--- license: cc-by-4.0 pretty_name: Video to Data (V2D) Challenge Dataset tags: - robotics - robot-learning - manipulation - human-object-interaction - motion-capture - video - 4d-reconstruction - reinforcement-learning - egocentric-video --- # Video to Data (V2D) Challenge Dataset ## Dataset Description The **Video to Data (V2D) Challenge Dataset** is an NVIDIA-developed benchmark for studying the complete path from human demonstration video to physics-grounded robot behavior. It supports three coupled challenge tracks over shared manipulation tasks: **4D human-object interaction reconstruction**, **robotic grounding**, and **end-to-end egocentric transfer**. - [Challenge website](https://nvidia-isaac.github.io/video_to_data/v2d_challenge/) - [Starter toolkit](https://github.com/nvidia-isaac/video_to_data) - [Dataset repository](https://huggingface.co/datasets/nvidia/video_to_data_challenge) - Contact: [v2d_challenge@nvidia.com](mailto:v2d_challenge@nvidia.com) ## Challenge Tracks | Track | Input | Goal | Evaluation summary | | --- | --- | --- | --- | | **Track 1: Reconstruction** | Monocular third-person RGB video | Recover the human, object pose, and object geometry as a metric 4D human-object interaction scene in a consistent world frame | Reconstruction accuracy and physical plausibility relative to the multi-view reference | | **Track 2: Robotic Grounding** | Third-person 4D human-object interaction trajectories at different input-noise tiers | Retarget the demonstration and learn an executable policy for the robotic embodiment and simulator | Object-tracking performance at each input tier | | **Track 3: Egocentric** | Egocentric human demonstration video | Produce an executable robot policy through either an explicit reconstruct-and-retarget pipeline or an implicit end-to-end method | Final results produced with the official evaluation script | ### Track 1: Reconstruction Track 1 evaluates monocular 4D human-object interaction reconstruction under challenging conditions including occlusion, bimanual coordination, and long-horizon manipulation. Participants reconstruct: - the human body and hands; - object pose trajectories; - object geometry; and - metric scale. Track 1 is evaluated along two equally weighted axes: 1. **Accuracy** - Chamfer distance to the multi-view human mesh - Chamfer distance to the multi-view object mesh 2. **Physical plausibility** - Human-joint acceleration error - Object acceleration error - Contact penetration error ### Track 2: Robotic Grounding Track 2 measures how upstream reconstruction quality affects human-to-robot transfer and downstream policy learning. The dataset provides three input tiers: 1. **Tier 1 — Clean multi-view capture:** an upper-bound input for upstream reconstruction. 2. **Tier 2 — Synthetic corruption:** trajectories with jitter, dropout, and contact errors sampled from Track 1 error distributions. 3. **Tier 3 — Off-the-shelf reconstruction:** trajectories produced by current reconstruction methods. Each tier is scored separately. Metrics include **AUC**, **SP-SR**, **MP-SR**, and **MPPE**, as defined by the challenge evaluation protocol. ### Track 3: Egocentric Track 3 evaluates the full pipeline from egocentric human video to robot behavior. The track is method-agnostic: participants may use an explicit reconstruction-and-retargeting pipeline, an end-to-end model, a pretrained vision-language-action model, a world-action model, or a hybrid approach. The NVIDIA-collected data includes human-object manipulation recordings and associated assets made available for development and evaluation. Depending on the released split, these assets may include: - egocentric videos; - motion-capture trajectories; - sequence metadata; - textured 3D object meshes; and - URDF object descriptions. Use `eval_e2e.py` from the starter toolkit to package the required reconstructions and recorded policy evaluations. ## Download Install the Hugging Face Hub client: ```bash python -m pip install -U "huggingface_hub" ``` Download the complete dataset repository while preserving its file structure: ```bash hf download nvidia/video_to_data_challenge \ --repo-type dataset \ --local-dir ./video_to_data_challenge ``` If authentication is requested, first run: ```bash hf auth login ``` The same operation can be performed from Python: ```python from huggingface_hub import snapshot_download snapshot_download( repo_id="nvidia/video_to_data_challenge", repo_type="dataset", local_dir="./video_to_data_challenge", ) ``` Large assets are stored using Hugging Face's large-file infrastructure. Make sure sufficient disk space is available before downloading the complete repository. ## Support For challenge or dataset questions, contact [v2d_challenge@nvidia.com](mailto:v2d_challenge@nvidia.com). For software issues, use the issue tracker in the [Video to Data repository](https://github.com/nvidia-isaac/video_to_data/issues).