--- license: other tags: - robotics - urdf - retargeting --- # robokit assets Robot descriptions and datasets for robokit. They live in the Hugging Face dataset [`openrobokit/robokit`](https://huggingface.co/datasets/openrobokit/robokit). ## Layout ``` robots/ robot_description/ # URDFs + meshes: arms/ end_effectors/ humanoids/ assembly/ robot_mj_description/ # MJCFs + meshes collision_spheres/ # per-robot collision-sphere YAMLs contact_points/ # per-hand contact-point JSONs self_collision/ contact_avoid_points/ datasets/ # one lowercase folder per source omomo/ # clips, metadata, objects/ parahome/ # seq/, smplx_seq/, objects/ dexycb/ # poses, contacts, object models ... calibration/ ``` Robot files are type-major: one robot's URDF, collision spheres, and contact points live under different top-level `robots/` subdirs keyed by the same robot name. Each dataset keeps its motions and object meshes together under `datasets//`. MANO/SMPL-X body models are not included; download them from their official sites. ## Consuming robokit reads assets through `robokit.assets`. Each named asset is a small module that exposes static path symbols or access functions. Requested assets are cached under `~/.robokit/hf_cache/` and exposed at `~/.robokit/assets//`; the symbols are then ready-to-use `Path`s: ```python from robokit.assets.robots.humanoids import unitree_g1 from robokit.assets.datasets import omomo unitree_g1.URDF_PATH # a Path unitree_g1.COLLISION_SPHERE_PATH omomo.clip_path("sub3_largebox_003") omomo.mesh_path("largebox") ``` For a path that is not known statically, `fetch(patterns)` downloads a subtree and returns the asset root: `fetch(["datasets/sfu/**"]) / "datasets/sfu/0005/x.npz"`. RoboKit pins the dataset commit in `src/robokit/assets/__init__.py`; runtime does not follow `main`. ## Authoring The dataset is a plain git repo whose binary assets are stored with **git-LFS**, so install `git-lfs` (`git lfs install`) before cloning or pushing. `robokit.assets.checkout()` clones it into `~/.robokit/hf_repo` and symlinks `/robokit_assets` to it, so `robokit_assets/` is a normal git checkout: ```shell cd robokit_assets && git add -A && git commit -m "add " && git push ``` Or clone it directly with `git clone https://huggingface.co/datasets/openrobokit/robokit`. Every mesh/texture (`.obj .glb .stl .dae .png .npz ...`) is LFS-tracked via `.gitattributes`. When adding a new binary extension, run `git lfs track "*."` first so it is not committed as a raw blob. Keep the type-major layout above. To expose the new asset as a static symbol, add a module under `src/robokit/assets/robots/` or `src/robokit/assets/datasets/`, and update RoboKit's pinned revision. Assets are under their own licenses. See [license files and outstanding gaps](LICENSES.md).