import numpy as np HORIZON = 320 SCHOOL_INTERVAL = 8 MAX_FISH = (HORIZON // SCHOOL_INTERVAL) * 3 ANCHOR = (3, 0) class CastNEnvironment: score_cap = MAX_FISH * (MAX_FISH + 1) // 2 def __init__(self, sticky_action_prob: float = 0.1, horizon: int = HORIZON): self.sticky_action_prob = sticky_action_prob self.horizon = min(horizon, HORIZON) self.seed(0) self.reset() def seed(self, seed: int) -> None: self.random = np.random.default_rng(seed) def reset(self) -> None: self.mode = 0 self.power = 0 self.water = 50 self.steps = 0 self.last_action = 0 self.lure = ANCHOR self.fish: set[tuple[int, int, bool]] = set() self.caught: list[bool] = [] self.terminal = False @classmethod def normalize_score(cls, score: float) -> float: return min(max(score, 0), cls.score_cap) / cls.score_cap def _line(self) -> set[tuple[int, int]]: row, column = self.lure if column == 0: return {ANCHOR} return {(round(ANCHOR[0] + (row - ANCHOR[0]) * x / column), x) for x in range(column + 1)} def act(self, action: int) -> tuple[float, bool]: if self.terminal: return 0.0, True if self.random.random() < self.sticky_action_prob: action = self.last_action pressed = action == 5 and self.last_action != 5 self.last_action = action self.steps += 1 if self.mode == 0 and pressed: self.mode, self.power = 1, 1 elif self.mode == 1: if action == 5 and self.power < 3: self.power += 1 else: self.lure = (2, self.power * 3) self.mode = 2 elif self.mode == 2 and pressed: self.mode = 3 if self.mode == 2: row, column = self.lure self.lure = (min(9, row + 1), column) if self.steps % 2 == 0: surface = min(8, self.water // 10 + 1) self.fish = {(max(surface, row), column - 1, red) for row, column, red in self.fish if column > 0} if self.steps % SCHOOL_INTERVAL == 0: red = self.steps % (SCHOOL_INTERVAL * 4) == 0 depth = min(7, self.water // 10 + 1 + int(red)) row = int(self.random.integers(depth, 8)) self.fish.update((row + offset, 9, red) for offset in range(3)) reward = 0 if self.mode == 3: line = self._line() hooked = {fish for fish in self.fish if fish[:2] in line} self.fish.difference_update(hooked) self.caught.extend(red for _, _, red in sorted(hooked)) row, column = self.lure if column <= 1: for index, red in enumerate(self.caught, 1): reward += -1 if red else index self.water = max(0, min(50, self.water + (-5 if red else 1))) self.caught.clear() self.lure, self.mode = ANCHOR, 0 else: self.lure = (row + int(np.sign(ANCHOR[0] - row)), column - 1) if self.steps % 2 == 0: self.water = max(0, self.water - 1) self.terminal = self.steps >= self.horizon or (self.mode != 3 and self.water < 26) return float(reward), self.terminal def state(self) -> np.ndarray: state = np.zeros((10, 10, 6), dtype=bool) state[self.lure[0], self.lure[1], 0] = True for row, column, red in self.fish: state[row, column, 1 if red else 2] = True for row, column in self._line(): state[row, column, 3] = True state[self.water // 10, :, 4] = True values = (self.mode, self.power, self.water, self.steps, len(self.caught), int(self.last_action == 5)) for row, value in enumerate(values): for bit in range(9): state[row, bit, 5] = bool(value & (1 << bit)) for index, red in enumerate(self.caught): state[6 + index // 10, index % 10, 5] = red return state