description: Adds the actor to the specified layer

module: ActorLayerUtilities

code: [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Layer) static void AddActorToLayer ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, const [FActorLayer](API\Plugins\ActorLayerUtilities\FActorLayer) & Layer )


className: FActorLayer

Name

type: FName

description: The name of this layer


description: Get all the actors in this layer

code: [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Layer, Meta=(WorldContext=WorldContextObject)) static [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > GetActors ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FActorLayer](API\Plugins\ActorLayerUtilities\FActorLayer) & ActorLayer )


description: Removes the actor from the specified layer

code: [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Layer) static void RemoveActorFromLayer ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, const [FActorLayer](API\Plugins\ActorLayerUtilities\FActorLayer) & Layer )


className: ULayersBlueprintLibrary

description: Function library containing methods for interacting with editor layers

code: [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class ULayersBlueprintLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)