_count % 2 == 1 return state