"""Torch-free tests for the 13x13 difficulty ladder and the graded generator behind it. Run from the repository root with the package installed. """ from maze_lab.difficulty import (GRID_SIZE, LEVEL_SPECS, LEVELS, ROOMS, analyse, build, qualifies, search_seeds, suite) from maze_lab.maze_generator import (_carve, _pick_start_goal, _room_path, generate_graded_maze) from maze_lab.benchmark import score def test_every_maze_is_exactly_13x13(): for level, seed, m, _st in suite(): assert len(m.grid) == GRID_SIZE == 13, f"L{level} seed={seed}: {len(m.grid)} rows" assert all(len(row) == 13 for row in m.grid), f"L{level} seed={seed}: ragged grid" def test_every_maze_is_solvable(): for level, seed, m, st in suite(): assert m.bfs_distance_to_goal(m.start) is not None, f"L{level} seed={seed} unreachable" assert m.simulate(m.start, st["solution"])["reached_goal"] def test_recorded_seeds_still_qualify(): """The hardcoded LEVELS must match what LEVEL_SPECS asks for -- this is what stops a tweak to the generator from silently re-grading the suite.""" for level, seeds in LEVELS.items(): assert len(seeds) == 3, f"L{level} has {len(seeds)} seeds, expected 3" for seed in seeds: assert qualifies(level, build(level, seed)), ( f"L{level} seed={seed} no longer meets {LEVEL_SPECS[level]}") def test_seeds_are_distinct_across_levels(): flat = [s for seeds in LEVELS.values() for s in seeds] assert len(flat) == len(set(flat)), "a seed is reused across levels" def test_difficulty_increases_monotonically(): """Mean route length and mean decision points must both rise with level -- otherwise the 'ladder' isn't one.""" means = {} for level in sorted(LEVELS): rows = [analyse(build(level, s)) for s in LEVELS[level]] means[level] = (sum(r["moves"] for r in rows) / len(rows), sum(r["decision_pts"] for r in rows) / len(rows)) levels = sorted(means) for lo, hi in zip(levels, levels[1:]): assert means[hi][0] > means[lo][0], f"L{hi} no longer than L{lo}: {means}" assert means[hi][1] >= means[lo][1], f"L{hi} has fewer decisions than L{lo}: {means}" def test_traps_never_create_a_shortcut(): """The core safety property of graded traps: the route through the finished maze is exactly the room path, two char-moves per room hop. Any trap that opened a shortcut or a loop would make this shorter.""" import random for seed in range(30): m = generate_graded_maze(seed, rooms=ROOMS, target_moves=40, n_traps=8, max_trap_depth=4) passages = _carve(random.Random(seed), ROOMS) a, b, _da = _pick_start_goal(passages, ROOMS, 40) expected = 2 * (len(_room_path(passages, ROOMS, a, b)) - 1) assert m.bfs_distance_to_goal(m.start) == expected, f"seed={seed} shortcut opened" def test_graded_generator_is_deterministic(): a = generate_graded_maze(5, rooms=ROOMS, target_moves=40, n_traps=6, max_trap_depth=3) b = generate_graded_maze(5, rooms=ROOMS, target_moves=40, n_traps=6, max_trap_depth=3) assert a.grid == b.grid and a.start == b.start and a.goal == b.goal def test_graded_generator_beats_sparse_on_decision_points(): """The reason generate_graded_maze exists at all -- if this stops being true, use generate_sparse_maze and delete the new one.""" from maze_lab.maze_generator import generate_sparse_maze def mean_dp(fn): return sum(analyse(fn(s))["decision_pts"] for s in range(30)) / 30 graded = mean_dp(lambda s: generate_graded_maze(s, rooms=ROOMS, target_moves=40, n_traps=6, max_trap_depth=3)) sparse = mean_dp(lambda s: generate_sparse_maze(s, rooms=ROOMS, target_moves=40, n_traps=6, max_trap_depth=3)) assert graded > sparse + 1.0, f"graded={graded:.2f} vs sparse={sparse:.2f}" def test_search_is_reproducible(): assert search_seeds(2, want=3, exclude=set(LEVELS[1])) == LEVELS[2] def test_scoring_grades_each_failure_kind(): _lvl, _seed, m, st = suite()[0] ident = lambda r: r good = score(m, st["solution"], ident) assert good["solved"] and good["failure"] is None assert score(m, None, ident)["failure"] == "no_final_answer" truncated = score(m, st["solution"][:3], ident) assert not truncated["solved"] and truncated["failure"] == "stopped_short" assert truncated["dist_remaining"] == len(st["solution"]) - 3 gave_up = score(m, "no path exists.", ident) assert not gave_up["solved"] and gave_up["failure"] == "no_moves_in_answer" # first move of the real solution, reversed, must walk into a wall flip = {"U": "D", "D": "U", "L": "R", "R": "L"} wall = score(m, flip[st["solution"][0]], ident) assert not wall["solved"] and wall["failure"] == "hit_wall" assert wall["valid_prefix_len"] == 0 def _main(): fns = [v for k, v in sorted(globals().items()) if k.startswith("test_")] for fn in fns: fn() print(f" ok {fn.__name__}") print(f"\n{len(fns)} tests passed") if __name__ == "__main__": _main()