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a/airSystem_air_filter_a01/simready_usd/source_assets/.thumbs/512x512/t_plastic_glossy_black_a01_tile_nor.png.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f34621bbcd82cd77f078841669da0a189fa851b7aba454d2d90ef3380e3481dc -size 205222 diff --git a/airSystem_air_filter_a01/simready_usd/source_assets/.thumbs/512x512/t_plastic_glossy_black_a01_tile_orm.png.png b/airSystem_air_filter_a01/simready_usd/source_assets/.thumbs/512x512/t_plastic_glossy_black_a01_tile_orm.png.png deleted file mode 100644 index 0279927b75a48cc522b6b6abbbf8334bb05756d9..0000000000000000000000000000000000000000 --- a/airSystem_air_filter_a01/simready_usd/source_assets/.thumbs/512x512/t_plastic_glossy_black_a01_tile_orm.png.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b5956082d34b716099f1fba89f157d4733770e0ccf8d5853785060597e153ceb -size 231258 diff --git a/airSystem_air_filter_a01/simready_usd/source_assets/OmniPBR.mdl b/airSystem_air_filter_a01/simready_usd/source_assets/OmniPBR.mdl deleted file mode 100644 index 7509579a8fd4ec7d069e6d242b37dad39290ec55..0000000000000000000000000000000000000000 --- a/airSystem_air_filter_a01/simready_usd/source_assets/OmniPBR.mdl +++ /dev/null @@ -1,419 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBR_ClearCoat::*; - - -// OmniPBR // - -export material OmniPBR( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls the repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls the repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 2), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] = let { - -material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat( - diffuse_color_constant: diffuse_color_constant, - diffuse_texture: diffuse_texture, - albedo_desaturation: albedo_desaturation, - albedo_add: albedo_add, - albedo_brightness: albedo_brightness, - diffuse_tint: diffuse_tint, - reflection_roughness_constant: reflection_roughness_constant, - reflection_roughness_texture_influence: reflection_roughness_texture_influence, - reflectionroughness_texture: reflectionroughness_texture, - metallic_constant: metallic_constant, - metallic_texture_influence: metallic_texture_influence, - metallic_texture: metallic_texture, - specular_level: specular_level, - enable_ORM_texture: enable_ORM_texture, - ORM_texture: ORM_texture, - ao_to_diffuse: ao_to_diffuse, - ao_texture: ao_texture, - enable_emission: enable_emission, - emissive_color: emissive_color, - emissive_color_texture: emissive_color_texture, - emissive_mask_texture: emissive_mask_texture, - emissive_intensity: emissive_intensity, - enable_opacity: enable_opacity, - opacity_texture: opacity_texture, - opacity_constant: opacity_constant, - enable_opacity_texture: enable_opacity_texture, - opacity_mode: opacity_mode, - opacity_threshold: opacity_threshold, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - bump_factor: bump_factor, - normalmap_texture: normalmap_texture, - detail_bump_factor: detail_bump_factor, - detail_normalmap_texture: detail_normalmap_texture, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale, - detail_texture_translate: detail_texture_translate, - detail_texture_rotate: detail_texture_rotate, - detail_texture_scale: detail_texture_scale, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials -); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/airSystem_air_filter_a01/simready_usd/source_assets/OmniPBRBase.mdl b/airSystem_air_filter_a01/simready_usd/source_assets/OmniPBRBase.mdl deleted file mode 100644 index ea5272914d203f50e4f33c5d420d2b94daddbc0f..0000000000000000000000000000000000000000 --- a/airSystem_air_filter_a01/simready_usd/source_assets/OmniPBRBase.mdl +++ /dev/null @@ -1,493 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::tex::*; -import ::anno::*; -import ::anno::*; - -export float3 HemiOctahedronToUnitVector( float2 Oct ) [[ - anno::hidden() -]] -{ - Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5; - float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) ); - return math::normalize(N); -} - -export struct NormalData [[ - anno::hidden() -]] -{ - float3 normal; - float2 roughness; -}; - -export NormalData tangent_space_normal_roughness_texture( - uniform texture_2d texture - [[ - anno::description("The input texture"), - anno::usage("normal") - ]], - uniform float factor = 1.0f - [[ anno::description("Determines the degree of bumpiness") ]], - uniform bool flip_tangent_u = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - uniform bool flip_tangent_v = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - base::texture_coordinate_info uvw = base::texture_coordinate_info() - [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]], - uniform float2 crop_u = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]], - uniform float2 crop_v = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]], - uniform tex::wrap_mode wrap_u = tex::wrap_repeat - [[ anno::description("Wrapping mode in the u direction") ]], - uniform tex::wrap_mode wrap_v = tex::wrap_repeat - [[ anno::description("Wrapping mode in the v direction") ]], - uniform bool clip = false - [[ - anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"), - anno::hidden() - ]], - uniform float scale = 1. - [[ - anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float offset = 0. - [[ - anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float animation_start_time = 0. - [[ anno::description("When to start playing first frame of the animation ") ]], - uniform int2 animation_crop = int2(0, 0) - [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]], - uniform tex::wrap_mode animation_wrap = tex::wrap_repeat - [[ anno::description("Defines what to do outside of regular animation time") ]], - uniform float animation_fps = 30 - [[ anno::description("Framerate to use for animation playback") ]] -) -[[ - anno::description("Interprets the color values of a bitmap as a vector in tangent space"), - anno::hidden(), - anno::noinline() -]] -{ - NormalData normalData; - normalData.roughness = float2(0); - normalData.normal = state::normal(); - - float frame = 0.0; - if(animation_crop != int2(0,0)) //only if we have an animation - { - frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation - switch ( animation_wrap) { - case tex::wrap_repeat: - frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x: - math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y; - break; - case tex::wrap_mirrored_repeat: - float animation_crop_2y = 2.0*animation_crop.y; - frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x: - math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x; - if(frame>animation_crop.y) - frame = animation_crop_2y-frame; - break; - case tex::wrap_clamp: - frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y); - break; - case tex::wrap_clip: - frame += animation_crop.x; - if(frame < animation_crop.x || frame > animation_crop.y) return normalData; - break; - } - } - - if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource - factor == 0.0f) - return normalData; - { - if (clip) { - if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - bool pixel_flip_u = flip_tangent_u; - bool pixel_flip_v = flip_tangent_v; - //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile - if (wrap_u == tex::wrap_mirrored_repeat) { - if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1) - pixel_flip_u = ! pixel_flip_u; - else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0) - pixel_flip_u = ! pixel_flip_u; - } - if (wrap_v == tex::wrap_mirrored_repeat) { - if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1) - pixel_flip_v = ! pixel_flip_v; - else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0) - pixel_flip_v = ! pixel_flip_v; - } - - float3 transformed_tangent_u = uvw.tangent_u; - float3 transformed_tangent_v = uvw.tangent_v; - - if (pixel_flip_u) - transformed_tangent_u=-transformed_tangent_u; - if (pixel_flip_v) - transformed_tangent_v=-transformed_tangent_v; - - float3 tangent_space_normal; - float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame); - if(normal_raw.x > 1.5) - { - // octahedron packed by OV - normal_raw.x -= 2.0; - normal_raw.x -= 0.5; - normal_raw.y -= 0.5; - tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0); - normalData.roughness = float2(normal_raw.z, normal_raw.w); - } - else - { - // regular - tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0; - normalData.roughness = float2(0); - } - - normalData.normal = math::normalize( - transformed_tangent_u * tangent_space_normal.x * factor + - transformed_tangent_v * tangent_space_normal.y * factor + - state::normal() * tangent_space_normal.z); - - return normalData; -} - - -export material OmniPBRBase( - - - // Albdeo // - - color diffuse_reflection_color = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Albedo Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflecitivity // - - float specular_reflection_roughness = float(0.0) [[ - anno::display_name("Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hidden() - ]], - float metalness = float(0.0) [[ - anno::display_name("Metalness"), - anno::description("Bias towards pure specular reflection"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(0.0, 1.0) - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emission_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - float emission_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::soft_range(0.0, 1000.0), - anno::enable_if("enable_emission == true") - ]], - - - // Geometry Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - float geometry_opacity = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - uniform float geometry_opacity_threshold = 0.f - [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - - - // Clearcoat // - - uniform bool enable_coat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a coat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float coat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for coat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - color coat_color = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float coat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float coat_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float2 coat_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Clearcoat aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hidden() - ]], - float coat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the coat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(0.0, 4.0) - ]], - float3 clearcoat_geometry_normal = state::normal() [[ - anno::display_name("Clearcoat Normal"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]], - float3 geometry_normal = state::normal() [[ - anno::display_name("Geometry Normal"), - anno::in_group("Geometry"), - anno::usage("normal") - ]] - -) -[[ - anno::display_name("OmniPBR Base"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Omni Materials"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] - = let{ - - // Diffuse Bsdf // - - color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint; - - color base_color = tinted_diffuse_color; - - bsdf diffuse_bsdf = df::weighted_layer( - weight: 1.0, - layer: df::diffuse_reflection_bsdf( - tint: base_color, - roughness: float(0.0) - ), - base: bsdf(), - normal: geometry_normal - ); - - // Glossy Reflection Bsdf // - - float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1); - float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1); - bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: roughness_u, - roughness_v: roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf custom_curve_layer_bsdf = df::custom_curve_layer( - normal_reflectivity: 0.08, - grazing_reflectivity: 1.0, - exponent: 5.0, - weight: specular_level, - layer: ggx_smith_bsdf, - base: diffuse_bsdf, - normal: geometry_normal - ); - - bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf); - - bsdf omni_PBR_bsdf = df::weighted_layer( - weight: metalness, - layer: directional_factor_bsdf, - base: custom_curve_layer_bsdf, - normal: geometry_normal - ); - - // Clear Coat // - - float coat_roughness_u = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1); - float coat_roughness_v = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1); - bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: coat_roughness_u, - roughness_v: coat_roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf opaque_coat = df::weighted_layer( - weight: coat_transparency, - layer: ::df::tint( - tint: coat_color, - base: omni_PBR_bsdf - ), - base: ::df::diffuse_reflection_bsdf( - tint: coat_color - ) - ); - - bsdf omni_PBR_coated_bsdf = df::fresnel_layer( - ior: coat_ior, - weight: coat_weight, - layer: coat_bsdf, - base: opaque_coat, - normal: clearcoat_geometry_normal - ); - - bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf; - - color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0); - - float opacity_value = geometry_opacity; - float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0; - - material_emission emission = material_emission( - df::diffuse_edf(), - intensity: emission_value - ); - - material_surface surface = material_surface( - scattering: final_bsdf, - emission: emission - ); - - material_geometry geometry = material_geometry( - normal: state::rounded_corner_normal( - radius: round_edges_radius, - across_materials: round_edges_across_materials, - roundness: round_edges_roundness - ), - cutout_opacity: cutout_opacity - ); - -} in material( - surface: surface, - geometry: geometry -); diff --git a/airSystem_air_filter_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl b/airSystem_air_filter_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl deleted file mode 100644 index b83431718cbb6ab7c57d8da75468698bab757644..0000000000000000000000000000000000000000 --- a/airSystem_air_filter_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl +++ /dev/null @@ -1,734 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBRBase::*; - -// Functions // - - -// Returns a matrix from R,T,S. inputs // - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ anno::description("Rotation applied to every UVW coordinate") ]], - uniform float3 translation = float3(0.) - [[ anno::description("Offset applied to every UVW coordinate") ]], - uniform float3 scaling = float3(1.) - [[ anno::description("Scale applied to every UVW coordinate") ]] -) -[[ - anno::description("Construct a transformation matrix from euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = - float4x4(scaling.x , 0.0 , 0.0 , 0.0, - 0.0 , scaling.y , 0.0 , 0.0, - 0.0 , 0.0 , scaling.z , 0.0, - translation.x , translation.y , translation.z , 1.0); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - - float4x4 rotate = - float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0, - c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0.0 , 0.0 , 0 , 1.0); - - return scale * rotate; -} - -// Returns the normal n in tangent space, given n is in internal space. // - -float3 transform_internal_to_tangent(float3 n) -{ - /* flip_tangent_v */ - return - n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+ - n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+ - n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z); -} - -// Returns the normal n in internal space, given n is in tangent space. -float3 transform_tangent_to_internal(float3 n) -{ - return state::texture_tangent_u(0) * n.x - - state::texture_tangent_v(0) * n.y + /* flip_tangent_v */ - state::normal() * n.z; -} - -// Returns a normal by adding a detail normal to a global normal. -export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal()) -{ - // http://blog.selfshadow.com/publications/blending-in-detail/ - float3 n_t = transform_internal_to_tangent(n); - float3 nd_t = transform_internal_to_tangent(nd); - n_t = n_t + float3(0.,0.,1.); - nd_t = nd_t * float3(-1.,-1.,1.); - n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t; - return math::normalize(transform_tangent_to_internal(n)); -} - -base::texture_return multiply_colors( - color color_1 = color(1.0, 1.0, 1.0), - color color_2 = color(.5, .5, .5), - float weight = 1.0 - ) -[[ - anno::hidden() -]] -{ - return base::blend_color_layers( - layers: base::color_layer[]( - base::color_layer( - layer_color: color_2, - weight: weight, - mode: base::color_layer_multiply - )), - base: color_1 - ); -} - - -// OmniPBR Clearcoat // - -export material OmniPBR_ClearCoat( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Clearcoat // - - uniform bool enable_clearcoat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a clearcoat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float clearcoat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for clearcoat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - color clearcoat_tint = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float clearcoat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_reflection_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the clearcoat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(4.0)) - ]], - uniform float clearcoat_bump_factor = float(1.0) [[ - anno::display_name("Clearcoat Normal Map Strength"), - anno::description("Strength of normal map."), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[ - anno::display_name("Clearcoat Normal Map"), - anno::description("Enables the usage of the normalmap texture"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - uniform float2 clearcoat_texture_translate = float2(0.0) [[ - anno::display_name("Clearcoat Texture Translate"), - anno::description("Controls the position of the clearcoat texture"), - anno::ui_order(1), - anno::in_group("UV") - ]], - uniform float clearcoat_texture_rotate = float(0.0) [[ - anno::display_name("Clearcoat Texture Rotate"), - anno::description("Rotates angle of the clearcoat texture in degrees"), - anno::ui_order(2), - anno::in_group("UV") - ]], - uniform float2 clearcoat_texture_scale = float2(1.0) [[ - anno::display_name("Clearcoat Texture Tiling"), - anno::description("Controls the repetition of the clearcoat texture"), - anno::ui_order(3), - anno::in_group("UV") - ]], - float clearcoat_flatten = float(1.0) [[ - anno::display_name("Clearcoat Flatten"), - anno::description("Flattens the clearcoat to even out the underlying bump maps"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR ClearCoat "), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic")) -]] = let { - - // UVW lookup and transformation // - base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ), - translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ), - translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f) - ), - coordinate: uvw - ); - - // Normal calculations // - OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0)); - - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: normalmap_texture, - factor: bump_factor, - uvw: transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - //flip_tangent_v: true - - ) : defaultData; - float3 the_normal = normal_data.normal; - - OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: detail_normalmap_texture, - factor: detail_bump_factor, - uvw: detail_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 detail_normal = detail_normal_data.normal; - - OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: clearcoat_normalmap_texture, - factor: clearcoat_bump_factor, - uvw: clearcoat_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 clearcoat_normal = clearcoat_normal_data.normal; - - - float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal; - float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten); - float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal) - : flattened_clearcoat_normal; - - - // ORM Handling // - - float3 ORM_lookup = tex::lookup_float3( - tex: ORM_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - - float3 roughness_lookup = tex::lookup_float3( - tex: reflectionroughness_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x; - float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence); - float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)), - math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y))); - - float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)), - math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y))); - - // Diffuse Color Lookup and AO // - - base::texture_return base_lookup = base::file_texture( - texture: diffuse_texture, - color_offset: color(albedo_add), - color_scale: color(albedo_brightness), - mono_source: base::mono_luminance, - uvw: transformed_uvw, - clip: false - ); - - base::texture_return ao_lookup = base::file_texture( - texture: ao_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ); - - - color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint; - color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation); - color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant; - color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint; - - color base_color = multiply_colors( - color_1: tinted_diffuse, - color_2: ao_color, - weight: ao_to_diffuse - ).tint; - - - // Metalness // - - float3 metallic_lookup = tex::lookup_float3( - tex: metallic_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x; - float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence); - - - // Emission // - - color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ? - base::file_texture( - texture: emissive_color_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : emissive_color; - - color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ? - base::file_texture( - texture: emissive_mask_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : color(1.0); - - color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0); - - // Opacity // - - float opacity_value = enable_opacity_texture ? base::file_texture( - texture: opacity_texture, - mono_source: opacity_mode, - uvw: transformed_uvw - ).mono : opacity_constant; - - float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0; - - material base = OmniPBRBase::OmniPBRBase( - diffuse_reflection_color: base_color, - specular_reflection_aniso_roughness: reflection_roughness, - specular_level: specular_level, - metalness: metallic, - enable_emission: enable_emission, - emission_color: final_emission_color, - emission_intensity: emissive_intensity, - enable_coat: enable_clearcoat, - coat_weight: clearcoat_weight, - coat_color: clearcoat_tint, - coat_transparency: clearcoat_transparency, - coat_aniso_roughness: clearcoat_reflection_roughness2, - coat_ior: clearcoat_ior, - enable_opacity: enable_opacity, - geometry_opacity: cutout_opacity, - clearcoat_geometry_normal: final_clearcoat_normal, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials, - geometry_normal: diffuse_gloss_normal - ); - -} in material( -surface: 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For -the avoidance of doubt, this paragraph does not form part of the -public licenses. - -Creative Commons may be contacted at creativecommons.org. - diff --git a/airSystem_air_filter_c01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json b/airSystem_air_filter_c01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json deleted file mode 100644 index 68dd068a88eee5d64f831b977d8dc45e3d86f9ca..0000000000000000000000000000000000000000 --- a/airSystem_air_filter_c01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "format_version": "1.0", - "profile": "Package-Candidate", - "profile_version": "1.0.0", - "timestamp": "2026-10-08T21:20:52", - "assets": [ - { - "asset": "simready_usd/sm_airSystem_air_filter_c01_01.usd", - "features": [ - { - "FET_031_STANDARD": { - "version": "0.1.0", - "passed": true, - "failing_requirements": [], - "dependencies": [] - } - }, - { - "FET_033_STANDARD": { - 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b/airSystem_air_filter_c01/simready_usd/source_assets/OmniPBR.mdl deleted file mode 100644 index 7509579a8fd4ec7d069e6d242b37dad39290ec55..0000000000000000000000000000000000000000 --- a/airSystem_air_filter_c01/simready_usd/source_assets/OmniPBR.mdl +++ /dev/null @@ -1,419 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBR_ClearCoat::*; - - -// OmniPBR // - -export material OmniPBR( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls the repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls the repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 2), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] = let { - -material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat( - diffuse_color_constant: diffuse_color_constant, - diffuse_texture: diffuse_texture, - albedo_desaturation: albedo_desaturation, - albedo_add: albedo_add, - albedo_brightness: albedo_brightness, - diffuse_tint: diffuse_tint, - reflection_roughness_constant: reflection_roughness_constant, - reflection_roughness_texture_influence: reflection_roughness_texture_influence, - reflectionroughness_texture: reflectionroughness_texture, - metallic_constant: metallic_constant, - metallic_texture_influence: metallic_texture_influence, - metallic_texture: metallic_texture, - specular_level: specular_level, - enable_ORM_texture: enable_ORM_texture, - ORM_texture: ORM_texture, - ao_to_diffuse: ao_to_diffuse, - ao_texture: ao_texture, - enable_emission: enable_emission, - emissive_color: emissive_color, - emissive_color_texture: emissive_color_texture, - emissive_mask_texture: emissive_mask_texture, - emissive_intensity: emissive_intensity, - enable_opacity: enable_opacity, - opacity_texture: opacity_texture, - opacity_constant: opacity_constant, - enable_opacity_texture: enable_opacity_texture, - opacity_mode: opacity_mode, - opacity_threshold: opacity_threshold, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - bump_factor: bump_factor, - normalmap_texture: normalmap_texture, - detail_bump_factor: detail_bump_factor, - detail_normalmap_texture: detail_normalmap_texture, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale, - detail_texture_translate: detail_texture_translate, - detail_texture_rotate: detail_texture_rotate, - detail_texture_scale: detail_texture_scale, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials -); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/airSystem_air_filter_c01/simready_usd/source_assets/OmniPBRBase.mdl b/airSystem_air_filter_c01/simready_usd/source_assets/OmniPBRBase.mdl deleted file mode 100644 index ea5272914d203f50e4f33c5d420d2b94daddbc0f..0000000000000000000000000000000000000000 --- a/airSystem_air_filter_c01/simready_usd/source_assets/OmniPBRBase.mdl +++ /dev/null @@ -1,493 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::tex::*; -import ::anno::*; -import ::anno::*; - -export float3 HemiOctahedronToUnitVector( float2 Oct ) [[ - anno::hidden() -]] -{ - Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5; - float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) ); - return math::normalize(N); -} - -export struct NormalData [[ - anno::hidden() -]] -{ - float3 normal; - float2 roughness; -}; - -export NormalData tangent_space_normal_roughness_texture( - uniform texture_2d texture - [[ - anno::description("The input texture"), - anno::usage("normal") - ]], - uniform float factor = 1.0f - [[ anno::description("Determines the degree of bumpiness") ]], - uniform bool flip_tangent_u = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - uniform bool flip_tangent_v = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - base::texture_coordinate_info uvw = base::texture_coordinate_info() - [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]], - uniform float2 crop_u = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]], - uniform float2 crop_v = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]], - uniform tex::wrap_mode wrap_u = tex::wrap_repeat - [[ anno::description("Wrapping mode in the u direction") ]], - uniform tex::wrap_mode wrap_v = tex::wrap_repeat - [[ anno::description("Wrapping mode in the v direction") ]], - uniform bool clip = false - [[ - anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"), - anno::hidden() - ]], - uniform float scale = 1. - [[ - anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float offset = 0. - [[ - anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float animation_start_time = 0. - [[ anno::description("When to start playing first frame of the animation ") ]], - uniform int2 animation_crop = int2(0, 0) - [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]], - uniform tex::wrap_mode animation_wrap = tex::wrap_repeat - [[ anno::description("Defines what to do outside of regular animation time") ]], - uniform float animation_fps = 30 - [[ anno::description("Framerate to use for animation playback") ]] -) -[[ - anno::description("Interprets the color values of a bitmap as a vector in tangent space"), - anno::hidden(), - anno::noinline() -]] -{ - NormalData normalData; - normalData.roughness = float2(0); - normalData.normal = state::normal(); - - float frame = 0.0; - if(animation_crop != int2(0,0)) //only if we have an animation - { - frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation - switch ( animation_wrap) { - case tex::wrap_repeat: - frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x: - math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y; - break; - case tex::wrap_mirrored_repeat: - float animation_crop_2y = 2.0*animation_crop.y; - frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x: - math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x; - if(frame>animation_crop.y) - frame = animation_crop_2y-frame; - break; - case tex::wrap_clamp: - frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y); - break; - case tex::wrap_clip: - frame += animation_crop.x; - if(frame < animation_crop.x || frame > animation_crop.y) return normalData; - break; - } - } - - if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource - factor == 0.0f) - return normalData; - { - if (clip) { - if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - bool pixel_flip_u = flip_tangent_u; - bool pixel_flip_v = flip_tangent_v; - //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile - if (wrap_u == tex::wrap_mirrored_repeat) { - if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1) - pixel_flip_u = ! pixel_flip_u; - else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0) - pixel_flip_u = ! pixel_flip_u; - } - if (wrap_v == tex::wrap_mirrored_repeat) { - if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1) - pixel_flip_v = ! pixel_flip_v; - else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0) - pixel_flip_v = ! pixel_flip_v; - } - - float3 transformed_tangent_u = uvw.tangent_u; - float3 transformed_tangent_v = uvw.tangent_v; - - if (pixel_flip_u) - transformed_tangent_u=-transformed_tangent_u; - if (pixel_flip_v) - transformed_tangent_v=-transformed_tangent_v; - - float3 tangent_space_normal; - float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame); - if(normal_raw.x > 1.5) - { - // octahedron packed by OV - normal_raw.x -= 2.0; - normal_raw.x -= 0.5; - normal_raw.y -= 0.5; - tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0); - normalData.roughness = float2(normal_raw.z, normal_raw.w); - } - else - { - // regular - tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0; - normalData.roughness = float2(0); - } - - normalData.normal = math::normalize( - transformed_tangent_u * tangent_space_normal.x * factor + - transformed_tangent_v * tangent_space_normal.y * factor + - state::normal() * tangent_space_normal.z); - - return normalData; -} - - -export material OmniPBRBase( - - - // Albdeo // - - color diffuse_reflection_color = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Albedo Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflecitivity // - - float specular_reflection_roughness = float(0.0) [[ - anno::display_name("Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hidden() - ]], - float metalness = float(0.0) [[ - anno::display_name("Metalness"), - anno::description("Bias towards pure specular reflection"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(0.0, 1.0) - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emission_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - float emission_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::soft_range(0.0, 1000.0), - anno::enable_if("enable_emission == true") - ]], - - - // Geometry Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - float geometry_opacity = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - uniform float geometry_opacity_threshold = 0.f - [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - - - // Clearcoat // - - uniform bool enable_coat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a coat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float coat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for coat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - color coat_color = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float coat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float coat_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float2 coat_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Clearcoat aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hidden() - ]], - float coat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the coat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(0.0, 4.0) - ]], - float3 clearcoat_geometry_normal = state::normal() [[ - anno::display_name("Clearcoat Normal"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]], - float3 geometry_normal = state::normal() [[ - anno::display_name("Geometry Normal"), - anno::in_group("Geometry"), - anno::usage("normal") - ]] - -) -[[ - anno::display_name("OmniPBR Base"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Omni Materials"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] - = let{ - - // Diffuse Bsdf // - - color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint; - - color base_color = tinted_diffuse_color; - - bsdf diffuse_bsdf = df::weighted_layer( - weight: 1.0, - layer: df::diffuse_reflection_bsdf( - tint: base_color, - roughness: float(0.0) - ), - base: bsdf(), - normal: geometry_normal - ); - - // Glossy Reflection Bsdf // - - float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1); - float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1); - bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: roughness_u, - roughness_v: roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf custom_curve_layer_bsdf = df::custom_curve_layer( - normal_reflectivity: 0.08, - grazing_reflectivity: 1.0, - exponent: 5.0, - weight: specular_level, - layer: ggx_smith_bsdf, - base: diffuse_bsdf, - normal: geometry_normal - ); - - bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf); - - bsdf omni_PBR_bsdf = df::weighted_layer( - weight: metalness, - layer: directional_factor_bsdf, - base: custom_curve_layer_bsdf, - normal: geometry_normal - ); - - // Clear Coat // - - float coat_roughness_u = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1); - float coat_roughness_v = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1); - bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: coat_roughness_u, - roughness_v: coat_roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf opaque_coat = df::weighted_layer( - weight: coat_transparency, - layer: ::df::tint( - tint: coat_color, - base: omni_PBR_bsdf - ), - base: ::df::diffuse_reflection_bsdf( - tint: coat_color - ) - ); - - bsdf omni_PBR_coated_bsdf = df::fresnel_layer( - ior: coat_ior, - weight: coat_weight, - layer: coat_bsdf, - base: opaque_coat, - normal: clearcoat_geometry_normal - ); - - bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf; - - color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0); - - float opacity_value = geometry_opacity; - float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0; - - material_emission emission = material_emission( - df::diffuse_edf(), - intensity: emission_value - ); - - material_surface surface = material_surface( - scattering: final_bsdf, - emission: emission - ); - - material_geometry geometry = material_geometry( - normal: state::rounded_corner_normal( - radius: round_edges_radius, - across_materials: round_edges_across_materials, - roundness: round_edges_roundness - ), - cutout_opacity: cutout_opacity - ); - -} in material( - surface: surface, - geometry: geometry -); diff --git a/airSystem_air_filter_c01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl b/airSystem_air_filter_c01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl deleted file mode 100644 index b83431718cbb6ab7c57d8da75468698bab757644..0000000000000000000000000000000000000000 --- a/airSystem_air_filter_c01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl +++ /dev/null @@ -1,734 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBRBase::*; - -// Functions // - - -// Returns a matrix from R,T,S. inputs // - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ anno::description("Rotation applied to every UVW coordinate") ]], - uniform float3 translation = float3(0.) - [[ anno::description("Offset applied to every UVW coordinate") ]], - uniform float3 scaling = float3(1.) - [[ anno::description("Scale applied to every UVW coordinate") ]] -) -[[ - anno::description("Construct a transformation matrix from euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = - float4x4(scaling.x , 0.0 , 0.0 , 0.0, - 0.0 , scaling.y , 0.0 , 0.0, - 0.0 , 0.0 , scaling.z , 0.0, - translation.x , translation.y , translation.z , 1.0); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - - float4x4 rotate = - float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0, - c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0.0 , 0.0 , 0 , 1.0); - - return scale * rotate; -} - -// Returns the normal n in tangent space, given n is in internal space. // - -float3 transform_internal_to_tangent(float3 n) -{ - /* flip_tangent_v */ - return - n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+ - n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+ - n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z); -} - -// Returns the normal n in internal space, given n is in tangent space. -float3 transform_tangent_to_internal(float3 n) -{ - return state::texture_tangent_u(0) * n.x - - state::texture_tangent_v(0) * n.y + /* flip_tangent_v */ - state::normal() * n.z; -} - -// Returns a normal by adding a detail normal to a global normal. -export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal()) -{ - // http://blog.selfshadow.com/publications/blending-in-detail/ - float3 n_t = transform_internal_to_tangent(n); - float3 nd_t = transform_internal_to_tangent(nd); - n_t = n_t + float3(0.,0.,1.); - nd_t = nd_t * float3(-1.,-1.,1.); - n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t; - return math::normalize(transform_tangent_to_internal(n)); -} - -base::texture_return multiply_colors( - color color_1 = color(1.0, 1.0, 1.0), - color color_2 = color(.5, .5, .5), - float weight = 1.0 - ) -[[ - anno::hidden() -]] -{ - return base::blend_color_layers( - layers: base::color_layer[]( - base::color_layer( - layer_color: color_2, - weight: weight, - mode: base::color_layer_multiply - )), - base: color_1 - ); -} - - -// OmniPBR Clearcoat // - -export material OmniPBR_ClearCoat( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Clearcoat // - - uniform bool enable_clearcoat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a clearcoat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float clearcoat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for clearcoat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - color clearcoat_tint = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float clearcoat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_reflection_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the clearcoat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(4.0)) - ]], - uniform float clearcoat_bump_factor = float(1.0) [[ - anno::display_name("Clearcoat Normal Map Strength"), - anno::description("Strength of normal map."), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[ - anno::display_name("Clearcoat Normal Map"), - anno::description("Enables the usage of the normalmap texture"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - uniform float2 clearcoat_texture_translate = float2(0.0) [[ - anno::display_name("Clearcoat Texture Translate"), - anno::description("Controls the position of the clearcoat texture"), - anno::ui_order(1), - anno::in_group("UV") - ]], - uniform float clearcoat_texture_rotate = float(0.0) [[ - anno::display_name("Clearcoat Texture Rotate"), - anno::description("Rotates angle of the clearcoat texture in degrees"), - anno::ui_order(2), - anno::in_group("UV") - ]], - uniform float2 clearcoat_texture_scale = float2(1.0) [[ - anno::display_name("Clearcoat Texture Tiling"), - anno::description("Controls the repetition of the clearcoat texture"), - anno::ui_order(3), - anno::in_group("UV") - ]], - float clearcoat_flatten = float(1.0) [[ - anno::display_name("Clearcoat Flatten"), - anno::description("Flattens the clearcoat to even out the underlying bump maps"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR ClearCoat "), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic")) -]] = let { - - // UVW lookup and transformation // - base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ), - translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ), - translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f) - ), - coordinate: uvw - ); - - // Normal calculations // - OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0)); - - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: normalmap_texture, - factor: bump_factor, - uvw: transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - //flip_tangent_v: true - - ) : defaultData; - float3 the_normal = normal_data.normal; - - OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: detail_normalmap_texture, - factor: detail_bump_factor, - uvw: detail_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 detail_normal = detail_normal_data.normal; - - OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: clearcoat_normalmap_texture, - factor: clearcoat_bump_factor, - uvw: clearcoat_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 clearcoat_normal = clearcoat_normal_data.normal; - - - float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal; - float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten); - float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal) - : flattened_clearcoat_normal; - - - // ORM Handling // - - float3 ORM_lookup = tex::lookup_float3( - tex: ORM_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - - float3 roughness_lookup = tex::lookup_float3( - tex: reflectionroughness_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x; - float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence); - float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)), - math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y))); - - float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)), - math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y))); - - // Diffuse Color Lookup and AO // - - base::texture_return base_lookup = base::file_texture( - texture: diffuse_texture, - color_offset: color(albedo_add), - color_scale: color(albedo_brightness), - mono_source: base::mono_luminance, - uvw: transformed_uvw, - clip: false - ); - - base::texture_return ao_lookup = base::file_texture( - texture: ao_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ); - - - color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint; - color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation); - color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant; - color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint; - - color base_color = multiply_colors( - color_1: tinted_diffuse, - color_2: ao_color, - weight: ao_to_diffuse - ).tint; - - - // Metalness // - - float3 metallic_lookup = tex::lookup_float3( - tex: metallic_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x; - float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence); - - - // Emission // - - color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ? - base::file_texture( - texture: emissive_color_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : emissive_color; - - color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ? - base::file_texture( - texture: emissive_mask_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : color(1.0); - - color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0); - - // Opacity // - - float opacity_value = enable_opacity_texture ? base::file_texture( - texture: opacity_texture, - mono_source: opacity_mode, - uvw: transformed_uvw - ).mono : opacity_constant; - - float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0; - - material base = OmniPBRBase::OmniPBRBase( - diffuse_reflection_color: base_color, - specular_reflection_aniso_roughness: reflection_roughness, - specular_level: specular_level, - metalness: metallic, - enable_emission: enable_emission, - emission_color: final_emission_color, - emission_intensity: emissive_intensity, - enable_coat: enable_clearcoat, - coat_weight: clearcoat_weight, - coat_color: clearcoat_tint, - coat_transparency: clearcoat_transparency, - coat_aniso_roughness: clearcoat_reflection_roughness2, - coat_ior: clearcoat_ior, - enable_opacity: enable_opacity, - geometry_opacity: cutout_opacity, - clearcoat_geometry_normal: final_clearcoat_normal, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials, - geometry_normal: diffuse_gloss_normal - ); - -} in material( -surface: 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https://git-lfs.github.com/spec/v1 -oid sha256:c840f18380e08ec52d43ebe660d0f1290122fec5ae7c43cf8a987b0163661da9 -size 15783445 diff --git a/bed_hospital_standard_a02/.metadata/LICENSE.txt b/bed_hospital_standard_a02/.metadata/LICENSE.txt deleted file mode 100644 index da6ab6cc8f333d7e89a99812866df8f24374d47c..0000000000000000000000000000000000000000 --- a/bed_hospital_standard_a02/.metadata/LICENSE.txt +++ /dev/null @@ -1,396 +0,0 @@ -Attribution 4.0 International - -======================================================================= - -Creative Commons Corporation ("Creative Commons") is not a law firm and -does not provide legal services or legal advice. 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For -the avoidance of doubt, this paragraph does not form part of the -public licenses. - -Creative Commons may be contacted at creativecommons.org. - diff --git a/bed_hospital_standard_a02/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json b/bed_hospital_standard_a02/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json deleted file mode 100644 index 4e6c753f1e4e20ef33f2a7fa38787153c04ed04a..0000000000000000000000000000000000000000 --- a/bed_hospital_standard_a02/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "format_version": "1.0", - "profile": "Package-Candidate", - "profile_version": "1.0.0", - "timestamp": "2026-10-08T22:10:36", - "assets": [ - { - "asset": "simready_usd/sm_bed_hospital_standard_a02_01.usd", - "features": [ - { - "FET_031_STANDARD": { - "version": "0.1.0", - "passed": true, - "failing_requirements": [], - "dependencies": [] - } - }, - { - "FET_033_STANDARD": { - 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-version https://git-lfs.github.com/spec/v1 -oid sha256:31e16d0c3645bf50b922e6f35302d05bd9846627976d8516132da8a253ea7a47 -size 97628 diff --git a/bed_hospital_standard_a02/simready_usd/sm_bed_hospital_standard_a02_01.usd b/bed_hospital_standard_a02/simready_usd/sm_bed_hospital_standard_a02_01.usd deleted file mode 100644 index f37e959f1316997bfaba10824207667b75e206fb..0000000000000000000000000000000000000000 --- a/bed_hospital_standard_a02/simready_usd/sm_bed_hospital_standard_a02_01.usd +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:65e2210c547178d43d28e89ce0b49b105a0877eedb7e92e7f8382d00f76e1aaa -size 21802 diff --git a/bed_hospital_standard_a02/simready_usd/source_assets/OmniGlass.mdl b/bed_hospital_standard_a02/simready_usd/source_assets/OmniGlass.mdl deleted file mode 100644 index 39849aaa57e1d4bf1aec8f108f8fc7f7a25232c7..0000000000000000000000000000000000000000 --- a/bed_hospital_standard_a02/simready_usd/source_assets/OmniGlass.mdl +++ /dev/null @@ -1,261 +0,0 @@ -/*************************************************************************************************** - * Copyright 2020 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; -import ::anno::*; -import ::base::*; -import ::tex::*; - -using OmniGlass_Opacity import OmniGlass_Opacity; -export annotation distill_off(); - - -export material OmniGlass -( - color absorption_coeff = color(0.f, 0.f, 0.f) // hiding this parameter as it does not exist in the new material - [[ - anno::hidden(), - anno::unused() - ]], - uniform bool use_glass_color_texture = false - [[ - anno::hidden(), - anno::unused() - ]], - uniform color glass_color = color(1.f, 1.f, 1.f) - [[ - anno::display_name("Glass Color"), - anno::description("Sets the color of the glass"), - anno::hard_range(color(0.0), color(1.0)), - anno::in_group("Color") - ]], - uniform texture_2d glass_color_texture = texture_2d() - [[ - anno::display_name("Glass Color Texture"), - anno::description("Specifies the texture to be used for the glass color of the material"), - anno::in_group("Color") - ]], - float frosting_roughness = 0.f - [[ - anno::display_name("Glass Roughness"), - anno::description("Sets the roughness of the glass material "), - anno::hard_range(0.0, 1.0), - anno::in_group("Roughness") - ]], - uniform float glass_ior = 1.491f - [[ - anno::display_name("Glass IOR"), - anno::description("Sets IOR of the glass material "), - anno::soft_range(1.0f, 4.0f), - anno::in_group("Refraction") - ]], - uniform bool thin_walled = false - [[ - anno::display_name("Thin Walled"), - anno::description("When enabled, the material is considered thin-walled. Use this, when you have glass surfaces that are modeled with a single plane"), - anno::in_group("Refraction") - ]], - uniform float depth = 0.001f - [[ - anno::description("Controls how much light is absorbed through the surface"), - anno::display_name("Volume Absorption Scale"), - anno::in_group("Color"), - anno::soft_range(0.f, 1.f), - anno::hard_range(0.f, 1000.f) - ]], - float roughness_texture_influence = 1.f - [[ - anno::display_name("Roughness Texture Influence"), - anno::in_group("Roughness"), - anno::hard_range(0.0f, 1.0f) - ]], - uniform texture_2d roughness_texture = texture_2d() - [[ - anno::description("The roughness texture"), - anno::display_name("Roughness Texture"), - anno::in_group("Roughness"), - anno::usage("roughness") - ]], - uniform texture_2d reflection_color_texture = texture_2d() - [[ - anno::description("The reflection color texture"), - anno::display_name("Reflection Color Texture"), - anno::in_group("Reflection") - ]], - uniform color reflection_color = color(1.f, 1.f, 1.f) - [[ - anno::display_name("Reflection Color"), - anno::in_group("Reflection") - ]], - uniform texture_2d normal_map_texture = texture_2d() - [[ - anno::description("The normal map texture"), - anno::display_name("Normal Map Texture"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float normal_map_strength = 1.0 - [[ - anno::description("Determines the degree of bumpiness"), - anno::display_name("Normal Map Strength"), - anno::in_group("Normal"), - anno::usage(""), - anno::soft_range(0.f, 1.f) - ]], - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.f, 1.f), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_u = false - [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true - [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - // Cutout Opacity - uniform bool enable_opacity = false - [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform float cutout_opacity = 1.0f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity") - ]], - uniform texture_2d cutout_opacity_texture = texture_2d() - [[ - anno::description("The opacity map"), - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - uniform base::mono_mode cutout_opacity_mono_source = base::mono_alpha - [[ - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::display_name("Opacity Mono Source"), - anno::in_group("Opacity"), - anno::usage("") - ]], - uniform float opacity_threshold = 0.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If negative, disable cutout_opacity; if 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - // UV Projection Group - uniform bool project_uvw = false - [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false - [[ - anno::display_name("Enable World Space"), - anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"), - anno::in_group("UV") - ]], - - // UV Space Selector - uniform int uv_space_index = 0 - [[ - anno::display_name("UV Space Index"), - anno::description("Choose the UV Space Index to be used"), - anno::in_group("UV"), - anno::hard_range(0, 3) - ]], - uniform float2 texture_translate = float2(0.0f) - [[ - anno::display_name("Texture Translate"), - anno::description("Controls the position of the texture."), - anno::in_group("UV") - ]], - uniform float texture_rotate = 0.f - [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of the texture in degrees."), - anno::in_group("UV") - ]], - uniform float2 texture_scale = float2(1.0f) - [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV") - ]] -) -[[ - anno::author("NVIDIA CORPORATION"), - anno::display_name("Omni Glass"), - anno::version( 1, 0, 0), - anno::in_group("Base"), - anno::description("Omni Glass Material V2"), - anno::key_words(string[]("omni", "omniverse", "glass", "transparent", "window", "transparency", "workflow")), - distill_off() -]] -= OmniGlass_Opacity( - glass_color: glass_color, - glass_color_texture: glass_color_texture, - frosting_roughness: frosting_roughness, - glass_ior: glass_ior, - thin_walled: thin_walled, - depth: depth, - roughness_texture_influence: roughness_texture_influence, - roughness_texture: roughness_texture, - reflection_color_texture: reflection_color_texture, - reflection_color: reflection_color, - normal_map_texture: normal_map_texture, - normal_map_strength: normal_map_strength, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - enable_opacity: enable_opacity, - cutout_opacity: cutout_opacity, - cutout_opacity_texture: cutout_opacity_texture, - cutout_opacity_mono_source: cutout_opacity_mono_source, - opacity_threshold: opacity_threshold, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale -); \ No newline at end of file diff --git a/bed_hospital_standard_a02/simready_usd/source_assets/OmniGlass_Opacity.mdl b/bed_hospital_standard_a02/simready_usd/source_assets/OmniGlass_Opacity.mdl deleted file mode 100644 index 233328a4737ff2f4ba141cb6c0a109ff1772566f..0000000000000000000000000000000000000000 --- a/bed_hospital_standard_a02/simready_usd/source_assets/OmniGlass_Opacity.mdl +++ /dev/null @@ -1,487 +0,0 @@ -/*************************************************************************************************** - * Copyright 2020 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - - -mdl 1.4; - -import ::tex::*; -import ::base::*; -import ::math::*; -import ::anno::*; -import ::df::*; -import ::state::*; -import OmniPBRBase::*; - -const string COPYRIGHT = -" Copyright 1986, 2020 NVIDIA Corporation. All rights reserved.\n" -" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" -" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" -" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" -" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" -" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" -" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" -" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" -" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" -" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" -" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; - -export annotation distill_off(); - - -float get_float( - uniform texture_2d t, - float f, - base::texture_coordinate_info uvw, - uniform base::mono_mode mono_source = base::mono_maximum -) -{ - return tex::texture_isvalid(t) ? - base::file_texture( - t, - color(0.f, 0.f, 0.f), - color(1.f, 1.f, 1.f), - mono_source, - uvw, - float2(0.f, 1.f), - float2(0.f, 1.f), - tex::wrap_repeat, - tex::wrap_repeat, - false - ).mono : - f; -} - -color get_color( - uniform texture_2d t, - color c, - base::texture_coordinate_info uvw -) -{ - return tex::texture_isvalid(t) ? - base::file_texture( - t, - color(0.f, 0.f, 0.f), - color(1.f, 1.f, 1.f), - base::mono_alpha, - uvw, - float2(0.f, 1.f), - float2(0.f, 1.f), - tex::wrap_repeat, - tex::wrap_repeat, - false - ).tint : - c; -} - -float apply_roughness_influence( - uniform texture_2d roughness_texture, - float constant_roughness, - float roughness_influence, - base::texture_coordinate_info uvw -) -{ - return math::lerp( - constant_roughness, - get_float(roughness_texture, constant_roughness, uvw), - roughness_influence - ); -} - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ - anno::description("Rotation applied to every UVW coordinate") - ]], - uniform float3 translation = float3(0.) - [[ - anno::description("Offset applied to every UVW coordinate") - ]], - uniform float3 scaling = float3(1.) - [[ - anno::description("Scale applied to every UVW coordinate") - ]] -) -[[ - anno::description("Construct transformation matrix from Euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = float4x4( - scaling.x , 0. , 0. , 0., - 0. , scaling.y , 0. , 0., - 0. , 0. , scaling.z , 0., - translation.x, translation.y, translation.z, 1. - ); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - float4x4 rotate = float4x4( - c.y*c.z, -c.x*s.z + s.x*s.y*c.z, s.x*s.z + c.x*s.y*c.z, 0.0, - c.y*s.z, c.x*c.z + s.x*s.y*s.z, -s.x*c.z + c.x*s.y*s.z, 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0. , 0. , 0. , 1. - ); - - return scale*rotate; -} - - -export material OmniGlass_Opacity -( - color absorption_coeff = color(0.f, 0.f, 0.f) // hiding this parameter as it does not exist in the new material - [[ - anno::hidden(), - anno::unused() - ]], - uniform bool use_glass_color_texture = false - [[ - anno::hidden(), - anno::unused() - ]], - uniform color glass_color = color(1.f, 1.f, 1.f) - [[ - anno::display_name("Glass Color"), - anno::description("Sets the color of the glass"), - anno::hard_range(color(0.0), color(1.0)), - anno::in_group("Color") - ]], - uniform texture_2d glass_color_texture = texture_2d() - [[ - anno::display_name("Glass Color Texture"), - anno::description("Specifies the texture to be used for the glass color of the material"), - anno::in_group("Color") - ]], - float frosting_roughness = 0.f - [[ - anno::display_name("Glass Roughness"), - anno::description("Sets the roughness of the glass material "), - anno::hard_range(0.0, 1.0), - anno::in_group("Roughness") - ]], - uniform float glass_ior = 1.491f - [[ - anno::display_name("Glass IOR"), - anno::description("Sets IOR of the glass material "), - anno::soft_range(1.0f, 4.0f), - anno::in_group("Refraction") - ]], - uniform bool thin_walled = false - [[ - anno::display_name("Thin Walled"), - anno::description("When enabled, the material is considered thin-walled. Use this, when you have glass surfaces that are modeled with a single plane"), - anno::in_group("Refraction") - ]], - uniform float depth = 0.001f - [[ - anno::description("Controls how much light is absorbed through the surface"), - anno::display_name("Volume Absorption Scale"), - anno::in_group("Color"), - anno::soft_range(0.f, 1.f), - anno::hard_range(0.f, 1000.f) - ]], - float roughness_texture_influence = 1.f - [[ - anno::display_name("Roughness Texture Influence"), - anno::in_group("Roughness"), - anno::hard_range(0.0f, 1.0f) - ]], - uniform texture_2d roughness_texture = texture_2d() - [[ - anno::description("The roughness texture"), - anno::display_name("Roughness Texture"), - anno::in_group("Roughness"), - anno::usage("") - ]], - uniform texture_2d reflection_color_texture = texture_2d() - [[ - anno::description("The reflection color texture"), - anno::display_name("Reflection Color Texture"), - anno::in_group("Reflection") - ]], - uniform color reflection_color = color(1.f, 1.f, 1.f) - [[ - anno::display_name("Reflection Color"), - anno::in_group("Reflection") - ]], - uniform texture_2d normal_map_texture = texture_2d() - [[ - anno::description("The normal map texture"), - anno::display_name("Normal Map Texture"), - anno::in_group("Normal"), - anno::usage("") - ]], - uniform float normal_map_strength = 1.0 - [[ - anno::description("Determines the degree of bumpiness"), - anno::display_name("Normal Map Strength"), - anno::in_group("Normal"), - anno::usage(""), - anno::soft_range(0.f, 1.f) - ]], - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.f, 1.f), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_u = false - [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true - [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - // Cutout Opacity - uniform bool enable_opacity = true - [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform float cutout_opacity = 1.0f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity") - ]], - uniform texture_2d cutout_opacity_texture = texture_2d() - [[ - anno::description("The opacity map"), - anno::display_name("Opacity Map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode cutout_opacity_mono_source = base::mono_alpha - [[ - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::display_name("Opacity Mono Source"), - anno::in_group("Opacity"), - anno::usage("") - ]], - uniform float opacity_threshold = 0.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If negative, disable cutout_opacity; if 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - // UV Projection Group - uniform bool project_uvw = false - [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false - [[ - anno::display_name("Enable World Space"), - anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"), - anno::in_group("UV") - ]], - - // UV Space Selector - uniform int uv_space_index = 0 - [[ - anno::display_name("UV Space Index"), - anno::description("Choose the UV Space Index to be used"), - anno::in_group("UV"), - anno::hard_range(0, 3) - ]], - uniform float2 texture_translate = float2(0.0f) - [[ - anno::display_name("Texture Translate"), - anno::description("Controls the position of the texture."), - anno::in_group("UV") - ]], - uniform float texture_rotate = 0.f - [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of the texture in degrees."), - anno::in_group("UV") - ]], - uniform float2 texture_scale = float2(1.0f) - [[ - anno::display_name("Texture Scale"), - anno::description("Larger numbers increase the size."), - anno::in_group("UV") - ]] -) -[[ - anno::copyright_notice(COPYRIGHT), - anno::author("NVIDIA CORPORATION"), - anno::display_name("Omni Glass Opacity"), - anno::version( 1, 0, 0), - anno::description("Omni Glass Opacity Material"), - anno::in_group("Base"), - anno::key_words(string[]("omni", "omniverse", "glass", "transparent", "window", "transparency", "workflow")), - distill_off() -]] -= let { - // Material Properties - bool local_thin_walled = (tex::texture_isvalid(cutout_opacity_texture) || cutout_opacity != 1.f) ? true : thin_walled; - color local_glass_ior = glass_ior; - - - // UVW Properties - // Generating the texture coordinates for the texture lookups - base::texture_coordinate_system the_system = world_or_object ? - base::texture_coordinate_world : - base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? - base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - - // Opacity Properties - float opacity_value = get_float(cutout_opacity_texture, cutout_opacity, transformed_uvw, cutout_opacity_mono_source); - - // The opacity_threshold is interpreted as follows: - // 1. opacity_threshold > 0: binary opacity masking mode - // i.e.: if opacity_value > opacity_threshold we remap opacity_value to 1.0, otherwise to 0.0 - // 2. opacity_threshold == 0: fractional opacity mode. Leaves the opacity_value untouched, - // allowing the renderer to use fractional cutout_opacity values, if it supports this feature - // - // NOTE: when the renderer does not enable 'fractional cutout opacity' it interprets - // cutout_opacity values of 1.0 as opaque and anything below as fully transparent - float local_cutout_opacity = enable_opacity ? - ((opacity_threshold == 0.0) ? - opacity_value : - ((opacity_value >= opacity_threshold) ? 1.0 : 0) - ) : - 1.0; - - - // Surface Properties - color local_reflection_color = get_color(reflection_color_texture, reflection_color, transformed_uvw); - color local_transmission_color = get_color(glass_color_texture, glass_color, transformed_uvw); - - OmniPBRBase::NormalData defaultData(state::normal(), float2(0.f)); - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normal_map_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - normal_map_texture, - normal_map_strength, - flip_tangent_u, - flip_tangent_v, - transformed_uvw, - float2(0.f, 1.f), - float2(0.f, 1.f), - tex::wrap_repeat, - tex::wrap_repeat, - false, - 1.f, - 0.f, - 0.f, - int2(0), - tex::wrap_repeat, - 30.f - ) : - defaultData; - - float local_roughness = apply_roughness_influence( - roughness_texture, - frosting_roughness, - roughness_texture_influence, - transformed_uvw - ); - float2 local_roughness_squared( - (local_roughness * local_roughness + - geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x), - (local_roughness * local_roughness + - geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y) - ); - - float3 the_normal = normal_data.normal; - - bsdf ggx_1 = ::df::microfacet_ggx_smith_bsdf( - roughness_u: local_roughness_squared.x, - roughness_v: local_roughness_squared.y, - tint: local_reflection_color, - tangent_u: ::state::texture_tangent_u(0), - mode: ::df::scatter_reflect - ); - - bsdf ggx_2 = ::df::microfacet_ggx_smith_bsdf( - roughness_u: local_roughness_squared.x, - roughness_v: local_roughness_squared.y, - tint: local_transmission_color, - tangent_u: ::state::texture_tangent_u(0), - mode: ::df::scatter_transmit - ); - - material_surface local_surface( - ::df::fresnel_layer( - ior: glass_ior, - weight: 1.f, - layer: ggx_1, - base: ggx_2, - normal: the_normal - ), - material_emission() - ); - - - // Volume Properties - color local_volume_absorption = depth; - color local_volume_scattering = color(0.f, 0.f, 0.f); - - material_volume local_volume(vdf(), local_volume_absorption, local_volume_scattering); - - - // Geometry Properties - material_geometry local_geometry(float3(0.f), local_cutout_opacity, the_normal); - -} in material( - thin_walled: local_thin_walled, - surface: local_surface, - ior: local_glass_ior, - volume: local_volume, - geometry: local_geometry -); diff --git a/bed_hospital_standard_a02/simready_usd/source_assets/OmniPBR.mdl b/bed_hospital_standard_a02/simready_usd/source_assets/OmniPBR.mdl deleted file mode 100644 index 7509579a8fd4ec7d069e6d242b37dad39290ec55..0000000000000000000000000000000000000000 --- a/bed_hospital_standard_a02/simready_usd/source_assets/OmniPBR.mdl +++ /dev/null @@ -1,419 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBR_ClearCoat::*; - - -// OmniPBR // - -export material OmniPBR( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls the repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls the repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 2), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] = let { - -material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat( - diffuse_color_constant: diffuse_color_constant, - diffuse_texture: diffuse_texture, - albedo_desaturation: albedo_desaturation, - albedo_add: albedo_add, - albedo_brightness: albedo_brightness, - diffuse_tint: diffuse_tint, - reflection_roughness_constant: reflection_roughness_constant, - reflection_roughness_texture_influence: reflection_roughness_texture_influence, - reflectionroughness_texture: reflectionroughness_texture, - metallic_constant: metallic_constant, - metallic_texture_influence: metallic_texture_influence, - metallic_texture: metallic_texture, - specular_level: specular_level, - enable_ORM_texture: enable_ORM_texture, - ORM_texture: ORM_texture, - ao_to_diffuse: ao_to_diffuse, - ao_texture: ao_texture, - enable_emission: enable_emission, - emissive_color: emissive_color, - emissive_color_texture: emissive_color_texture, - emissive_mask_texture: emissive_mask_texture, - emissive_intensity: emissive_intensity, - enable_opacity: enable_opacity, - opacity_texture: opacity_texture, - opacity_constant: opacity_constant, - enable_opacity_texture: enable_opacity_texture, - opacity_mode: opacity_mode, - opacity_threshold: opacity_threshold, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - bump_factor: bump_factor, - normalmap_texture: normalmap_texture, - detail_bump_factor: detail_bump_factor, - detail_normalmap_texture: detail_normalmap_texture, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale, - detail_texture_translate: detail_texture_translate, - detail_texture_rotate: detail_texture_rotate, - detail_texture_scale: detail_texture_scale, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials -); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/bed_hospital_standard_a02/simready_usd/source_assets/OmniPBRBase.mdl b/bed_hospital_standard_a02/simready_usd/source_assets/OmniPBRBase.mdl deleted file mode 100644 index ea5272914d203f50e4f33c5d420d2b94daddbc0f..0000000000000000000000000000000000000000 --- a/bed_hospital_standard_a02/simready_usd/source_assets/OmniPBRBase.mdl +++ /dev/null @@ -1,493 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::tex::*; -import ::anno::*; -import ::anno::*; - -export float3 HemiOctahedronToUnitVector( float2 Oct ) [[ - anno::hidden() -]] -{ - Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5; - float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) ); - return math::normalize(N); -} - -export struct NormalData [[ - anno::hidden() -]] -{ - float3 normal; - float2 roughness; -}; - -export NormalData tangent_space_normal_roughness_texture( - uniform texture_2d texture - [[ - anno::description("The input texture"), - anno::usage("normal") - ]], - uniform float factor = 1.0f - [[ anno::description("Determines the degree of bumpiness") ]], - uniform bool flip_tangent_u = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - uniform bool flip_tangent_v = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - base::texture_coordinate_info uvw = base::texture_coordinate_info() - [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]], - uniform float2 crop_u = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]], - uniform float2 crop_v = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]], - uniform tex::wrap_mode wrap_u = tex::wrap_repeat - [[ anno::description("Wrapping mode in the u direction") ]], - uniform tex::wrap_mode wrap_v = tex::wrap_repeat - [[ anno::description("Wrapping mode in the v direction") ]], - uniform bool clip = false - [[ - anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"), - anno::hidden() - ]], - uniform float scale = 1. - [[ - anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float offset = 0. - [[ - anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float animation_start_time = 0. - [[ anno::description("When to start playing first frame of the animation ") ]], - uniform int2 animation_crop = int2(0, 0) - [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]], - uniform tex::wrap_mode animation_wrap = tex::wrap_repeat - [[ anno::description("Defines what to do outside of regular animation time") ]], - uniform float animation_fps = 30 - [[ anno::description("Framerate to use for animation playback") ]] -) -[[ - anno::description("Interprets the color values of a bitmap as a vector in tangent space"), - anno::hidden(), - anno::noinline() -]] -{ - NormalData normalData; - normalData.roughness = float2(0); - normalData.normal = state::normal(); - - float frame = 0.0; - if(animation_crop != int2(0,0)) //only if we have an animation - { - frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation - switch ( animation_wrap) { - case tex::wrap_repeat: - frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x: - math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y; - break; - case tex::wrap_mirrored_repeat: - float animation_crop_2y = 2.0*animation_crop.y; - frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x: - math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x; - if(frame>animation_crop.y) - frame = animation_crop_2y-frame; - break; - case tex::wrap_clamp: - frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y); - break; - case tex::wrap_clip: - frame += animation_crop.x; - if(frame < animation_crop.x || frame > animation_crop.y) return normalData; - break; - } - } - - if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource - factor == 0.0f) - return normalData; - { - if (clip) { - if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - bool pixel_flip_u = flip_tangent_u; - bool pixel_flip_v = flip_tangent_v; - //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile - if (wrap_u == tex::wrap_mirrored_repeat) { - if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1) - pixel_flip_u = ! pixel_flip_u; - else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0) - pixel_flip_u = ! pixel_flip_u; - } - if (wrap_v == tex::wrap_mirrored_repeat) { - if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1) - pixel_flip_v = ! pixel_flip_v; - else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0) - pixel_flip_v = ! pixel_flip_v; - } - - float3 transformed_tangent_u = uvw.tangent_u; - float3 transformed_tangent_v = uvw.tangent_v; - - if (pixel_flip_u) - transformed_tangent_u=-transformed_tangent_u; - if (pixel_flip_v) - transformed_tangent_v=-transformed_tangent_v; - - float3 tangent_space_normal; - float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame); - if(normal_raw.x > 1.5) - { - // octahedron packed by OV - normal_raw.x -= 2.0; - normal_raw.x -= 0.5; - normal_raw.y -= 0.5; - tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0); - normalData.roughness = float2(normal_raw.z, normal_raw.w); - } - else - { - // regular - tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0; - normalData.roughness = float2(0); - } - - normalData.normal = math::normalize( - transformed_tangent_u * tangent_space_normal.x * factor + - transformed_tangent_v * tangent_space_normal.y * factor + - state::normal() * tangent_space_normal.z); - - return normalData; -} - - -export material OmniPBRBase( - - - // Albdeo // - - color diffuse_reflection_color = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Albedo Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflecitivity // - - float specular_reflection_roughness = float(0.0) [[ - anno::display_name("Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hidden() - ]], - float metalness = float(0.0) [[ - anno::display_name("Metalness"), - anno::description("Bias towards pure specular reflection"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(0.0, 1.0) - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emission_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - float emission_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::soft_range(0.0, 1000.0), - anno::enable_if("enable_emission == true") - ]], - - - // Geometry Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - float geometry_opacity = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - uniform float geometry_opacity_threshold = 0.f - [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - - - // Clearcoat // - - uniform bool enable_coat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a coat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float coat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for coat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - color coat_color = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float coat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float coat_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float2 coat_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Clearcoat aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hidden() - ]], - float coat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the coat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(0.0, 4.0) - ]], - float3 clearcoat_geometry_normal = state::normal() [[ - anno::display_name("Clearcoat Normal"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]], - float3 geometry_normal = state::normal() [[ - anno::display_name("Geometry Normal"), - anno::in_group("Geometry"), - anno::usage("normal") - ]] - -) -[[ - anno::display_name("OmniPBR Base"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Omni Materials"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] - = let{ - - // Diffuse Bsdf // - - color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint; - - color base_color = tinted_diffuse_color; - - bsdf diffuse_bsdf = df::weighted_layer( - weight: 1.0, - layer: df::diffuse_reflection_bsdf( - tint: base_color, - roughness: float(0.0) - ), - base: bsdf(), - normal: geometry_normal - ); - - // Glossy Reflection Bsdf // - - float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1); - float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1); - bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: roughness_u, - roughness_v: roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf custom_curve_layer_bsdf = df::custom_curve_layer( - normal_reflectivity: 0.08, - grazing_reflectivity: 1.0, - exponent: 5.0, - weight: specular_level, - layer: ggx_smith_bsdf, - base: diffuse_bsdf, - normal: geometry_normal - ); - - bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf); - - bsdf omni_PBR_bsdf = df::weighted_layer( - weight: metalness, - layer: directional_factor_bsdf, - base: custom_curve_layer_bsdf, - normal: geometry_normal - ); - - // Clear Coat // - - float coat_roughness_u = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1); - float coat_roughness_v = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1); - bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: coat_roughness_u, - roughness_v: coat_roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf opaque_coat = df::weighted_layer( - weight: coat_transparency, - layer: ::df::tint( - tint: coat_color, - base: omni_PBR_bsdf - ), - base: ::df::diffuse_reflection_bsdf( - tint: coat_color - ) - ); - - bsdf omni_PBR_coated_bsdf = df::fresnel_layer( - ior: coat_ior, - weight: coat_weight, - layer: coat_bsdf, - base: opaque_coat, - normal: clearcoat_geometry_normal - ); - - bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf; - - color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0); - - float opacity_value = geometry_opacity; - float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0; - - material_emission emission = material_emission( - df::diffuse_edf(), - intensity: emission_value - ); - - material_surface surface = material_surface( - scattering: final_bsdf, - emission: emission - ); - - material_geometry geometry = material_geometry( - normal: state::rounded_corner_normal( - radius: round_edges_radius, - across_materials: round_edges_across_materials, - roundness: round_edges_roundness - ), - cutout_opacity: cutout_opacity - ); - -} in material( - surface: surface, - geometry: geometry -); diff --git a/bed_hospital_standard_a02/simready_usd/source_assets/OmniPBR_ClearCoat.mdl b/bed_hospital_standard_a02/simready_usd/source_assets/OmniPBR_ClearCoat.mdl deleted file mode 100644 index b83431718cbb6ab7c57d8da75468698bab757644..0000000000000000000000000000000000000000 --- a/bed_hospital_standard_a02/simready_usd/source_assets/OmniPBR_ClearCoat.mdl +++ /dev/null @@ -1,734 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBRBase::*; - -// Functions // - - -// Returns a matrix from R,T,S. inputs // - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ anno::description("Rotation applied to every UVW coordinate") ]], - uniform float3 translation = float3(0.) - [[ anno::description("Offset applied to every UVW coordinate") ]], - uniform float3 scaling = float3(1.) - [[ anno::description("Scale applied to every UVW coordinate") ]] -) -[[ - anno::description("Construct a transformation matrix from euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = - float4x4(scaling.x , 0.0 , 0.0 , 0.0, - 0.0 , scaling.y , 0.0 , 0.0, - 0.0 , 0.0 , scaling.z , 0.0, - translation.x , translation.y , translation.z , 1.0); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - - float4x4 rotate = - float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0, - c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0.0 , 0.0 , 0 , 1.0); - - return scale * rotate; -} - -// Returns the normal n in tangent space, given n is in internal space. // - -float3 transform_internal_to_tangent(float3 n) -{ - /* flip_tangent_v */ - return - n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+ - n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+ - n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z); -} - -// Returns the normal n in internal space, given n is in tangent space. -float3 transform_tangent_to_internal(float3 n) -{ - return state::texture_tangent_u(0) * n.x - - state::texture_tangent_v(0) * n.y + /* flip_tangent_v */ - state::normal() * n.z; -} - -// Returns a normal by adding a detail normal to a global normal. -export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal()) -{ - // http://blog.selfshadow.com/publications/blending-in-detail/ - float3 n_t = transform_internal_to_tangent(n); - float3 nd_t = transform_internal_to_tangent(nd); - n_t = n_t + float3(0.,0.,1.); - nd_t = nd_t * float3(-1.,-1.,1.); - n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t; - return math::normalize(transform_tangent_to_internal(n)); -} - -base::texture_return multiply_colors( - color color_1 = color(1.0, 1.0, 1.0), - color color_2 = color(.5, .5, .5), - float weight = 1.0 - ) -[[ - anno::hidden() -]] -{ - return base::blend_color_layers( - layers: base::color_layer[]( - base::color_layer( - layer_color: color_2, - weight: weight, - mode: base::color_layer_multiply - )), - base: color_1 - ); -} - - -// OmniPBR Clearcoat // - -export material OmniPBR_ClearCoat( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Clearcoat // - - uniform bool enable_clearcoat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a clearcoat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float clearcoat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for clearcoat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - color clearcoat_tint = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float clearcoat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_reflection_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the clearcoat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(4.0)) - ]], - uniform float clearcoat_bump_factor = float(1.0) [[ - anno::display_name("Clearcoat Normal Map Strength"), - anno::description("Strength of normal map."), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[ - anno::display_name("Clearcoat Normal Map"), - anno::description("Enables the usage of the normalmap texture"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - uniform float2 clearcoat_texture_translate = float2(0.0) [[ - anno::display_name("Clearcoat Texture Translate"), - anno::description("Controls the position of the clearcoat texture"), - anno::ui_order(1), - anno::in_group("UV") - ]], - uniform float clearcoat_texture_rotate = float(0.0) [[ - anno::display_name("Clearcoat Texture Rotate"), - anno::description("Rotates angle of the clearcoat texture in degrees"), - anno::ui_order(2), - anno::in_group("UV") - ]], - uniform float2 clearcoat_texture_scale = float2(1.0) [[ - anno::display_name("Clearcoat Texture Tiling"), - anno::description("Controls the repetition of the clearcoat texture"), - anno::ui_order(3), - anno::in_group("UV") - ]], - float clearcoat_flatten = float(1.0) [[ - anno::display_name("Clearcoat Flatten"), - anno::description("Flattens the clearcoat to even out the underlying bump maps"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR ClearCoat "), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic")) -]] = let { - - // UVW lookup and transformation // - base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ), - translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ), - translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f) - ), - coordinate: uvw - ); - - // Normal calculations // - OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0)); - - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: normalmap_texture, - factor: bump_factor, - uvw: transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - //flip_tangent_v: true - - ) : defaultData; - float3 the_normal = normal_data.normal; - - OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: detail_normalmap_texture, - factor: detail_bump_factor, - uvw: detail_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 detail_normal = detail_normal_data.normal; - - OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: clearcoat_normalmap_texture, - factor: clearcoat_bump_factor, - uvw: clearcoat_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 clearcoat_normal = clearcoat_normal_data.normal; - - - float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal; - float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten); - float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal) - : flattened_clearcoat_normal; - - - // ORM Handling // - - float3 ORM_lookup = tex::lookup_float3( - tex: ORM_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - - float3 roughness_lookup = tex::lookup_float3( - tex: reflectionroughness_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x; - float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence); - float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)), - math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y))); - - float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)), - math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y))); - - // Diffuse Color Lookup and AO // - - base::texture_return base_lookup = base::file_texture( - texture: diffuse_texture, - color_offset: color(albedo_add), - color_scale: color(albedo_brightness), - mono_source: base::mono_luminance, - uvw: transformed_uvw, - clip: false - ); - - base::texture_return ao_lookup = base::file_texture( - texture: ao_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ); - - - color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint; - color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation); - color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant; - color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint; - - color base_color = multiply_colors( - color_1: tinted_diffuse, - color_2: ao_color, - weight: ao_to_diffuse - ).tint; - - - // Metalness // - - float3 metallic_lookup = tex::lookup_float3( - tex: metallic_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x; - float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence); - - - // Emission // - - color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ? - base::file_texture( - texture: emissive_color_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : emissive_color; - - color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ? - base::file_texture( - texture: emissive_mask_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : color(1.0); - - color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0); - - // Opacity // - - float opacity_value = enable_opacity_texture ? base::file_texture( - texture: opacity_texture, - mono_source: opacity_mode, - uvw: transformed_uvw - ).mono : opacity_constant; - - float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0; - - material base = OmniPBRBase::OmniPBRBase( - diffuse_reflection_color: base_color, - specular_reflection_aniso_roughness: reflection_roughness, - specular_level: specular_level, - metalness: metallic, - enable_emission: enable_emission, - emission_color: final_emission_color, - emission_intensity: emissive_intensity, - enable_coat: enable_clearcoat, - coat_weight: clearcoat_weight, - coat_color: clearcoat_tint, - coat_transparency: clearcoat_transparency, - coat_aniso_roughness: clearcoat_reflection_roughness2, - coat_ior: clearcoat_ior, - enable_opacity: enable_opacity, - geometry_opacity: cutout_opacity, - clearcoat_geometry_normal: final_clearcoat_normal, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials, - geometry_normal: diffuse_gloss_normal - ); - -} in material( -surface: 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For -the avoidance of doubt, this paragraph does not form part of the -public licenses. - -Creative Commons may be contacted at creativecommons.org. - diff --git a/bedding_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json b/bedding_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json deleted file mode 100644 index 19fffe572909e977486e9af99e7e5b42ef2746f5..0000000000000000000000000000000000000000 --- a/bedding_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "format_version": "1.0", - "profile": "Package-Candidate", - "profile_version": "1.0.0", - "timestamp": "2026-10-08T22:05:50", - "assets": [ - { - "asset": "simready_usd/sm_bedding_a01_01.usd", - "features": [ - { - "FET_031_STANDARD": { - "version": "0.1.0", - "passed": true, - "failing_requirements": [], - "dependencies": [] - } - }, - { - "FET_033_STANDARD": { - "version": "0.1.0", - "passed": true, - 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--git a/bedding_a01/simready_usd/sm_bedding_a01_01.usd b/bedding_a01/simready_usd/sm_bedding_a01_01.usd deleted file mode 100644 index 5dafa42f81ecf70f973fe81db16d8b227b973bda..0000000000000000000000000000000000000000 --- a/bedding_a01/simready_usd/sm_bedding_a01_01.usd +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3583ea638f73ff7f58393c6bbd2e5b9fb08202e8d9fa07843a07c27f3e6aa5ea -size 22985 diff --git a/bedding_a01/simready_usd/source_assets/OmniPBR.mdl b/bedding_a01/simready_usd/source_assets/OmniPBR.mdl deleted file mode 100644 index 7509579a8fd4ec7d069e6d242b37dad39290ec55..0000000000000000000000000000000000000000 --- a/bedding_a01/simready_usd/source_assets/OmniPBR.mdl +++ /dev/null @@ -1,419 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBR_ClearCoat::*; - - -// OmniPBR // - -export material OmniPBR( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls the repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls the repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 2), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] = let { - -material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat( - diffuse_color_constant: diffuse_color_constant, - diffuse_texture: diffuse_texture, - albedo_desaturation: albedo_desaturation, - albedo_add: albedo_add, - albedo_brightness: albedo_brightness, - diffuse_tint: diffuse_tint, - reflection_roughness_constant: reflection_roughness_constant, - reflection_roughness_texture_influence: reflection_roughness_texture_influence, - reflectionroughness_texture: reflectionroughness_texture, - metallic_constant: metallic_constant, - metallic_texture_influence: metallic_texture_influence, - metallic_texture: metallic_texture, - specular_level: specular_level, - enable_ORM_texture: enable_ORM_texture, - ORM_texture: ORM_texture, - ao_to_diffuse: ao_to_diffuse, - ao_texture: ao_texture, - enable_emission: enable_emission, - emissive_color: emissive_color, - emissive_color_texture: emissive_color_texture, - emissive_mask_texture: emissive_mask_texture, - emissive_intensity: emissive_intensity, - enable_opacity: enable_opacity, - opacity_texture: opacity_texture, - opacity_constant: opacity_constant, - enable_opacity_texture: enable_opacity_texture, - opacity_mode: opacity_mode, - opacity_threshold: opacity_threshold, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - bump_factor: bump_factor, - normalmap_texture: normalmap_texture, - detail_bump_factor: detail_bump_factor, - detail_normalmap_texture: detail_normalmap_texture, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale, - detail_texture_translate: detail_texture_translate, - detail_texture_rotate: detail_texture_rotate, - detail_texture_scale: detail_texture_scale, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials -); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/bedding_a01/simready_usd/source_assets/OmniPBRBase.mdl b/bedding_a01/simready_usd/source_assets/OmniPBRBase.mdl deleted file mode 100644 index ea5272914d203f50e4f33c5d420d2b94daddbc0f..0000000000000000000000000000000000000000 --- a/bedding_a01/simready_usd/source_assets/OmniPBRBase.mdl +++ /dev/null @@ -1,493 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::tex::*; -import ::anno::*; -import ::anno::*; - -export float3 HemiOctahedronToUnitVector( float2 Oct ) [[ - anno::hidden() -]] -{ - Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5; - float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) ); - return math::normalize(N); -} - -export struct NormalData [[ - anno::hidden() -]] -{ - float3 normal; - float2 roughness; -}; - -export NormalData tangent_space_normal_roughness_texture( - uniform texture_2d texture - [[ - anno::description("The input texture"), - anno::usage("normal") - ]], - uniform float factor = 1.0f - [[ anno::description("Determines the degree of bumpiness") ]], - uniform bool flip_tangent_u = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - uniform bool flip_tangent_v = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - base::texture_coordinate_info uvw = base::texture_coordinate_info() - [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]], - uniform float2 crop_u = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]], - uniform float2 crop_v = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]], - uniform tex::wrap_mode wrap_u = tex::wrap_repeat - [[ anno::description("Wrapping mode in the u direction") ]], - uniform tex::wrap_mode wrap_v = tex::wrap_repeat - [[ anno::description("Wrapping mode in the v direction") ]], - uniform bool clip = false - [[ - anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"), - anno::hidden() - ]], - uniform float scale = 1. - [[ - anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float offset = 0. - [[ - anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float animation_start_time = 0. - [[ anno::description("When to start playing first frame of the animation ") ]], - uniform int2 animation_crop = int2(0, 0) - [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]], - uniform tex::wrap_mode animation_wrap = tex::wrap_repeat - [[ anno::description("Defines what to do outside of regular animation time") ]], - uniform float animation_fps = 30 - [[ anno::description("Framerate to use for animation playback") ]] -) -[[ - anno::description("Interprets the color values of a bitmap as a vector in tangent space"), - anno::hidden(), - anno::noinline() -]] -{ - NormalData normalData; - normalData.roughness = float2(0); - normalData.normal = state::normal(); - - float frame = 0.0; - if(animation_crop != int2(0,0)) //only if we have an animation - { - frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation - switch ( animation_wrap) { - case tex::wrap_repeat: - frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x: - math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y; - break; - case tex::wrap_mirrored_repeat: - float animation_crop_2y = 2.0*animation_crop.y; - frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x: - math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x; - if(frame>animation_crop.y) - frame = animation_crop_2y-frame; - break; - case tex::wrap_clamp: - frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y); - break; - case tex::wrap_clip: - frame += animation_crop.x; - if(frame < animation_crop.x || frame > animation_crop.y) return normalData; - break; - } - } - - if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource - factor == 0.0f) - return normalData; - { - if (clip) { - if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - bool pixel_flip_u = flip_tangent_u; - bool pixel_flip_v = flip_tangent_v; - //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile - if (wrap_u == tex::wrap_mirrored_repeat) { - if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1) - pixel_flip_u = ! pixel_flip_u; - else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0) - pixel_flip_u = ! pixel_flip_u; - } - if (wrap_v == tex::wrap_mirrored_repeat) { - if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1) - pixel_flip_v = ! pixel_flip_v; - else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0) - pixel_flip_v = ! pixel_flip_v; - } - - float3 transformed_tangent_u = uvw.tangent_u; - float3 transformed_tangent_v = uvw.tangent_v; - - if (pixel_flip_u) - transformed_tangent_u=-transformed_tangent_u; - if (pixel_flip_v) - transformed_tangent_v=-transformed_tangent_v; - - float3 tangent_space_normal; - float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame); - if(normal_raw.x > 1.5) - { - // octahedron packed by OV - normal_raw.x -= 2.0; - normal_raw.x -= 0.5; - normal_raw.y -= 0.5; - tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0); - normalData.roughness = float2(normal_raw.z, normal_raw.w); - } - else - { - // regular - tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0; - normalData.roughness = float2(0); - } - - normalData.normal = math::normalize( - transformed_tangent_u * tangent_space_normal.x * factor + - transformed_tangent_v * tangent_space_normal.y * factor + - state::normal() * tangent_space_normal.z); - - return normalData; -} - - -export material OmniPBRBase( - - - // Albdeo // - - color diffuse_reflection_color = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Albedo Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflecitivity // - - float specular_reflection_roughness = float(0.0) [[ - anno::display_name("Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hidden() - ]], - float metalness = float(0.0) [[ - anno::display_name("Metalness"), - anno::description("Bias towards pure specular reflection"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(0.0, 1.0) - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emission_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - float emission_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::soft_range(0.0, 1000.0), - anno::enable_if("enable_emission == true") - ]], - - - // Geometry Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - float geometry_opacity = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - uniform float geometry_opacity_threshold = 0.f - [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - - - // Clearcoat // - - uniform bool enable_coat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a coat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float coat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for coat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - color coat_color = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float coat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float coat_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float2 coat_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Clearcoat aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hidden() - ]], - float coat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the coat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(0.0, 4.0) - ]], - float3 clearcoat_geometry_normal = state::normal() [[ - anno::display_name("Clearcoat Normal"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]], - float3 geometry_normal = state::normal() [[ - anno::display_name("Geometry Normal"), - anno::in_group("Geometry"), - anno::usage("normal") - ]] - -) -[[ - anno::display_name("OmniPBR Base"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Omni Materials"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] - = let{ - - // Diffuse Bsdf // - - color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint; - - color base_color = tinted_diffuse_color; - - bsdf diffuse_bsdf = df::weighted_layer( - weight: 1.0, - layer: df::diffuse_reflection_bsdf( - tint: base_color, - roughness: float(0.0) - ), - base: bsdf(), - normal: geometry_normal - ); - - // Glossy Reflection Bsdf // - - float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1); - float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1); - bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: roughness_u, - roughness_v: roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf custom_curve_layer_bsdf = df::custom_curve_layer( - normal_reflectivity: 0.08, - grazing_reflectivity: 1.0, - exponent: 5.0, - weight: specular_level, - layer: ggx_smith_bsdf, - base: diffuse_bsdf, - normal: geometry_normal - ); - - bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf); - - bsdf omni_PBR_bsdf = df::weighted_layer( - weight: metalness, - layer: directional_factor_bsdf, - base: custom_curve_layer_bsdf, - normal: geometry_normal - ); - - // Clear Coat // - - float coat_roughness_u = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1); - float coat_roughness_v = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1); - bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: coat_roughness_u, - roughness_v: coat_roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf opaque_coat = df::weighted_layer( - weight: coat_transparency, - layer: ::df::tint( - tint: coat_color, - base: omni_PBR_bsdf - ), - base: ::df::diffuse_reflection_bsdf( - tint: coat_color - ) - ); - - bsdf omni_PBR_coated_bsdf = df::fresnel_layer( - ior: coat_ior, - weight: coat_weight, - layer: coat_bsdf, - base: opaque_coat, - normal: clearcoat_geometry_normal - ); - - bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf; - - color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0); - - float opacity_value = geometry_opacity; - float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0; - - material_emission emission = material_emission( - df::diffuse_edf(), - intensity: emission_value - ); - - material_surface surface = material_surface( - scattering: final_bsdf, - emission: emission - ); - - material_geometry geometry = material_geometry( - normal: state::rounded_corner_normal( - radius: round_edges_radius, - across_materials: round_edges_across_materials, - roundness: round_edges_roundness - ), - cutout_opacity: cutout_opacity - ); - -} in material( - surface: surface, - geometry: geometry -); diff --git a/bedding_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl b/bedding_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl deleted file mode 100644 index b83431718cbb6ab7c57d8da75468698bab757644..0000000000000000000000000000000000000000 --- a/bedding_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl +++ /dev/null @@ -1,734 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBRBase::*; - -// Functions // - - -// Returns a matrix from R,T,S. inputs // - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ anno::description("Rotation applied to every UVW coordinate") ]], - uniform float3 translation = float3(0.) - [[ anno::description("Offset applied to every UVW coordinate") ]], - uniform float3 scaling = float3(1.) - [[ anno::description("Scale applied to every UVW coordinate") ]] -) -[[ - anno::description("Construct a transformation matrix from euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = - float4x4(scaling.x , 0.0 , 0.0 , 0.0, - 0.0 , scaling.y , 0.0 , 0.0, - 0.0 , 0.0 , scaling.z , 0.0, - translation.x , translation.y , translation.z , 1.0); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - - float4x4 rotate = - float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0, - c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0.0 , 0.0 , 0 , 1.0); - - return scale * rotate; -} - -// Returns the normal n in tangent space, given n is in internal space. // - -float3 transform_internal_to_tangent(float3 n) -{ - /* flip_tangent_v */ - return - n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+ - n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+ - n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z); -} - -// Returns the normal n in internal space, given n is in tangent space. -float3 transform_tangent_to_internal(float3 n) -{ - return state::texture_tangent_u(0) * n.x - - state::texture_tangent_v(0) * n.y + /* flip_tangent_v */ - state::normal() * n.z; -} - -// Returns a normal by adding a detail normal to a global normal. -export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal()) -{ - // http://blog.selfshadow.com/publications/blending-in-detail/ - float3 n_t = transform_internal_to_tangent(n); - float3 nd_t = transform_internal_to_tangent(nd); - n_t = n_t + float3(0.,0.,1.); - nd_t = nd_t * float3(-1.,-1.,1.); - n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t; - return math::normalize(transform_tangent_to_internal(n)); -} - -base::texture_return multiply_colors( - color color_1 = color(1.0, 1.0, 1.0), - color color_2 = color(.5, .5, .5), - float weight = 1.0 - ) -[[ - anno::hidden() -]] -{ - return base::blend_color_layers( - layers: base::color_layer[]( - base::color_layer( - layer_color: color_2, - weight: weight, - mode: base::color_layer_multiply - )), - base: color_1 - ); -} - - -// OmniPBR Clearcoat // - -export material OmniPBR_ClearCoat( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Clearcoat // - - uniform bool enable_clearcoat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a clearcoat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float clearcoat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for clearcoat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - color clearcoat_tint = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float clearcoat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_reflection_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the clearcoat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(4.0)) - ]], - uniform float clearcoat_bump_factor = float(1.0) [[ - anno::display_name("Clearcoat Normal Map Strength"), - anno::description("Strength of normal map."), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[ - anno::display_name("Clearcoat Normal Map"), - anno::description("Enables the usage of the normalmap texture"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - uniform float2 clearcoat_texture_translate = float2(0.0) [[ - anno::display_name("Clearcoat Texture Translate"), - anno::description("Controls the position of the clearcoat texture"), - anno::ui_order(1), - anno::in_group("UV") - ]], - uniform float clearcoat_texture_rotate = float(0.0) [[ - anno::display_name("Clearcoat Texture Rotate"), - anno::description("Rotates angle of the clearcoat texture in degrees"), - anno::ui_order(2), - anno::in_group("UV") - ]], - uniform float2 clearcoat_texture_scale = float2(1.0) [[ - anno::display_name("Clearcoat Texture Tiling"), - anno::description("Controls the repetition of the clearcoat texture"), - anno::ui_order(3), - anno::in_group("UV") - ]], - float clearcoat_flatten = float(1.0) [[ - anno::display_name("Clearcoat Flatten"), - anno::description("Flattens the clearcoat to even out the underlying bump maps"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR ClearCoat "), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic")) -]] = let { - - // UVW lookup and transformation // - base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ), - translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ), - translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f) - ), - coordinate: uvw - ); - - // Normal calculations // - OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0)); - - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: normalmap_texture, - factor: bump_factor, - uvw: transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - //flip_tangent_v: true - - ) : defaultData; - float3 the_normal = normal_data.normal; - - OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: detail_normalmap_texture, - factor: detail_bump_factor, - uvw: detail_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 detail_normal = detail_normal_data.normal; - - OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: clearcoat_normalmap_texture, - factor: clearcoat_bump_factor, - uvw: clearcoat_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 clearcoat_normal = clearcoat_normal_data.normal; - - - float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal; - float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten); - float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal) - : flattened_clearcoat_normal; - - - // ORM Handling // - - float3 ORM_lookup = tex::lookup_float3( - tex: ORM_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - - float3 roughness_lookup = tex::lookup_float3( - tex: reflectionroughness_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x; - float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence); - float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)), - math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y))); - - float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)), - math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y))); - - // Diffuse Color Lookup and AO // - - base::texture_return base_lookup = base::file_texture( - texture: diffuse_texture, - color_offset: color(albedo_add), - color_scale: color(albedo_brightness), - mono_source: base::mono_luminance, - uvw: transformed_uvw, - clip: false - ); - - base::texture_return ao_lookup = base::file_texture( - texture: ao_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ); - - - color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint; - color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation); - color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant; - color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint; - - color base_color = multiply_colors( - color_1: tinted_diffuse, - color_2: ao_color, - weight: ao_to_diffuse - ).tint; - - - // Metalness // - - float3 metallic_lookup = tex::lookup_float3( - tex: metallic_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x; - float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence); - - - // Emission // - - color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ? - base::file_texture( - texture: emissive_color_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : emissive_color; - - color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ? - base::file_texture( - texture: emissive_mask_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : color(1.0); - - color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0); - - // Opacity // - - float opacity_value = enable_opacity_texture ? base::file_texture( - texture: opacity_texture, - mono_source: opacity_mode, - uvw: transformed_uvw - ).mono : opacity_constant; - - float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0; - - material base = OmniPBRBase::OmniPBRBase( - diffuse_reflection_color: base_color, - specular_reflection_aniso_roughness: reflection_roughness, - specular_level: specular_level, - metalness: metallic, - enable_emission: enable_emission, - emission_color: final_emission_color, - emission_intensity: emissive_intensity, - enable_coat: enable_clearcoat, - coat_weight: clearcoat_weight, - coat_color: clearcoat_tint, - coat_transparency: clearcoat_transparency, - coat_aniso_roughness: clearcoat_reflection_roughness2, - coat_ior: clearcoat_ior, - enable_opacity: enable_opacity, - geometry_opacity: cutout_opacity, - clearcoat_geometry_normal: final_clearcoat_normal, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials, - geometry_normal: diffuse_gloss_normal - ); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/bedding_a01/simready_usd/source_assets/t_fabric_black_f01_tile_nor.png b/bedding_a01/simready_usd/source_assets/t_fabric_black_f01_tile_nor.png deleted file mode 100644 index 774230105f13cb60e0be344205e80834b11a9f65..0000000000000000000000000000000000000000 --- a/bedding_a01/simready_usd/source_assets/t_fabric_black_f01_tile_nor.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7a5c154f32e82f331649a760e658bbb0826e4d8760cf9e05320596a9b9b68849 -size 33742532 diff --git a/bedding_a01/simready_usd/source_assets/t_fabric_black_f01_tile_orm.png b/bedding_a01/simready_usd/source_assets/t_fabric_black_f01_tile_orm.png deleted file mode 100644 index 753625f6fe6918f9832e7c32e0f768c97acc6754..0000000000000000000000000000000000000000 --- a/bedding_a01/simready_usd/source_assets/t_fabric_black_f01_tile_orm.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid 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da6ab6cc8f333d7e89a99812866df8f24374d47c..0000000000000000000000000000000000000000 --- a/chair_hospital_a01/.metadata/LICENSE.txt +++ /dev/null @@ -1,396 +0,0 @@ -Attribution 4.0 International - -======================================================================= - -Creative Commons Corporation ("Creative Commons") is not a law firm and -does not provide legal services or legal advice. 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For -the avoidance of doubt, this paragraph does not form part of the -public licenses. - -Creative Commons may be contacted at creativecommons.org. - diff --git a/chair_hospital_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json b/chair_hospital_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json deleted file mode 100644 index 4f9b44fccd9ddc0de82fc033a8bb90e3b69b3740..0000000000000000000000000000000000000000 --- a/chair_hospital_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "format_version": "1.0", - "profile": "Package-Candidate", - "profile_version": "1.0.0", - "timestamp": "2026-10-08T23:24:10", - "assets": [ - { - "asset": "simready_usd/sm_chair_hospital_a01_01.usd", - "features": [ - { - "FET_031_STANDARD": { - "version": "0.1.0", - "passed": true, - "failing_requirements": [], - "dependencies": [] - } - }, - { - "FET_033_STANDARD": { - "version": "0.1.0", - "passed": 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sha256:945020c366064a50dbed555b006386a1b8ff5d61e4b091d89198d64b5a290d27 -size 67770 diff --git a/chair_hospital_a01/simready_usd/sm_chair_hospital_a01_01.usd b/chair_hospital_a01/simready_usd/sm_chair_hospital_a01_01.usd deleted file mode 100644 index 667016dcea70c4a68d066f64b83e2d1477610f78..0000000000000000000000000000000000000000 --- a/chair_hospital_a01/simready_usd/sm_chair_hospital_a01_01.usd +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:46521ddf8ac3e0bb4be6c674380dcd86aee4dcb91149ad0f2e00fdaa68ffe1fd -size 21708 diff --git a/chair_hospital_a01/simready_usd/source_assets/OmniPBR.mdl b/chair_hospital_a01/simready_usd/source_assets/OmniPBR.mdl deleted file mode 100644 index 7509579a8fd4ec7d069e6d242b37dad39290ec55..0000000000000000000000000000000000000000 --- a/chair_hospital_a01/simready_usd/source_assets/OmniPBR.mdl +++ /dev/null @@ -1,419 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBR_ClearCoat::*; - - -// OmniPBR // - -export material OmniPBR( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls the repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls the repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 2), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] = let { - -material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat( - diffuse_color_constant: diffuse_color_constant, - diffuse_texture: diffuse_texture, - albedo_desaturation: albedo_desaturation, - albedo_add: albedo_add, - albedo_brightness: albedo_brightness, - diffuse_tint: diffuse_tint, - reflection_roughness_constant: reflection_roughness_constant, - reflection_roughness_texture_influence: reflection_roughness_texture_influence, - reflectionroughness_texture: reflectionroughness_texture, - metallic_constant: metallic_constant, - metallic_texture_influence: metallic_texture_influence, - metallic_texture: metallic_texture, - specular_level: specular_level, - enable_ORM_texture: enable_ORM_texture, - ORM_texture: ORM_texture, - ao_to_diffuse: ao_to_diffuse, - ao_texture: ao_texture, - enable_emission: enable_emission, - emissive_color: emissive_color, - emissive_color_texture: emissive_color_texture, - emissive_mask_texture: emissive_mask_texture, - emissive_intensity: emissive_intensity, - enable_opacity: enable_opacity, - opacity_texture: opacity_texture, - opacity_constant: opacity_constant, - enable_opacity_texture: enable_opacity_texture, - opacity_mode: opacity_mode, - opacity_threshold: opacity_threshold, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - bump_factor: bump_factor, - normalmap_texture: normalmap_texture, - detail_bump_factor: detail_bump_factor, - detail_normalmap_texture: detail_normalmap_texture, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale, - detail_texture_translate: detail_texture_translate, - detail_texture_rotate: detail_texture_rotate, - detail_texture_scale: detail_texture_scale, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials -); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/chair_hospital_a01/simready_usd/source_assets/OmniPBRBase.mdl b/chair_hospital_a01/simready_usd/source_assets/OmniPBRBase.mdl deleted file mode 100644 index ea5272914d203f50e4f33c5d420d2b94daddbc0f..0000000000000000000000000000000000000000 --- a/chair_hospital_a01/simready_usd/source_assets/OmniPBRBase.mdl +++ /dev/null @@ -1,493 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::tex::*; -import ::anno::*; -import ::anno::*; - -export float3 HemiOctahedronToUnitVector( float2 Oct ) [[ - anno::hidden() -]] -{ - Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5; - float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) ); - return math::normalize(N); -} - -export struct NormalData [[ - anno::hidden() -]] -{ - float3 normal; - float2 roughness; -}; - -export NormalData tangent_space_normal_roughness_texture( - uniform texture_2d texture - [[ - anno::description("The input texture"), - anno::usage("normal") - ]], - uniform float factor = 1.0f - [[ anno::description("Determines the degree of bumpiness") ]], - uniform bool flip_tangent_u = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - uniform bool flip_tangent_v = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - base::texture_coordinate_info uvw = base::texture_coordinate_info() - [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]], - uniform float2 crop_u = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]], - uniform float2 crop_v = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]], - uniform tex::wrap_mode wrap_u = tex::wrap_repeat - [[ anno::description("Wrapping mode in the u direction") ]], - uniform tex::wrap_mode wrap_v = tex::wrap_repeat - [[ anno::description("Wrapping mode in the v direction") ]], - uniform bool clip = false - [[ - anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"), - anno::hidden() - ]], - uniform float scale = 1. - [[ - anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float offset = 0. - [[ - anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float animation_start_time = 0. - [[ anno::description("When to start playing first frame of the animation ") ]], - uniform int2 animation_crop = int2(0, 0) - [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]], - uniform tex::wrap_mode animation_wrap = tex::wrap_repeat - [[ anno::description("Defines what to do outside of regular animation time") ]], - uniform float animation_fps = 30 - [[ anno::description("Framerate to use for animation playback") ]] -) -[[ - anno::description("Interprets the color values of a bitmap as a vector in tangent space"), - anno::hidden(), - anno::noinline() -]] -{ - NormalData normalData; - normalData.roughness = float2(0); - normalData.normal = state::normal(); - - float frame = 0.0; - if(animation_crop != int2(0,0)) //only if we have an animation - { - frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation - switch ( animation_wrap) { - case tex::wrap_repeat: - frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x: - math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y; - break; - case tex::wrap_mirrored_repeat: - float animation_crop_2y = 2.0*animation_crop.y; - frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x: - math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x; - if(frame>animation_crop.y) - frame = animation_crop_2y-frame; - break; - case tex::wrap_clamp: - frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y); - break; - case tex::wrap_clip: - frame += animation_crop.x; - if(frame < animation_crop.x || frame > animation_crop.y) return normalData; - break; - } - } - - if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource - factor == 0.0f) - return normalData; - { - if (clip) { - if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - bool pixel_flip_u = flip_tangent_u; - bool pixel_flip_v = flip_tangent_v; - //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile - if (wrap_u == tex::wrap_mirrored_repeat) { - if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1) - pixel_flip_u = ! pixel_flip_u; - else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0) - pixel_flip_u = ! pixel_flip_u; - } - if (wrap_v == tex::wrap_mirrored_repeat) { - if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1) - pixel_flip_v = ! pixel_flip_v; - else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0) - pixel_flip_v = ! pixel_flip_v; - } - - float3 transformed_tangent_u = uvw.tangent_u; - float3 transformed_tangent_v = uvw.tangent_v; - - if (pixel_flip_u) - transformed_tangent_u=-transformed_tangent_u; - if (pixel_flip_v) - transformed_tangent_v=-transformed_tangent_v; - - float3 tangent_space_normal; - float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame); - if(normal_raw.x > 1.5) - { - // octahedron packed by OV - normal_raw.x -= 2.0; - normal_raw.x -= 0.5; - normal_raw.y -= 0.5; - tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0); - normalData.roughness = float2(normal_raw.z, normal_raw.w); - } - else - { - // regular - tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0; - normalData.roughness = float2(0); - } - - normalData.normal = math::normalize( - transformed_tangent_u * tangent_space_normal.x * factor + - transformed_tangent_v * tangent_space_normal.y * factor + - state::normal() * tangent_space_normal.z); - - return normalData; -} - - -export material OmniPBRBase( - - - // Albdeo // - - color diffuse_reflection_color = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Albedo Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflecitivity // - - float specular_reflection_roughness = float(0.0) [[ - anno::display_name("Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hidden() - ]], - float metalness = float(0.0) [[ - anno::display_name("Metalness"), - anno::description("Bias towards pure specular reflection"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(0.0, 1.0) - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emission_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - float emission_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::soft_range(0.0, 1000.0), - anno::enable_if("enable_emission == true") - ]], - - - // Geometry Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - float geometry_opacity = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - uniform float geometry_opacity_threshold = 0.f - [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - - - // Clearcoat // - - uniform bool enable_coat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a coat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float coat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for coat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - color coat_color = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float coat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float coat_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float2 coat_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Clearcoat aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hidden() - ]], - float coat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the coat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(0.0, 4.0) - ]], - float3 clearcoat_geometry_normal = state::normal() [[ - anno::display_name("Clearcoat Normal"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]], - float3 geometry_normal = state::normal() [[ - anno::display_name("Geometry Normal"), - anno::in_group("Geometry"), - anno::usage("normal") - ]] - -) -[[ - anno::display_name("OmniPBR Base"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Omni Materials"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] - = let{ - - // Diffuse Bsdf // - - color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint; - - color base_color = tinted_diffuse_color; - - bsdf diffuse_bsdf = df::weighted_layer( - weight: 1.0, - layer: df::diffuse_reflection_bsdf( - tint: base_color, - roughness: float(0.0) - ), - base: bsdf(), - normal: geometry_normal - ); - - // Glossy Reflection Bsdf // - - float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1); - float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1); - bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: roughness_u, - roughness_v: roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf custom_curve_layer_bsdf = df::custom_curve_layer( - normal_reflectivity: 0.08, - grazing_reflectivity: 1.0, - exponent: 5.0, - weight: specular_level, - layer: ggx_smith_bsdf, - base: diffuse_bsdf, - normal: geometry_normal - ); - - bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf); - - bsdf omni_PBR_bsdf = df::weighted_layer( - weight: metalness, - layer: directional_factor_bsdf, - base: custom_curve_layer_bsdf, - normal: geometry_normal - ); - - // Clear Coat // - - float coat_roughness_u = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1); - float coat_roughness_v = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1); - bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: coat_roughness_u, - roughness_v: coat_roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf opaque_coat = df::weighted_layer( - weight: coat_transparency, - layer: ::df::tint( - tint: coat_color, - base: omni_PBR_bsdf - ), - base: ::df::diffuse_reflection_bsdf( - tint: coat_color - ) - ); - - bsdf omni_PBR_coated_bsdf = df::fresnel_layer( - ior: coat_ior, - weight: coat_weight, - layer: coat_bsdf, - base: opaque_coat, - normal: clearcoat_geometry_normal - ); - - bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf; - - color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0); - - float opacity_value = geometry_opacity; - float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0; - - material_emission emission = material_emission( - df::diffuse_edf(), - intensity: emission_value - ); - - material_surface surface = material_surface( - scattering: final_bsdf, - emission: emission - ); - - material_geometry geometry = material_geometry( - normal: state::rounded_corner_normal( - radius: round_edges_radius, - across_materials: round_edges_across_materials, - roundness: round_edges_roundness - ), - cutout_opacity: cutout_opacity - ); - -} in material( - surface: surface, - geometry: geometry -); diff --git a/chair_hospital_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl b/chair_hospital_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl deleted file mode 100644 index b83431718cbb6ab7c57d8da75468698bab757644..0000000000000000000000000000000000000000 --- a/chair_hospital_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl +++ /dev/null @@ -1,734 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBRBase::*; - -// Functions // - - -// Returns a matrix from R,T,S. inputs // - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ anno::description("Rotation applied to every UVW coordinate") ]], - uniform float3 translation = float3(0.) - [[ anno::description("Offset applied to every UVW coordinate") ]], - uniform float3 scaling = float3(1.) - [[ anno::description("Scale applied to every UVW coordinate") ]] -) -[[ - anno::description("Construct a transformation matrix from euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = - float4x4(scaling.x , 0.0 , 0.0 , 0.0, - 0.0 , scaling.y , 0.0 , 0.0, - 0.0 , 0.0 , scaling.z , 0.0, - translation.x , translation.y , translation.z , 1.0); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - - float4x4 rotate = - float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0, - c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0.0 , 0.0 , 0 , 1.0); - - return scale * rotate; -} - -// Returns the normal n in tangent space, given n is in internal space. // - -float3 transform_internal_to_tangent(float3 n) -{ - /* flip_tangent_v */ - return - n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+ - n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+ - n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z); -} - -// Returns the normal n in internal space, given n is in tangent space. -float3 transform_tangent_to_internal(float3 n) -{ - return state::texture_tangent_u(0) * n.x - - state::texture_tangent_v(0) * n.y + /* flip_tangent_v */ - state::normal() * n.z; -} - -// Returns a normal by adding a detail normal to a global normal. -export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal()) -{ - // http://blog.selfshadow.com/publications/blending-in-detail/ - float3 n_t = transform_internal_to_tangent(n); - float3 nd_t = transform_internal_to_tangent(nd); - n_t = n_t + float3(0.,0.,1.); - nd_t = nd_t * float3(-1.,-1.,1.); - n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t; - return math::normalize(transform_tangent_to_internal(n)); -} - -base::texture_return multiply_colors( - color color_1 = color(1.0, 1.0, 1.0), - color color_2 = color(.5, .5, .5), - float weight = 1.0 - ) -[[ - anno::hidden() -]] -{ - return base::blend_color_layers( - layers: base::color_layer[]( - base::color_layer( - layer_color: color_2, - weight: weight, - mode: base::color_layer_multiply - )), - base: color_1 - ); -} - - -// OmniPBR Clearcoat // - -export material OmniPBR_ClearCoat( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Clearcoat // - - uniform bool enable_clearcoat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a clearcoat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float clearcoat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for clearcoat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - color clearcoat_tint = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float clearcoat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_reflection_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the clearcoat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(4.0)) - ]], - uniform float clearcoat_bump_factor = float(1.0) [[ - anno::display_name("Clearcoat Normal Map Strength"), - anno::description("Strength of normal map."), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[ - anno::display_name("Clearcoat Normal Map"), - anno::description("Enables the usage of the normalmap texture"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - uniform float2 clearcoat_texture_translate = float2(0.0) [[ - anno::display_name("Clearcoat Texture Translate"), - anno::description("Controls the position of the clearcoat texture"), - anno::ui_order(1), - anno::in_group("UV") - ]], - uniform float clearcoat_texture_rotate = float(0.0) [[ - anno::display_name("Clearcoat Texture Rotate"), - anno::description("Rotates angle of the clearcoat texture in degrees"), - anno::ui_order(2), - anno::in_group("UV") - ]], - uniform float2 clearcoat_texture_scale = float2(1.0) [[ - anno::display_name("Clearcoat Texture Tiling"), - anno::description("Controls the repetition of the clearcoat texture"), - anno::ui_order(3), - anno::in_group("UV") - ]], - float clearcoat_flatten = float(1.0) [[ - anno::display_name("Clearcoat Flatten"), - anno::description("Flattens the clearcoat to even out the underlying bump maps"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR ClearCoat "), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic")) -]] = let { - - // UVW lookup and transformation // - base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ), - translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ), - translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f) - ), - coordinate: uvw - ); - - // Normal calculations // - OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0)); - - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: normalmap_texture, - factor: bump_factor, - uvw: transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - //flip_tangent_v: true - - ) : defaultData; - float3 the_normal = normal_data.normal; - - OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: detail_normalmap_texture, - factor: detail_bump_factor, - uvw: detail_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 detail_normal = detail_normal_data.normal; - - OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: clearcoat_normalmap_texture, - factor: clearcoat_bump_factor, - uvw: clearcoat_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 clearcoat_normal = clearcoat_normal_data.normal; - - - float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal; - float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten); - float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal) - : flattened_clearcoat_normal; - - - // ORM Handling // - - float3 ORM_lookup = tex::lookup_float3( - tex: ORM_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - - float3 roughness_lookup = tex::lookup_float3( - tex: reflectionroughness_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x; - float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence); - float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)), - math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y))); - - float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)), - math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y))); - - // Diffuse Color Lookup and AO // - - base::texture_return base_lookup = base::file_texture( - texture: diffuse_texture, - color_offset: color(albedo_add), - color_scale: color(albedo_brightness), - mono_source: base::mono_luminance, - uvw: transformed_uvw, - clip: false - ); - - base::texture_return ao_lookup = base::file_texture( - texture: ao_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ); - - - color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint; - color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation); - color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant; - color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint; - - color base_color = multiply_colors( - color_1: tinted_diffuse, - color_2: ao_color, - weight: ao_to_diffuse - ).tint; - - - // Metalness // - - float3 metallic_lookup = tex::lookup_float3( - tex: metallic_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x; - float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence); - - - // Emission // - - color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ? - base::file_texture( - texture: emissive_color_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : emissive_color; - - color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ? - base::file_texture( - texture: emissive_mask_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : color(1.0); - - color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0); - - // Opacity // - - float opacity_value = enable_opacity_texture ? base::file_texture( - texture: opacity_texture, - mono_source: opacity_mode, - uvw: transformed_uvw - ).mono : opacity_constant; - - float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0; - - material base = OmniPBRBase::OmniPBRBase( - diffuse_reflection_color: base_color, - specular_reflection_aniso_roughness: reflection_roughness, - specular_level: specular_level, - metalness: metallic, - enable_emission: enable_emission, - emission_color: final_emission_color, - emission_intensity: emissive_intensity, - enable_coat: enable_clearcoat, - coat_weight: clearcoat_weight, - coat_color: clearcoat_tint, - coat_transparency: clearcoat_transparency, - coat_aniso_roughness: clearcoat_reflection_roughness2, - coat_ior: clearcoat_ior, - enable_opacity: enable_opacity, - geometry_opacity: cutout_opacity, - clearcoat_geometry_normal: final_clearcoat_normal, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials, - geometry_normal: diffuse_gloss_normal - ); - -} in material( -surface: 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For -the avoidance of doubt, this paragraph does not form part of the -public licenses. - -Creative Commons may be contacted at creativecommons.org. - diff --git a/chair_hospital_b02/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json b/chair_hospital_b02/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json deleted file mode 100644 index 82591deb0bf8b28928bab50fe0ae09c456708350..0000000000000000000000000000000000000000 --- a/chair_hospital_b02/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "format_version": "1.0", - "profile": "Package-Candidate", - "profile_version": "1.0.0", - "timestamp": "2026-10-08T23:25:40", - "assets": [ - { - "asset": "simready_usd/sm_chair_hospital_b02_01.usd", - "features": [ - { - "FET_031_STANDARD": { - "version": "0.1.0", - "passed": true, - "failing_requirements": [], - "dependencies": [] - } - }, - { - "FET_033_STANDARD": { - "version": "0.1.0", - "passed": 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sha256:f01952841b94c4c0ab3670580bbf9dbb1c68745e580dbdab42567a36aafad561 -size 44653 diff --git a/chair_hospital_b02/simready_usd/sm_chair_hospital_b02_01.usd b/chair_hospital_b02/simready_usd/sm_chair_hospital_b02_01.usd deleted file mode 100644 index 1203ff06591272c5a6cc5024be54598637f39e9b..0000000000000000000000000000000000000000 --- a/chair_hospital_b02/simready_usd/sm_chair_hospital_b02_01.usd +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:23667d03845a8c6ca685a36cc53b0bddc694b940018ad07de6ed2adb59222abd -size 21617 diff --git a/chair_hospital_b02/simready_usd/source_assets/OmniPBR.mdl b/chair_hospital_b02/simready_usd/source_assets/OmniPBR.mdl deleted file mode 100644 index 7509579a8fd4ec7d069e6d242b37dad39290ec55..0000000000000000000000000000000000000000 --- a/chair_hospital_b02/simready_usd/source_assets/OmniPBR.mdl +++ /dev/null @@ -1,419 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBR_ClearCoat::*; - - -// OmniPBR // - -export material OmniPBR( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls the repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls the repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 2), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] = let { - -material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat( - diffuse_color_constant: diffuse_color_constant, - diffuse_texture: diffuse_texture, - albedo_desaturation: albedo_desaturation, - albedo_add: albedo_add, - albedo_brightness: albedo_brightness, - diffuse_tint: diffuse_tint, - reflection_roughness_constant: reflection_roughness_constant, - reflection_roughness_texture_influence: reflection_roughness_texture_influence, - reflectionroughness_texture: reflectionroughness_texture, - metallic_constant: metallic_constant, - metallic_texture_influence: metallic_texture_influence, - metallic_texture: metallic_texture, - specular_level: specular_level, - enable_ORM_texture: enable_ORM_texture, - ORM_texture: ORM_texture, - ao_to_diffuse: ao_to_diffuse, - ao_texture: ao_texture, - enable_emission: enable_emission, - emissive_color: emissive_color, - emissive_color_texture: emissive_color_texture, - emissive_mask_texture: emissive_mask_texture, - emissive_intensity: emissive_intensity, - enable_opacity: enable_opacity, - opacity_texture: opacity_texture, - opacity_constant: opacity_constant, - enable_opacity_texture: enable_opacity_texture, - opacity_mode: opacity_mode, - opacity_threshold: opacity_threshold, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - bump_factor: bump_factor, - normalmap_texture: normalmap_texture, - detail_bump_factor: detail_bump_factor, - detail_normalmap_texture: detail_normalmap_texture, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale, - detail_texture_translate: detail_texture_translate, - detail_texture_rotate: detail_texture_rotate, - detail_texture_scale: detail_texture_scale, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials -); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/chair_hospital_b02/simready_usd/source_assets/OmniPBRBase.mdl b/chair_hospital_b02/simready_usd/source_assets/OmniPBRBase.mdl deleted file mode 100644 index ea5272914d203f50e4f33c5d420d2b94daddbc0f..0000000000000000000000000000000000000000 --- a/chair_hospital_b02/simready_usd/source_assets/OmniPBRBase.mdl +++ /dev/null @@ -1,493 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::tex::*; -import ::anno::*; -import ::anno::*; - -export float3 HemiOctahedronToUnitVector( float2 Oct ) [[ - anno::hidden() -]] -{ - Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5; - float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) ); - return math::normalize(N); -} - -export struct NormalData [[ - anno::hidden() -]] -{ - float3 normal; - float2 roughness; -}; - -export NormalData tangent_space_normal_roughness_texture( - uniform texture_2d texture - [[ - anno::description("The input texture"), - anno::usage("normal") - ]], - uniform float factor = 1.0f - [[ anno::description("Determines the degree of bumpiness") ]], - uniform bool flip_tangent_u = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - uniform bool flip_tangent_v = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - base::texture_coordinate_info uvw = base::texture_coordinate_info() - [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]], - uniform float2 crop_u = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]], - uniform float2 crop_v = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]], - uniform tex::wrap_mode wrap_u = tex::wrap_repeat - [[ anno::description("Wrapping mode in the u direction") ]], - uniform tex::wrap_mode wrap_v = tex::wrap_repeat - [[ anno::description("Wrapping mode in the v direction") ]], - uniform bool clip = false - [[ - anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"), - anno::hidden() - ]], - uniform float scale = 1. - [[ - anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float offset = 0. - [[ - anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float animation_start_time = 0. - [[ anno::description("When to start playing first frame of the animation ") ]], - uniform int2 animation_crop = int2(0, 0) - [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]], - uniform tex::wrap_mode animation_wrap = tex::wrap_repeat - [[ anno::description("Defines what to do outside of regular animation time") ]], - uniform float animation_fps = 30 - [[ anno::description("Framerate to use for animation playback") ]] -) -[[ - anno::description("Interprets the color values of a bitmap as a vector in tangent space"), - anno::hidden(), - anno::noinline() -]] -{ - NormalData normalData; - normalData.roughness = float2(0); - normalData.normal = state::normal(); - - float frame = 0.0; - if(animation_crop != int2(0,0)) //only if we have an animation - { - frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation - switch ( animation_wrap) { - case tex::wrap_repeat: - frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x: - math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y; - break; - case tex::wrap_mirrored_repeat: - float animation_crop_2y = 2.0*animation_crop.y; - frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x: - math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x; - if(frame>animation_crop.y) - frame = animation_crop_2y-frame; - break; - case tex::wrap_clamp: - frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y); - break; - case tex::wrap_clip: - frame += animation_crop.x; - if(frame < animation_crop.x || frame > animation_crop.y) return normalData; - break; - } - } - - if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource - factor == 0.0f) - return normalData; - { - if (clip) { - if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - bool pixel_flip_u = flip_tangent_u; - bool pixel_flip_v = flip_tangent_v; - //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile - if (wrap_u == tex::wrap_mirrored_repeat) { - if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1) - pixel_flip_u = ! pixel_flip_u; - else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0) - pixel_flip_u = ! pixel_flip_u; - } - if (wrap_v == tex::wrap_mirrored_repeat) { - if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1) - pixel_flip_v = ! pixel_flip_v; - else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0) - pixel_flip_v = ! pixel_flip_v; - } - - float3 transformed_tangent_u = uvw.tangent_u; - float3 transformed_tangent_v = uvw.tangent_v; - - if (pixel_flip_u) - transformed_tangent_u=-transformed_tangent_u; - if (pixel_flip_v) - transformed_tangent_v=-transformed_tangent_v; - - float3 tangent_space_normal; - float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame); - if(normal_raw.x > 1.5) - { - // octahedron packed by OV - normal_raw.x -= 2.0; - normal_raw.x -= 0.5; - normal_raw.y -= 0.5; - tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0); - normalData.roughness = float2(normal_raw.z, normal_raw.w); - } - else - { - // regular - tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0; - normalData.roughness = float2(0); - } - - normalData.normal = math::normalize( - transformed_tangent_u * tangent_space_normal.x * factor + - transformed_tangent_v * tangent_space_normal.y * factor + - state::normal() * tangent_space_normal.z); - - return normalData; -} - - -export material OmniPBRBase( - - - // Albdeo // - - color diffuse_reflection_color = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Albedo Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflecitivity // - - float specular_reflection_roughness = float(0.0) [[ - anno::display_name("Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hidden() - ]], - float metalness = float(0.0) [[ - anno::display_name("Metalness"), - anno::description("Bias towards pure specular reflection"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(0.0, 1.0) - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emission_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - float emission_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::soft_range(0.0, 1000.0), - anno::enable_if("enable_emission == true") - ]], - - - // Geometry Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - float geometry_opacity = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - uniform float geometry_opacity_threshold = 0.f - [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - - - // Clearcoat // - - uniform bool enable_coat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a coat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float coat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for coat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - color coat_color = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float coat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float coat_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float2 coat_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Clearcoat aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hidden() - ]], - float coat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the coat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(0.0, 4.0) - ]], - float3 clearcoat_geometry_normal = state::normal() [[ - anno::display_name("Clearcoat Normal"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]], - float3 geometry_normal = state::normal() [[ - anno::display_name("Geometry Normal"), - anno::in_group("Geometry"), - anno::usage("normal") - ]] - -) -[[ - anno::display_name("OmniPBR Base"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Omni Materials"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] - = let{ - - // Diffuse Bsdf // - - color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint; - - color base_color = tinted_diffuse_color; - - bsdf diffuse_bsdf = df::weighted_layer( - weight: 1.0, - layer: df::diffuse_reflection_bsdf( - tint: base_color, - roughness: float(0.0) - ), - base: bsdf(), - normal: geometry_normal - ); - - // Glossy Reflection Bsdf // - - float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1); - float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1); - bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: roughness_u, - roughness_v: roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf custom_curve_layer_bsdf = df::custom_curve_layer( - normal_reflectivity: 0.08, - grazing_reflectivity: 1.0, - exponent: 5.0, - weight: specular_level, - layer: ggx_smith_bsdf, - base: diffuse_bsdf, - normal: geometry_normal - ); - - bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf); - - bsdf omni_PBR_bsdf = df::weighted_layer( - weight: metalness, - layer: directional_factor_bsdf, - base: custom_curve_layer_bsdf, - normal: geometry_normal - ); - - // Clear Coat // - - float coat_roughness_u = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1); - float coat_roughness_v = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1); - bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: coat_roughness_u, - roughness_v: coat_roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf opaque_coat = df::weighted_layer( - weight: coat_transparency, - layer: ::df::tint( - tint: coat_color, - base: omni_PBR_bsdf - ), - base: ::df::diffuse_reflection_bsdf( - tint: coat_color - ) - ); - - bsdf omni_PBR_coated_bsdf = df::fresnel_layer( - ior: coat_ior, - weight: coat_weight, - layer: coat_bsdf, - base: opaque_coat, - normal: clearcoat_geometry_normal - ); - - bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf; - - color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0); - - float opacity_value = geometry_opacity; - float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0; - - material_emission emission = material_emission( - df::diffuse_edf(), - intensity: emission_value - ); - - material_surface surface = material_surface( - scattering: final_bsdf, - emission: emission - ); - - material_geometry geometry = material_geometry( - normal: state::rounded_corner_normal( - radius: round_edges_radius, - across_materials: round_edges_across_materials, - roundness: round_edges_roundness - ), - cutout_opacity: cutout_opacity - ); - -} in material( - surface: surface, - geometry: geometry -); diff --git a/chair_hospital_b02/simready_usd/source_assets/OmniPBR_ClearCoat.mdl b/chair_hospital_b02/simready_usd/source_assets/OmniPBR_ClearCoat.mdl deleted file mode 100644 index b83431718cbb6ab7c57d8da75468698bab757644..0000000000000000000000000000000000000000 --- a/chair_hospital_b02/simready_usd/source_assets/OmniPBR_ClearCoat.mdl +++ /dev/null @@ -1,734 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBRBase::*; - -// Functions // - - -// Returns a matrix from R,T,S. inputs // - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ anno::description("Rotation applied to every UVW coordinate") ]], - uniform float3 translation = float3(0.) - [[ anno::description("Offset applied to every UVW coordinate") ]], - uniform float3 scaling = float3(1.) - [[ anno::description("Scale applied to every UVW coordinate") ]] -) -[[ - anno::description("Construct a transformation matrix from euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = - float4x4(scaling.x , 0.0 , 0.0 , 0.0, - 0.0 , scaling.y , 0.0 , 0.0, - 0.0 , 0.0 , scaling.z , 0.0, - translation.x , translation.y , translation.z , 1.0); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - - float4x4 rotate = - float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0, - c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0.0 , 0.0 , 0 , 1.0); - - return scale * rotate; -} - -// Returns the normal n in tangent space, given n is in internal space. // - -float3 transform_internal_to_tangent(float3 n) -{ - /* flip_tangent_v */ - return - n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+ - n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+ - n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z); -} - -// Returns the normal n in internal space, given n is in tangent space. -float3 transform_tangent_to_internal(float3 n) -{ - return state::texture_tangent_u(0) * n.x - - state::texture_tangent_v(0) * n.y + /* flip_tangent_v */ - state::normal() * n.z; -} - -// Returns a normal by adding a detail normal to a global normal. -export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal()) -{ - // http://blog.selfshadow.com/publications/blending-in-detail/ - float3 n_t = transform_internal_to_tangent(n); - float3 nd_t = transform_internal_to_tangent(nd); - n_t = n_t + float3(0.,0.,1.); - nd_t = nd_t * float3(-1.,-1.,1.); - n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t; - return math::normalize(transform_tangent_to_internal(n)); -} - -base::texture_return multiply_colors( - color color_1 = color(1.0, 1.0, 1.0), - color color_2 = color(.5, .5, .5), - float weight = 1.0 - ) -[[ - anno::hidden() -]] -{ - return base::blend_color_layers( - layers: base::color_layer[]( - base::color_layer( - layer_color: color_2, - weight: weight, - mode: base::color_layer_multiply - )), - base: color_1 - ); -} - - -// OmniPBR Clearcoat // - -export material OmniPBR_ClearCoat( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Clearcoat // - - uniform bool enable_clearcoat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a clearcoat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float clearcoat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for clearcoat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - color clearcoat_tint = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float clearcoat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_reflection_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the clearcoat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(4.0)) - ]], - uniform float clearcoat_bump_factor = float(1.0) [[ - anno::display_name("Clearcoat Normal Map Strength"), - anno::description("Strength of normal map."), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[ - anno::display_name("Clearcoat Normal Map"), - anno::description("Enables the usage of the normalmap texture"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - uniform float2 clearcoat_texture_translate = float2(0.0) [[ - anno::display_name("Clearcoat Texture Translate"), - anno::description("Controls the position of the clearcoat texture"), - anno::ui_order(1), - anno::in_group("UV") - ]], - uniform float clearcoat_texture_rotate = float(0.0) [[ - anno::display_name("Clearcoat Texture Rotate"), - anno::description("Rotates angle of the clearcoat texture in degrees"), - anno::ui_order(2), - anno::in_group("UV") - ]], - uniform float2 clearcoat_texture_scale = float2(1.0) [[ - anno::display_name("Clearcoat Texture Tiling"), - anno::description("Controls the repetition of the clearcoat texture"), - anno::ui_order(3), - anno::in_group("UV") - ]], - float clearcoat_flatten = float(1.0) [[ - anno::display_name("Clearcoat Flatten"), - anno::description("Flattens the clearcoat to even out the underlying bump maps"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR ClearCoat "), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic")) -]] = let { - - // UVW lookup and transformation // - base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ), - translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ), - translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f) - ), - coordinate: uvw - ); - - // Normal calculations // - OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0)); - - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: normalmap_texture, - factor: bump_factor, - uvw: transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - //flip_tangent_v: true - - ) : defaultData; - float3 the_normal = normal_data.normal; - - OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: detail_normalmap_texture, - factor: detail_bump_factor, - uvw: detail_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 detail_normal = detail_normal_data.normal; - - OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: clearcoat_normalmap_texture, - factor: clearcoat_bump_factor, - uvw: clearcoat_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 clearcoat_normal = clearcoat_normal_data.normal; - - - float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal; - float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten); - float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal) - : flattened_clearcoat_normal; - - - // ORM Handling // - - float3 ORM_lookup = tex::lookup_float3( - tex: ORM_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - - float3 roughness_lookup = tex::lookup_float3( - tex: reflectionroughness_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x; - float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence); - float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)), - math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y))); - - float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)), - math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y))); - - // Diffuse Color Lookup and AO // - - base::texture_return base_lookup = base::file_texture( - texture: diffuse_texture, - color_offset: color(albedo_add), - color_scale: color(albedo_brightness), - mono_source: base::mono_luminance, - uvw: transformed_uvw, - clip: false - ); - - base::texture_return ao_lookup = base::file_texture( - texture: ao_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ); - - - color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint; - color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation); - color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant; - color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint; - - color base_color = multiply_colors( - color_1: tinted_diffuse, - color_2: ao_color, - weight: ao_to_diffuse - ).tint; - - - // Metalness // - - float3 metallic_lookup = tex::lookup_float3( - tex: metallic_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x; - float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence); - - - // Emission // - - color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ? - base::file_texture( - texture: emissive_color_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : emissive_color; - - color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ? - base::file_texture( - texture: emissive_mask_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : color(1.0); - - color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0); - - // Opacity // - - float opacity_value = enable_opacity_texture ? base::file_texture( - texture: opacity_texture, - mono_source: opacity_mode, - uvw: transformed_uvw - ).mono : opacity_constant; - - float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0; - - material base = OmniPBRBase::OmniPBRBase( - diffuse_reflection_color: base_color, - specular_reflection_aniso_roughness: reflection_roughness, - specular_level: specular_level, - metalness: metallic, - enable_emission: enable_emission, - emission_color: final_emission_color, - emission_intensity: emissive_intensity, - enable_coat: enable_clearcoat, - coat_weight: clearcoat_weight, - coat_color: clearcoat_tint, - coat_transparency: clearcoat_transparency, - coat_aniso_roughness: clearcoat_reflection_roughness2, - coat_ior: clearcoat_ior, - enable_opacity: enable_opacity, - geometry_opacity: cutout_opacity, - clearcoat_geometry_normal: final_clearcoat_normal, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials, - geometry_normal: diffuse_gloss_normal - ); - -} in material( -surface: 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For -the avoidance of doubt, this paragraph does not form part of the -public licenses. - -Creative Commons may be contacted at creativecommons.org. - diff --git a/device_blood_pressure_monitor_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json b/device_blood_pressure_monitor_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json deleted file mode 100644 index cf5e27dadd0c09a15dc08c8389c6451d67906b21..0000000000000000000000000000000000000000 --- a/device_blood_pressure_monitor_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "format_version": "1.0", - "profile": "Package-Candidate", - "profile_version": "1.0.0", - "timestamp": "2026-10-09T00:52:01", - "assets": [ - { - "asset": "simready_usd/sm_device_blood_pressure_monitor_a01_01.usd", - "features": [ - { - "FET_031_STANDARD": { - "version": "0.1.0", - "passed": true, - "failing_requirements": [], - "dependencies": [] - } - }, - { 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sha256:8535d84f83cded3ae8cc23410b734c7ae802ddbedb62b3e9a0bf15ca703e403c -size 64769 diff --git a/device_blood_pressure_monitor_a01/simready_usd/sm_device_blood_pressure_monitor_a01_01.usd b/device_blood_pressure_monitor_a01/simready_usd/sm_device_blood_pressure_monitor_a01_01.usd deleted file mode 100644 index c82654e0643973822aff5bf823d4721914f86c7e..0000000000000000000000000000000000000000 --- a/device_blood_pressure_monitor_a01/simready_usd/sm_device_blood_pressure_monitor_a01_01.usd +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3698926c9d565b5eb4b63fa0d00319a1a6bb354fbc1d145dd424904f23dcdb23 -size 22254 diff --git a/device_blood_pressure_monitor_a01/simready_usd/source_assets/OmniGlass.mdl b/device_blood_pressure_monitor_a01/simready_usd/source_assets/OmniGlass.mdl deleted file mode 100644 index 39849aaa57e1d4bf1aec8f108f8fc7f7a25232c7..0000000000000000000000000000000000000000 --- a/device_blood_pressure_monitor_a01/simready_usd/source_assets/OmniGlass.mdl +++ /dev/null @@ -1,261 +0,0 @@ -/*************************************************************************************************** - * Copyright 2020 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; -import ::anno::*; -import ::base::*; -import ::tex::*; - -using OmniGlass_Opacity import OmniGlass_Opacity; -export annotation distill_off(); - - -export material OmniGlass -( - color absorption_coeff = color(0.f, 0.f, 0.f) // hiding this parameter as it does not exist in the new material - [[ - anno::hidden(), - anno::unused() - ]], - uniform bool use_glass_color_texture = false - [[ - anno::hidden(), - anno::unused() - ]], - uniform color glass_color = color(1.f, 1.f, 1.f) - [[ - anno::display_name("Glass Color"), - anno::description("Sets the color of the glass"), - anno::hard_range(color(0.0), color(1.0)), - anno::in_group("Color") - ]], - uniform texture_2d glass_color_texture = texture_2d() - [[ - anno::display_name("Glass Color Texture"), - anno::description("Specifies the texture to be used for the glass color of the material"), - anno::in_group("Color") - ]], - float frosting_roughness = 0.f - [[ - anno::display_name("Glass Roughness"), - anno::description("Sets the roughness of the glass material "), - anno::hard_range(0.0, 1.0), - anno::in_group("Roughness") - ]], - uniform float glass_ior = 1.491f - [[ - anno::display_name("Glass IOR"), - anno::description("Sets IOR of the glass material "), - anno::soft_range(1.0f, 4.0f), - anno::in_group("Refraction") - ]], - uniform bool thin_walled = false - [[ - anno::display_name("Thin Walled"), - anno::description("When enabled, the material is considered thin-walled. Use this, when you have glass surfaces that are modeled with a single plane"), - anno::in_group("Refraction") - ]], - uniform float depth = 0.001f - [[ - anno::description("Controls how much light is absorbed through the surface"), - anno::display_name("Volume Absorption Scale"), - anno::in_group("Color"), - anno::soft_range(0.f, 1.f), - anno::hard_range(0.f, 1000.f) - ]], - float roughness_texture_influence = 1.f - [[ - anno::display_name("Roughness Texture Influence"), - anno::in_group("Roughness"), - anno::hard_range(0.0f, 1.0f) - ]], - uniform texture_2d roughness_texture = texture_2d() - [[ - anno::description("The roughness texture"), - anno::display_name("Roughness Texture"), - anno::in_group("Roughness"), - anno::usage("roughness") - ]], - uniform texture_2d reflection_color_texture = texture_2d() - [[ - anno::description("The reflection color texture"), - anno::display_name("Reflection Color Texture"), - anno::in_group("Reflection") - ]], - uniform color reflection_color = color(1.f, 1.f, 1.f) - [[ - anno::display_name("Reflection Color"), - anno::in_group("Reflection") - ]], - uniform texture_2d normal_map_texture = texture_2d() - [[ - anno::description("The normal map texture"), - anno::display_name("Normal Map Texture"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float normal_map_strength = 1.0 - [[ - anno::description("Determines the degree of bumpiness"), - anno::display_name("Normal Map Strength"), - anno::in_group("Normal"), - anno::usage(""), - anno::soft_range(0.f, 1.f) - ]], - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.f, 1.f), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_u = false - [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true - [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - // Cutout Opacity - uniform bool enable_opacity = false - [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform float cutout_opacity = 1.0f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity") - ]], - uniform texture_2d cutout_opacity_texture = texture_2d() - [[ - anno::description("The opacity map"), - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - uniform base::mono_mode cutout_opacity_mono_source = base::mono_alpha - [[ - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::display_name("Opacity Mono Source"), - anno::in_group("Opacity"), - anno::usage("") - ]], - uniform float opacity_threshold = 0.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If negative, disable cutout_opacity; if 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - // UV Projection Group - uniform bool project_uvw = false - [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false - [[ - anno::display_name("Enable World Space"), - anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"), - anno::in_group("UV") - ]], - - // UV Space Selector - uniform int uv_space_index = 0 - [[ - anno::display_name("UV Space Index"), - anno::description("Choose the UV Space Index to be used"), - anno::in_group("UV"), - anno::hard_range(0, 3) - ]], - uniform float2 texture_translate = float2(0.0f) - [[ - anno::display_name("Texture Translate"), - anno::description("Controls the position of the texture."), - anno::in_group("UV") - ]], - uniform float texture_rotate = 0.f - [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of the texture in degrees."), - anno::in_group("UV") - ]], - uniform float2 texture_scale = float2(1.0f) - [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV") - ]] -) -[[ - anno::author("NVIDIA CORPORATION"), - anno::display_name("Omni Glass"), - anno::version( 1, 0, 0), - anno::in_group("Base"), - anno::description("Omni Glass Material V2"), - anno::key_words(string[]("omni", "omniverse", "glass", "transparent", "window", "transparency", "workflow")), - distill_off() -]] -= OmniGlass_Opacity( - glass_color: glass_color, - glass_color_texture: glass_color_texture, - frosting_roughness: frosting_roughness, - glass_ior: glass_ior, - thin_walled: thin_walled, - depth: depth, - roughness_texture_influence: roughness_texture_influence, - roughness_texture: roughness_texture, - reflection_color_texture: reflection_color_texture, - reflection_color: reflection_color, - normal_map_texture: normal_map_texture, - normal_map_strength: normal_map_strength, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - enable_opacity: enable_opacity, - cutout_opacity: cutout_opacity, - cutout_opacity_texture: cutout_opacity_texture, - cutout_opacity_mono_source: cutout_opacity_mono_source, - opacity_threshold: opacity_threshold, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale -); \ No newline at end of file diff --git a/device_blood_pressure_monitor_a01/simready_usd/source_assets/OmniGlass_Opacity.mdl b/device_blood_pressure_monitor_a01/simready_usd/source_assets/OmniGlass_Opacity.mdl deleted file mode 100644 index 233328a4737ff2f4ba141cb6c0a109ff1772566f..0000000000000000000000000000000000000000 --- a/device_blood_pressure_monitor_a01/simready_usd/source_assets/OmniGlass_Opacity.mdl +++ /dev/null @@ -1,487 +0,0 @@ -/*************************************************************************************************** - * Copyright 2020 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - - -mdl 1.4; - -import ::tex::*; -import ::base::*; -import ::math::*; -import ::anno::*; -import ::df::*; -import ::state::*; -import OmniPBRBase::*; - -const string COPYRIGHT = -" Copyright 1986, 2020 NVIDIA Corporation. All rights reserved.\n" -" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" -" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" -" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" -" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" -" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" -" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" -" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" -" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" -" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" -" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; - -export annotation distill_off(); - - -float get_float( - uniform texture_2d t, - float f, - base::texture_coordinate_info uvw, - uniform base::mono_mode mono_source = base::mono_maximum -) -{ - return tex::texture_isvalid(t) ? - base::file_texture( - t, - color(0.f, 0.f, 0.f), - color(1.f, 1.f, 1.f), - mono_source, - uvw, - float2(0.f, 1.f), - float2(0.f, 1.f), - tex::wrap_repeat, - tex::wrap_repeat, - false - ).mono : - f; -} - -color get_color( - uniform texture_2d t, - color c, - base::texture_coordinate_info uvw -) -{ - return tex::texture_isvalid(t) ? - base::file_texture( - t, - color(0.f, 0.f, 0.f), - color(1.f, 1.f, 1.f), - base::mono_alpha, - uvw, - float2(0.f, 1.f), - float2(0.f, 1.f), - tex::wrap_repeat, - tex::wrap_repeat, - false - ).tint : - c; -} - -float apply_roughness_influence( - uniform texture_2d roughness_texture, - float constant_roughness, - float roughness_influence, - base::texture_coordinate_info uvw -) -{ - return math::lerp( - constant_roughness, - get_float(roughness_texture, constant_roughness, uvw), - roughness_influence - ); -} - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ - anno::description("Rotation applied to every UVW coordinate") - ]], - uniform float3 translation = float3(0.) - [[ - anno::description("Offset applied to every UVW coordinate") - ]], - uniform float3 scaling = float3(1.) - [[ - anno::description("Scale applied to every UVW coordinate") - ]] -) -[[ - anno::description("Construct transformation matrix from Euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = float4x4( - scaling.x , 0. , 0. , 0., - 0. , scaling.y , 0. , 0., - 0. , 0. , scaling.z , 0., - translation.x, translation.y, translation.z, 1. - ); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - float4x4 rotate = float4x4( - c.y*c.z, -c.x*s.z + s.x*s.y*c.z, s.x*s.z + c.x*s.y*c.z, 0.0, - c.y*s.z, c.x*c.z + s.x*s.y*s.z, -s.x*c.z + c.x*s.y*s.z, 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0. , 0. , 0. , 1. - ); - - return scale*rotate; -} - - -export material OmniGlass_Opacity -( - color absorption_coeff = color(0.f, 0.f, 0.f) // hiding this parameter as it does not exist in the new material - [[ - anno::hidden(), - anno::unused() - ]], - uniform bool use_glass_color_texture = false - [[ - anno::hidden(), - anno::unused() - ]], - uniform color glass_color = color(1.f, 1.f, 1.f) - [[ - anno::display_name("Glass Color"), - anno::description("Sets the color of the glass"), - anno::hard_range(color(0.0), color(1.0)), - anno::in_group("Color") - ]], - uniform texture_2d glass_color_texture = texture_2d() - [[ - anno::display_name("Glass Color Texture"), - anno::description("Specifies the texture to be used for the glass color of the material"), - anno::in_group("Color") - ]], - float frosting_roughness = 0.f - [[ - anno::display_name("Glass Roughness"), - anno::description("Sets the roughness of the glass material "), - anno::hard_range(0.0, 1.0), - anno::in_group("Roughness") - ]], - uniform float glass_ior = 1.491f - [[ - anno::display_name("Glass IOR"), - anno::description("Sets IOR of the glass material "), - anno::soft_range(1.0f, 4.0f), - anno::in_group("Refraction") - ]], - uniform bool thin_walled = false - [[ - anno::display_name("Thin Walled"), - anno::description("When enabled, the material is considered thin-walled. Use this, when you have glass surfaces that are modeled with a single plane"), - anno::in_group("Refraction") - ]], - uniform float depth = 0.001f - [[ - anno::description("Controls how much light is absorbed through the surface"), - anno::display_name("Volume Absorption Scale"), - anno::in_group("Color"), - anno::soft_range(0.f, 1.f), - anno::hard_range(0.f, 1000.f) - ]], - float roughness_texture_influence = 1.f - [[ - anno::display_name("Roughness Texture Influence"), - anno::in_group("Roughness"), - anno::hard_range(0.0f, 1.0f) - ]], - uniform texture_2d roughness_texture = texture_2d() - [[ - anno::description("The roughness texture"), - anno::display_name("Roughness Texture"), - anno::in_group("Roughness"), - anno::usage("") - ]], - uniform texture_2d reflection_color_texture = texture_2d() - [[ - anno::description("The reflection color texture"), - anno::display_name("Reflection Color Texture"), - anno::in_group("Reflection") - ]], - uniform color reflection_color = color(1.f, 1.f, 1.f) - [[ - anno::display_name("Reflection Color"), - anno::in_group("Reflection") - ]], - uniform texture_2d normal_map_texture = texture_2d() - [[ - anno::description("The normal map texture"), - anno::display_name("Normal Map Texture"), - anno::in_group("Normal"), - anno::usage("") - ]], - uniform float normal_map_strength = 1.0 - [[ - anno::description("Determines the degree of bumpiness"), - anno::display_name("Normal Map Strength"), - anno::in_group("Normal"), - anno::usage(""), - anno::soft_range(0.f, 1.f) - ]], - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.f, 1.f), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_u = false - [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true - [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - // Cutout Opacity - uniform bool enable_opacity = true - [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform float cutout_opacity = 1.0f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity") - ]], - uniform texture_2d cutout_opacity_texture = texture_2d() - [[ - anno::description("The opacity map"), - anno::display_name("Opacity Map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode cutout_opacity_mono_source = base::mono_alpha - [[ - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::display_name("Opacity Mono Source"), - anno::in_group("Opacity"), - anno::usage("") - ]], - uniform float opacity_threshold = 0.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If negative, disable cutout_opacity; if 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - // UV Projection Group - uniform bool project_uvw = false - [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false - [[ - anno::display_name("Enable World Space"), - anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"), - anno::in_group("UV") - ]], - - // UV Space Selector - uniform int uv_space_index = 0 - [[ - anno::display_name("UV Space Index"), - anno::description("Choose the UV Space Index to be used"), - anno::in_group("UV"), - anno::hard_range(0, 3) - ]], - uniform float2 texture_translate = float2(0.0f) - [[ - anno::display_name("Texture Translate"), - anno::description("Controls the position of the texture."), - anno::in_group("UV") - ]], - uniform float texture_rotate = 0.f - [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of the texture in degrees."), - anno::in_group("UV") - ]], - uniform float2 texture_scale = float2(1.0f) - [[ - anno::display_name("Texture Scale"), - anno::description("Larger numbers increase the size."), - anno::in_group("UV") - ]] -) -[[ - anno::copyright_notice(COPYRIGHT), - anno::author("NVIDIA CORPORATION"), - anno::display_name("Omni Glass Opacity"), - anno::version( 1, 0, 0), - anno::description("Omni Glass Opacity Material"), - anno::in_group("Base"), - anno::key_words(string[]("omni", "omniverse", "glass", "transparent", "window", "transparency", "workflow")), - distill_off() -]] -= let { - // Material Properties - bool local_thin_walled = (tex::texture_isvalid(cutout_opacity_texture) || cutout_opacity != 1.f) ? true : thin_walled; - color local_glass_ior = glass_ior; - - - // UVW Properties - // Generating the texture coordinates for the texture lookups - base::texture_coordinate_system the_system = world_or_object ? - base::texture_coordinate_world : - base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? - base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - - // Opacity Properties - float opacity_value = get_float(cutout_opacity_texture, cutout_opacity, transformed_uvw, cutout_opacity_mono_source); - - // The opacity_threshold is interpreted as follows: - // 1. opacity_threshold > 0: binary opacity masking mode - // i.e.: if opacity_value > opacity_threshold we remap opacity_value to 1.0, otherwise to 0.0 - // 2. opacity_threshold == 0: fractional opacity mode. Leaves the opacity_value untouched, - // allowing the renderer to use fractional cutout_opacity values, if it supports this feature - // - // NOTE: when the renderer does not enable 'fractional cutout opacity' it interprets - // cutout_opacity values of 1.0 as opaque and anything below as fully transparent - float local_cutout_opacity = enable_opacity ? - ((opacity_threshold == 0.0) ? - opacity_value : - ((opacity_value >= opacity_threshold) ? 1.0 : 0) - ) : - 1.0; - - - // Surface Properties - color local_reflection_color = get_color(reflection_color_texture, reflection_color, transformed_uvw); - color local_transmission_color = get_color(glass_color_texture, glass_color, transformed_uvw); - - OmniPBRBase::NormalData defaultData(state::normal(), float2(0.f)); - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normal_map_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - normal_map_texture, - normal_map_strength, - flip_tangent_u, - flip_tangent_v, - transformed_uvw, - float2(0.f, 1.f), - float2(0.f, 1.f), - tex::wrap_repeat, - tex::wrap_repeat, - false, - 1.f, - 0.f, - 0.f, - int2(0), - tex::wrap_repeat, - 30.f - ) : - defaultData; - - float local_roughness = apply_roughness_influence( - roughness_texture, - frosting_roughness, - roughness_texture_influence, - transformed_uvw - ); - float2 local_roughness_squared( - (local_roughness * local_roughness + - geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x), - (local_roughness * local_roughness + - geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y) - ); - - float3 the_normal = normal_data.normal; - - bsdf ggx_1 = ::df::microfacet_ggx_smith_bsdf( - roughness_u: local_roughness_squared.x, - roughness_v: local_roughness_squared.y, - tint: local_reflection_color, - tangent_u: ::state::texture_tangent_u(0), - mode: ::df::scatter_reflect - ); - - bsdf ggx_2 = ::df::microfacet_ggx_smith_bsdf( - roughness_u: local_roughness_squared.x, - roughness_v: local_roughness_squared.y, - tint: local_transmission_color, - tangent_u: ::state::texture_tangent_u(0), - mode: ::df::scatter_transmit - ); - - material_surface local_surface( - ::df::fresnel_layer( - ior: glass_ior, - weight: 1.f, - layer: ggx_1, - base: ggx_2, - normal: the_normal - ), - material_emission() - ); - - - // Volume Properties - color local_volume_absorption = depth; - color local_volume_scattering = color(0.f, 0.f, 0.f); - - material_volume local_volume(vdf(), local_volume_absorption, local_volume_scattering); - - - // Geometry Properties - material_geometry local_geometry(float3(0.f), local_cutout_opacity, the_normal); - -} in material( - thin_walled: local_thin_walled, - surface: local_surface, - ior: local_glass_ior, - volume: local_volume, - geometry: local_geometry -); diff --git a/device_blood_pressure_monitor_a01/simready_usd/source_assets/OmniPBR.mdl b/device_blood_pressure_monitor_a01/simready_usd/source_assets/OmniPBR.mdl deleted file mode 100644 index 7509579a8fd4ec7d069e6d242b37dad39290ec55..0000000000000000000000000000000000000000 --- a/device_blood_pressure_monitor_a01/simready_usd/source_assets/OmniPBR.mdl +++ /dev/null @@ -1,419 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBR_ClearCoat::*; - - -// OmniPBR // - -export material OmniPBR( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls the repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls the repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 2), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] = let { - -material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat( - diffuse_color_constant: diffuse_color_constant, - diffuse_texture: diffuse_texture, - albedo_desaturation: albedo_desaturation, - albedo_add: albedo_add, - albedo_brightness: albedo_brightness, - diffuse_tint: diffuse_tint, - reflection_roughness_constant: reflection_roughness_constant, - reflection_roughness_texture_influence: reflection_roughness_texture_influence, - reflectionroughness_texture: reflectionroughness_texture, - metallic_constant: metallic_constant, - metallic_texture_influence: metallic_texture_influence, - metallic_texture: metallic_texture, - specular_level: specular_level, - enable_ORM_texture: enable_ORM_texture, - ORM_texture: ORM_texture, - ao_to_diffuse: ao_to_diffuse, - ao_texture: ao_texture, - enable_emission: enable_emission, - emissive_color: emissive_color, - emissive_color_texture: emissive_color_texture, - emissive_mask_texture: emissive_mask_texture, - emissive_intensity: emissive_intensity, - enable_opacity: enable_opacity, - opacity_texture: opacity_texture, - opacity_constant: opacity_constant, - enable_opacity_texture: enable_opacity_texture, - opacity_mode: opacity_mode, - opacity_threshold: opacity_threshold, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - bump_factor: bump_factor, - normalmap_texture: normalmap_texture, - detail_bump_factor: detail_bump_factor, - detail_normalmap_texture: detail_normalmap_texture, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale, - detail_texture_translate: detail_texture_translate, - detail_texture_rotate: detail_texture_rotate, - detail_texture_scale: detail_texture_scale, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials -); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/device_blood_pressure_monitor_a01/simready_usd/source_assets/OmniPBRBase.mdl b/device_blood_pressure_monitor_a01/simready_usd/source_assets/OmniPBRBase.mdl deleted file mode 100644 index ea5272914d203f50e4f33c5d420d2b94daddbc0f..0000000000000000000000000000000000000000 --- a/device_blood_pressure_monitor_a01/simready_usd/source_assets/OmniPBRBase.mdl +++ /dev/null @@ -1,493 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::tex::*; -import ::anno::*; -import ::anno::*; - -export float3 HemiOctahedronToUnitVector( float2 Oct ) [[ - anno::hidden() -]] -{ - Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5; - float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) ); - return math::normalize(N); -} - -export struct NormalData [[ - anno::hidden() -]] -{ - float3 normal; - float2 roughness; -}; - -export NormalData tangent_space_normal_roughness_texture( - uniform texture_2d texture - [[ - anno::description("The input texture"), - anno::usage("normal") - ]], - uniform float factor = 1.0f - [[ anno::description("Determines the degree of bumpiness") ]], - uniform bool flip_tangent_u = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - uniform bool flip_tangent_v = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - base::texture_coordinate_info uvw = base::texture_coordinate_info() - [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]], - uniform float2 crop_u = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]], - uniform float2 crop_v = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]], - uniform tex::wrap_mode wrap_u = tex::wrap_repeat - [[ anno::description("Wrapping mode in the u direction") ]], - uniform tex::wrap_mode wrap_v = tex::wrap_repeat - [[ anno::description("Wrapping mode in the v direction") ]], - uniform bool clip = false - [[ - anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"), - anno::hidden() - ]], - uniform float scale = 1. - [[ - anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float offset = 0. - [[ - anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float animation_start_time = 0. - [[ anno::description("When to start playing first frame of the animation ") ]], - uniform int2 animation_crop = int2(0, 0) - [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]], - uniform tex::wrap_mode animation_wrap = tex::wrap_repeat - [[ anno::description("Defines what to do outside of regular animation time") ]], - uniform float animation_fps = 30 - [[ anno::description("Framerate to use for animation playback") ]] -) -[[ - anno::description("Interprets the color values of a bitmap as a vector in tangent space"), - anno::hidden(), - anno::noinline() -]] -{ - NormalData normalData; - normalData.roughness = float2(0); - normalData.normal = state::normal(); - - float frame = 0.0; - if(animation_crop != int2(0,0)) //only if we have an animation - { - frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation - switch ( animation_wrap) { - case tex::wrap_repeat: - frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x: - math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y; - break; - case tex::wrap_mirrored_repeat: - float animation_crop_2y = 2.0*animation_crop.y; - frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x: - math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x; - if(frame>animation_crop.y) - frame = animation_crop_2y-frame; - break; - case tex::wrap_clamp: - frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y); - break; - case tex::wrap_clip: - frame += animation_crop.x; - if(frame < animation_crop.x || frame > animation_crop.y) return normalData; - break; - } - } - - if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource - factor == 0.0f) - return normalData; - { - if (clip) { - if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - bool pixel_flip_u = flip_tangent_u; - bool pixel_flip_v = flip_tangent_v; - //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile - if (wrap_u == tex::wrap_mirrored_repeat) { - if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1) - pixel_flip_u = ! pixel_flip_u; - else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0) - pixel_flip_u = ! pixel_flip_u; - } - if (wrap_v == tex::wrap_mirrored_repeat) { - if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1) - pixel_flip_v = ! pixel_flip_v; - else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0) - pixel_flip_v = ! pixel_flip_v; - } - - float3 transformed_tangent_u = uvw.tangent_u; - float3 transformed_tangent_v = uvw.tangent_v; - - if (pixel_flip_u) - transformed_tangent_u=-transformed_tangent_u; - if (pixel_flip_v) - transformed_tangent_v=-transformed_tangent_v; - - float3 tangent_space_normal; - float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame); - if(normal_raw.x > 1.5) - { - // octahedron packed by OV - normal_raw.x -= 2.0; - normal_raw.x -= 0.5; - normal_raw.y -= 0.5; - tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0); - normalData.roughness = float2(normal_raw.z, normal_raw.w); - } - else - { - // regular - tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0; - normalData.roughness = float2(0); - } - - normalData.normal = math::normalize( - transformed_tangent_u * tangent_space_normal.x * factor + - transformed_tangent_v * tangent_space_normal.y * factor + - state::normal() * tangent_space_normal.z); - - return normalData; -} - - -export material OmniPBRBase( - - - // Albdeo // - - color diffuse_reflection_color = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Albedo Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflecitivity // - - float specular_reflection_roughness = float(0.0) [[ - anno::display_name("Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hidden() - ]], - float metalness = float(0.0) [[ - anno::display_name("Metalness"), - anno::description("Bias towards pure specular reflection"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(0.0, 1.0) - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emission_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - float emission_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::soft_range(0.0, 1000.0), - anno::enable_if("enable_emission == true") - ]], - - - // Geometry Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - float geometry_opacity = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - uniform float geometry_opacity_threshold = 0.f - [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - - - // Clearcoat // - - uniform bool enable_coat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a coat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float coat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for coat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - color coat_color = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float coat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float coat_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float2 coat_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Clearcoat aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hidden() - ]], - float coat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the coat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(0.0, 4.0) - ]], - float3 clearcoat_geometry_normal = state::normal() [[ - anno::display_name("Clearcoat Normal"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]], - float3 geometry_normal = state::normal() [[ - anno::display_name("Geometry Normal"), - anno::in_group("Geometry"), - anno::usage("normal") - ]] - -) -[[ - anno::display_name("OmniPBR Base"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Omni Materials"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] - = let{ - - // Diffuse Bsdf // - - color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint; - - color base_color = tinted_diffuse_color; - - bsdf diffuse_bsdf = df::weighted_layer( - weight: 1.0, - layer: df::diffuse_reflection_bsdf( - tint: base_color, - roughness: float(0.0) - ), - base: bsdf(), - normal: geometry_normal - ); - - // Glossy Reflection Bsdf // - - float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1); - float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1); - bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: roughness_u, - roughness_v: roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf custom_curve_layer_bsdf = df::custom_curve_layer( - normal_reflectivity: 0.08, - grazing_reflectivity: 1.0, - exponent: 5.0, - weight: specular_level, - layer: ggx_smith_bsdf, - base: diffuse_bsdf, - normal: geometry_normal - ); - - bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf); - - bsdf omni_PBR_bsdf = df::weighted_layer( - weight: metalness, - layer: directional_factor_bsdf, - base: custom_curve_layer_bsdf, - normal: geometry_normal - ); - - // Clear Coat // - - float coat_roughness_u = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1); - float coat_roughness_v = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1); - bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: coat_roughness_u, - roughness_v: coat_roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf opaque_coat = df::weighted_layer( - weight: coat_transparency, - layer: ::df::tint( - tint: coat_color, - base: omni_PBR_bsdf - ), - base: ::df::diffuse_reflection_bsdf( - tint: coat_color - ) - ); - - bsdf omni_PBR_coated_bsdf = df::fresnel_layer( - ior: coat_ior, - weight: coat_weight, - layer: coat_bsdf, - base: opaque_coat, - normal: clearcoat_geometry_normal - ); - - bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf; - - color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0); - - float opacity_value = geometry_opacity; - float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0; - - material_emission emission = material_emission( - df::diffuse_edf(), - intensity: emission_value - ); - - material_surface surface = material_surface( - scattering: final_bsdf, - emission: emission - ); - - material_geometry geometry = material_geometry( - normal: state::rounded_corner_normal( - radius: round_edges_radius, - across_materials: round_edges_across_materials, - roundness: round_edges_roundness - ), - cutout_opacity: cutout_opacity - ); - -} in material( - surface: surface, - geometry: geometry -); diff --git a/device_blood_pressure_monitor_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl b/device_blood_pressure_monitor_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl deleted file mode 100644 index b83431718cbb6ab7c57d8da75468698bab757644..0000000000000000000000000000000000000000 --- a/device_blood_pressure_monitor_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl +++ /dev/null @@ -1,734 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBRBase::*; - -// Functions // - - -// Returns a matrix from R,T,S. inputs // - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ anno::description("Rotation applied to every UVW coordinate") ]], - uniform float3 translation = float3(0.) - [[ anno::description("Offset applied to every UVW coordinate") ]], - uniform float3 scaling = float3(1.) - [[ anno::description("Scale applied to every UVW coordinate") ]] -) -[[ - anno::description("Construct a transformation matrix from euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = - float4x4(scaling.x , 0.0 , 0.0 , 0.0, - 0.0 , scaling.y , 0.0 , 0.0, - 0.0 , 0.0 , scaling.z , 0.0, - translation.x , translation.y , translation.z , 1.0); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - - float4x4 rotate = - float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0, - c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0.0 , 0.0 , 0 , 1.0); - - return scale * rotate; -} - -// Returns the normal n in tangent space, given n is in internal space. // - -float3 transform_internal_to_tangent(float3 n) -{ - /* flip_tangent_v */ - return - n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+ - n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+ - n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z); -} - -// Returns the normal n in internal space, given n is in tangent space. -float3 transform_tangent_to_internal(float3 n) -{ - return state::texture_tangent_u(0) * n.x - - state::texture_tangent_v(0) * n.y + /* flip_tangent_v */ - state::normal() * n.z; -} - -// Returns a normal by adding a detail normal to a global normal. -export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal()) -{ - // http://blog.selfshadow.com/publications/blending-in-detail/ - float3 n_t = transform_internal_to_tangent(n); - float3 nd_t = transform_internal_to_tangent(nd); - n_t = n_t + float3(0.,0.,1.); - nd_t = nd_t * float3(-1.,-1.,1.); - n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t; - return math::normalize(transform_tangent_to_internal(n)); -} - -base::texture_return multiply_colors( - color color_1 = color(1.0, 1.0, 1.0), - color color_2 = color(.5, .5, .5), - float weight = 1.0 - ) -[[ - anno::hidden() -]] -{ - return base::blend_color_layers( - layers: base::color_layer[]( - base::color_layer( - layer_color: color_2, - weight: weight, - mode: base::color_layer_multiply - )), - base: color_1 - ); -} - - -// OmniPBR Clearcoat // - -export material OmniPBR_ClearCoat( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Clearcoat // - - uniform bool enable_clearcoat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a clearcoat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float clearcoat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for clearcoat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - color clearcoat_tint = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float clearcoat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_reflection_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the clearcoat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(4.0)) - ]], - uniform float clearcoat_bump_factor = float(1.0) [[ - anno::display_name("Clearcoat Normal Map Strength"), - anno::description("Strength of normal map."), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[ - anno::display_name("Clearcoat Normal Map"), - anno::description("Enables the usage of the normalmap texture"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - uniform float2 clearcoat_texture_translate = float2(0.0) [[ - anno::display_name("Clearcoat Texture Translate"), - anno::description("Controls the position of the clearcoat texture"), - anno::ui_order(1), - anno::in_group("UV") - ]], - uniform float clearcoat_texture_rotate = float(0.0) [[ - anno::display_name("Clearcoat Texture Rotate"), - anno::description("Rotates angle of the clearcoat texture in degrees"), - anno::ui_order(2), - anno::in_group("UV") - ]], - uniform float2 clearcoat_texture_scale = float2(1.0) [[ - anno::display_name("Clearcoat Texture Tiling"), - anno::description("Controls the repetition of the clearcoat texture"), - anno::ui_order(3), - anno::in_group("UV") - ]], - float clearcoat_flatten = float(1.0) [[ - anno::display_name("Clearcoat Flatten"), - anno::description("Flattens the clearcoat to even out the underlying bump maps"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR ClearCoat "), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic")) -]] = let { - - // UVW lookup and transformation // - base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ), - translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ), - translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f) - ), - coordinate: uvw - ); - - // Normal calculations // - OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0)); - - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: normalmap_texture, - factor: bump_factor, - uvw: transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - //flip_tangent_v: true - - ) : defaultData; - float3 the_normal = normal_data.normal; - - OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: detail_normalmap_texture, - factor: detail_bump_factor, - uvw: detail_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 detail_normal = detail_normal_data.normal; - - OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: clearcoat_normalmap_texture, - factor: clearcoat_bump_factor, - uvw: clearcoat_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 clearcoat_normal = clearcoat_normal_data.normal; - - - float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal; - float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten); - float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal) - : flattened_clearcoat_normal; - - - // ORM Handling // - - float3 ORM_lookup = tex::lookup_float3( - tex: ORM_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - - float3 roughness_lookup = tex::lookup_float3( - tex: reflectionroughness_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x; - float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence); - float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)), - math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y))); - - float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)), - math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y))); - - // Diffuse Color Lookup and AO // - - base::texture_return base_lookup = base::file_texture( - texture: diffuse_texture, - color_offset: color(albedo_add), - color_scale: color(albedo_brightness), - mono_source: base::mono_luminance, - uvw: transformed_uvw, - clip: false - ); - - base::texture_return ao_lookup = base::file_texture( - texture: ao_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ); - - - color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint; - color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation); - color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant; - color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint; - - color base_color = multiply_colors( - color_1: tinted_diffuse, - color_2: ao_color, - weight: ao_to_diffuse - ).tint; - - - // Metalness // - - float3 metallic_lookup = tex::lookup_float3( - tex: metallic_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x; - float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence); - - - // Emission // - - color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ? - base::file_texture( - texture: emissive_color_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : emissive_color; - - color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ? - base::file_texture( - texture: emissive_mask_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : color(1.0); - - color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0); - - // Opacity // - - float opacity_value = enable_opacity_texture ? base::file_texture( - texture: opacity_texture, - mono_source: opacity_mode, - uvw: transformed_uvw - ).mono : opacity_constant; - - float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0; - - material base = OmniPBRBase::OmniPBRBase( - diffuse_reflection_color: base_color, - specular_reflection_aniso_roughness: reflection_roughness, - specular_level: specular_level, - metalness: metallic, - enable_emission: enable_emission, - emission_color: final_emission_color, - emission_intensity: emissive_intensity, - enable_coat: enable_clearcoat, - coat_weight: clearcoat_weight, - coat_color: clearcoat_tint, - coat_transparency: clearcoat_transparency, - coat_aniso_roughness: clearcoat_reflection_roughness2, - coat_ior: clearcoat_ior, - enable_opacity: enable_opacity, - geometry_opacity: cutout_opacity, - clearcoat_geometry_normal: final_clearcoat_normal, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials, - geometry_normal: diffuse_gloss_normal - ); - -} in material( -surface: 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For -the avoidance of doubt, this paragraph does not form part of the -public licenses. - -Creative Commons may be contacted at creativecommons.org. - diff --git a/equipment_buffer_polisher_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json b/equipment_buffer_polisher_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json deleted file mode 100644 index fcef4d78bdc505c017d69cba4ba00e15a8eab0d1..0000000000000000000000000000000000000000 --- a/equipment_buffer_polisher_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "format_version": "1.0", - "profile": "Package-Candidate", - "profile_version": "1.0.0", - "timestamp": "2026-10-09T02:16:39", - "assets": [ - { - "asset": "simready_usd/sm_equipment_buffer_polisher_a01_01.usd", - "features": [ - { - "FET_031_STANDARD": { - "version": "0.1.0", - "passed": true, - "failing_requirements": [], - "dependencies": [] - } - }, - { - 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diff --git a/equipment_buffer_polisher_a01/simready_usd/source_assets/.thumbs/512x512/t_rubber_new_a01_tile_alb.png.png b/equipment_buffer_polisher_a01/simready_usd/source_assets/.thumbs/512x512/t_rubber_new_a01_tile_alb.png.png deleted file mode 100644 index 33ca2b8c463fabf1693b211e7e46092a68b2c50e..0000000000000000000000000000000000000000 --- a/equipment_buffer_polisher_a01/simready_usd/source_assets/.thumbs/512x512/t_rubber_new_a01_tile_alb.png.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:36beb8aa74a883368e8f1d875d49871c2d3754607ca08f393f3635e336e63e73 -size 4984 diff --git a/equipment_buffer_polisher_a01/simready_usd/source_assets/.thumbs/512x512/t_rubber_new_a01_tile_nor.png.png b/equipment_buffer_polisher_a01/simready_usd/source_assets/.thumbs/512x512/t_rubber_new_a01_tile_nor.png.png deleted file mode 100644 index 6300844300ade5f4be680662d868f2f387896fef..0000000000000000000000000000000000000000 --- a/equipment_buffer_polisher_a01/simready_usd/source_assets/.thumbs/512x512/t_rubber_new_a01_tile_nor.png.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f228c106ca11ae218bedf40bd5b0d466f39e0237d44103744167139a5f3f33fb -size 215321 diff --git a/equipment_buffer_polisher_a01/simready_usd/source_assets/.thumbs/512x512/t_rubber_new_a01_tile_orm.png.png b/equipment_buffer_polisher_a01/simready_usd/source_assets/.thumbs/512x512/t_rubber_new_a01_tile_orm.png.png deleted file mode 100644 index 2228bc636b866682c4b2e564255a0defe43b84ee..0000000000000000000000000000000000000000 --- a/equipment_buffer_polisher_a01/simready_usd/source_assets/.thumbs/512x512/t_rubber_new_a01_tile_orm.png.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:22060af1a953e348072dd5d45644eedab36355e17e6cd6dd30a485b9fce8972c -size 232537 diff --git a/equipment_buffer_polisher_a01/simready_usd/source_assets/OmniPBR.mdl b/equipment_buffer_polisher_a01/simready_usd/source_assets/OmniPBR.mdl deleted file mode 100644 index 7509579a8fd4ec7d069e6d242b37dad39290ec55..0000000000000000000000000000000000000000 --- a/equipment_buffer_polisher_a01/simready_usd/source_assets/OmniPBR.mdl +++ /dev/null @@ -1,419 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBR_ClearCoat::*; - - -// OmniPBR // - -export material OmniPBR( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls the repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls the repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 2), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] = let { - -material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat( - diffuse_color_constant: diffuse_color_constant, - diffuse_texture: diffuse_texture, - albedo_desaturation: albedo_desaturation, - albedo_add: albedo_add, - albedo_brightness: albedo_brightness, - diffuse_tint: diffuse_tint, - reflection_roughness_constant: reflection_roughness_constant, - reflection_roughness_texture_influence: reflection_roughness_texture_influence, - reflectionroughness_texture: reflectionroughness_texture, - metallic_constant: metallic_constant, - metallic_texture_influence: metallic_texture_influence, - metallic_texture: metallic_texture, - specular_level: specular_level, - enable_ORM_texture: enable_ORM_texture, - ORM_texture: ORM_texture, - ao_to_diffuse: ao_to_diffuse, - ao_texture: ao_texture, - enable_emission: enable_emission, - emissive_color: emissive_color, - emissive_color_texture: emissive_color_texture, - emissive_mask_texture: emissive_mask_texture, - emissive_intensity: emissive_intensity, - enable_opacity: enable_opacity, - opacity_texture: opacity_texture, - opacity_constant: opacity_constant, - enable_opacity_texture: enable_opacity_texture, - opacity_mode: opacity_mode, - opacity_threshold: opacity_threshold, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - bump_factor: bump_factor, - normalmap_texture: normalmap_texture, - detail_bump_factor: detail_bump_factor, - detail_normalmap_texture: detail_normalmap_texture, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale, - detail_texture_translate: detail_texture_translate, - detail_texture_rotate: detail_texture_rotate, - detail_texture_scale: detail_texture_scale, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials -); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/equipment_buffer_polisher_a01/simready_usd/source_assets/OmniPBRBase.mdl b/equipment_buffer_polisher_a01/simready_usd/source_assets/OmniPBRBase.mdl deleted file mode 100644 index ea5272914d203f50e4f33c5d420d2b94daddbc0f..0000000000000000000000000000000000000000 --- a/equipment_buffer_polisher_a01/simready_usd/source_assets/OmniPBRBase.mdl +++ /dev/null @@ -1,493 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::tex::*; -import ::anno::*; -import ::anno::*; - -export float3 HemiOctahedronToUnitVector( float2 Oct ) [[ - anno::hidden() -]] -{ - Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5; - float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) ); - return math::normalize(N); -} - -export struct NormalData [[ - anno::hidden() -]] -{ - float3 normal; - float2 roughness; -}; - -export NormalData tangent_space_normal_roughness_texture( - uniform texture_2d texture - [[ - anno::description("The input texture"), - anno::usage("normal") - ]], - uniform float factor = 1.0f - [[ anno::description("Determines the degree of bumpiness") ]], - uniform bool flip_tangent_u = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - uniform bool flip_tangent_v = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - base::texture_coordinate_info uvw = base::texture_coordinate_info() - [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]], - uniform float2 crop_u = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]], - uniform float2 crop_v = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]], - uniform tex::wrap_mode wrap_u = tex::wrap_repeat - [[ anno::description("Wrapping mode in the u direction") ]], - uniform tex::wrap_mode wrap_v = tex::wrap_repeat - [[ anno::description("Wrapping mode in the v direction") ]], - uniform bool clip = false - [[ - anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"), - anno::hidden() - ]], - uniform float scale = 1. - [[ - anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float offset = 0. - [[ - anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float animation_start_time = 0. - [[ anno::description("When to start playing first frame of the animation ") ]], - uniform int2 animation_crop = int2(0, 0) - [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]], - uniform tex::wrap_mode animation_wrap = tex::wrap_repeat - [[ anno::description("Defines what to do outside of regular animation time") ]], - uniform float animation_fps = 30 - [[ anno::description("Framerate to use for animation playback") ]] -) -[[ - anno::description("Interprets the color values of a bitmap as a vector in tangent space"), - anno::hidden(), - anno::noinline() -]] -{ - NormalData normalData; - normalData.roughness = float2(0); - normalData.normal = state::normal(); - - float frame = 0.0; - if(animation_crop != int2(0,0)) //only if we have an animation - { - frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation - switch ( animation_wrap) { - case tex::wrap_repeat: - frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x: - math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y; - break; - case tex::wrap_mirrored_repeat: - float animation_crop_2y = 2.0*animation_crop.y; - frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x: - math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x; - if(frame>animation_crop.y) - frame = animation_crop_2y-frame; - break; - case tex::wrap_clamp: - frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y); - break; - case tex::wrap_clip: - frame += animation_crop.x; - if(frame < animation_crop.x || frame > animation_crop.y) return normalData; - break; - } - } - - if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource - factor == 0.0f) - return normalData; - { - if (clip) { - if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - bool pixel_flip_u = flip_tangent_u; - bool pixel_flip_v = flip_tangent_v; - //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile - if (wrap_u == tex::wrap_mirrored_repeat) { - if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1) - pixel_flip_u = ! pixel_flip_u; - else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0) - pixel_flip_u = ! pixel_flip_u; - } - if (wrap_v == tex::wrap_mirrored_repeat) { - if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1) - pixel_flip_v = ! pixel_flip_v; - else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0) - pixel_flip_v = ! pixel_flip_v; - } - - float3 transformed_tangent_u = uvw.tangent_u; - float3 transformed_tangent_v = uvw.tangent_v; - - if (pixel_flip_u) - transformed_tangent_u=-transformed_tangent_u; - if (pixel_flip_v) - transformed_tangent_v=-transformed_tangent_v; - - float3 tangent_space_normal; - float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame); - if(normal_raw.x > 1.5) - { - // octahedron packed by OV - normal_raw.x -= 2.0; - normal_raw.x -= 0.5; - normal_raw.y -= 0.5; - tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0); - normalData.roughness = float2(normal_raw.z, normal_raw.w); - } - else - { - // regular - tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0; - normalData.roughness = float2(0); - } - - normalData.normal = math::normalize( - transformed_tangent_u * tangent_space_normal.x * factor + - transformed_tangent_v * tangent_space_normal.y * factor + - state::normal() * tangent_space_normal.z); - - return normalData; -} - - -export material OmniPBRBase( - - - // Albdeo // - - color diffuse_reflection_color = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Albedo Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflecitivity // - - float specular_reflection_roughness = float(0.0) [[ - anno::display_name("Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hidden() - ]], - float metalness = float(0.0) [[ - anno::display_name("Metalness"), - anno::description("Bias towards pure specular reflection"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(0.0, 1.0) - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emission_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - float emission_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::soft_range(0.0, 1000.0), - anno::enable_if("enable_emission == true") - ]], - - - // Geometry Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - float geometry_opacity = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - uniform float geometry_opacity_threshold = 0.f - [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - - - // Clearcoat // - - uniform bool enable_coat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a coat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float coat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for coat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - color coat_color = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float coat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float coat_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float2 coat_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Clearcoat aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hidden() - ]], - float coat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the coat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(0.0, 4.0) - ]], - float3 clearcoat_geometry_normal = state::normal() [[ - anno::display_name("Clearcoat Normal"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]], - float3 geometry_normal = state::normal() [[ - anno::display_name("Geometry Normal"), - anno::in_group("Geometry"), - anno::usage("normal") - ]] - -) -[[ - anno::display_name("OmniPBR Base"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Omni Materials"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] - = let{ - - // Diffuse Bsdf // - - color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint; - - color base_color = tinted_diffuse_color; - - bsdf diffuse_bsdf = df::weighted_layer( - weight: 1.0, - layer: df::diffuse_reflection_bsdf( - tint: base_color, - roughness: float(0.0) - ), - base: bsdf(), - normal: geometry_normal - ); - - // Glossy Reflection Bsdf // - - float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1); - float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1); - bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: roughness_u, - roughness_v: roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf custom_curve_layer_bsdf = df::custom_curve_layer( - normal_reflectivity: 0.08, - grazing_reflectivity: 1.0, - exponent: 5.0, - weight: specular_level, - layer: ggx_smith_bsdf, - base: diffuse_bsdf, - normal: geometry_normal - ); - - bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf); - - bsdf omni_PBR_bsdf = df::weighted_layer( - weight: metalness, - layer: directional_factor_bsdf, - base: custom_curve_layer_bsdf, - normal: geometry_normal - ); - - // Clear Coat // - - float coat_roughness_u = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1); - float coat_roughness_v = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1); - bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: coat_roughness_u, - roughness_v: coat_roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf opaque_coat = df::weighted_layer( - weight: coat_transparency, - layer: ::df::tint( - tint: coat_color, - base: omni_PBR_bsdf - ), - base: ::df::diffuse_reflection_bsdf( - tint: coat_color - ) - ); - - bsdf omni_PBR_coated_bsdf = df::fresnel_layer( - ior: coat_ior, - weight: coat_weight, - layer: coat_bsdf, - base: opaque_coat, - normal: clearcoat_geometry_normal - ); - - bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf; - - color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0); - - float opacity_value = geometry_opacity; - float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0; - - material_emission emission = material_emission( - df::diffuse_edf(), - intensity: emission_value - ); - - material_surface surface = material_surface( - scattering: final_bsdf, - emission: emission - ); - - material_geometry geometry = material_geometry( - normal: state::rounded_corner_normal( - radius: round_edges_radius, - across_materials: round_edges_across_materials, - roundness: round_edges_roundness - ), - cutout_opacity: cutout_opacity - ); - -} in material( - surface: surface, - geometry: geometry -); diff --git a/equipment_buffer_polisher_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl b/equipment_buffer_polisher_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl deleted file mode 100644 index b83431718cbb6ab7c57d8da75468698bab757644..0000000000000000000000000000000000000000 --- a/equipment_buffer_polisher_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl +++ /dev/null @@ -1,734 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBRBase::*; - -// Functions // - - -// Returns a matrix from R,T,S. inputs // - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ anno::description("Rotation applied to every UVW coordinate") ]], - uniform float3 translation = float3(0.) - [[ anno::description("Offset applied to every UVW coordinate") ]], - uniform float3 scaling = float3(1.) - [[ anno::description("Scale applied to every UVW coordinate") ]] -) -[[ - anno::description("Construct a transformation matrix from euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = - float4x4(scaling.x , 0.0 , 0.0 , 0.0, - 0.0 , scaling.y , 0.0 , 0.0, - 0.0 , 0.0 , scaling.z , 0.0, - translation.x , translation.y , translation.z , 1.0); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - - float4x4 rotate = - float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0, - c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0.0 , 0.0 , 0 , 1.0); - - return scale * rotate; -} - -// Returns the normal n in tangent space, given n is in internal space. // - -float3 transform_internal_to_tangent(float3 n) -{ - /* flip_tangent_v */ - return - n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+ - n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+ - n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z); -} - -// Returns the normal n in internal space, given n is in tangent space. -float3 transform_tangent_to_internal(float3 n) -{ - return state::texture_tangent_u(0) * n.x - - state::texture_tangent_v(0) * n.y + /* flip_tangent_v */ - state::normal() * n.z; -} - -// Returns a normal by adding a detail normal to a global normal. -export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal()) -{ - // http://blog.selfshadow.com/publications/blending-in-detail/ - float3 n_t = transform_internal_to_tangent(n); - float3 nd_t = transform_internal_to_tangent(nd); - n_t = n_t + float3(0.,0.,1.); - nd_t = nd_t * float3(-1.,-1.,1.); - n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t; - return math::normalize(transform_tangent_to_internal(n)); -} - -base::texture_return multiply_colors( - color color_1 = color(1.0, 1.0, 1.0), - color color_2 = color(.5, .5, .5), - float weight = 1.0 - ) -[[ - anno::hidden() -]] -{ - return base::blend_color_layers( - layers: base::color_layer[]( - base::color_layer( - layer_color: color_2, - weight: weight, - mode: base::color_layer_multiply - )), - base: color_1 - ); -} - - -// OmniPBR Clearcoat // - -export material OmniPBR_ClearCoat( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Clearcoat // - - uniform bool enable_clearcoat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a clearcoat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float clearcoat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for clearcoat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - color clearcoat_tint = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float clearcoat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_reflection_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the clearcoat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(4.0)) - ]], - uniform float clearcoat_bump_factor = float(1.0) [[ - anno::display_name("Clearcoat Normal Map Strength"), - anno::description("Strength of normal map."), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[ - anno::display_name("Clearcoat Normal Map"), - anno::description("Enables the usage of the normalmap texture"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - uniform float2 clearcoat_texture_translate = float2(0.0) [[ - anno::display_name("Clearcoat Texture Translate"), - anno::description("Controls the position of the clearcoat texture"), - anno::ui_order(1), - anno::in_group("UV") - ]], - uniform float clearcoat_texture_rotate = float(0.0) [[ - anno::display_name("Clearcoat Texture Rotate"), - anno::description("Rotates angle of the clearcoat texture in degrees"), - anno::ui_order(2), - anno::in_group("UV") - ]], - uniform float2 clearcoat_texture_scale = float2(1.0) [[ - anno::display_name("Clearcoat Texture Tiling"), - anno::description("Controls the repetition of the clearcoat texture"), - anno::ui_order(3), - anno::in_group("UV") - ]], - float clearcoat_flatten = float(1.0) [[ - anno::display_name("Clearcoat Flatten"), - anno::description("Flattens the clearcoat to even out the underlying bump maps"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR ClearCoat "), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic")) -]] = let { - - // UVW lookup and transformation // - base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ), - translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ), - translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f) - ), - coordinate: uvw - ); - - // Normal calculations // - OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0)); - - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: normalmap_texture, - factor: bump_factor, - uvw: transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - //flip_tangent_v: true - - ) : defaultData; - float3 the_normal = normal_data.normal; - - OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: detail_normalmap_texture, - factor: detail_bump_factor, - uvw: detail_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 detail_normal = detail_normal_data.normal; - - OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: clearcoat_normalmap_texture, - factor: clearcoat_bump_factor, - uvw: clearcoat_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 clearcoat_normal = clearcoat_normal_data.normal; - - - float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal; - float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten); - float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal) - : flattened_clearcoat_normal; - - - // ORM Handling // - - float3 ORM_lookup = tex::lookup_float3( - tex: ORM_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - - float3 roughness_lookup = tex::lookup_float3( - tex: reflectionroughness_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x; - float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence); - float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)), - math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y))); - - float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)), - math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y))); - - // Diffuse Color Lookup and AO // - - base::texture_return base_lookup = base::file_texture( - texture: diffuse_texture, - color_offset: color(albedo_add), - color_scale: color(albedo_brightness), - mono_source: base::mono_luminance, - uvw: transformed_uvw, - clip: false - ); - - base::texture_return ao_lookup = base::file_texture( - texture: ao_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ); - - - color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint; - color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation); - color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant; - color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint; - - color base_color = multiply_colors( - color_1: tinted_diffuse, - color_2: ao_color, - weight: ao_to_diffuse - ).tint; - - - // Metalness // - - float3 metallic_lookup = tex::lookup_float3( - tex: metallic_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x; - float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence); - - - // Emission // - - color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ? - base::file_texture( - texture: emissive_color_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : emissive_color; - - color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ? - base::file_texture( - texture: emissive_mask_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : color(1.0); - - color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0); - - // Opacity // - - float opacity_value = enable_opacity_texture ? base::file_texture( - texture: opacity_texture, - mono_source: opacity_mode, - uvw: transformed_uvw - ).mono : opacity_constant; - - float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0; - - material base = OmniPBRBase::OmniPBRBase( - diffuse_reflection_color: base_color, - specular_reflection_aniso_roughness: reflection_roughness, - specular_level: specular_level, - metalness: metallic, - enable_emission: enable_emission, - emission_color: final_emission_color, - emission_intensity: emissive_intensity, - enable_coat: enable_clearcoat, - coat_weight: clearcoat_weight, - coat_color: clearcoat_tint, - coat_transparency: clearcoat_transparency, - coat_aniso_roughness: clearcoat_reflection_roughness2, - coat_ior: clearcoat_ior, - enable_opacity: enable_opacity, - geometry_opacity: cutout_opacity, - clearcoat_geometry_normal: final_clearcoat_normal, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials, - geometry_normal: diffuse_gloss_normal - ); - -} in material( -surface: 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For -the avoidance of doubt, this paragraph does not form part of the -public licenses. - -Creative Commons may be contacted at creativecommons.org. - diff --git a/equipment_buffer_polisher_b01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json b/equipment_buffer_polisher_b01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json deleted file mode 100644 index e76723159f2210d7fa1928910ac7d3c759d9d25e..0000000000000000000000000000000000000000 --- a/equipment_buffer_polisher_b01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "format_version": "1.0", - "profile": "Package-Candidate", - "profile_version": "1.0.0", - "timestamp": "2026-10-09T20:56:06", - "assets": [ - { - "asset": "simready_usd/sm_equipment_buffer_polisher_b01_01.usd", - "features": [ - { - "FET_031_STANDARD": { - "version": "0.1.0", - "passed": true, - "failing_requirements": [], - "dependencies": [] - } - }, - { - 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All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; -import ::anno::*; -import ::base::*; -import ::tex::*; - -using OmniGlass_Opacity import OmniGlass_Opacity; -export annotation distill_off(); - - -export material OmniGlass -( - color absorption_coeff = color(0.f, 0.f, 0.f) // hiding this parameter as it does not exist in the new material - [[ - anno::hidden(), - anno::unused() - ]], - uniform bool use_glass_color_texture = false - [[ - anno::hidden(), - anno::unused() - ]], - uniform color glass_color = color(1.f, 1.f, 1.f) - [[ - anno::display_name("Glass Color"), - anno::description("Sets the color of the glass"), - anno::hard_range(color(0.0), color(1.0)), - anno::in_group("Color") - ]], - uniform texture_2d glass_color_texture = texture_2d() - [[ - anno::display_name("Glass Color Texture"), - anno::description("Specifies the texture to be used for the glass color of the material"), - anno::in_group("Color") - ]], - float frosting_roughness = 0.f - [[ - anno::display_name("Glass Roughness"), - anno::description("Sets the roughness of the glass material "), - anno::hard_range(0.0, 1.0), - anno::in_group("Roughness") - ]], - uniform float glass_ior = 1.491f - [[ - anno::display_name("Glass IOR"), - anno::description("Sets IOR of the glass material "), - anno::soft_range(1.0f, 4.0f), - anno::in_group("Refraction") - ]], - uniform bool thin_walled = false - [[ - anno::display_name("Thin Walled"), - anno::description("When enabled, the material is considered thin-walled. Use this, when you have glass surfaces that are modeled with a single plane"), - anno::in_group("Refraction") - ]], - uniform float depth = 0.001f - [[ - anno::description("Controls how much light is absorbed through the surface"), - anno::display_name("Volume Absorption Scale"), - anno::in_group("Color"), - anno::soft_range(0.f, 1.f), - anno::hard_range(0.f, 1000.f) - ]], - float roughness_texture_influence = 1.f - [[ - anno::display_name("Roughness Texture Influence"), - anno::in_group("Roughness"), - anno::hard_range(0.0f, 1.0f) - ]], - uniform texture_2d roughness_texture = texture_2d() - [[ - anno::description("The roughness texture"), - anno::display_name("Roughness Texture"), - anno::in_group("Roughness"), - anno::usage("roughness") - ]], - uniform texture_2d reflection_color_texture = texture_2d() - [[ - anno::description("The reflection color texture"), - anno::display_name("Reflection Color Texture"), - anno::in_group("Reflection") - ]], - uniform color reflection_color = color(1.f, 1.f, 1.f) - [[ - anno::display_name("Reflection Color"), - anno::in_group("Reflection") - ]], - uniform texture_2d normal_map_texture = texture_2d() - [[ - anno::description("The normal map texture"), - anno::display_name("Normal Map Texture"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float normal_map_strength = 1.0 - [[ - anno::description("Determines the degree of bumpiness"), - anno::display_name("Normal Map Strength"), - anno::in_group("Normal"), - anno::usage(""), - anno::soft_range(0.f, 1.f) - ]], - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.f, 1.f), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_u = false - [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true - [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - // Cutout Opacity - uniform bool enable_opacity = false - [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform float cutout_opacity = 1.0f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity") - ]], - uniform texture_2d cutout_opacity_texture = texture_2d() - [[ - anno::description("The opacity map"), - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - uniform base::mono_mode cutout_opacity_mono_source = base::mono_alpha - [[ - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::display_name("Opacity Mono Source"), - anno::in_group("Opacity"), - anno::usage("") - ]], - uniform float opacity_threshold = 0.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If negative, disable cutout_opacity; if 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - // UV Projection Group - uniform bool project_uvw = false - [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false - [[ - anno::display_name("Enable World Space"), - anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"), - anno::in_group("UV") - ]], - - // UV Space Selector - uniform int uv_space_index = 0 - [[ - anno::display_name("UV Space Index"), - anno::description("Choose the UV Space Index to be used"), - anno::in_group("UV"), - anno::hard_range(0, 3) - ]], - uniform float2 texture_translate = float2(0.0f) - [[ - anno::display_name("Texture Translate"), - anno::description("Controls the position of the texture."), - anno::in_group("UV") - ]], - uniform float texture_rotate = 0.f - [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of the texture in degrees."), - anno::in_group("UV") - ]], - uniform float2 texture_scale = float2(1.0f) - [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV") - ]] -) -[[ - anno::author("NVIDIA CORPORATION"), - anno::display_name("Omni Glass"), - anno::version( 1, 0, 0), - anno::in_group("Base"), - anno::description("Omni Glass Material V2"), - anno::key_words(string[]("omni", "omniverse", "glass", "transparent", "window", "transparency", "workflow")), - distill_off() -]] -= OmniGlass_Opacity( - glass_color: glass_color, - glass_color_texture: glass_color_texture, - frosting_roughness: frosting_roughness, - glass_ior: glass_ior, - thin_walled: thin_walled, - depth: depth, - roughness_texture_influence: roughness_texture_influence, - roughness_texture: roughness_texture, - reflection_color_texture: reflection_color_texture, - reflection_color: reflection_color, - normal_map_texture: normal_map_texture, - normal_map_strength: normal_map_strength, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - enable_opacity: enable_opacity, - cutout_opacity: cutout_opacity, - cutout_opacity_texture: cutout_opacity_texture, - cutout_opacity_mono_source: cutout_opacity_mono_source, - opacity_threshold: opacity_threshold, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale -); \ No newline at end of file diff --git a/equipment_buffer_polisher_b01/simready_usd/source_assets/OmniGlass_Opacity.mdl b/equipment_buffer_polisher_b01/simready_usd/source_assets/OmniGlass_Opacity.mdl deleted file mode 100644 index 233328a4737ff2f4ba141cb6c0a109ff1772566f..0000000000000000000000000000000000000000 --- a/equipment_buffer_polisher_b01/simready_usd/source_assets/OmniGlass_Opacity.mdl +++ /dev/null @@ -1,487 +0,0 @@ -/*************************************************************************************************** - * Copyright 2020 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - - -mdl 1.4; - -import ::tex::*; -import ::base::*; -import ::math::*; -import ::anno::*; -import ::df::*; -import ::state::*; -import OmniPBRBase::*; - -const string COPYRIGHT = -" Copyright 1986, 2020 NVIDIA Corporation. All rights reserved.\n" -" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" -" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" -" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" -" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" -" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" -" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" -" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" -" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" -" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" -" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; - -export annotation distill_off(); - - -float get_float( - uniform texture_2d t, - float f, - base::texture_coordinate_info uvw, - uniform base::mono_mode mono_source = base::mono_maximum -) -{ - return tex::texture_isvalid(t) ? - base::file_texture( - t, - color(0.f, 0.f, 0.f), - color(1.f, 1.f, 1.f), - mono_source, - uvw, - float2(0.f, 1.f), - float2(0.f, 1.f), - tex::wrap_repeat, - tex::wrap_repeat, - false - ).mono : - f; -} - -color get_color( - uniform texture_2d t, - color c, - base::texture_coordinate_info uvw -) -{ - return tex::texture_isvalid(t) ? - base::file_texture( - t, - color(0.f, 0.f, 0.f), - color(1.f, 1.f, 1.f), - base::mono_alpha, - uvw, - float2(0.f, 1.f), - float2(0.f, 1.f), - tex::wrap_repeat, - tex::wrap_repeat, - false - ).tint : - c; -} - -float apply_roughness_influence( - uniform texture_2d roughness_texture, - float constant_roughness, - float roughness_influence, - base::texture_coordinate_info uvw -) -{ - return math::lerp( - constant_roughness, - get_float(roughness_texture, constant_roughness, uvw), - roughness_influence - ); -} - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ - anno::description("Rotation applied to every UVW coordinate") - ]], - uniform float3 translation = float3(0.) - [[ - anno::description("Offset applied to every UVW coordinate") - ]], - uniform float3 scaling = float3(1.) - [[ - anno::description("Scale applied to every UVW coordinate") - ]] -) -[[ - anno::description("Construct transformation matrix from Euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = float4x4( - scaling.x , 0. , 0. , 0., - 0. , scaling.y , 0. , 0., - 0. , 0. , scaling.z , 0., - translation.x, translation.y, translation.z, 1. - ); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - float4x4 rotate = float4x4( - c.y*c.z, -c.x*s.z + s.x*s.y*c.z, s.x*s.z + c.x*s.y*c.z, 0.0, - c.y*s.z, c.x*c.z + s.x*s.y*s.z, -s.x*c.z + c.x*s.y*s.z, 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0. , 0. , 0. , 1. - ); - - return scale*rotate; -} - - -export material OmniGlass_Opacity -( - color absorption_coeff = color(0.f, 0.f, 0.f) // hiding this parameter as it does not exist in the new material - [[ - anno::hidden(), - anno::unused() - ]], - uniform bool use_glass_color_texture = false - [[ - anno::hidden(), - anno::unused() - ]], - uniform color glass_color = color(1.f, 1.f, 1.f) - [[ - anno::display_name("Glass Color"), - anno::description("Sets the color of the glass"), - anno::hard_range(color(0.0), color(1.0)), - anno::in_group("Color") - ]], - uniform texture_2d glass_color_texture = texture_2d() - [[ - anno::display_name("Glass Color Texture"), - anno::description("Specifies the texture to be used for the glass color of the material"), - anno::in_group("Color") - ]], - float frosting_roughness = 0.f - [[ - anno::display_name("Glass Roughness"), - anno::description("Sets the roughness of the glass material "), - anno::hard_range(0.0, 1.0), - anno::in_group("Roughness") - ]], - uniform float glass_ior = 1.491f - [[ - anno::display_name("Glass IOR"), - anno::description("Sets IOR of the glass material "), - anno::soft_range(1.0f, 4.0f), - anno::in_group("Refraction") - ]], - uniform bool thin_walled = false - [[ - anno::display_name("Thin Walled"), - anno::description("When enabled, the material is considered thin-walled. Use this, when you have glass surfaces that are modeled with a single plane"), - anno::in_group("Refraction") - ]], - uniform float depth = 0.001f - [[ - anno::description("Controls how much light is absorbed through the surface"), - anno::display_name("Volume Absorption Scale"), - anno::in_group("Color"), - anno::soft_range(0.f, 1.f), - anno::hard_range(0.f, 1000.f) - ]], - float roughness_texture_influence = 1.f - [[ - anno::display_name("Roughness Texture Influence"), - anno::in_group("Roughness"), - anno::hard_range(0.0f, 1.0f) - ]], - uniform texture_2d roughness_texture = texture_2d() - [[ - anno::description("The roughness texture"), - anno::display_name("Roughness Texture"), - anno::in_group("Roughness"), - anno::usage("") - ]], - uniform texture_2d reflection_color_texture = texture_2d() - [[ - anno::description("The reflection color texture"), - anno::display_name("Reflection Color Texture"), - anno::in_group("Reflection") - ]], - uniform color reflection_color = color(1.f, 1.f, 1.f) - [[ - anno::display_name("Reflection Color"), - anno::in_group("Reflection") - ]], - uniform texture_2d normal_map_texture = texture_2d() - [[ - anno::description("The normal map texture"), - anno::display_name("Normal Map Texture"), - anno::in_group("Normal"), - anno::usage("") - ]], - uniform float normal_map_strength = 1.0 - [[ - anno::description("Determines the degree of bumpiness"), - anno::display_name("Normal Map Strength"), - anno::in_group("Normal"), - anno::usage(""), - anno::soft_range(0.f, 1.f) - ]], - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.f, 1.f), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_u = false - [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true - [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - // Cutout Opacity - uniform bool enable_opacity = true - [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform float cutout_opacity = 1.0f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity") - ]], - uniform texture_2d cutout_opacity_texture = texture_2d() - [[ - anno::description("The opacity map"), - anno::display_name("Opacity Map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode cutout_opacity_mono_source = base::mono_alpha - [[ - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::display_name("Opacity Mono Source"), - anno::in_group("Opacity"), - anno::usage("") - ]], - uniform float opacity_threshold = 0.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If negative, disable cutout_opacity; if 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - // UV Projection Group - uniform bool project_uvw = false - [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false - [[ - anno::display_name("Enable World Space"), - anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"), - anno::in_group("UV") - ]], - - // UV Space Selector - uniform int uv_space_index = 0 - [[ - anno::display_name("UV Space Index"), - anno::description("Choose the UV Space Index to be used"), - anno::in_group("UV"), - anno::hard_range(0, 3) - ]], - uniform float2 texture_translate = float2(0.0f) - [[ - anno::display_name("Texture Translate"), - anno::description("Controls the position of the texture."), - anno::in_group("UV") - ]], - uniform float texture_rotate = 0.f - [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of the texture in degrees."), - anno::in_group("UV") - ]], - uniform float2 texture_scale = float2(1.0f) - [[ - anno::display_name("Texture Scale"), - anno::description("Larger numbers increase the size."), - anno::in_group("UV") - ]] -) -[[ - anno::copyright_notice(COPYRIGHT), - anno::author("NVIDIA CORPORATION"), - anno::display_name("Omni Glass Opacity"), - anno::version( 1, 0, 0), - anno::description("Omni Glass Opacity Material"), - anno::in_group("Base"), - anno::key_words(string[]("omni", "omniverse", "glass", "transparent", "window", "transparency", "workflow")), - distill_off() -]] -= let { - // Material Properties - bool local_thin_walled = (tex::texture_isvalid(cutout_opacity_texture) || cutout_opacity != 1.f) ? true : thin_walled; - color local_glass_ior = glass_ior; - - - // UVW Properties - // Generating the texture coordinates for the texture lookups - base::texture_coordinate_system the_system = world_or_object ? - base::texture_coordinate_world : - base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? - base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - - // Opacity Properties - float opacity_value = get_float(cutout_opacity_texture, cutout_opacity, transformed_uvw, cutout_opacity_mono_source); - - // The opacity_threshold is interpreted as follows: - // 1. opacity_threshold > 0: binary opacity masking mode - // i.e.: if opacity_value > opacity_threshold we remap opacity_value to 1.0, otherwise to 0.0 - // 2. opacity_threshold == 0: fractional opacity mode. Leaves the opacity_value untouched, - // allowing the renderer to use fractional cutout_opacity values, if it supports this feature - // - // NOTE: when the renderer does not enable 'fractional cutout opacity' it interprets - // cutout_opacity values of 1.0 as opaque and anything below as fully transparent - float local_cutout_opacity = enable_opacity ? - ((opacity_threshold == 0.0) ? - opacity_value : - ((opacity_value >= opacity_threshold) ? 1.0 : 0) - ) : - 1.0; - - - // Surface Properties - color local_reflection_color = get_color(reflection_color_texture, reflection_color, transformed_uvw); - color local_transmission_color = get_color(glass_color_texture, glass_color, transformed_uvw); - - OmniPBRBase::NormalData defaultData(state::normal(), float2(0.f)); - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normal_map_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - normal_map_texture, - normal_map_strength, - flip_tangent_u, - flip_tangent_v, - transformed_uvw, - float2(0.f, 1.f), - float2(0.f, 1.f), - tex::wrap_repeat, - tex::wrap_repeat, - false, - 1.f, - 0.f, - 0.f, - int2(0), - tex::wrap_repeat, - 30.f - ) : - defaultData; - - float local_roughness = apply_roughness_influence( - roughness_texture, - frosting_roughness, - roughness_texture_influence, - transformed_uvw - ); - float2 local_roughness_squared( - (local_roughness * local_roughness + - geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x), - (local_roughness * local_roughness + - geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y) - ); - - float3 the_normal = normal_data.normal; - - bsdf ggx_1 = ::df::microfacet_ggx_smith_bsdf( - roughness_u: local_roughness_squared.x, - roughness_v: local_roughness_squared.y, - tint: local_reflection_color, - tangent_u: ::state::texture_tangent_u(0), - mode: ::df::scatter_reflect - ); - - bsdf ggx_2 = ::df::microfacet_ggx_smith_bsdf( - roughness_u: local_roughness_squared.x, - roughness_v: local_roughness_squared.y, - tint: local_transmission_color, - tangent_u: ::state::texture_tangent_u(0), - mode: ::df::scatter_transmit - ); - - material_surface local_surface( - ::df::fresnel_layer( - ior: glass_ior, - weight: 1.f, - layer: ggx_1, - base: ggx_2, - normal: the_normal - ), - material_emission() - ); - - - // Volume Properties - color local_volume_absorption = depth; - color local_volume_scattering = color(0.f, 0.f, 0.f); - - material_volume local_volume(vdf(), local_volume_absorption, local_volume_scattering); - - - // Geometry Properties - material_geometry local_geometry(float3(0.f), local_cutout_opacity, the_normal); - -} in material( - thin_walled: local_thin_walled, - surface: local_surface, - ior: local_glass_ior, - volume: local_volume, - geometry: local_geometry -); diff --git a/equipment_buffer_polisher_b01/simready_usd/source_assets/OmniPBR.mdl b/equipment_buffer_polisher_b01/simready_usd/source_assets/OmniPBR.mdl deleted file mode 100644 index 7509579a8fd4ec7d069e6d242b37dad39290ec55..0000000000000000000000000000000000000000 --- a/equipment_buffer_polisher_b01/simready_usd/source_assets/OmniPBR.mdl +++ /dev/null @@ -1,419 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBR_ClearCoat::*; - - -// OmniPBR // - -export material OmniPBR( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls the repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls the repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 2), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] = let { - -material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat( - diffuse_color_constant: diffuse_color_constant, - diffuse_texture: diffuse_texture, - albedo_desaturation: albedo_desaturation, - albedo_add: albedo_add, - albedo_brightness: albedo_brightness, - diffuse_tint: diffuse_tint, - reflection_roughness_constant: reflection_roughness_constant, - reflection_roughness_texture_influence: reflection_roughness_texture_influence, - reflectionroughness_texture: reflectionroughness_texture, - metallic_constant: metallic_constant, - metallic_texture_influence: metallic_texture_influence, - metallic_texture: metallic_texture, - specular_level: specular_level, - enable_ORM_texture: enable_ORM_texture, - ORM_texture: ORM_texture, - ao_to_diffuse: ao_to_diffuse, - ao_texture: ao_texture, - enable_emission: enable_emission, - emissive_color: emissive_color, - emissive_color_texture: emissive_color_texture, - emissive_mask_texture: emissive_mask_texture, - emissive_intensity: emissive_intensity, - enable_opacity: enable_opacity, - opacity_texture: opacity_texture, - opacity_constant: opacity_constant, - enable_opacity_texture: enable_opacity_texture, - opacity_mode: opacity_mode, - opacity_threshold: opacity_threshold, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - bump_factor: bump_factor, - normalmap_texture: normalmap_texture, - detail_bump_factor: detail_bump_factor, - detail_normalmap_texture: detail_normalmap_texture, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale, - detail_texture_translate: detail_texture_translate, - detail_texture_rotate: detail_texture_rotate, - detail_texture_scale: detail_texture_scale, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials -); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/equipment_buffer_polisher_b01/simready_usd/source_assets/OmniPBRBase.mdl b/equipment_buffer_polisher_b01/simready_usd/source_assets/OmniPBRBase.mdl deleted file mode 100644 index ea5272914d203f50e4f33c5d420d2b94daddbc0f..0000000000000000000000000000000000000000 --- a/equipment_buffer_polisher_b01/simready_usd/source_assets/OmniPBRBase.mdl +++ /dev/null @@ -1,493 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::tex::*; -import ::anno::*; -import ::anno::*; - -export float3 HemiOctahedronToUnitVector( float2 Oct ) [[ - anno::hidden() -]] -{ - Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5; - float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) ); - return math::normalize(N); -} - -export struct NormalData [[ - anno::hidden() -]] -{ - float3 normal; - float2 roughness; -}; - -export NormalData tangent_space_normal_roughness_texture( - uniform texture_2d texture - [[ - anno::description("The input texture"), - anno::usage("normal") - ]], - uniform float factor = 1.0f - [[ anno::description("Determines the degree of bumpiness") ]], - uniform bool flip_tangent_u = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - uniform bool flip_tangent_v = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - base::texture_coordinate_info uvw = base::texture_coordinate_info() - [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]], - uniform float2 crop_u = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]], - uniform float2 crop_v = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]], - uniform tex::wrap_mode wrap_u = tex::wrap_repeat - [[ anno::description("Wrapping mode in the u direction") ]], - uniform tex::wrap_mode wrap_v = tex::wrap_repeat - [[ anno::description("Wrapping mode in the v direction") ]], - uniform bool clip = false - [[ - anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"), - anno::hidden() - ]], - uniform float scale = 1. - [[ - anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float offset = 0. - [[ - anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float animation_start_time = 0. - [[ anno::description("When to start playing first frame of the animation ") ]], - uniform int2 animation_crop = int2(0, 0) - [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]], - uniform tex::wrap_mode animation_wrap = tex::wrap_repeat - [[ anno::description("Defines what to do outside of regular animation time") ]], - uniform float animation_fps = 30 - [[ anno::description("Framerate to use for animation playback") ]] -) -[[ - anno::description("Interprets the color values of a bitmap as a vector in tangent space"), - anno::hidden(), - anno::noinline() -]] -{ - NormalData normalData; - normalData.roughness = float2(0); - normalData.normal = state::normal(); - - float frame = 0.0; - if(animation_crop != int2(0,0)) //only if we have an animation - { - frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation - switch ( animation_wrap) { - case tex::wrap_repeat: - frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x: - math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y; - break; - case tex::wrap_mirrored_repeat: - float animation_crop_2y = 2.0*animation_crop.y; - frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x: - math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x; - if(frame>animation_crop.y) - frame = animation_crop_2y-frame; - break; - case tex::wrap_clamp: - frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y); - break; - case tex::wrap_clip: - frame += animation_crop.x; - if(frame < animation_crop.x || frame > animation_crop.y) return normalData; - break; - } - } - - if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource - factor == 0.0f) - return normalData; - { - if (clip) { - if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - bool pixel_flip_u = flip_tangent_u; - bool pixel_flip_v = flip_tangent_v; - //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile - if (wrap_u == tex::wrap_mirrored_repeat) { - if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1) - pixel_flip_u = ! pixel_flip_u; - else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0) - pixel_flip_u = ! pixel_flip_u; - } - if (wrap_v == tex::wrap_mirrored_repeat) { - if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1) - pixel_flip_v = ! pixel_flip_v; - else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0) - pixel_flip_v = ! pixel_flip_v; - } - - float3 transformed_tangent_u = uvw.tangent_u; - float3 transformed_tangent_v = uvw.tangent_v; - - if (pixel_flip_u) - transformed_tangent_u=-transformed_tangent_u; - if (pixel_flip_v) - transformed_tangent_v=-transformed_tangent_v; - - float3 tangent_space_normal; - float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame); - if(normal_raw.x > 1.5) - { - // octahedron packed by OV - normal_raw.x -= 2.0; - normal_raw.x -= 0.5; - normal_raw.y -= 0.5; - tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0); - normalData.roughness = float2(normal_raw.z, normal_raw.w); - } - else - { - // regular - tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0; - normalData.roughness = float2(0); - } - - normalData.normal = math::normalize( - transformed_tangent_u * tangent_space_normal.x * factor + - transformed_tangent_v * tangent_space_normal.y * factor + - state::normal() * tangent_space_normal.z); - - return normalData; -} - - -export material OmniPBRBase( - - - // Albdeo // - - color diffuse_reflection_color = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Albedo Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflecitivity // - - float specular_reflection_roughness = float(0.0) [[ - anno::display_name("Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hidden() - ]], - float metalness = float(0.0) [[ - anno::display_name("Metalness"), - anno::description("Bias towards pure specular reflection"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(0.0, 1.0) - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emission_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - float emission_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::soft_range(0.0, 1000.0), - anno::enable_if("enable_emission == true") - ]], - - - // Geometry Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - float geometry_opacity = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - uniform float geometry_opacity_threshold = 0.f - [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - - - // Clearcoat // - - uniform bool enable_coat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a coat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float coat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for coat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - color coat_color = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float coat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float coat_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float2 coat_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Clearcoat aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hidden() - ]], - float coat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the coat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(0.0, 4.0) - ]], - float3 clearcoat_geometry_normal = state::normal() [[ - anno::display_name("Clearcoat Normal"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]], - float3 geometry_normal = state::normal() [[ - anno::display_name("Geometry Normal"), - anno::in_group("Geometry"), - anno::usage("normal") - ]] - -) -[[ - anno::display_name("OmniPBR Base"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Omni Materials"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] - = let{ - - // Diffuse Bsdf // - - color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint; - - color base_color = tinted_diffuse_color; - - bsdf diffuse_bsdf = df::weighted_layer( - weight: 1.0, - layer: df::diffuse_reflection_bsdf( - tint: base_color, - roughness: float(0.0) - ), - base: bsdf(), - normal: geometry_normal - ); - - // Glossy Reflection Bsdf // - - float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1); - float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1); - bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: roughness_u, - roughness_v: roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf custom_curve_layer_bsdf = df::custom_curve_layer( - normal_reflectivity: 0.08, - grazing_reflectivity: 1.0, - exponent: 5.0, - weight: specular_level, - layer: ggx_smith_bsdf, - base: diffuse_bsdf, - normal: geometry_normal - ); - - bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf); - - bsdf omni_PBR_bsdf = df::weighted_layer( - weight: metalness, - layer: directional_factor_bsdf, - base: custom_curve_layer_bsdf, - normal: geometry_normal - ); - - // Clear Coat // - - float coat_roughness_u = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1); - float coat_roughness_v = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1); - bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: coat_roughness_u, - roughness_v: coat_roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf opaque_coat = df::weighted_layer( - weight: coat_transparency, - layer: ::df::tint( - tint: coat_color, - base: omni_PBR_bsdf - ), - base: ::df::diffuse_reflection_bsdf( - tint: coat_color - ) - ); - - bsdf omni_PBR_coated_bsdf = df::fresnel_layer( - ior: coat_ior, - weight: coat_weight, - layer: coat_bsdf, - base: opaque_coat, - normal: clearcoat_geometry_normal - ); - - bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf; - - color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0); - - float opacity_value = geometry_opacity; - float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0; - - material_emission emission = material_emission( - df::diffuse_edf(), - intensity: emission_value - ); - - material_surface surface = material_surface( - scattering: final_bsdf, - emission: emission - ); - - material_geometry geometry = material_geometry( - normal: state::rounded_corner_normal( - radius: round_edges_radius, - across_materials: round_edges_across_materials, - roundness: round_edges_roundness - ), - cutout_opacity: cutout_opacity - ); - -} in material( - surface: surface, - geometry: geometry -); diff --git a/equipment_buffer_polisher_b01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl b/equipment_buffer_polisher_b01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl deleted file mode 100644 index b83431718cbb6ab7c57d8da75468698bab757644..0000000000000000000000000000000000000000 --- a/equipment_buffer_polisher_b01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl +++ /dev/null @@ -1,734 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBRBase::*; - -// Functions // - - -// Returns a matrix from R,T,S. inputs // - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ anno::description("Rotation applied to every UVW coordinate") ]], - uniform float3 translation = float3(0.) - [[ anno::description("Offset applied to every UVW coordinate") ]], - uniform float3 scaling = float3(1.) - [[ anno::description("Scale applied to every UVW coordinate") ]] -) -[[ - anno::description("Construct a transformation matrix from euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = - float4x4(scaling.x , 0.0 , 0.0 , 0.0, - 0.0 , scaling.y , 0.0 , 0.0, - 0.0 , 0.0 , scaling.z , 0.0, - translation.x , translation.y , translation.z , 1.0); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - - float4x4 rotate = - float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0, - c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0.0 , 0.0 , 0 , 1.0); - - return scale * rotate; -} - -// Returns the normal n in tangent space, given n is in internal space. // - -float3 transform_internal_to_tangent(float3 n) -{ - /* flip_tangent_v */ - return - n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+ - n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+ - n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z); -} - -// Returns the normal n in internal space, given n is in tangent space. -float3 transform_tangent_to_internal(float3 n) -{ - return state::texture_tangent_u(0) * n.x - - state::texture_tangent_v(0) * n.y + /* flip_tangent_v */ - state::normal() * n.z; -} - -// Returns a normal by adding a detail normal to a global normal. -export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal()) -{ - // http://blog.selfshadow.com/publications/blending-in-detail/ - float3 n_t = transform_internal_to_tangent(n); - float3 nd_t = transform_internal_to_tangent(nd); - n_t = n_t + float3(0.,0.,1.); - nd_t = nd_t * float3(-1.,-1.,1.); - n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t; - return math::normalize(transform_tangent_to_internal(n)); -} - -base::texture_return multiply_colors( - color color_1 = color(1.0, 1.0, 1.0), - color color_2 = color(.5, .5, .5), - float weight = 1.0 - ) -[[ - anno::hidden() -]] -{ - return base::blend_color_layers( - layers: base::color_layer[]( - base::color_layer( - layer_color: color_2, - weight: weight, - mode: base::color_layer_multiply - )), - base: color_1 - ); -} - - -// OmniPBR Clearcoat // - -export material OmniPBR_ClearCoat( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Clearcoat // - - uniform bool enable_clearcoat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a clearcoat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float clearcoat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for clearcoat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - color clearcoat_tint = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float clearcoat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_reflection_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the clearcoat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(4.0)) - ]], - uniform float clearcoat_bump_factor = float(1.0) [[ - anno::display_name("Clearcoat Normal Map Strength"), - anno::description("Strength of normal map."), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[ - anno::display_name("Clearcoat Normal Map"), - anno::description("Enables the usage of the normalmap texture"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - uniform float2 clearcoat_texture_translate = float2(0.0) [[ - anno::display_name("Clearcoat Texture Translate"), - anno::description("Controls the position of the clearcoat texture"), - anno::ui_order(1), - anno::in_group("UV") - ]], - uniform float clearcoat_texture_rotate = float(0.0) [[ - anno::display_name("Clearcoat Texture Rotate"), - anno::description("Rotates angle of the clearcoat texture in degrees"), - anno::ui_order(2), - anno::in_group("UV") - ]], - uniform float2 clearcoat_texture_scale = float2(1.0) [[ - anno::display_name("Clearcoat Texture Tiling"), - anno::description("Controls the repetition of the clearcoat texture"), - anno::ui_order(3), - anno::in_group("UV") - ]], - float clearcoat_flatten = float(1.0) [[ - anno::display_name("Clearcoat Flatten"), - anno::description("Flattens the clearcoat to even out the underlying bump maps"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR ClearCoat "), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic")) -]] = let { - - // UVW lookup and transformation // - base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ), - translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ), - translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f) - ), - coordinate: uvw - ); - - // Normal calculations // - OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0)); - - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: normalmap_texture, - factor: bump_factor, - uvw: transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - //flip_tangent_v: true - - ) : defaultData; - float3 the_normal = normal_data.normal; - - OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: detail_normalmap_texture, - factor: detail_bump_factor, - uvw: detail_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 detail_normal = detail_normal_data.normal; - - OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: clearcoat_normalmap_texture, - factor: clearcoat_bump_factor, - uvw: clearcoat_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 clearcoat_normal = clearcoat_normal_data.normal; - - - float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal; - float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten); - float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal) - : flattened_clearcoat_normal; - - - // ORM Handling // - - float3 ORM_lookup = tex::lookup_float3( - tex: ORM_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - - float3 roughness_lookup = tex::lookup_float3( - tex: reflectionroughness_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x; - float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence); - float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)), - math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y))); - - float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)), - math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y))); - - // Diffuse Color Lookup and AO // - - base::texture_return base_lookup = base::file_texture( - texture: diffuse_texture, - color_offset: color(albedo_add), - color_scale: color(albedo_brightness), - mono_source: base::mono_luminance, - uvw: transformed_uvw, - clip: false - ); - - base::texture_return ao_lookup = base::file_texture( - texture: ao_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ); - - - color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint; - color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation); - color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant; - color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint; - - color base_color = multiply_colors( - color_1: tinted_diffuse, - color_2: ao_color, - weight: ao_to_diffuse - ).tint; - - - // Metalness // - - float3 metallic_lookup = tex::lookup_float3( - tex: metallic_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x; - float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence); - - - // Emission // - - color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ? - base::file_texture( - texture: emissive_color_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : emissive_color; - - color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ? - base::file_texture( - texture: emissive_mask_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : color(1.0); - - color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0); - - // Opacity // - - float opacity_value = enable_opacity_texture ? base::file_texture( - texture: opacity_texture, - mono_source: opacity_mode, - uvw: transformed_uvw - ).mono : opacity_constant; - - float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0; - - material base = OmniPBRBase::OmniPBRBase( - diffuse_reflection_color: base_color, - specular_reflection_aniso_roughness: reflection_roughness, - specular_level: specular_level, - metalness: metallic, - enable_emission: enable_emission, - emission_color: final_emission_color, - emission_intensity: emissive_intensity, - enable_coat: enable_clearcoat, - coat_weight: clearcoat_weight, - coat_color: clearcoat_tint, - coat_transparency: clearcoat_transparency, - coat_aniso_roughness: clearcoat_reflection_roughness2, - coat_ior: clearcoat_ior, - enable_opacity: enable_opacity, - geometry_opacity: cutout_opacity, - clearcoat_geometry_normal: final_clearcoat_normal, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials, - geometry_normal: diffuse_gloss_normal - ); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/equipment_buffer_polisher_b01/simready_usd/source_assets/t_buffer_b01_alb.png b/equipment_buffer_polisher_b01/simready_usd/source_assets/t_buffer_b01_alb.png deleted file mode 100644 index fe9f40a4b5337d8f7341aec88945ef51da6d61a0..0000000000000000000000000000000000000000 --- a/equipment_buffer_polisher_b01/simready_usd/source_assets/t_buffer_b01_alb.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d6ba6091df43abfd89e8c992c946abdeeb0844e2134ffdd1628b513885cacefa -size 802551 diff --git a/equipment_buffer_polisher_b01/simready_usd/source_assets/t_buffer_b01_nor.png b/equipment_buffer_polisher_b01/simready_usd/source_assets/t_buffer_b01_nor.png deleted file mode 100644 index 7b85338fde217f2a2ad45635c01a4794f11d076f..0000000000000000000000000000000000000000 --- a/equipment_buffer_polisher_b01/simready_usd/source_assets/t_buffer_b01_nor.png +++ /dev/null @@ -1,3 +0,0 @@ -version 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For -the avoidance of doubt, this paragraph does not form part of the -public licenses. - -Creative Commons may be contacted at creativecommons.org. - diff --git a/fireProtection_spillKit_bag_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json b/fireProtection_spillKit_bag_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json deleted file mode 100644 index c37332ed9acd5a64f11261232843d92e4de208bc..0000000000000000000000000000000000000000 --- a/fireProtection_spillKit_bag_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "format_version": "1.0", - "profile": "Package-Candidate", - "profile_version": "1.0.0", - "timestamp": "2026-10-09T03:20:23", - "assets": [ - { - "asset": "simready_usd/sm_fireProtection_spillKit_bag_a01_01.usd", - "features": [ - { - "FET_031_STANDARD": { - "version": "0.1.0", - "passed": true, - "failing_requirements": [], - "dependencies": [] - } - }, - { - 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sha256:b5956082d34b716099f1fba89f157d4733770e0ccf8d5853785060597e153ceb -size 231258 diff --git a/fireProtection_spillKit_bag_a01/simready_usd/source_assets/OmniPBR.mdl b/fireProtection_spillKit_bag_a01/simready_usd/source_assets/OmniPBR.mdl deleted file mode 100644 index 7509579a8fd4ec7d069e6d242b37dad39290ec55..0000000000000000000000000000000000000000 --- a/fireProtection_spillKit_bag_a01/simready_usd/source_assets/OmniPBR.mdl +++ /dev/null @@ -1,419 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBR_ClearCoat::*; - - -// OmniPBR // - -export material OmniPBR( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls the repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls the repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 2), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] = let { - -material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat( - diffuse_color_constant: diffuse_color_constant, - diffuse_texture: diffuse_texture, - albedo_desaturation: albedo_desaturation, - albedo_add: albedo_add, - albedo_brightness: albedo_brightness, - diffuse_tint: diffuse_tint, - reflection_roughness_constant: reflection_roughness_constant, - reflection_roughness_texture_influence: reflection_roughness_texture_influence, - reflectionroughness_texture: reflectionroughness_texture, - metallic_constant: metallic_constant, - metallic_texture_influence: metallic_texture_influence, - metallic_texture: metallic_texture, - specular_level: specular_level, - enable_ORM_texture: enable_ORM_texture, - ORM_texture: ORM_texture, - ao_to_diffuse: ao_to_diffuse, - ao_texture: ao_texture, - enable_emission: enable_emission, - emissive_color: emissive_color, - emissive_color_texture: emissive_color_texture, - emissive_mask_texture: emissive_mask_texture, - emissive_intensity: emissive_intensity, - enable_opacity: enable_opacity, - opacity_texture: opacity_texture, - opacity_constant: opacity_constant, - enable_opacity_texture: enable_opacity_texture, - opacity_mode: opacity_mode, - opacity_threshold: opacity_threshold, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - bump_factor: bump_factor, - normalmap_texture: normalmap_texture, - detail_bump_factor: detail_bump_factor, - detail_normalmap_texture: detail_normalmap_texture, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale, - detail_texture_translate: detail_texture_translate, - detail_texture_rotate: detail_texture_rotate, - detail_texture_scale: detail_texture_scale, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials -); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/fireProtection_spillKit_bag_a01/simready_usd/source_assets/OmniPBRBase.mdl b/fireProtection_spillKit_bag_a01/simready_usd/source_assets/OmniPBRBase.mdl deleted file mode 100644 index ea5272914d203f50e4f33c5d420d2b94daddbc0f..0000000000000000000000000000000000000000 --- a/fireProtection_spillKit_bag_a01/simready_usd/source_assets/OmniPBRBase.mdl +++ /dev/null @@ -1,493 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::tex::*; -import ::anno::*; -import ::anno::*; - -export float3 HemiOctahedronToUnitVector( float2 Oct ) [[ - anno::hidden() -]] -{ - Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5; - float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) ); - return math::normalize(N); -} - -export struct NormalData [[ - anno::hidden() -]] -{ - float3 normal; - float2 roughness; -}; - -export NormalData tangent_space_normal_roughness_texture( - uniform texture_2d texture - [[ - anno::description("The input texture"), - anno::usage("normal") - ]], - uniform float factor = 1.0f - [[ anno::description("Determines the degree of bumpiness") ]], - uniform bool flip_tangent_u = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - uniform bool flip_tangent_v = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - base::texture_coordinate_info uvw = base::texture_coordinate_info() - [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]], - uniform float2 crop_u = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]], - uniform float2 crop_v = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]], - uniform tex::wrap_mode wrap_u = tex::wrap_repeat - [[ anno::description("Wrapping mode in the u direction") ]], - uniform tex::wrap_mode wrap_v = tex::wrap_repeat - [[ anno::description("Wrapping mode in the v direction") ]], - uniform bool clip = false - [[ - anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"), - anno::hidden() - ]], - uniform float scale = 1. - [[ - anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float offset = 0. - [[ - anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float animation_start_time = 0. - [[ anno::description("When to start playing first frame of the animation ") ]], - uniform int2 animation_crop = int2(0, 0) - [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]], - uniform tex::wrap_mode animation_wrap = tex::wrap_repeat - [[ anno::description("Defines what to do outside of regular animation time") ]], - uniform float animation_fps = 30 - [[ anno::description("Framerate to use for animation playback") ]] -) -[[ - anno::description("Interprets the color values of a bitmap as a vector in tangent space"), - anno::hidden(), - anno::noinline() -]] -{ - NormalData normalData; - normalData.roughness = float2(0); - normalData.normal = state::normal(); - - float frame = 0.0; - if(animation_crop != int2(0,0)) //only if we have an animation - { - frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation - switch ( animation_wrap) { - case tex::wrap_repeat: - frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x: - math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y; - break; - case tex::wrap_mirrored_repeat: - float animation_crop_2y = 2.0*animation_crop.y; - frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x: - math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x; - if(frame>animation_crop.y) - frame = animation_crop_2y-frame; - break; - case tex::wrap_clamp: - frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y); - break; - case tex::wrap_clip: - frame += animation_crop.x; - if(frame < animation_crop.x || frame > animation_crop.y) return normalData; - break; - } - } - - if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource - factor == 0.0f) - return normalData; - { - if (clip) { - if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - bool pixel_flip_u = flip_tangent_u; - bool pixel_flip_v = flip_tangent_v; - //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile - if (wrap_u == tex::wrap_mirrored_repeat) { - if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1) - pixel_flip_u = ! pixel_flip_u; - else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0) - pixel_flip_u = ! pixel_flip_u; - } - if (wrap_v == tex::wrap_mirrored_repeat) { - if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1) - pixel_flip_v = ! pixel_flip_v; - else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0) - pixel_flip_v = ! pixel_flip_v; - } - - float3 transformed_tangent_u = uvw.tangent_u; - float3 transformed_tangent_v = uvw.tangent_v; - - if (pixel_flip_u) - transformed_tangent_u=-transformed_tangent_u; - if (pixel_flip_v) - transformed_tangent_v=-transformed_tangent_v; - - float3 tangent_space_normal; - float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame); - if(normal_raw.x > 1.5) - { - // octahedron packed by OV - normal_raw.x -= 2.0; - normal_raw.x -= 0.5; - normal_raw.y -= 0.5; - tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0); - normalData.roughness = float2(normal_raw.z, normal_raw.w); - } - else - { - // regular - tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0; - normalData.roughness = float2(0); - } - - normalData.normal = math::normalize( - transformed_tangent_u * tangent_space_normal.x * factor + - transformed_tangent_v * tangent_space_normal.y * factor + - state::normal() * tangent_space_normal.z); - - return normalData; -} - - -export material OmniPBRBase( - - - // Albdeo // - - color diffuse_reflection_color = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Albedo Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflecitivity // - - float specular_reflection_roughness = float(0.0) [[ - anno::display_name("Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hidden() - ]], - float metalness = float(0.0) [[ - anno::display_name("Metalness"), - anno::description("Bias towards pure specular reflection"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(0.0, 1.0) - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emission_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - float emission_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::soft_range(0.0, 1000.0), - anno::enable_if("enable_emission == true") - ]], - - - // Geometry Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - float geometry_opacity = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - uniform float geometry_opacity_threshold = 0.f - [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - - - // Clearcoat // - - uniform bool enable_coat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a coat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float coat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for coat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - color coat_color = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float coat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float coat_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float2 coat_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Clearcoat aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hidden() - ]], - float coat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the coat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(0.0, 4.0) - ]], - float3 clearcoat_geometry_normal = state::normal() [[ - anno::display_name("Clearcoat Normal"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]], - float3 geometry_normal = state::normal() [[ - anno::display_name("Geometry Normal"), - anno::in_group("Geometry"), - anno::usage("normal") - ]] - -) -[[ - anno::display_name("OmniPBR Base"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Omni Materials"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] - = let{ - - // Diffuse Bsdf // - - color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint; - - color base_color = tinted_diffuse_color; - - bsdf diffuse_bsdf = df::weighted_layer( - weight: 1.0, - layer: df::diffuse_reflection_bsdf( - tint: base_color, - roughness: float(0.0) - ), - base: bsdf(), - normal: geometry_normal - ); - - // Glossy Reflection Bsdf // - - float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1); - float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1); - bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: roughness_u, - roughness_v: roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf custom_curve_layer_bsdf = df::custom_curve_layer( - normal_reflectivity: 0.08, - grazing_reflectivity: 1.0, - exponent: 5.0, - weight: specular_level, - layer: ggx_smith_bsdf, - base: diffuse_bsdf, - normal: geometry_normal - ); - - bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf); - - bsdf omni_PBR_bsdf = df::weighted_layer( - weight: metalness, - layer: directional_factor_bsdf, - base: custom_curve_layer_bsdf, - normal: geometry_normal - ); - - // Clear Coat // - - float coat_roughness_u = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1); - float coat_roughness_v = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1); - bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: coat_roughness_u, - roughness_v: coat_roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf opaque_coat = df::weighted_layer( - weight: coat_transparency, - layer: ::df::tint( - tint: coat_color, - base: omni_PBR_bsdf - ), - base: ::df::diffuse_reflection_bsdf( - tint: coat_color - ) - ); - - bsdf omni_PBR_coated_bsdf = df::fresnel_layer( - ior: coat_ior, - weight: coat_weight, - layer: coat_bsdf, - base: opaque_coat, - normal: clearcoat_geometry_normal - ); - - bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf; - - color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0); - - float opacity_value = geometry_opacity; - float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0; - - material_emission emission = material_emission( - df::diffuse_edf(), - intensity: emission_value - ); - - material_surface surface = material_surface( - scattering: final_bsdf, - emission: emission - ); - - material_geometry geometry = material_geometry( - normal: state::rounded_corner_normal( - radius: round_edges_radius, - across_materials: round_edges_across_materials, - roundness: round_edges_roundness - ), - cutout_opacity: cutout_opacity - ); - -} in material( - surface: surface, - geometry: geometry -); diff --git a/fireProtection_spillKit_bag_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl b/fireProtection_spillKit_bag_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl deleted file mode 100644 index b83431718cbb6ab7c57d8da75468698bab757644..0000000000000000000000000000000000000000 --- a/fireProtection_spillKit_bag_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl +++ /dev/null @@ -1,734 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBRBase::*; - -// Functions // - - -// Returns a matrix from R,T,S. inputs // - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ anno::description("Rotation applied to every UVW coordinate") ]], - uniform float3 translation = float3(0.) - [[ anno::description("Offset applied to every UVW coordinate") ]], - uniform float3 scaling = float3(1.) - [[ anno::description("Scale applied to every UVW coordinate") ]] -) -[[ - anno::description("Construct a transformation matrix from euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = - float4x4(scaling.x , 0.0 , 0.0 , 0.0, - 0.0 , scaling.y , 0.0 , 0.0, - 0.0 , 0.0 , scaling.z , 0.0, - translation.x , translation.y , translation.z , 1.0); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - - float4x4 rotate = - float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0, - c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0.0 , 0.0 , 0 , 1.0); - - return scale * rotate; -} - -// Returns the normal n in tangent space, given n is in internal space. // - -float3 transform_internal_to_tangent(float3 n) -{ - /* flip_tangent_v */ - return - n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+ - n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+ - n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z); -} - -// Returns the normal n in internal space, given n is in tangent space. -float3 transform_tangent_to_internal(float3 n) -{ - return state::texture_tangent_u(0) * n.x - - state::texture_tangent_v(0) * n.y + /* flip_tangent_v */ - state::normal() * n.z; -} - -// Returns a normal by adding a detail normal to a global normal. -export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal()) -{ - // http://blog.selfshadow.com/publications/blending-in-detail/ - float3 n_t = transform_internal_to_tangent(n); - float3 nd_t = transform_internal_to_tangent(nd); - n_t = n_t + float3(0.,0.,1.); - nd_t = nd_t * float3(-1.,-1.,1.); - n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t; - return math::normalize(transform_tangent_to_internal(n)); -} - -base::texture_return multiply_colors( - color color_1 = color(1.0, 1.0, 1.0), - color color_2 = color(.5, .5, .5), - float weight = 1.0 - ) -[[ - anno::hidden() -]] -{ - return base::blend_color_layers( - layers: base::color_layer[]( - base::color_layer( - layer_color: color_2, - weight: weight, - mode: base::color_layer_multiply - )), - base: color_1 - ); -} - - -// OmniPBR Clearcoat // - -export material OmniPBR_ClearCoat( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Clearcoat // - - uniform bool enable_clearcoat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a clearcoat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float clearcoat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for clearcoat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - color clearcoat_tint = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float clearcoat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_reflection_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the clearcoat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(4.0)) - ]], - uniform float clearcoat_bump_factor = float(1.0) [[ - anno::display_name("Clearcoat Normal Map Strength"), - anno::description("Strength of normal map."), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[ - anno::display_name("Clearcoat Normal Map"), - anno::description("Enables the usage of the normalmap texture"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - uniform float2 clearcoat_texture_translate = float2(0.0) [[ - anno::display_name("Clearcoat Texture Translate"), - anno::description("Controls the position of the clearcoat texture"), - anno::ui_order(1), - anno::in_group("UV") - ]], - uniform float clearcoat_texture_rotate = float(0.0) [[ - anno::display_name("Clearcoat Texture Rotate"), - anno::description("Rotates angle of the clearcoat texture in degrees"), - anno::ui_order(2), - anno::in_group("UV") - ]], - uniform float2 clearcoat_texture_scale = float2(1.0) [[ - anno::display_name("Clearcoat Texture Tiling"), - anno::description("Controls the repetition of the clearcoat texture"), - anno::ui_order(3), - anno::in_group("UV") - ]], - float clearcoat_flatten = float(1.0) [[ - anno::display_name("Clearcoat Flatten"), - anno::description("Flattens the clearcoat to even out the underlying bump maps"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR ClearCoat "), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic")) -]] = let { - - // UVW lookup and transformation // - base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ), - translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ), - translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f) - ), - coordinate: uvw - ); - - // Normal calculations // - OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0)); - - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: normalmap_texture, - factor: bump_factor, - uvw: transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - //flip_tangent_v: true - - ) : defaultData; - float3 the_normal = normal_data.normal; - - OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: detail_normalmap_texture, - factor: detail_bump_factor, - uvw: detail_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 detail_normal = detail_normal_data.normal; - - OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: clearcoat_normalmap_texture, - factor: clearcoat_bump_factor, - uvw: clearcoat_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 clearcoat_normal = clearcoat_normal_data.normal; - - - float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal; - float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten); - float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal) - : flattened_clearcoat_normal; - - - // ORM Handling // - - float3 ORM_lookup = tex::lookup_float3( - tex: ORM_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - - float3 roughness_lookup = tex::lookup_float3( - tex: reflectionroughness_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x; - float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence); - float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)), - math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y))); - - float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)), - math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y))); - - // Diffuse Color Lookup and AO // - - base::texture_return base_lookup = base::file_texture( - texture: diffuse_texture, - color_offset: color(albedo_add), - color_scale: color(albedo_brightness), - mono_source: base::mono_luminance, - uvw: transformed_uvw, - clip: false - ); - - base::texture_return ao_lookup = base::file_texture( - texture: ao_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ); - - - color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint; - color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation); - color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant; - color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint; - - color base_color = multiply_colors( - color_1: tinted_diffuse, - color_2: ao_color, - weight: ao_to_diffuse - ).tint; - - - // Metalness // - - float3 metallic_lookup = tex::lookup_float3( - tex: metallic_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x; - float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence); - - - // Emission // - - color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ? - base::file_texture( - texture: emissive_color_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : emissive_color; - - color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ? - base::file_texture( - texture: emissive_mask_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : color(1.0); - - color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0); - - // Opacity // - - float opacity_value = enable_opacity_texture ? base::file_texture( - texture: opacity_texture, - mono_source: opacity_mode, - uvw: transformed_uvw - ).mono : opacity_constant; - - float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0; - - material base = OmniPBRBase::OmniPBRBase( - diffuse_reflection_color: base_color, - specular_reflection_aniso_roughness: reflection_roughness, - specular_level: specular_level, - metalness: metallic, - enable_emission: enable_emission, - emission_color: final_emission_color, - emission_intensity: emissive_intensity, - enable_coat: enable_clearcoat, - coat_weight: clearcoat_weight, - coat_color: clearcoat_tint, - coat_transparency: clearcoat_transparency, - coat_aniso_roughness: clearcoat_reflection_roughness2, - coat_ior: clearcoat_ior, - enable_opacity: enable_opacity, - geometry_opacity: cutout_opacity, - clearcoat_geometry_normal: final_clearcoat_normal, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials, - geometry_normal: diffuse_gloss_normal - ); - -} in material( -surface: 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* Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBR_ClearCoat::*; - - -// OmniPBR // - -export material OmniPBR( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls the repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls the repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 2), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] = let { - -material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat( - diffuse_color_constant: diffuse_color_constant, - diffuse_texture: diffuse_texture, - albedo_desaturation: albedo_desaturation, - albedo_add: albedo_add, - albedo_brightness: albedo_brightness, - diffuse_tint: diffuse_tint, - reflection_roughness_constant: reflection_roughness_constant, - reflection_roughness_texture_influence: reflection_roughness_texture_influence, - reflectionroughness_texture: reflectionroughness_texture, - metallic_constant: metallic_constant, - metallic_texture_influence: metallic_texture_influence, - metallic_texture: metallic_texture, - specular_level: specular_level, - enable_ORM_texture: enable_ORM_texture, - ORM_texture: ORM_texture, - ao_to_diffuse: ao_to_diffuse, - ao_texture: ao_texture, - enable_emission: enable_emission, - emissive_color: emissive_color, - emissive_color_texture: emissive_color_texture, - emissive_mask_texture: emissive_mask_texture, - emissive_intensity: emissive_intensity, - enable_opacity: enable_opacity, - opacity_texture: opacity_texture, - opacity_constant: opacity_constant, - enable_opacity_texture: enable_opacity_texture, - opacity_mode: opacity_mode, - opacity_threshold: opacity_threshold, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - bump_factor: bump_factor, - normalmap_texture: normalmap_texture, - detail_bump_factor: detail_bump_factor, - detail_normalmap_texture: detail_normalmap_texture, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale, - detail_texture_translate: detail_texture_translate, - detail_texture_rotate: detail_texture_rotate, - detail_texture_scale: detail_texture_scale, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials -); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/interiorPart_rear_seat_b01/simready_usd/materials/OmniPBR/OmniPBRBase.mdl b/interiorPart_rear_seat_b01/simready_usd/materials/OmniPBR/OmniPBRBase.mdl deleted file mode 100644 index ea5272914d203f50e4f33c5d420d2b94daddbc0f..0000000000000000000000000000000000000000 --- a/interiorPart_rear_seat_b01/simready_usd/materials/OmniPBR/OmniPBRBase.mdl +++ /dev/null @@ -1,493 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::tex::*; -import ::anno::*; -import ::anno::*; - -export float3 HemiOctahedronToUnitVector( float2 Oct ) [[ - anno::hidden() -]] -{ - Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5; - float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) ); - return math::normalize(N); -} - -export struct NormalData [[ - anno::hidden() -]] -{ - float3 normal; - float2 roughness; -}; - -export NormalData tangent_space_normal_roughness_texture( - uniform texture_2d texture - [[ - anno::description("The input texture"), - anno::usage("normal") - ]], - uniform float factor = 1.0f - [[ anno::description("Determines the degree of bumpiness") ]], - uniform bool flip_tangent_u = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - uniform bool flip_tangent_v = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - base::texture_coordinate_info uvw = base::texture_coordinate_info() - [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]], - uniform float2 crop_u = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]], - uniform float2 crop_v = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]], - uniform tex::wrap_mode wrap_u = tex::wrap_repeat - [[ anno::description("Wrapping mode in the u direction") ]], - uniform tex::wrap_mode wrap_v = tex::wrap_repeat - [[ anno::description("Wrapping mode in the v direction") ]], - uniform bool clip = false - [[ - anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"), - anno::hidden() - ]], - uniform float scale = 1. - [[ - anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float offset = 0. - [[ - anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float animation_start_time = 0. - [[ anno::description("When to start playing first frame of the animation ") ]], - uniform int2 animation_crop = int2(0, 0) - [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]], - uniform tex::wrap_mode animation_wrap = tex::wrap_repeat - [[ anno::description("Defines what to do outside of regular animation time") ]], - uniform float animation_fps = 30 - [[ anno::description("Framerate to use for animation playback") ]] -) -[[ - anno::description("Interprets the color values of a bitmap as a vector in tangent space"), - anno::hidden(), - anno::noinline() -]] -{ - NormalData normalData; - normalData.roughness = float2(0); - normalData.normal = state::normal(); - - float frame = 0.0; - if(animation_crop != int2(0,0)) //only if we have an animation - { - frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation - switch ( animation_wrap) { - case tex::wrap_repeat: - frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x: - math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y; - break; - case tex::wrap_mirrored_repeat: - float animation_crop_2y = 2.0*animation_crop.y; - frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x: - math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x; - if(frame>animation_crop.y) - frame = animation_crop_2y-frame; - break; - case tex::wrap_clamp: - frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y); - break; - case tex::wrap_clip: - frame += animation_crop.x; - if(frame < animation_crop.x || frame > animation_crop.y) return normalData; - break; - } - } - - if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource - factor == 0.0f) - return normalData; - { - if (clip) { - if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - bool pixel_flip_u = flip_tangent_u; - bool pixel_flip_v = flip_tangent_v; - //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile - if (wrap_u == tex::wrap_mirrored_repeat) { - if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1) - pixel_flip_u = ! pixel_flip_u; - else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0) - pixel_flip_u = ! pixel_flip_u; - } - if (wrap_v == tex::wrap_mirrored_repeat) { - if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1) - pixel_flip_v = ! pixel_flip_v; - else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0) - pixel_flip_v = ! pixel_flip_v; - } - - float3 transformed_tangent_u = uvw.tangent_u; - float3 transformed_tangent_v = uvw.tangent_v; - - if (pixel_flip_u) - transformed_tangent_u=-transformed_tangent_u; - if (pixel_flip_v) - transformed_tangent_v=-transformed_tangent_v; - - float3 tangent_space_normal; - float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame); - if(normal_raw.x > 1.5) - { - // octahedron packed by OV - normal_raw.x -= 2.0; - normal_raw.x -= 0.5; - normal_raw.y -= 0.5; - tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0); - normalData.roughness = float2(normal_raw.z, normal_raw.w); - } - else - { - // regular - tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0; - normalData.roughness = float2(0); - } - - normalData.normal = math::normalize( - transformed_tangent_u * tangent_space_normal.x * factor + - transformed_tangent_v * tangent_space_normal.y * factor + - state::normal() * tangent_space_normal.z); - - return normalData; -} - - -export material OmniPBRBase( - - - // Albdeo // - - color diffuse_reflection_color = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Albedo Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflecitivity // - - float specular_reflection_roughness = float(0.0) [[ - anno::display_name("Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hidden() - ]], - float metalness = float(0.0) [[ - anno::display_name("Metalness"), - anno::description("Bias towards pure specular reflection"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(0.0, 1.0) - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emission_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - float emission_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::soft_range(0.0, 1000.0), - anno::enable_if("enable_emission == true") - ]], - - - // Geometry Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - float geometry_opacity = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - uniform float geometry_opacity_threshold = 0.f - [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - - - // Clearcoat // - - uniform bool enable_coat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a coat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float coat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for coat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - color coat_color = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float coat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float coat_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float2 coat_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Clearcoat aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hidden() - ]], - float coat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the coat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(0.0, 4.0) - ]], - float3 clearcoat_geometry_normal = state::normal() [[ - anno::display_name("Clearcoat Normal"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]], - float3 geometry_normal = state::normal() [[ - anno::display_name("Geometry Normal"), - anno::in_group("Geometry"), - anno::usage("normal") - ]] - -) -[[ - anno::display_name("OmniPBR Base"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Omni Materials"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] - = let{ - - // Diffuse Bsdf // - - color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint; - - color base_color = tinted_diffuse_color; - - bsdf diffuse_bsdf = df::weighted_layer( - weight: 1.0, - layer: df::diffuse_reflection_bsdf( - tint: base_color, - roughness: float(0.0) - ), - base: bsdf(), - normal: geometry_normal - ); - - // Glossy Reflection Bsdf // - - float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1); - float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1); - bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: roughness_u, - roughness_v: roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf custom_curve_layer_bsdf = df::custom_curve_layer( - normal_reflectivity: 0.08, - grazing_reflectivity: 1.0, - exponent: 5.0, - weight: specular_level, - layer: ggx_smith_bsdf, - base: diffuse_bsdf, - normal: geometry_normal - ); - - bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf); - - bsdf omni_PBR_bsdf = df::weighted_layer( - weight: metalness, - layer: directional_factor_bsdf, - base: custom_curve_layer_bsdf, - normal: geometry_normal - ); - - // Clear Coat // - - float coat_roughness_u = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1); - float coat_roughness_v = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1); - bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: coat_roughness_u, - roughness_v: coat_roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf opaque_coat = df::weighted_layer( - weight: coat_transparency, - layer: ::df::tint( - tint: coat_color, - base: omni_PBR_bsdf - ), - base: ::df::diffuse_reflection_bsdf( - tint: coat_color - ) - ); - - bsdf omni_PBR_coated_bsdf = df::fresnel_layer( - ior: coat_ior, - weight: coat_weight, - layer: coat_bsdf, - base: opaque_coat, - normal: clearcoat_geometry_normal - ); - - bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf; - - color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0); - - float opacity_value = geometry_opacity; - float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0; - - material_emission emission = material_emission( - df::diffuse_edf(), - intensity: emission_value - ); - - material_surface surface = material_surface( - scattering: final_bsdf, - emission: emission - ); - - material_geometry geometry = material_geometry( - normal: state::rounded_corner_normal( - radius: round_edges_radius, - across_materials: round_edges_across_materials, - roundness: round_edges_roundness - ), - cutout_opacity: cutout_opacity - ); - -} in material( - surface: surface, - geometry: geometry -); diff --git a/interiorPart_rear_seat_b01/simready_usd/materials/OmniPBR/OmniPBR_ClearCoat.mdl b/interiorPart_rear_seat_b01/simready_usd/materials/OmniPBR/OmniPBR_ClearCoat.mdl deleted file mode 100644 index b83431718cbb6ab7c57d8da75468698bab757644..0000000000000000000000000000000000000000 --- a/interiorPart_rear_seat_b01/simready_usd/materials/OmniPBR/OmniPBR_ClearCoat.mdl +++ /dev/null @@ -1,734 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBRBase::*; - -// Functions // - - -// Returns a matrix from R,T,S. inputs // - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ anno::description("Rotation applied to every UVW coordinate") ]], - uniform float3 translation = float3(0.) - [[ anno::description("Offset applied to every UVW coordinate") ]], - uniform float3 scaling = float3(1.) - [[ anno::description("Scale applied to every UVW coordinate") ]] -) -[[ - anno::description("Construct a transformation matrix from euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = - float4x4(scaling.x , 0.0 , 0.0 , 0.0, - 0.0 , scaling.y , 0.0 , 0.0, - 0.0 , 0.0 , scaling.z , 0.0, - translation.x , translation.y , translation.z , 1.0); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - - float4x4 rotate = - float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0, - c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0.0 , 0.0 , 0 , 1.0); - - return scale * rotate; -} - -// Returns the normal n in tangent space, given n is in internal space. // - -float3 transform_internal_to_tangent(float3 n) -{ - /* flip_tangent_v */ - return - n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+ - n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+ - n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z); -} - -// Returns the normal n in internal space, given n is in tangent space. -float3 transform_tangent_to_internal(float3 n) -{ - return state::texture_tangent_u(0) * n.x - - state::texture_tangent_v(0) * n.y + /* flip_tangent_v */ - state::normal() * n.z; -} - -// Returns a normal by adding a detail normal to a global normal. -export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal()) -{ - // http://blog.selfshadow.com/publications/blending-in-detail/ - float3 n_t = transform_internal_to_tangent(n); - float3 nd_t = transform_internal_to_tangent(nd); - n_t = n_t + float3(0.,0.,1.); - nd_t = nd_t * float3(-1.,-1.,1.); - n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t; - return math::normalize(transform_tangent_to_internal(n)); -} - -base::texture_return multiply_colors( - color color_1 = color(1.0, 1.0, 1.0), - color color_2 = color(.5, .5, .5), - float weight = 1.0 - ) -[[ - anno::hidden() -]] -{ - return base::blend_color_layers( - layers: base::color_layer[]( - base::color_layer( - layer_color: color_2, - weight: weight, - mode: base::color_layer_multiply - )), - base: color_1 - ); -} - - -// OmniPBR Clearcoat // - -export material OmniPBR_ClearCoat( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Clearcoat // - - uniform bool enable_clearcoat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a clearcoat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float clearcoat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for clearcoat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - color clearcoat_tint = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float clearcoat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_reflection_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the clearcoat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(4.0)) - ]], - uniform float clearcoat_bump_factor = float(1.0) [[ - anno::display_name("Clearcoat Normal Map Strength"), - anno::description("Strength of normal map."), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[ - anno::display_name("Clearcoat Normal Map"), - anno::description("Enables the usage of the normalmap texture"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - uniform float2 clearcoat_texture_translate = float2(0.0) [[ - anno::display_name("Clearcoat Texture Translate"), - anno::description("Controls the position of the clearcoat texture"), - anno::ui_order(1), - anno::in_group("UV") - ]], - uniform float clearcoat_texture_rotate = float(0.0) [[ - anno::display_name("Clearcoat Texture Rotate"), - anno::description("Rotates angle of the clearcoat texture in degrees"), - anno::ui_order(2), - anno::in_group("UV") - ]], - uniform float2 clearcoat_texture_scale = float2(1.0) [[ - anno::display_name("Clearcoat Texture Tiling"), - anno::description("Controls the repetition of the clearcoat texture"), - anno::ui_order(3), - anno::in_group("UV") - ]], - float clearcoat_flatten = float(1.0) [[ - anno::display_name("Clearcoat Flatten"), - anno::description("Flattens the clearcoat to even out the underlying bump maps"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR ClearCoat "), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic")) -]] = let { - - // UVW lookup and transformation // - base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ), - translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ), - translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f) - ), - coordinate: uvw - ); - - // Normal calculations // - OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0)); - - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: normalmap_texture, - factor: bump_factor, - uvw: transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - //flip_tangent_v: true - - ) : defaultData; - float3 the_normal = normal_data.normal; - - OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: detail_normalmap_texture, - factor: detail_bump_factor, - uvw: detail_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 detail_normal = detail_normal_data.normal; - - OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: clearcoat_normalmap_texture, - factor: clearcoat_bump_factor, - uvw: clearcoat_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 clearcoat_normal = clearcoat_normal_data.normal; - - - float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal; - float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten); - float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal) - : flattened_clearcoat_normal; - - - // ORM Handling // - - float3 ORM_lookup = tex::lookup_float3( - tex: ORM_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - - float3 roughness_lookup = tex::lookup_float3( - tex: reflectionroughness_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x; - float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence); - float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)), - math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y))); - - float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)), - math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y))); - - // Diffuse Color Lookup and AO // - - base::texture_return base_lookup = base::file_texture( - texture: diffuse_texture, - color_offset: color(albedo_add), - color_scale: color(albedo_brightness), - mono_source: base::mono_luminance, - uvw: transformed_uvw, - clip: false - ); - - base::texture_return ao_lookup = base::file_texture( - texture: ao_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ); - - - color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint; - color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation); - color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant; - color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint; - - color base_color = multiply_colors( - color_1: tinted_diffuse, - color_2: ao_color, - weight: ao_to_diffuse - ).tint; - - - // Metalness // - - float3 metallic_lookup = tex::lookup_float3( - tex: metallic_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x; - float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence); - - - // Emission // - - color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ? - base::file_texture( - texture: emissive_color_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : emissive_color; - - color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ? - base::file_texture( - texture: emissive_mask_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : color(1.0); - - color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0); - - // Opacity // - - float opacity_value = enable_opacity_texture ? base::file_texture( - texture: opacity_texture, - mono_source: opacity_mode, - uvw: transformed_uvw - ).mono : opacity_constant; - - float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0; - - material base = OmniPBRBase::OmniPBRBase( - diffuse_reflection_color: base_color, - specular_reflection_aniso_roughness: reflection_roughness, - specular_level: specular_level, - metalness: metallic, - enable_emission: enable_emission, - emission_color: final_emission_color, - emission_intensity: emissive_intensity, - enable_coat: enable_clearcoat, - coat_weight: clearcoat_weight, - coat_color: clearcoat_tint, - coat_transparency: clearcoat_transparency, - coat_aniso_roughness: clearcoat_reflection_roughness2, - coat_ior: clearcoat_ior, - enable_opacity: enable_opacity, - geometry_opacity: cutout_opacity, - clearcoat_geometry_normal: final_clearcoat_normal, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials, - geometry_normal: diffuse_gloss_normal - ); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/interiorPart_rear_seat_b01/simready_usd/runnables/physics/mujoco.usda b/interiorPart_rear_seat_b01/simready_usd/runnables/physics/mujoco.usda deleted file mode 100644 index fe52b4f42b1c473b0d06cd815f9f491ff2662f39..0000000000000000000000000000000000000000 --- a/interiorPart_rear_seat_b01/simready_usd/runnables/physics/mujoco.usda +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f17940f8c9dd4a0ea99632c424fd16de7b4fbd7d031e5adf8882c6281732381d -size 2430 diff --git a/interiorPart_rear_seat_b01/simready_usd/runnables/physics/newton.usda b/interiorPart_rear_seat_b01/simready_usd/runnables/physics/newton.usda deleted file mode 100644 index a424e2fd70fad88d26d04c3054cb668c543c4737..0000000000000000000000000000000000000000 --- a/interiorPart_rear_seat_b01/simready_usd/runnables/physics/newton.usda +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid 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sha256:f92f603db8bc2ee3ff9b4d34250c10d63e6043951c19c6c3650979addb690165 -size 259418 diff --git a/ppe_hearingProtection_earMuffs_a01/simready_usd/source_assets/OmniPBR.mdl b/ppe_hearingProtection_earMuffs_a01/simready_usd/source_assets/OmniPBR.mdl deleted file mode 100644 index 7509579a8fd4ec7d069e6d242b37dad39290ec55..0000000000000000000000000000000000000000 --- a/ppe_hearingProtection_earMuffs_a01/simready_usd/source_assets/OmniPBR.mdl +++ /dev/null @@ -1,419 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBR_ClearCoat::*; - - -// OmniPBR // - -export material OmniPBR( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls the repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls the repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 2), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] = let { - -material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat( - diffuse_color_constant: diffuse_color_constant, - diffuse_texture: diffuse_texture, - albedo_desaturation: albedo_desaturation, - albedo_add: albedo_add, - albedo_brightness: albedo_brightness, - diffuse_tint: diffuse_tint, - reflection_roughness_constant: reflection_roughness_constant, - reflection_roughness_texture_influence: reflection_roughness_texture_influence, - reflectionroughness_texture: reflectionroughness_texture, - metallic_constant: metallic_constant, - metallic_texture_influence: metallic_texture_influence, - metallic_texture: metallic_texture, - specular_level: specular_level, - enable_ORM_texture: enable_ORM_texture, - ORM_texture: ORM_texture, - ao_to_diffuse: ao_to_diffuse, - ao_texture: ao_texture, - enable_emission: enable_emission, - emissive_color: emissive_color, - emissive_color_texture: emissive_color_texture, - emissive_mask_texture: emissive_mask_texture, - emissive_intensity: emissive_intensity, - enable_opacity: enable_opacity, - opacity_texture: opacity_texture, - opacity_constant: opacity_constant, - enable_opacity_texture: enable_opacity_texture, - opacity_mode: opacity_mode, - opacity_threshold: opacity_threshold, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - bump_factor: bump_factor, - normalmap_texture: normalmap_texture, - detail_bump_factor: detail_bump_factor, - detail_normalmap_texture: detail_normalmap_texture, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale, - detail_texture_translate: detail_texture_translate, - detail_texture_rotate: detail_texture_rotate, - detail_texture_scale: detail_texture_scale, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials -); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/ppe_hearingProtection_earMuffs_a01/simready_usd/source_assets/OmniPBRBase.mdl b/ppe_hearingProtection_earMuffs_a01/simready_usd/source_assets/OmniPBRBase.mdl deleted file mode 100644 index ea5272914d203f50e4f33c5d420d2b94daddbc0f..0000000000000000000000000000000000000000 --- a/ppe_hearingProtection_earMuffs_a01/simready_usd/source_assets/OmniPBRBase.mdl +++ /dev/null @@ -1,493 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::tex::*; -import ::anno::*; -import ::anno::*; - -export float3 HemiOctahedronToUnitVector( float2 Oct ) [[ - anno::hidden() -]] -{ - Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5; - float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) ); - return math::normalize(N); -} - -export struct NormalData [[ - anno::hidden() -]] -{ - float3 normal; - float2 roughness; -}; - -export NormalData tangent_space_normal_roughness_texture( - uniform texture_2d texture - [[ - anno::description("The input texture"), - anno::usage("normal") - ]], - uniform float factor = 1.0f - [[ anno::description("Determines the degree of bumpiness") ]], - uniform bool flip_tangent_u = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - uniform bool flip_tangent_v = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - base::texture_coordinate_info uvw = base::texture_coordinate_info() - [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]], - uniform float2 crop_u = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]], - uniform float2 crop_v = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]], - uniform tex::wrap_mode wrap_u = tex::wrap_repeat - [[ anno::description("Wrapping mode in the u direction") ]], - uniform tex::wrap_mode wrap_v = tex::wrap_repeat - [[ anno::description("Wrapping mode in the v direction") ]], - uniform bool clip = false - [[ - anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"), - anno::hidden() - ]], - uniform float scale = 1. - [[ - anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float offset = 0. - [[ - anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float animation_start_time = 0. - [[ anno::description("When to start playing first frame of the animation ") ]], - uniform int2 animation_crop = int2(0, 0) - [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]], - uniform tex::wrap_mode animation_wrap = tex::wrap_repeat - [[ anno::description("Defines what to do outside of regular animation time") ]], - uniform float animation_fps = 30 - [[ anno::description("Framerate to use for animation playback") ]] -) -[[ - anno::description("Interprets the color values of a bitmap as a vector in tangent space"), - anno::hidden(), - anno::noinline() -]] -{ - NormalData normalData; - normalData.roughness = float2(0); - normalData.normal = state::normal(); - - float frame = 0.0; - if(animation_crop != int2(0,0)) //only if we have an animation - { - frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation - switch ( animation_wrap) { - case tex::wrap_repeat: - frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x: - math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y; - break; - case tex::wrap_mirrored_repeat: - float animation_crop_2y = 2.0*animation_crop.y; - frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x: - math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x; - if(frame>animation_crop.y) - frame = animation_crop_2y-frame; - break; - case tex::wrap_clamp: - frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y); - break; - case tex::wrap_clip: - frame += animation_crop.x; - if(frame < animation_crop.x || frame > animation_crop.y) return normalData; - break; - } - } - - if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource - factor == 0.0f) - return normalData; - { - if (clip) { - if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - bool pixel_flip_u = flip_tangent_u; - bool pixel_flip_v = flip_tangent_v; - //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile - if (wrap_u == tex::wrap_mirrored_repeat) { - if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1) - pixel_flip_u = ! pixel_flip_u; - else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0) - pixel_flip_u = ! pixel_flip_u; - } - if (wrap_v == tex::wrap_mirrored_repeat) { - if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1) - pixel_flip_v = ! pixel_flip_v; - else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0) - pixel_flip_v = ! pixel_flip_v; - } - - float3 transformed_tangent_u = uvw.tangent_u; - float3 transformed_tangent_v = uvw.tangent_v; - - if (pixel_flip_u) - transformed_tangent_u=-transformed_tangent_u; - if (pixel_flip_v) - transformed_tangent_v=-transformed_tangent_v; - - float3 tangent_space_normal; - float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame); - if(normal_raw.x > 1.5) - { - // octahedron packed by OV - normal_raw.x -= 2.0; - normal_raw.x -= 0.5; - normal_raw.y -= 0.5; - tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0); - normalData.roughness = float2(normal_raw.z, normal_raw.w); - } - else - { - // regular - tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0; - normalData.roughness = float2(0); - } - - normalData.normal = math::normalize( - transformed_tangent_u * tangent_space_normal.x * factor + - transformed_tangent_v * tangent_space_normal.y * factor + - state::normal() * tangent_space_normal.z); - - return normalData; -} - - -export material OmniPBRBase( - - - // Albdeo // - - color diffuse_reflection_color = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Albedo Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflecitivity // - - float specular_reflection_roughness = float(0.0) [[ - anno::display_name("Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hidden() - ]], - float metalness = float(0.0) [[ - anno::display_name("Metalness"), - anno::description("Bias towards pure specular reflection"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(0.0, 1.0) - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emission_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - float emission_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::soft_range(0.0, 1000.0), - anno::enable_if("enable_emission == true") - ]], - - - // Geometry Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - float geometry_opacity = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - uniform float geometry_opacity_threshold = 0.f - [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - - - // Clearcoat // - - uniform bool enable_coat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a coat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float coat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for coat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - color coat_color = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float coat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float coat_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float2 coat_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Clearcoat aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hidden() - ]], - float coat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the coat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(0.0, 4.0) - ]], - float3 clearcoat_geometry_normal = state::normal() [[ - anno::display_name("Clearcoat Normal"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]], - float3 geometry_normal = state::normal() [[ - anno::display_name("Geometry Normal"), - anno::in_group("Geometry"), - anno::usage("normal") - ]] - -) -[[ - anno::display_name("OmniPBR Base"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Omni Materials"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] - = let{ - - // Diffuse Bsdf // - - color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint; - - color base_color = tinted_diffuse_color; - - bsdf diffuse_bsdf = df::weighted_layer( - weight: 1.0, - layer: df::diffuse_reflection_bsdf( - tint: base_color, - roughness: float(0.0) - ), - base: bsdf(), - normal: geometry_normal - ); - - // Glossy Reflection Bsdf // - - float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1); - float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1); - bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: roughness_u, - roughness_v: roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf custom_curve_layer_bsdf = df::custom_curve_layer( - normal_reflectivity: 0.08, - grazing_reflectivity: 1.0, - exponent: 5.0, - weight: specular_level, - layer: ggx_smith_bsdf, - base: diffuse_bsdf, - normal: geometry_normal - ); - - bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf); - - bsdf omni_PBR_bsdf = df::weighted_layer( - weight: metalness, - layer: directional_factor_bsdf, - base: custom_curve_layer_bsdf, - normal: geometry_normal - ); - - // Clear Coat // - - float coat_roughness_u = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1); - float coat_roughness_v = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1); - bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: coat_roughness_u, - roughness_v: coat_roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf opaque_coat = df::weighted_layer( - weight: coat_transparency, - layer: ::df::tint( - tint: coat_color, - base: omni_PBR_bsdf - ), - base: ::df::diffuse_reflection_bsdf( - tint: coat_color - ) - ); - - bsdf omni_PBR_coated_bsdf = df::fresnel_layer( - ior: coat_ior, - weight: coat_weight, - layer: coat_bsdf, - base: opaque_coat, - normal: clearcoat_geometry_normal - ); - - bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf; - - color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0); - - float opacity_value = geometry_opacity; - float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0; - - material_emission emission = material_emission( - df::diffuse_edf(), - intensity: emission_value - ); - - material_surface surface = material_surface( - scattering: final_bsdf, - emission: emission - ); - - material_geometry geometry = material_geometry( - normal: state::rounded_corner_normal( - radius: round_edges_radius, - across_materials: round_edges_across_materials, - roundness: round_edges_roundness - ), - cutout_opacity: cutout_opacity - ); - -} in material( - surface: surface, - geometry: geometry -); diff --git a/ppe_hearingProtection_earMuffs_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl b/ppe_hearingProtection_earMuffs_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl deleted file mode 100644 index b83431718cbb6ab7c57d8da75468698bab757644..0000000000000000000000000000000000000000 --- a/ppe_hearingProtection_earMuffs_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl +++ /dev/null @@ -1,734 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBRBase::*; - -// Functions // - - -// Returns a matrix from R,T,S. inputs // - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ anno::description("Rotation applied to every UVW coordinate") ]], - uniform float3 translation = float3(0.) - [[ anno::description("Offset applied to every UVW coordinate") ]], - uniform float3 scaling = float3(1.) - [[ anno::description("Scale applied to every UVW coordinate") ]] -) -[[ - anno::description("Construct a transformation matrix from euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = - float4x4(scaling.x , 0.0 , 0.0 , 0.0, - 0.0 , scaling.y , 0.0 , 0.0, - 0.0 , 0.0 , scaling.z , 0.0, - translation.x , translation.y , translation.z , 1.0); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - - float4x4 rotate = - float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0, - c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0.0 , 0.0 , 0 , 1.0); - - return scale * rotate; -} - -// Returns the normal n in tangent space, given n is in internal space. // - -float3 transform_internal_to_tangent(float3 n) -{ - /* flip_tangent_v */ - return - n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+ - n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+ - n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z); -} - -// Returns the normal n in internal space, given n is in tangent space. -float3 transform_tangent_to_internal(float3 n) -{ - return state::texture_tangent_u(0) * n.x - - state::texture_tangent_v(0) * n.y + /* flip_tangent_v */ - state::normal() * n.z; -} - -// Returns a normal by adding a detail normal to a global normal. -export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal()) -{ - // http://blog.selfshadow.com/publications/blending-in-detail/ - float3 n_t = transform_internal_to_tangent(n); - float3 nd_t = transform_internal_to_tangent(nd); - n_t = n_t + float3(0.,0.,1.); - nd_t = nd_t * float3(-1.,-1.,1.); - n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t; - return math::normalize(transform_tangent_to_internal(n)); -} - -base::texture_return multiply_colors( - color color_1 = color(1.0, 1.0, 1.0), - color color_2 = color(.5, .5, .5), - float weight = 1.0 - ) -[[ - anno::hidden() -]] -{ - return base::blend_color_layers( - layers: base::color_layer[]( - base::color_layer( - layer_color: color_2, - weight: weight, - mode: base::color_layer_multiply - )), - base: color_1 - ); -} - - -// OmniPBR Clearcoat // - -export material OmniPBR_ClearCoat( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Clearcoat // - - uniform bool enable_clearcoat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a clearcoat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float clearcoat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for clearcoat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - color clearcoat_tint = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float clearcoat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_reflection_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the clearcoat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(4.0)) - ]], - uniform float clearcoat_bump_factor = float(1.0) [[ - anno::display_name("Clearcoat Normal Map Strength"), - anno::description("Strength of normal map."), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[ - anno::display_name("Clearcoat Normal Map"), - anno::description("Enables the usage of the normalmap texture"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - uniform float2 clearcoat_texture_translate = float2(0.0) [[ - anno::display_name("Clearcoat Texture Translate"), - anno::description("Controls the position of the clearcoat texture"), - anno::ui_order(1), - anno::in_group("UV") - ]], - uniform float clearcoat_texture_rotate = float(0.0) [[ - anno::display_name("Clearcoat Texture Rotate"), - anno::description("Rotates angle of the clearcoat texture in degrees"), - anno::ui_order(2), - anno::in_group("UV") - ]], - uniform float2 clearcoat_texture_scale = float2(1.0) [[ - anno::display_name("Clearcoat Texture Tiling"), - anno::description("Controls the repetition of the clearcoat texture"), - anno::ui_order(3), - anno::in_group("UV") - ]], - float clearcoat_flatten = float(1.0) [[ - anno::display_name("Clearcoat Flatten"), - anno::description("Flattens the clearcoat to even out the underlying bump maps"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR ClearCoat "), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic")) -]] = let { - - // UVW lookup and transformation // - base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ), - translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ), - translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f) - ), - coordinate: uvw - ); - - // Normal calculations // - OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0)); - - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: normalmap_texture, - factor: bump_factor, - uvw: transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - //flip_tangent_v: true - - ) : defaultData; - float3 the_normal = normal_data.normal; - - OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: detail_normalmap_texture, - factor: detail_bump_factor, - uvw: detail_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 detail_normal = detail_normal_data.normal; - - OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: clearcoat_normalmap_texture, - factor: clearcoat_bump_factor, - uvw: clearcoat_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 clearcoat_normal = clearcoat_normal_data.normal; - - - float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal; - float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten); - float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal) - : flattened_clearcoat_normal; - - - // ORM Handling // - - float3 ORM_lookup = tex::lookup_float3( - tex: ORM_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - - float3 roughness_lookup = tex::lookup_float3( - tex: reflectionroughness_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x; - float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence); - float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)), - math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y))); - - float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)), - math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y))); - - // Diffuse Color Lookup and AO // - - base::texture_return base_lookup = base::file_texture( - texture: diffuse_texture, - color_offset: color(albedo_add), - color_scale: color(albedo_brightness), - mono_source: base::mono_luminance, - uvw: transformed_uvw, - clip: false - ); - - base::texture_return ao_lookup = base::file_texture( - texture: ao_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ); - - - color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint; - color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation); - color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant; - color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint; - - color base_color = multiply_colors( - color_1: tinted_diffuse, - color_2: ao_color, - weight: ao_to_diffuse - ).tint; - - - // Metalness // - - float3 metallic_lookup = tex::lookup_float3( - tex: metallic_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x; - float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence); - - - // Emission // - - color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ? - base::file_texture( - texture: emissive_color_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : emissive_color; - - color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ? - base::file_texture( - texture: emissive_mask_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : color(1.0); - - color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0); - - // Opacity // - - float opacity_value = enable_opacity_texture ? base::file_texture( - texture: opacity_texture, - mono_source: opacity_mode, - uvw: transformed_uvw - ).mono : opacity_constant; - - float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0; - - material base = OmniPBRBase::OmniPBRBase( - diffuse_reflection_color: base_color, - specular_reflection_aniso_roughness: reflection_roughness, - specular_level: specular_level, - metalness: metallic, - enable_emission: enable_emission, - emission_color: final_emission_color, - emission_intensity: emissive_intensity, - enable_coat: enable_clearcoat, - coat_weight: clearcoat_weight, - coat_color: clearcoat_tint, - coat_transparency: clearcoat_transparency, - coat_aniso_roughness: clearcoat_reflection_roughness2, - coat_ior: clearcoat_ior, - enable_opacity: enable_opacity, - geometry_opacity: cutout_opacity, - clearcoat_geometry_normal: final_clearcoat_normal, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials, - geometry_normal: diffuse_gloss_normal - ); - -} in material( -surface: 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For -the avoidance of doubt, this paragraph does not form part of the -public licenses. - -Creative Commons may be contacted at creativecommons.org. - diff --git a/ppe_helmet_hardHat_faceShield_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json b/ppe_helmet_hardHat_faceShield_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json deleted file mode 100644 index ae34fd21d270ddb2ddc14d1109c3506979c58766..0000000000000000000000000000000000000000 --- a/ppe_helmet_hardHat_faceShield_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "format_version": "1.0", - "profile": "Package-Candidate", - "profile_version": "1.0.0", - "timestamp": "2026-10-09T15:20:58", - "assets": [ - { - "asset": "simready_usd/sm_ppe_helmet_hardHat_faceShield_a01_01.usd", - "features": [ - { - "FET_031_STANDARD": { - "version": "0.1.0", - "passed": true, - "failing_requirements": [], - "dependencies": [] - } - }, - { 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-size 204468 diff --git a/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/.thumbs/512x512/t_plastic_orange_a01_tile_orm.png.png b/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/.thumbs/512x512/t_plastic_orange_a01_tile_orm.png.png deleted file mode 100644 index f483cd7fe7fdbdfb156d965ee9b3a653b604228c..0000000000000000000000000000000000000000 --- a/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/.thumbs/512x512/t_plastic_orange_a01_tile_orm.png.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:38dc2b5b2e1a5dad274dbc103a0fa5a1fe39c260af021be3ae20136b87db3388 -size 263965 diff --git a/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/OmniGlass.mdl b/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/OmniGlass.mdl deleted file mode 100644 index 39849aaa57e1d4bf1aec8f108f8fc7f7a25232c7..0000000000000000000000000000000000000000 --- a/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/OmniGlass.mdl +++ /dev/null @@ -1,261 +0,0 @@ -/*************************************************************************************************** - * Copyright 2020 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; -import ::anno::*; -import ::base::*; -import ::tex::*; - -using OmniGlass_Opacity import OmniGlass_Opacity; -export annotation distill_off(); - - -export material OmniGlass -( - color absorption_coeff = color(0.f, 0.f, 0.f) // hiding this parameter as it does not exist in the new material - [[ - anno::hidden(), - anno::unused() - ]], - uniform bool use_glass_color_texture = false - [[ - anno::hidden(), - anno::unused() - ]], - uniform color glass_color = color(1.f, 1.f, 1.f) - [[ - anno::display_name("Glass Color"), - anno::description("Sets the color of the glass"), - anno::hard_range(color(0.0), color(1.0)), - anno::in_group("Color") - ]], - uniform texture_2d glass_color_texture = texture_2d() - [[ - anno::display_name("Glass Color Texture"), - anno::description("Specifies the texture to be used for the glass color of the material"), - anno::in_group("Color") - ]], - float frosting_roughness = 0.f - [[ - anno::display_name("Glass Roughness"), - anno::description("Sets the roughness of the glass material "), - anno::hard_range(0.0, 1.0), - anno::in_group("Roughness") - ]], - uniform float glass_ior = 1.491f - [[ - anno::display_name("Glass IOR"), - anno::description("Sets IOR of the glass material "), - anno::soft_range(1.0f, 4.0f), - anno::in_group("Refraction") - ]], - uniform bool thin_walled = false - [[ - anno::display_name("Thin Walled"), - anno::description("When enabled, the material is considered thin-walled. Use this, when you have glass surfaces that are modeled with a single plane"), - anno::in_group("Refraction") - ]], - uniform float depth = 0.001f - [[ - anno::description("Controls how much light is absorbed through the surface"), - anno::display_name("Volume Absorption Scale"), - anno::in_group("Color"), - anno::soft_range(0.f, 1.f), - anno::hard_range(0.f, 1000.f) - ]], - float roughness_texture_influence = 1.f - [[ - anno::display_name("Roughness Texture Influence"), - anno::in_group("Roughness"), - anno::hard_range(0.0f, 1.0f) - ]], - uniform texture_2d roughness_texture = texture_2d() - [[ - anno::description("The roughness texture"), - anno::display_name("Roughness Texture"), - anno::in_group("Roughness"), - anno::usage("roughness") - ]], - uniform texture_2d reflection_color_texture = texture_2d() - [[ - anno::description("The reflection color texture"), - anno::display_name("Reflection Color Texture"), - anno::in_group("Reflection") - ]], - uniform color reflection_color = color(1.f, 1.f, 1.f) - [[ - anno::display_name("Reflection Color"), - anno::in_group("Reflection") - ]], - uniform texture_2d normal_map_texture = texture_2d() - [[ - anno::description("The normal map texture"), - anno::display_name("Normal Map Texture"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float normal_map_strength = 1.0 - [[ - anno::description("Determines the degree of bumpiness"), - anno::display_name("Normal Map Strength"), - anno::in_group("Normal"), - anno::usage(""), - anno::soft_range(0.f, 1.f) - ]], - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.f, 1.f), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_u = false - [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true - [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - // Cutout Opacity - uniform bool enable_opacity = false - [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform float cutout_opacity = 1.0f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity") - ]], - uniform texture_2d cutout_opacity_texture = texture_2d() - [[ - anno::description("The opacity map"), - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - uniform base::mono_mode cutout_opacity_mono_source = base::mono_alpha - [[ - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::display_name("Opacity Mono Source"), - anno::in_group("Opacity"), - anno::usage("") - ]], - uniform float opacity_threshold = 0.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If negative, disable cutout_opacity; if 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - // UV Projection Group - uniform bool project_uvw = false - [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false - [[ - anno::display_name("Enable World Space"), - anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"), - anno::in_group("UV") - ]], - - // UV Space Selector - uniform int uv_space_index = 0 - [[ - anno::display_name("UV Space Index"), - anno::description("Choose the UV Space Index to be used"), - anno::in_group("UV"), - anno::hard_range(0, 3) - ]], - uniform float2 texture_translate = float2(0.0f) - [[ - anno::display_name("Texture Translate"), - anno::description("Controls the position of the texture."), - anno::in_group("UV") - ]], - uniform float texture_rotate = 0.f - [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of the texture in degrees."), - anno::in_group("UV") - ]], - uniform float2 texture_scale = float2(1.0f) - [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV") - ]] -) -[[ - anno::author("NVIDIA CORPORATION"), - anno::display_name("Omni Glass"), - anno::version( 1, 0, 0), - anno::in_group("Base"), - anno::description("Omni Glass Material V2"), - anno::key_words(string[]("omni", "omniverse", "glass", "transparent", "window", "transparency", "workflow")), - distill_off() -]] -= OmniGlass_Opacity( - glass_color: glass_color, - glass_color_texture: glass_color_texture, - frosting_roughness: frosting_roughness, - glass_ior: glass_ior, - thin_walled: thin_walled, - depth: depth, - roughness_texture_influence: roughness_texture_influence, - roughness_texture: roughness_texture, - reflection_color_texture: reflection_color_texture, - reflection_color: reflection_color, - normal_map_texture: normal_map_texture, - normal_map_strength: normal_map_strength, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - enable_opacity: enable_opacity, - cutout_opacity: cutout_opacity, - cutout_opacity_texture: cutout_opacity_texture, - cutout_opacity_mono_source: cutout_opacity_mono_source, - opacity_threshold: opacity_threshold, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale -); \ No newline at end of file diff --git a/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/OmniGlass_Opacity.mdl b/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/OmniGlass_Opacity.mdl deleted file mode 100644 index 233328a4737ff2f4ba141cb6c0a109ff1772566f..0000000000000000000000000000000000000000 --- a/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/OmniGlass_Opacity.mdl +++ /dev/null @@ -1,487 +0,0 @@ -/*************************************************************************************************** - * Copyright 2020 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - - -mdl 1.4; - -import ::tex::*; -import ::base::*; -import ::math::*; -import ::anno::*; -import ::df::*; -import ::state::*; -import OmniPBRBase::*; - -const string COPYRIGHT = -" Copyright 1986, 2020 NVIDIA Corporation. All rights reserved.\n" -" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" -" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" -" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" -" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" -" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" -" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" -" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" -" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" -" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" -" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; - -export annotation distill_off(); - - -float get_float( - uniform texture_2d t, - float f, - base::texture_coordinate_info uvw, - uniform base::mono_mode mono_source = base::mono_maximum -) -{ - return tex::texture_isvalid(t) ? - base::file_texture( - t, - color(0.f, 0.f, 0.f), - color(1.f, 1.f, 1.f), - mono_source, - uvw, - float2(0.f, 1.f), - float2(0.f, 1.f), - tex::wrap_repeat, - tex::wrap_repeat, - false - ).mono : - f; -} - -color get_color( - uniform texture_2d t, - color c, - base::texture_coordinate_info uvw -) -{ - return tex::texture_isvalid(t) ? - base::file_texture( - t, - color(0.f, 0.f, 0.f), - color(1.f, 1.f, 1.f), - base::mono_alpha, - uvw, - float2(0.f, 1.f), - float2(0.f, 1.f), - tex::wrap_repeat, - tex::wrap_repeat, - false - ).tint : - c; -} - -float apply_roughness_influence( - uniform texture_2d roughness_texture, - float constant_roughness, - float roughness_influence, - base::texture_coordinate_info uvw -) -{ - return math::lerp( - constant_roughness, - get_float(roughness_texture, constant_roughness, uvw), - roughness_influence - ); -} - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ - anno::description("Rotation applied to every UVW coordinate") - ]], - uniform float3 translation = float3(0.) - [[ - anno::description("Offset applied to every UVW coordinate") - ]], - uniform float3 scaling = float3(1.) - [[ - anno::description("Scale applied to every UVW coordinate") - ]] -) -[[ - anno::description("Construct transformation matrix from Euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = float4x4( - scaling.x , 0. , 0. , 0., - 0. , scaling.y , 0. , 0., - 0. , 0. , scaling.z , 0., - translation.x, translation.y, translation.z, 1. - ); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - float4x4 rotate = float4x4( - c.y*c.z, -c.x*s.z + s.x*s.y*c.z, s.x*s.z + c.x*s.y*c.z, 0.0, - c.y*s.z, c.x*c.z + s.x*s.y*s.z, -s.x*c.z + c.x*s.y*s.z, 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0. , 0. , 0. , 1. - ); - - return scale*rotate; -} - - -export material OmniGlass_Opacity -( - color absorption_coeff = color(0.f, 0.f, 0.f) // hiding this parameter as it does not exist in the new material - [[ - anno::hidden(), - anno::unused() - ]], - uniform bool use_glass_color_texture = false - [[ - anno::hidden(), - anno::unused() - ]], - uniform color glass_color = color(1.f, 1.f, 1.f) - [[ - anno::display_name("Glass Color"), - anno::description("Sets the color of the glass"), - anno::hard_range(color(0.0), color(1.0)), - anno::in_group("Color") - ]], - uniform texture_2d glass_color_texture = texture_2d() - [[ - anno::display_name("Glass Color Texture"), - anno::description("Specifies the texture to be used for the glass color of the material"), - anno::in_group("Color") - ]], - float frosting_roughness = 0.f - [[ - anno::display_name("Glass Roughness"), - anno::description("Sets the roughness of the glass material "), - anno::hard_range(0.0, 1.0), - anno::in_group("Roughness") - ]], - uniform float glass_ior = 1.491f - [[ - anno::display_name("Glass IOR"), - anno::description("Sets IOR of the glass material "), - anno::soft_range(1.0f, 4.0f), - anno::in_group("Refraction") - ]], - uniform bool thin_walled = false - [[ - anno::display_name("Thin Walled"), - anno::description("When enabled, the material is considered thin-walled. Use this, when you have glass surfaces that are modeled with a single plane"), - anno::in_group("Refraction") - ]], - uniform float depth = 0.001f - [[ - anno::description("Controls how much light is absorbed through the surface"), - anno::display_name("Volume Absorption Scale"), - anno::in_group("Color"), - anno::soft_range(0.f, 1.f), - anno::hard_range(0.f, 1000.f) - ]], - float roughness_texture_influence = 1.f - [[ - anno::display_name("Roughness Texture Influence"), - anno::in_group("Roughness"), - anno::hard_range(0.0f, 1.0f) - ]], - uniform texture_2d roughness_texture = texture_2d() - [[ - anno::description("The roughness texture"), - anno::display_name("Roughness Texture"), - anno::in_group("Roughness"), - anno::usage("") - ]], - uniform texture_2d reflection_color_texture = texture_2d() - [[ - anno::description("The reflection color texture"), - anno::display_name("Reflection Color Texture"), - anno::in_group("Reflection") - ]], - uniform color reflection_color = color(1.f, 1.f, 1.f) - [[ - anno::display_name("Reflection Color"), - anno::in_group("Reflection") - ]], - uniform texture_2d normal_map_texture = texture_2d() - [[ - anno::description("The normal map texture"), - anno::display_name("Normal Map Texture"), - anno::in_group("Normal"), - anno::usage("") - ]], - uniform float normal_map_strength = 1.0 - [[ - anno::description("Determines the degree of bumpiness"), - anno::display_name("Normal Map Strength"), - anno::in_group("Normal"), - anno::usage(""), - anno::soft_range(0.f, 1.f) - ]], - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.f, 1.f), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_u = false - [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true - [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - // Cutout Opacity - uniform bool enable_opacity = true - [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform float cutout_opacity = 1.0f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity") - ]], - uniform texture_2d cutout_opacity_texture = texture_2d() - [[ - anno::description("The opacity map"), - anno::display_name("Opacity Map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode cutout_opacity_mono_source = base::mono_alpha - [[ - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::display_name("Opacity Mono Source"), - anno::in_group("Opacity"), - anno::usage("") - ]], - uniform float opacity_threshold = 0.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If negative, disable cutout_opacity; if 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - // UV Projection Group - uniform bool project_uvw = false - [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false - [[ - anno::display_name("Enable World Space"), - anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"), - anno::in_group("UV") - ]], - - // UV Space Selector - uniform int uv_space_index = 0 - [[ - anno::display_name("UV Space Index"), - anno::description("Choose the UV Space Index to be used"), - anno::in_group("UV"), - anno::hard_range(0, 3) - ]], - uniform float2 texture_translate = float2(0.0f) - [[ - anno::display_name("Texture Translate"), - anno::description("Controls the position of the texture."), - anno::in_group("UV") - ]], - uniform float texture_rotate = 0.f - [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of the texture in degrees."), - anno::in_group("UV") - ]], - uniform float2 texture_scale = float2(1.0f) - [[ - anno::display_name("Texture Scale"), - anno::description("Larger numbers increase the size."), - anno::in_group("UV") - ]] -) -[[ - anno::copyright_notice(COPYRIGHT), - anno::author("NVIDIA CORPORATION"), - anno::display_name("Omni Glass Opacity"), - anno::version( 1, 0, 0), - anno::description("Omni Glass Opacity Material"), - anno::in_group("Base"), - anno::key_words(string[]("omni", "omniverse", "glass", "transparent", "window", "transparency", "workflow")), - distill_off() -]] -= let { - // Material Properties - bool local_thin_walled = (tex::texture_isvalid(cutout_opacity_texture) || cutout_opacity != 1.f) ? true : thin_walled; - color local_glass_ior = glass_ior; - - - // UVW Properties - // Generating the texture coordinates for the texture lookups - base::texture_coordinate_system the_system = world_or_object ? - base::texture_coordinate_world : - base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? - base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - - // Opacity Properties - float opacity_value = get_float(cutout_opacity_texture, cutout_opacity, transformed_uvw, cutout_opacity_mono_source); - - // The opacity_threshold is interpreted as follows: - // 1. opacity_threshold > 0: binary opacity masking mode - // i.e.: if opacity_value > opacity_threshold we remap opacity_value to 1.0, otherwise to 0.0 - // 2. opacity_threshold == 0: fractional opacity mode. Leaves the opacity_value untouched, - // allowing the renderer to use fractional cutout_opacity values, if it supports this feature - // - // NOTE: when the renderer does not enable 'fractional cutout opacity' it interprets - // cutout_opacity values of 1.0 as opaque and anything below as fully transparent - float local_cutout_opacity = enable_opacity ? - ((opacity_threshold == 0.0) ? - opacity_value : - ((opacity_value >= opacity_threshold) ? 1.0 : 0) - ) : - 1.0; - - - // Surface Properties - color local_reflection_color = get_color(reflection_color_texture, reflection_color, transformed_uvw); - color local_transmission_color = get_color(glass_color_texture, glass_color, transformed_uvw); - - OmniPBRBase::NormalData defaultData(state::normal(), float2(0.f)); - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normal_map_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - normal_map_texture, - normal_map_strength, - flip_tangent_u, - flip_tangent_v, - transformed_uvw, - float2(0.f, 1.f), - float2(0.f, 1.f), - tex::wrap_repeat, - tex::wrap_repeat, - false, - 1.f, - 0.f, - 0.f, - int2(0), - tex::wrap_repeat, - 30.f - ) : - defaultData; - - float local_roughness = apply_roughness_influence( - roughness_texture, - frosting_roughness, - roughness_texture_influence, - transformed_uvw - ); - float2 local_roughness_squared( - (local_roughness * local_roughness + - geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x), - (local_roughness * local_roughness + - geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y) - ); - - float3 the_normal = normal_data.normal; - - bsdf ggx_1 = ::df::microfacet_ggx_smith_bsdf( - roughness_u: local_roughness_squared.x, - roughness_v: local_roughness_squared.y, - tint: local_reflection_color, - tangent_u: ::state::texture_tangent_u(0), - mode: ::df::scatter_reflect - ); - - bsdf ggx_2 = ::df::microfacet_ggx_smith_bsdf( - roughness_u: local_roughness_squared.x, - roughness_v: local_roughness_squared.y, - tint: local_transmission_color, - tangent_u: ::state::texture_tangent_u(0), - mode: ::df::scatter_transmit - ); - - material_surface local_surface( - ::df::fresnel_layer( - ior: glass_ior, - weight: 1.f, - layer: ggx_1, - base: ggx_2, - normal: the_normal - ), - material_emission() - ); - - - // Volume Properties - color local_volume_absorption = depth; - color local_volume_scattering = color(0.f, 0.f, 0.f); - - material_volume local_volume(vdf(), local_volume_absorption, local_volume_scattering); - - - // Geometry Properties - material_geometry local_geometry(float3(0.f), local_cutout_opacity, the_normal); - -} in material( - thin_walled: local_thin_walled, - surface: local_surface, - ior: local_glass_ior, - volume: local_volume, - geometry: local_geometry -); diff --git a/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/OmniPBR.mdl b/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/OmniPBR.mdl deleted file mode 100644 index 7509579a8fd4ec7d069e6d242b37dad39290ec55..0000000000000000000000000000000000000000 --- a/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/OmniPBR.mdl +++ /dev/null @@ -1,419 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBR_ClearCoat::*; - - -// OmniPBR // - -export material OmniPBR( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls the repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls the repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 2), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] = let { - -material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat( - diffuse_color_constant: diffuse_color_constant, - diffuse_texture: diffuse_texture, - albedo_desaturation: albedo_desaturation, - albedo_add: albedo_add, - albedo_brightness: albedo_brightness, - diffuse_tint: diffuse_tint, - reflection_roughness_constant: reflection_roughness_constant, - reflection_roughness_texture_influence: reflection_roughness_texture_influence, - reflectionroughness_texture: reflectionroughness_texture, - metallic_constant: metallic_constant, - metallic_texture_influence: metallic_texture_influence, - metallic_texture: metallic_texture, - specular_level: specular_level, - enable_ORM_texture: enable_ORM_texture, - ORM_texture: ORM_texture, - ao_to_diffuse: ao_to_diffuse, - ao_texture: ao_texture, - enable_emission: enable_emission, - emissive_color: emissive_color, - emissive_color_texture: emissive_color_texture, - emissive_mask_texture: emissive_mask_texture, - emissive_intensity: emissive_intensity, - enable_opacity: enable_opacity, - opacity_texture: opacity_texture, - opacity_constant: opacity_constant, - enable_opacity_texture: enable_opacity_texture, - opacity_mode: opacity_mode, - opacity_threshold: opacity_threshold, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - bump_factor: bump_factor, - normalmap_texture: normalmap_texture, - detail_bump_factor: detail_bump_factor, - detail_normalmap_texture: detail_normalmap_texture, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale, - detail_texture_translate: detail_texture_translate, - detail_texture_rotate: detail_texture_rotate, - detail_texture_scale: detail_texture_scale, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials -); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/OmniPBRBase.mdl b/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/OmniPBRBase.mdl deleted file mode 100644 index ea5272914d203f50e4f33c5d420d2b94daddbc0f..0000000000000000000000000000000000000000 --- a/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/OmniPBRBase.mdl +++ /dev/null @@ -1,493 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::tex::*; -import ::anno::*; -import ::anno::*; - -export float3 HemiOctahedronToUnitVector( float2 Oct ) [[ - anno::hidden() -]] -{ - Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5; - float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) ); - return math::normalize(N); -} - -export struct NormalData [[ - anno::hidden() -]] -{ - float3 normal; - float2 roughness; -}; - -export NormalData tangent_space_normal_roughness_texture( - uniform texture_2d texture - [[ - anno::description("The input texture"), - anno::usage("normal") - ]], - uniform float factor = 1.0f - [[ anno::description("Determines the degree of bumpiness") ]], - uniform bool flip_tangent_u = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - uniform bool flip_tangent_v = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - base::texture_coordinate_info uvw = base::texture_coordinate_info() - [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]], - uniform float2 crop_u = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]], - uniform float2 crop_v = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]], - uniform tex::wrap_mode wrap_u = tex::wrap_repeat - [[ anno::description("Wrapping mode in the u direction") ]], - uniform tex::wrap_mode wrap_v = tex::wrap_repeat - [[ anno::description("Wrapping mode in the v direction") ]], - uniform bool clip = false - [[ - anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"), - anno::hidden() - ]], - uniform float scale = 1. - [[ - anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float offset = 0. - [[ - anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float animation_start_time = 0. - [[ anno::description("When to start playing first frame of the animation ") ]], - uniform int2 animation_crop = int2(0, 0) - [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]], - uniform tex::wrap_mode animation_wrap = tex::wrap_repeat - [[ anno::description("Defines what to do outside of regular animation time") ]], - uniform float animation_fps = 30 - [[ anno::description("Framerate to use for animation playback") ]] -) -[[ - anno::description("Interprets the color values of a bitmap as a vector in tangent space"), - anno::hidden(), - anno::noinline() -]] -{ - NormalData normalData; - normalData.roughness = float2(0); - normalData.normal = state::normal(); - - float frame = 0.0; - if(animation_crop != int2(0,0)) //only if we have an animation - { - frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation - switch ( animation_wrap) { - case tex::wrap_repeat: - frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x: - math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y; - break; - case tex::wrap_mirrored_repeat: - float animation_crop_2y = 2.0*animation_crop.y; - frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x: - math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x; - if(frame>animation_crop.y) - frame = animation_crop_2y-frame; - break; - case tex::wrap_clamp: - frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y); - break; - case tex::wrap_clip: - frame += animation_crop.x; - if(frame < animation_crop.x || frame > animation_crop.y) return normalData; - break; - } - } - - if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource - factor == 0.0f) - return normalData; - { - if (clip) { - if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - bool pixel_flip_u = flip_tangent_u; - bool pixel_flip_v = flip_tangent_v; - //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile - if (wrap_u == tex::wrap_mirrored_repeat) { - if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1) - pixel_flip_u = ! pixel_flip_u; - else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0) - pixel_flip_u = ! pixel_flip_u; - } - if (wrap_v == tex::wrap_mirrored_repeat) { - if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1) - pixel_flip_v = ! pixel_flip_v; - else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0) - pixel_flip_v = ! pixel_flip_v; - } - - float3 transformed_tangent_u = uvw.tangent_u; - float3 transformed_tangent_v = uvw.tangent_v; - - if (pixel_flip_u) - transformed_tangent_u=-transformed_tangent_u; - if (pixel_flip_v) - transformed_tangent_v=-transformed_tangent_v; - - float3 tangent_space_normal; - float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame); - if(normal_raw.x > 1.5) - { - // octahedron packed by OV - normal_raw.x -= 2.0; - normal_raw.x -= 0.5; - normal_raw.y -= 0.5; - tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0); - normalData.roughness = float2(normal_raw.z, normal_raw.w); - } - else - { - // regular - tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0; - normalData.roughness = float2(0); - } - - normalData.normal = math::normalize( - transformed_tangent_u * tangent_space_normal.x * factor + - transformed_tangent_v * tangent_space_normal.y * factor + - state::normal() * tangent_space_normal.z); - - return normalData; -} - - -export material OmniPBRBase( - - - // Albdeo // - - color diffuse_reflection_color = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Albedo Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflecitivity // - - float specular_reflection_roughness = float(0.0) [[ - anno::display_name("Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hidden() - ]], - float metalness = float(0.0) [[ - anno::display_name("Metalness"), - anno::description("Bias towards pure specular reflection"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(0.0, 1.0) - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emission_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - float emission_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::soft_range(0.0, 1000.0), - anno::enable_if("enable_emission == true") - ]], - - - // Geometry Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - float geometry_opacity = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - uniform float geometry_opacity_threshold = 0.f - [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - - - // Clearcoat // - - uniform bool enable_coat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a coat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float coat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for coat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - color coat_color = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float coat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float coat_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float2 coat_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Clearcoat aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hidden() - ]], - float coat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the coat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(0.0, 4.0) - ]], - float3 clearcoat_geometry_normal = state::normal() [[ - anno::display_name("Clearcoat Normal"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]], - float3 geometry_normal = state::normal() [[ - anno::display_name("Geometry Normal"), - anno::in_group("Geometry"), - anno::usage("normal") - ]] - -) -[[ - anno::display_name("OmniPBR Base"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Omni Materials"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] - = let{ - - // Diffuse Bsdf // - - color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint; - - color base_color = tinted_diffuse_color; - - bsdf diffuse_bsdf = df::weighted_layer( - weight: 1.0, - layer: df::diffuse_reflection_bsdf( - tint: base_color, - roughness: float(0.0) - ), - base: bsdf(), - normal: geometry_normal - ); - - // Glossy Reflection Bsdf // - - float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1); - float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1); - bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: roughness_u, - roughness_v: roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf custom_curve_layer_bsdf = df::custom_curve_layer( - normal_reflectivity: 0.08, - grazing_reflectivity: 1.0, - exponent: 5.0, - weight: specular_level, - layer: ggx_smith_bsdf, - base: diffuse_bsdf, - normal: geometry_normal - ); - - bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf); - - bsdf omni_PBR_bsdf = df::weighted_layer( - weight: metalness, - layer: directional_factor_bsdf, - base: custom_curve_layer_bsdf, - normal: geometry_normal - ); - - // Clear Coat // - - float coat_roughness_u = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1); - float coat_roughness_v = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1); - bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: coat_roughness_u, - roughness_v: coat_roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf opaque_coat = df::weighted_layer( - weight: coat_transparency, - layer: ::df::tint( - tint: coat_color, - base: omni_PBR_bsdf - ), - base: ::df::diffuse_reflection_bsdf( - tint: coat_color - ) - ); - - bsdf omni_PBR_coated_bsdf = df::fresnel_layer( - ior: coat_ior, - weight: coat_weight, - layer: coat_bsdf, - base: opaque_coat, - normal: clearcoat_geometry_normal - ); - - bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf; - - color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0); - - float opacity_value = geometry_opacity; - float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0; - - material_emission emission = material_emission( - df::diffuse_edf(), - intensity: emission_value - ); - - material_surface surface = material_surface( - scattering: final_bsdf, - emission: emission - ); - - material_geometry geometry = material_geometry( - normal: state::rounded_corner_normal( - radius: round_edges_radius, - across_materials: round_edges_across_materials, - roundness: round_edges_roundness - ), - cutout_opacity: cutout_opacity - ); - -} in material( - surface: surface, - geometry: geometry -); diff --git a/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl b/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl deleted file mode 100644 index b83431718cbb6ab7c57d8da75468698bab757644..0000000000000000000000000000000000000000 --- a/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl +++ /dev/null @@ -1,734 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBRBase::*; - -// Functions // - - -// Returns a matrix from R,T,S. inputs // - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ anno::description("Rotation applied to every UVW coordinate") ]], - uniform float3 translation = float3(0.) - [[ anno::description("Offset applied to every UVW coordinate") ]], - uniform float3 scaling = float3(1.) - [[ anno::description("Scale applied to every UVW coordinate") ]] -) -[[ - anno::description("Construct a transformation matrix from euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = - float4x4(scaling.x , 0.0 , 0.0 , 0.0, - 0.0 , scaling.y , 0.0 , 0.0, - 0.0 , 0.0 , scaling.z , 0.0, - translation.x , translation.y , translation.z , 1.0); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - - float4x4 rotate = - float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0, - c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0.0 , 0.0 , 0 , 1.0); - - return scale * rotate; -} - -// Returns the normal n in tangent space, given n is in internal space. // - -float3 transform_internal_to_tangent(float3 n) -{ - /* flip_tangent_v */ - return - n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+ - n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+ - n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z); -} - -// Returns the normal n in internal space, given n is in tangent space. -float3 transform_tangent_to_internal(float3 n) -{ - return state::texture_tangent_u(0) * n.x - - state::texture_tangent_v(0) * n.y + /* flip_tangent_v */ - state::normal() * n.z; -} - -// Returns a normal by adding a detail normal to a global normal. -export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal()) -{ - // http://blog.selfshadow.com/publications/blending-in-detail/ - float3 n_t = transform_internal_to_tangent(n); - float3 nd_t = transform_internal_to_tangent(nd); - n_t = n_t + float3(0.,0.,1.); - nd_t = nd_t * float3(-1.,-1.,1.); - n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t; - return math::normalize(transform_tangent_to_internal(n)); -} - -base::texture_return multiply_colors( - color color_1 = color(1.0, 1.0, 1.0), - color color_2 = color(.5, .5, .5), - float weight = 1.0 - ) -[[ - anno::hidden() -]] -{ - return base::blend_color_layers( - layers: base::color_layer[]( - base::color_layer( - layer_color: color_2, - weight: weight, - mode: base::color_layer_multiply - )), - base: color_1 - ); -} - - -// OmniPBR Clearcoat // - -export material OmniPBR_ClearCoat( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Clearcoat // - - uniform bool enable_clearcoat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a clearcoat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float clearcoat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for clearcoat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - color clearcoat_tint = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float clearcoat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_reflection_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the clearcoat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(4.0)) - ]], - uniform float clearcoat_bump_factor = float(1.0) [[ - anno::display_name("Clearcoat Normal Map Strength"), - anno::description("Strength of normal map."), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[ - anno::display_name("Clearcoat Normal Map"), - anno::description("Enables the usage of the normalmap texture"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - uniform float2 clearcoat_texture_translate = float2(0.0) [[ - anno::display_name("Clearcoat Texture Translate"), - anno::description("Controls the position of the clearcoat texture"), - anno::ui_order(1), - anno::in_group("UV") - ]], - uniform float clearcoat_texture_rotate = float(0.0) [[ - anno::display_name("Clearcoat Texture Rotate"), - anno::description("Rotates angle of the clearcoat texture in degrees"), - anno::ui_order(2), - anno::in_group("UV") - ]], - uniform float2 clearcoat_texture_scale = float2(1.0) [[ - anno::display_name("Clearcoat Texture Tiling"), - anno::description("Controls the repetition of the clearcoat texture"), - anno::ui_order(3), - anno::in_group("UV") - ]], - float clearcoat_flatten = float(1.0) [[ - anno::display_name("Clearcoat Flatten"), - anno::description("Flattens the clearcoat to even out the underlying bump maps"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR ClearCoat "), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic")) -]] = let { - - // UVW lookup and transformation // - base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ), - translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ), - translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f) - ), - coordinate: uvw - ); - - // Normal calculations // - OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0)); - - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: normalmap_texture, - factor: bump_factor, - uvw: transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - //flip_tangent_v: true - - ) : defaultData; - float3 the_normal = normal_data.normal; - - OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: detail_normalmap_texture, - factor: detail_bump_factor, - uvw: detail_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 detail_normal = detail_normal_data.normal; - - OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: clearcoat_normalmap_texture, - factor: clearcoat_bump_factor, - uvw: clearcoat_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 clearcoat_normal = clearcoat_normal_data.normal; - - - float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal; - float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten); - float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal) - : flattened_clearcoat_normal; - - - // ORM Handling // - - float3 ORM_lookup = tex::lookup_float3( - tex: ORM_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - - float3 roughness_lookup = tex::lookup_float3( - tex: reflectionroughness_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x; - float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence); - float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)), - math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y))); - - float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)), - math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y))); - - // Diffuse Color Lookup and AO // - - base::texture_return base_lookup = base::file_texture( - texture: diffuse_texture, - color_offset: color(albedo_add), - color_scale: color(albedo_brightness), - mono_source: base::mono_luminance, - uvw: transformed_uvw, - clip: false - ); - - base::texture_return ao_lookup = base::file_texture( - texture: ao_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ); - - - color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint; - color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation); - color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant; - color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint; - - color base_color = multiply_colors( - color_1: tinted_diffuse, - color_2: ao_color, - weight: ao_to_diffuse - ).tint; - - - // Metalness // - - float3 metallic_lookup = tex::lookup_float3( - tex: metallic_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x; - float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence); - - - // Emission // - - color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ? - base::file_texture( - texture: emissive_color_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : emissive_color; - - color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ? - base::file_texture( - texture: emissive_mask_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : color(1.0); - - color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0); - - // Opacity // - - float opacity_value = enable_opacity_texture ? base::file_texture( - texture: opacity_texture, - mono_source: opacity_mode, - uvw: transformed_uvw - ).mono : opacity_constant; - - float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0; - - material base = OmniPBRBase::OmniPBRBase( - diffuse_reflection_color: base_color, - specular_reflection_aniso_roughness: reflection_roughness, - specular_level: specular_level, - metalness: metallic, - enable_emission: enable_emission, - emission_color: final_emission_color, - emission_intensity: emissive_intensity, - enable_coat: enable_clearcoat, - coat_weight: clearcoat_weight, - coat_color: clearcoat_tint, - coat_transparency: clearcoat_transparency, - coat_aniso_roughness: clearcoat_reflection_roughness2, - coat_ior: clearcoat_ior, - enable_opacity: enable_opacity, - geometry_opacity: cutout_opacity, - clearcoat_geometry_normal: final_clearcoat_normal, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials, - geometry_normal: diffuse_gloss_normal - ); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/t_fabric_black_h01_tile_alb_resized.jpg b/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/t_fabric_black_h01_tile_alb_resized.jpg deleted file mode 100644 index 5b6b996e0f6a55eb196b12cc55303e4c92951b5a..0000000000000000000000000000000000000000 --- a/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/t_fabric_black_h01_tile_alb_resized.jpg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c5236195178d2727d147c40f7922dfec892d14dd55c1bc4a8d6ddee44d4daee4 -size 2917319 diff --git a/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/t_fabric_black_h01_tile_nor_resized.png b/ppe_helmet_hardHat_faceShield_a01/simready_usd/source_assets/t_fabric_black_h01_tile_nor_resized.png deleted file mode 100644 index 24e52fba023bb39fe3d301ecf58c7f7153337206..0000000000000000000000000000000000000000 --- 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For -the avoidance of doubt, this paragraph does not form part of the -public licenses. - -Creative Commons may be contacted at creativecommons.org. - diff --git a/safetyBoard_hseInformation_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json b/safetyBoard_hseInformation_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json deleted file mode 100644 index 1290723948b791d24735f33d2238db9ba89436e8..0000000000000000000000000000000000000000 --- a/safetyBoard_hseInformation_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "format_version": "1.0", - "profile": "Package-Candidate", - "profile_version": "1.0.0", - "timestamp": "2026-10-09T21:03:21", - "assets": [ - { - "asset": "simready_usd/sm_safetyBoard_hseInformation_a01_01.usd", - "features": [ - { - "FET_031_STANDARD": { - "version": "0.1.0", - "passed": true, - "failing_requirements": [], - "dependencies": [] - } - }, - { - 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diff --git a/safetyBoard_hseInformation_a01/simready_usd/source_assets/OmniGlass.mdl b/safetyBoard_hseInformation_a01/simready_usd/source_assets/OmniGlass.mdl deleted file mode 100644 index 39849aaa57e1d4bf1aec8f108f8fc7f7a25232c7..0000000000000000000000000000000000000000 --- a/safetyBoard_hseInformation_a01/simready_usd/source_assets/OmniGlass.mdl +++ /dev/null @@ -1,261 +0,0 @@ -/*************************************************************************************************** - * Copyright 2020 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; -import ::anno::*; -import ::base::*; -import ::tex::*; - -using OmniGlass_Opacity import OmniGlass_Opacity; -export annotation distill_off(); - - -export material OmniGlass -( - color absorption_coeff = color(0.f, 0.f, 0.f) // hiding this parameter as it does not exist in the new material - [[ - anno::hidden(), - anno::unused() - ]], - uniform bool use_glass_color_texture = false - [[ - anno::hidden(), - anno::unused() - ]], - uniform color glass_color = color(1.f, 1.f, 1.f) - [[ - anno::display_name("Glass Color"), - anno::description("Sets the color of the glass"), - anno::hard_range(color(0.0), color(1.0)), - anno::in_group("Color") - ]], - uniform texture_2d glass_color_texture = texture_2d() - [[ - anno::display_name("Glass Color Texture"), - anno::description("Specifies the texture to be used for the glass color of the material"), - anno::in_group("Color") - ]], - float frosting_roughness = 0.f - [[ - anno::display_name("Glass Roughness"), - anno::description("Sets the roughness of the glass material "), - anno::hard_range(0.0, 1.0), - anno::in_group("Roughness") - ]], - uniform float glass_ior = 1.491f - [[ - anno::display_name("Glass IOR"), - anno::description("Sets IOR of the glass material "), - anno::soft_range(1.0f, 4.0f), - anno::in_group("Refraction") - ]], - uniform bool thin_walled = false - [[ - anno::display_name("Thin Walled"), - anno::description("When enabled, the material is considered thin-walled. Use this, when you have glass surfaces that are modeled with a single plane"), - anno::in_group("Refraction") - ]], - uniform float depth = 0.001f - [[ - anno::description("Controls how much light is absorbed through the surface"), - anno::display_name("Volume Absorption Scale"), - anno::in_group("Color"), - anno::soft_range(0.f, 1.f), - anno::hard_range(0.f, 1000.f) - ]], - float roughness_texture_influence = 1.f - [[ - anno::display_name("Roughness Texture Influence"), - anno::in_group("Roughness"), - anno::hard_range(0.0f, 1.0f) - ]], - uniform texture_2d roughness_texture = texture_2d() - [[ - anno::description("The roughness texture"), - anno::display_name("Roughness Texture"), - anno::in_group("Roughness"), - anno::usage("roughness") - ]], - uniform texture_2d reflection_color_texture = texture_2d() - [[ - anno::description("The reflection color texture"), - anno::display_name("Reflection Color Texture"), - anno::in_group("Reflection") - ]], - uniform color reflection_color = color(1.f, 1.f, 1.f) - [[ - anno::display_name("Reflection Color"), - anno::in_group("Reflection") - ]], - uniform texture_2d normal_map_texture = texture_2d() - [[ - anno::description("The normal map texture"), - anno::display_name("Normal Map Texture"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float normal_map_strength = 1.0 - [[ - anno::description("Determines the degree of bumpiness"), - anno::display_name("Normal Map Strength"), - anno::in_group("Normal"), - anno::usage(""), - anno::soft_range(0.f, 1.f) - ]], - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.f, 1.f), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_u = false - [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true - [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - // Cutout Opacity - uniform bool enable_opacity = false - [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform float cutout_opacity = 1.0f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity") - ]], - uniform texture_2d cutout_opacity_texture = texture_2d() - [[ - anno::description("The opacity map"), - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - uniform base::mono_mode cutout_opacity_mono_source = base::mono_alpha - [[ - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::display_name("Opacity Mono Source"), - anno::in_group("Opacity"), - anno::usage("") - ]], - uniform float opacity_threshold = 0.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If negative, disable cutout_opacity; if 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - // UV Projection Group - uniform bool project_uvw = false - [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false - [[ - anno::display_name("Enable World Space"), - anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"), - anno::in_group("UV") - ]], - - // UV Space Selector - uniform int uv_space_index = 0 - [[ - anno::display_name("UV Space Index"), - anno::description("Choose the UV Space Index to be used"), - anno::in_group("UV"), - anno::hard_range(0, 3) - ]], - uniform float2 texture_translate = float2(0.0f) - [[ - anno::display_name("Texture Translate"), - anno::description("Controls the position of the texture."), - anno::in_group("UV") - ]], - uniform float texture_rotate = 0.f - [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of the texture in degrees."), - anno::in_group("UV") - ]], - uniform float2 texture_scale = float2(1.0f) - [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV") - ]] -) -[[ - anno::author("NVIDIA CORPORATION"), - anno::display_name("Omni Glass"), - anno::version( 1, 0, 0), - anno::in_group("Base"), - anno::description("Omni Glass Material V2"), - anno::key_words(string[]("omni", "omniverse", "glass", "transparent", "window", "transparency", "workflow")), - distill_off() -]] -= OmniGlass_Opacity( - glass_color: glass_color, - glass_color_texture: glass_color_texture, - frosting_roughness: frosting_roughness, - glass_ior: glass_ior, - thin_walled: thin_walled, - depth: depth, - roughness_texture_influence: roughness_texture_influence, - roughness_texture: roughness_texture, - reflection_color_texture: reflection_color_texture, - reflection_color: reflection_color, - normal_map_texture: normal_map_texture, - normal_map_strength: normal_map_strength, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - enable_opacity: enable_opacity, - cutout_opacity: cutout_opacity, - cutout_opacity_texture: cutout_opacity_texture, - cutout_opacity_mono_source: cutout_opacity_mono_source, - opacity_threshold: opacity_threshold, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale -); \ No newline at end of file diff --git a/safetyBoard_hseInformation_a01/simready_usd/source_assets/OmniGlass_Opacity.mdl b/safetyBoard_hseInformation_a01/simready_usd/source_assets/OmniGlass_Opacity.mdl deleted file mode 100644 index 233328a4737ff2f4ba141cb6c0a109ff1772566f..0000000000000000000000000000000000000000 --- a/safetyBoard_hseInformation_a01/simready_usd/source_assets/OmniGlass_Opacity.mdl +++ /dev/null @@ -1,487 +0,0 @@ -/*************************************************************************************************** - * Copyright 2020 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - - -mdl 1.4; - -import ::tex::*; -import ::base::*; -import ::math::*; -import ::anno::*; -import ::df::*; -import ::state::*; -import OmniPBRBase::*; - -const string COPYRIGHT = -" Copyright 1986, 2020 NVIDIA Corporation. All rights reserved.\n" -" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" -" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" -" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" -" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" -" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" -" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" -" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" -" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" -" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" -" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; - -export annotation distill_off(); - - -float get_float( - uniform texture_2d t, - float f, - base::texture_coordinate_info uvw, - uniform base::mono_mode mono_source = base::mono_maximum -) -{ - return tex::texture_isvalid(t) ? - base::file_texture( - t, - color(0.f, 0.f, 0.f), - color(1.f, 1.f, 1.f), - mono_source, - uvw, - float2(0.f, 1.f), - float2(0.f, 1.f), - tex::wrap_repeat, - tex::wrap_repeat, - false - ).mono : - f; -} - -color get_color( - uniform texture_2d t, - color c, - base::texture_coordinate_info uvw -) -{ - return tex::texture_isvalid(t) ? - base::file_texture( - t, - color(0.f, 0.f, 0.f), - color(1.f, 1.f, 1.f), - base::mono_alpha, - uvw, - float2(0.f, 1.f), - float2(0.f, 1.f), - tex::wrap_repeat, - tex::wrap_repeat, - false - ).tint : - c; -} - -float apply_roughness_influence( - uniform texture_2d roughness_texture, - float constant_roughness, - float roughness_influence, - base::texture_coordinate_info uvw -) -{ - return math::lerp( - constant_roughness, - get_float(roughness_texture, constant_roughness, uvw), - roughness_influence - ); -} - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ - anno::description("Rotation applied to every UVW coordinate") - ]], - uniform float3 translation = float3(0.) - [[ - anno::description("Offset applied to every UVW coordinate") - ]], - uniform float3 scaling = float3(1.) - [[ - anno::description("Scale applied to every UVW coordinate") - ]] -) -[[ - anno::description("Construct transformation matrix from Euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = float4x4( - scaling.x , 0. , 0. , 0., - 0. , scaling.y , 0. , 0., - 0. , 0. , scaling.z , 0., - translation.x, translation.y, translation.z, 1. - ); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - float4x4 rotate = float4x4( - c.y*c.z, -c.x*s.z + s.x*s.y*c.z, s.x*s.z + c.x*s.y*c.z, 0.0, - c.y*s.z, c.x*c.z + s.x*s.y*s.z, -s.x*c.z + c.x*s.y*s.z, 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0. , 0. , 0. , 1. - ); - - return scale*rotate; -} - - -export material OmniGlass_Opacity -( - color absorption_coeff = color(0.f, 0.f, 0.f) // hiding this parameter as it does not exist in the new material - [[ - anno::hidden(), - anno::unused() - ]], - uniform bool use_glass_color_texture = false - [[ - anno::hidden(), - anno::unused() - ]], - uniform color glass_color = color(1.f, 1.f, 1.f) - [[ - anno::display_name("Glass Color"), - anno::description("Sets the color of the glass"), - anno::hard_range(color(0.0), color(1.0)), - anno::in_group("Color") - ]], - uniform texture_2d glass_color_texture = texture_2d() - [[ - anno::display_name("Glass Color Texture"), - anno::description("Specifies the texture to be used for the glass color of the material"), - anno::in_group("Color") - ]], - float frosting_roughness = 0.f - [[ - anno::display_name("Glass Roughness"), - anno::description("Sets the roughness of the glass material "), - anno::hard_range(0.0, 1.0), - anno::in_group("Roughness") - ]], - uniform float glass_ior = 1.491f - [[ - anno::display_name("Glass IOR"), - anno::description("Sets IOR of the glass material "), - anno::soft_range(1.0f, 4.0f), - anno::in_group("Refraction") - ]], - uniform bool thin_walled = false - [[ - anno::display_name("Thin Walled"), - anno::description("When enabled, the material is considered thin-walled. Use this, when you have glass surfaces that are modeled with a single plane"), - anno::in_group("Refraction") - ]], - uniform float depth = 0.001f - [[ - anno::description("Controls how much light is absorbed through the surface"), - anno::display_name("Volume Absorption Scale"), - anno::in_group("Color"), - anno::soft_range(0.f, 1.f), - anno::hard_range(0.f, 1000.f) - ]], - float roughness_texture_influence = 1.f - [[ - anno::display_name("Roughness Texture Influence"), - anno::in_group("Roughness"), - anno::hard_range(0.0f, 1.0f) - ]], - uniform texture_2d roughness_texture = texture_2d() - [[ - anno::description("The roughness texture"), - anno::display_name("Roughness Texture"), - anno::in_group("Roughness"), - anno::usage("") - ]], - uniform texture_2d reflection_color_texture = texture_2d() - [[ - anno::description("The reflection color texture"), - anno::display_name("Reflection Color Texture"), - anno::in_group("Reflection") - ]], - uniform color reflection_color = color(1.f, 1.f, 1.f) - [[ - anno::display_name("Reflection Color"), - anno::in_group("Reflection") - ]], - uniform texture_2d normal_map_texture = texture_2d() - [[ - anno::description("The normal map texture"), - anno::display_name("Normal Map Texture"), - anno::in_group("Normal"), - anno::usage("") - ]], - uniform float normal_map_strength = 1.0 - [[ - anno::description("Determines the degree of bumpiness"), - anno::display_name("Normal Map Strength"), - anno::in_group("Normal"), - anno::usage(""), - anno::soft_range(0.f, 1.f) - ]], - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.f, 1.f), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_u = false - [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true - [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - // Cutout Opacity - uniform bool enable_opacity = true - [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform float cutout_opacity = 1.0f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity") - ]], - uniform texture_2d cutout_opacity_texture = texture_2d() - [[ - anno::description("The opacity map"), - anno::display_name("Opacity Map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode cutout_opacity_mono_source = base::mono_alpha - [[ - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::display_name("Opacity Mono Source"), - anno::in_group("Opacity"), - anno::usage("") - ]], - uniform float opacity_threshold = 0.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If negative, disable cutout_opacity; if 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - // UV Projection Group - uniform bool project_uvw = false - [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false - [[ - anno::display_name("Enable World Space"), - anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"), - anno::in_group("UV") - ]], - - // UV Space Selector - uniform int uv_space_index = 0 - [[ - anno::display_name("UV Space Index"), - anno::description("Choose the UV Space Index to be used"), - anno::in_group("UV"), - anno::hard_range(0, 3) - ]], - uniform float2 texture_translate = float2(0.0f) - [[ - anno::display_name("Texture Translate"), - anno::description("Controls the position of the texture."), - anno::in_group("UV") - ]], - uniform float texture_rotate = 0.f - [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of the texture in degrees."), - anno::in_group("UV") - ]], - uniform float2 texture_scale = float2(1.0f) - [[ - anno::display_name("Texture Scale"), - anno::description("Larger numbers increase the size."), - anno::in_group("UV") - ]] -) -[[ - anno::copyright_notice(COPYRIGHT), - anno::author("NVIDIA CORPORATION"), - anno::display_name("Omni Glass Opacity"), - anno::version( 1, 0, 0), - anno::description("Omni Glass Opacity Material"), - anno::in_group("Base"), - anno::key_words(string[]("omni", "omniverse", "glass", "transparent", "window", "transparency", "workflow")), - distill_off() -]] -= let { - // Material Properties - bool local_thin_walled = (tex::texture_isvalid(cutout_opacity_texture) || cutout_opacity != 1.f) ? true : thin_walled; - color local_glass_ior = glass_ior; - - - // UVW Properties - // Generating the texture coordinates for the texture lookups - base::texture_coordinate_system the_system = world_or_object ? - base::texture_coordinate_world : - base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? - base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - - // Opacity Properties - float opacity_value = get_float(cutout_opacity_texture, cutout_opacity, transformed_uvw, cutout_opacity_mono_source); - - // The opacity_threshold is interpreted as follows: - // 1. opacity_threshold > 0: binary opacity masking mode - // i.e.: if opacity_value > opacity_threshold we remap opacity_value to 1.0, otherwise to 0.0 - // 2. opacity_threshold == 0: fractional opacity mode. Leaves the opacity_value untouched, - // allowing the renderer to use fractional cutout_opacity values, if it supports this feature - // - // NOTE: when the renderer does not enable 'fractional cutout opacity' it interprets - // cutout_opacity values of 1.0 as opaque and anything below as fully transparent - float local_cutout_opacity = enable_opacity ? - ((opacity_threshold == 0.0) ? - opacity_value : - ((opacity_value >= opacity_threshold) ? 1.0 : 0) - ) : - 1.0; - - - // Surface Properties - color local_reflection_color = get_color(reflection_color_texture, reflection_color, transformed_uvw); - color local_transmission_color = get_color(glass_color_texture, glass_color, transformed_uvw); - - OmniPBRBase::NormalData defaultData(state::normal(), float2(0.f)); - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normal_map_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - normal_map_texture, - normal_map_strength, - flip_tangent_u, - flip_tangent_v, - transformed_uvw, - float2(0.f, 1.f), - float2(0.f, 1.f), - tex::wrap_repeat, - tex::wrap_repeat, - false, - 1.f, - 0.f, - 0.f, - int2(0), - tex::wrap_repeat, - 30.f - ) : - defaultData; - - float local_roughness = apply_roughness_influence( - roughness_texture, - frosting_roughness, - roughness_texture_influence, - transformed_uvw - ); - float2 local_roughness_squared( - (local_roughness * local_roughness + - geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x), - (local_roughness * local_roughness + - geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y) - ); - - float3 the_normal = normal_data.normal; - - bsdf ggx_1 = ::df::microfacet_ggx_smith_bsdf( - roughness_u: local_roughness_squared.x, - roughness_v: local_roughness_squared.y, - tint: local_reflection_color, - tangent_u: ::state::texture_tangent_u(0), - mode: ::df::scatter_reflect - ); - - bsdf ggx_2 = ::df::microfacet_ggx_smith_bsdf( - roughness_u: local_roughness_squared.x, - roughness_v: local_roughness_squared.y, - tint: local_transmission_color, - tangent_u: ::state::texture_tangent_u(0), - mode: ::df::scatter_transmit - ); - - material_surface local_surface( - ::df::fresnel_layer( - ior: glass_ior, - weight: 1.f, - layer: ggx_1, - base: ggx_2, - normal: the_normal - ), - material_emission() - ); - - - // Volume Properties - color local_volume_absorption = depth; - color local_volume_scattering = color(0.f, 0.f, 0.f); - - material_volume local_volume(vdf(), local_volume_absorption, local_volume_scattering); - - - // Geometry Properties - material_geometry local_geometry(float3(0.f), local_cutout_opacity, the_normal); - -} in material( - thin_walled: local_thin_walled, - surface: local_surface, - ior: local_glass_ior, - volume: local_volume, - geometry: local_geometry -); diff --git a/safetyBoard_hseInformation_a01/simready_usd/source_assets/OmniPBR.mdl b/safetyBoard_hseInformation_a01/simready_usd/source_assets/OmniPBR.mdl deleted file mode 100644 index 7509579a8fd4ec7d069e6d242b37dad39290ec55..0000000000000000000000000000000000000000 --- a/safetyBoard_hseInformation_a01/simready_usd/source_assets/OmniPBR.mdl +++ /dev/null @@ -1,419 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBR_ClearCoat::*; - - -// OmniPBR // - -export material OmniPBR( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls the repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls the repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 2), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] = let { - -material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat( - diffuse_color_constant: diffuse_color_constant, - diffuse_texture: diffuse_texture, - albedo_desaturation: albedo_desaturation, - albedo_add: albedo_add, - albedo_brightness: albedo_brightness, - diffuse_tint: diffuse_tint, - reflection_roughness_constant: reflection_roughness_constant, - reflection_roughness_texture_influence: reflection_roughness_texture_influence, - reflectionroughness_texture: reflectionroughness_texture, - metallic_constant: metallic_constant, - metallic_texture_influence: metallic_texture_influence, - metallic_texture: metallic_texture, - specular_level: specular_level, - enable_ORM_texture: enable_ORM_texture, - ORM_texture: ORM_texture, - ao_to_diffuse: ao_to_diffuse, - ao_texture: ao_texture, - enable_emission: enable_emission, - emissive_color: emissive_color, - emissive_color_texture: emissive_color_texture, - emissive_mask_texture: emissive_mask_texture, - emissive_intensity: emissive_intensity, - enable_opacity: enable_opacity, - opacity_texture: opacity_texture, - opacity_constant: opacity_constant, - enable_opacity_texture: enable_opacity_texture, - opacity_mode: opacity_mode, - opacity_threshold: opacity_threshold, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - bump_factor: bump_factor, - normalmap_texture: normalmap_texture, - detail_bump_factor: detail_bump_factor, - detail_normalmap_texture: detail_normalmap_texture, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale, - detail_texture_translate: detail_texture_translate, - detail_texture_rotate: detail_texture_rotate, - detail_texture_scale: detail_texture_scale, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials -); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/safetyBoard_hseInformation_a01/simready_usd/source_assets/OmniPBRBase.mdl b/safetyBoard_hseInformation_a01/simready_usd/source_assets/OmniPBRBase.mdl deleted file mode 100644 index ea5272914d203f50e4f33c5d420d2b94daddbc0f..0000000000000000000000000000000000000000 --- a/safetyBoard_hseInformation_a01/simready_usd/source_assets/OmniPBRBase.mdl +++ /dev/null @@ -1,493 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::tex::*; -import ::anno::*; -import ::anno::*; - -export float3 HemiOctahedronToUnitVector( float2 Oct ) [[ - anno::hidden() -]] -{ - Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5; - float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) ); - return math::normalize(N); -} - -export struct NormalData [[ - anno::hidden() -]] -{ - float3 normal; - float2 roughness; -}; - -export NormalData tangent_space_normal_roughness_texture( - uniform texture_2d texture - [[ - anno::description("The input texture"), - anno::usage("normal") - ]], - uniform float factor = 1.0f - [[ anno::description("Determines the degree of bumpiness") ]], - uniform bool flip_tangent_u = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - uniform bool flip_tangent_v = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - base::texture_coordinate_info uvw = base::texture_coordinate_info() - [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]], - uniform float2 crop_u = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]], - uniform float2 crop_v = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]], - uniform tex::wrap_mode wrap_u = tex::wrap_repeat - [[ anno::description("Wrapping mode in the u direction") ]], - uniform tex::wrap_mode wrap_v = tex::wrap_repeat - [[ anno::description("Wrapping mode in the v direction") ]], - uniform bool clip = false - [[ - anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"), - anno::hidden() - ]], - uniform float scale = 1. - [[ - anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float offset = 0. - [[ - anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float animation_start_time = 0. - [[ anno::description("When to start playing first frame of the animation ") ]], - uniform int2 animation_crop = int2(0, 0) - [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]], - uniform tex::wrap_mode animation_wrap = tex::wrap_repeat - [[ anno::description("Defines what to do outside of regular animation time") ]], - uniform float animation_fps = 30 - [[ anno::description("Framerate to use for animation playback") ]] -) -[[ - anno::description("Interprets the color values of a bitmap as a vector in tangent space"), - anno::hidden(), - anno::noinline() -]] -{ - NormalData normalData; - normalData.roughness = float2(0); - normalData.normal = state::normal(); - - float frame = 0.0; - if(animation_crop != int2(0,0)) //only if we have an animation - { - frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation - switch ( animation_wrap) { - case tex::wrap_repeat: - frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x: - math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y; - break; - case tex::wrap_mirrored_repeat: - float animation_crop_2y = 2.0*animation_crop.y; - frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x: - math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x; - if(frame>animation_crop.y) - frame = animation_crop_2y-frame; - break; - case tex::wrap_clamp: - frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y); - break; - case tex::wrap_clip: - frame += animation_crop.x; - if(frame < animation_crop.x || frame > animation_crop.y) return normalData; - break; - } - } - - if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource - factor == 0.0f) - return normalData; - { - if (clip) { - if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - bool pixel_flip_u = flip_tangent_u; - bool pixel_flip_v = flip_tangent_v; - //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile - if (wrap_u == tex::wrap_mirrored_repeat) { - if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1) - pixel_flip_u = ! pixel_flip_u; - else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0) - pixel_flip_u = ! pixel_flip_u; - } - if (wrap_v == tex::wrap_mirrored_repeat) { - if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1) - pixel_flip_v = ! pixel_flip_v; - else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0) - pixel_flip_v = ! pixel_flip_v; - } - - float3 transformed_tangent_u = uvw.tangent_u; - float3 transformed_tangent_v = uvw.tangent_v; - - if (pixel_flip_u) - transformed_tangent_u=-transformed_tangent_u; - if (pixel_flip_v) - transformed_tangent_v=-transformed_tangent_v; - - float3 tangent_space_normal; - float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame); - if(normal_raw.x > 1.5) - { - // octahedron packed by OV - normal_raw.x -= 2.0; - normal_raw.x -= 0.5; - normal_raw.y -= 0.5; - tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0); - normalData.roughness = float2(normal_raw.z, normal_raw.w); - } - else - { - // regular - tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0; - normalData.roughness = float2(0); - } - - normalData.normal = math::normalize( - transformed_tangent_u * tangent_space_normal.x * factor + - transformed_tangent_v * tangent_space_normal.y * factor + - state::normal() * tangent_space_normal.z); - - return normalData; -} - - -export material OmniPBRBase( - - - // Albdeo // - - color diffuse_reflection_color = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Albedo Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflecitivity // - - float specular_reflection_roughness = float(0.0) [[ - anno::display_name("Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hidden() - ]], - float metalness = float(0.0) [[ - anno::display_name("Metalness"), - anno::description("Bias towards pure specular reflection"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(0.0, 1.0) - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emission_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - float emission_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::soft_range(0.0, 1000.0), - anno::enable_if("enable_emission == true") - ]], - - - // Geometry Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - float geometry_opacity = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - uniform float geometry_opacity_threshold = 0.f - [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - - - // Clearcoat // - - uniform bool enable_coat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a coat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float coat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for coat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - color coat_color = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float coat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float coat_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float2 coat_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Clearcoat aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hidden() - ]], - float coat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the coat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(0.0, 4.0) - ]], - float3 clearcoat_geometry_normal = state::normal() [[ - anno::display_name("Clearcoat Normal"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]], - float3 geometry_normal = state::normal() [[ - anno::display_name("Geometry Normal"), - anno::in_group("Geometry"), - anno::usage("normal") - ]] - -) -[[ - anno::display_name("OmniPBR Base"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Omni Materials"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] - = let{ - - // Diffuse Bsdf // - - color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint; - - color base_color = tinted_diffuse_color; - - bsdf diffuse_bsdf = df::weighted_layer( - weight: 1.0, - layer: df::diffuse_reflection_bsdf( - tint: base_color, - roughness: float(0.0) - ), - base: bsdf(), - normal: geometry_normal - ); - - // Glossy Reflection Bsdf // - - float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1); - float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1); - bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: roughness_u, - roughness_v: roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf custom_curve_layer_bsdf = df::custom_curve_layer( - normal_reflectivity: 0.08, - grazing_reflectivity: 1.0, - exponent: 5.0, - weight: specular_level, - layer: ggx_smith_bsdf, - base: diffuse_bsdf, - normal: geometry_normal - ); - - bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf); - - bsdf omni_PBR_bsdf = df::weighted_layer( - weight: metalness, - layer: directional_factor_bsdf, - base: custom_curve_layer_bsdf, - normal: geometry_normal - ); - - // Clear Coat // - - float coat_roughness_u = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1); - float coat_roughness_v = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1); - bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: coat_roughness_u, - roughness_v: coat_roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf opaque_coat = df::weighted_layer( - weight: coat_transparency, - layer: ::df::tint( - tint: coat_color, - base: omni_PBR_bsdf - ), - base: ::df::diffuse_reflection_bsdf( - tint: coat_color - ) - ); - - bsdf omni_PBR_coated_bsdf = df::fresnel_layer( - ior: coat_ior, - weight: coat_weight, - layer: coat_bsdf, - base: opaque_coat, - normal: clearcoat_geometry_normal - ); - - bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf; - - color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0); - - float opacity_value = geometry_opacity; - float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0; - - material_emission emission = material_emission( - df::diffuse_edf(), - intensity: emission_value - ); - - material_surface surface = material_surface( - scattering: final_bsdf, - emission: emission - ); - - material_geometry geometry = material_geometry( - normal: state::rounded_corner_normal( - radius: round_edges_radius, - across_materials: round_edges_across_materials, - roundness: round_edges_roundness - ), - cutout_opacity: cutout_opacity - ); - -} in material( - surface: surface, - geometry: geometry -); diff --git a/safetyBoard_hseInformation_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl b/safetyBoard_hseInformation_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl deleted file mode 100644 index b83431718cbb6ab7c57d8da75468698bab757644..0000000000000000000000000000000000000000 --- a/safetyBoard_hseInformation_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl +++ /dev/null @@ -1,734 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBRBase::*; - -// Functions // - - -// Returns a matrix from R,T,S. inputs // - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ anno::description("Rotation applied to every UVW coordinate") ]], - uniform float3 translation = float3(0.) - [[ anno::description("Offset applied to every UVW coordinate") ]], - uniform float3 scaling = float3(1.) - [[ anno::description("Scale applied to every UVW coordinate") ]] -) -[[ - anno::description("Construct a transformation matrix from euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = - float4x4(scaling.x , 0.0 , 0.0 , 0.0, - 0.0 , scaling.y , 0.0 , 0.0, - 0.0 , 0.0 , scaling.z , 0.0, - translation.x , translation.y , translation.z , 1.0); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - - float4x4 rotate = - float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0, - c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0.0 , 0.0 , 0 , 1.0); - - return scale * rotate; -} - -// Returns the normal n in tangent space, given n is in internal space. // - -float3 transform_internal_to_tangent(float3 n) -{ - /* flip_tangent_v */ - return - n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+ - n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+ - n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z); -} - -// Returns the normal n in internal space, given n is in tangent space. -float3 transform_tangent_to_internal(float3 n) -{ - return state::texture_tangent_u(0) * n.x - - state::texture_tangent_v(0) * n.y + /* flip_tangent_v */ - state::normal() * n.z; -} - -// Returns a normal by adding a detail normal to a global normal. -export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal()) -{ - // http://blog.selfshadow.com/publications/blending-in-detail/ - float3 n_t = transform_internal_to_tangent(n); - float3 nd_t = transform_internal_to_tangent(nd); - n_t = n_t + float3(0.,0.,1.); - nd_t = nd_t * float3(-1.,-1.,1.); - n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t; - return math::normalize(transform_tangent_to_internal(n)); -} - -base::texture_return multiply_colors( - color color_1 = color(1.0, 1.0, 1.0), - color color_2 = color(.5, .5, .5), - float weight = 1.0 - ) -[[ - anno::hidden() -]] -{ - return base::blend_color_layers( - layers: base::color_layer[]( - base::color_layer( - layer_color: color_2, - weight: weight, - mode: base::color_layer_multiply - )), - base: color_1 - ); -} - - -// OmniPBR Clearcoat // - -export material OmniPBR_ClearCoat( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Clearcoat // - - uniform bool enable_clearcoat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a clearcoat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float clearcoat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for clearcoat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - color clearcoat_tint = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float clearcoat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_reflection_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the clearcoat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(4.0)) - ]], - uniform float clearcoat_bump_factor = float(1.0) [[ - anno::display_name("Clearcoat Normal Map Strength"), - anno::description("Strength of normal map."), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[ - anno::display_name("Clearcoat Normal Map"), - anno::description("Enables the usage of the normalmap texture"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - uniform float2 clearcoat_texture_translate = float2(0.0) [[ - anno::display_name("Clearcoat Texture Translate"), - anno::description("Controls the position of the clearcoat texture"), - anno::ui_order(1), - anno::in_group("UV") - ]], - uniform float clearcoat_texture_rotate = float(0.0) [[ - anno::display_name("Clearcoat Texture Rotate"), - anno::description("Rotates angle of the clearcoat texture in degrees"), - anno::ui_order(2), - anno::in_group("UV") - ]], - uniform float2 clearcoat_texture_scale = float2(1.0) [[ - anno::display_name("Clearcoat Texture Tiling"), - anno::description("Controls the repetition of the clearcoat texture"), - anno::ui_order(3), - anno::in_group("UV") - ]], - float clearcoat_flatten = float(1.0) [[ - anno::display_name("Clearcoat Flatten"), - anno::description("Flattens the clearcoat to even out the underlying bump maps"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR ClearCoat "), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic")) -]] = let { - - // UVW lookup and transformation // - base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ), - translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ), - translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f) - ), - coordinate: uvw - ); - - // Normal calculations // - OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0)); - - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: normalmap_texture, - factor: bump_factor, - uvw: transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - //flip_tangent_v: true - - ) : defaultData; - float3 the_normal = normal_data.normal; - - OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: detail_normalmap_texture, - factor: detail_bump_factor, - uvw: detail_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 detail_normal = detail_normal_data.normal; - - OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: clearcoat_normalmap_texture, - factor: clearcoat_bump_factor, - uvw: clearcoat_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 clearcoat_normal = clearcoat_normal_data.normal; - - - float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal; - float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten); - float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal) - : flattened_clearcoat_normal; - - - // ORM Handling // - - float3 ORM_lookup = tex::lookup_float3( - tex: ORM_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - - float3 roughness_lookup = tex::lookup_float3( - tex: reflectionroughness_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x; - float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence); - float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)), - math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y))); - - float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)), - math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y))); - - // Diffuse Color Lookup and AO // - - base::texture_return base_lookup = base::file_texture( - texture: diffuse_texture, - color_offset: color(albedo_add), - color_scale: color(albedo_brightness), - mono_source: base::mono_luminance, - uvw: transformed_uvw, - clip: false - ); - - base::texture_return ao_lookup = base::file_texture( - texture: ao_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ); - - - color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint; - color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation); - color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant; - color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint; - - color base_color = multiply_colors( - color_1: tinted_diffuse, - color_2: ao_color, - weight: ao_to_diffuse - ).tint; - - - // Metalness // - - float3 metallic_lookup = tex::lookup_float3( - tex: metallic_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x; - float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence); - - - // Emission // - - color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ? - base::file_texture( - texture: emissive_color_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : emissive_color; - - color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ? - base::file_texture( - texture: emissive_mask_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : color(1.0); - - color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0); - - // Opacity // - - float opacity_value = enable_opacity_texture ? base::file_texture( - texture: opacity_texture, - mono_source: opacity_mode, - uvw: transformed_uvw - ).mono : opacity_constant; - - float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0; - - material base = OmniPBRBase::OmniPBRBase( - diffuse_reflection_color: base_color, - specular_reflection_aniso_roughness: reflection_roughness, - specular_level: specular_level, - metalness: metallic, - enable_emission: enable_emission, - emission_color: final_emission_color, - emission_intensity: emissive_intensity, - enable_coat: enable_clearcoat, - coat_weight: clearcoat_weight, - coat_color: clearcoat_tint, - coat_transparency: clearcoat_transparency, - coat_aniso_roughness: clearcoat_reflection_roughness2, - coat_ior: clearcoat_ior, - enable_opacity: enable_opacity, - geometry_opacity: cutout_opacity, - clearcoat_geometry_normal: final_clearcoat_normal, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials, - geometry_normal: diffuse_gloss_normal - ); - -} in material( -surface: 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For -the avoidance of doubt, this paragraph does not form part of the -public licenses. - -Creative Commons may be contacted at creativecommons.org. - diff --git a/sofa_visitor_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json b/sofa_visitor_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json deleted file mode 100644 index 43358b82cf1a6289dea147df3d8cc838aa0c78ed..0000000000000000000000000000000000000000 --- a/sofa_visitor_a01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "format_version": "1.0", - "profile": "Package-Candidate", - "profile_version": "1.0.0", - "timestamp": "2026-10-09T16:56:39", - "assets": [ - { - "asset": "simready_usd/sm_sofa_visitor_a01_01.usd", - "features": [ - { - "FET_031_STANDARD": { - "version": "0.1.0", - "passed": true, - "failing_requirements": [], - "dependencies": [] - } - }, - { - "FET_033_STANDARD": { - "version": "0.1.0", - "passed": true, - 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b/sofa_visitor_a01/simready_usd/source_assets/.thumbs/512x512/t_rubber_glossy_black_a01_tile_orm.png.png deleted file mode 100644 index fdd32a9c37137d8a1ae647d7f76bfc73c1c727db..0000000000000000000000000000000000000000 --- a/sofa_visitor_a01/simready_usd/source_assets/.thumbs/512x512/t_rubber_glossy_black_a01_tile_orm.png.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c4230b500d567f1aef30bae49d134642d5fad88eb3793e3505c45cdf4e1e83a1 -size 265270 diff --git a/sofa_visitor_a01/simready_usd/source_assets/OmniPBR.mdl b/sofa_visitor_a01/simready_usd/source_assets/OmniPBR.mdl deleted file mode 100644 index 7509579a8fd4ec7d069e6d242b37dad39290ec55..0000000000000000000000000000000000000000 --- a/sofa_visitor_a01/simready_usd/source_assets/OmniPBR.mdl +++ /dev/null @@ -1,419 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBR_ClearCoat::*; - - -// OmniPBR // - -export material OmniPBR( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls the repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls the repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 2), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] = let { - -material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat( - diffuse_color_constant: diffuse_color_constant, - diffuse_texture: diffuse_texture, - albedo_desaturation: albedo_desaturation, - albedo_add: albedo_add, - albedo_brightness: albedo_brightness, - diffuse_tint: diffuse_tint, - reflection_roughness_constant: reflection_roughness_constant, - reflection_roughness_texture_influence: reflection_roughness_texture_influence, - reflectionroughness_texture: reflectionroughness_texture, - metallic_constant: metallic_constant, - metallic_texture_influence: metallic_texture_influence, - metallic_texture: metallic_texture, - specular_level: specular_level, - enable_ORM_texture: enable_ORM_texture, - ORM_texture: ORM_texture, - ao_to_diffuse: ao_to_diffuse, - ao_texture: ao_texture, - enable_emission: enable_emission, - emissive_color: emissive_color, - emissive_color_texture: emissive_color_texture, - emissive_mask_texture: emissive_mask_texture, - emissive_intensity: emissive_intensity, - enable_opacity: enable_opacity, - opacity_texture: opacity_texture, - opacity_constant: opacity_constant, - enable_opacity_texture: enable_opacity_texture, - opacity_mode: opacity_mode, - opacity_threshold: opacity_threshold, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - bump_factor: bump_factor, - normalmap_texture: normalmap_texture, - detail_bump_factor: detail_bump_factor, - detail_normalmap_texture: detail_normalmap_texture, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale, - detail_texture_translate: detail_texture_translate, - detail_texture_rotate: detail_texture_rotate, - detail_texture_scale: detail_texture_scale, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials -); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/sofa_visitor_a01/simready_usd/source_assets/OmniPBRBase.mdl b/sofa_visitor_a01/simready_usd/source_assets/OmniPBRBase.mdl deleted file mode 100644 index ea5272914d203f50e4f33c5d420d2b94daddbc0f..0000000000000000000000000000000000000000 --- a/sofa_visitor_a01/simready_usd/source_assets/OmniPBRBase.mdl +++ /dev/null @@ -1,493 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::tex::*; -import ::anno::*; -import ::anno::*; - -export float3 HemiOctahedronToUnitVector( float2 Oct ) [[ - anno::hidden() -]] -{ - Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5; - float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) ); - return math::normalize(N); -} - -export struct NormalData [[ - anno::hidden() -]] -{ - float3 normal; - float2 roughness; -}; - -export NormalData tangent_space_normal_roughness_texture( - uniform texture_2d texture - [[ - anno::description("The input texture"), - anno::usage("normal") - ]], - uniform float factor = 1.0f - [[ anno::description("Determines the degree of bumpiness") ]], - uniform bool flip_tangent_u = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - uniform bool flip_tangent_v = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - base::texture_coordinate_info uvw = base::texture_coordinate_info() - [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]], - uniform float2 crop_u = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]], - uniform float2 crop_v = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]], - uniform tex::wrap_mode wrap_u = tex::wrap_repeat - [[ anno::description("Wrapping mode in the u direction") ]], - uniform tex::wrap_mode wrap_v = tex::wrap_repeat - [[ anno::description("Wrapping mode in the v direction") ]], - uniform bool clip = false - [[ - anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"), - anno::hidden() - ]], - uniform float scale = 1. - [[ - anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float offset = 0. - [[ - anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float animation_start_time = 0. - [[ anno::description("When to start playing first frame of the animation ") ]], - uniform int2 animation_crop = int2(0, 0) - [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]], - uniform tex::wrap_mode animation_wrap = tex::wrap_repeat - [[ anno::description("Defines what to do outside of regular animation time") ]], - uniform float animation_fps = 30 - [[ anno::description("Framerate to use for animation playback") ]] -) -[[ - anno::description("Interprets the color values of a bitmap as a vector in tangent space"), - anno::hidden(), - anno::noinline() -]] -{ - NormalData normalData; - normalData.roughness = float2(0); - normalData.normal = state::normal(); - - float frame = 0.0; - if(animation_crop != int2(0,0)) //only if we have an animation - { - frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation - switch ( animation_wrap) { - case tex::wrap_repeat: - frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x: - math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y; - break; - case tex::wrap_mirrored_repeat: - float animation_crop_2y = 2.0*animation_crop.y; - frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x: - math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x; - if(frame>animation_crop.y) - frame = animation_crop_2y-frame; - break; - case tex::wrap_clamp: - frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y); - break; - case tex::wrap_clip: - frame += animation_crop.x; - if(frame < animation_crop.x || frame > animation_crop.y) return normalData; - break; - } - } - - if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource - factor == 0.0f) - return normalData; - { - if (clip) { - if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - bool pixel_flip_u = flip_tangent_u; - bool pixel_flip_v = flip_tangent_v; - //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile - if (wrap_u == tex::wrap_mirrored_repeat) { - if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1) - pixel_flip_u = ! pixel_flip_u; - else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0) - pixel_flip_u = ! pixel_flip_u; - } - if (wrap_v == tex::wrap_mirrored_repeat) { - if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1) - pixel_flip_v = ! pixel_flip_v; - else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0) - pixel_flip_v = ! pixel_flip_v; - } - - float3 transformed_tangent_u = uvw.tangent_u; - float3 transformed_tangent_v = uvw.tangent_v; - - if (pixel_flip_u) - transformed_tangent_u=-transformed_tangent_u; - if (pixel_flip_v) - transformed_tangent_v=-transformed_tangent_v; - - float3 tangent_space_normal; - float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame); - if(normal_raw.x > 1.5) - { - // octahedron packed by OV - normal_raw.x -= 2.0; - normal_raw.x -= 0.5; - normal_raw.y -= 0.5; - tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0); - normalData.roughness = float2(normal_raw.z, normal_raw.w); - } - else - { - // regular - tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0; - normalData.roughness = float2(0); - } - - normalData.normal = math::normalize( - transformed_tangent_u * tangent_space_normal.x * factor + - transformed_tangent_v * tangent_space_normal.y * factor + - state::normal() * tangent_space_normal.z); - - return normalData; -} - - -export material OmniPBRBase( - - - // Albdeo // - - color diffuse_reflection_color = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Albedo Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflecitivity // - - float specular_reflection_roughness = float(0.0) [[ - anno::display_name("Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hidden() - ]], - float metalness = float(0.0) [[ - anno::display_name("Metalness"), - anno::description("Bias towards pure specular reflection"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(0.0, 1.0) - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emission_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - float emission_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::soft_range(0.0, 1000.0), - anno::enable_if("enable_emission == true") - ]], - - - // Geometry Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - float geometry_opacity = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - uniform float geometry_opacity_threshold = 0.f - [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - - - // Clearcoat // - - uniform bool enable_coat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a coat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float coat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for coat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - color coat_color = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float coat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float coat_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float2 coat_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Clearcoat aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hidden() - ]], - float coat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the coat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(0.0, 4.0) - ]], - float3 clearcoat_geometry_normal = state::normal() [[ - anno::display_name("Clearcoat Normal"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]], - float3 geometry_normal = state::normal() [[ - anno::display_name("Geometry Normal"), - anno::in_group("Geometry"), - anno::usage("normal") - ]] - -) -[[ - anno::display_name("OmniPBR Base"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Omni Materials"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] - = let{ - - // Diffuse Bsdf // - - color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint; - - color base_color = tinted_diffuse_color; - - bsdf diffuse_bsdf = df::weighted_layer( - weight: 1.0, - layer: df::diffuse_reflection_bsdf( - tint: base_color, - roughness: float(0.0) - ), - base: bsdf(), - normal: geometry_normal - ); - - // Glossy Reflection Bsdf // - - float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1); - float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1); - bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: roughness_u, - roughness_v: roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf custom_curve_layer_bsdf = df::custom_curve_layer( - normal_reflectivity: 0.08, - grazing_reflectivity: 1.0, - exponent: 5.0, - weight: specular_level, - layer: ggx_smith_bsdf, - base: diffuse_bsdf, - normal: geometry_normal - ); - - bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf); - - bsdf omni_PBR_bsdf = df::weighted_layer( - weight: metalness, - layer: directional_factor_bsdf, - base: custom_curve_layer_bsdf, - normal: geometry_normal - ); - - // Clear Coat // - - float coat_roughness_u = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1); - float coat_roughness_v = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1); - bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: coat_roughness_u, - roughness_v: coat_roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf opaque_coat = df::weighted_layer( - weight: coat_transparency, - layer: ::df::tint( - tint: coat_color, - base: omni_PBR_bsdf - ), - base: ::df::diffuse_reflection_bsdf( - tint: coat_color - ) - ); - - bsdf omni_PBR_coated_bsdf = df::fresnel_layer( - ior: coat_ior, - weight: coat_weight, - layer: coat_bsdf, - base: opaque_coat, - normal: clearcoat_geometry_normal - ); - - bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf; - - color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0); - - float opacity_value = geometry_opacity; - float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0; - - material_emission emission = material_emission( - df::diffuse_edf(), - intensity: emission_value - ); - - material_surface surface = material_surface( - scattering: final_bsdf, - emission: emission - ); - - material_geometry geometry = material_geometry( - normal: state::rounded_corner_normal( - radius: round_edges_radius, - across_materials: round_edges_across_materials, - roundness: round_edges_roundness - ), - cutout_opacity: cutout_opacity - ); - -} in material( - surface: surface, - geometry: geometry -); diff --git a/sofa_visitor_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl b/sofa_visitor_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl deleted file mode 100644 index b83431718cbb6ab7c57d8da75468698bab757644..0000000000000000000000000000000000000000 --- a/sofa_visitor_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl +++ /dev/null @@ -1,734 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBRBase::*; - -// Functions // - - -// Returns a matrix from R,T,S. inputs // - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ anno::description("Rotation applied to every UVW coordinate") ]], - uniform float3 translation = float3(0.) - [[ anno::description("Offset applied to every UVW coordinate") ]], - uniform float3 scaling = float3(1.) - [[ anno::description("Scale applied to every UVW coordinate") ]] -) -[[ - anno::description("Construct a transformation matrix from euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = - float4x4(scaling.x , 0.0 , 0.0 , 0.0, - 0.0 , scaling.y , 0.0 , 0.0, - 0.0 , 0.0 , scaling.z , 0.0, - translation.x , translation.y , translation.z , 1.0); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - - float4x4 rotate = - float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0, - c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0.0 , 0.0 , 0 , 1.0); - - return scale * rotate; -} - -// Returns the normal n in tangent space, given n is in internal space. // - -float3 transform_internal_to_tangent(float3 n) -{ - /* flip_tangent_v */ - return - n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+ - n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+ - n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z); -} - -// Returns the normal n in internal space, given n is in tangent space. -float3 transform_tangent_to_internal(float3 n) -{ - return state::texture_tangent_u(0) * n.x - - state::texture_tangent_v(0) * n.y + /* flip_tangent_v */ - state::normal() * n.z; -} - -// Returns a normal by adding a detail normal to a global normal. -export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal()) -{ - // http://blog.selfshadow.com/publications/blending-in-detail/ - float3 n_t = transform_internal_to_tangent(n); - float3 nd_t = transform_internal_to_tangent(nd); - n_t = n_t + float3(0.,0.,1.); - nd_t = nd_t * float3(-1.,-1.,1.); - n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t; - return math::normalize(transform_tangent_to_internal(n)); -} - -base::texture_return multiply_colors( - color color_1 = color(1.0, 1.0, 1.0), - color color_2 = color(.5, .5, .5), - float weight = 1.0 - ) -[[ - anno::hidden() -]] -{ - return base::blend_color_layers( - layers: base::color_layer[]( - base::color_layer( - layer_color: color_2, - weight: weight, - mode: base::color_layer_multiply - )), - base: color_1 - ); -} - - -// OmniPBR Clearcoat // - -export material OmniPBR_ClearCoat( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Clearcoat // - - uniform bool enable_clearcoat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a clearcoat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float clearcoat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for clearcoat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - color clearcoat_tint = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float clearcoat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_reflection_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the clearcoat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(4.0)) - ]], - uniform float clearcoat_bump_factor = float(1.0) [[ - anno::display_name("Clearcoat Normal Map Strength"), - anno::description("Strength of normal map."), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[ - anno::display_name("Clearcoat Normal Map"), - anno::description("Enables the usage of the normalmap texture"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - uniform float2 clearcoat_texture_translate = float2(0.0) [[ - anno::display_name("Clearcoat Texture Translate"), - anno::description("Controls the position of the clearcoat texture"), - anno::ui_order(1), - anno::in_group("UV") - ]], - uniform float clearcoat_texture_rotate = float(0.0) [[ - anno::display_name("Clearcoat Texture Rotate"), - anno::description("Rotates angle of the clearcoat texture in degrees"), - anno::ui_order(2), - anno::in_group("UV") - ]], - uniform float2 clearcoat_texture_scale = float2(1.0) [[ - anno::display_name("Clearcoat Texture Tiling"), - anno::description("Controls the repetition of the clearcoat texture"), - anno::ui_order(3), - anno::in_group("UV") - ]], - float clearcoat_flatten = float(1.0) [[ - anno::display_name("Clearcoat Flatten"), - anno::description("Flattens the clearcoat to even out the underlying bump maps"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR ClearCoat "), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic")) -]] = let { - - // UVW lookup and transformation // - base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ), - translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ), - translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f) - ), - coordinate: uvw - ); - - // Normal calculations // - OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0)); - - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: normalmap_texture, - factor: bump_factor, - uvw: transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - //flip_tangent_v: true - - ) : defaultData; - float3 the_normal = normal_data.normal; - - OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: detail_normalmap_texture, - factor: detail_bump_factor, - uvw: detail_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 detail_normal = detail_normal_data.normal; - - OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: clearcoat_normalmap_texture, - factor: clearcoat_bump_factor, - uvw: clearcoat_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 clearcoat_normal = clearcoat_normal_data.normal; - - - float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal; - float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten); - float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal) - : flattened_clearcoat_normal; - - - // ORM Handling // - - float3 ORM_lookup = tex::lookup_float3( - tex: ORM_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - - float3 roughness_lookup = tex::lookup_float3( - tex: reflectionroughness_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x; - float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence); - float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)), - math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y))); - - float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)), - math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y))); - - // Diffuse Color Lookup and AO // - - base::texture_return base_lookup = base::file_texture( - texture: diffuse_texture, - color_offset: color(albedo_add), - color_scale: color(albedo_brightness), - mono_source: base::mono_luminance, - uvw: transformed_uvw, - clip: false - ); - - base::texture_return ao_lookup = base::file_texture( - texture: ao_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ); - - - color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint; - color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation); - color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant; - color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint; - - color base_color = multiply_colors( - color_1: tinted_diffuse, - color_2: ao_color, - weight: ao_to_diffuse - ).tint; - - - // Metalness // - - float3 metallic_lookup = tex::lookup_float3( - tex: metallic_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x; - float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence); - - - // Emission // - - color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ? - base::file_texture( - texture: emissive_color_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : emissive_color; - - color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ? - base::file_texture( - texture: emissive_mask_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : color(1.0); - - color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0); - - // Opacity // - - float opacity_value = enable_opacity_texture ? base::file_texture( - texture: opacity_texture, - mono_source: opacity_mode, - uvw: transformed_uvw - ).mono : opacity_constant; - - float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0; - - material base = OmniPBRBase::OmniPBRBase( - diffuse_reflection_color: base_color, - specular_reflection_aniso_roughness: reflection_roughness, - specular_level: specular_level, - metalness: metallic, - enable_emission: enable_emission, - emission_color: final_emission_color, - emission_intensity: emissive_intensity, - enable_coat: enable_clearcoat, - coat_weight: clearcoat_weight, - coat_color: clearcoat_tint, - coat_transparency: clearcoat_transparency, - coat_aniso_roughness: clearcoat_reflection_roughness2, - coat_ior: clearcoat_ior, - enable_opacity: enable_opacity, - geometry_opacity: cutout_opacity, - clearcoat_geometry_normal: final_clearcoat_normal, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials, - geometry_normal: diffuse_gloss_normal - ); - -} in material( -surface: 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For -the avoidance of doubt, this paragraph does not form part of the -public licenses. - -Creative Commons may be contacted at creativecommons.org. - diff --git a/steeringSystem_steering_wheel_b01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json b/steeringSystem_steering_wheel_b01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json deleted file mode 100644 index ceddff14eb1efbb9e1fb525426f6328e863946e3..0000000000000000000000000000000000000000 --- a/steeringSystem_steering_wheel_b01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "format_version": "1.0", - "profile": "Package-Candidate", - "profile_version": "1.0.0", - "timestamp": "2026-10-09T21:05:09", - "assets": [ - { - "asset": "simready_usd/sm_steeringSystem_steering_wheel_b01_01.usd", - "features": [ - { - "FET_031_STANDARD": { - "version": "0.1.0", - "passed": true, - "failing_requirements": [], - "dependencies": [] - } - }, - { 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+0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBR_ClearCoat::*; - - -// OmniPBR // - -export material OmniPBR( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls the repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls the repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 2), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] = let { - -material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat( - diffuse_color_constant: diffuse_color_constant, - diffuse_texture: diffuse_texture, - albedo_desaturation: albedo_desaturation, - albedo_add: albedo_add, - albedo_brightness: albedo_brightness, - diffuse_tint: diffuse_tint, - reflection_roughness_constant: reflection_roughness_constant, - reflection_roughness_texture_influence: reflection_roughness_texture_influence, - reflectionroughness_texture: reflectionroughness_texture, - metallic_constant: metallic_constant, - metallic_texture_influence: metallic_texture_influence, - metallic_texture: metallic_texture, - specular_level: specular_level, - enable_ORM_texture: enable_ORM_texture, - ORM_texture: ORM_texture, - ao_to_diffuse: ao_to_diffuse, - ao_texture: ao_texture, - enable_emission: enable_emission, - emissive_color: emissive_color, - emissive_color_texture: emissive_color_texture, - emissive_mask_texture: emissive_mask_texture, - emissive_intensity: emissive_intensity, - enable_opacity: enable_opacity, - opacity_texture: opacity_texture, - opacity_constant: opacity_constant, - enable_opacity_texture: enable_opacity_texture, - opacity_mode: opacity_mode, - opacity_threshold: opacity_threshold, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - bump_factor: bump_factor, - normalmap_texture: normalmap_texture, - detail_bump_factor: detail_bump_factor, - detail_normalmap_texture: detail_normalmap_texture, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale, - detail_texture_translate: detail_texture_translate, - detail_texture_rotate: detail_texture_rotate, - detail_texture_scale: detail_texture_scale, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials -); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/steeringSystem_steering_wheel_b01/simready_usd/source_assets/OmniPBRBase.mdl b/steeringSystem_steering_wheel_b01/simready_usd/source_assets/OmniPBRBase.mdl deleted file mode 100644 index ea5272914d203f50e4f33c5d420d2b94daddbc0f..0000000000000000000000000000000000000000 --- a/steeringSystem_steering_wheel_b01/simready_usd/source_assets/OmniPBRBase.mdl +++ /dev/null @@ -1,493 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::tex::*; -import ::anno::*; -import ::anno::*; - -export float3 HemiOctahedronToUnitVector( float2 Oct ) [[ - anno::hidden() -]] -{ - Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5; - float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) ); - return math::normalize(N); -} - -export struct NormalData [[ - anno::hidden() -]] -{ - float3 normal; - float2 roughness; -}; - -export NormalData tangent_space_normal_roughness_texture( - uniform texture_2d texture - [[ - anno::description("The input texture"), - anno::usage("normal") - ]], - uniform float factor = 1.0f - [[ anno::description("Determines the degree of bumpiness") ]], - uniform bool flip_tangent_u = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - uniform bool flip_tangent_v = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - base::texture_coordinate_info uvw = base::texture_coordinate_info() - [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]], - uniform float2 crop_u = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]], - uniform float2 crop_v = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]], - uniform tex::wrap_mode wrap_u = tex::wrap_repeat - [[ anno::description("Wrapping mode in the u direction") ]], - uniform tex::wrap_mode wrap_v = tex::wrap_repeat - [[ anno::description("Wrapping mode in the v direction") ]], - uniform bool clip = false - [[ - anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"), - anno::hidden() - ]], - uniform float scale = 1. - [[ - anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float offset = 0. - [[ - anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float animation_start_time = 0. - [[ anno::description("When to start playing first frame of the animation ") ]], - uniform int2 animation_crop = int2(0, 0) - [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]], - uniform tex::wrap_mode animation_wrap = tex::wrap_repeat - [[ anno::description("Defines what to do outside of regular animation time") ]], - uniform float animation_fps = 30 - [[ anno::description("Framerate to use for animation playback") ]] -) -[[ - anno::description("Interprets the color values of a bitmap as a vector in tangent space"), - anno::hidden(), - anno::noinline() -]] -{ - NormalData normalData; - normalData.roughness = float2(0); - normalData.normal = state::normal(); - - float frame = 0.0; - if(animation_crop != int2(0,0)) //only if we have an animation - { - frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation - switch ( animation_wrap) { - case tex::wrap_repeat: - frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x: - math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y; - break; - case tex::wrap_mirrored_repeat: - float animation_crop_2y = 2.0*animation_crop.y; - frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x: - math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x; - if(frame>animation_crop.y) - frame = animation_crop_2y-frame; - break; - case tex::wrap_clamp: - frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y); - break; - case tex::wrap_clip: - frame += animation_crop.x; - if(frame < animation_crop.x || frame > animation_crop.y) return normalData; - break; - } - } - - if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource - factor == 0.0f) - return normalData; - { - if (clip) { - if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - bool pixel_flip_u = flip_tangent_u; - bool pixel_flip_v = flip_tangent_v; - //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile - if (wrap_u == tex::wrap_mirrored_repeat) { - if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1) - pixel_flip_u = ! pixel_flip_u; - else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0) - pixel_flip_u = ! pixel_flip_u; - } - if (wrap_v == tex::wrap_mirrored_repeat) { - if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1) - pixel_flip_v = ! pixel_flip_v; - else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0) - pixel_flip_v = ! pixel_flip_v; - } - - float3 transformed_tangent_u = uvw.tangent_u; - float3 transformed_tangent_v = uvw.tangent_v; - - if (pixel_flip_u) - transformed_tangent_u=-transformed_tangent_u; - if (pixel_flip_v) - transformed_tangent_v=-transformed_tangent_v; - - float3 tangent_space_normal; - float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame); - if(normal_raw.x > 1.5) - { - // octahedron packed by OV - normal_raw.x -= 2.0; - normal_raw.x -= 0.5; - normal_raw.y -= 0.5; - tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0); - normalData.roughness = float2(normal_raw.z, normal_raw.w); - } - else - { - // regular - tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0; - normalData.roughness = float2(0); - } - - normalData.normal = math::normalize( - transformed_tangent_u * tangent_space_normal.x * factor + - transformed_tangent_v * tangent_space_normal.y * factor + - state::normal() * tangent_space_normal.z); - - return normalData; -} - - -export material OmniPBRBase( - - - // Albdeo // - - color diffuse_reflection_color = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Albedo Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflecitivity // - - float specular_reflection_roughness = float(0.0) [[ - anno::display_name("Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hidden() - ]], - float metalness = float(0.0) [[ - anno::display_name("Metalness"), - anno::description("Bias towards pure specular reflection"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(0.0, 1.0) - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emission_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - float emission_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::soft_range(0.0, 1000.0), - anno::enable_if("enable_emission == true") - ]], - - - // Geometry Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - float geometry_opacity = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - uniform float geometry_opacity_threshold = 0.f - [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - - - // Clearcoat // - - uniform bool enable_coat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a coat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float coat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for coat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - color coat_color = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float coat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float coat_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float2 coat_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Clearcoat aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hidden() - ]], - float coat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the coat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(0.0, 4.0) - ]], - float3 clearcoat_geometry_normal = state::normal() [[ - anno::display_name("Clearcoat Normal"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]], - float3 geometry_normal = state::normal() [[ - anno::display_name("Geometry Normal"), - anno::in_group("Geometry"), - anno::usage("normal") - ]] - -) -[[ - anno::display_name("OmniPBR Base"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Omni Materials"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] - = let{ - - // Diffuse Bsdf // - - color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint; - - color base_color = tinted_diffuse_color; - - bsdf diffuse_bsdf = df::weighted_layer( - weight: 1.0, - layer: df::diffuse_reflection_bsdf( - tint: base_color, - roughness: float(0.0) - ), - base: bsdf(), - normal: geometry_normal - ); - - // Glossy Reflection Bsdf // - - float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1); - float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1); - bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: roughness_u, - roughness_v: roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf custom_curve_layer_bsdf = df::custom_curve_layer( - normal_reflectivity: 0.08, - grazing_reflectivity: 1.0, - exponent: 5.0, - weight: specular_level, - layer: ggx_smith_bsdf, - base: diffuse_bsdf, - normal: geometry_normal - ); - - bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf); - - bsdf omni_PBR_bsdf = df::weighted_layer( - weight: metalness, - layer: directional_factor_bsdf, - base: custom_curve_layer_bsdf, - normal: geometry_normal - ); - - // Clear Coat // - - float coat_roughness_u = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1); - float coat_roughness_v = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1); - bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: coat_roughness_u, - roughness_v: coat_roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf opaque_coat = df::weighted_layer( - weight: coat_transparency, - layer: ::df::tint( - tint: coat_color, - base: omni_PBR_bsdf - ), - base: ::df::diffuse_reflection_bsdf( - tint: coat_color - ) - ); - - bsdf omni_PBR_coated_bsdf = df::fresnel_layer( - ior: coat_ior, - weight: coat_weight, - layer: coat_bsdf, - base: opaque_coat, - normal: clearcoat_geometry_normal - ); - - bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf; - - color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0); - - float opacity_value = geometry_opacity; - float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0; - - material_emission emission = material_emission( - df::diffuse_edf(), - intensity: emission_value - ); - - material_surface surface = material_surface( - scattering: final_bsdf, - emission: emission - ); - - material_geometry geometry = material_geometry( - normal: state::rounded_corner_normal( - radius: round_edges_radius, - across_materials: round_edges_across_materials, - roundness: round_edges_roundness - ), - cutout_opacity: cutout_opacity - ); - -} in material( - surface: surface, - geometry: geometry -); diff --git a/steeringSystem_steering_wheel_b01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl b/steeringSystem_steering_wheel_b01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl deleted file mode 100644 index b83431718cbb6ab7c57d8da75468698bab757644..0000000000000000000000000000000000000000 --- a/steeringSystem_steering_wheel_b01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl +++ /dev/null @@ -1,734 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBRBase::*; - -// Functions // - - -// Returns a matrix from R,T,S. inputs // - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ anno::description("Rotation applied to every UVW coordinate") ]], - uniform float3 translation = float3(0.) - [[ anno::description("Offset applied to every UVW coordinate") ]], - uniform float3 scaling = float3(1.) - [[ anno::description("Scale applied to every UVW coordinate") ]] -) -[[ - anno::description("Construct a transformation matrix from euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = - float4x4(scaling.x , 0.0 , 0.0 , 0.0, - 0.0 , scaling.y , 0.0 , 0.0, - 0.0 , 0.0 , scaling.z , 0.0, - translation.x , translation.y , translation.z , 1.0); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - - float4x4 rotate = - float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0, - c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0.0 , 0.0 , 0 , 1.0); - - return scale * rotate; -} - -// Returns the normal n in tangent space, given n is in internal space. // - -float3 transform_internal_to_tangent(float3 n) -{ - /* flip_tangent_v */ - return - n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+ - n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+ - n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z); -} - -// Returns the normal n in internal space, given n is in tangent space. -float3 transform_tangent_to_internal(float3 n) -{ - return state::texture_tangent_u(0) * n.x - - state::texture_tangent_v(0) * n.y + /* flip_tangent_v */ - state::normal() * n.z; -} - -// Returns a normal by adding a detail normal to a global normal. -export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal()) -{ - // http://blog.selfshadow.com/publications/blending-in-detail/ - float3 n_t = transform_internal_to_tangent(n); - float3 nd_t = transform_internal_to_tangent(nd); - n_t = n_t + float3(0.,0.,1.); - nd_t = nd_t * float3(-1.,-1.,1.); - n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t; - return math::normalize(transform_tangent_to_internal(n)); -} - -base::texture_return multiply_colors( - color color_1 = color(1.0, 1.0, 1.0), - color color_2 = color(.5, .5, .5), - float weight = 1.0 - ) -[[ - anno::hidden() -]] -{ - return base::blend_color_layers( - layers: base::color_layer[]( - base::color_layer( - layer_color: color_2, - weight: weight, - mode: base::color_layer_multiply - )), - base: color_1 - ); -} - - -// OmniPBR Clearcoat // - -export material OmniPBR_ClearCoat( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Clearcoat // - - uniform bool enable_clearcoat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a clearcoat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float clearcoat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for clearcoat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - color clearcoat_tint = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float clearcoat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_reflection_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the clearcoat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(4.0)) - ]], - uniform float clearcoat_bump_factor = float(1.0) [[ - anno::display_name("Clearcoat Normal Map Strength"), - anno::description("Strength of normal map."), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[ - anno::display_name("Clearcoat Normal Map"), - anno::description("Enables the usage of the normalmap texture"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - uniform float2 clearcoat_texture_translate = float2(0.0) [[ - anno::display_name("Clearcoat Texture Translate"), - anno::description("Controls the position of the clearcoat texture"), - anno::ui_order(1), - anno::in_group("UV") - ]], - uniform float clearcoat_texture_rotate = float(0.0) [[ - anno::display_name("Clearcoat Texture Rotate"), - anno::description("Rotates angle of the clearcoat texture in degrees"), - anno::ui_order(2), - anno::in_group("UV") - ]], - uniform float2 clearcoat_texture_scale = float2(1.0) [[ - anno::display_name("Clearcoat Texture Tiling"), - anno::description("Controls the repetition of the clearcoat texture"), - anno::ui_order(3), - anno::in_group("UV") - ]], - float clearcoat_flatten = float(1.0) [[ - anno::display_name("Clearcoat Flatten"), - anno::description("Flattens the clearcoat to even out the underlying bump maps"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR ClearCoat "), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic")) -]] = let { - - // UVW lookup and transformation // - base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ), - translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ), - translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f) - ), - coordinate: uvw - ); - - // Normal calculations // - OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0)); - - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: normalmap_texture, - factor: bump_factor, - uvw: transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - //flip_tangent_v: true - - ) : defaultData; - float3 the_normal = normal_data.normal; - - OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: detail_normalmap_texture, - factor: detail_bump_factor, - uvw: detail_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 detail_normal = detail_normal_data.normal; - - OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: clearcoat_normalmap_texture, - factor: clearcoat_bump_factor, - uvw: clearcoat_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 clearcoat_normal = clearcoat_normal_data.normal; - - - float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal; - float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten); - float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal) - : flattened_clearcoat_normal; - - - // ORM Handling // - - float3 ORM_lookup = tex::lookup_float3( - tex: ORM_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - - float3 roughness_lookup = tex::lookup_float3( - tex: reflectionroughness_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x; - float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence); - float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)), - math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y))); - - float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)), - math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y))); - - // Diffuse Color Lookup and AO // - - base::texture_return base_lookup = base::file_texture( - texture: diffuse_texture, - color_offset: color(albedo_add), - color_scale: color(albedo_brightness), - mono_source: base::mono_luminance, - uvw: transformed_uvw, - clip: false - ); - - base::texture_return ao_lookup = base::file_texture( - texture: ao_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ); - - - color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint; - color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation); - color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant; - color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint; - - color base_color = multiply_colors( - color_1: tinted_diffuse, - color_2: ao_color, - weight: ao_to_diffuse - ).tint; - - - // Metalness // - - float3 metallic_lookup = tex::lookup_float3( - tex: metallic_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x; - float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence); - - - // Emission // - - color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ? - base::file_texture( - texture: emissive_color_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : emissive_color; - - color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ? - base::file_texture( - texture: emissive_mask_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : color(1.0); - - color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0); - - // Opacity // - - float opacity_value = enable_opacity_texture ? base::file_texture( - texture: opacity_texture, - mono_source: opacity_mode, - uvw: transformed_uvw - ).mono : opacity_constant; - - float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0; - - material base = OmniPBRBase::OmniPBRBase( - diffuse_reflection_color: base_color, - specular_reflection_aniso_roughness: reflection_roughness, - specular_level: specular_level, - metalness: metallic, - enable_emission: enable_emission, - emission_color: final_emission_color, - emission_intensity: emissive_intensity, - enable_coat: enable_clearcoat, - coat_weight: clearcoat_weight, - coat_color: clearcoat_tint, - coat_transparency: clearcoat_transparency, - coat_aniso_roughness: clearcoat_reflection_roughness2, - coat_ior: clearcoat_ior, - enable_opacity: enable_opacity, - geometry_opacity: cutout_opacity, - clearcoat_geometry_normal: final_clearcoat_normal, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials, - geometry_normal: diffuse_gloss_normal - ); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/steeringSystem_steering_wheel_b01/simready_usd/source_assets/T_leather_g_01_normal.jpg b/steeringSystem_steering_wheel_b01/simready_usd/source_assets/T_leather_g_01_normal.jpg deleted file mode 100644 index f0d3ff339d1e2b468fa5652db9d876cf43124f78..0000000000000000000000000000000000000000 --- a/steeringSystem_steering_wheel_b01/simready_usd/source_assets/T_leather_g_01_normal.jpg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1279ebb17958e1483dc2c42c38a198998b8d4ebc08cd76dc3e18851f488554c2 -size 8027478 diff --git a/steeringSystem_steering_wheel_b01/simready_usd/source_assets/t_carbon_a01_tile_alb.png b/steeringSystem_steering_wheel_b01/simready_usd/source_assets/t_carbon_a01_tile_alb.png deleted file mode 100644 index ccbd73f6e4c95a9852cb0f004c8780ecf2086325..0000000000000000000000000000000000000000 --- a/steeringSystem_steering_wheel_b01/simready_usd/source_assets/t_carbon_a01_tile_alb.png 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-/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBR_ClearCoat::*; - - -// OmniPBR // - -export material OmniPBR( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls the repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls the repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 2), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] = let { - -material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat( - diffuse_color_constant: diffuse_color_constant, - diffuse_texture: diffuse_texture, - albedo_desaturation: albedo_desaturation, - albedo_add: albedo_add, - albedo_brightness: albedo_brightness, - diffuse_tint: diffuse_tint, - reflection_roughness_constant: reflection_roughness_constant, - reflection_roughness_texture_influence: reflection_roughness_texture_influence, - reflectionroughness_texture: reflectionroughness_texture, - metallic_constant: metallic_constant, - metallic_texture_influence: metallic_texture_influence, - metallic_texture: metallic_texture, - specular_level: specular_level, - enable_ORM_texture: enable_ORM_texture, - ORM_texture: ORM_texture, - ao_to_diffuse: ao_to_diffuse, - ao_texture: ao_texture, - enable_emission: enable_emission, - emissive_color: emissive_color, - emissive_color_texture: emissive_color_texture, - emissive_mask_texture: emissive_mask_texture, - emissive_intensity: emissive_intensity, - enable_opacity: enable_opacity, - opacity_texture: opacity_texture, - opacity_constant: opacity_constant, - enable_opacity_texture: enable_opacity_texture, - opacity_mode: opacity_mode, - opacity_threshold: opacity_threshold, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - bump_factor: bump_factor, - normalmap_texture: normalmap_texture, - detail_bump_factor: detail_bump_factor, - detail_normalmap_texture: detail_normalmap_texture, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale, - detail_texture_translate: detail_texture_translate, - detail_texture_rotate: detail_texture_rotate, - detail_texture_scale: detail_texture_scale, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials -); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/trolley_emergency_a01/simready_usd/source_assets/OmniPBRBase.mdl b/trolley_emergency_a01/simready_usd/source_assets/OmniPBRBase.mdl deleted file mode 100644 index ea5272914d203f50e4f33c5d420d2b94daddbc0f..0000000000000000000000000000000000000000 --- a/trolley_emergency_a01/simready_usd/source_assets/OmniPBRBase.mdl +++ /dev/null @@ -1,493 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::tex::*; -import ::anno::*; -import ::anno::*; - -export float3 HemiOctahedronToUnitVector( float2 Oct ) [[ - anno::hidden() -]] -{ - Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5; - float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) ); - return math::normalize(N); -} - -export struct NormalData [[ - anno::hidden() -]] -{ - float3 normal; - float2 roughness; -}; - -export NormalData tangent_space_normal_roughness_texture( - uniform texture_2d texture - [[ - anno::description("The input texture"), - anno::usage("normal") - ]], - uniform float factor = 1.0f - [[ anno::description("Determines the degree of bumpiness") ]], - uniform bool flip_tangent_u = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - uniform bool flip_tangent_v = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - base::texture_coordinate_info uvw = base::texture_coordinate_info() - [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]], - uniform float2 crop_u = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]], - uniform float2 crop_v = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]], - uniform tex::wrap_mode wrap_u = tex::wrap_repeat - [[ anno::description("Wrapping mode in the u direction") ]], - uniform tex::wrap_mode wrap_v = tex::wrap_repeat - [[ anno::description("Wrapping mode in the v direction") ]], - uniform bool clip = false - [[ - anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"), - anno::hidden() - ]], - uniform float scale = 1. - [[ - anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float offset = 0. - [[ - anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float animation_start_time = 0. - [[ anno::description("When to start playing first frame of the animation ") ]], - uniform int2 animation_crop = int2(0, 0) - [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]], - uniform tex::wrap_mode animation_wrap = tex::wrap_repeat - [[ anno::description("Defines what to do outside of regular animation time") ]], - uniform float animation_fps = 30 - [[ anno::description("Framerate to use for animation playback") ]] -) -[[ - anno::description("Interprets the color values of a bitmap as a vector in tangent space"), - anno::hidden(), - anno::noinline() -]] -{ - NormalData normalData; - normalData.roughness = float2(0); - normalData.normal = state::normal(); - - float frame = 0.0; - if(animation_crop != int2(0,0)) //only if we have an animation - { - frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation - switch ( animation_wrap) { - case tex::wrap_repeat: - frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x: - math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y; - break; - case tex::wrap_mirrored_repeat: - float animation_crop_2y = 2.0*animation_crop.y; - frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x: - math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x; - if(frame>animation_crop.y) - frame = animation_crop_2y-frame; - break; - case tex::wrap_clamp: - frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y); - break; - case tex::wrap_clip: - frame += animation_crop.x; - if(frame < animation_crop.x || frame > animation_crop.y) return normalData; - break; - } - } - - if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource - factor == 0.0f) - return normalData; - { - if (clip) { - if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - bool pixel_flip_u = flip_tangent_u; - bool pixel_flip_v = flip_tangent_v; - //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile - if (wrap_u == tex::wrap_mirrored_repeat) { - if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1) - pixel_flip_u = ! pixel_flip_u; - else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0) - pixel_flip_u = ! pixel_flip_u; - } - if (wrap_v == tex::wrap_mirrored_repeat) { - if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1) - pixel_flip_v = ! pixel_flip_v; - else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0) - pixel_flip_v = ! pixel_flip_v; - } - - float3 transformed_tangent_u = uvw.tangent_u; - float3 transformed_tangent_v = uvw.tangent_v; - - if (pixel_flip_u) - transformed_tangent_u=-transformed_tangent_u; - if (pixel_flip_v) - transformed_tangent_v=-transformed_tangent_v; - - float3 tangent_space_normal; - float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame); - if(normal_raw.x > 1.5) - { - // octahedron packed by OV - normal_raw.x -= 2.0; - normal_raw.x -= 0.5; - normal_raw.y -= 0.5; - tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0); - normalData.roughness = float2(normal_raw.z, normal_raw.w); - } - else - { - // regular - tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0; - normalData.roughness = float2(0); - } - - normalData.normal = math::normalize( - transformed_tangent_u * tangent_space_normal.x * factor + - transformed_tangent_v * tangent_space_normal.y * factor + - state::normal() * tangent_space_normal.z); - - return normalData; -} - - -export material OmniPBRBase( - - - // Albdeo // - - color diffuse_reflection_color = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Albedo Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflecitivity // - - float specular_reflection_roughness = float(0.0) [[ - anno::display_name("Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hidden() - ]], - float metalness = float(0.0) [[ - anno::display_name("Metalness"), - anno::description("Bias towards pure specular reflection"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(0.0, 1.0) - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emission_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - float emission_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::soft_range(0.0, 1000.0), - anno::enable_if("enable_emission == true") - ]], - - - // Geometry Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - float geometry_opacity = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - uniform float geometry_opacity_threshold = 0.f - [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - - - // Clearcoat // - - uniform bool enable_coat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a coat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float coat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for coat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - color coat_color = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float coat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float coat_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float2 coat_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Clearcoat aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hidden() - ]], - float coat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the coat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(0.0, 4.0) - ]], - float3 clearcoat_geometry_normal = state::normal() [[ - anno::display_name("Clearcoat Normal"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]], - float3 geometry_normal = state::normal() [[ - anno::display_name("Geometry Normal"), - anno::in_group("Geometry"), - anno::usage("normal") - ]] - -) -[[ - anno::display_name("OmniPBR Base"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Omni Materials"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] - = let{ - - // Diffuse Bsdf // - - color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint; - - color base_color = tinted_diffuse_color; - - bsdf diffuse_bsdf = df::weighted_layer( - weight: 1.0, - layer: df::diffuse_reflection_bsdf( - tint: base_color, - roughness: float(0.0) - ), - base: bsdf(), - normal: geometry_normal - ); - - // Glossy Reflection Bsdf // - - float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1); - float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1); - bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: roughness_u, - roughness_v: roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf custom_curve_layer_bsdf = df::custom_curve_layer( - normal_reflectivity: 0.08, - grazing_reflectivity: 1.0, - exponent: 5.0, - weight: specular_level, - layer: ggx_smith_bsdf, - base: diffuse_bsdf, - normal: geometry_normal - ); - - bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf); - - bsdf omni_PBR_bsdf = df::weighted_layer( - weight: metalness, - layer: directional_factor_bsdf, - base: custom_curve_layer_bsdf, - normal: geometry_normal - ); - - // Clear Coat // - - float coat_roughness_u = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1); - float coat_roughness_v = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1); - bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: coat_roughness_u, - roughness_v: coat_roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf opaque_coat = df::weighted_layer( - weight: coat_transparency, - layer: ::df::tint( - tint: coat_color, - base: omni_PBR_bsdf - ), - base: ::df::diffuse_reflection_bsdf( - tint: coat_color - ) - ); - - bsdf omni_PBR_coated_bsdf = df::fresnel_layer( - ior: coat_ior, - weight: coat_weight, - layer: coat_bsdf, - base: opaque_coat, - normal: clearcoat_geometry_normal - ); - - bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf; - - color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0); - - float opacity_value = geometry_opacity; - float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0; - - material_emission emission = material_emission( - df::diffuse_edf(), - intensity: emission_value - ); - - material_surface surface = material_surface( - scattering: final_bsdf, - emission: emission - ); - - material_geometry geometry = material_geometry( - normal: state::rounded_corner_normal( - radius: round_edges_radius, - across_materials: round_edges_across_materials, - roundness: round_edges_roundness - ), - cutout_opacity: cutout_opacity - ); - -} in material( - surface: surface, - geometry: geometry -); diff --git a/trolley_emergency_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl b/trolley_emergency_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl deleted file mode 100644 index b83431718cbb6ab7c57d8da75468698bab757644..0000000000000000000000000000000000000000 --- a/trolley_emergency_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl +++ /dev/null @@ -1,734 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBRBase::*; - -// Functions // - - -// Returns a matrix from R,T,S. inputs // - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ anno::description("Rotation applied to every UVW coordinate") ]], - uniform float3 translation = float3(0.) - [[ anno::description("Offset applied to every UVW coordinate") ]], - uniform float3 scaling = float3(1.) - [[ anno::description("Scale applied to every UVW coordinate") ]] -) -[[ - anno::description("Construct a transformation matrix from euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = - float4x4(scaling.x , 0.0 , 0.0 , 0.0, - 0.0 , scaling.y , 0.0 , 0.0, - 0.0 , 0.0 , scaling.z , 0.0, - translation.x , translation.y , translation.z , 1.0); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - - float4x4 rotate = - float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0, - c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0.0 , 0.0 , 0 , 1.0); - - return scale * rotate; -} - -// Returns the normal n in tangent space, given n is in internal space. // - -float3 transform_internal_to_tangent(float3 n) -{ - /* flip_tangent_v */ - return - n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+ - n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+ - n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z); -} - -// Returns the normal n in internal space, given n is in tangent space. -float3 transform_tangent_to_internal(float3 n) -{ - return state::texture_tangent_u(0) * n.x - - state::texture_tangent_v(0) * n.y + /* flip_tangent_v */ - state::normal() * n.z; -} - -// Returns a normal by adding a detail normal to a global normal. -export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal()) -{ - // http://blog.selfshadow.com/publications/blending-in-detail/ - float3 n_t = transform_internal_to_tangent(n); - float3 nd_t = transform_internal_to_tangent(nd); - n_t = n_t + float3(0.,0.,1.); - nd_t = nd_t * float3(-1.,-1.,1.); - n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t; - return math::normalize(transform_tangent_to_internal(n)); -} - -base::texture_return multiply_colors( - color color_1 = color(1.0, 1.0, 1.0), - color color_2 = color(.5, .5, .5), - float weight = 1.0 - ) -[[ - anno::hidden() -]] -{ - return base::blend_color_layers( - layers: base::color_layer[]( - base::color_layer( - layer_color: color_2, - weight: weight, - mode: base::color_layer_multiply - )), - base: color_1 - ); -} - - -// OmniPBR Clearcoat // - -export material OmniPBR_ClearCoat( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Clearcoat // - - uniform bool enable_clearcoat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a clearcoat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float clearcoat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for clearcoat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - color clearcoat_tint = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float clearcoat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_reflection_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the clearcoat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(4.0)) - ]], - uniform float clearcoat_bump_factor = float(1.0) [[ - anno::display_name("Clearcoat Normal Map Strength"), - anno::description("Strength of normal map."), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[ - anno::display_name("Clearcoat Normal Map"), - anno::description("Enables the usage of the normalmap texture"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - uniform float2 clearcoat_texture_translate = float2(0.0) [[ - anno::display_name("Clearcoat Texture Translate"), - anno::description("Controls the position of the clearcoat texture"), - anno::ui_order(1), - anno::in_group("UV") - ]], - uniform float clearcoat_texture_rotate = float(0.0) [[ - anno::display_name("Clearcoat Texture Rotate"), - anno::description("Rotates angle of the clearcoat texture in degrees"), - anno::ui_order(2), - anno::in_group("UV") - ]], - uniform float2 clearcoat_texture_scale = float2(1.0) [[ - anno::display_name("Clearcoat Texture Tiling"), - anno::description("Controls the repetition of the clearcoat texture"), - anno::ui_order(3), - anno::in_group("UV") - ]], - float clearcoat_flatten = float(1.0) [[ - anno::display_name("Clearcoat Flatten"), - anno::description("Flattens the clearcoat to even out the underlying bump maps"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR ClearCoat "), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic")) -]] = let { - - // UVW lookup and transformation // - base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ), - translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ), - translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f) - ), - coordinate: uvw - ); - - // Normal calculations // - OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0)); - - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: normalmap_texture, - factor: bump_factor, - uvw: transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - //flip_tangent_v: true - - ) : defaultData; - float3 the_normal = normal_data.normal; - - OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: detail_normalmap_texture, - factor: detail_bump_factor, - uvw: detail_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 detail_normal = detail_normal_data.normal; - - OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: clearcoat_normalmap_texture, - factor: clearcoat_bump_factor, - uvw: clearcoat_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 clearcoat_normal = clearcoat_normal_data.normal; - - - float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal; - float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten); - float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal) - : flattened_clearcoat_normal; - - - // ORM Handling // - - float3 ORM_lookup = tex::lookup_float3( - tex: ORM_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - - float3 roughness_lookup = tex::lookup_float3( - tex: reflectionroughness_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x; - float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence); - float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)), - math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y))); - - float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)), - math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y))); - - // Diffuse Color Lookup and AO // - - base::texture_return base_lookup = base::file_texture( - texture: diffuse_texture, - color_offset: color(albedo_add), - color_scale: color(albedo_brightness), - mono_source: base::mono_luminance, - uvw: transformed_uvw, - clip: false - ); - - base::texture_return ao_lookup = base::file_texture( - texture: ao_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ); - - - color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint; - color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation); - color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant; - color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint; - - color base_color = multiply_colors( - color_1: tinted_diffuse, - color_2: ao_color, - weight: ao_to_diffuse - ).tint; - - - // Metalness // - - float3 metallic_lookup = tex::lookup_float3( - tex: metallic_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x; - float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence); - - - // Emission // - - color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ? - base::file_texture( - texture: emissive_color_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : emissive_color; - - color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ? - base::file_texture( - texture: emissive_mask_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : color(1.0); - - color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0); - - // Opacity // - - float opacity_value = enable_opacity_texture ? base::file_texture( - texture: opacity_texture, - mono_source: opacity_mode, - uvw: transformed_uvw - ).mono : opacity_constant; - - float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0; - - material base = OmniPBRBase::OmniPBRBase( - diffuse_reflection_color: base_color, - specular_reflection_aniso_roughness: reflection_roughness, - specular_level: specular_level, - metalness: metallic, - enable_emission: enable_emission, - emission_color: final_emission_color, - emission_intensity: emissive_intensity, - enable_coat: enable_clearcoat, - coat_weight: clearcoat_weight, - coat_color: clearcoat_tint, - coat_transparency: clearcoat_transparency, - coat_aniso_roughness: clearcoat_reflection_roughness2, - coat_ior: clearcoat_ior, - enable_opacity: enable_opacity, - geometry_opacity: cutout_opacity, - clearcoat_geometry_normal: final_clearcoat_normal, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials, - geometry_normal: diffuse_gloss_normal - ); - -} in material( -surface: 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For -the avoidance of doubt, this paragraph does not form part of the -public licenses. - -Creative Commons may be contacted at creativecommons.org. - diff --git a/wheelChair_c01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json b/wheelChair_c01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json deleted file mode 100644 index 511ec84db20a076bec989b8e204798e567ec8e40..0000000000000000000000000000000000000000 --- a/wheelChair_c01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "format_version": "1.0", - "profile": "Package-Candidate", - "profile_version": "1.0.0", - "timestamp": "2026-10-09T19:05:13", - "assets": [ - { - "asset": "simready_usd/sm_wheelChair_c01_01.usd", - "features": [ - { - "FET_031_STANDARD": { - "version": "0.1.0", - "passed": true, - "failing_requirements": [], - "dependencies": [] - } - }, - { - "FET_033_STANDARD": { - "version": "0.1.0", - "passed": true, - 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a/wheelChair_c01/simready_usd/source_assets/.thumbs/512x512/t_tweed_herringbone_a01_tile_orm.png.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ae20bf9108f49f5a57751218e1da2db611792413009410bad66498d41157cfe9 -size 317346 diff --git a/wheelChair_c01/simready_usd/source_assets/OmniPBR.mdl b/wheelChair_c01/simready_usd/source_assets/OmniPBR.mdl deleted file mode 100644 index 7509579a8fd4ec7d069e6d242b37dad39290ec55..0000000000000000000000000000000000000000 --- a/wheelChair_c01/simready_usd/source_assets/OmniPBR.mdl +++ /dev/null @@ -1,419 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBR_ClearCoat::*; - - -// OmniPBR // - -export material OmniPBR( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity") - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls the repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls the repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 2), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] = let { - -material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat( - diffuse_color_constant: diffuse_color_constant, - diffuse_texture: diffuse_texture, - albedo_desaturation: albedo_desaturation, - albedo_add: albedo_add, - albedo_brightness: albedo_brightness, - diffuse_tint: diffuse_tint, - reflection_roughness_constant: reflection_roughness_constant, - reflection_roughness_texture_influence: reflection_roughness_texture_influence, - reflectionroughness_texture: reflectionroughness_texture, - metallic_constant: metallic_constant, - metallic_texture_influence: metallic_texture_influence, - metallic_texture: metallic_texture, - specular_level: specular_level, - enable_ORM_texture: enable_ORM_texture, - ORM_texture: ORM_texture, - ao_to_diffuse: ao_to_diffuse, - ao_texture: ao_texture, - enable_emission: enable_emission, - emissive_color: emissive_color, - emissive_color_texture: emissive_color_texture, - emissive_mask_texture: emissive_mask_texture, - emissive_intensity: emissive_intensity, - enable_opacity: enable_opacity, - opacity_texture: opacity_texture, - opacity_constant: opacity_constant, - enable_opacity_texture: enable_opacity_texture, - opacity_mode: opacity_mode, - opacity_threshold: opacity_threshold, - geometry_normal_roughness_strength: geometry_normal_roughness_strength, - bump_factor: bump_factor, - normalmap_texture: normalmap_texture, - detail_bump_factor: detail_bump_factor, - detail_normalmap_texture: detail_normalmap_texture, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v, - project_uvw: project_uvw, - world_or_object: world_or_object, - uv_space_index: uv_space_index, - texture_translate: texture_translate, - texture_rotate: texture_rotate, - texture_scale: texture_scale, - detail_texture_translate: detail_texture_translate, - detail_texture_rotate: detail_texture_rotate, - detail_texture_scale: detail_texture_scale, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials -); - -} in material( -surface: base.surface, -geometry: base.geometry -); diff --git a/wheelChair_c01/simready_usd/source_assets/OmniPBRBase.mdl b/wheelChair_c01/simready_usd/source_assets/OmniPBRBase.mdl deleted file mode 100644 index ea5272914d203f50e4f33c5d420d2b94daddbc0f..0000000000000000000000000000000000000000 --- a/wheelChair_c01/simready_usd/source_assets/OmniPBRBase.mdl +++ /dev/null @@ -1,493 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::tex::*; -import ::anno::*; -import ::anno::*; - -export float3 HemiOctahedronToUnitVector( float2 Oct ) [[ - anno::hidden() -]] -{ - Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5; - float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) ); - return math::normalize(N); -} - -export struct NormalData [[ - anno::hidden() -]] -{ - float3 normal; - float2 roughness; -}; - -export NormalData tangent_space_normal_roughness_texture( - uniform texture_2d texture - [[ - anno::description("The input texture"), - anno::usage("normal") - ]], - uniform float factor = 1.0f - [[ anno::description("Determines the degree of bumpiness") ]], - uniform bool flip_tangent_u = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - uniform bool flip_tangent_v = false - [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], - base::texture_coordinate_info uvw = base::texture_coordinate_info() - [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]], - uniform float2 crop_u = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]], - uniform float2 crop_v = float2( 0.0, 1.0) - [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]], - uniform tex::wrap_mode wrap_u = tex::wrap_repeat - [[ anno::description("Wrapping mode in the u direction") ]], - uniform tex::wrap_mode wrap_v = tex::wrap_repeat - [[ anno::description("Wrapping mode in the v direction") ]], - uniform bool clip = false - [[ - anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"), - anno::hidden() - ]], - uniform float scale = 1. - [[ - anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float offset = 0. - [[ - anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"), - anno::unused() - ]], - uniform float animation_start_time = 0. - [[ anno::description("When to start playing first frame of the animation ") ]], - uniform int2 animation_crop = int2(0, 0) - [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]], - uniform tex::wrap_mode animation_wrap = tex::wrap_repeat - [[ anno::description("Defines what to do outside of regular animation time") ]], - uniform float animation_fps = 30 - [[ anno::description("Framerate to use for animation playback") ]] -) -[[ - anno::description("Interprets the color values of a bitmap as a vector in tangent space"), - anno::hidden(), - anno::noinline() -]] -{ - NormalData normalData; - normalData.roughness = float2(0); - normalData.normal = state::normal(); - - float frame = 0.0; - if(animation_crop != int2(0,0)) //only if we have an animation - { - frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation - switch ( animation_wrap) { - case tex::wrap_repeat: - frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x: - math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y; - break; - case tex::wrap_mirrored_repeat: - float animation_crop_2y = 2.0*animation_crop.y; - frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x: - math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x; - if(frame>animation_crop.y) - frame = animation_crop_2y-frame; - break; - case tex::wrap_clamp: - frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y); - break; - case tex::wrap_clip: - frame += animation_crop.x; - if(frame < animation_crop.x || frame > animation_crop.y) return normalData; - break; - } - } - - if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource - factor == 0.0f) - return normalData; - { - if (clip) { - if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) { - return normalData; - } - if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) { - return normalData; - } - } - bool pixel_flip_u = flip_tangent_u; - bool pixel_flip_v = flip_tangent_v; - //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile - if (wrap_u == tex::wrap_mirrored_repeat) { - if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1) - pixel_flip_u = ! pixel_flip_u; - else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0) - pixel_flip_u = ! pixel_flip_u; - } - if (wrap_v == tex::wrap_mirrored_repeat) { - if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1) - pixel_flip_v = ! pixel_flip_v; - else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0) - pixel_flip_v = ! pixel_flip_v; - } - - float3 transformed_tangent_u = uvw.tangent_u; - float3 transformed_tangent_v = uvw.tangent_v; - - if (pixel_flip_u) - transformed_tangent_u=-transformed_tangent_u; - if (pixel_flip_v) - transformed_tangent_v=-transformed_tangent_v; - - float3 tangent_space_normal; - float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame); - if(normal_raw.x > 1.5) - { - // octahedron packed by OV - normal_raw.x -= 2.0; - normal_raw.x -= 0.5; - normal_raw.y -= 0.5; - tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0); - normalData.roughness = float2(normal_raw.z, normal_raw.w); - } - else - { - // regular - tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0; - normalData.roughness = float2(0); - } - - normalData.normal = math::normalize( - transformed_tangent_u * tangent_space_normal.x * factor + - transformed_tangent_v * tangent_space_normal.y * factor + - state::normal() * tangent_space_normal.z); - - return normalData; -} - - -export material OmniPBRBase( - - - // Albdeo // - - color diffuse_reflection_color = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Albedo Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflecitivity // - - float specular_reflection_roughness = float(0.0) [[ - anno::display_name("Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hidden() - ]], - float metalness = float(0.0) [[ - anno::display_name("Metalness"), - anno::description("Bias towards pure specular reflection"), - anno::in_group("Reflectivity"), - anno::hard_range(0.0, 1.0) - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(0.0, 1.0) - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emission_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - float emission_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::soft_range(0.0, 1000.0), - anno::enable_if("enable_emission == true") - ]], - - - // Geometry Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - float geometry_opacity = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - uniform float geometry_opacity_threshold = 0.f - [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(0.0, 1.0) - ]], - - - // Clearcoat // - - uniform bool enable_coat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a coat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float coat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for coat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - color coat_color = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float coat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float coat_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(0.0, 1.0) - ]], - float2 coat_aniso_roughness = float2(0.0, 0.0) [[ - anno::display_name("Clearcoat aniso roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hidden() - ]], - float coat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the coat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(0.0, 4.0) - ]], - float3 clearcoat_geometry_normal = state::normal() [[ - anno::display_name("Clearcoat Normal"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]], - float3 geometry_normal = state::normal() [[ - anno::display_name("Geometry Normal"), - anno::in_group("Geometry"), - anno::usage("normal") - ]] - -) -[[ - anno::display_name("OmniPBR Base"), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Omni Materials"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) -]] - = let{ - - // Diffuse Bsdf // - - color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint; - - color base_color = tinted_diffuse_color; - - bsdf diffuse_bsdf = df::weighted_layer( - weight: 1.0, - layer: df::diffuse_reflection_bsdf( - tint: base_color, - roughness: float(0.0) - ), - base: bsdf(), - normal: geometry_normal - ); - - // Glossy Reflection Bsdf // - - float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1); - float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness - + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1); - bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: roughness_u, - roughness_v: roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf custom_curve_layer_bsdf = df::custom_curve_layer( - normal_reflectivity: 0.08, - grazing_reflectivity: 1.0, - exponent: 5.0, - weight: specular_level, - layer: ggx_smith_bsdf, - base: diffuse_bsdf, - normal: geometry_normal - ); - - bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf); - - bsdf omni_PBR_bsdf = df::weighted_layer( - weight: metalness, - layer: directional_factor_bsdf, - base: custom_curve_layer_bsdf, - normal: geometry_normal - ); - - // Clear Coat // - - float coat_roughness_u = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1); - float coat_roughness_v = math::clamp(coat_roughness * coat_roughness - + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1); - bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf( - roughness_u: coat_roughness_u, - roughness_v: coat_roughness_v, - tint: color(1.0), - mode: df::scatter_reflect - ); - - bsdf opaque_coat = df::weighted_layer( - weight: coat_transparency, - layer: ::df::tint( - tint: coat_color, - base: omni_PBR_bsdf - ), - base: ::df::diffuse_reflection_bsdf( - tint: coat_color - ) - ); - - bsdf omni_PBR_coated_bsdf = df::fresnel_layer( - ior: coat_ior, - weight: coat_weight, - layer: coat_bsdf, - base: opaque_coat, - normal: clearcoat_geometry_normal - ); - - bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf; - - color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0); - - float opacity_value = geometry_opacity; - float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0; - - material_emission emission = material_emission( - df::diffuse_edf(), - intensity: emission_value - ); - - material_surface surface = material_surface( - scattering: final_bsdf, - emission: emission - ); - - material_geometry geometry = material_geometry( - normal: state::rounded_corner_normal( - radius: round_edges_radius, - across_materials: round_edges_across_materials, - roundness: round_edges_roundness - ), - cutout_opacity: cutout_opacity - ); - -} in material( - surface: surface, - geometry: geometry -); diff --git a/wheelChair_c01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl b/wheelChair_c01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl deleted file mode 100644 index b83431718cbb6ab7c57d8da75468698bab757644..0000000000000000000000000000000000000000 --- a/wheelChair_c01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl +++ /dev/null @@ -1,734 +0,0 @@ -/*************************************************************************************************** - * Copyright 2022 NVIDIA Corporation. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of NVIDIA CORPORATION nor the names of its - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - **************************************************************************************************/ - -mdl 1.7; - -import ::df::*; -import ::state::*; -import ::math::*; -import ::base::*; -import ::state::*; -import ::tex::*; -import ::anno::*; - -import ::debug::*; - -import ::nvidia::core_definitions::file_texture; -import ::nvidia::core_definitions::normalmap_texture; - -import OmniPBRBase::*; - -// Functions // - - -// Returns a matrix from R,T,S. inputs // - -uniform float4x4 rotation_translation_scale( - uniform float3 rotation = float3(0.) - [[ anno::description("Rotation applied to every UVW coordinate") ]], - uniform float3 translation = float3(0.) - [[ anno::description("Offset applied to every UVW coordinate") ]], - uniform float3 scaling = float3(1.) - [[ anno::description("Scale applied to every UVW coordinate") ]] -) -[[ - anno::description("Construct a transformation matrix from euler rotation, translation and scale"), - anno::hidden() -]] -{ - float4x4 scale = - float4x4(scaling.x , 0.0 , 0.0 , 0.0, - 0.0 , scaling.y , 0.0 , 0.0, - 0.0 , 0.0 , scaling.z , 0.0, - translation.x , translation.y , translation.z , 1.0); - - float3 s = math::sin(rotation); - float3 c = math::cos(rotation); - - float4x4 rotate = - float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0, - c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0, - -s.y , s.x*c.y , c.x*c.y , 0.0, - 0.0 , 0.0 , 0 , 1.0); - - return scale * rotate; -} - -// Returns the normal n in tangent space, given n is in internal space. // - -float3 transform_internal_to_tangent(float3 n) -{ - /* flip_tangent_v */ - return - n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+ - n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+ - n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z); -} - -// Returns the normal n in internal space, given n is in tangent space. -float3 transform_tangent_to_internal(float3 n) -{ - return state::texture_tangent_u(0) * n.x - - state::texture_tangent_v(0) * n.y + /* flip_tangent_v */ - state::normal() * n.z; -} - -// Returns a normal by adding a detail normal to a global normal. -export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal()) -{ - // http://blog.selfshadow.com/publications/blending-in-detail/ - float3 n_t = transform_internal_to_tangent(n); - float3 nd_t = transform_internal_to_tangent(nd); - n_t = n_t + float3(0.,0.,1.); - nd_t = nd_t * float3(-1.,-1.,1.); - n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t; - return math::normalize(transform_tangent_to_internal(n)); -} - -base::texture_return multiply_colors( - color color_1 = color(1.0, 1.0, 1.0), - color color_2 = color(.5, .5, .5), - float weight = 1.0 - ) -[[ - anno::hidden() -]] -{ - return base::blend_color_layers( - layers: base::color_layer[]( - base::color_layer( - layer_color: color_2, - weight: weight, - mode: base::color_layer_multiply - )), - base: color_1 - ); -} - - -// OmniPBR Clearcoat // - -export material OmniPBR_ClearCoat( - - // Albdeo // - - color diffuse_color_constant = color(0.2) [[ - anno::display_name("Albedo Color"), - anno::description("This is the albedo base color"), - anno::in_group("Albedo") - ]], - uniform texture_2d diffuse_texture = texture_2d() [[ - anno::display_name("Albedo Map"), - anno::in_group("Albedo") - ]], - float albedo_desaturation = float(0.0) [[ - anno::display_name("Albedo Map Desaturation"), - anno::description("Desaturates the albedo map"), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - float albedo_add = float(0.0) [[ - anno::display_name("Albedo Add"), - anno::description("Adds a constant value to the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(-1.0), float(1.0)) - ]], - float albedo_brightness = float(1.0) [[ - anno::display_name("Albedo Brightness"), - anno::description("Multiplier for the diffuse color "), - anno::in_group("Albedo"), - anno::soft_range(float(0.0), float(1.0)) - ]], - color diffuse_tint = color(1.0) [[ - anno::display_name("Color Tint"), - anno::description("When enabled, this color value is multiplied over the final albedo color"), - anno::in_group("Albedo") - ]], - - - // Reflectivity // - - float reflection_roughness_constant = float(0.5) [[ - anno::display_name("Roughness Amount"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float reflection_roughness_texture_influence = float(0.0) [[ - anno::display_name("Roughness Map Influence"), - anno::description("Blends between the constant value and the lookup of the roughness texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d reflectionroughness_texture = texture_2d() [[ - anno::display_name("Roughness Map"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - float metallic_constant = float(0.0) [[ - anno::display_name("Metallic Amount"), - anno::description("Metallic Material"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float metallic_texture_influence = float(0.0) [[ - anno::display_name("Metallic Map Influence"), - anno::description("Blends between the constant value and the lookup of the metallic texture"), - anno::in_group("Reflectivity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d metallic_texture = texture_2d() [[ - anno::display_name("Metallic Map"), - anno::in_group("Reflectivity"), - anno::usage("metalness") - ]], - float specular_level = float(0.5) [[ - anno::display_name("Specular"), - anno::description("The specular level (intensity) of the material"), - anno::in_group("Reflectivity"), - anno::soft_range(float(0.0), float(1.0)) - ]], - - - // ORM // - - uniform bool enable_ORM_texture = false [[ - anno::display_name("Enable ORM Texture"), - anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"), - anno::in_group("Reflectivity") - ]], - uniform texture_2d ORM_texture = texture_2d() [[ - anno::display_name("ORM Map"), - anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"), - anno::in_group("Reflectivity"), - anno::usage("roughness") - ]], - - - // AO Group // - - float ao_to_diffuse = 0.0 [[ - anno::display_name("AO to diffuse"), - anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"), - anno::in_group("AO"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform texture_2d ao_texture = texture_2d() [[ - anno::display_name("Ambient Occlusion Map"), - anno::description("The ambient occlusion texture for the material"), - anno::in_group("AO"), - anno::usage("occlusion") - ]], - - - // Emission // - - uniform bool enable_emission = false [[ - anno::display_name("Enable Emission"), - anno::description("Enables the emission of light from the material"), - anno::in_group("Emissive") - ]], - color emissive_color = color(1.0,0.1,0.1) [[ - anno::display_name("Emissive Color"), - anno::description("The emission color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_color_texture = texture_2d() [[ - anno::display_name("Emissive Color map"), - anno::in_group("Emissive"), - anno::description("The emissive color texture"), - anno::enable_if("enable_emission == true") - ]], - uniform texture_2d emissive_mask_texture = texture_2d() [[ - anno::display_name("Emissive Mask map"), - anno::description("The texture masking the emissive color"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true"), - anno::usage("occlusion") - ]], - float emissive_intensity = float(40.0) [[ - anno::display_name("Emissive Intensity"), - anno::description("Intensity of the emission"), - anno::in_group("Emissive"), - anno::enable_if("enable_emission == true") - ]], - - - // Cutout Opacity // - - uniform bool enable_opacity = false [[ - anno::display_name("Enable Opacity"), - anno::description("Enables the use of cutout opacity"), - anno::in_group("Opacity") - ]], - uniform texture_2d opacity_texture = texture_2d() [[ - anno::display_name("Opacity Map"), - anno::in_group("Opacity"), - anno::usage("opacity") - ]], - float opacity_constant = float(1.0) [[ - anno::display_name("Opacity Amount"), - anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - uniform bool enable_opacity_texture = false [[ - anno::display_name("Enable Opacity Texture"), - anno::description("Enables or disables the usage of the opacity texture map"), - anno::in_group("Opacity") - ]], - uniform base::mono_mode opacity_mode = base::mono_average [[ - anno::display_name("Opacity Mono Source"), - anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"), - anno::in_group("Opacity") - ]], - uniform float opacity_threshold = float(0.0) [[ - anno::display_name("Opacity Threshold"), - anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), - anno::in_group("Opacity"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Clearcoat // - - uniform bool enable_clearcoat = false [[ - anno::display_name("Enable Clearcoat Layer"), - anno::description("Adds a clearcoat layer on top of the material when enabled"), - anno::in_group("Clearcoat") - ]], - float clearcoat_weight = float(1.0) [[ - anno::display_name("Clearcoat Weight"), - anno::description("Sets the weight for clearcoat layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - color clearcoat_tint = color(1.0) [[ - anno::display_name("Clearcoat Tint"), - anno::description("Clearcoat is tinted and affects the underlying material"), - anno::in_group("Clearcoat") - ]], - float clearcoat_transparency = float(1.0) [[ - anno::display_name("Clearcoat Transparency"), - anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_reflection_roughness = float(0.0) [[ - anno::display_name("Clearcoat Roughness"), - anno::description("Higher roughness values lead to more blurry reflections"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - float clearcoat_ior = float(1.56) [[ - anno::display_name("Clearcoat IOR"), - anno::description("Sets the Index of refraction for the clearcoat layer"), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(4.0)) - ]], - uniform float clearcoat_bump_factor = float(1.0) [[ - anno::display_name("Clearcoat Normal Map Strength"), - anno::description("Strength of normal map."), - anno::in_group("Clearcoat"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[ - anno::display_name("Clearcoat Normal Map"), - anno::description("Enables the usage of the normalmap texture"), - anno::in_group("Clearcoat"), - anno::usage("normal") - ]], - uniform float2 clearcoat_texture_translate = float2(0.0) [[ - anno::display_name("Clearcoat Texture Translate"), - anno::description("Controls the position of the clearcoat texture"), - anno::ui_order(1), - anno::in_group("UV") - ]], - uniform float clearcoat_texture_rotate = float(0.0) [[ - anno::display_name("Clearcoat Texture Rotate"), - anno::description("Rotates angle of the clearcoat texture in degrees"), - anno::ui_order(2), - anno::in_group("UV") - ]], - uniform float2 clearcoat_texture_scale = float2(1.0) [[ - anno::display_name("Clearcoat Texture Tiling"), - anno::description("Controls the repetition of the clearcoat texture"), - anno::ui_order(3), - anno::in_group("UV") - ]], - float clearcoat_flatten = float(1.0) [[ - anno::display_name("Clearcoat Flatten"), - anno::description("Flattens the clearcoat to even out the underlying bump maps"), - anno::in_group("Clearcoat"), - anno::hard_range(float(0.0), float(1.0)) - ]], - - - // Normal // - - uniform float geometry_normal_roughness_strength = 1.f - [[ - anno::hard_range(0.0, 1.0), - anno::display_name("Normal map to roughness weight"), - anno::description("Enables and weights roughness induced by normal maps"), - anno::in_group("Normal") - ]], - uniform float bump_factor = float(1.0) [[ - anno::display_name("Normal Strength"), - anno::description("Strength of normal map"), - anno::in_group("Normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d normalmap_texture = texture_2d() [[ - anno::display_name("Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform float detail_bump_factor = float(0.3) [[ - anno::display_name("Detail Normal Strength"), - anno::in_group("Normal"), - anno::description("Strength of the detail normal"), - anno::soft_range(float(0.0), float(1.0)) - ]], - uniform texture_2d detail_normalmap_texture = texture_2d() [[ - anno::display_name("Detail Normal Map"), - anno::in_group("Normal"), - anno::usage("normal") - ]], - uniform bool flip_tangent_u = false [[ - anno::display_name("Normal Map Flip U Tangent"), - anno::in_group("Normal") - ]], - uniform bool flip_tangent_v = true [[ - anno::display_name("Normal Map Flip V Tangent"), - anno::in_group("Normal") - ]], - - - // UVW Projection Group // - - uniform bool project_uvw = false [[ - anno::display_name("Enable Project UVW Coordinates"), - anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), - anno::in_group("UV") - ]], - uniform bool world_or_object = false [[ - anno::display_name("Enable World Space"), - anno::description("When enabled, uses world space for projection, otherwise object space is used"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform int uv_space_index = 0 [[ - anno::display_name("UV Space Index"), - anno::description("UV Space Index"), - anno::in_group("UV"), - anno::enable_if("project_uvw == true"), - anno::hard_range(int(0), int(3)) - ]], - - - // UVW Adjustments Group // - - uniform float2 texture_translate = float2(0.0) [[ - anno::display_name("Texture Translate"), - anno::description("Controls position of texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float texture_rotate = float(0.0) [[ - anno::display_name("Texture Rotate"), - anno::description("Rotates angle of texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 texture_scale = float2(1.0) [[ - anno::display_name("Texture Tiling"), - anno::description("Controls repetition of the texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_translate = float2(0.0) [[ - anno::display_name("Detail Texture Translate"), - anno::description("Controls the position of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float detail_texture_rotate = float(0.0) [[ - anno::display_name("Detail Texture Rotate"), - anno::description("Rotates angle of the detail texture in degrees."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - uniform float2 detail_texture_scale = float2(1.0) [[ - anno::display_name("Detail Texture Tiling"), - anno::description("Controls repetition of the detail texture."), - anno::in_group("UV"), - anno::enable_if("project_uvw == true") - ]], - - - // Geometry // - - uniform float round_edges_radius = float(0.0) [[ - anno::display_name("Round Edge Radius"), - anno::description("Influence radius around the edges in meters"), - anno::in_group("Geometry"), - anno::soft_range(0.0, 1.0) - ]], - uniform float round_edges_roundness = float(1.0) [[ - anno::display_name("Round Edge Roundness"), - anno::description("Determines how round the edge will look"), - anno::in_group("Geometry"), - anno::hard_range(0.0, 1.0) - ]], - uniform bool round_edges_across_materials = false [[ - anno::display_name("Round Edge Across Materials"), - anno::description("Normal smoothing happens only between facets of equal material, \n" - "\t\tunless this parameter is set true, in which case the smoothing \n" - "\t\thappens between facets irrespective of their materials"), - anno::in_group("Geometry") - ]] -) -[[ - anno::display_name("OmniPBR ClearCoat "), - anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), - anno::in_group("Base"), - anno::version( 2, 1, 1), - anno::author("NVIDIA CORPORATION"), - anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic")) -]] = let { - - // UVW lookup and transformation // - base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object; - - base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection( - coordinate_system: the_system, - texture_space: uv_space_index, - projection_type: base::projection_cubic - ) : - base::coordinate_source( - coordinate_system: base::texture_coordinate_uvw, - texture_space: uv_space_index - ); - - base::texture_coordinate_info transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(texture_scale.x, texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ), - translation: float3(texture_translate.x, texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ), - translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0) - ), - coordinate: uvw - ); - - base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate( - transform: rotation_translation_scale( - scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0), - rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ), - translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f) - ), - coordinate: uvw - ); - - // Normal calculations // - OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0)); - - OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: normalmap_texture, - factor: bump_factor, - uvw: transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - //flip_tangent_v: true - - ) : defaultData; - float3 the_normal = normal_data.normal; - - OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: detail_normalmap_texture, - factor: detail_bump_factor, - uvw: detail_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 detail_normal = detail_normal_data.normal; - - OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ? - OmniPBRBase::tangent_space_normal_roughness_texture( - texture: clearcoat_normalmap_texture, - factor: clearcoat_bump_factor, - uvw: clearcoat_transformed_uvw, - flip_tangent_u: flip_tangent_u, - flip_tangent_v: flip_tangent_v // true for dx, false for opengl - ) : defaultData; - float3 clearcoat_normal = clearcoat_normal_data.normal; - - - float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal; - float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten); - float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal) - : flattened_clearcoat_normal; - - - // ORM Handling // - - float3 ORM_lookup = tex::lookup_float3( - tex: ORM_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - - float3 roughness_lookup = tex::lookup_float3( - tex: reflectionroughness_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x; - float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence); - float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)), - math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y))); - - float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)), - math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y))); - - // Diffuse Color Lookup and AO // - - base::texture_return base_lookup = base::file_texture( - texture: diffuse_texture, - color_offset: color(albedo_add), - color_scale: color(albedo_brightness), - mono_source: base::mono_luminance, - uvw: transformed_uvw, - clip: false - ); - - base::texture_return ao_lookup = base::file_texture( - texture: ao_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ); - - - color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint; - color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation); - color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant; - color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint; - - color base_color = multiply_colors( - color_1: tinted_diffuse, - color_2: ao_color, - weight: ao_to_diffuse - ).tint; - - - // Metalness // - - float3 metallic_lookup = tex::lookup_float3( - tex: metallic_texture, - coord: float2(transformed_uvw.position.x, transformed_uvw.position.y) - ); - - float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x; - float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence); - - - // Emission // - - color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ? - base::file_texture( - texture: emissive_color_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : emissive_color; - - color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ? - base::file_texture( - texture: emissive_mask_texture, - color_offset: color(0.0, 0.0, 0.0), - color_scale: color(1.0, 1.0, 1.0), - mono_source: base::mono_average, - uvw: transformed_uvw, - clip: false - ).tint : color(1.0); - - color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0); - - // Opacity // - - float opacity_value = enable_opacity_texture ? base::file_texture( - texture: opacity_texture, - mono_source: opacity_mode, - uvw: transformed_uvw - ).mono : opacity_constant; - - float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0; - - material base = OmniPBRBase::OmniPBRBase( - diffuse_reflection_color: base_color, - specular_reflection_aniso_roughness: reflection_roughness, - specular_level: specular_level, - metalness: metallic, - enable_emission: enable_emission, - emission_color: final_emission_color, - emission_intensity: emissive_intensity, - enable_coat: enable_clearcoat, - coat_weight: clearcoat_weight, - coat_color: clearcoat_tint, - coat_transparency: clearcoat_transparency, - coat_aniso_roughness: clearcoat_reflection_roughness2, - coat_ior: clearcoat_ior, - enable_opacity: enable_opacity, - geometry_opacity: cutout_opacity, - clearcoat_geometry_normal: final_clearcoat_normal, - round_edges_radius: round_edges_radius, - round_edges_roundness: round_edges_roundness, - round_edges_across_materials: round_edges_across_materials, - geometry_normal: diffuse_gloss_normal - ); - -} in material( -surface: 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