from collections import deque from dataclasses import dataclass import math import numpy as np HORIZON = 400 FRAMES_PER_STEP = 4 HEADINGS = ((1, 0), (0, 1), (-1, 0), (0, -1)) @dataclass class Segment: x: float y: float dx: float dy: float born: int def overlaps(self, x: float, y: float) -> bool: if abs(x - self.x) > abs(self.dx) + 3 or abs(y - self.y) > abs(self.dy) + 3: return False length_squared = self.dx**2 + self.dy**2 fraction = ((x - self.x) * self.dx + (y - self.y) * self.dy) / length_squared fraction = min(1, max(0, fraction)) return math.hypot(x - self.x - fraction * self.dx, y - self.y - fraction * self.dy) < 3 class ChalkboardEnvironment: score_cap = HORIZON * FRAMES_PER_STEP * 3 // 10 def __init__(self, sticky_action_prob: float = 0.1, horizon: int = HORIZON): self.sticky_action_prob = sticky_action_prob self.horizon = min(horizon, HORIZON) self.seed(0) self.reset() def seed(self, seed: int) -> None: self.random = np.random.default_rng(seed) def reset(self) -> None: self.steps = self.frame = self.heading = self.streak = 0 self.turn_timer = 120 self.pressed = self.terminal = False self.x = self.y = self.score_carry = 0.0 self.write_x = self.write_y = 0.0 self.energy = 60.0 self.segments = deque( (Segment(70, y, 0, 10, -4) for y in range(-40, 40, 10)), maxlen=1000, ) @classmethod def normalize_score(cls, score: float) -> float: return min(max(score, 0), cls.score_cap) / cls.score_cap def act(self, action: int) -> tuple[float, bool]: if self.terminal: return 0.0, True pressed = self.pressed if self.random.random() < self.sticky_action_prob else action == 5 changed = pressed != self.pressed self.pressed = pressed if changed: self.streak = 0 self.steps += 1 reward = 0 for frame in range(FRAMES_PER_STEP): reward += self._advance_frame(changed and frame == 0) if self.terminal: break self.terminal |= self.steps >= self.horizon return float(reward), self.terminal def _advance_frame(self, changed: bool) -> int: self.frame += 1 self.turn_timer -= 1 if not self.turn_timer: self.heading = (self.heading + 1) % 4 self.turn_timer = int(self.random.integers(30, 150)) dx, dy = HEADINGS[self.heading] self.x += 0.9 * dx self.y += 0.9 * dy self.streak = min(120, self.streak + 1) amount = 0.3 * (self.streak / 120)**1.5 reward = 0 if self.pressed: if changed: self.write_x, self.write_y = self.x, self.y if any(self.frame - line.born >= 4 and line.overlaps(self.x, self.y) for line in self.segments): self.energy -= 10 else: self.energy += amount self.score_carry += amount reward = int(self.score_carry) self.score_carry -= reward dx, dy = self.x - self.write_x, self.y - self.write_y if dx * dx + dy * dy >= 4: self.segments.append(Segment(self.write_x, self.write_y, dx, dy, self.frame)) self.write_x, self.write_y = self.x, self.y else: self.energy -= amount self.energy = min(100, max(0, self.energy)) self.terminal = self.energy <= 0 return reward def state(self) -> np.ndarray: state = np.zeros((10, 10, 6), dtype=bool) state[5, 5, 0] = True for line in self.segments: x, y = line.x - self.x + 50, line.y - self.y + 50 if not (-12 <= x < 112 and -12 <= y < 112): continue channel = 2 if self.frame - line.born < 4 else 1 for fraction in (0, 0.5, 1): px, py = x + line.dx * fraction, y + line.dy * fraction if 0 <= px < 100 and 0 <= py < 100: state[int(py) // 10, int(px) // 10, channel] = True dx, dy = HEADINGS[self.heading] state[5 + dy, 5 + dx, 3] = True if self.turn_timer <= 30: dx, dy = HEADINGS[(self.heading + 1) % 4] state[5 + dy, 5 + dx, 4] = True for row, value in enumerate((self.steps, round(self.energy), self.turn_timer, self.streak)): for bit in range(9): state[row, bit, 5] = bool(value & (1 << bit)) state[9, 0, 5] = self.pressed return state