import os import logging from typing import Iterable, Tuple import cv2 import numpy as np import pyzed.sl as sl from tqdm import tqdm log = logging.getLogger(__name__) def extract_camera_data( svo_path: str, frame_indices: Iterable[int], depth_mode: str = "NEURAL_PLUS", confidence_threshold: int = 100, texture_confidence_threshold: int = 100, ) -> Tuple[np.ndarray, np.ndarray, np.ndarray]: """ Extract selected RGB and depth frames from a recorded SVO/SVO2. This function ensures 1:1 pixel alignment between RGB and depth by: - Using the same rectified view (sl.VIEW.LEFT) for RGB - Using sl.MEASURE.DEPTH which matches the rectified resolution - Validating dimensions on the first frame to catch FOV mismatches Parameters: - svo_path: path to the .svo/.svo2 file recorded by `src/cameraRecorder.py`. - frame_indices: iterable of camera frame indices to keep (e.g. the `camera_frame_idx` column from `sync_pairs.csv`). - depth_mode: ZED depth mode, e.g. "NEURAL_PLUS" for the finest model. Note: NEURAL modes may fill in peripheral regions beyond traditional stereo overlap. - confidence_threshold: Depth confidence threshold (1-100). Higher values (closer to 100) fill in more depth holes but may add noise. Lower values filter more strictly. Default: 100 (least filtering, most coverage). - texture_confidence_threshold: Texture confidence threshold (1-100). Controls depth estimation in uniform/textureless areas. Lower values allow depth in less detailed regions. Default: 100 (least filtering). Returns: - rgb: array of shape (N, H, W, 3), dtype uint8, LEFT camera RGB frames (rectified). - depth_mm: array of shape (N, H, W), dtype float32, depth in millimeters (rectified). RGB and depth are guaranteed to have identical (H, W) dimensions for 1:1 alignment. - intrinsics: array of shape (4,), dtype float32, `[fx, fy, cx, cy]` for the rectified LEFT camera. These intrinsics apply to all returned frames. """ if not os.path.exists(svo_path): raise FileNotFoundError(f"SVO not found: {svo_path}") indices = np.asarray(list(frame_indices), dtype=np.int64) if indices.size == 0: return ( np.empty((0, 0, 0, 3), dtype=np.uint8), np.empty((0, 0), dtype=np.float32), np.empty((4,), dtype=np.float32), ) # Ensure indices are sorted and unique. indices = np.unique(indices) init = sl.InitParameters() init.set_from_svo_file(svo_path) init.svo_real_time_mode = False # Process SVO as fast as possible init.depth_mode = getattr(sl.DEPTH_MODE, depth_mode.upper().replace(" ", "_"), sl.DEPTH_MODE.NEURAL) init.coordinate_units = sl.UNIT.MILLIMETER # depth in millimeters zed = sl.Camera() status = zed.open(init) if status != sl.ERROR_CODE.SUCCESS: raise RuntimeError(f"Failed to open SVO: {status}") log.info(f"Opened SVO with depth mode: {depth_mode}") # Validate camera calibration and resolution to ensure 1:1 RGB-Depth alignment cam_info = zed.get_camera_information() resolution = cam_info.camera_configuration.resolution calib = cam_info.camera_configuration.calibration_parameters.left_cam log.info(f"Camera resolution: {resolution.width}x{resolution.height}") log.info(f"Left camera calibration - fx={calib.fx:.2f}, fy={calib.fy:.2f}, cx={calib.cx:.2f}, cy={calib.cy:.2f}") intrinsics = np.array( [calib.fx, calib.fy, calib.cx, calib.cy], dtype=np.float32, ) # Configure runtime parameters for depth estimation runtime_params = sl.RuntimeParameters() runtime_params.confidence_threshold = confidence_threshold runtime_params.texture_confidence_threshold = texture_confidence_threshold log.info(f"Depth confidence thresholds: confidence={confidence_threshold}, texture={texture_confidence_threshold}") num_frames_svo = zed.get_svo_number_of_frames() log.info(f"SVO contains {num_frames_svo} frames") log.info(f"Extracting {len(indices)} frame indices (min={indices.min()}, max={indices.max()})") # Convert indices to a set for O(1) lookup indices_set = set(indices.tolist()) rgb_frames: list[np.ndarray] = [] depth_frames: list[np.ndarray] = [] image_left = sl.Mat() depth_mat = sl.Mat() try: # Loop through all frames in SVO sequentially # We must process sequentially because SVO cannot seek randomly extracted_count = 0 first_frame_validated = False with tqdm(total=len(indices), desc="ZED camera extraction", unit="frame") as pbar: for frame_idx in range(num_frames_svo): # Grab the next frame from SVO grab_status = zed.grab(runtime_params) if grab_status != sl.ERROR_CODE.SUCCESS: # End of file or error log.warning(f"Grab failed at frame {frame_idx}: {grab_status}") break # Always retrieve RGB and depth after grab() to keep SDK state clean # RGB: LEFT view (rectified) zed.retrieve_image(image_left, sl.VIEW.LEFT) bgra = image_left.get_data() # (H, W, 4) uint8 - ZED SDK returns BGRA rgb = cv2.cvtColor(bgra, cv2.COLOR_BGRA2RGB) # (H, W, 3) uint8 # Depth (millimeters) - should match RGB resolution zed.retrieve_measure(depth_mat, sl.MEASURE.DEPTH) depth = depth_mat.get_data() # (H, W) or (H, W, 1) - ZED reuses this buffer depth = np.asarray(depth, dtype=np.float32).squeeze().copy() # (H, W) float32, own copy to prevent buffer reuse issues # Replace NaN values with 0 (invalid depth) depth = np.nan_to_num(depth, nan=0.0) # Validate 1:1 alignment on first frame if not first_frame_validated: if rgb.shape[:2] != depth.shape: raise ValueError( f"RGB-Depth dimension mismatch! RGB: {rgb.shape[:2]}, Depth: {depth.shape}. " f"This indicates FOV alignment issues." ) log.info(f"✓ Validated 1:1 RGB-Depth alignment: {rgb.shape[:2]}") first_frame_validated = True # Only keep this frame if it's in our desired indices if frame_idx in indices_set: rgb_frames.append(rgb) depth_frames.append(depth) extracted_count += 1 pbar.update(1) if extracted_count == len(indices): break # If frame_idx not in indices_set, we skip this frame (don't append) log.info(f"Finished: Extracted {extracted_count}/{len(indices)} frames from {num_frames_svo} total frames") finally: zed.close() if not rgb_frames: log.warning("No frames were extracted!") return ( np.empty((0, 0, 0, 3), dtype=np.uint8), np.empty((0, 0), dtype=np.float32), intrinsics, ) rgb_arr = np.stack(rgb_frames, axis=0) depth_arr = np.stack(depth_frames, axis=0) log.info(f"Final arrays - RGB: {rgb_arr.shape}, Depth: {depth_arr.shape}") return rgb_arr, depth_arr, intrinsics