diff --git a/.gitattributes b/.gitattributes index 898088fb659bc10ec92de96a43d846cc56623da9..2955c33b7eb0b49fb4191e74ffbfaff4116536a6 100644 --- a/.gitattributes +++ b/.gitattributes @@ -6155,3 +6155,113 @@ current_works/work_33/part1/2050/echoscene/SecondBedroom-86888_echoscene.glb fil current_works/work_33/part1/2050/echoscene/SecondBedroom-8823_echoscene.glb filter=lfs diff=lfs merge=lfs -text current_works/work_33/part1/2050/echoscene/SecondBedroom-9825_echoscene.glb filter=lfs diff=lfs merge=lfs -text current_works/work_33/part1/2050/echoscene/SecondBedroom-9923_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/Bedroom-13858_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/Bedroom-17102_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/Bedroom-22570_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/Bedroom-38427_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/Bedroom-54233_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/Bedroom-74674_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/Bedroom-8136_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/Bedroom-837_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-10302_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-10559_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-11145_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-113004_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-11336_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-114621_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-116178_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-11628_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-12376_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-12866_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-13034_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-13727_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-15534_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-16460_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-164_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-16628_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-168152_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-17147_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-17995_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-18332_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-19325_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-197500_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-19885_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-20718_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-21509_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-22156_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-22308_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-22339_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-22384_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-225770_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-24191_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-24272_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-2432_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-25528_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-26805_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-27933_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-2817_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-2831_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-29864_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-3017_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-31158_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-31322_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-33238_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-34036_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-35065_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-35093_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-375_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-42541_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-43067_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-451_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-5492_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-55572_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-60525_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-6151_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-6259_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-663_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-6919_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-69393_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-7122_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-7217_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-8121_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-85692_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-87276_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-88173_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-88590_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-8951_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-9630_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-9824_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/DiningRoom-9982_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/Library-110125_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/Library-16688_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/Library-19478_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/Library-2159_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/Library-24727_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/Library-29416_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/Library-4345_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/Library-4425_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/Library-7291_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/Library-898_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-10201_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-10493_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-109935_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-11440_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-13945_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-13962_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-14432_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-17385_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-17657_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-17836_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-18728_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-19784_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-19931_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-2106_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-25795_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-2583_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-26816_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-2729_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-35401_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-35769_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-46747_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-52564_echoscene.glb filter=lfs diff=lfs merge=lfs -text +current_works/work_33/part2/2050/echoscene/LivingDiningRoom-62037_echoscene.glb filter=lfs diff=lfs merge=lfs -text diff --git a/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-6261.png b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-6261.png new file mode 100644 index 0000000000000000000000000000000000000000..f2244a7d1c6b68028e220a37c57b4eb20beb2887 --- /dev/null +++ b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-6261.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:91b5ebccecfca9d2a97eb0409dfc61068ac4a55791c48ad0a193f8dd36309525 +size 6035 diff --git a/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-6482.png b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-6482.png new file mode 100644 index 0000000000000000000000000000000000000000..90084bbd4ad9e8f230b6430984bf52ded1101adf --- /dev/null +++ b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-6482.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e7719452ecc0bf304b004610598d51ceb28897cc30893a795a13d248dbeef5b1 +size 5975 diff --git a/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-6685.png b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-6685.png new file mode 100644 index 0000000000000000000000000000000000000000..6a137dd3b2b0fa0efea463d87383c2daa772c10e --- /dev/null +++ b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-6685.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b8a4dee945563d23a8425295ba3f4258e92fd27882a3471bbfa0b7590f05501b +size 5007 diff --git a/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-69017.png b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-69017.png new file mode 100644 index 0000000000000000000000000000000000000000..7e6b2b4a8d5aef03079bcedffc9209b53820d56b --- /dev/null +++ b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-69017.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4eeaaa354b4de1055540085d4fdca4a3a01c00a9f4d77e2647dc8dfe87754bf4 +size 6681 diff --git a/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-69136.png b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-69136.png new file mode 100644 index 0000000000000000000000000000000000000000..6712ada931e3ffdb63ede9d5af0141839da52759 --- /dev/null +++ b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-69136.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f361556e7bda858357bd8272986ef4b2cf919d252502a937f9856e055fb7d7ce +size 6618 diff --git a/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-69556.png b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-69556.png new file mode 100644 index 0000000000000000000000000000000000000000..381b3a2516155f8adcda387e0d484be21fec79e6 --- /dev/null +++ b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-69556.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a788b605ec57eb657afef245f28dddb7e726ed5f8aa7a596ed332bbfca92533f +size 6900 diff --git a/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-739.png b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-739.png new file mode 100644 index 0000000000000000000000000000000000000000..f924f6c225bc71ebf4307061126639a6cd670d2a --- /dev/null +++ b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-739.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:17d6e33e3039e48f17f69178b2d84abe0b855b49a5f271f3d91d656cad37169d +size 4908 diff --git a/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-7635.png b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-7635.png new file mode 100644 index 0000000000000000000000000000000000000000..a55896ecb14f2875bffe684409d045c78f5441b3 --- /dev/null +++ b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-7635.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:747d59f2165f0e0de9f3582e3ca5f515bca880dae7744237044d4701f252e203 +size 5891 diff --git a/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-8497.png b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-8497.png new file mode 100644 index 0000000000000000000000000000000000000000..480fad01b4500f622a171cfb3d774e59f0828e90 --- /dev/null +++ b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-8497.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8522ebabcf478f9c240a4b89013f3464ad6875c8512f95cb14995e5c68d8e52a +size 4536 diff --git a/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-860.png b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-860.png new file mode 100644 index 0000000000000000000000000000000000000000..5f562cafad04050f035678d7dbc36019cc80f276 --- /dev/null +++ b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-860.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4db464fb5a02d4f8026c1adc8e9a17f20762d87fcb0e9da8dfa415cb728ee56f +size 6203 diff --git a/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-86888.png b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-86888.png new file mode 100644 index 0000000000000000000000000000000000000000..d79a28236088a129fb9b53ff6ab776c4a0041320 --- /dev/null +++ b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-86888.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:979b428cbe700f1c34be9a9d0eda8f790c8b72ceed96611f797bd3f2b173eab3 +size 4873 diff --git a/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-8823.png b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-8823.png new file mode 100644 index 0000000000000000000000000000000000000000..3355b70efd8aea2885c70cfb5a970adebe3bf4ef --- /dev/null +++ b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-8823.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0336aa468e9b80348660864093ed3266e78d16458f00b8fb5133b776740a0e3c +size 5117 diff --git a/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-9825.png b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-9825.png new file mode 100644 index 0000000000000000000000000000000000000000..5f2a34617239f0bcc448dfefb91a6ca298daabda --- /dev/null +++ b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-9825.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:14544369417d9dfb6c625762640d74015a410fa0e712332e73e3c4900cbca0cf +size 5858 diff --git a/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-9923.png b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-9923.png new file mode 100644 index 0000000000000000000000000000000000000000..3945e8b721acd36dd8acd1a7d3f65f4cc9e480a5 --- /dev/null +++ b/current_works/work_33/part1/2050/render_imgs/echoscene/SecondBedroom-9923.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8c69f34dabed54e1cc0f52cfae815938cc993e6d72486be1c0dcb1e054a364cf +size 5659 diff --git a/current_works/work_33/part2/2050/debug_bbox.txt b/current_works/work_33/part2/2050/debug_bbox.txt new file mode 100644 index 0000000000000000000000000000000000000000..9ca1baedceafb0619a7c32948f3d21cd7e52c834 --- /dev/null +++ b/current_works/work_33/part2/2050/debug_bbox.txt @@ -0,0 +1,6734 @@ + +============================================================ +SCENE: Bedroom-38427 | 7 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0237 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +lamp 1.051 0.896 1.010 -0.019 2.295 -0.168 0.01° +wardrobe 1.275 1.671 0.436 0.325 -0.003 1.233 -179.95° +bed 1.959 0.834 2.038 -0.145 -0.002 -0.675 0.02° +nightstand 0.461 0.453 0.306 -1.329 -0.000 -1.634 -0.07° +nightstand 0.561 0.479 0.403 1.009 0.001 -1.626 0.03° +floor 3.133 -0.002 3.729 0.004 0.000 -0.033 -0.01° +_scene_ 0.068 0.000 0.019 -5.673 -0.005 -5.715 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: wardrobe <-> floor depth=[1.275, -0.002, 0.436] + !! OVERLAP: bed <-> nightstand depth=[0.026, 0.453, 0.213] + !! OVERLAP: bed <-> nightstand depth=[0.106, 0.479, 0.271] + !! OVERLAP: bed <-> floor depth=[1.959, -0.002, 2.038] + !! OVERLAP: nightstand <-> floor depth=[0.461, -0.002, 0.306] + !! OVERLAP: nightstand <-> floor depth=[0.561, -0.002, 0.403] +============================================================ + + +============================================================ +SCENE: SecondBedroom-48379 | 6 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0000 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 2.149 2.051 2.087 0.288 -0.002 0.013 -90.06° +wardrobe 0.888 1.682 0.418 0.721 -0.001 -1.775 0.04° +lamp 0.423 0.399 0.440 -0.052 2.419 -0.154 -0.07° +desk 1.507 0.761 0.768 1.200 -0.001 1.130 -90.10° +floor 2.721 0.004 3.965 0.002 -0.001 0.006 -0.00° +_scene_ 0.076 -0.001 0.020 -5.666 -0.005 -5.701 -57.34° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> desk depth=[0.916, 0.761, 0.309] + !! OVERLAP: bed <-> floor depth=[2.149, 0.004, 2.087] + !! OVERLAP: wardrobe <-> floor depth=[0.888, 0.004, 0.411] + !! OVERLAP: desk <-> floor depth=[0.917, 0.004, 0.768] +============================================================ + + +============================================================ +SCENE: Bedroom-74674 | 5 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0777 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 1.771 1.308 1.920 0.426 -0.001 0.645 -89.94° +table 0.710 0.762 0.654 1.128 0.000 -1.065 -89.97° +lamp 0.387 0.564 0.354 0.179 2.197 -0.046 -0.05° +floor 2.943 -0.003 4.262 -0.042 -0.000 0.006 -0.02° +_scene_ 0.048 0.009 0.015 -5.611 -0.003 -5.679 -57.36° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> floor depth=[1.771, -0.003, 1.920] + !! OVERLAP: table <-> floor depth=[0.657, -0.003, 0.654] +============================================================ + + +============================================================ +SCENE: MasterBedroom-41843 | 11 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0205 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +lamp 0.833 0.829 0.822 -0.081 1.954 0.698 -0.02° +wardrobe 1.060 2.177 0.617 0.506 -0.001 -2.215 0.01° +wardrobe 1.385 2.115 0.612 0.921 0.000 -1.557 0.02° +bed 1.916 1.281 2.189 0.503 0.000 0.807 -89.95° +nightstand 0.497 0.519 0.426 1.413 -0.000 -0.851 -90.19° +nightstand 0.547 0.571 0.528 1.493 0.001 1.964 -90.00° +cabinet 1.018 0.777 0.351 -1.403 0.003 0.852 90.00° +chair 0.686 0.784 0.598 -0.979 0.001 -1.704 34.81° +table 0.407 0.464 0.360 -1.178 0.004 -0.982 11.57° +floor 3.726 -0.001 4.971 0.011 0.000 0.072 -0.04° +_scene_ 0.070 -0.000 0.021 -5.671 -0.005 -5.713 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: wardrobe <-> floor depth=[1.060, -0.001, 0.507] + !! OVERLAP: wardrobe <-> floor depth=[1.385, -0.001, 0.612] + !! OVERLAP: bed <-> nightstand depth=[0.242, 0.571, 0.201] + !! OVERLAP: bed <-> floor depth=[1.916, -0.001, 2.189] + !! OVERLAP: nightstand <-> floor depth=[0.497, -0.001, 0.426] + !! OVERLAP: nightstand <-> floor depth=[0.547, -0.001, 0.528] + !! OVERLAP: cabinet <-> floor depth=[0.958, -0.001, 0.351] + !! OVERLAP: chair <-> floor depth=[0.686, -0.001, 0.598] + !! OVERLAP: table <-> floor depth=[0.407, -0.001, 0.360] +============================================================ + + +============================================================ +SCENE: MasterBedroom-21047 | 7 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0446 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +wardrobe 1.451 2.409 0.583 1.213 -0.000 -0.695 -90.04° +bed 1.817 1.185 2.172 -0.377 0.001 -0.421 0.02° +nightstand 0.556 0.656 0.464 -1.775 0.001 -1.263 -0.00° +nightstand 0.516 0.569 0.456 0.651 -0.000 -1.315 0.04° +lamp 0.912 1.093 0.933 -0.406 1.597 0.020 0.02° +floor 4.041 -0.003 3.103 -0.193 -0.000 0.014 -0.03° +_scene_ 0.067 0.000 0.018 -5.663 -0.005 -5.714 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: wardrobe <-> bed depth=[0.044, 1.185, 0.583] + !! OVERLAP: wardrobe <-> floor depth=[1.340, -0.003, 0.583] + !! OVERLAP: bed <-> nightstand depth=[0.138, 0.569, 0.420] + !! OVERLAP: bed <-> floor depth=[1.817, -0.003, 2.172] + !! OVERLAP: nightstand <-> floor depth=[0.556, -0.003, 0.464] + !! OVERLAP: nightstand <-> floor depth=[0.516, -0.003, 0.451] +============================================================ + + +============================================================ +SCENE: MasterBedroom-34469 | 6 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0000 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 2.269 0.933 2.289 -0.712 -0.001 -0.774 0.03° +wardrobe 1.642 2.459 0.581 1.527 0.000 -0.656 -90.09° +table 1.014 1.165 0.557 -1.555 0.002 1.427 179.96° +lamp 0.602 0.503 0.597 -0.261 2.251 -0.288 0.03° +floor 4.472 -0.003 4.625 -0.147 0.000 0.106 -0.03° +_scene_ 0.073 -0.001 0.018 -5.675 -0.005 -5.713 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> floor depth=[2.269, -0.003, 2.289] + !! OVERLAP: wardrobe <-> floor depth=[1.383, -0.003, 0.581] + !! OVERLAP: table <-> floor depth=[1.014, -0.003, 0.557] +============================================================ + + +============================================================ +SCENE: SecondBedroom-35274 | 5 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0000 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +lamp 0.641 1.043 0.685 0.190 1.681 0.205 -0.06° +bed 2.028 0.975 2.329 0.300 -0.001 0.318 -89.90° +wardrobe 1.376 2.045 0.461 0.425 -0.001 -1.895 0.03° +floor 2.807 -0.002 4.275 0.017 0.001 -0.005 -0.01° +_scene_ 0.059 -0.001 0.022 -5.664 -0.006 -5.712 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> floor depth=[2.028, -0.002, 2.329] + !! OVERLAP: wardrobe <-> floor depth=[1.376, -0.002, 0.461] +============================================================ + + +============================================================ +SCENE: SecondBedroom-66007 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0398 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 1.557 1.171 2.433 -0.011 0.000 0.203 -179.99° +nightstand 0.341 0.478 0.274 -1.192 0.001 1.144 179.97° +desk 1.091 1.042 0.521 1.358 0.001 1.053 179.97° +chair 0.486 0.702 0.550 1.340 -0.000 0.407 -25.86° +wardrobe 1.809 2.115 0.724 -1.481 -0.000 0.401 89.87° +lamp 0.700 0.193 0.697 -0.086 2.315 -0.130 -0.02° +floor 3.805 0.000 2.676 0.014 -0.000 0.012 -0.05° +_scene_ 0.074 -0.001 0.024 -5.670 -0.004 -5.715 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> wardrobe depth=[0.213, 1.171, 0.724] + !! OVERLAP: bed <-> floor depth=[1.557, 0.000, 2.364] + !! OVERLAP: nightstand <-> floor depth=[0.341, 0.000, 0.274] + !! OVERLAP: desk <-> floor depth=[1.091, 0.000, 0.521] + !! OVERLAP: chair <-> floor depth=[0.486, 0.000, 0.550] + !! OVERLAP: wardrobe <-> floor depth=[1.312, 0.000, 0.724] +============================================================ + + +============================================================ +SCENE: MasterBedroom-6907 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0258 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +cabinet 0.864 1.345 0.518 1.220 -0.001 -0.592 -90.06° +table 1.346 1.218 0.701 1.548 -0.001 0.927 -90.22° +nightstand 0.492 0.638 0.370 -1.791 0.003 -1.728 90.03° +chair 1.222 0.514 0.411 -0.420 0.001 -0.482 90.07° +bed 1.844 1.416 2.140 -1.123 -0.001 0.076 89.96° +nightstand 0.636 0.678 0.477 -1.878 0.002 1.226 90.04° +chair 0.599 0.788 0.626 -0.174 -0.000 1.481 90.04° +floor 4.179 -0.003 4.219 -0.043 -0.000 -0.003 -0.03° +_scene_ 0.071 -0.000 0.022 -5.672 -0.005 -5.712 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: cabinet <-> floor depth=[0.864, -0.003, 0.518] + !! OVERLAP: table <-> floor depth=[1.171, -0.003, 0.701] + !! OVERLAP: nightstand <-> floor depth=[0.492, -0.003, 0.370] + !! OVERLAP: chair <-> bed depth=[0.830, 0.514, 0.411] + !! OVERLAP: chair <-> floor depth=[1.222, -0.003, 0.411] + !! OVERLAP: bed <-> nightstand depth=[0.485, 0.678, 0.158] + !! OVERLAP: bed <-> floor depth=[1.844, -0.003, 2.140] + !! OVERLAP: nightstand <-> floor depth=[0.573, -0.003, 0.477] + !! OVERLAP: chair <-> floor depth=[0.599, -0.003, 0.626] +============================================================ + + +============================================================ +SCENE: MasterBedroom-9302 | 7 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0199 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 1.936 1.355 2.235 -0.181 0.002 0.926 179.98° +nightstand 0.411 0.536 0.363 1.646 0.003 1.506 179.90° +nightstand 0.435 0.573 0.289 -1.473 0.000 1.662 179.96° +table 0.785 1.066 0.419 1.414 0.000 -1.268 0.08° +chair 0.599 0.462 0.543 -0.141 -0.001 -0.704 0.00° +floor 3.914 -0.002 4.021 -0.020 -0.000 -0.017 -0.01° +_scene_ 0.068 0.003 0.022 -5.667 -0.004 -5.711 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> floor depth=[1.936, -0.002, 2.186] + !! OVERLAP: nightstand <-> floor depth=[0.411, -0.002, 0.363] + !! OVERLAP: nightstand <-> floor depth=[0.435, -0.002, 0.289] + !! OVERLAP: table <-> floor depth=[0.785, -0.002, 0.419] + !! OVERLAP: chair <-> floor depth=[0.599, -0.002, 0.543] +============================================================ + + +============================================================ +SCENE: MasterBedroom-3151 | 5 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0682 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 1.939 1.276 2.473 0.224 0.000 0.364 -90.02° +nightstand 0.448 0.459 0.356 1.168 0.000 -0.939 -90.05° +lamp 0.768 0.912 0.785 0.125 1.792 0.202 0.00° +floor 3.126 -0.003 3.843 -0.017 0.001 -0.021 -0.04° +_scene_ 0.067 0.000 0.020 -5.666 -0.005 -5.714 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> nightstand depth=[0.249, 0.459, 0.112] + !! OVERLAP: bed <-> floor depth=[1.939, -0.003, 2.473] + !! OVERLAP: nightstand <-> floor depth=[0.448, -0.003, 0.356] +============================================================ + + +============================================================ +SCENE: SecondBedroom-13281 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0523 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 2.248 1.170 2.159 -0.132 0.000 0.710 179.97° +wardrobe 2.158 2.324 0.596 0.844 -0.001 -1.105 0.05° +nightstand 0.520 0.518 0.383 1.648 0.002 1.707 179.88° +nightstand 0.535 0.504 0.388 -1.441 0.000 1.608 179.86° +lamp 0.497 0.974 0.538 -1.031 1.517 1.389 0.08° +lamp 0.649 0.776 0.689 1.575 1.574 1.547 -0.03° +lamp 0.943 0.821 0.925 0.105 1.882 0.212 -0.00° +floor 3.951 -0.000 3.817 0.007 0.001 -0.033 -0.04° +_scene_ 0.073 0.000 0.017 -5.673 -0.006 -5.721 -57.27° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> nightstand depth=[0.082, 0.504, 0.375] + !! OVERLAP: bed <-> floor depth=[2.248, -0.000, 2.159] + !! OVERLAP: wardrobe <-> floor depth=[2.158, -0.000, 0.596] + !! OVERLAP: nightstand <-> floor depth=[0.520, -0.000, 0.360] + !! OVERLAP: nightstand <-> floor depth=[0.535, -0.000, 0.388] +============================================================ + + +============================================================ +SCENE: MasterBedroom-74105 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0277 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +nightstand 0.412 0.495 0.413 1.375 -0.001 0.806 -90.23° +nightstand 0.653 0.544 0.550 1.132 0.000 -1.332 -90.06° +bed 1.625 0.949 2.333 0.412 -0.000 -0.222 -90.01° +bookshelf 1.133 1.758 0.389 -1.175 -0.001 -1.086 89.97° +wardrobe 1.905 2.354 0.612 0.376 -0.000 1.156 -179.99° +lamp 1.043 0.905 1.035 -0.016 1.684 -0.232 0.01° +floor 3.123 0.000 3.618 -0.012 -0.001 0.026 -0.01° +_scene_ 0.068 0.000 0.019 -5.673 -0.005 -5.714 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: nightstand <-> bed depth=[0.055, 0.495, 0.345] + !! OVERLAP: nightstand <-> wardrobe depth=[0.159, 0.495, 0.163] + !! OVERLAP: nightstand <-> floor depth=[0.380, 0.000, 0.413] + !! OVERLAP: nightstand <-> bed depth=[0.419, 0.544, 0.331] + !! OVERLAP: nightstand <-> floor depth=[0.653, 0.000, 0.550] + !! OVERLAP: bed <-> wardrobe depth=[1.625, 0.949, 0.095] + !! OVERLAP: bed <-> floor depth=[1.625, 0.000, 2.333] + !! OVERLAP: bookshelf <-> floor depth=[0.965, 0.000, 0.389] + !! OVERLAP: wardrobe <-> floor depth=[1.905, 0.000, 0.612] +============================================================ + + +============================================================ +SCENE: Bedroom-837 | 6 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0333 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 2.054 0.693 1.996 0.349 0.003 -0.145 -89.99° +wardrobe 2.520 2.138 0.662 -1.208 0.000 -0.390 89.96° +nightstand 0.541 0.441 0.449 1.555 0.001 -1.062 0.00° +lamp 0.357 0.149 0.383 0.477 2.340 -0.043 -89.78° +floor 3.639 0.002 2.708 -0.001 -0.001 -0.002 -0.04° +_scene_ 0.064 0.000 0.021 -5.668 -0.003 -5.712 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> wardrobe depth=[0.730, 0.693, 0.662] + !! OVERLAP: bed <-> nightstand depth=[0.092, 0.441, 0.306] + !! OVERLAP: bed <-> floor depth=[2.054, 0.002, 1.996] + !! OVERLAP: wardrobe <-> floor depth=[1.873, 0.002, 0.662] + !! OVERLAP: nightstand <-> floor depth=[0.535, 0.002, 0.449] +============================================================ + + +============================================================ +SCENE: SecondBedroom-24075 | 6 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0000 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 1.910 1.491 2.226 0.086 -0.000 0.392 179.99° +nightstand 0.357 0.472 0.304 -1.163 0.001 1.304 179.92° +nightstand 0.515 0.600 0.364 1.226 -0.000 1.301 179.95° +lamp 0.529 0.699 0.542 0.050 2.119 -0.060 -0.03° +floor 3.632 -0.003 3.121 -0.006 0.001 -0.013 -0.02° +_scene_ 0.065 0.000 0.017 -5.672 -0.004 -5.711 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> nightstand depth=[0.073, 0.600, 0.364] + !! OVERLAP: bed <-> floor depth=[1.910, -0.003, 2.226] + !! OVERLAP: nightstand <-> floor depth=[0.357, -0.003, 0.304] + !! OVERLAP: nightstand <-> floor depth=[0.515, -0.003, 0.364] +============================================================ + + +============================================================ +SCENE: Bedroom-22570 | 7 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0000 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 1.799 1.007 2.110 0.423 0.001 0.655 -180.00° +nightstand 0.454 0.484 0.322 -0.988 0.003 1.363 179.95° +nightstand 0.510 0.544 0.396 1.546 0.003 1.446 179.98° +lamp 0.646 0.668 0.656 0.207 1.965 0.161 -0.03° +wardrobe 3.812 2.397 0.653 -1.097 -0.003 -0.626 89.92° +floor 4.433 -0.003 3.168 -0.006 0.000 0.008 -0.04° +_scene_ 0.062 -0.000 0.016 -5.677 -0.006 -5.717 -57.25° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> nightstand depth=[0.031, 0.544, 0.396] + !! OVERLAP: bed <-> wardrobe depth=[1.287, 1.007, 0.101] + !! OVERLAP: bed <-> floor depth=[1.799, -0.003, 1.991] + !! OVERLAP: nightstand <-> floor depth=[0.454, -0.003, 0.322] + !! OVERLAP: nightstand <-> floor depth=[0.510, -0.003, 0.344] + !! OVERLAP: wardrobe <-> floor depth=[3.032, -0.003, 0.653] +============================================================ + + +============================================================ +SCENE: MasterBedroom-40255 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0277 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +wardrobe 0.945 2.171 0.533 1.327 -0.001 -2.049 0.05° +wardrobe 1.365 2.205 0.592 -0.937 -0.001 -1.495 0.05° +bed 1.790 1.079 2.071 -0.561 -0.000 0.339 89.85° +nightstand 0.513 0.541 0.461 -1.387 0.001 1.584 89.98° +nightstand 0.509 0.502 0.447 -1.306 0.003 -0.911 89.96° +lamp 0.617 0.858 0.610 -0.226 1.835 0.251 0.00° +floor 3.511 0.001 4.768 0.185 0.000 0.032 -0.05° +_scene_ 0.071 0.000 0.026 -5.670 -0.005 -5.716 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: wardrobe <-> floor depth=[0.945, 0.001, 0.533] + !! OVERLAP: wardrobe <-> floor depth=[1.315, 0.001, 0.592] + !! OVERLAP: bed <-> nightstand depth=[0.325, 0.541, 0.021] + !! OVERLAP: bed <-> nightstand depth=[0.404, 0.502, 0.008] + !! OVERLAP: bed <-> floor depth=[1.790, 0.001, 2.071] + !! OVERLAP: nightstand <-> floor depth=[0.440, 0.001, 0.461] + !! OVERLAP: nightstand <-> floor depth=[0.509, 0.001, 0.447] +============================================================ + + +============================================================ +SCENE: SecondBedroom-9594 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0001 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +desk 1.360 0.682 0.643 -1.332 -0.001 -1.055 89.99° +bed 1.990 1.063 2.154 0.744 0.001 -0.674 -89.95° +wardrobe 3.021 2.194 0.690 0.275 -0.000 1.324 -179.90° +nightstand 1.011 0.744 0.393 1.446 0.000 0.472 -90.05° +chair 0.441 0.971 0.488 -0.789 0.001 -0.922 -89.99° +lamp 0.668 0.119 0.866 0.184 2.518 -0.125 0.12° +floor 3.386 -0.002 3.487 -0.009 0.001 -0.066 -0.00° +_scene_ 0.072 0.001 0.022 -5.671 -0.004 -5.712 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: desk <-> chair depth=[0.358, 0.682, 0.432] + !! OVERLAP: desk <-> floor depth=[1.050, -0.002, 0.643] + !! OVERLAP: bed <-> nightstand depth=[0.798, 0.744, 0.128] + !! OVERLAP: bed <-> floor depth=[1.935, -0.002, 2.154] + !! OVERLAP: wardrobe <-> floor depth=[2.920, -0.002, 0.690] + !! OVERLAP: nightstand <-> floor depth=[0.744, -0.002, 0.393] + !! OVERLAP: chair <-> floor depth=[0.441, -0.002, 0.488] +============================================================ + + +============================================================ +SCENE: MasterBedroom-18517 | 12 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0204 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 1.908 1.027 2.125 -0.073 0.001 0.567 179.98° +nightstand 0.543 0.688 0.515 1.003 0.001 1.399 -179.96° +nightstand 0.618 0.657 0.453 -1.385 0.001 1.350 179.97° +wardrobe 1.864 2.540 0.534 -1.611 0.001 0.564 89.93° +chair 0.380 0.701 0.544 2.040 -0.001 -1.410 -32.97° +table 0.318 0.477 0.324 1.853 -0.000 -0.543 -0.00° +cabinet 0.668 1.254 0.336 2.027 -0.000 0.990 -90.50° +lamp 0.853 1.048 0.863 -0.146 1.763 -0.529 0.01° +lamp 0.181 0.976 0.156 -1.159 1.687 1.196 0.05° +lamp 0.213 0.766 0.183 1.051 1.677 0.801 90.05° +floor 4.689 -0.002 3.354 -0.003 -0.001 -0.001 -0.02° +_scene_ 0.071 0.000 0.021 -5.672 -0.005 -5.715 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> nightstand depth=[0.150, 0.688, 0.487] + !! OVERLAP: bed <-> wardrobe depth=[0.349, 1.027, 0.534] + !! OVERLAP: bed <-> floor depth=[1.908, -0.002, 2.125] + !! OVERLAP: nightstand <-> floor depth=[0.543, -0.002, 0.515] + !! OVERLAP: nightstand <-> floor depth=[0.618, -0.002, 0.453] + !! OVERLAP: wardrobe <-> floor depth=[1.669, -0.002, 0.534] + !! OVERLAP: chair <-> floor depth=[0.380, -0.002, 0.541] + !! OVERLAP: table <-> floor depth=[0.318, -0.002, 0.324] + !! OVERLAP: cabinet <-> floor depth=[0.648, -0.002, 0.336] +============================================================ + + +============================================================ +SCENE: MasterBedroom-116808 | 6 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0000 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 1.861 1.197 2.558 0.053 0.003 0.171 89.85° +nightstand 0.464 0.703 0.407 -0.975 0.001 1.287 89.94° +lamp 1.098 0.965 1.052 0.127 1.604 0.334 0.00° +wardrobe 2.208 2.405 0.600 -0.135 -0.000 -1.139 -0.01° +floor 2.644 0.001 3.114 0.029 0.001 -0.022 -0.02° +_scene_ 0.070 0.001 0.020 -5.669 -0.004 -5.717 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> nightstand depth=[0.135, 0.703, 0.366] + !! OVERLAP: bed <-> wardrobe depth=[1.847, 1.197, 0.269] + !! OVERLAP: bed <-> floor depth=[1.861, 0.001, 2.558] + !! OVERLAP: nightstand <-> floor depth=[0.464, 0.001, 0.407] + !! OVERLAP: wardrobe <-> floor depth=[2.208, 0.001, 0.600] +============================================================ + + +============================================================ +SCENE: MasterBedroom-34912 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0354 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 0.965 1.164 0.467 -2.488 -0.002 -1.208 -0.00° +nightstand 0.520 0.661 0.412 0.725 0.000 -1.307 0.05° +chair 0.481 0.487 0.457 -2.040 -0.001 -0.696 -89.88° +bed 2.155 1.512 2.298 -0.762 -0.001 -0.263 0.02° +cabinet 0.672 0.881 0.388 -2.103 0.002 1.400 179.99° +lamp 0.785 0.888 0.758 -0.885 1.955 0.057 -0.04° +wardrobe 2.297 2.284 0.547 1.010 -0.000 0.085 -89.99° +floor 5.899 0.001 3.052 -0.609 0.001 0.114 0.02° +_scene_ 0.070 -0.000 0.022 -5.672 -0.005 -5.715 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> floor depth=[0.965, 0.001, 0.437] + !! OVERLAP: nightstand <-> floor depth=[0.520, 0.001, 0.311] + !! OVERLAP: chair <-> bed depth=[0.040, 0.487, 0.457] + !! OVERLAP: chair <-> floor depth=[0.481, 0.001, 0.457] + !! OVERLAP: bed <-> wardrobe depth=[0.454, 1.512, 0.547] + !! OVERLAP: bed <-> floor depth=[2.155, 0.001, 2.297] + !! OVERLAP: cabinet <-> floor depth=[0.672, 0.001, 0.388] + !! OVERLAP: wardrobe <-> floor depth=[2.297, 0.001, 0.547] +============================================================ + + +============================================================ +SCENE: SecondBedroom-3960 | 6 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.1037 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 2.653 1.571 2.479 -0.146 0.003 -0.252 89.89° +nightstand 0.389 0.454 0.309 -1.189 0.001 1.153 90.02° +nightstand 0.491 0.497 0.362 -1.336 0.003 -1.557 89.97° +wardrobe 0.993 2.120 0.419 0.037 0.000 1.821 179.98° +floor 3.134 -0.002 3.864 -0.002 0.001 0.018 -0.02° +_scene_ 0.067 0.002 0.023 -5.671 -0.005 -5.708 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> nightstand depth=[0.382, 0.497, 0.116] + !! OVERLAP: bed <-> floor depth=[2.653, -0.002, 2.479] + !! OVERLAP: nightstand <-> floor depth=[0.389, -0.002, 0.309] + !! OVERLAP: nightstand <-> floor depth=[0.479, -0.002, 0.362] + !! OVERLAP: wardrobe <-> floor depth=[0.993, -0.002, 0.338] +============================================================ + + +============================================================ +SCENE: MasterBedroom-17206 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0331 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 2.028 1.620 2.152 0.737 -0.001 0.266 -89.90° +nightstand 0.606 0.598 0.428 1.397 0.001 1.594 -89.94° +wardrobe 1.703 2.303 0.614 0.482 -0.002 -2.083 0.01° +chair 0.575 0.519 0.542 -1.088 0.004 1.462 90.04° +table 1.039 1.321 0.495 -1.484 0.001 1.497 90.02° +nightstand 0.520 0.599 0.474 1.457 -0.000 -0.986 -90.04° +lamp 0.793 1.059 0.791 -0.073 1.767 0.287 0.03° +tv_stand 1.879 0.527 0.439 -1.408 -0.000 0.035 90.03° +floor 3.585 -0.002 4.989 0.002 0.000 -0.006 -0.06° +_scene_ 0.070 0.000 0.023 -5.669 -0.005 -5.713 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> nightstand depth=[0.520, 0.599, 0.061] + !! OVERLAP: bed <-> floor depth=[2.028, -0.002, 2.152] + !! OVERLAP: nightstand <-> floor depth=[0.606, -0.002, 0.428] + !! OVERLAP: wardrobe <-> floor depth=[1.703, -0.002, 0.614] + !! OVERLAP: chair <-> table depth=[0.411, 0.519, 0.484] + !! OVERLAP: chair <-> floor depth=[0.575, -0.002, 0.542] + !! OVERLAP: table <-> floor depth=[0.826, -0.002, 0.495] + !! OVERLAP: nightstand <-> floor depth=[0.520, -0.002, 0.474] + !! OVERLAP: tv_stand <-> floor depth=[1.322, -0.002, 0.439] +============================================================ + + +============================================================ +SCENE: MasterBedroom-109561 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0436 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 1.920 0.980 2.361 -0.491 -0.001 -0.647 0.01° +lamp 1.050 0.912 1.032 -0.139 1.924 0.007 -0.01° +tv_stand 1.827 0.506 0.423 -0.245 0.000 1.772 179.94° +chair 0.494 0.834 0.499 -1.435 0.002 1.569 8.57° +nightstand 0.574 0.818 0.443 -1.373 0.001 -1.730 -0.02° +wardrobe 1.749 2.319 0.615 1.252 -0.001 -0.143 -90.10° +floor 3.649 -0.001 4.101 -0.108 0.000 0.046 -0.02° +_scene_ 0.070 -0.001 0.024 -5.673 -0.005 -5.713 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> nightstand depth=[0.365, 0.818, 0.320] + !! OVERLAP: bed <-> wardrobe depth=[0.092, 0.980, 0.615] + !! OVERLAP: bed <-> floor depth=[1.920, -0.001, 2.361] + !! OVERLAP: tv_stand <-> floor depth=[1.827, -0.001, 0.423] + !! OVERLAP: chair <-> floor depth=[0.494, -0.001, 0.499] + !! OVERLAP: nightstand <-> floor depth=[0.574, -0.001, 0.443] + !! OVERLAP: wardrobe <-> floor depth=[1.339, -0.001, 0.615] +============================================================ + + +============================================================ +SCENE: SecondBedroom-30334 | 11 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0119 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 1.917 0.957 2.197 0.251 0.000 0.343 179.96° +wardrobe 1.853 2.359 0.531 2.298 -0.002 0.074 -90.04° +wardrobe 1.916 2.357 0.529 1.959 0.002 0.029 -90.19° +nightstand 0.465 0.604 0.334 1.168 0.003 1.198 -179.96° +nightstand 0.603 0.676 0.441 -1.520 0.003 1.162 179.65° +chair 0.970 1.020 1.182 -1.825 0.004 -0.164 38.09° +table 0.664 0.531 0.649 -1.759 -0.000 -0.633 -0.02° +lamp 0.444 0.849 0.122 -1.760 1.617 -0.076 -89.64° +lamp 0.668 0.986 0.671 -0.017 1.978 -0.038 -0.02° +floor 5.377 -0.001 2.802 -0.005 -0.001 0.012 -0.08° +_scene_ 0.069 -0.000 0.020 -5.674 -0.005 -5.715 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> wardrobe depth=[0.209, 0.957, 0.529] + !! OVERLAP: bed <-> nightstand depth=[0.274, 0.604, 0.334] + !! OVERLAP: bed <-> floor depth=[1.917, -0.001, 2.169] + !! OVERLAP: wardrobe <-> wardrobe depth=[1.545, 2.354, 0.485] + !! OVERLAP: wardrobe <-> floor depth=[1.312, -0.001, 0.531] + !! OVERLAP: wardrobe <-> floor depth=[1.683, -0.001, 0.529] + !! OVERLAP: nightstand <-> floor depth=[0.465, -0.001, 0.334] + !! OVERLAP: nightstand <-> floor depth=[0.603, -0.001, 0.441] + !! OVERLAP: chair <-> table depth=[0.664, 0.531, 0.446] + !! OVERLAP: chair <-> floor depth=[0.970, -0.001, 1.182] + !! OVERLAP: table <-> floor depth=[0.664, -0.001, 0.649] +============================================================ + + +============================================================ +SCENE: Bedroom-54233 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0026 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +wardrobe 1.257 1.590 0.415 0.565 -0.000 -2.319 0.04° +bed 1.610 1.034 2.204 0.269 -0.000 -0.015 -90.00° +nightstand 0.533 0.435 0.402 1.132 0.002 -1.312 -90.07° +nightstand 0.422 0.445 0.348 1.246 0.000 1.449 -90.00° +table 1.125 1.347 0.534 -0.981 -0.004 1.752 89.80° +chair 0.421 0.470 0.392 -0.285 0.006 2.062 -109.80° +lamp 0.743 0.171 0.694 0.144 2.376 0.292 -0.02° +floor 2.791 0.001 5.809 0.003 0.003 0.384 -0.03° +_scene_ 0.070 0.001 0.021 -5.666 -0.004 -5.710 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: wardrobe <-> floor depth=[1.257, 0.001, 0.409] + !! OVERLAP: bed <-> nightstand depth=[0.209, 0.435, 0.006] + !! OVERLAP: bed <-> floor depth=[1.610, 0.001, 2.204] + !! OVERLAP: nightstand <-> floor depth=[0.533, 0.001, 0.402] + !! OVERLAP: nightstand <-> floor depth=[0.363, 0.001, 0.348] + !! OVERLAP: table <-> chair depth=[0.078, 0.470, 0.153] + !! OVERLAP: table <-> floor depth=[0.974, 0.001, 0.534] + !! OVERLAP: chair <-> floor depth=[0.421, 0.001, 0.392] +============================================================ + + +============================================================ +SCENE: Bedroom-17102 | 6 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0422 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 1.867 1.503 2.377 -0.358 0.003 0.122 89.85° +table 0.525 0.623 0.524 -1.261 0.000 1.480 -0.00° +lamp 0.568 0.739 0.567 0.040 1.984 0.183 -0.02° +wardrobe 1.818 2.380 0.646 -0.386 -0.002 -1.730 0.00° +floor 3.185 -0.001 4.085 -0.013 0.001 -0.015 -0.01° +_scene_ 0.075 0.001 0.019 -5.672 -0.005 -5.713 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> table depth=[0.293, 0.623, 0.092] + !! OVERLAP: bed <-> floor depth=[1.867, -0.001, 2.377] + !! OVERLAP: table <-> floor depth=[0.525, -0.001, 0.524] + !! OVERLAP: wardrobe <-> floor depth=[1.818, -0.001, 0.646] +============================================================ + + +============================================================ +SCENE: MasterBedroom-40319 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0236 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +wardrobe 1.761 2.425 0.615 -1.444 0.002 -0.801 89.92° +lamp 0.429 0.654 0.416 -1.075 1.589 -1.432 -0.09° +lamp 0.265 0.858 0.237 1.605 1.486 -1.449 0.06° +lamp 0.722 0.743 0.732 0.012 1.897 -0.216 -0.01° +table 0.970 1.174 0.401 1.290 0.001 1.390 -179.95° +bed 1.938 1.096 2.259 0.073 0.001 -0.526 0.05° +nightstand 0.439 0.477 0.380 1.410 0.003 -1.323 0.05° +nightstand 0.417 0.475 0.352 -1.239 0.000 -1.407 -0.01° +floor 3.756 -0.001 3.220 -0.016 -0.000 -0.009 -0.03° +_scene_ 0.069 0.001 0.023 -5.675 -0.005 -5.714 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: wardrobe <-> bed depth=[0.332, 1.096, 0.615] + !! OVERLAP: wardrobe <-> floor depth=[1.330, -0.001, 0.615] + !! OVERLAP: table <-> floor depth=[0.970, -0.001, 0.401] + !! OVERLAP: bed <-> floor depth=[1.938, -0.001, 2.223] + !! OVERLAP: nightstand <-> floor depth=[0.439, -0.001, 0.380] + !! OVERLAP: nightstand <-> floor depth=[0.417, -0.001, 0.352] +============================================================ + + +============================================================ +SCENE: MasterBedroom-28978 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0140 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +nightstand 0.428 0.475 0.379 1.085 0.001 -1.335 -0.01° +bookshelf 1.279 1.913 0.268 -0.086 -0.000 -1.482 0.19° +wardrobe 2.438 2.270 0.635 0.227 0.002 1.393 -179.94° +chair 0.432 0.861 0.416 -0.400 0.003 -1.171 -118.56° +desk 1.062 0.803 0.576 -1.376 -0.001 1.270 89.97° +bed 2.387 1.288 2.337 0.175 0.003 -0.162 -90.01° +lamp 0.800 0.492 0.790 -0.041 2.365 0.223 -0.06° +floor 3.443 0.000 3.517 0.000 0.001 -0.003 -0.01° +_scene_ 0.067 -0.001 0.020 -5.673 -0.006 -5.715 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: nightstand <-> bed depth=[0.428, 0.475, 0.185] + !! OVERLAP: nightstand <-> floor depth=[0.428, 0.000, 0.379] + !! OVERLAP: bookshelf <-> chair depth=[0.432, 0.861, 0.031] + !! OVERLAP: bookshelf <-> floor depth=[1.279, 0.000, 0.268] + !! OVERLAP: wardrobe <-> desk depth=[0.147, 0.803, 0.483] + !! OVERLAP: wardrobe <-> floor depth=[2.438, 0.000, 0.635] + !! OVERLAP: chair <-> bed depth=[0.432, 0.861, 0.367] + !! OVERLAP: chair <-> floor depth=[0.432, 0.000, 0.416] + !! OVERLAP: desk <-> bed depth=[0.173, 0.803, 0.025] + !! OVERLAP: desk <-> floor depth=[0.876, 0.000, 0.576] + !! OVERLAP: bed <-> floor depth=[2.387, 0.000, 2.337] +============================================================ + + +============================================================ +SCENE: MasterBedroom-392 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0215 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +wardrobe 2.277 2.388 0.674 -0.235 -0.002 -1.949 0.03° +nightstand 0.545 0.573 0.461 -1.240 0.001 -0.952 89.99° +nightstand 0.453 0.597 0.455 -0.769 -0.001 -0.704 89.82° +nightstand 0.561 0.574 0.492 -1.326 0.003 1.769 90.05° +bed 2.012 1.044 2.268 -0.470 0.002 0.565 89.88° +bookshelf 0.953 2.108 0.453 1.288 0.002 1.405 -90.19° +lamp 0.628 0.956 0.652 0.044 1.700 0.565 0.01° +floor 3.180 -0.003 5.014 -0.054 0.001 0.138 -0.03° +_scene_ 0.067 0.001 0.019 -5.671 -0.005 -5.714 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: wardrobe <-> floor depth=[2.277, -0.003, 0.674] + !! OVERLAP: nightstand <-> nightstand depth=[0.028, 0.573, 0.210] + !! OVERLAP: nightstand <-> floor depth=[0.545, -0.003, 0.461] + !! OVERLAP: nightstand <-> bed depth=[0.453, 0.597, 0.092] + !! OVERLAP: nightstand <-> floor depth=[0.453, -0.003, 0.455] + !! OVERLAP: nightstand <-> bed depth=[0.430, 0.574, 0.176] + !! OVERLAP: nightstand <-> floor depth=[0.561, -0.003, 0.492] + !! OVERLAP: bed <-> floor depth=[2.012, -0.003, 2.268] + !! OVERLAP: bookshelf <-> floor depth=[0.725, -0.003, 0.453] +============================================================ + + +============================================================ +SCENE: MasterBedroom-3712 | 6 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0461 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +lamp 0.603 0.703 0.607 0.266 2.028 -0.170 0.01° +desk 1.579 0.707 0.978 0.793 -0.002 -0.365 -0.02° +chair 0.517 0.799 0.514 0.814 0.004 -1.031 -165.63° +bed 1.961 1.110 2.126 -0.900 -0.002 -0.138 0.08° +floor 3.089 -0.000 2.666 -0.004 0.001 -0.006 -0.03° +_scene_ 0.075 0.001 0.016 -5.672 -0.003 -5.714 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: desk <-> chair depth=[0.517, 0.707, 0.080] + !! OVERLAP: desk <-> bed depth=[0.077, 0.707, 0.978] + !! OVERLAP: desk <-> floor depth=[1.537, -0.000, 0.978] + !! OVERLAP: chair <-> floor depth=[0.517, -0.000, 0.514] + !! OVERLAP: bed <-> floor depth=[1.629, -0.000, 2.126] +============================================================ + + +============================================================ +SCENE: MasterBedroom-1446 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0121 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 1.796 0.846 1.982 1.152 0.000 0.923 179.95° +nightstand 0.323 0.535 0.317 2.194 0.001 1.792 179.99° +wardrobe 1.643 2.049 0.513 -1.420 -0.003 -1.359 0.02° +lamp 0.436 0.906 0.358 0.433 1.852 0.474 -0.05° +chair 0.644 0.867 0.587 -1.084 0.000 1.563 -152.03° +chair 0.708 0.899 0.770 -1.692 -0.002 1.768 149.85° +chair 0.788 0.421 0.407 2.053 -0.000 -0.392 179.94° +floor 5.340 -0.004 4.336 0.337 -0.001 0.114 -0.01° +_scene_ 0.062 0.001 0.023 -5.671 -0.004 -5.714 -57.26° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> nightstand depth=[0.018, 0.535, 0.281] + !! OVERLAP: bed <-> floor depth=[1.796, -0.004, 1.982] + !! OVERLAP: nightstand <-> floor depth=[0.323, -0.004, 0.317] + !! OVERLAP: wardrobe <-> floor depth=[1.643, -0.004, 0.513] + !! OVERLAP: chair <-> chair depth=[0.068, 0.867, 0.473] + !! OVERLAP: chair <-> floor depth=[0.644, -0.004, 0.587] + !! OVERLAP: chair <-> floor depth=[0.708, -0.004, 0.770] + !! OVERLAP: chair <-> floor depth=[0.788, -0.004, 0.407] +============================================================ + + +============================================================ +SCENE: SecondBedroom-6847 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0470 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 1.820 1.189 2.243 0.411 0.000 -0.396 -89.95° +cabinet 1.542 2.116 0.578 0.711 0.002 1.450 -179.91° +nightstand 0.505 0.637 0.518 1.396 -0.000 0.673 -90.01° +nightstand 0.632 0.667 0.435 1.258 0.001 -1.383 -89.96° +cabinet 1.305 1.850 0.463 -1.392 0.003 -0.818 89.98° +lamp 0.319 1.508 0.294 -0.179 1.136 -0.327 0.05° +floor 3.172 -0.003 3.662 -0.004 0.000 -0.007 -0.01° +_scene_ 0.065 0.001 0.017 -5.675 -0.005 -5.715 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> nightstand depth=[0.177, 0.637, 0.312] + !! OVERLAP: bed <-> nightstand depth=[0.379, 0.667, 0.352] + !! OVERLAP: bed <-> lamp depth=[0.319, 0.213, 0.294] + !! OVERLAP: bed <-> floor depth=[1.820, -0.003, 2.243] + !! OVERLAP: cabinet <-> floor depth=[1.542, -0.003, 0.578] + !! OVERLAP: nightstand <-> floor depth=[0.438, -0.003, 0.518] + !! OVERLAP: nightstand <-> floor depth=[0.632, -0.003, 0.435] + !! OVERLAP: cabinet <-> floor depth=[0.850, -0.003, 0.463] +============================================================ + + +============================================================ +SCENE: MasterBedroom-12183 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0288 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +desk 1.760 0.778 0.874 -1.309 -0.001 -0.605 90.00° +bed 1.634 1.210 2.292 0.393 0.000 -0.233 0.03° +nightstand 0.443 0.582 0.444 -0.701 0.002 -1.203 0.00° +nightstand 0.571 0.584 0.533 1.438 0.001 -1.023 0.05° +lamp 0.518 0.266 0.507 0.399 2.420 -0.089 -0.14° +lamp 0.770 0.808 0.707 -1.536 2.017 -1.029 0.00° +floor 4.314 -0.002 2.934 -0.003 -0.000 -0.006 -0.05° +_scene_ 0.068 0.001 0.020 -5.674 -0.005 -5.713 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: desk <-> nightstand depth=[0.443, 0.582, 0.060] + !! OVERLAP: desk <-> floor depth=[1.730, -0.002, 0.874] + !! OVERLAP: bed <-> nightstand depth=[0.058, 0.584, 0.533] + !! OVERLAP: bed <-> floor depth=[1.634, -0.002, 2.292] + !! OVERLAP: nightstand <-> floor depth=[0.443, -0.002, 0.444] + !! OVERLAP: nightstand <-> floor depth=[0.571, -0.002, 0.533] +============================================================ + + +============================================================ +SCENE: Bedroom-8136 | 5 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0000 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 1.920 1.174 2.213 0.057 -0.000 -0.416 -90.01° +wardrobe 2.491 2.500 0.712 -0.216 0.001 1.566 -179.98° +lamp 0.554 0.633 0.572 -0.078 2.058 -0.171 -0.01° +floor 3.024 -0.001 4.176 -0.006 -0.001 0.001 -0.01° +_scene_ 0.048 -0.001 0.004 -5.680 -0.007 -5.714 -57.33° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> floor depth=[1.920, -0.001, 2.213] + !! OVERLAP: wardrobe <-> floor depth=[2.491, -0.001, 0.712] +============================================================ + + +============================================================ +SCENE: MasterBedroom-24714 | 7 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0469 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +wardrobe 1.981 2.369 0.594 0.185 -0.001 -1.509 0.00° +bed 2.375 1.233 2.353 0.263 -0.002 0.554 -90.02° +tv_stand 1.686 0.505 0.415 -1.175 -0.001 0.703 90.00° +nightstand 0.626 0.651 0.408 1.353 0.008 -0.791 -89.97° +lamp 1.169 0.900 1.098 -0.046 1.966 0.424 0.02° +floor 3.311 -0.004 3.917 -0.012 -0.000 0.041 -0.03° +_scene_ 0.071 0.001 0.024 -5.673 -0.005 -5.714 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: wardrobe <-> floor depth=[1.981, -0.004, 0.594] + !! OVERLAP: bed <-> tv_stand depth=[0.593, 0.505, 0.415] + !! OVERLAP: bed <-> nightstand depth=[0.411, 0.651, 0.035] + !! OVERLAP: bed <-> floor depth=[2.375, -0.004, 2.353] + !! OVERLAP: tv_stand <-> floor depth=[1.337, -0.004, 0.415] + !! OVERLAP: nightstand <-> floor depth=[0.603, -0.004, 0.408] +============================================================ + + +============================================================ +SCENE: Bedroom-13858 | 7 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0854 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 2.520 1.382 2.398 -0.466 -0.000 -0.506 0.05° +wardrobe 1.101 2.308 0.548 1.212 0.004 -0.457 -179.79° +nightstand 0.538 0.650 0.423 1.326 0.001 -1.590 0.00° +nightstand 0.584 0.582 0.433 -1.487 0.000 -1.516 0.01° +lamp 0.963 0.823 1.035 -0.378 2.069 -0.548 -0.06° +floor 4.121 -0.002 3.517 -0.190 0.000 -0.006 -0.02° +_scene_ 0.074 0.001 0.025 -5.664 -0.002 -5.713 -57.27° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> wardrobe depth=[0.132, 1.382, 0.548] + !! OVERLAP: bed <-> nightstand depth=[0.531, 0.582, 0.406] + !! OVERLAP: bed <-> floor depth=[2.520, -0.002, 2.398] + !! OVERLAP: wardrobe <-> floor depth=[1.101, -0.002, 0.548] + !! OVERLAP: nightstand <-> floor depth=[0.538, -0.002, 0.385] + !! OVERLAP: nightstand <-> floor depth=[0.584, -0.002, 0.433] +============================================================ + + +============================================================ +SCENE: MasterBedroom-118 | 5 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0536 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bed 2.018 1.083 2.176 -0.366 -0.001 0.097 89.86° +table 0.448 0.566 0.450 -1.083 0.000 -1.059 89.89° +lamp 0.992 1.051 1.037 -0.103 1.941 0.131 -0.02° +floor 2.733 0.002 3.517 -0.007 0.001 -0.024 -0.02° +_scene_ 0.069 0.000 0.037 -5.670 -0.006 -5.712 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bed <-> table depth=[0.448, 0.566, 0.157] + !! OVERLAP: bed <-> floor depth=[2.017, 0.002, 2.176] + !! OVERLAP: table <-> floor depth=[0.448, 0.002, 0.450] +============================================================ + + +============================================================ +SCENE: LivingRoom-37659 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0009 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 1.720 0.923 0.968 1.465 0.001 1.118 -90.04° +chair 0.648 0.863 0.698 0.424 0.001 2.445 179.89° +chair 0.529 0.441 0.539 0.288 0.000 -0.315 -0.01° +table 1.251 0.565 0.772 -0.054 0.001 1.069 -0.02° +chair 0.585 0.845 0.581 -0.748 -0.001 2.217 129.02° +table 0.857 0.675 0.494 -1.790 -0.000 -1.669 0.10° +table 0.535 0.662 0.549 -1.771 -0.000 2.633 0.03° +lamp 0.534 1.053 0.480 0.111 1.408 0.930 -0.07° +floor 4.453 0.004 6.708 -0.481 0.001 0.569 0.03° +_scene_ 0.073 -0.003 0.023 -5.675 -0.007 -5.711 -57.26° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> floor depth=[1.141, 0.004, 0.968] + !! OVERLAP: chair <-> floor depth=[0.648, 0.004, 0.698] + !! OVERLAP: chair <-> floor depth=[0.529, 0.004, 0.539] + !! OVERLAP: table <-> floor depth=[1.251, 0.004, 0.772] + !! OVERLAP: chair <-> floor depth=[0.585, 0.004, 0.581] + !! OVERLAP: table <-> floor depth=[0.857, 0.004, 0.494] + !! OVERLAP: table <-> floor depth=[0.535, 0.004, 0.549] +============================================================ + + +============================================================ +SCENE: LivingRoom-1520 | 14 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0277 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.373 0.866 1.066 -1.017 0.001 1.824 89.98° +table 1.223 0.534 1.015 -0.468 -0.000 1.432 90.09° +tv_stand 1.648 0.512 0.328 0.999 -0.000 1.962 -89.97° +chair 0.421 0.532 0.429 -0.786 0.001 0.196 0.08° +table 1.517 0.724 1.223 -0.984 -0.002 -1.968 -0.10° +chair 0.501 1.021 0.589 -1.626 -0.000 -1.136 179.97° +chair 0.583 1.079 0.610 -0.765 0.000 -1.108 -179.90° +chair 0.496 0.989 0.544 -0.530 -0.001 -2.245 -72.60° +chair 0.521 1.055 0.631 -1.749 -0.000 -2.234 0.03° +cabinet 1.414 0.859 0.527 0.067 0.001 -2.808 0.08° +lamp 0.560 0.905 0.502 -1.261 1.676 -1.553 -0.02° +lamp 0.651 0.934 0.599 -0.608 1.723 1.716 -0.03° +floor 4.406 -0.001 6.498 -0.609 0.001 0.010 0.02° +_scene_ 0.071 -0.001 0.021 -5.672 -0.004 -5.715 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> table depth=[1.223, 0.534, 0.647] + !! OVERLAP: sofa <-> floor depth=[2.373, -0.001, 1.066] + !! OVERLAP: table <-> floor depth=[1.223, -0.001, 1.015] + !! OVERLAP: tv_stand <-> floor depth=[1.419, -0.001, 0.328] + !! OVERLAP: chair <-> floor depth=[0.421, -0.001, 0.429] + !! OVERLAP: table <-> chair depth=[0.367, 0.724, 0.073] + !! OVERLAP: table <-> chair depth=[0.583, 0.724, 0.056] + !! OVERLAP: table <-> chair depth=[0.496, 0.724, 0.544] + !! OVERLAP: table <-> chair depth=[0.254, 0.724, 0.631] + !! OVERLAP: table <-> cabinet depth=[0.414, 0.724, 0.035] + !! OVERLAP: table <-> floor depth=[1.517, -0.001, 1.223] + !! OVERLAP: chair <-> floor depth=[0.501, -0.001, 0.589] + !! OVERLAP: chair <-> floor depth=[0.583, -0.001, 0.610] + !! OVERLAP: chair <-> floor depth=[0.496, -0.001, 0.544] + !! OVERLAP: chair <-> floor depth=[0.521, -0.001, 0.631] + !! OVERLAP: cabinet <-> floor depth=[1.414, -0.001, 0.527] +============================================================ + + +============================================================ +SCENE: LivingRoom-17951 | 6 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0000 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 1.989 0.776 0.926 -0.931 -0.001 -0.135 89.97° +table 1.509 0.598 0.642 0.185 -0.000 0.026 -89.93° +tv_stand 1.781 1.482 0.371 1.015 0.003 0.306 -89.92° +lamp 0.734 0.400 0.711 0.098 2.112 0.049 -0.02° +floor 3.705 -0.002 3.537 -0.011 0.000 0.001 -0.00° +_scene_ 0.067 -0.000 0.010 -5.667 -0.004 -5.709 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> table depth=[0.633, 0.598, 0.623] + !! OVERLAP: sofa <-> floor depth=[1.927, -0.002, 0.926] + !! OVERLAP: table <-> tv_stand depth=[0.815, 0.598, 0.226] + !! OVERLAP: table <-> floor depth=[1.509, -0.002, 0.642] + !! OVERLAP: tv_stand <-> floor depth=[1.717, -0.002, 0.371] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-629 | 16 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0137 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.258 0.876 1.064 1.574 -0.003 -0.801 0.00° +tv_stand 2.161 0.579 0.431 1.305 0.004 1.404 179.96° +desk 1.066 0.423 0.438 1.522 -0.001 -0.055 0.00° +table 1.078 0.784 1.540 -1.789 0.002 -0.383 0.07° +chair 0.573 0.643 0.520 -2.340 0.002 -0.734 90.02° +chair 0.607 0.699 0.524 -2.688 0.002 0.206 89.93° +chair 0.557 0.763 0.604 -1.026 0.000 -0.727 -90.08° +chair 0.427 0.762 0.507 -0.906 0.001 0.125 -90.00° +cabinet 3.283 2.376 0.289 -1.317 -0.001 1.622 -179.97° +bookshelf 1.900 2.234 0.177 -1.776 -0.004 -1.981 0.01° +chair 0.542 0.708 0.509 -2.313 0.001 -0.046 90.06° +cabinet 1.974 2.050 0.489 -2.497 0.001 -0.287 90.01° +lamp 0.875 0.683 0.938 1.717 1.951 -0.303 -0.02° +lamp 0.305 0.532 0.282 -1.203 1.990 -0.219 -0.00° +floor 5.972 -0.001 3.563 -0.064 0.000 -0.099 -0.03° +_scene_ 0.073 -0.002 0.019 -5.673 -0.005 -5.712 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> desk depth=[1.066, 0.423, 0.005] + !! OVERLAP: sofa <-> floor depth=[2.258, -0.001, 1.064] + !! OVERLAP: tv_stand <-> cabinet depth=[0.101, 0.579, 0.141] + !! OVERLAP: tv_stand <-> floor depth=[2.161, -0.001, 0.431] + !! OVERLAP: desk <-> floor depth=[1.066, -0.001, 0.438] + !! OVERLAP: table <-> chair depth=[0.275, 0.643, 0.520] + !! OVERLAP: table <-> chair depth=[0.054, 0.763, 0.604] + !! OVERLAP: table <-> chair depth=[0.286, 0.708, 0.509] + !! OVERLAP: table <-> cabinet depth=[0.819, 0.784, 0.489] + !! OVERLAP: table <-> floor depth=[1.078, -0.001, 1.540] + !! OVERLAP: chair <-> cabinet depth=[0.573, 0.643, 0.057] + !! OVERLAP: chair <-> floor depth=[0.573, -0.001, 0.520] + !! OVERLAP: chair <-> chair depth=[0.200, 0.699, 0.264] + !! OVERLAP: chair <-> cabinet depth=[0.607, 0.699, 0.014] + !! OVERLAP: chair <-> floor depth=[0.607, -0.001, 0.524] + !! OVERLAP: chair <-> floor depth=[0.557, -0.001, 0.604] + !! OVERLAP: chair <-> floor depth=[0.427, -0.001, 0.507] + !! OVERLAP: cabinet <-> floor depth=[3.283, -0.001, 0.205] + !! OVERLAP: chair <-> cabinet depth=[0.542, 0.708, 0.259] + !! OVERLAP: chair <-> floor depth=[0.542, -0.001, 0.509] + !! OVERLAP: cabinet <-> floor depth=[1.540, -0.001, 0.489] +============================================================ + + +============================================================ +SCENE: LivingRoom-71071 | 16 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0116 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 0.639 1.078 0.324 2.481 0.002 -0.350 -89.95° +table 0.479 0.548 0.549 3.066 -0.011 -3.224 0.03° +lamp 0.947 1.010 0.961 1.417 1.870 -1.784 0.00° +tv_stand 2.283 0.507 0.541 -0.815 0.002 -1.466 0.08° +chair 0.541 0.775 0.568 1.384 0.002 1.332 -90.13° +chair 0.555 0.853 0.568 1.380 0.000 0.664 -94.40° +chair 0.488 0.855 0.552 -0.311 0.000 0.925 89.77° +chair 0.541 0.759 0.594 -0.102 0.000 1.747 89.93° +table 1.636 0.733 0.920 1.198 -0.001 1.605 -89.88° +sofa 2.224 0.974 1.170 2.317 0.000 -1.094 -90.13° +table 1.003 0.529 1.265 1.588 0.000 -1.232 -179.91° +lamp 0.729 0.178 0.583 -2.126 2.485 1.832 -0.12° +table 0.834 0.999 0.433 -1.955 0.003 3.271 89.96° +lamp 0.479 0.910 0.264 0.914 1.777 1.409 -89.94° +floor 6.737 -0.010 6.936 0.881 0.004 -0.391 -0.13° +_scene_ 0.074 0.001 0.023 -5.668 -0.005 -5.710 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> sofa depth=[0.639, 0.974, 0.003] + !! OVERLAP: table <-> floor depth=[0.639, -0.010, 0.324] + !! OVERLAP: table <-> floor depth=[0.479, -0.010, 0.549] + !! OVERLAP: tv_stand <-> floor depth=[2.283, -0.010, 0.541] + !! OVERLAP: chair <-> table depth=[0.541, 0.733, 0.471] + !! OVERLAP: chair <-> floor depth=[0.541, -0.010, 0.568] + !! OVERLAP: chair <-> floor depth=[0.555, -0.010, 0.568] + !! OVERLAP: chair <-> floor depth=[0.488, -0.010, 0.552] + !! OVERLAP: chair <-> floor depth=[0.541, -0.010, 0.594] + !! OVERLAP: table <-> floor depth=[1.636, -0.010, 0.920] + !! OVERLAP: sofa <-> table depth=[0.884, 0.529, 1.079] + !! OVERLAP: sofa <-> floor depth=[2.224, -0.010, 1.170] + !! OVERLAP: table <-> floor depth=[1.003, -0.010, 1.265] + !! OVERLAP: table <-> floor depth=[0.834, -0.010, 0.023] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-9790 | 14 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0110 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.424 0.936 0.988 -1.031 0.003 2.130 89.95° +tv_stand 1.824 0.474 0.484 1.518 0.004 2.318 -89.64° +cabinet 0.905 0.883 0.431 -2.005 0.004 -2.961 89.99° +table 1.296 0.907 0.898 -0.131 0.005 -0.825 0.00° +chair 0.530 0.643 0.541 -1.108 0.002 -0.091 -179.98° +chair 0.481 0.656 0.528 -0.947 0.000 -1.298 0.04° +chair 0.508 0.627 0.490 1.138 0.002 0.129 179.95° +chair 0.493 0.609 0.519 0.592 0.002 -0.930 -0.03° +lamp 0.295 0.478 0.293 -1.823 2.188 -3.053 -0.06° +lamp 0.863 0.836 0.834 -0.457 1.843 1.642 -0.03° +lamp 0.293 0.981 0.321 -0.160 2.126 -1.018 0.02° +table 0.967 0.431 0.827 -0.011 0.001 2.076 -90.01° +floor 4.541 0.003 8.075 -0.134 -0.001 0.911 -0.07° +_scene_ 0.068 0.000 0.027 -5.671 -0.004 -5.713 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> table depth=[0.675, 0.431, 0.827] + !! OVERLAP: sofa <-> floor depth=[2.424, 0.003, 0.988] + !! OVERLAP: tv_stand <-> floor depth=[1.532, 0.003, 0.484] + !! OVERLAP: cabinet <-> floor depth=[0.852, 0.003, 0.381] + !! OVERLAP: table <-> chair depth=[0.073, 0.656, 0.240] + !! OVERLAP: table <-> chair depth=[0.171, 0.609, 0.519] + !! OVERLAP: table <-> floor depth=[1.296, 0.003, 0.898] + !! OVERLAP: chair <-> floor depth=[0.530, 0.003, 0.541] + !! OVERLAP: chair <-> floor depth=[0.481, 0.003, 0.528] + !! OVERLAP: chair <-> floor depth=[0.508, 0.003, 0.490] + !! OVERLAP: chair <-> floor depth=[0.493, 0.003, 0.519] + !! OVERLAP: table <-> floor depth=[0.967, 0.003, 0.827] +============================================================ + + +============================================================ +SCENE: LivingRoom-791 | 15 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0136 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 2.363 0.712 1.232 0.884 -0.001 1.489 -0.07° +chair 0.530 0.794 0.485 1.903 0.002 1.983 179.92° +chair 0.566 0.866 0.636 0.626 0.001 1.977 180.00° +chair 0.551 0.911 0.602 2.225 -0.001 0.662 -0.01° +chair 0.555 0.877 0.598 1.000 -0.000 0.577 -0.02° +sofa 2.069 0.878 0.902 1.692 -0.000 -0.599 -90.12° +tv_stand 1.981 0.634 0.477 -1.732 0.002 -1.536 90.04° +table 0.792 0.249 0.882 -0.552 -0.001 -0.012 -0.09° +table 1.193 1.479 0.382 -1.641 0.000 1.368 -179.99° +table 0.464 0.555 0.440 1.464 0.002 -2.390 0.03° +lamp 0.609 0.877 0.621 0.759 1.921 0.040 -0.03° +lamp 0.672 0.994 0.678 1.574 1.953 -0.084 0.02° +lamp 0.467 1.147 0.436 -0.360 1.683 -1.682 0.03° +floor 4.847 -0.006 6.490 0.526 0.000 -0.072 -0.06° +_scene_ 0.069 0.000 0.022 -5.673 -0.005 -5.715 -57.28° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.427, 0.712, 0.365] + !! OVERLAP: table <-> chair depth=[0.566, 0.712, 0.446] + !! OVERLAP: table <-> chair depth=[0.116, 0.712, 0.089] + !! OVERLAP: table <-> chair depth=[0.555, 0.712, 0.002] + !! OVERLAP: table <-> floor depth=[2.363, -0.006, 1.232] + !! OVERLAP: chair <-> floor depth=[0.530, -0.006, 0.485] + !! OVERLAP: chair <-> floor depth=[0.566, -0.006, 0.636] + !! OVERLAP: chair <-> floor depth=[0.551, -0.006, 0.602] + !! OVERLAP: chair <-> floor depth=[0.555, -0.006, 0.598] + !! OVERLAP: sofa <-> floor depth=[2.069, -0.006, 0.902] + !! OVERLAP: tv_stand <-> floor depth=[1.156, -0.006, 0.477] + !! OVERLAP: table <-> floor depth=[0.792, -0.006, 0.882] + !! OVERLAP: table <-> floor depth=[0.853, -0.006, 0.382] + !! OVERLAP: table <-> floor depth=[0.464, -0.006, 0.440] +============================================================ + + +============================================================ +SCENE: LivingRoom-24046 | 7 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0000 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bookshelf 1.349 1.387 0.406 1.051 0.002 -0.660 -90.00° +sofa 2.319 0.824 1.199 0.336 -0.000 -0.714 -89.98° +table 0.668 0.409 0.646 -1.498 0.002 -0.270 179.90° +lamp 0.608 0.746 0.614 0.253 2.096 0.782 -0.01° +chair 0.837 0.749 0.842 -1.342 -0.000 -1.592 28.72° +floor 4.440 0.005 4.347 0.031 0.002 0.200 -0.05° +_scene_ 0.073 0.000 0.027 -5.670 -0.003 -5.712 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bookshelf <-> sofa depth=[1.119, 0.824, 0.406] + !! OVERLAP: bookshelf <-> floor depth=[1.349, 0.005, 0.406] + !! OVERLAP: sofa <-> floor depth=[2.319, 0.005, 1.199] + !! OVERLAP: table <-> floor depth=[0.668, 0.005, 0.646] + !! OVERLAP: chair <-> floor depth=[0.837, 0.005, 0.802] +============================================================ + + +============================================================ +SCENE: LivingRoom-13599 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0529 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +chair 0.844 0.987 0.859 0.146 0.001 -1.720 0.02° +chair 0.817 0.933 0.833 0.183 0.002 2.433 168.01° +table 0.559 0.541 0.528 -1.209 0.002 2.075 89.99° +table 0.815 0.411 0.677 -1.403 0.003 -1.552 90.04° +table 1.094 0.376 0.516 0.437 -0.001 0.444 89.99° +tv_stand 1.624 0.635 0.385 1.658 -0.000 0.149 -90.02° +lamp 0.433 0.890 0.455 0.368 1.970 0.477 -0.08° +sofa 2.078 0.784 0.895 -0.981 0.001 0.378 89.99° +floor 4.482 -0.003 6.540 0.308 0.000 -0.101 -0.09° +_scene_ 0.069 -0.003 0.007 -5.670 -0.004 -5.720 -57.49° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: chair <-> floor depth=[0.844, -0.003, 0.859] + !! OVERLAP: chair <-> floor depth=[0.817, -0.003, 0.833] + !! OVERLAP: table <-> floor depth=[0.559, -0.003, 0.528] + !! OVERLAP: table <-> floor depth=[0.815, -0.003, 0.677] + !! OVERLAP: table <-> tv_stand depth=[0.138, 0.376, 0.155] + !! OVERLAP: table <-> sofa depth=[0.168, 0.376, 0.516] + !! OVERLAP: table <-> floor depth=[1.094, -0.003, 0.516] + !! OVERLAP: tv_stand <-> floor depth=[1.624, -0.003, 0.385] + !! OVERLAP: sofa <-> floor depth=[1.992, -0.003, 0.895] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-13945 | 15 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0222 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 3.274 0.818 2.046 -0.924 -0.000 -1.525 0.12° +chair 0.519 0.684 0.552 -2.655 0.001 -2.130 -0.02° +chair 0.258 0.352 0.271 -2.469 -0.000 -1.145 -0.02° +chair 0.340 0.373 0.342 -2.751 0.000 -0.345 0.02° +table 0.943 0.404 0.578 -1.150 -0.001 -0.362 -0.00° +chair 0.414 1.099 0.490 0.137 -0.002 0.748 89.88° +lamp 0.135 0.988 0.133 -2.745 1.584 -2.023 -0.07° +chair 0.431 0.984 0.505 1.343 -0.002 -0.172 -62.76° +cabinet 1.415 0.769 0.612 2.630 0.001 1.861 179.91° +table 0.709 1.136 0.526 2.775 0.001 -2.507 0.07° +shelf 0.474 2.064 0.415 3.083 0.001 2.004 -0.25° +lamp 0.435 0.942 0.445 0.700 1.941 -0.091 0.01° +tv_stand 3.512 0.724 0.399 -1.464 -0.004 2.203 0.22° +floor 7.018 -0.004 5.269 -0.340 -0.000 0.197 0.03° +_scene_ 0.071 -0.000 0.032 -5.669 -0.004 -5.715 -57.34° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> chair depth=[0.166, 0.684, 0.552] + !! OVERLAP: sofa <-> chair depth=[0.221, 0.352, 0.271] + !! OVERLAP: sofa <-> table depth=[0.943, 0.404, 0.149] + !! OVERLAP: sofa <-> floor depth=[3.274, -0.004, 1.935] + !! OVERLAP: chair <-> floor depth=[0.519, -0.004, 0.552] + !! OVERLAP: chair <-> floor depth=[0.258, -0.004, 0.271] + !! OVERLAP: chair <-> floor depth=[0.340, -0.004, 0.342] + !! OVERLAP: table <-> floor depth=[0.943, -0.004, 0.578] + !! OVERLAP: chair <-> floor depth=[0.414, -0.004, 0.490] + !! OVERLAP: chair <-> floor depth=[0.431, -0.004, 0.505] + !! OVERLAP: cabinet <-> shelf depth=[0.474, 0.769, 0.371] + !! OVERLAP: cabinet <-> floor depth=[1.247, -0.004, 0.612] + !! OVERLAP: table <-> floor depth=[0.709, -0.004, 0.193] + !! OVERLAP: shelf <-> floor depth=[0.324, -0.004, 0.415] + !! OVERLAP: tv_stand <-> floor depth=[3.512, -0.004, 0.399] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-758 | 12 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0290 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +lamp 0.715 1.051 0.686 0.237 1.852 -1.191 -0.00° +table 1.577 0.730 1.065 -0.162 -0.001 0.959 -90.09° +chair 0.481 0.857 0.498 0.076 0.001 1.566 -90.17° +chair 0.515 0.853 0.448 -1.157 -0.001 1.530 -0.02° +lamp 0.301 0.747 0.213 -1.129 1.771 1.364 0.00° +lamp 0.337 0.776 0.307 -0.113 1.889 1.255 -0.03° +sofa 2.379 0.830 0.974 -0.964 0.005 -1.049 90.01° +table 1.027 0.328 0.809 0.399 -0.003 -0.471 -90.23° +tv_stand 2.069 0.519 0.427 1.083 -0.001 -0.788 -90.22° +table 1.728 2.207 0.488 -1.444 -0.000 0.333 89.94° +floor 3.711 -0.000 4.063 0.006 -0.000 -0.067 0.04° +_scene_ 0.072 0.001 0.021 -5.673 -0.005 -5.714 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.481, 0.730, 0.174] + !! OVERLAP: table <-> chair depth=[0.050, 0.730, 0.185] + !! OVERLAP: table <-> table depth=[0.370, 0.730, 0.151] + !! OVERLAP: table <-> floor depth=[1.577, -0.000, 1.065] + !! OVERLAP: chair <-> floor depth=[0.481, -0.000, 0.498] + !! OVERLAP: chair <-> floor depth=[0.515, -0.000, 0.448] + !! OVERLAP: sofa <-> table depth=[0.340, 0.328, 0.312] + !! OVERLAP: sofa <-> tv_stand depth=[0.177, 0.519, 0.427] + !! OVERLAP: sofa <-> floor depth=[2.076, -0.000, 0.974] + !! OVERLAP: table <-> tv_stand depth=[0.864, 0.328, 0.300] + !! OVERLAP: table <-> floor depth=[1.027, -0.000, 0.809] + !! OVERLAP: tv_stand <-> floor depth=[1.813, -0.000, 0.427] + !! OVERLAP: table <-> floor depth=[1.269, -0.000, 0.488] +============================================================ + + +============================================================ +SCENE: LivingRoom-33324 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0172 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +tv_stand 1.957 0.667 0.402 1.649 0.000 0.134 -90.06° +table 0.637 1.060 0.462 -1.096 0.002 1.895 89.98° +sofa 2.080 0.891 0.940 -0.963 -0.001 -0.065 90.06° +table 0.653 0.485 0.669 0.106 0.001 0.251 89.84° +chair 0.743 0.827 0.796 0.104 -0.001 2.158 179.99° +bookshelf 1.149 2.433 0.291 -1.027 -0.001 -2.548 0.16° +lamp 0.466 0.854 0.495 0.471 2.040 0.049 0.09° +floor 3.544 -0.001 6.275 0.075 -0.000 0.098 -0.00° +_scene_ 0.069 -0.000 0.023 -5.672 -0.005 -5.715 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: tv_stand <-> floor depth=[1.176, -0.001, 0.402] + !! OVERLAP: table <-> floor depth=[0.637, -0.001, 0.462] + !! OVERLAP: sofa <-> table depth=[0.298, 0.485, 0.488] + !! OVERLAP: sofa <-> floor depth=[1.774, -0.001, 0.940] + !! OVERLAP: table <-> floor depth=[0.653, -0.001, 0.669] + !! OVERLAP: chair <-> floor depth=[0.743, -0.001, 0.796] + !! OVERLAP: bookshelf <-> floor depth=[1.149, -0.001, 0.291] +============================================================ + + +============================================================ +SCENE: LivingRoom-30147 | 20 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0072 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +lamp 0.409 0.697 0.375 -0.273 1.977 2.138 -0.01° +lamp 0.927 0.753 0.919 -1.071 1.766 -3.273 -0.00° +tv_stand 2.272 1.025 0.424 -2.618 0.004 2.942 89.97° +chair 0.593 0.409 0.541 -0.054 0.001 0.954 89.97° +chair 0.548 0.430 0.520 -0.505 -0.001 0.691 0.00° +table 1.209 0.493 0.649 0.033 0.002 2.207 -89.97° +table 0.443 0.689 0.460 1.693 0.002 0.633 -90.08° +table 0.602 0.574 0.511 1.524 -0.000 3.820 -90.09° +sofa 2.436 0.995 0.854 1.201 -0.001 2.654 -90.06° +sofa 2.057 0.787 0.727 -0.445 0.004 4.189 179.92° +table 2.242 0.726 1.012 -0.979 0.002 -3.300 -0.04° +chair 0.689 1.109 0.707 -1.202 -0.001 -2.050 179.94° +chair 0.570 1.085 0.663 0.014 -0.001 -2.948 -95.84° +chair 0.590 1.145 0.643 -0.003 -0.005 -3.539 -79.44° +chair 0.558 1.138 0.629 -1.022 0.006 -4.512 0.13° +chair 0.668 1.043 0.747 -1.740 0.002 -3.578 89.87° +chair 0.566 1.041 0.569 -2.029 0.004 -2.829 105.90° +table 0.485 0.629 0.326 -2.406 0.002 -0.649 90.06° +floor 6.630 -0.004 10.232 -0.757 -0.000 0.307 -0.06° +_scene_ 0.068 -0.002 0.026 -5.668 -0.006 -5.715 -57.35° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: tv_stand <-> floor depth=[2.272, -0.004, 0.424] + !! OVERLAP: chair <-> chair depth=[0.120, 0.409, 0.268] + !! OVERLAP: chair <-> floor depth=[0.593, -0.004, 0.541] + !! OVERLAP: chair <-> floor depth=[0.548, -0.004, 0.520] + !! OVERLAP: table <-> sofa depth=[0.654, 0.493, 0.304] + !! OVERLAP: table <-> floor depth=[1.209, -0.004, 0.649] + !! OVERLAP: table <-> floor depth=[0.443, -0.004, 0.460] + !! OVERLAP: table <-> floor depth=[0.602, -0.004, 0.511] + !! OVERLAP: sofa <-> floor depth=[2.436, -0.004, 0.854] + !! OVERLAP: sofa <-> floor depth=[2.057, -0.004, 0.727] + !! OVERLAP: table <-> chair depth=[0.413, 0.726, 0.486] + !! OVERLAP: table <-> chair depth=[0.440, 0.726, 0.589] + !! OVERLAP: table <-> chair depth=[0.668, 0.726, 0.602] + !! OVERLAP: table <-> chair depth=[0.354, 0.726, 0.319] + !! OVERLAP: table <-> floor depth=[2.242, -0.004, 1.012] + !! OVERLAP: chair <-> floor depth=[0.689, -0.004, 0.707] + !! OVERLAP: chair <-> chair depth=[0.563, 1.085, 0.062] + !! OVERLAP: chair <-> floor depth=[0.570, -0.004, 0.663] + !! OVERLAP: chair <-> floor depth=[0.590, -0.004, 0.643] + !! OVERLAP: chair <-> floor depth=[0.558, -0.004, 0.611] + !! OVERLAP: chair <-> floor depth=[0.668, -0.004, 0.747] + !! OVERLAP: chair <-> floor depth=[0.566, -0.004, 0.569] + !! OVERLAP: table <-> floor depth=[0.485, -0.004, 0.326] +============================================================ + + +============================================================ +SCENE: LivingRoom-29294 | 11 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0218 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 0.697 1.099 0.480 -2.283 -0.001 -1.910 0.01° +table 0.641 1.283 0.383 2.090 0.001 -2.085 0.08° +sofa 2.085 0.931 0.877 -2.225 -0.000 0.133 89.92° +table 1.363 0.465 0.886 -0.466 -0.000 0.078 -0.04° +chair 0.760 0.816 0.743 2.148 0.002 0.081 -68.14° +sofa 1.927 0.659 0.907 -0.432 0.001 -1.842 0.02° +table 0.423 0.826 0.438 1.092 0.001 -2.089 0.03° +table 0.691 0.730 0.607 -1.644 0.002 -1.893 0.02° +lamp 0.752 0.835 0.766 0.002 1.920 0.055 0.00° +floor 6.045 0.000 4.897 -0.417 -0.000 -0.377 -0.01° +_scene_ 0.270 0.094 0.550 -4.664 0.008 -4.674 -63.80° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> table depth=[0.055, 0.730, 0.480] + !! OVERLAP: table <-> floor depth=[0.697, 0.000, 0.480] + !! OVERLAP: table <-> floor depth=[0.641, 0.000, 0.383] + !! OVERLAP: sofa <-> floor depth=[2.085, 0.000, 0.877] + !! OVERLAP: table <-> floor depth=[1.363, 0.000, 0.886] + !! OVERLAP: chair <-> floor depth=[0.760, 0.000, 0.743] + !! OVERLAP: sofa <-> table depth=[0.098, 0.659, 0.607] + !! OVERLAP: sofa <-> floor depth=[1.927, 0.000, 0.907] + !! OVERLAP: table <-> floor depth=[0.423, 0.000, 0.438] + !! OVERLAP: table <-> floor depth=[0.691, 0.000, 0.607] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-35401 | 11 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0149 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +chair 0.613 0.844 0.637 -0.391 0.000 1.208 90.01° +chair 0.520 0.890 0.560 -0.484 0.005 1.703 90.04° +chair 0.570 0.921 0.649 1.053 -0.000 0.989 -90.21° +chair 0.484 0.883 0.521 0.818 0.001 1.992 -90.05° +sofa 2.053 0.834 0.971 -1.004 -0.001 -1.599 90.03° +table 1.818 2.074 0.556 -1.641 -0.000 0.218 89.99° +table 1.080 0.345 0.929 0.110 -0.001 -1.955 -90.22° +lamp 0.552 0.519 0.419 0.070 2.363 -1.529 -0.06° +lamp 0.126 0.609 0.086 0.626 2.086 1.321 -89.89° +floor 4.180 -0.002 6.767 -0.102 0.000 -0.432 -0.05° +_scene_ 0.066 0.002 0.018 -5.666 -0.005 -5.713 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: chair <-> chair depth=[0.474, 0.844, 0.103] + !! OVERLAP: chair <-> floor depth=[0.613, -0.002, 0.637] + !! OVERLAP: chair <-> floor depth=[0.520, -0.002, 0.560] + !! OVERLAP: chair <-> floor depth=[0.570, -0.002, 0.649] + !! OVERLAP: chair <-> floor depth=[0.484, -0.002, 0.521] + !! OVERLAP: sofa <-> table depth=[0.452, 0.345, 0.594] + !! OVERLAP: sofa <-> floor depth=[2.053, -0.002, 0.971] + !! OVERLAP: table <-> floor depth=[1.460, -0.002, 0.556] + !! OVERLAP: table <-> floor depth=[1.080, -0.002, 0.929] +============================================================ + + +============================================================ +SCENE: LivingRoom-35085 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0339 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.517 0.926 0.956 0.980 -0.001 -0.268 -90.02° +table 0.532 0.457 0.494 1.223 -0.001 1.663 -90.04° +table 0.492 0.472 0.407 1.200 0.000 -1.976 -90.10° +table 1.139 0.390 1.167 -0.029 -0.001 0.040 -90.08° +chair 0.758 0.895 0.716 -0.911 0.001 -1.488 0.02° +chair 0.799 0.879 0.795 -1.148 -0.000 1.681 178.85° +tv_stand 1.897 0.482 0.391 -1.581 0.000 -0.444 90.06° +lamp 0.449 0.915 0.424 -0.024 1.726 -0.277 0.04° +floor 4.202 -0.003 5.374 -0.085 -0.000 -0.115 -0.04° +_scene_ 0.060 0.002 0.026 -5.671 -0.004 -5.713 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> table depth=[0.819, 0.390, 0.753] + !! OVERLAP: sofa <-> floor depth=[2.295, -0.003, 0.956] + !! OVERLAP: table <-> floor depth=[0.532, -0.003, 0.494] + !! OVERLAP: table <-> floor depth=[0.492, -0.003, 0.407] + !! OVERLAP: table <-> floor depth=[1.139, -0.003, 1.167] + !! OVERLAP: chair <-> floor depth=[0.758, -0.003, 0.716] + !! OVERLAP: chair <-> floor depth=[0.799, -0.003, 0.795] + !! OVERLAP: tv_stand <-> floor depth=[1.553, -0.003, 0.391] +============================================================ + + +============================================================ +SCENE: LivingRoom-25582 | 12 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0374 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.522 0.731 0.870 -0.893 0.001 1.665 179.95° +table 0.530 0.448 0.482 -1.008 0.001 -0.343 0.04° +tv_stand 1.576 0.303 0.377 -0.555 0.003 -2.099 -0.00° +chair 0.803 1.122 0.961 1.421 0.002 -0.729 0.11° +chair 0.733 1.038 0.800 1.574 0.000 -1.062 0.03° +chair 0.638 1.118 0.663 1.227 -0.001 1.240 89.91° +chair 0.616 0.972 0.778 1.565 0.000 1.433 -179.97° +table 0.728 0.731 0.527 1.580 0.000 0.093 0.01° +table 2.073 0.817 0.589 0.737 0.004 2.125 179.87° +lamp 0.563 0.560 0.587 -0.027 2.169 -0.385 -0.10° +floor 4.212 0.000 5.626 -0.049 -0.000 0.049 -0.03° +_scene_ 0.069 -0.001 0.025 -5.671 -0.005 -5.716 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> table depth=[0.668, 0.731, 0.269] + !! OVERLAP: sofa <-> floor depth=[2.522, 0.000, 0.870] + !! OVERLAP: table <-> floor depth=[0.530, 0.000, 0.482] + !! OVERLAP: tv_stand <-> floor depth=[1.576, 0.000, 0.377] + !! OVERLAP: chair <-> chair depth=[0.615, 1.038, 0.548] + !! OVERLAP: chair <-> floor depth=[0.803, 0.000, 0.961] + !! OVERLAP: chair <-> floor depth=[0.733, 0.000, 0.800] + !! OVERLAP: chair <-> chair depth=[0.289, 0.972, 0.528] + !! OVERLAP: chair <-> floor depth=[0.638, 0.000, 0.663] + !! OVERLAP: chair <-> floor depth=[0.616, 0.000, 0.778] + !! OVERLAP: table <-> floor depth=[0.728, 0.000, 0.527] + !! OVERLAP: table <-> floor depth=[2.073, 0.000, 0.589] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-109935 | 14 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0222 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.191 0.704 0.809 -1.497 0.001 0.495 89.99° +chair 0.755 0.834 0.805 -1.947 -0.001 2.054 89.99° +table 1.565 0.323 1.318 -0.079 -0.001 1.613 -90.00° +chair 0.709 0.538 0.633 -0.836 -0.000 0.106 0.04° +tv_stand 1.989 0.464 0.440 0.997 0.000 1.390 -89.95° +table 2.531 0.767 1.218 -0.158 0.000 -1.035 -90.24° +chair 0.459 0.838 0.506 -0.601 0.000 -2.351 0.03° +chair 0.450 0.865 0.517 -0.762 0.001 -1.525 90.01° +chair 0.498 0.832 0.525 0.555 0.002 -2.293 -90.24° +chair 0.481 0.818 0.543 0.719 0.002 -1.372 -179.97° +lamp 0.674 0.863 0.494 -0.175 1.807 1.148 -0.12° +lamp 0.940 0.597 0.321 -0.182 2.205 -1.960 -89.94° +floor 4.148 -0.003 5.852 -0.300 0.001 0.451 -0.08° +_scene_ 0.065 0.002 0.018 -5.668 -0.006 -5.717 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> chair depth=[0.709, 0.538, 0.332] + !! OVERLAP: sofa <-> floor depth=[1.972, -0.003, 0.809] + !! OVERLAP: chair <-> floor depth=[0.755, -0.003, 0.805] + !! OVERLAP: table <-> tv_stand depth=[0.701, 0.323, 0.440] + !! OVERLAP: table <-> floor depth=[1.565, -0.003, 1.318] + !! OVERLAP: chair <-> floor depth=[0.709, -0.003, 0.633] + !! OVERLAP: tv_stand <-> floor depth=[1.771, -0.003, 0.440] + !! OVERLAP: table <-> chair depth=[0.450, 0.767, 0.378] + !! OVERLAP: table <-> chair depth=[0.481, 0.767, 0.543] + !! OVERLAP: table <-> floor depth=[2.531, -0.003, 1.218] + !! OVERLAP: chair <-> floor depth=[0.459, -0.003, 0.376] + !! OVERLAP: chair <-> floor depth=[0.450, -0.003, 0.517] + !! OVERLAP: chair <-> floor depth=[0.498, -0.003, 0.444] + !! OVERLAP: chair <-> floor depth=[0.481, -0.003, 0.543] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-76396 | 19 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0122 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.177 0.887 0.975 -2.571 0.001 1.732 -179.99° +sofa 1.827 0.939 1.428 -3.533 -0.002 0.487 89.80° +table 0.641 0.424 0.587 -2.499 0.001 0.481 -0.01° +tv_stand 2.252 0.649 0.462 -2.060 0.001 -1.577 -0.04° +chair 0.853 0.890 0.910 -0.634 -0.003 0.825 -69.31° +table 1.844 0.738 1.029 2.179 -0.001 0.507 -0.04° +chair 0.359 0.766 0.445 3.437 0.008 1.202 -90.44° +chair 0.478 0.800 0.541 2.587 -0.001 1.232 -179.93° +chair 0.580 0.727 0.530 2.603 -0.001 0.004 0.02° +chair 0.564 0.766 0.561 3.349 0.004 0.020 -90.09° +table 1.317 1.348 0.333 1.005 0.001 -1.524 0.05° +cabinet 1.582 2.014 0.342 1.574 0.003 2.294 -179.90° +table 0.586 0.448 0.601 -0.111 -0.000 1.873 -0.04° +table 0.518 0.459 0.541 -3.319 -0.001 2.279 179.99° +lamp 0.671 0.486 0.680 -1.478 2.618 0.155 0.04° +lamp 0.611 0.976 0.617 1.753 2.028 0.323 -0.02° +table 1.275 1.342 0.268 3.080 0.003 -2.328 0.03° +floor 8.941 -0.006 5.602 -0.753 -0.007 0.413 -0.07° +_scene_ 0.069 0.001 0.019 -5.672 -0.005 -5.716 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> table depth=[0.518, 0.459, 0.211] + !! OVERLAP: sofa <-> floor depth=[2.177, -0.006, 0.975] + !! OVERLAP: sofa <-> table depth=[0.200, 0.424, 0.587] + !! OVERLAP: sofa <-> floor depth=[1.827, -0.006, 1.428] + !! OVERLAP: table <-> floor depth=[0.641, -0.006, 0.587] + !! OVERLAP: tv_stand <-> floor depth=[2.252, -0.006, 0.462] + !! OVERLAP: chair <-> floor depth=[0.853, -0.006, 0.910] + !! OVERLAP: table <-> chair depth=[0.478, 0.738, 0.060] + !! OVERLAP: table <-> chair depth=[0.580, 0.727, 0.277] + !! OVERLAP: table <-> chair depth=[0.034, 0.738, 0.308] + !! OVERLAP: table <-> floor depth=[1.844, -0.006, 1.029] + !! OVERLAP: chair <-> floor depth=[0.359, -0.006, 0.445] + !! OVERLAP: chair <-> floor depth=[0.478, -0.006, 0.541] + !! OVERLAP: chair <-> floor depth=[0.580, -0.006, 0.530] + !! OVERLAP: chair <-> floor depth=[0.564, -0.006, 0.561] + !! OVERLAP: table <-> floor depth=[1.317, -0.006, 0.333] + !! OVERLAP: cabinet <-> floor depth=[1.582, -0.006, 0.342] + !! OVERLAP: table <-> floor depth=[0.586, -0.006, 0.601] + !! OVERLAP: table <-> floor depth=[0.518, -0.006, 0.541] + !! OVERLAP: table <-> floor depth=[1.275, -0.006, 0.194] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-18728 | 15 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0117 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.312 1.066 0.316 -1.758 -0.003 -2.661 0.20° +table 1.236 0.860 0.418 1.775 -0.000 -1.716 -90.45° +tv_stand 2.151 0.381 0.420 1.105 -0.001 1.702 -90.02° +sofa 2.060 0.744 0.841 -1.677 0.001 2.001 90.00° +chair 0.818 0.682 0.814 -2.147 0.001 2.614 89.92° +table 2.309 0.770 1.276 -0.185 0.000 -1.193 -90.15° +chair 0.426 0.748 0.436 0.552 0.002 -1.601 0.03° +chair 0.432 0.722 0.445 -0.097 0.001 -1.806 0.00° +chair 0.470 0.751 0.482 -0.583 0.006 -0.429 -179.94° +chair 0.485 0.717 0.531 0.482 0.005 -0.296 -179.96° +table 1.486 0.401 1.410 -0.133 -0.000 2.419 -90.39° +lamp 0.530 0.562 0.535 -0.197 2.122 1.703 -90.18° +lamp 1.186 0.570 0.231 -0.025 2.169 -1.321 -0.10° +floor 4.641 -0.004 7.377 -0.320 0.001 0.866 -0.09° +_scene_ 0.064 -0.001 0.016 -5.670 -0.006 -5.718 -57.28° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> floor depth=[1.312, -0.004, 0.316] + !! OVERLAP: table <-> floor depth=[0.843, -0.004, 0.418] + !! OVERLAP: tv_stand <-> table depth=[0.580, 0.381, 0.198] + !! OVERLAP: tv_stand <-> floor depth=[1.970, -0.004, 0.420] + !! OVERLAP: sofa <-> chair depth=[0.818, 0.682, 0.215] + !! OVERLAP: sofa <-> table depth=[0.229, 0.401, 0.707] + !! OVERLAP: sofa <-> floor depth=[1.993, -0.004, 0.841] + !! OVERLAP: chair <-> floor depth=[0.818, -0.004, 0.814] + !! OVERLAP: table <-> chair depth=[0.426, 0.748, 0.436] + !! OVERLAP: table <-> chair depth=[0.432, 0.722, 0.247] + !! OVERLAP: table <-> chair depth=[0.470, 0.751, 0.115] + !! OVERLAP: table <-> chair depth=[0.485, 0.717, 0.006] + !! OVERLAP: table <-> floor depth=[2.309, -0.004, 1.276] + !! OVERLAP: chair <-> floor depth=[0.426, -0.004, 0.436] + !! OVERLAP: chair <-> floor depth=[0.432, -0.004, 0.445] + !! OVERLAP: chair <-> floor depth=[0.470, -0.004, 0.482] + !! OVERLAP: chair <-> floor depth=[0.485, -0.004, 0.531] + !! OVERLAP: table <-> floor depth=[1.486, -0.004, 1.410] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-46747 | 17 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0130 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.076 0.732 0.937 -1.057 0.004 1.465 89.79° +chair 0.597 0.919 0.664 -0.055 0.001 3.329 -179.90° +table 1.453 0.513 1.099 0.001 0.003 2.061 89.93° +table 1.845 0.742 1.379 0.386 -0.001 -1.759 0.06° +chair 0.437 0.931 0.425 0.034 0.000 -0.841 -179.92° +chair 0.382 0.948 0.468 0.754 0.001 -0.745 -179.94° +chair 0.521 0.893 0.522 -0.044 0.001 -2.273 0.00° +chair 0.461 0.884 0.517 0.863 0.002 -2.184 0.05° +table 1.669 0.839 0.503 0.310 0.001 -2.993 0.01° +lamp 1.072 1.017 1.059 -0.153 1.754 2.185 -0.01° +lamp 1.222 0.957 0.478 0.147 1.778 -1.535 -0.02° +lamp 0.954 0.815 0.549 0.480 2.181 -2.153 -0.08° +chair 0.628 0.587 0.604 0.088 -0.003 0.228 13.18° +table 0.749 1.122 0.347 -1.452 0.005 0.617 89.90° +table 0.687 0.971 0.425 -1.768 0.003 3.256 90.06° +floor 4.050 0.001 8.309 -0.067 0.001 0.220 -0.01° +_scene_ 0.070 0.000 0.024 -5.670 -0.003 -5.709 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> table depth=[0.707, 0.513, 0.422] + !! OVERLAP: sofa <-> floor depth=[2.073, 0.001, 0.937] + !! OVERLAP: chair <-> floor depth=[0.597, 0.001, 0.664] + !! OVERLAP: table <-> floor depth=[1.453, 0.001, 1.099] + !! OVERLAP: table <-> chair depth=[0.521, 0.742, 0.436] + !! OVERLAP: table <-> chair depth=[0.461, 0.742, 0.517] + !! OVERLAP: table <-> floor depth=[1.845, 0.001, 1.379] + !! OVERLAP: chair <-> floor depth=[0.437, 0.001, 0.425] + !! OVERLAP: chair <-> floor depth=[0.382, 0.001, 0.468] + !! OVERLAP: chair <-> floor depth=[0.521, 0.001, 0.522] + !! OVERLAP: chair <-> floor depth=[0.461, 0.001, 0.517] + !! OVERLAP: table <-> floor depth=[1.669, 0.001, 0.503] + !! OVERLAP: chair <-> floor depth=[0.628, 0.001, 0.604] + !! OVERLAP: table <-> floor depth=[0.749, 0.001, 0.347] + !! OVERLAP: table <-> floor depth=[0.667, 0.001, 0.425] +============================================================ + + +============================================================ +SCENE: LivingRoom-88425 | 19 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0124 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 1.961 0.751 0.836 -1.925 0.000 1.491 89.98° +chair 1.415 0.813 0.468 -0.756 0.004 0.120 13.13° +sofa 2.309 0.925 0.896 -0.421 -0.000 3.372 -179.90° +table 0.470 0.376 0.425 -0.412 0.002 1.780 90.04° +table 0.407 0.494 0.446 -1.752 0.002 -0.038 90.09° +table 0.524 0.568 0.468 -1.828 0.003 3.149 90.06° +table 2.946 0.848 1.039 -0.962 -0.001 -2.129 0.05° +chair 0.504 0.676 0.476 -0.595 0.001 -2.918 -0.03° +chair 0.521 0.749 0.506 -0.561 -0.003 -1.086 -179.86° +chair 0.437 0.720 0.547 0.133 0.001 -1.557 -179.79° +chair 0.454 0.713 0.493 -1.045 -0.001 -1.460 159.00° +chair 0.473 0.651 0.510 -1.218 0.002 -2.656 0.03° +chair 0.499 0.688 0.535 0.267 0.000 -2.332 -89.95° +lamp 0.965 0.844 0.610 -0.781 1.930 1.605 0.01° +lamp 0.848 0.813 0.855 -0.489 1.907 -2.455 -0.02° +table 1.006 1.604 0.387 -0.197 -0.004 -3.486 0.04° +tv_stand 1.437 0.444 0.398 1.185 -0.001 1.937 -89.78° +floor 5.206 0.011 7.865 -0.895 0.001 0.262 0.06° +_scene_ 0.073 -0.000 0.024 -5.668 -0.004 -5.711 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> floor depth=[1.961, 0.011, 0.836] + !! OVERLAP: chair <-> floor depth=[1.415, 0.011, 0.468] + !! OVERLAP: sofa <-> table depth=[0.009, 0.568, 0.459] + !! OVERLAP: sofa <-> floor depth=[2.309, 0.011, 0.896] + !! OVERLAP: table <-> floor depth=[0.470, 0.011, 0.425] + !! OVERLAP: table <-> floor depth=[0.407, 0.011, 0.446] + !! OVERLAP: table <-> floor depth=[0.524, 0.011, 0.468] + !! OVERLAP: table <-> chair depth=[0.437, 0.720, 0.221] + !! OVERLAP: table <-> chair depth=[0.454, 0.713, 0.097] + !! OVERLAP: table <-> chair depth=[0.473, 0.651, 0.248] + !! OVERLAP: table <-> chair depth=[0.494, 0.688, 0.535] + !! OVERLAP: table <-> floor depth=[2.946, 0.011, 1.039] + !! OVERLAP: chair <-> floor depth=[0.504, 0.011, 0.476] + !! OVERLAP: chair <-> chair depth=[0.003, 0.713, 0.126] + !! OVERLAP: chair <-> floor depth=[0.521, 0.011, 0.506] + !! OVERLAP: chair <-> floor depth=[0.437, 0.011, 0.547] + !! OVERLAP: chair <-> floor depth=[0.454, 0.011, 0.493] + !! OVERLAP: chair <-> floor depth=[0.473, 0.011, 0.510] + !! OVERLAP: chair <-> floor depth=[0.499, 0.011, 0.535] + !! OVERLAP: table <-> floor depth=[1.006, 0.011, 0.378] + !! OVERLAP: tv_stand <-> floor depth=[1.242, 0.011, 0.398] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-35769 | 19 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0109 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.054 0.746 0.925 3.352 -0.001 0.579 -179.99° +chair 0.812 1.030 0.962 4.841 0.010 -0.852 -90.62° +chair 0.827 1.195 0.874 1.269 -0.004 -0.586 132.80° +table 1.282 0.485 0.876 2.968 0.004 -1.277 0.01° +table 0.556 0.492 0.576 4.723 0.002 0.797 179.66° +table 0.637 0.576 0.582 1.477 0.000 0.872 -179.98° +table 1.782 0.736 1.142 -3.365 -0.000 1.009 0.01° +chair 0.569 0.854 0.550 -3.793 0.000 0.400 0.02° +chair 0.568 0.896 0.561 -3.175 0.001 0.399 0.05° +chair 0.579 0.834 0.594 -3.850 0.001 1.668 179.94° +chair 0.574 0.908 0.583 -3.135 0.001 1.899 179.98° +chair 0.544 0.900 0.623 -2.127 0.000 1.071 -90.12° +chair 0.543 0.839 0.593 -4.799 0.001 0.977 89.80° +cabinet 0.824 1.494 0.501 -1.287 0.006 2.790 89.95° +table 1.201 2.118 0.407 -4.873 0.004 0.749 89.58° +lamp 0.960 0.741 0.728 2.790 2.024 -0.923 0.06° +lamp 1.119 0.993 1.203 -3.758 1.945 1.265 -0.05° +floor 11.674 -0.006 6.230 0.339 0.003 -0.466 -0.01° +_scene_ 0.069 -0.000 0.023 -5.675 -0.004 -5.712 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> floor depth=[2.054, -0.006, 0.925] + !! OVERLAP: chair <-> floor depth=[0.812, -0.006, 0.962] + !! OVERLAP: chair <-> floor depth=[0.827, -0.006, 0.874] + !! OVERLAP: table <-> floor depth=[1.282, -0.006, 0.876] + !! OVERLAP: table <-> floor depth=[0.556, -0.006, 0.576] + !! OVERLAP: table <-> floor depth=[0.637, -0.006, 0.582] + !! OVERLAP: table <-> chair depth=[0.569, 0.736, 0.237] + !! OVERLAP: table <-> chair depth=[0.568, 0.736, 0.242] + !! OVERLAP: table <-> chair depth=[0.579, 0.736, 0.209] + !! OVERLAP: table <-> floor depth=[1.782, -0.006, 1.142] + !! OVERLAP: chair <-> floor depth=[0.569, -0.006, 0.550] + !! OVERLAP: chair <-> floor depth=[0.568, -0.006, 0.561] + !! OVERLAP: chair <-> floor depth=[0.579, -0.006, 0.594] + !! OVERLAP: chair <-> floor depth=[0.574, -0.006, 0.583] + !! OVERLAP: chair <-> floor depth=[0.544, -0.006, 0.623] + !! OVERLAP: chair <-> table depth=[0.543, 0.839, 0.272] + !! OVERLAP: chair <-> floor depth=[0.543, -0.006, 0.593] + !! OVERLAP: cabinet <-> floor depth=[0.824, -0.006, 0.110] + !! OVERLAP: table <-> floor depth=[1.201, -0.006, 0.407] +============================================================ + + +============================================================ +SCENE: LivingRoom-1097 | 19 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0123 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 0.590 1.157 0.424 0.920 0.006 -0.608 -90.31° +sofa 2.520 0.773 0.969 -1.080 0.005 -0.147 0.02° +table 1.332 0.694 1.353 -0.995 -0.000 -2.672 0.05° +tv_stand 2.286 0.568 0.426 -0.855 0.001 2.597 -179.99° +table 1.480 0.726 0.951 -1.026 -0.000 1.069 -0.02° +chair 0.761 0.873 0.842 1.020 -0.000 1.314 -128.19° +chair 0.542 0.907 0.604 -1.222 0.001 -3.465 -0.01° +chair 0.551 0.910 0.569 -0.786 -0.001 -3.463 0.01° +chair 0.528 0.941 0.588 -0.930 -0.000 -2.136 179.93° +chair 0.531 0.987 0.653 -1.330 0.001 -1.987 179.94° +table 0.551 1.271 0.422 0.461 0.004 3.074 0.11° +table 0.632 1.258 0.421 -2.496 0.001 2.826 89.80° +cabinet 1.690 0.683 0.323 -2.301 0.001 -2.143 89.99° +lamp 0.767 0.851 0.736 -1.001 1.823 1.142 0.03° +cabinet 1.055 1.124 0.498 1.735 -0.001 -2.319 -90.00° +chair 0.655 0.369 0.429 1.848 0.002 -1.129 -90.04° +lamp 0.695 0.984 0.676 -1.097 1.624 -2.727 0.02° +floor 5.641 -0.003 7.563 -0.524 -0.001 -0.297 -0.05° +_scene_ 0.073 -0.000 0.024 -5.671 -0.005 -5.714 -57.33° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> floor depth=[0.590, -0.003, 0.424] + !! OVERLAP: sofa <-> floor depth=[2.520, -0.003, 0.969] + !! OVERLAP: table <-> chair depth=[0.542, 0.694, 0.185] + !! OVERLAP: table <-> chair depth=[0.551, 0.694, 0.170] + !! OVERLAP: table <-> chair depth=[0.528, 0.694, 0.435] + !! OVERLAP: table <-> chair depth=[0.531, 0.694, 0.318] + !! OVERLAP: table <-> cabinet depth=[0.205, 0.683, 0.310] + !! OVERLAP: table <-> floor depth=[1.332, -0.003, 1.353] + !! OVERLAP: tv_stand <-> floor depth=[2.286, -0.003, 0.426] + !! OVERLAP: table <-> floor depth=[1.480, -0.003, 0.951] + !! OVERLAP: chair <-> floor depth=[0.761, -0.003, 0.842] + !! OVERLAP: chair <-> chair depth=[0.111, 0.907, 0.569] + !! OVERLAP: chair <-> floor depth=[0.542, -0.003, 0.604] + !! OVERLAP: chair <-> floor depth=[0.551, -0.003, 0.569] + !! OVERLAP: chair <-> chair depth=[0.129, 0.941, 0.471] + !! OVERLAP: chair <-> floor depth=[0.528, -0.003, 0.588] + !! OVERLAP: chair <-> cabinet depth=[0.139, 0.683, 0.323] + !! OVERLAP: chair <-> floor depth=[0.531, -0.003, 0.653] + !! OVERLAP: table <-> floor depth=[0.551, -0.003, 0.422] + !! OVERLAP: table <-> floor depth=[0.632, -0.003, 0.421] + !! OVERLAP: cabinet <-> floor depth=[1.690, -0.003, 0.323] + !! OVERLAP: cabinet <-> floor depth=[1.055, -0.003, 0.498] + !! OVERLAP: chair <-> floor depth=[0.655, -0.003, 0.429] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-2729 | 18 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0258 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.582 0.735 1.192 -2.112 0.001 -0.573 0.03° +lamp 0.393 0.819 0.383 -2.045 1.753 -0.880 0.01° +chair 0.617 0.947 0.702 -1.544 -0.001 -0.352 -90.00° +chair 0.583 0.926 0.581 -1.639 -0.000 -1.648 0.06° +chair 0.638 0.894 0.643 -1.594 -0.000 0.149 179.98° +chair 0.551 0.912 0.573 -2.880 0.001 -0.208 -179.99° +chair 0.581 0.906 0.596 -3.460 0.001 -0.617 90.01° +chair 0.580 0.873 0.617 -2.784 0.001 -2.007 -0.03° +table 0.819 0.522 0.872 2.189 0.005 -0.735 0.02° +tv_stand 2.210 1.054 0.415 1.484 0.000 0.846 -180.00° +sofa 2.511 0.927 0.994 1.007 -0.001 -2.207 -0.08° +chair 0.694 1.132 0.806 2.796 -0.002 -1.408 -52.67° +chair 0.678 0.414 0.356 0.040 0.004 -1.021 89.94° +chair 0.617 0.444 0.466 0.447 0.002 -0.487 90.05° +lamp 0.369 0.762 0.340 1.738 1.959 -0.511 0.05° +cabinet 0.617 0.756 0.512 -3.083 0.001 1.243 0.02° +floor 8.250 0.000 6.237 -0.495 -0.001 -0.832 -0.07° +_scene_ 0.076 0.002 0.017 -5.671 -0.004 -5.713 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.531, 0.735, 0.702] + !! OVERLAP: table <-> chair depth=[0.591, 0.735, 0.195] + !! OVERLAP: table <-> chair depth=[0.298, 0.735, 0.518] + !! OVERLAP: table <-> floor depth=[1.582, 0.000, 1.192] + !! OVERLAP: chair <-> chair depth=[0.577, 0.894, 0.172] + !! OVERLAP: chair <-> floor depth=[0.617, 0.000, 0.702] + !! OVERLAP: chair <-> floor depth=[0.583, 0.000, 0.581] + !! OVERLAP: chair <-> floor depth=[0.638, 0.000, 0.643] + !! OVERLAP: chair <-> floor depth=[0.551, 0.000, 0.573] + !! OVERLAP: chair <-> floor depth=[0.581, 0.000, 0.596] + !! OVERLAP: chair <-> floor depth=[0.580, 0.000, 0.617] + !! OVERLAP: table <-> chair depth=[0.148, 0.522, 0.167] + !! OVERLAP: table <-> floor depth=[0.819, 0.000, 0.872] + !! OVERLAP: tv_stand <-> floor depth=[2.210, 0.000, 0.415] + !! OVERLAP: sofa <-> floor depth=[2.511, 0.000, 0.994] + !! OVERLAP: chair <-> floor depth=[0.694, 0.000, 0.806] + !! OVERLAP: chair <-> floor depth=[0.678, 0.000, 0.356] + !! OVERLAP: chair <-> floor depth=[0.617, 0.000, 0.466] + !! OVERLAP: cabinet <-> floor depth=[0.617, 0.000, 0.512] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-19784 | 14 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0194 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.300 0.800 0.925 1.301 0.006 -1.949 -89.97° +chair 0.749 1.040 0.830 0.137 -0.001 -3.761 -0.06° +table 1.305 0.451 1.052 0.382 0.003 -1.511 90.03° +table 0.318 1.192 0.331 2.157 -0.000 -3.109 -89.47° +tv_stand 1.773 0.599 0.492 -1.315 0.005 -1.469 90.05° +table 1.293 0.797 1.095 0.938 -0.001 1.332 -90.14° +chair 0.541 1.088 0.607 -0.366 0.001 1.124 89.95° +chair 0.587 1.079 0.718 -0.258 0.002 2.174 89.87° +chair 0.502 1.062 0.579 1.709 -0.000 1.172 -90.00° +chair 0.431 1.034 0.535 1.586 0.000 1.970 -90.06° +lamp 1.217 1.369 1.152 0.043 2.003 -1.402 0.01° +lamp 0.851 0.953 0.870 0.822 1.694 1.526 -0.08° +floor 4.908 -0.004 7.466 0.057 0.000 -0.405 -0.09° +_scene_ 0.069 0.000 0.023 -5.671 -0.004 -5.714 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> table depth=[0.884, 0.451, 0.550] + !! OVERLAP: sofa <-> floor depth=[2.300, -0.004, 0.925] + !! OVERLAP: chair <-> floor depth=[0.749, -0.004, 0.791] + !! OVERLAP: table <-> floor depth=[1.305, -0.004, 1.052] + !! OVERLAP: table <-> floor depth=[0.318, -0.004, 0.331] + !! OVERLAP: tv_stand <-> floor depth=[1.773, -0.004, 0.492] + !! OVERLAP: table <-> chair depth=[0.127, 0.797, 0.579] + !! OVERLAP: table <-> chair depth=[0.214, 0.797, 0.177] + !! OVERLAP: table <-> floor depth=[1.293, -0.004, 1.095] + !! OVERLAP: chair <-> floor depth=[0.541, -0.004, 0.607] + !! OVERLAP: chair <-> floor depth=[0.587, -0.004, 0.718] + !! OVERLAP: chair <-> floor depth=[0.502, -0.004, 0.579] + !! OVERLAP: chair <-> floor depth=[0.431, -0.004, 0.535] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-10493 | 16 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0106 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +lamp 0.602 0.891 0.611 -1.460 1.886 -2.564 -0.02° +table 1.640 0.859 1.198 1.836 -0.000 -2.170 -90.10° +chair 0.597 0.687 0.581 1.641 0.003 -2.895 0.03° +chair 0.488 0.763 0.545 0.611 0.003 -2.851 0.06° +chair 0.516 0.769 0.585 1.692 0.002 -1.042 -179.98° +chair 0.515 0.747 0.509 0.543 0.001 -1.503 179.96° +lamp 1.000 0.816 1.030 -1.800 1.903 1.692 -179.96° +table 0.502 0.573 0.519 -3.085 0.003 -0.052 90.05° +table 0.530 0.506 0.488 -3.245 0.004 3.255 89.96° +table 1.102 0.412 0.949 -1.555 0.000 1.558 89.98° +tv_stand 1.426 0.632 0.387 -0.116 0.009 1.860 -90.24° +sofa 2.220 0.892 0.918 -3.149 0.001 1.735 89.95° +chair 0.837 1.038 0.941 -1.701 0.000 3.098 179.68° +table 0.939 0.664 0.566 -1.491 -0.000 0.107 179.86° +floor 6.617 -0.001 8.083 -1.015 0.002 0.323 -0.03° +_scene_ 0.066 0.000 0.018 -5.671 -0.005 -5.713 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.597, 0.687, 0.164] + !! OVERLAP: table <-> floor depth=[1.277, -0.001, 1.198] + !! OVERLAP: chair <-> floor depth=[0.597, -0.001, 0.581] + !! OVERLAP: chair <-> floor depth=[0.488, -0.001, 0.545] + !! OVERLAP: chair <-> floor depth=[0.516, -0.001, 0.585] + !! OVERLAP: chair <-> floor depth=[0.515, -0.001, 0.509] + !! OVERLAP: table <-> floor depth=[0.502, -0.001, 0.519] + !! OVERLAP: table <-> floor depth=[0.530, -0.001, 0.488] + !! OVERLAP: table <-> sofa depth=[0.067, 0.412, 0.757] + !! OVERLAP: table <-> floor depth=[1.102, -0.001, 0.949] + !! OVERLAP: tv_stand <-> floor depth=[1.426, -0.001, 0.387] + !! OVERLAP: sofa <-> floor depth=[2.220, -0.001, 0.918] + !! OVERLAP: chair <-> floor depth=[0.837, -0.001, 0.941] + !! OVERLAP: table <-> floor depth=[0.939, -0.001, 0.566] +============================================================ + + +============================================================ +SCENE: LivingRoom-23405 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0246 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.473 0.760 0.833 -0.608 0.005 -0.057 90.00° +chair 0.580 0.905 0.630 -1.795 0.002 0.393 89.96° +chair 0.476 0.926 0.547 -1.745 0.002 -0.218 89.99° +chair 0.468 0.972 0.534 -0.557 0.005 0.478 -89.84° +chair 0.489 0.913 0.552 -0.544 0.002 -0.564 -89.91° +table 1.473 0.727 0.610 1.231 -0.001 0.460 -89.95° +cabinet 0.802 1.449 0.472 1.513 0.002 -1.262 0.09° +lamp 0.526 0.389 0.513 -0.146 2.057 -0.216 -0.02° +floor 5.008 -0.002 2.980 0.085 0.001 -0.038 -0.05° +_scene_ 0.063 0.000 0.016 -5.676 -0.005 -5.718 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.468, 0.760, 0.149] + !! OVERLAP: table <-> chair depth=[0.489, 0.760, 0.186] + !! OVERLAP: table <-> floor depth=[1.473, -0.002, 0.833] + !! OVERLAP: chair <-> floor depth=[0.580, -0.002, 0.630] + !! OVERLAP: chair <-> floor depth=[0.476, -0.002, 0.547] + !! OVERLAP: chair <-> floor depth=[0.468, -0.002, 0.534] + !! OVERLAP: chair <-> floor depth=[0.489, -0.002, 0.552] + !! OVERLAP: table <-> floor depth=[1.473, -0.002, 0.610] + !! OVERLAP: cabinet <-> floor depth=[0.802, -0.002, 0.472] +============================================================ + + +============================================================ +SCENE: LivingRoom-3797 | 13 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0243 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 1.834 0.789 0.959 1.638 0.000 1.539 -89.99° +table 1.009 0.337 0.889 -0.128 -0.002 1.554 90.18° +table 1.658 0.779 1.059 1.336 -0.001 -0.606 0.01° +chair 0.447 0.813 0.518 0.946 0.003 -0.087 179.97° +chair 0.476 0.833 0.528 1.755 0.001 -0.320 179.95° +chair 0.421 0.861 0.460 0.873 0.001 -1.386 0.03° +chair 0.429 0.808 0.526 1.793 0.001 -1.353 0.00° +tv_stand 2.181 0.663 0.420 -1.282 0.002 1.481 90.01° +cabinet 1.010 1.105 0.243 -0.361 0.003 -2.370 0.06° +lamp 0.472 0.413 0.458 -0.081 2.259 1.689 0.00° +lamp 0.233 1.138 0.157 1.413 1.584 -0.779 0.01° +floor 4.269 -0.012 5.908 0.313 0.000 0.583 -0.03° +_scene_ 0.067 0.001 0.022 -5.670 -0.005 -5.716 -57.26° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> floor depth=[1.726, -0.012, 0.959] + !! OVERLAP: table <-> tv_stand depth=[0.440, 0.337, 0.420] + !! OVERLAP: table <-> floor depth=[1.009, -0.012, 0.889] + !! OVERLAP: table <-> chair depth=[0.447, 0.779, 0.270] + !! OVERLAP: table <-> chair depth=[0.476, 0.779, 0.508] + !! OVERLAP: table <-> chair depth=[0.429, 0.779, 0.045] + !! OVERLAP: table <-> floor depth=[1.658, -0.012, 1.059] + !! OVERLAP: chair <-> floor depth=[0.447, -0.012, 0.518] + !! OVERLAP: chair <-> floor depth=[0.476, -0.012, 0.528] + !! OVERLAP: chair <-> floor depth=[0.421, -0.012, 0.460] + !! OVERLAP: chair <-> floor depth=[0.429, -0.012, 0.526] + !! OVERLAP: tv_stand <-> floor depth=[1.630, -0.012, 0.420] + !! OVERLAP: cabinet <-> floor depth=[1.010, -0.012, 0.122] +============================================================ + + +============================================================ +SCENE: LivingRoom-50084 | 12 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0123 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +chair 0.727 0.829 0.729 -0.638 0.000 3.079 153.88° +chair 0.692 0.309 0.467 -0.812 -0.000 0.096 0.02° +table 0.597 0.422 0.607 -0.513 0.002 1.802 -0.03° +table 0.877 0.644 0.602 0.720 -0.000 0.251 -0.02° +table 0.781 0.575 0.858 0.639 0.004 2.732 -0.05° +tv_stand 2.447 0.792 0.392 -1.796 0.001 1.775 90.08° +cabinet 0.927 1.044 0.409 2.186 0.001 -1.136 -89.88° +lamp 1.049 0.484 0.328 -0.107 2.098 1.281 0.03° +lamp 0.520 0.319 0.553 2.102 2.212 -2.174 -0.17° +sofa 2.208 0.885 0.738 0.627 0.002 1.816 179.86° +floor 5.247 -0.003 6.817 -0.066 0.000 0.446 -0.03° +_scene_ 0.073 0.002 0.028 -5.665 -0.002 -5.710 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: chair <-> floor depth=[0.727, -0.003, 0.729] + !! OVERLAP: chair <-> floor depth=[0.692, -0.003, 0.467] + !! OVERLAP: table <-> tv_stand depth=[0.239, 0.422, 0.392] + !! OVERLAP: table <-> sofa depth=[0.262, 0.422, 0.607] + !! OVERLAP: table <-> floor depth=[0.597, -0.003, 0.607] + !! OVERLAP: table <-> floor depth=[0.877, -0.003, 0.602] + !! OVERLAP: table <-> floor depth=[0.781, -0.003, 0.858] + !! OVERLAP: tv_stand <-> floor depth=[2.117, -0.003, 0.392] + !! OVERLAP: cabinet <-> floor depth=[0.835, -0.003, 0.409] + !! OVERLAP: sofa <-> floor depth=[2.208, -0.003, 0.738] +============================================================ + + +============================================================ +SCENE: LivingRoom-1772 | 15 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0203 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 1.972 0.799 0.971 1.975 0.001 1.364 179.97° +table 1.291 0.408 0.913 2.135 0.000 0.232 -0.02° +chair 0.491 0.496 0.490 1.052 -0.000 0.113 -0.01° +bookshelf 2.903 2.577 0.326 -1.409 -0.000 2.050 -179.96° +table 1.536 0.805 0.935 -1.151 0.003 -0.815 0.08° +chair 0.568 0.950 0.591 -2.189 0.000 -1.606 0.05° +chair 0.582 0.868 0.622 -1.831 0.001 -0.349 90.04° +chair 0.547 0.922 0.613 -0.316 -0.001 -1.310 -89.76° +chair 0.584 0.931 0.603 -0.520 0.001 -0.240 -90.13° +lamp 0.583 0.742 0.608 1.819 1.942 -0.312 -0.01° +lamp 0.154 1.024 0.154 -1.367 1.368 -2.031 -0.01° +lamp 0.364 0.932 0.254 -1.295 1.533 -1.432 -0.04° +lamp 0.331 0.925 0.321 -1.526 1.732 -0.442 0.01° +floor 6.063 -0.006 5.400 0.304 0.002 -0.502 -0.02° +_scene_ 0.061 -0.001 0.017 -5.666 -0.003 -5.715 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> floor depth=[1.972, -0.006, 0.971] + !! OVERLAP: table <-> floor depth=[1.291, -0.006, 0.913] + !! OVERLAP: chair <-> floor depth=[0.491, -0.006, 0.490] + !! OVERLAP: bookshelf <-> floor depth=[2.770, -0.006, 0.311] + !! OVERLAP: table <-> chair depth=[0.379, 0.805, 0.312] + !! OVERLAP: table <-> chair depth=[0.206, 0.805, 0.280] + !! OVERLAP: table <-> chair depth=[0.428, 0.805, 0.194] + !! OVERLAP: table <-> floor depth=[1.536, -0.006, 0.935] + !! OVERLAP: chair <-> floor depth=[0.568, -0.006, 0.591] + !! OVERLAP: chair <-> floor depth=[0.582, -0.006, 0.622] + !! OVERLAP: chair <-> floor depth=[0.547, -0.006, 0.613] + !! OVERLAP: chair <-> floor depth=[0.584, -0.006, 0.603] +============================================================ + + +============================================================ +SCENE: LivingRoom-30098 | 11 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0010 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 1.878 0.762 0.888 -1.382 0.001 0.241 89.97° +chair 0.765 0.884 0.899 -0.367 0.000 3.015 166.56° +chair 0.876 1.021 0.836 -0.092 0.001 -1.362 12.65° +table 0.540 0.349 0.558 -1.220 0.001 -1.135 -0.01° +table 0.539 0.550 0.500 -1.464 -0.001 1.983 0.28° +table 0.956 0.411 1.018 0.249 0.001 0.926 0.00° +tv_stand 3.253 2.469 0.394 1.708 -0.003 0.520 -90.40° +cabinet 0.998 0.825 0.316 1.237 0.003 2.839 179.93° +lamp 0.646 0.790 0.630 0.188 1.852 0.483 0.05° +floor 5.034 -0.001 7.135 0.076 0.002 0.479 -0.11° +_scene_ 0.074 0.001 0.027 -5.669 -0.005 -5.712 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> floor depth=[1.878, -0.001, 0.888] + !! OVERLAP: chair <-> floor depth=[0.765, -0.001, 0.899] + !! OVERLAP: chair <-> floor depth=[0.876, -0.001, 0.836] + !! OVERLAP: table <-> floor depth=[0.540, -0.001, 0.558] + !! OVERLAP: table <-> floor depth=[0.539, -0.001, 0.500] + !! OVERLAP: table <-> tv_stand depth=[0.646, 0.411, 0.300] + !! OVERLAP: table <-> floor depth=[0.956, -0.001, 1.018] + !! OVERLAP: tv_stand <-> floor depth=[2.512, -0.001, 0.394] + !! OVERLAP: cabinet <-> floor depth=[0.998, -0.001, 0.316] +============================================================ + + +============================================================ +SCENE: LivingRoom-3540 | 17 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0227 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.198 0.884 0.870 -1.389 -0.000 -1.685 90.01° +chair 0.904 0.778 0.899 -0.090 0.002 -3.085 -11.25° +chair 1.307 0.351 0.571 0.373 0.002 -0.318 0.02° +table 1.321 0.368 0.842 0.245 0.005 -1.473 90.07° +table 0.568 0.613 0.530 -1.628 -0.001 -3.361 0.19° +table 0.527 0.616 0.534 -1.416 -0.001 0.039 -0.04° +tv_stand 2.229 0.408 0.463 1.631 -0.001 -2.041 -90.03° +table 1.767 0.730 1.384 -0.089 -0.001 2.398 179.91° +chair 0.517 0.600 0.474 0.844 -0.002 1.499 -90.04° +chair 0.435 0.489 0.448 0.879 0.002 2.748 -90.10° +chair 0.449 0.629 0.377 -0.548 0.001 1.454 90.10° +chair 0.493 0.592 0.492 -0.780 -0.000 2.546 89.97° +table 1.313 0.913 0.465 -2.130 0.002 2.414 90.07° +lamp 0.684 0.667 0.638 0.209 2.053 -1.716 -0.05° +lamp 0.632 0.878 0.424 0.231 1.674 2.167 -0.03° +floor 4.753 -0.010 7.944 -0.028 -0.002 -0.489 0.07° +_scene_ 0.068 0.000 0.016 -5.667 -0.004 -5.716 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> table depth=[0.125, 0.368, 0.644] + !! OVERLAP: sofa <-> floor depth=[2.114, -0.010, 0.870] + !! OVERLAP: chair <-> floor depth=[0.904, -0.010, 0.899] + !! OVERLAP: chair <-> floor depth=[1.307, -0.010, 0.571] + !! OVERLAP: table <-> tv_stand depth=[0.389, 0.368, 0.085] + !! OVERLAP: table <-> floor depth=[1.321, -0.010, 0.842] + !! OVERLAP: table <-> floor depth=[0.568, -0.010, 0.530] + !! OVERLAP: table <-> floor depth=[0.527, -0.010, 0.534] + !! OVERLAP: tv_stand <-> floor depth=[1.831, -0.010, 0.463] + !! OVERLAP: table <-> chair depth=[0.210, 0.600, 0.030] + !! OVERLAP: table <-> chair depth=[0.133, 0.489, 0.448] + !! OVERLAP: table <-> chair depth=[0.439, 0.592, 0.492] + !! OVERLAP: table <-> floor depth=[1.767, -0.010, 1.384] + !! OVERLAP: chair <-> floor depth=[0.517, -0.010, 0.474] + !! OVERLAP: chair <-> floor depth=[0.435, -0.010, 0.448] + !! OVERLAP: chair <-> floor depth=[0.449, -0.010, 0.377] + !! OVERLAP: chair <-> floor depth=[0.493, -0.010, 0.492] + !! OVERLAP: table <-> floor depth=[0.931, -0.010, 0.465] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-2583 | 18 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0138 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.197 0.938 0.943 -1.355 0.000 1.521 89.93° +table 1.611 0.431 1.194 -0.355 -0.000 1.828 0.04° +chair 0.825 0.939 0.784 -0.435 0.004 3.210 179.98° +table 0.504 0.608 0.506 -1.966 0.001 -0.039 90.02° +table 0.481 0.613 0.419 -1.942 0.004 3.269 90.05° +tv_stand 1.512 0.481 0.396 0.859 0.000 1.540 -89.93° +chair 0.864 1.004 0.788 -0.670 0.000 -0.458 9.84° +table 1.561 0.755 1.095 -0.710 -0.001 -2.293 -0.02° +chair 0.497 1.060 0.563 -0.827 -0.002 -1.651 179.92° +chair 0.565 0.969 0.623 -1.047 -0.002 -2.470 -0.03° +chair 0.513 0.989 0.548 -0.658 -0.002 -2.668 -0.06° +chair 0.525 1.030 0.589 -0.376 0.000 -1.549 -179.96° +table 0.553 0.595 0.529 -0.905 -0.001 -3.292 -0.32° +table 0.779 1.264 0.375 1.181 0.002 -3.371 -90.31° +lamp 0.790 0.787 0.799 -0.567 1.939 -2.174 -0.04° +lamp 1.367 1.127 1.309 -0.942 1.691 1.774 0.03° +floor 4.154 0.002 7.341 -0.446 0.001 0.095 -0.04° +_scene_ 0.070 -0.001 0.023 -5.672 -0.005 -5.715 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> table depth=[0.904, 0.431, 0.762] + !! OVERLAP: sofa <-> floor depth=[2.197, 0.002, 0.943] + !! OVERLAP: table <-> tv_stand depth=[0.348, 0.431, 0.396] + !! OVERLAP: table <-> floor depth=[1.611, 0.002, 1.194] + !! OVERLAP: chair <-> floor depth=[0.825, 0.002, 0.784] + !! OVERLAP: table <-> floor depth=[0.504, 0.002, 0.506] + !! OVERLAP: table <-> floor depth=[0.481, 0.002, 0.419] + !! OVERLAP: tv_stand <-> floor depth=[1.512, 0.002, 0.396] + !! OVERLAP: chair <-> floor depth=[0.864, 0.002, 0.788] + !! OVERLAP: table <-> chair depth=[0.497, 0.755, 0.187] + !! OVERLAP: table <-> chair depth=[0.565, 0.755, 0.623] + !! OVERLAP: table <-> chair depth=[0.513, 0.755, 0.447] + !! OVERLAP: table <-> chair depth=[0.525, 0.755, 0.099] + !! OVERLAP: table <-> floor depth=[1.561, 0.002, 1.095] + !! OVERLAP: chair <-> chair depth=[0.061, 1.030, 0.475] + !! OVERLAP: chair <-> floor depth=[0.497, 0.002, 0.563] + !! OVERLAP: chair <-> chair depth=[0.150, 0.969, 0.387] + !! OVERLAP: chair <-> floor depth=[0.565, 0.002, 0.623] + !! OVERLAP: chair <-> floor depth=[0.513, 0.002, 0.548] + !! OVERLAP: chair <-> floor depth=[0.525, 0.002, 0.589] + !! OVERLAP: table <-> floor depth=[0.553, 0.002, 0.529] + !! OVERLAP: table <-> floor depth=[0.779, 0.002, 0.375] +============================================================ + + +============================================================ +SCENE: LivingRoom-68491 | 13 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0249 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +chair 0.673 0.869 0.675 -0.567 -0.004 -0.654 -74.90° +table 0.677 0.294 0.701 1.109 0.000 -0.542 -0.03° +sofa 1.998 0.783 0.762 1.154 0.001 -1.609 -0.06° +chair 1.002 1.037 0.993 2.956 0.003 -0.093 -110.46° +table 0.570 0.528 0.451 2.959 0.002 -1.747 -0.06° +table 0.570 0.487 0.595 -0.255 0.001 -1.750 -0.00° +lamp 0.675 0.823 0.685 1.108 1.900 -0.635 -0.01° +chair 0.629 1.047 0.629 -2.668 0.002 -1.858 -0.04° +chair 0.615 0.968 0.677 -2.479 0.000 -0.385 179.98° +table 2.648 0.801 0.711 -2.429 -0.003 -0.992 89.78° +cabinet 1.083 0.746 0.334 -1.815 0.002 -1.563 0.05° +floor 7.307 -0.004 5.094 -0.204 0.001 -0.299 -0.03° +_scene_ 0.071 0.000 0.025 -5.670 -0.004 -5.711 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: chair <-> floor depth=[0.673, -0.004, 0.675] + !! OVERLAP: table <-> floor depth=[0.677, -0.004, 0.701] + !! OVERLAP: sofa <-> floor depth=[1.998, -0.004, 0.762] + !! OVERLAP: chair <-> floor depth=[0.995, -0.004, 0.993] + !! OVERLAP: table <-> floor depth=[0.570, -0.004, 0.451] + !! OVERLAP: table <-> floor depth=[0.570, -0.004, 0.595] + !! OVERLAP: chair <-> cabinet depth=[0.002, 0.746, 0.186] + !! OVERLAP: chair <-> floor depth=[0.629, -0.004, 0.629] + !! OVERLAP: chair <-> table depth=[0.615, 0.801, 0.087] + !! OVERLAP: chair <-> floor depth=[0.615, -0.004, 0.677] + !! OVERLAP: table <-> floor depth=[2.648, -0.004, 0.711] + !! OVERLAP: cabinet <-> floor depth=[1.083, -0.004, 0.334] +============================================================ + + +============================================================ +SCENE: LivingRoom-22102 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0000 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.075 0.341 0.899 0.490 -0.002 0.112 -0.00° +table 0.547 0.589 0.535 -1.120 0.001 -1.849 -0.09° +sofa 2.250 0.807 0.948 -1.657 -0.000 0.033 89.91° +chair 0.746 0.934 0.733 0.361 -0.003 -1.312 -26.80° +tv_stand 1.419 0.695 0.379 1.726 0.003 0.389 -89.86° +lamp 0.315 0.508 0.308 0.552 2.194 0.767 -0.01° +floor 5.363 -0.001 5.439 -0.182 -0.001 -0.736 -0.01° +_scene_ 0.064 0.002 0.021 -5.670 -0.004 -5.713 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> tv_stand depth=[0.011, 0.341, 0.362] + !! OVERLAP: table <-> floor depth=[1.075, -0.001, 0.899] + !! OVERLAP: table <-> floor depth=[0.547, -0.001, 0.535] + !! OVERLAP: sofa <-> floor depth=[2.250, -0.001, 0.948] + !! OVERLAP: chair <-> floor depth=[0.746, -0.001, 0.733] + !! OVERLAP: tv_stand <-> floor depth=[1.419, -0.001, 0.379] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-2106 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0320 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +lamp 0.728 0.823 0.500 -0.119 1.937 -2.089 -0.01° +tv_stand 1.739 0.383 0.401 -1.234 -0.000 1.686 89.95° +sofa 2.174 0.813 0.917 1.178 -0.000 1.565 -89.92° +cabinet 1.170 1.012 0.436 1.451 -0.000 -0.471 -89.94° +table 1.014 0.430 0.649 0.033 -0.001 1.687 89.95° +bookshelf 0.833 2.530 0.428 -1.461 -0.001 -0.838 89.94° +lamp 1.100 1.310 1.120 -0.122 1.599 1.479 0.10° +chair 0.551 1.072 0.566 -0.063 0.002 -1.888 65.42° +floor 4.028 -0.001 6.154 -0.019 0.001 0.564 -0.01° +_scene_ 0.070 -0.000 0.019 -5.668 -0.004 -5.713 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: tv_stand <-> table depth=[0.110, 0.383, 0.401] + !! OVERLAP: tv_stand <-> floor depth=[1.669, -0.001, 0.401] + !! OVERLAP: sofa <-> table depth=[0.448, 0.430, 0.649] + !! OVERLAP: sofa <-> floor depth=[1.904, -0.001, 0.917] + !! OVERLAP: cabinet <-> floor depth=[1.129, -0.001, 0.436] + !! OVERLAP: table <-> floor depth=[1.014, -0.001, 0.649] + !! OVERLAP: bookshelf <-> floor depth=[0.833, -0.001, 0.428] + !! OVERLAP: chair <-> floor depth=[0.551, -0.001, 0.566] +============================================================ + + +============================================================ +SCENE: LivingRoom-38721 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0210 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +lamp 1.064 0.967 1.137 -1.073 1.929 1.404 -0.01° +tv_stand 1.831 0.434 0.366 1.282 -0.001 -0.866 -90.00° +table 0.844 0.487 0.740 -0.831 0.001 -1.245 89.94° +sofa 3.080 0.862 1.595 -0.516 -0.006 0.366 90.01° +table 1.304 0.550 0.662 -0.117 0.003 1.350 -179.82° +chair 0.446 0.715 0.453 -1.014 0.001 0.647 0.02° +chair 0.486 0.760 0.497 -0.151 -0.001 0.740 0.03° +lamp 0.436 0.350 0.432 -0.630 2.172 -0.964 0.01° +floor 3.248 -0.002 5.334 -0.060 0.001 -0.030 0.01° +_scene_ 0.062 0.001 0.016 -5.670 -0.005 -5.717 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: tv_stand <-> floor depth=[1.197, -0.002, 0.366] + !! OVERLAP: table <-> floor depth=[0.844, -0.002, 0.740] + !! OVERLAP: sofa <-> table depth=[1.304, 0.550, 0.145] + !! OVERLAP: sofa <-> chair depth=[0.446, 0.715, 0.453] + !! OVERLAP: sofa <-> chair depth=[0.486, 0.760, 0.497] + !! OVERLAP: sofa <-> floor depth=[2.709, -0.002, 1.595] + !! OVERLAP: table <-> floor depth=[1.304, -0.002, 0.662] + !! OVERLAP: chair <-> floor depth=[0.446, -0.002, 0.453] + !! OVERLAP: chair <-> floor depth=[0.486, -0.002, 0.497] +============================================================ + + +============================================================ +SCENE: LivingRoom-2159 | 7 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0016 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.009 0.462 1.027 1.250 0.000 0.070 0.02° +table 0.658 0.682 0.627 1.643 0.001 -0.276 0.23° +sofa 2.954 1.064 0.914 0.652 -0.001 -1.613 -0.03° +chair 0.588 0.839 0.470 -1.039 -0.005 -0.265 107.23° +tv_stand 2.661 0.752 0.597 0.753 0.001 1.810 179.94° +floor 4.921 -0.004 3.992 0.072 0.000 0.005 -0.01° +_scene_ 0.057 -0.002 0.026 -5.646 -0.001 -5.678 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> table depth=[0.440, 0.462, 0.481] + !! OVERLAP: table <-> floor depth=[1.009, -0.004, 1.027] + !! OVERLAP: table <-> floor depth=[0.658, -0.004, 0.627] + !! OVERLAP: sofa <-> floor depth=[2.954, -0.004, 0.835] + !! OVERLAP: chair <-> floor depth=[0.588, -0.004, 0.470] + !! OVERLAP: tv_stand <-> floor depth=[2.661, -0.004, 0.489] +============================================================ + + +============================================================ +SCENE: LivingRoom-1618 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0167 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 1.755 0.709 0.756 -1.058 0.001 0.197 89.93° +table 0.991 1.108 0.403 -1.301 0.001 -1.938 90.03° +tv_stand 1.595 0.659 0.474 1.167 0.003 0.150 -89.89° +table 2.550 0.782 1.118 -0.433 -0.000 2.049 0.01° +chair 0.360 0.930 0.407 0.331 0.009 2.478 -152.35° +chair 0.499 0.875 0.497 -0.222 -0.001 2.441 156.56° +lamp 0.586 1.067 0.531 -0.119 1.713 0.313 -0.02° +chair 0.657 0.379 0.625 -0.077 0.001 -1.792 0.02° +floor 3.385 -0.001 5.386 -0.071 0.002 0.203 -0.02° +_scene_ 0.067 0.001 0.027 -5.671 -0.006 -5.714 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> floor depth=[1.584, -0.001, 0.756] + !! OVERLAP: table <-> floor depth=[0.958, -0.001, 0.403] + !! OVERLAP: tv_stand <-> floor depth=[1.252, -0.001, 0.474] + !! OVERLAP: table <-> chair depth=[0.360, 0.782, 0.334] + !! OVERLAP: table <-> chair depth=[0.499, 0.782, 0.415] + !! OVERLAP: table <-> floor depth=[2.550, -0.001, 1.118] + !! OVERLAP: chair <-> floor depth=[0.360, -0.001, 0.407] + !! OVERLAP: chair <-> floor depth=[0.499, -0.001, 0.497] + !! OVERLAP: chair <-> floor depth=[0.657, -0.001, 0.625] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-25795 | 17 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0114 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +chair 0.561 0.841 0.536 2.197 0.004 -0.011 -71.78° +sofa 2.490 0.846 0.880 1.200 -0.002 -1.282 -0.08° +chair 0.631 0.527 0.556 0.062 -0.000 0.251 -90.04° +table 0.456 0.293 0.369 1.235 0.002 -0.497 179.89° +table 0.399 0.414 0.431 2.214 -0.001 -1.218 179.96° +table 0.545 0.349 0.553 -0.527 0.001 -1.325 179.91° +table 1.555 0.701 0.780 -2.107 0.009 0.562 179.89° +chair 0.585 0.822 0.520 -2.918 0.001 1.488 179.88° +chair 0.548 0.756 0.587 -1.888 -0.001 1.641 -179.96° +chair 0.587 0.806 0.631 -2.168 -0.000 0.007 0.02° +chair 0.624 0.743 0.615 -2.763 0.001 -0.085 -0.01° +tv_stand 2.945 0.785 0.442 1.308 0.004 2.472 179.96° +cabinet 1.031 1.168 0.386 -2.784 -0.000 -2.181 89.75° +lamp 0.334 0.702 0.263 1.378 1.969 0.358 -0.00° +lamp 0.699 0.883 0.710 -1.828 2.031 0.819 0.07° +floor 6.042 -0.001 5.284 -0.567 0.002 0.476 0.02° +_scene_ 0.074 0.000 0.020 -5.673 -0.005 -5.712 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: chair <-> floor depth=[0.538, -0.001, 0.536] + !! OVERLAP: sofa <-> table depth=[0.399, 0.414, 0.431] + !! OVERLAP: sofa <-> floor depth=[2.490, -0.001, 0.880] + !! OVERLAP: chair <-> floor depth=[0.631, -0.001, 0.556] + !! OVERLAP: table <-> floor depth=[0.456, -0.001, 0.369] + !! OVERLAP: table <-> floor depth=[0.399, -0.001, 0.431] + !! OVERLAP: table <-> floor depth=[0.545, -0.001, 0.553] + !! OVERLAP: table <-> chair depth=[0.587, 0.701, 0.151] + !! OVERLAP: table <-> chair depth=[0.433, 0.701, 0.051] + !! OVERLAP: table <-> floor depth=[1.555, -0.001, 0.780] + !! OVERLAP: chair <-> floor depth=[0.585, -0.001, 0.520] + !! OVERLAP: chair <-> floor depth=[0.548, -0.001, 0.587] + !! OVERLAP: chair <-> chair depth=[0.010, 0.743, 0.531] + !! OVERLAP: chair <-> floor depth=[0.587, -0.001, 0.631] + !! OVERLAP: chair <-> floor depth=[0.624, -0.001, 0.615] + !! OVERLAP: tv_stand <-> floor depth=[2.619, -0.001, 0.442] + !! OVERLAP: cabinet <-> floor depth=[1.031, -0.001, 0.179] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-62037 | 16 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0149 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.241 0.911 0.930 -0.103 0.005 -2.431 89.98° +table 1.465 0.909 0.750 0.629 0.001 0.984 -0.02° +tv_stand 1.654 0.419 0.326 -1.413 -0.001 -2.524 89.91° +cabinet 0.749 1.220 0.289 -1.536 -0.000 3.534 89.90° +cabinet 0.594 0.678 0.303 -1.659 0.003 0.227 90.04° +table 0.477 0.554 0.475 1.214 0.000 -1.093 0.00° +bookshelf 1.740 2.297 0.364 0.597 0.000 1.759 179.98° +sofa 2.361 0.702 1.068 0.580 0.007 -2.784 -89.78° +lamp 0.938 0.796 0.905 -0.304 1.765 -2.288 90.09° +chair 0.542 0.937 0.609 0.124 0.000 1.168 179.96° +lamp 0.816 0.945 0.820 0.301 1.728 0.450 0.03° +chair 0.501 0.972 0.579 1.162 -0.000 1.281 179.95° +chair 0.540 0.991 0.609 0.707 0.001 -0.222 0.01° +chair 0.501 1.049 0.554 1.077 -0.000 -0.232 -0.01° +floor 3.655 -0.009 8.823 -0.021 -0.006 -0.816 -0.10° +_scene_ 0.069 0.001 0.023 -5.672 -0.005 -5.712 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> tv_stand depth=[0.138, 0.419, 0.326] + !! OVERLAP: table <-> sofa depth=[1.117, 0.702, 0.646] + !! OVERLAP: table <-> floor depth=[1.241, -0.009, 0.930] + !! OVERLAP: table <-> chair depth=[0.499, 0.909, 0.496] + !! OVERLAP: table <-> chair depth=[0.450, 0.909, 0.367] + !! OVERLAP: table <-> floor depth=[1.465, -0.009, 0.750] + !! OVERLAP: tv_stand <-> sofa depth=[0.014, 0.419, 0.326] + !! OVERLAP: tv_stand <-> floor depth=[1.262, -0.009, 0.326] + !! OVERLAP: cabinet <-> floor depth=[0.687, -0.009, 0.206] + !! OVERLAP: cabinet <-> floor depth=[0.485, -0.009, 0.303] + !! OVERLAP: table <-> floor depth=[0.477, -0.009, 0.475] + !! OVERLAP: bookshelf <-> floor depth=[1.740, -0.009, 0.364] + !! OVERLAP: sofa <-> floor depth=[2.361, -0.009, 1.068] + !! OVERLAP: chair <-> floor depth=[0.542, -0.009, 0.609] + !! OVERLAP: chair <-> floor depth=[0.501, -0.009, 0.579] + !! OVERLAP: chair <-> chair depth=[0.151, 0.991, 0.554] + !! OVERLAP: chair <-> floor depth=[0.540, -0.009, 0.609] + !! OVERLAP: chair <-> floor depth=[0.501, -0.009, 0.554] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-17657 | 13 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0197 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 2.261 0.734 1.080 -0.183 -0.001 -1.276 -90.12° +chair 0.547 0.881 0.538 -0.578 0.000 -2.445 0.02° +chair 0.502 0.847 0.531 -0.635 0.001 -2.001 89.62° +chair 0.493 0.865 0.559 0.486 0.001 -2.364 -90.02° +chair 0.512 0.871 0.601 0.576 0.001 -1.518 -179.97° +sofa 2.154 0.946 0.841 -1.459 0.001 1.414 89.96° +table 1.359 0.353 0.713 -0.442 0.001 1.700 90.05° +table 0.879 0.415 0.773 -1.534 0.004 -0.196 90.11° +tv_stand 2.365 0.522 0.426 0.918 0.002 1.509 -89.86° +lamp 0.810 0.872 0.803 -0.184 1.843 1.616 -0.02° +lamp 0.241 0.863 0.228 0.017 2.147 -2.005 -0.03° +floor 3.801 0.000 6.188 -0.309 0.001 0.422 -0.02° +_scene_ 0.068 0.001 0.021 -5.669 -0.005 -5.719 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.502, 0.734, 0.081] + !! OVERLAP: table <-> chair depth=[0.512, 0.734, 0.599] + !! OVERLAP: table <-> floor depth=[2.261, 0.000, 1.080] + !! OVERLAP: chair <-> chair depth=[0.468, 0.847, 0.090] + !! OVERLAP: chair <-> floor depth=[0.547, 0.000, 0.496] + !! OVERLAP: chair <-> floor depth=[0.502, 0.000, 0.531] + !! OVERLAP: chair <-> floor depth=[0.493, 0.000, 0.559] + !! OVERLAP: chair <-> floor depth=[0.512, 0.000, 0.601] + !! OVERLAP: sofa <-> table depth=[0.740, 0.353, 0.491] + !! OVERLAP: sofa <-> floor depth=[1.828, 0.000, 0.841] + !! OVERLAP: table <-> tv_stand depth=[0.502, 0.353, 0.378] + !! OVERLAP: table <-> floor depth=[1.359, 0.000, 0.713] + !! OVERLAP: table <-> floor depth=[0.879, 0.000, 0.773] + !! OVERLAP: tv_stand <-> floor depth=[1.856, 0.000, 0.426] +============================================================ + + +============================================================ +SCENE: LivingRoom-11224 | 6 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0158 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.155 0.883 0.986 -1.270 -0.002 -0.169 89.95° +table 1.653 0.732 1.098 -0.460 -0.001 -0.204 -89.90° +tv_stand 1.930 0.411 0.348 1.303 -0.002 -0.215 -89.98° +lamp 0.717 0.457 0.705 0.071 2.106 0.033 -0.04° +floor 4.061 -0.003 2.783 -0.139 -0.000 -0.013 -0.03° +_scene_ 0.072 0.000 0.037 -5.654 -0.004 -5.695 -57.28° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> table depth=[1.094, 0.732, 0.986] + !! OVERLAP: sofa <-> floor depth=[1.977, -0.003, 0.986] + !! OVERLAP: table <-> tv_stand depth=[0.027, 0.411, 0.348] + !! OVERLAP: table <-> floor depth=[1.653, -0.003, 1.098] + !! OVERLAP: tv_stand <-> floor depth=[1.553, -0.003, 0.348] +============================================================ + + +============================================================ +SCENE: LivingRoom-13136 | 14 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0143 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.092 0.814 0.824 -1.141 0.003 -1.550 89.97° +table 1.857 0.477 1.127 0.569 0.004 -1.780 90.04° +chair 0.610 0.921 0.726 0.368 0.002 -2.497 0.01° +table 0.543 0.500 0.364 -1.589 0.002 -3.211 89.93° +table 0.612 0.636 0.540 -1.442 0.001 -0.264 89.91° +table 1.872 0.745 1.091 1.107 -0.000 2.580 -0.05° +chair 0.553 0.969 0.611 -0.018 0.001 1.911 89.87° +chair 0.543 0.948 0.598 -0.139 0.000 2.434 -179.91° +chair 0.497 0.916 0.618 1.570 -0.001 1.585 -90.09° +chair 0.478 0.927 0.503 1.557 0.002 2.462 -119.07° +bookshelf 1.236 2.117 0.262 -1.263 0.001 0.640 179.98° +lamp 0.748 0.949 0.780 0.901 1.589 2.353 -0.03° +floor 4.567 -0.004 8.206 0.122 0.001 0.050 -0.03° +_scene_ 0.072 0.000 0.026 -5.670 -0.004 -5.712 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> table depth=[0.264, 0.477, 0.745] + !! OVERLAP: sofa <-> floor depth=[2.066, -0.004, 0.824] + !! OVERLAP: table <-> chair depth=[0.610, 0.477, 0.209] + !! OVERLAP: table <-> floor depth=[1.857, -0.004, 1.127] + !! OVERLAP: chair <-> floor depth=[0.610, -0.004, 0.726] + !! OVERLAP: table <-> floor depth=[0.543, -0.004, 0.364] + !! OVERLAP: table <-> floor depth=[0.612, -0.004, 0.540] + !! OVERLAP: table <-> chair depth=[0.086, 0.745, 0.182] + !! OVERLAP: table <-> chair depth=[0.478, 0.745, 0.503] + !! OVERLAP: table <-> floor depth=[1.872, -0.004, 1.091] + !! OVERLAP: chair <-> chair depth=[0.427, 0.948, 0.082] + !! OVERLAP: chair <-> floor depth=[0.553, -0.004, 0.611] + !! OVERLAP: chair <-> floor depth=[0.543, -0.004, 0.598] + !! OVERLAP: chair <-> floor depth=[0.497, -0.004, 0.618] + !! OVERLAP: chair <-> floor depth=[0.478, -0.004, 0.503] + !! OVERLAP: bookshelf <-> floor depth=[1.236, -0.004, 0.262] +============================================================ + + +============================================================ +SCENE: LivingRoom-40975 | 7 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0523 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +cabinet 0.682 1.251 0.330 -0.087 0.002 2.309 -180.00° +sofa 2.087 0.841 0.897 1.012 0.001 0.382 -0.00° +table 1.091 0.749 1.074 1.759 -0.000 1.612 89.96° +lamp 1.064 0.743 0.712 0.878 2.117 0.978 0.00° +lamp 0.641 0.885 0.289 -1.241 2.167 -1.333 -90.01° +floor 4.999 -0.004 4.746 -0.200 0.001 0.196 0.04° +_scene_ 0.066 0.002 0.025 -5.669 -0.004 -5.710 -57.24° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: cabinet <-> floor depth=[0.682, -0.004, 0.330] + !! OVERLAP: sofa <-> floor depth=[2.087, -0.004, 0.897] + !! OVERLAP: table <-> floor depth=[1.087, -0.004, 1.074] +============================================================ + + +============================================================ +SCENE: LivingRoom-6045 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0184 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +tv_stand 1.917 0.641 0.416 1.256 -0.000 0.808 -90.26° +cabinet 0.561 1.144 0.453 -1.600 0.001 2.049 89.94° +sofa 2.470 0.792 0.920 -1.404 -0.001 0.074 90.02° +table 0.777 0.314 0.709 -0.103 -0.000 -0.008 -0.00° +chair 0.883 0.811 0.938 -0.148 0.001 1.837 179.91° +bookshelf 1.263 1.861 0.310 -1.403 -0.000 -1.745 89.84° +lamp 0.985 0.733 0.919 -0.142 2.056 0.371 0.01° +floor 3.890 -0.002 5.354 -0.077 -0.000 0.257 -0.01° +_scene_ 0.069 0.000 0.023 -5.671 -0.004 -5.715 -57.28° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: tv_stand <-> floor depth=[1.571, -0.002, 0.416] + !! OVERLAP: cabinet <-> floor depth=[0.561, -0.002, 0.453] + !! OVERLAP: sofa <-> table depth=[0.322, 0.314, 0.709] + !! OVERLAP: sofa <-> floor depth=[1.852, -0.002, 0.920] + !! OVERLAP: table <-> floor depth=[0.777, -0.002, 0.709] + !! OVERLAP: chair <-> floor depth=[0.883, -0.002, 0.938] + !! OVERLAP: bookshelf <-> floor depth=[1.250, -0.002, 0.310] +============================================================ + + +============================================================ +SCENE: LivingRoom-2050 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0072 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.428 0.751 0.877 0.072 0.000 -1.606 -0.01° +chair 1.090 0.947 0.752 2.580 0.003 -0.159 -62.59° +table 1.816 0.872 1.068 0.768 0.001 0.320 -0.07° +tv_stand 2.171 0.605 0.450 0.174 0.002 1.418 179.98° +table 0.550 0.482 0.531 -1.749 0.000 -1.627 -0.02° +table 0.548 0.445 0.545 2.750 0.003 -1.443 -0.05° +lamp 0.596 0.817 0.629 0.798 1.848 0.217 -0.06° +chair 0.731 0.719 0.679 -1.928 0.007 -0.296 48.09° +floor 7.603 -0.004 3.702 -0.283 0.000 -0.034 0.01° +_scene_ 0.070 -0.000 0.016 -5.672 -0.005 -5.714 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> floor depth=[2.428, -0.004, 0.718] + !! OVERLAP: chair <-> floor depth=[1.090, -0.004, 0.752] + !! OVERLAP: table <-> floor depth=[1.816, -0.004, 1.068] + !! OVERLAP: tv_stand <-> floor depth=[2.171, -0.004, 0.450] + !! OVERLAP: table <-> floor depth=[0.550, -0.004, 0.523] + !! OVERLAP: table <-> floor depth=[0.548, -0.004, 0.545] + !! OVERLAP: chair <-> floor depth=[0.731, -0.004, 0.679] +============================================================ + + +============================================================ +SCENE: LivingRoom-12271 | 7 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0613 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +lamp 0.592 0.078 0.558 -0.369 2.568 0.047 -0.02° +table 1.037 0.740 1.368 -0.913 0.005 -1.097 -90.05° +sofa 2.579 1.317 1.498 -1.159 0.003 0.668 89.95° +table 0.856 1.156 0.423 1.939 0.001 1.407 -90.03° +sofa 0.938 0.436 1.045 0.727 0.000 0.040 -54.62° +floor 5.380 -0.004 4.229 -0.136 0.001 0.182 -0.00° +_scene_ 0.075 0.001 0.047 -5.667 -0.003 -5.706 -57.24° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> floor depth=[1.037, -0.004, 1.368] + !! OVERLAP: sofa <-> floor depth=[2.579, -0.004, 1.498] + !! OVERLAP: table <-> floor depth=[0.856, -0.004, 0.423] + !! OVERLAP: sofa <-> floor depth=[0.938, -0.004, 1.045] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-52564 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0123 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +tv_stand 2.039 0.615 0.478 -1.567 0.001 -1.792 89.95° +table 0.597 0.345 0.615 1.987 0.005 -1.908 -0.08° +table 1.314 1.400 0.507 -2.794 0.004 0.217 89.83° +table 0.696 0.698 0.740 -0.984 0.000 -0.397 0.09° +table 0.598 0.697 0.581 -1.300 -0.001 -2.732 -0.03° +sofa 2.520 0.963 0.927 1.616 0.000 -1.551 -89.99° +lamp 1.127 1.236 0.724 0.764 1.616 1.761 -0.01° +lamp 0.523 0.695 0.528 0.339 2.034 -2.007 -0.06° +floor 6.664 0.000 6.513 -0.384 -0.001 -0.387 -0.03° +_scene_ 0.109 -0.004 0.134 -5.602 -0.003 -5.642 -57.25° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: tv_stand <-> floor depth=[2.039, 0.000, 0.478] + !! OVERLAP: table <-> sofa depth=[0.597, 0.345, 0.413] + !! OVERLAP: table <-> floor depth=[0.597, 0.000, 0.615] + !! OVERLAP: table <-> floor depth=[1.314, 0.000, 0.507] + !! OVERLAP: table <-> floor depth=[0.696, 0.000, 0.740] + !! OVERLAP: table <-> floor depth=[0.598, 0.000, 0.581] + !! OVERLAP: sofa <-> floor depth=[2.520, 0.000, 0.927] +============================================================ + + +============================================================ +SCENE: LivingRoom-423 | 21 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0053 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bookshelf 1.609 2.619 0.303 1.600 -0.002 3.143 -90.18° +table 2.018 0.783 0.912 -1.040 0.000 1.449 -0.07° +chair 0.501 0.815 0.525 -1.075 -0.000 0.914 0.00° +chair 0.534 0.819 0.582 -0.246 -0.000 1.012 -0.01° +chair 0.464 0.858 0.546 -0.999 0.001 2.954 179.98° +chair 0.526 0.781 0.572 -0.082 0.001 3.003 -179.95° +chair 0.474 0.796 0.519 0.590 0.003 2.118 -90.05° +chair 0.543 0.841 0.555 -1.817 0.002 1.970 90.02° +sofa 2.095 0.975 0.888 -1.491 0.004 -2.483 89.98° +sofa 1.169 0.883 0.799 -0.148 -0.000 -4.362 -0.03° +chair 1.016 0.977 1.098 -0.447 0.001 -0.814 -163.03° +table 1.166 0.646 0.907 -0.396 0.001 -2.195 90.02° +table 0.536 0.475 0.557 -1.803 0.003 -0.549 89.95° +table 0.401 0.349 0.505 -1.552 -0.002 -4.322 -0.03° +cabinet 1.955 2.202 0.345 -1.312 0.002 3.424 179.69° +tv_stand 1.912 0.652 0.420 1.466 0.002 -2.384 -90.02° +lamp 0.817 0.770 0.810 -0.212 2.015 -2.345 -0.06° +lamp 0.788 0.843 0.776 -0.104 1.706 2.628 0.02° +lamp 0.502 1.521 0.402 1.055 1.348 3.846 -0.03° +floor 4.258 0.002 9.398 -0.326 0.003 -0.179 -0.13° +_scene_ 0.066 -0.000 0.019 -5.666 -0.004 -5.710 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bookshelf <-> floor depth=[1.007, 0.002, 0.303] + !! OVERLAP: table <-> chair depth=[0.501, 0.783, 0.184] + !! OVERLAP: table <-> chair depth=[0.483, 0.783, 0.309] + !! OVERLAP: table <-> chair depth=[0.504, 0.783, 0.213] + !! OVERLAP: table <-> floor depth=[2.018, 0.002, 0.912] + !! OVERLAP: chair <-> floor depth=[0.501, 0.002, 0.525] + !! OVERLAP: chair <-> floor depth=[0.534, 0.002, 0.582] + !! OVERLAP: chair <-> floor depth=[0.464, 0.002, 0.546] + !! OVERLAP: chair <-> cabinet depth=[0.011, 0.781, 0.038] + !! OVERLAP: chair <-> floor depth=[0.526, 0.002, 0.572] + !! OVERLAP: chair <-> floor depth=[0.474, 0.002, 0.519] + !! OVERLAP: chair <-> floor depth=[0.543, 0.002, 0.555] + !! OVERLAP: sofa <-> table depth=[0.536, 0.646, 0.609] + !! OVERLAP: sofa <-> floor depth=[2.011, 0.002, 0.888] + !! OVERLAP: sofa <-> floor depth=[1.169, 0.002, 0.799] + !! OVERLAP: chair <-> floor depth=[1.016, 0.002, 1.098] + !! OVERLAP: table <-> floor depth=[1.166, 0.002, 0.907] + !! OVERLAP: table <-> floor depth=[0.536, 0.002, 0.557] + !! OVERLAP: table <-> floor depth=[0.401, 0.002, 0.505] + !! OVERLAP: cabinet <-> floor depth=[1.955, 0.002, 0.345] + !! OVERLAP: tv_stand <-> floor depth=[1.293, 0.002, 0.420] +============================================================ + + +============================================================ +SCENE: LivingRoom-34874 | 6 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0086 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 3.529 0.854 1.508 -0.736 -0.002 1.278 -179.96° +lamp 0.632 0.512 0.596 -0.658 2.120 0.504 -0.06° +table 1.377 0.571 1.060 -0.485 -0.001 0.646 -89.94° +tv_stand 2.543 0.704 0.546 -0.999 -0.000 -1.655 -0.01° +floor 4.721 -0.005 3.933 -0.133 -0.001 0.123 -0.03° +_scene_ 0.060 0.001 0.018 -5.670 -0.004 -5.703 -57.27° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> table depth=[1.377, 0.571, 0.653] + !! OVERLAP: sofa <-> floor depth=[3.522, -0.005, 1.508] + !! OVERLAP: table <-> floor depth=[1.377, -0.005, 1.060] + !! OVERLAP: tv_stand <-> floor depth=[2.543, -0.005, 0.461] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-9632 | 14 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0225 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +lamp 0.628 0.773 0.621 -0.788 1.856 -1.976 -0.03° +sofa 2.147 0.867 0.785 -1.885 0.001 1.746 89.95° +table 1.448 0.699 1.188 -0.758 -0.000 1.941 -90.06° +tv_stand 1.739 0.470 0.407 1.302 0.002 1.941 -89.89° +chair 0.825 0.870 0.888 -1.660 0.004 0.154 89.88° +chair 0.833 0.935 0.851 -1.378 0.001 -0.625 179.94° +cabinet 0.584 0.935 0.316 1.452 0.001 0.189 -90.14° +table 1.700 0.737 1.058 -0.260 -0.002 -2.402 -89.98° +chair 0.376 0.487 0.444 0.587 0.001 -0.045 -0.01° +chair 0.449 0.455 0.420 -0.406 0.000 1.864 -0.04° +chair 0.500 0.442 0.431 -0.455 -0.001 2.397 179.87° +lamp 0.722 0.592 0.701 -0.493 2.129 1.438 0.01° +floor 5.597 -0.001 6.362 -0.926 0.001 0.133 0.02° +_scene_ 0.069 0.001 0.019 -5.673 -0.005 -5.716 -57.33° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> table depth=[0.671, 0.699, 0.785] + !! OVERLAP: sofa <-> floor depth=[2.147, -0.001, 0.785] + !! OVERLAP: table <-> chair depth=[0.449, 0.455, 0.420] + !! OVERLAP: table <-> chair depth=[0.500, 0.442, 0.353] + !! OVERLAP: table <-> floor depth=[1.448, -0.001, 1.188] + !! OVERLAP: tv_stand <-> floor depth=[1.440, -0.001, 0.407] + !! OVERLAP: chair <-> chair depth=[0.547, 0.870, 0.090] + !! OVERLAP: chair <-> floor depth=[0.825, -0.001, 0.888] + !! OVERLAP: chair <-> floor depth=[0.833, -0.001, 0.851] + !! OVERLAP: cabinet <-> floor depth=[0.584, -0.001, 0.316] + !! OVERLAP: table <-> floor depth=[1.700, -0.001, 1.058] + !! OVERLAP: chair <-> floor depth=[0.376, -0.001, 0.444] + !! OVERLAP: chair <-> floor depth=[0.449, -0.001, 0.420] + !! OVERLAP: chair <-> floor depth=[0.500, -0.001, 0.431] +============================================================ + + +============================================================ +SCENE: LivingRoom-860 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0113 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.913 0.704 1.388 0.679 -0.000 -0.632 -0.02° +chair 0.408 0.868 0.481 0.326 0.001 2.162 -161.77° +chair 0.480 0.858 0.502 0.072 -0.001 1.585 -179.94° +table 1.088 0.488 0.800 0.937 0.001 2.054 179.89° +sofa 2.041 0.795 0.863 1.380 -0.000 -0.362 -89.96° +tv_stand 2.171 1.064 0.524 -1.335 0.003 -0.656 89.89° +cabinet 0.976 1.211 0.252 0.577 -0.000 -2.296 0.02° +lamp 0.900 1.134 0.888 0.774 1.672 -0.369 -0.02° +floor 3.214 -0.003 5.839 0.029 -0.000 0.002 -0.04° +_scene_ 0.069 0.000 0.020 -5.671 -0.005 -5.715 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> sofa depth=[1.275, 0.704, 0.856] + !! OVERLAP: table <-> tv_stand depth=[0.029, 0.704, 0.524] + !! OVERLAP: table <-> floor depth=[1.913, -0.003, 1.388] + !! OVERLAP: chair <-> table depth=[0.137, 0.488, 0.481] + !! OVERLAP: chair <-> floor depth=[0.408, -0.003, 0.481] + !! OVERLAP: chair <-> floor depth=[0.480, -0.003, 0.502] + !! OVERLAP: table <-> floor depth=[1.088, -0.003, 0.800] + !! OVERLAP: sofa <-> floor depth=[1.276, -0.003, 0.863] + !! OVERLAP: tv_stand <-> floor depth=[1.329, -0.003, 0.524] + !! OVERLAP: cabinet <-> floor depth=[0.976, -0.003, 0.252] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-8304 | 18 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0096 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +chair 1.102 1.130 1.072 -0.907 0.001 3.967 179.83° +sofa 2.624 0.881 1.093 -2.079 0.001 2.367 89.92° +chair 0.923 0.790 1.006 -0.740 0.001 1.808 52.50° +table 0.760 0.379 1.112 -0.792 0.002 2.399 -0.02° +tv_stand 1.579 0.911 0.415 0.408 0.001 2.698 -90.10° +table 0.497 0.568 0.438 -2.254 0.001 0.670 -0.02° +table 0.516 0.495 0.516 -2.183 -0.000 4.012 0.02° +cabinet 0.955 2.391 0.503 -2.269 -0.003 -1.033 -0.02° +chair 0.643 1.000 0.733 1.721 0.001 -2.220 -90.10° +table 1.708 0.750 0.869 1.246 -0.000 -3.196 90.05° +chair 0.550 0.987 0.623 1.929 -0.000 -3.318 -90.15° +chair 0.540 1.003 0.606 0.226 0.004 -2.650 89.79° +chair 0.550 0.987 0.607 0.420 0.004 -3.171 90.08° +bookshelf 1.506 2.080 0.332 -0.826 0.001 -3.507 89.96° +lamp 0.790 0.639 0.748 -0.372 2.023 2.574 0.02° +lamp 0.564 0.944 0.359 1.339 2.012 -2.946 -0.02° +floor 6.199 -0.005 9.540 -0.333 -0.000 0.407 -0.01° +_scene_ 0.080 0.000 0.018 -5.671 -0.006 -5.715 -57.26° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: chair <-> floor depth=[1.102, -0.005, 1.072] + !! OVERLAP: sofa <-> chair depth=[0.435, 0.790, 0.491] + !! OVERLAP: sofa <-> table depth=[0.405, 0.379, 1.070] + !! OVERLAP: sofa <-> floor depth=[2.624, -0.005, 1.093] + !! OVERLAP: chair <-> table depth=[0.760, 0.379, 0.468] + !! OVERLAP: chair <-> floor depth=[0.923, -0.005, 1.006] + !! OVERLAP: table <-> floor depth=[0.760, -0.005, 1.112] + !! OVERLAP: tv_stand <-> floor depth=[1.579, -0.005, 0.415] + !! OVERLAP: table <-> floor depth=[0.497, -0.005, 0.438] + !! OVERLAP: table <-> floor depth=[0.516, -0.005, 0.516] + !! OVERLAP: cabinet <-> floor depth=[0.955, -0.005, 0.503] + !! OVERLAP: chair <-> floor depth=[0.643, -0.005, 0.733] + !! OVERLAP: table <-> chair depth=[0.446, 0.750, 0.623] + !! OVERLAP: table <-> chair depth=[0.104, 0.750, 0.192] + !! OVERLAP: table <-> chair depth=[0.303, 0.750, 0.607] + !! OVERLAP: table <-> floor depth=[1.708, -0.005, 0.869] + !! OVERLAP: chair <-> floor depth=[0.550, -0.005, 0.623] + !! OVERLAP: chair <-> chair depth=[0.350, 0.987, 0.085] + !! OVERLAP: chair <-> floor depth=[0.540, -0.005, 0.606] + !! OVERLAP: chair <-> floor depth=[0.550, -0.005, 0.607] + !! OVERLAP: bookshelf <-> floor depth=[1.506, -0.005, 0.332] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-13962 | 14 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0187 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +lamp 0.615 1.388 0.636 -0.286 1.492 0.711 0.04° +tv_stand 2.006 0.449 0.405 0.975 0.003 1.613 -89.90° +table 0.450 0.282 0.473 -0.181 -0.001 1.182 -90.01° +table 0.442 0.508 0.403 -1.608 0.006 2.636 90.11° +table 0.608 0.501 0.598 -1.562 0.002 -0.574 0.09° +sofa 2.221 0.920 0.902 -1.485 0.003 0.890 89.98° +chair 0.816 0.691 0.754 -0.447 0.000 2.450 179.95° +chair 0.607 0.744 0.667 -0.339 0.007 -2.764 89.97° +chair 0.642 0.765 0.558 -0.354 0.002 -2.121 90.01° +chair 0.645 0.773 0.688 1.366 0.002 -2.507 -90.15° +chair 0.695 0.716 0.631 1.270 0.001 -2.018 -90.20° +table 1.883 0.746 0.767 0.473 0.003 -1.956 -89.99° +floor 4.099 -0.000 7.030 -0.107 0.000 0.298 -0.04° +_scene_ 0.070 -0.000 0.023 -5.671 -0.005 -5.714 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: tv_stand <-> table depth=[0.072, 0.282, 0.008] + !! OVERLAP: tv_stand <-> floor depth=[1.970, -0.000, 0.405] + !! OVERLAP: table <-> sofa depth=[0.031, 0.282, 0.396] + !! OVERLAP: table <-> floor depth=[0.450, -0.000, 0.473] + !! OVERLAP: table <-> floor depth=[0.442, -0.000, 0.403] + !! OVERLAP: table <-> floor depth=[0.608, -0.000, 0.598] + !! OVERLAP: sofa <-> floor depth=[1.782, -0.000, 0.902] + !! OVERLAP: chair <-> floor depth=[0.816, -0.000, 0.754] + !! OVERLAP: chair <-> floor depth=[0.607, -0.000, 0.667] + !! OVERLAP: chair <-> table depth=[0.436, 0.746, 0.498] + !! OVERLAP: chair <-> floor depth=[0.642, -0.000, 0.558] + !! OVERLAP: chair <-> chair depth=[0.574, 0.716, 0.170] + !! OVERLAP: chair <-> table depth=[0.371, 0.746, 0.176] + !! OVERLAP: chair <-> floor depth=[0.645, -0.000, 0.688] + !! OVERLAP: chair <-> table depth=[0.492, 0.716, 0.631] + !! OVERLAP: chair <-> floor depth=[0.695, -0.000, 0.631] + !! OVERLAP: table <-> floor depth=[1.883, -0.000, 0.767] +============================================================ + + +============================================================ +SCENE: LivingRoom-41893 | 11 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0401 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.201 0.733 1.011 1.459 0.002 0.710 -179.99° +chair 0.698 0.765 0.635 2.125 0.002 -0.170 -106.65° +table 0.676 0.492 0.757 0.179 0.001 0.915 179.99° +chair 0.481 1.001 0.587 -1.278 0.000 -0.017 -89.93° +chair 0.589 1.006 0.635 -1.903 0.000 -0.185 179.98° +table 2.229 0.808 1.227 -1.006 -0.000 0.184 89.94° +table 1.287 0.470 1.338 1.505 0.001 -0.625 0.01° +lamp 0.487 0.918 0.427 1.557 1.596 -0.736 0.00° +lamp 0.319 0.911 0.308 -1.101 1.627 0.682 -0.02° +floor 6.165 -0.008 3.101 0.208 -0.001 -0.110 0.00° +_scene_ 0.072 0.000 0.020 -5.673 -0.005 -5.711 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> table depth=[0.158, 0.492, 0.679] + !! OVERLAP: sofa <-> floor depth=[2.201, -0.008, 1.011] + !! OVERLAP: chair <-> table depth=[0.372, 0.470, 0.532] + !! OVERLAP: chair <-> floor depth=[0.698, -0.008, 0.635] + !! OVERLAP: table <-> table depth=[0.267, 0.492, 0.261] + !! OVERLAP: table <-> floor depth=[0.676, -0.008, 0.757] + !! OVERLAP: chair <-> table depth=[0.481, 0.808, 0.587] + !! OVERLAP: chair <-> floor depth=[0.481, -0.008, 0.587] + !! OVERLAP: chair <-> table depth=[0.512, 0.808, 0.563] + !! OVERLAP: chair <-> floor depth=[0.589, -0.008, 0.635] + !! OVERLAP: table <-> floor depth=[2.229, -0.008, 1.227] + !! OVERLAP: table <-> floor depth=[1.287, -0.008, 1.338] +============================================================ + + +============================================================ +SCENE: LivingRoom-18042 | 6 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0000 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.367 0.769 0.835 0.727 -0.001 -1.360 -0.03° +table 1.143 0.428 1.182 0.696 0.001 0.691 -0.00° +lamp 0.875 0.785 0.893 0.881 1.953 0.071 -0.01° +table 1.518 1.221 0.488 -1.734 0.001 0.668 89.94° +floor 4.798 -0.003 4.990 0.001 0.001 -0.016 -0.02° +_scene_ 0.104 0.007 0.096 -5.631 -0.004 -5.694 -57.27° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> floor depth=[2.367, -0.003, 0.835] + !! OVERLAP: table <-> floor depth=[1.143, -0.003, 1.182] + !! OVERLAP: table <-> floor depth=[1.423, -0.003, 0.488] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-26816 | 17 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0142 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.172 0.983 1.024 1.211 -0.002 -0.843 -90.00° +table 1.012 0.443 0.852 0.132 -0.002 -0.510 -90.09° +table 0.531 0.649 0.559 1.513 0.000 -2.806 -90.00° +table 0.543 0.652 0.505 1.461 -0.001 0.478 -90.11° +chair 0.967 0.728 0.696 -0.133 -0.001 0.770 -179.88° +chair 0.836 0.316 0.444 -0.061 0.001 -2.128 -0.03° +table 1.512 0.722 0.800 -0.012 0.000 2.677 -90.40° +chair 0.478 0.816 0.548 0.563 0.004 3.045 -90.25° +chair 0.422 0.859 0.472 0.561 -0.001 2.094 -97.47° +chair 0.432 0.910 0.547 -0.307 0.001 3.209 179.91° +chair 0.620 0.869 0.603 -0.614 0.002 2.158 89.93° +lamp 0.279 0.609 0.260 0.260 1.897 2.753 0.14° +lamp 0.624 1.040 0.638 -0.202 1.846 -1.029 -0.05° +bookshelf 1.040 2.563 0.237 1.246 -0.000 -3.680 0.06° +bookshelf 2.118 2.307 0.194 -0.597 -0.003 -3.982 -0.02° +floor 3.547 -0.001 7.643 -0.086 0.000 0.063 -0.00° +_scene_ 0.068 0.001 0.024 -5.667 -0.004 -5.712 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> table depth=[0.514, 0.443, 0.605] + !! OVERLAP: sofa <-> floor depth=[1.563, -0.001, 1.024] + !! OVERLAP: table <-> floor depth=[1.012, -0.001, 0.852] + !! OVERLAP: table <-> floor depth=[0.440, -0.001, 0.559] + !! OVERLAP: table <-> floor depth=[0.498, -0.001, 0.505] + !! OVERLAP: chair <-> floor depth=[0.967, -0.001, 0.696] + !! OVERLAP: chair <-> floor depth=[0.836, -0.001, 0.444] + !! OVERLAP: table <-> chair depth=[0.421, 0.722, 0.306] + !! OVERLAP: table <-> chair depth=[0.395, 0.722, 0.053] + !! OVERLAP: table <-> chair depth=[0.432, 0.722, 0.142] + !! OVERLAP: table <-> chair depth=[0.464, 0.722, 0.182] + !! OVERLAP: table <-> floor depth=[1.512, -0.001, 0.800] + !! OVERLAP: chair <-> floor depth=[0.478, -0.001, 0.548] + !! OVERLAP: chair <-> floor depth=[0.422, -0.001, 0.472] + !! OVERLAP: chair <-> floor depth=[0.432, -0.001, 0.547] + !! OVERLAP: chair <-> floor depth=[0.620, -0.001, 0.603] + !! OVERLAP: bookshelf <-> floor depth=[0.962, -0.001, 0.198] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-17385 | 12 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0201 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.372 0.864 0.865 1.508 0.001 1.114 179.93° +table 1.062 0.427 1.277 1.509 0.003 -0.070 -179.97° +tv_stand 2.277 0.972 0.499 1.353 -0.001 -1.305 0.00° +table 2.232 0.736 0.958 -1.302 0.001 0.504 90.01° +chair 0.504 1.105 0.564 -0.552 0.002 1.350 -90.00° +chair 0.440 1.031 0.514 -0.607 0.002 0.720 -90.05° +chair 0.630 1.115 0.597 -2.108 0.000 1.388 89.96° +chair 0.544 1.091 0.573 -1.833 0.002 0.790 89.87° +lamp 0.892 0.943 0.913 1.479 1.618 0.205 -0.00° +lamp 0.548 0.814 0.364 -1.023 2.464 0.427 0.02° +floor 5.596 -0.001 3.551 0.334 0.001 0.037 -0.02° +_scene_ 0.071 0.001 0.021 -5.669 -0.004 -5.711 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> floor depth=[2.372, -0.001, 0.865] + !! OVERLAP: table <-> floor depth=[1.062, -0.001, 1.277] + !! OVERLAP: tv_stand <-> floor depth=[2.277, -0.001, 0.499] + !! OVERLAP: table <-> chair depth=[0.440, 0.736, 0.514] + !! OVERLAP: table <-> chair depth=[0.544, 0.736, 0.480] + !! OVERLAP: table <-> floor depth=[2.232, -0.001, 0.958] + !! OVERLAP: chair <-> floor depth=[0.504, -0.001, 0.564] + !! OVERLAP: chair <-> floor depth=[0.440, -0.001, 0.514] + !! OVERLAP: chair <-> floor depth=[0.630, -0.001, 0.597] + !! OVERLAP: chair <-> floor depth=[0.544, -0.001, 0.573] +============================================================ + + +============================================================ +SCENE: LivingRoom-31397 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0136 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +tv_stand 1.975 0.556 0.444 1.507 0.001 1.245 -90.04° +table 0.573 1.042 0.306 -1.234 0.001 1.791 90.00° +sofa 2.041 0.804 0.842 -1.124 -0.005 0.154 89.92° +table 0.878 0.341 0.762 0.368 -0.000 0.465 0.01° +chair 0.835 0.750 0.882 -0.267 -0.001 2.236 179.98° +bookshelf 1.176 1.738 0.351 -1.210 0.000 -1.986 89.99° +lamp 0.592 0.875 0.602 0.082 2.300 0.414 0.00° +floor 3.830 -0.001 6.755 0.169 -0.000 0.001 -0.06° +_scene_ 0.068 0.000 0.019 -5.671 -0.005 -5.713 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: tv_stand <-> floor depth=[1.564, -0.001, 0.444] + !! OVERLAP: table <-> floor depth=[0.573, -0.001, 0.306] + !! OVERLAP: sofa <-> floor depth=[1.642, -0.001, 0.842] + !! OVERLAP: table <-> floor depth=[0.878, -0.001, 0.762] + !! OVERLAP: chair <-> floor depth=[0.835, -0.001, 0.882] + !! OVERLAP: bookshelf <-> floor depth=[1.124, -0.001, 0.351] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-14432 | 17 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0224 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.664 0.965 0.493 2.713 0.007 -2.395 -0.06° +shelf 0.413 1.788 0.316 2.626 -0.005 -1.165 0.13° +table 1.782 0.720 1.163 1.611 -0.000 2.093 0.02° +table 1.291 0.723 1.380 1.288 0.002 1.755 0.04° +chair 0.585 1.103 0.608 2.485 -0.001 1.706 -90.18° +chair 0.553 1.084 0.615 0.868 -0.001 2.056 89.96° +chair 0.581 1.083 0.635 1.833 0.000 0.880 0.02° +chair 0.536 1.058 0.605 1.259 0.001 0.788 89.76° +table 0.413 0.596 0.369 -0.242 -0.002 -0.831 -0.09° +sofa 2.591 0.832 1.201 -1.526 0.001 -1.311 89.97° +table 1.102 0.377 0.970 -1.366 -0.001 -0.052 -0.02° +tv_stand 2.117 0.504 0.346 -1.535 0.001 2.827 179.95° +lamp 0.383 0.755 0.390 1.266 2.013 -1.336 -0.06° +lamp 0.308 1.128 0.199 1.026 1.443 2.035 0.04° +lamp 0.255 0.712 0.245 -2.054 1.950 0.351 0.05° +floor 6.361 -0.005 6.220 0.411 0.000 0.336 -0.08° +_scene_ 0.067 0.000 0.019 -5.671 -0.004 -5.715 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> floor depth=[1.664, -0.005, 0.493] + !! OVERLAP: shelf <-> floor depth=[0.413, -0.005, 0.316] + !! OVERLAP: table <-> table depth=[1.213, 0.720, 0.933] + !! OVERLAP: table <-> chair depth=[0.310, 0.720, 0.498] + !! OVERLAP: table <-> chair depth=[0.425, 0.720, 0.615] + !! OVERLAP: table <-> floor depth=[1.782, -0.005, 1.163] + !! OVERLAP: table <-> chair depth=[0.502, 0.723, 0.615] + !! OVERLAP: table <-> chair depth=[0.391, 0.723, 0.133] + !! OVERLAP: table <-> chair depth=[0.536, 0.723, 0.026] + !! OVERLAP: table <-> floor depth=[1.291, -0.005, 1.380] + !! OVERLAP: chair <-> floor depth=[0.585, -0.005, 0.608] + !! OVERLAP: chair <-> floor depth=[0.553, -0.005, 0.615] + !! OVERLAP: chair <-> floor depth=[0.581, -0.005, 0.635] + !! OVERLAP: chair <-> floor depth=[0.536, -0.005, 0.605] + !! OVERLAP: table <-> sofa depth=[0.218, 0.596, 0.306] + !! OVERLAP: table <-> floor depth=[0.413, -0.005, 0.369] + !! OVERLAP: sofa <-> floor depth=[2.539, -0.005, 1.201] + !! OVERLAP: table <-> floor depth=[1.102, -0.005, 0.970] + !! OVERLAP: tv_stand <-> floor depth=[2.117, -0.005, 0.346] +============================================================ + + +============================================================ +SCENE: LivingRoom-5361 | 12 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0330 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.194 0.787 0.935 1.286 -0.000 1.087 179.96° +chair 0.958 0.759 1.050 1.980 0.001 0.541 179.93° +table 1.154 0.428 1.116 0.828 0.005 -0.851 -0.05° +table 1.125 0.378 1.186 0.964 -0.001 0.233 -0.01° +bookshelf 0.679 1.835 0.166 1.970 0.001 1.281 -90.24° +table 1.372 0.744 1.173 -1.334 -0.000 1.005 90.10° +chair 0.528 0.772 0.486 -1.716 0.000 0.358 0.00° +chair 0.546 0.795 0.584 -0.956 0.001 1.230 -90.02° +chair 0.538 0.776 0.538 -1.547 0.001 1.422 179.94° +lamp 0.480 0.767 0.495 0.905 1.828 -0.185 -0.01° +floor 6.078 -0.001 4.017 0.176 -0.000 0.085 0.00° +_scene_ 0.070 0.001 0.020 -5.671 -0.005 -5.711 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> chair depth=[0.882, 0.759, 0.446] + !! OVERLAP: sofa <-> table depth=[1.125, 0.378, 0.206] + !! OVERLAP: sofa <-> bookshelf depth=[0.679, 0.787, 0.166] + !! OVERLAP: sofa <-> floor depth=[2.194, -0.001, 0.935] + !! OVERLAP: chair <-> table depth=[0.026, 0.378, 0.809] + !! OVERLAP: chair <-> floor depth=[0.958, -0.001, 1.050] + !! OVERLAP: table <-> table depth=[1.003, 0.378, 0.067] + !! OVERLAP: table <-> floor depth=[1.154, -0.001, 1.116] + !! OVERLAP: table <-> floor depth=[1.125, -0.001, 1.186] + !! OVERLAP: bookshelf <-> floor depth=[0.679, -0.001, 0.166] + !! OVERLAP: table <-> chair depth=[0.528, 0.744, 0.182] + !! OVERLAP: table <-> chair depth=[0.546, 0.744, 0.584] + !! OVERLAP: table <-> chair depth=[0.538, 0.744, 0.439] + !! OVERLAP: table <-> floor depth=[1.372, -0.001, 1.173] + !! OVERLAP: chair <-> floor depth=[0.528, -0.001, 0.486] + !! OVERLAP: chair <-> floor depth=[0.546, -0.001, 0.584] + !! OVERLAP: chair <-> floor depth=[0.538, -0.001, 0.538] +============================================================ + + +============================================================ +SCENE: LivingRoom-5655 | 11 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0365 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +tv_stand 2.265 0.535 0.425 1.139 0.000 1.382 -89.98° +sofa 2.387 0.851 0.892 -1.023 0.003 1.179 90.17° +table 1.277 0.474 1.097 -0.369 -0.001 1.245 90.10° +lamp 0.479 0.752 0.453 -0.252 1.850 0.968 -0.02° +table 1.767 0.732 1.157 -0.954 0.001 -1.992 -0.02° +chair 0.551 0.810 0.575 -1.431 0.002 -2.207 0.06° +chair 0.515 0.839 0.618 -0.280 0.000 -2.290 -90.29° +chair 0.567 0.848 0.606 -1.369 -0.002 -0.967 -179.72° +chair 0.607 0.790 0.639 -0.729 0.000 -1.074 179.98° +floor 3.708 -0.001 5.608 -0.024 0.001 -0.045 -0.01° +_scene_ 0.069 0.001 0.025 -5.668 -0.005 -5.714 -57.33° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: tv_stand <-> sofa depth=[0.164, 0.535, 0.425] + !! OVERLAP: tv_stand <-> table depth=[0.262, 0.474, 0.425] + !! OVERLAP: tv_stand <-> floor depth=[1.823, -0.001, 0.425] + !! OVERLAP: sofa <-> table depth=[1.178, 0.474, 0.892] + !! OVERLAP: sofa <-> floor depth=[2.049, -0.001, 0.892] + !! OVERLAP: table <-> floor depth=[1.277, -0.001, 1.097] + !! OVERLAP: table <-> chair depth=[0.551, 0.732, 0.575] + !! OVERLAP: table <-> chair depth=[0.468, 0.732, 0.590] + !! OVERLAP: table <-> floor depth=[1.767, -0.001, 1.157] + !! OVERLAP: chair <-> floor depth=[0.551, -0.001, 0.575] + !! OVERLAP: chair <-> floor depth=[0.515, -0.001, 0.618] + !! OVERLAP: chair <-> floor depth=[0.567, -0.001, 0.606] + !! OVERLAP: chair <-> floor depth=[0.607, -0.001, 0.639] +============================================================ + + +============================================================ +SCENE: LivingRoom-55 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0002 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.475 0.810 0.974 -0.250 0.003 1.621 179.90° +table 0.603 0.617 0.593 1.892 0.006 1.485 179.90° +table 0.527 0.729 0.559 -2.069 0.001 1.682 179.91° +chair 0.804 0.813 0.764 1.916 -0.001 0.289 -48.38° +table 1.324 1.166 1.061 -0.377 0.008 0.392 180.00° +tv_stand 2.227 0.311 0.438 -0.112 -0.001 -1.711 0.03° +lamp 1.242 1.016 1.040 -0.213 1.786 -0.098 0.01° +chair 0.603 0.787 0.597 -2.213 0.003 -0.005 11.55° +floor 6.175 -0.001 4.329 -0.118 -0.000 -0.023 -0.02° +_scene_ 0.064 -0.000 0.026 -5.668 -0.004 -5.712 -57.33° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> floor depth=[2.475, -0.001, 0.974] + !! OVERLAP: table <-> floor depth=[0.603, -0.001, 0.593] + !! OVERLAP: table <-> floor depth=[0.527, -0.001, 0.559] + !! OVERLAP: chair <-> floor depth=[0.804, -0.001, 0.764] + !! OVERLAP: table <-> floor depth=[1.324, -0.001, 1.061] + !! OVERLAP: tv_stand <-> floor depth=[2.227, -0.001, 0.438] + !! OVERLAP: chair <-> floor depth=[0.603, -0.001, 0.597] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-941 | 15 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0245 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.192 0.848 0.874 1.888 -0.001 0.886 179.99° +table 0.931 0.757 0.793 2.206 -0.000 -0.401 0.08° +chair 0.856 0.741 0.851 3.325 0.001 -0.547 -90.11° +table 0.582 0.338 0.612 0.065 -0.000 1.023 -0.05° +lamp 0.754 0.885 0.779 1.777 2.025 -0.944 0.13° +chair 0.556 0.736 0.553 -1.806 0.002 -1.702 0.02° +chair 0.526 0.731 0.577 -0.744 0.000 -0.651 -90.14° +chair 0.568 0.755 0.607 -1.819 0.001 -0.283 179.97° +table 1.663 0.722 1.354 -1.454 -0.001 -0.786 0.07° +lamp 0.411 0.670 0.402 -1.814 2.066 -1.161 -0.01° +table 1.285 1.080 0.349 -3.218 0.004 1.008 89.92° +chair 0.558 0.747 0.542 -2.448 0.002 -0.883 89.95° +chair 0.392 0.323 0.369 0.855 0.002 -0.493 0.03° +floor 8.280 -0.006 4.471 0.199 0.000 -0.280 -0.12° +_scene_ 0.072 0.001 0.029 -5.667 -0.005 -5.709 -57.27° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> floor depth=[2.192, -0.006, 0.874] + !! OVERLAP: table <-> floor depth=[0.931, -0.006, 0.793] + !! OVERLAP: chair <-> floor depth=[0.856, -0.006, 0.851] + !! OVERLAP: table <-> floor depth=[0.582, -0.006, 0.612] + !! OVERLAP: chair <-> table depth=[0.556, 0.722, 0.038] + !! OVERLAP: chair <-> floor depth=[0.556, -0.006, 0.553] + !! OVERLAP: chair <-> table depth=[0.385, 0.722, 0.577] + !! OVERLAP: chair <-> floor depth=[0.526, -0.006, 0.577] + !! OVERLAP: chair <-> table depth=[0.568, 0.722, 0.477] + !! OVERLAP: chair <-> floor depth=[0.568, -0.006, 0.607] + !! OVERLAP: table <-> chair depth=[0.117, 0.722, 0.542] + !! OVERLAP: table <-> floor depth=[1.663, -0.006, 1.354] + !! OVERLAP: table <-> floor depth=[1.285, -0.006, 0.349] + !! OVERLAP: chair <-> floor depth=[0.558, -0.006, 0.542] + !! OVERLAP: chair <-> floor depth=[0.392, -0.006, 0.369] +============================================================ + + +============================================================ +SCENE: LivingRoom-2715 | 15 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0180 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +lamp 1.227 1.008 1.191 -0.531 1.719 1.357 -0.03° +table 1.653 0.349 1.322 -0.858 0.000 1.646 89.98° +tv_stand 1.897 0.682 0.476 0.972 -0.000 1.449 -90.04° +sofa 2.647 0.821 1.492 -1.278 0.004 1.846 90.09° +table 1.775 0.725 1.388 -1.210 -0.000 -2.676 -0.00° +table 1.981 0.532 0.913 -1.383 -0.000 3.325 -179.82° +table 1.401 0.401 1.210 -1.329 0.001 -1.018 0.06° +chair 0.528 1.001 0.660 -1.660 0.001 -2.052 179.89° +chair 0.466 0.959 0.428 -1.118 -0.004 -2.157 -137.48° +chair 0.496 0.970 0.539 -1.833 -0.002 -3.306 0.02° +chair 0.500 0.908 0.500 -0.949 0.003 -3.003 -58.93° +lamp 0.968 0.986 0.836 -1.335 1.669 -2.670 0.02° +table 0.391 1.339 0.430 0.955 0.002 -0.663 -90.02° +floor 4.171 0.002 7.309 -0.370 -0.001 0.177 -0.02° +_scene_ 0.073 0.001 0.030 -5.662 -0.005 -5.708 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> sofa depth=[1.653, 0.349, 1.206] + !! OVERLAP: table <-> floor depth=[1.653, 0.002, 1.322] + !! OVERLAP: tv_stand <-> sofa depth=[0.022, 0.682, 0.476] + !! OVERLAP: tv_stand <-> floor depth=[1.691, 0.002, 0.476] + !! OVERLAP: sofa <-> floor depth=[2.501, 0.002, 1.492] + !! OVERLAP: table <-> chair depth=[0.528, 0.725, 0.400] + !! OVERLAP: table <-> chair depth=[0.466, 0.725, 0.389] + !! OVERLAP: table <-> chair depth=[0.496, 0.725, 0.334] + !! OVERLAP: table <-> chair depth=[0.500, 0.725, 0.500] + !! OVERLAP: table <-> floor depth=[1.775, 0.002, 1.388] + !! OVERLAP: table <-> floor depth=[1.981, 0.002, 0.913] + !! OVERLAP: table <-> floor depth=[1.401, 0.002, 1.210] + !! OVERLAP: chair <-> floor depth=[0.528, 0.002, 0.660] + !! OVERLAP: chair <-> floor depth=[0.466, 0.002, 0.428] + !! OVERLAP: chair <-> floor depth=[0.496, 0.002, 0.441] + !! OVERLAP: chair <-> floor depth=[0.500, 0.002, 0.500] + !! OVERLAP: table <-> floor depth=[0.391, 0.002, 0.430] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-10201 | 13 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0103 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +tv_stand 2.431 0.830 0.543 -1.579 0.014 -1.512 89.94° +table 0.423 0.331 0.420 0.193 -0.001 -2.020 -90.31° +lamp 0.510 0.784 0.511 0.293 2.056 -2.227 -0.03° +lamp 0.996 1.006 0.980 1.073 1.713 2.258 0.01° +sofa 2.519 0.806 1.236 1.811 -0.001 -2.033 -90.23° +table 0.538 0.772 0.555 -0.168 0.001 2.771 -0.01° +chair 0.589 0.916 0.660 -0.421 0.001 2.306 90.00° +chair 0.446 0.956 0.466 -0.522 0.000 3.122 89.99° +chair 0.482 0.797 0.541 1.615 0.000 2.187 -90.03° +chair 0.446 0.970 0.577 1.683 -0.001 3.299 -90.03° +table 1.266 0.466 1.079 1.559 -0.001 -0.445 -89.95° +floor 5.813 -0.004 7.425 0.166 0.001 0.401 -0.10° +_scene_ 0.069 0.000 0.021 -5.672 -0.005 -5.714 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: tv_stand <-> floor depth=[2.377, -0.004, 0.543] + !! OVERLAP: table <-> floor depth=[0.423, -0.004, 0.420] + !! OVERLAP: sofa <-> floor depth=[2.519, -0.004, 1.236] + !! OVERLAP: table <-> chair depth=[0.310, 0.772, 0.143] + !! OVERLAP: table <-> chair depth=[0.137, 0.772, 0.159] + !! OVERLAP: table <-> floor depth=[0.538, -0.004, 0.555] + !! OVERLAP: chair <-> floor depth=[0.589, -0.004, 0.660] + !! OVERLAP: chair <-> floor depth=[0.446, -0.004, 0.466] + !! OVERLAP: chair <-> floor depth=[0.482, -0.004, 0.541] + !! OVERLAP: chair <-> floor depth=[0.446, -0.004, 0.577] + !! OVERLAP: table <-> floor depth=[1.266, -0.004, 1.079] +============================================================ + + +============================================================ +SCENE: LivingRoom-24701 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0268 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 0.708 0.595 0.710 2.076 -0.001 1.302 -90.07° +tv_stand 2.414 0.545 0.373 -1.402 0.003 0.291 89.98° +table 1.689 1.822 0.581 0.367 -0.001 -0.509 -179.90° +table 0.668 0.532 0.601 1.850 0.003 -1.540 -0.12° +sofa 1.900 0.796 0.903 2.023 -0.001 -0.051 -89.92° +chair 0.838 0.973 0.783 0.900 0.001 0.776 -114.70° +floor 5.394 -0.005 5.199 0.139 0.001 0.059 -0.05° +_scene_ 0.057 0.026 0.181 -5.446 0.008 -5.505 -58.45° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> floor depth=[0.708, -0.005, 0.710] + !! OVERLAP: tv_stand <-> floor depth=[2.362, -0.005, 0.373] + !! OVERLAP: table <-> sofa depth=[0.138, 0.796, 0.285] + !! OVERLAP: table <-> floor depth=[1.689, -0.005, 0.581] + !! OVERLAP: table <-> floor depth=[0.668, -0.005, 0.601] + !! OVERLAP: sofa <-> chair depth=[0.246, 0.796, 0.016] + !! OVERLAP: sofa <-> floor depth=[1.763, -0.005, 0.903] + !! OVERLAP: chair <-> floor depth=[0.838, -0.005, 0.783] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-11440 | 13 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0068 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 1.899 1.018 0.965 1.483 -0.001 1.835 -90.10° +table 1.322 0.695 0.834 -0.426 0.001 2.023 89.98° +tv_stand 2.078 0.754 0.436 -1.152 0.004 0.794 89.95° +table 1.137 0.584 0.501 0.706 0.002 -0.902 89.84° +chair 0.575 0.713 0.412 0.467 0.002 -0.048 179.93° +chair 0.447 0.639 0.458 0.392 0.001 -1.218 -0.03° +chair 0.529 0.610 0.490 1.583 -0.001 -0.673 179.97° +chair 0.492 0.654 0.506 1.535 0.002 -1.611 0.07° +cabinet 0.892 1.144 0.311 0.078 -0.002 -3.104 -0.04° +lamp 0.668 0.864 0.592 0.033 1.841 1.296 -0.00° +lamp 0.325 1.023 0.349 1.235 1.824 -1.106 0.01° +floor 4.055 -0.003 8.018 0.153 0.000 0.573 -0.04° +_scene_ 0.069 0.001 0.022 -5.667 -0.005 -5.710 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> floor depth=[1.646, -0.003, 0.965] + !! OVERLAP: table <-> floor depth=[1.322, -0.003, 0.834] + !! OVERLAP: tv_stand <-> floor depth=[1.761, -0.003, 0.436] + !! OVERLAP: table <-> chair depth=[0.447, 0.584, 0.164] + !! OVERLAP: table <-> floor depth=[1.137, -0.003, 0.501] + !! OVERLAP: chair <-> floor depth=[0.575, -0.003, 0.412] + !! OVERLAP: chair <-> floor depth=[0.447, -0.003, 0.458] + !! OVERLAP: chair <-> floor depth=[0.529, -0.003, 0.490] + !! OVERLAP: chair <-> floor depth=[0.492, -0.003, 0.506] + !! OVERLAP: cabinet <-> floor depth=[0.892, -0.003, 0.311] +============================================================ + + +============================================================ +SCENE: LivingRoom-37001 | 13 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0097 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 3.133 0.829 1.541 1.145 -0.001 -0.569 0.07° +table 1.270 0.486 0.552 0.545 -0.000 -0.283 -0.01° +shelf 0.321 2.164 0.351 3.385 -0.005 -0.989 0.01° +cabinet 0.770 1.199 0.361 -1.469 0.002 1.383 179.92° +table 1.340 0.731 0.699 -2.933 0.001 -0.521 89.95° +chair 0.660 0.788 0.489 -3.396 0.001 -0.493 89.72° +chair 0.597 0.747 0.547 -3.286 0.002 -1.141 89.85° +chair 0.542 0.739 0.590 -2.169 -0.005 -0.312 -89.64° +chair 0.550 0.672 0.553 -2.064 -0.001 -1.122 -89.85° +lamp 0.810 0.821 0.829 1.087 1.797 0.046 -0.02° +lamp 0.842 0.974 0.847 -3.025 1.727 -0.727 0.01° +floor 7.711 -0.008 3.446 0.185 -0.002 -0.072 -0.02° +_scene_ 0.070 0.001 0.030 -5.673 -0.004 -5.718 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> table depth=[1.270, 0.486, 0.552] + !! OVERLAP: sofa <-> floor depth=[3.133, -0.008, 1.541] + !! OVERLAP: table <-> floor depth=[1.270, -0.008, 0.552] + !! OVERLAP: shelf <-> floor depth=[0.321, -0.008, 0.351] + !! OVERLAP: cabinet <-> floor depth=[0.770, -0.008, 0.361] + !! OVERLAP: table <-> chair depth=[0.536, 0.731, 0.489] + !! OVERLAP: table <-> chair depth=[0.597, 0.731, 0.003] + !! OVERLAP: table <-> chair depth=[0.176, 0.730, 0.435] + !! OVERLAP: table <-> chair depth=[0.076, 0.672, 0.024] + !! OVERLAP: table <-> floor depth=[1.340, -0.008, 0.699] + !! OVERLAP: chair <-> floor depth=[0.604, -0.008, 0.489] + !! OVERLAP: chair <-> floor depth=[0.597, -0.008, 0.547] + !! OVERLAP: chair <-> floor depth=[0.542, -0.008, 0.590] + !! OVERLAP: chair <-> floor depth=[0.550, -0.008, 0.553] +============================================================ + + +============================================================ +SCENE: LivingRoom-1255 | 7 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0425 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bookshelf 3.387 2.635 0.430 -0.017 0.001 1.980 -179.79° +sofa 2.022 0.936 0.929 0.871 0.000 -1.056 -89.87° +table 1.263 0.661 1.194 0.787 0.002 0.748 -0.01° +table 1.135 0.476 1.030 -0.263 -0.001 -1.050 -90.32° +lamp 0.459 0.556 0.378 0.448 2.373 0.422 -0.05° +floor 3.296 -0.001 4.798 -0.003 0.000 -0.049 0.01° +_scene_ 0.065 0.001 0.025 -5.669 -0.004 -5.710 -57.28° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bookshelf <-> floor depth=[3.296, -0.001, 0.430] + !! OVERLAP: sofa <-> table depth=[0.444, 0.476, 0.929] + !! OVERLAP: sofa <-> floor depth=[1.784, -0.001, 0.929] + !! OVERLAP: table <-> floor depth=[1.263, -0.001, 1.194] + !! OVERLAP: table <-> floor depth=[1.135, -0.001, 1.030] +============================================================ + + +============================================================ +SCENE: LivingRoom-3168 | 17 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0157 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 2.394 0.728 1.141 0.209 0.001 -2.748 -0.01° +chair 0.510 0.986 0.549 1.309 0.001 -2.895 0.05° +chair 0.524 0.953 0.572 1.421 -0.001 -1.661 179.97° +chair 0.483 1.007 0.583 0.862 0.001 -1.684 179.92° +chair 0.529 1.004 0.574 0.782 0.001 -3.063 0.03° +lamp 0.739 0.846 0.736 -0.042 1.815 1.619 -0.06° +sofa 2.361 0.892 0.896 -1.965 0.002 1.426 89.88° +chair 0.879 0.820 0.848 -0.251 0.001 3.046 179.94° +chair 0.899 0.899 0.897 0.354 0.002 3.413 -163.81° +table 1.666 0.384 0.828 -0.039 -0.003 1.607 90.03° +table 0.549 0.647 0.553 -1.802 0.001 0.117 0.07° +table 0.528 0.554 0.558 -1.993 -0.002 3.386 0.05° +chair 0.480 0.498 0.509 -0.180 -0.001 0.448 0.03° +table 1.202 0.739 0.280 -2.308 0.002 -1.435 89.99° +lamp 0.917 1.060 0.910 0.276 1.786 -2.262 -89.99° +floor 5.744 -0.002 8.318 -0.811 0.001 0.133 -0.02° +_scene_ 0.068 0.000 0.021 -5.672 -0.005 -5.713 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.352, 0.728, 0.549] + !! OVERLAP: table <-> chair depth=[0.529, 0.728, 0.543] + !! OVERLAP: table <-> floor depth=[2.394, -0.002, 1.141] + !! OVERLAP: chair <-> floor depth=[0.510, -0.002, 0.549] + !! OVERLAP: chair <-> floor depth=[0.524, -0.002, 0.572] + !! OVERLAP: chair <-> floor depth=[0.483, -0.002, 0.583] + !! OVERLAP: chair <-> floor depth=[0.529, -0.002, 0.574] + !! OVERLAP: sofa <-> table depth=[0.088, 0.384, 0.681] + !! OVERLAP: sofa <-> floor depth=[2.361, -0.002, 0.896] + !! OVERLAP: chair <-> chair depth=[0.285, 0.820, 0.506] + !! OVERLAP: chair <-> floor depth=[0.879, -0.002, 0.848] + !! OVERLAP: chair <-> floor depth=[0.899, -0.002, 0.897] + !! OVERLAP: table <-> floor depth=[1.666, -0.002, 0.828] + !! OVERLAP: table <-> floor depth=[0.549, -0.002, 0.553] + !! OVERLAP: table <-> floor depth=[0.528, -0.002, 0.558] + !! OVERLAP: chair <-> floor depth=[0.480, -0.002, 0.509] + !! OVERLAP: table <-> floor depth=[1.202, -0.002, 0.280] +============================================================ + + +============================================================ +SCENE: LivingRoom-26286 | 16 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0204 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +chair 0.492 0.930 0.594 1.940 0.002 -1.517 0.01° +chair 0.566 0.930 0.622 2.538 0.001 -1.535 -0.00° +chair 0.511 0.934 0.580 2.039 0.001 0.068 -90.19° +chair 0.489 0.894 0.541 2.631 0.001 0.171 -90.05° +chair 0.492 0.812 0.447 -2.568 -0.000 -0.473 90.04° +sofa 2.400 0.803 0.800 -1.687 0.001 1.189 -179.98° +table 1.067 0.600 1.090 0.206 0.002 0.992 -0.05° +table 1.234 0.573 1.015 -2.762 0.000 0.904 0.01° +table 1.277 0.470 1.074 -1.090 -0.001 -0.888 -0.01° +table 1.137 0.672 1.089 2.378 0.003 -0.827 0.09° +table 1.553 1.690 0.367 1.185 0.004 1.823 -179.95° +table 1.241 0.456 1.026 -1.662 0.001 0.255 -90.40° +lamp 0.399 0.438 0.396 -1.346 2.133 -0.413 -0.00° +lamp 1.015 0.724 0.305 2.084 1.986 -0.228 0.01° +floor 6.912 -0.005 4.352 0.035 -0.000 0.058 0.01° +_scene_ 0.066 0.001 0.033 -5.640 -0.003 -5.688 -57.28° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: chair <-> table depth=[0.376, 0.672, 0.151] + !! OVERLAP: chair <-> floor depth=[0.492, -0.005, 0.594] + !! OVERLAP: chair <-> table depth=[0.566, 0.672, 0.148] + !! OVERLAP: chair <-> floor depth=[0.566, -0.005, 0.622] + !! OVERLAP: chair <-> floor depth=[0.511, -0.005, 0.580] + !! OVERLAP: chair <-> floor depth=[0.489, -0.005, 0.541] + !! OVERLAP: chair <-> floor depth=[0.492, -0.005, 0.447] + !! OVERLAP: sofa <-> table depth=[0.743, 0.573, 0.622] + !! OVERLAP: sofa <-> floor depth=[2.400, -0.005, 0.800] + !! OVERLAP: table <-> floor depth=[1.067, -0.005, 1.090] + !! OVERLAP: table <-> table depth=[0.138, 0.456, 0.372] + !! OVERLAP: table <-> floor depth=[1.234, -0.005, 1.015] + !! OVERLAP: table <-> floor depth=[1.277, -0.005, 1.074] + !! OVERLAP: table <-> floor depth=[1.137, -0.005, 1.089] + !! OVERLAP: table <-> floor depth=[1.553, -0.005, 0.367] + !! OVERLAP: table <-> floor depth=[1.241, -0.005, 1.026] +============================================================ + + +============================================================ +SCENE: LivingRoom-4960 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0205 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.047 0.856 0.865 0.295 0.002 -1.285 -0.01° +table 1.344 0.865 0.791 0.504 -0.001 0.057 -0.01° +table 0.544 0.568 0.539 -1.311 0.003 -1.426 -0.04° +chair 0.815 0.839 0.786 -1.662 0.003 -0.199 69.74° +table 0.661 0.546 0.443 1.982 0.001 -1.457 0.01° +chair 0.685 0.387 0.359 1.769 0.001 0.169 -89.74° +lamp 0.615 0.883 0.579 0.339 1.809 0.028 -0.04° +tv_stand 2.018 0.519 0.346 0.909 0.001 1.643 179.96° +floor 5.272 -0.006 3.564 0.143 -0.003 -0.077 -0.04° +_scene_ 0.067 0.001 0.020 -5.672 -0.004 -5.712 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> floor depth=[2.047, -0.006, 0.865] + !! OVERLAP: table <-> floor depth=[1.344, -0.006, 0.791] + !! OVERLAP: table <-> floor depth=[0.544, -0.006, 0.539] + !! OVERLAP: chair <-> floor depth=[0.815, -0.006, 0.786] + !! OVERLAP: table <-> floor depth=[0.661, -0.006, 0.443] + !! OVERLAP: chair <-> floor depth=[0.685, -0.006, 0.359] + !! OVERLAP: tv_stand <-> floor depth=[2.018, -0.006, 0.235] +============================================================ + + +============================================================ +SCENE: LivingRoom-2410 | 12 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0233 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 0.742 0.414 0.876 0.510 0.002 1.171 -0.11° +sofa 2.121 0.774 0.888 -0.823 -0.000 0.936 90.02° +table 1.328 0.783 1.311 0.975 -0.004 -1.296 0.03° +chair 0.558 0.940 0.589 1.217 -0.000 -1.796 -89.93° +chair 0.535 1.028 0.558 1.120 -0.001 -0.411 -179.96° +chair 0.592 0.993 0.688 0.431 -0.002 -0.625 179.91° +chair 0.662 1.047 0.759 -0.017 0.002 -1.687 89.89° +chair 0.734 0.973 0.858 0.823 0.001 -0.559 -179.98° +chair 0.724 1.012 0.733 0.711 0.000 -1.937 0.00° +bookshelf 0.564 1.209 0.308 -1.437 -0.002 1.945 0.17° +floor 4.117 -0.001 6.031 -0.020 0.000 -0.037 -0.10° +_scene_ 0.065 0.002 0.021 -5.662 -0.004 -5.697 -57.33° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> sofa depth=[0.099, 0.414, 0.647] + !! OVERLAP: table <-> floor depth=[0.742, -0.001, 0.876] + !! OVERLAP: sofa <-> floor depth=[2.121, -0.001, 0.888] + !! OVERLAP: table <-> chair depth=[0.558, 0.783, 0.450] + !! OVERLAP: table <-> chair depth=[0.535, 0.783, 0.049] + !! OVERLAP: table <-> chair depth=[0.416, 0.783, 0.328] + !! OVERLAP: table <-> chair depth=[0.003, 0.783, 0.644] + !! OVERLAP: table <-> chair depth=[0.734, 0.783, 0.348] + !! OVERLAP: table <-> chair depth=[0.724, 0.783, 0.381] + !! OVERLAP: table <-> floor depth=[1.328, -0.001, 1.311] + !! OVERLAP: chair <-> chair depth=[0.135, 0.940, 0.520] + !! OVERLAP: chair <-> floor depth=[0.558, -0.001, 0.589] + !! OVERLAP: chair <-> chair depth=[0.338, 0.973, 0.558] + !! OVERLAP: chair <-> floor depth=[0.535, -0.001, 0.558] + !! OVERLAP: chair <-> chair depth=[0.271, 0.973, 0.688] + !! OVERLAP: chair <-> floor depth=[0.592, -0.001, 0.688] + !! OVERLAP: chair <-> floor depth=[0.662, -0.001, 0.759] + !! OVERLAP: chair <-> floor depth=[0.734, -0.001, 0.858] + !! OVERLAP: chair <-> floor depth=[0.724, -0.001, 0.733] + !! OVERLAP: bookshelf <-> floor depth=[0.564, -0.001, 0.308] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-17836 | 19 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0127 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 0.546 0.617 0.533 0.233 0.000 1.384 179.84° +table 0.502 0.564 0.433 -2.632 -0.000 1.411 -180.00° +table 0.990 0.390 0.996 -1.506 0.001 0.076 -0.01° +sofa 2.033 0.935 0.910 -1.152 0.001 1.301 179.94° +chair 0.920 0.747 1.035 -0.844 0.000 0.214 -89.97° +chair 0.797 0.805 0.928 -3.255 -0.001 0.459 89.90° +table 1.768 0.786 1.220 2.051 0.000 0.655 -0.01° +chair 0.504 0.859 0.578 1.828 0.001 -0.108 0.25° +chair 0.523 0.928 0.503 2.326 -0.000 -0.194 -0.03° +chair 0.497 0.939 0.581 3.080 -0.000 -0.038 0.09° +chair 0.459 0.902 0.553 2.089 0.005 1.400 179.78° +chair 0.421 0.907 0.533 2.481 0.000 1.413 179.97° +chair 0.390 0.936 0.453 3.212 0.002 1.440 -92.92° +tv_stand 2.256 0.784 0.434 -1.898 0.001 -1.581 0.03° +lamp 0.385 0.928 0.361 -1.380 1.587 -0.078 -0.02° +lamp 0.371 1.249 0.366 2.608 0.899 0.575 -0.12° +table 1.311 1.735 0.375 2.643 0.007 -1.499 0.12° +floor 7.319 -0.005 3.651 -0.363 -0.001 -0.046 -0.03° +_scene_ 0.070 -0.001 0.021 -5.669 -0.004 -5.711 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> floor depth=[0.546, -0.005, 0.533] + !! OVERLAP: table <-> floor depth=[0.502, -0.005, 0.433] + !! OVERLAP: table <-> chair depth=[0.292, 0.390, 0.877] + !! OVERLAP: table <-> floor depth=[0.990, -0.005, 0.996] + !! OVERLAP: sofa <-> floor depth=[2.033, -0.005, 0.910] + !! OVERLAP: chair <-> floor depth=[0.920, -0.005, 1.035] + !! OVERLAP: chair <-> floor depth=[0.797, -0.005, 0.928] + !! OVERLAP: table <-> chair depth=[0.504, 0.786, 0.136] + !! OVERLAP: table <-> chair depth=[0.523, 0.786, 0.012] + !! OVERLAP: table <-> chair depth=[0.104, 0.786, 0.207] + !! OVERLAP: table <-> chair depth=[0.459, 0.786, 0.142] + !! OVERLAP: table <-> chair depth=[0.421, 0.786, 0.118] + !! OVERLAP: table <-> lamp depth=[0.371, 0.119, 0.366] + !! OVERLAP: table <-> floor depth=[1.768, -0.005, 1.220] + !! OVERLAP: chair <-> chair depth=[0.016, 0.859, 0.454] + !! OVERLAP: chair <-> floor depth=[0.504, -0.005, 0.578] + !! OVERLAP: chair <-> floor depth=[0.523, -0.005, 0.503] + !! OVERLAP: chair <-> floor depth=[0.465, -0.005, 0.581] + !! OVERLAP: chair <-> chair depth=[0.049, 0.900, 0.530] + !! OVERLAP: chair <-> floor depth=[0.459, -0.005, 0.553] + !! OVERLAP: chair <-> floor depth=[0.421, -0.005, 0.533] + !! OVERLAP: chair <-> floor depth=[0.279, -0.005, 0.453] + !! OVERLAP: tv_stand <-> floor depth=[2.256, -0.005, 0.434] + !! OVERLAP: table <-> floor depth=[1.308, -0.005, 0.375] +============================================================ + + +============================================================ +SCENE: LivingRoom-52289 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0216 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +lamp 0.662 0.940 0.668 -0.073 1.758 0.004 -0.04° +chair 0.958 0.814 0.858 -1.653 -0.001 0.300 113.10° +sofa 2.508 0.973 1.025 -0.515 0.000 -1.201 0.01° +table 0.866 0.523 0.684 1.314 0.002 -1.306 -0.01° +table 0.786 0.540 0.790 1.790 0.003 0.275 -102.81° +table 0.817 0.430 1.097 -0.147 0.001 0.739 -89.93° +floor 4.571 -0.000 3.887 0.010 -0.001 0.006 -0.06° +_scene_ 0.073 0.019 0.048 -5.611 -0.003 -5.631 -57.36° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: chair <-> floor depth=[0.958, -0.000, 0.858] + !! OVERLAP: sofa <-> floor depth=[2.508, -0.000, 1.025] + !! OVERLAP: table <-> floor depth=[0.866, -0.000, 0.684] + !! OVERLAP: table <-> floor depth=[0.786, -0.000, 0.790] + !! OVERLAP: table <-> floor depth=[0.817, -0.000, 1.097] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-19931 | 19 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0117 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.179 0.893 0.818 -1.341 0.011 -2.012 90.11° +chair 0.902 0.827 0.921 0.335 -0.007 -3.877 -16.04° +table 1.370 0.347 0.889 0.322 0.003 -1.679 89.78° +cabinet 0.811 1.967 0.353 2.002 0.000 3.728 -90.04° +table 2.108 0.806 1.143 0.318 0.000 1.920 0.03° +chair 0.596 0.787 0.606 0.103 -0.000 1.201 0.01° +chair 0.544 0.779 0.591 0.988 -0.001 1.640 -89.98° +chair 0.424 0.849 0.537 0.959 0.002 2.725 -90.20° +chair 0.565 0.818 0.558 -0.061 0.001 2.738 -179.99° +chair 0.583 0.837 0.637 -0.860 0.001 2.758 89.80° +chair 0.591 0.802 0.585 -1.011 0.000 1.527 89.99° +tv_stand 1.988 0.459 0.477 1.685 -0.001 -2.387 -90.11° +table 0.478 0.455 0.441 -1.301 0.003 -0.497 89.93° +table 0.475 0.462 0.489 -1.121 -0.002 -3.714 -0.00° +chair 0.761 0.876 0.785 -0.108 -0.004 -0.744 169.31° +lamp 0.425 0.667 0.424 0.228 1.911 -2.107 -0.07° +lamp 0.579 0.455 0.394 0.534 2.087 2.066 -0.01° +floor 4.827 -0.004 8.563 0.104 -0.002 -0.429 0.01° +_scene_ 0.071 0.002 0.023 -5.668 -0.005 -5.713 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> table depth=[0.112, 0.347, 0.520] + !! OVERLAP: sofa <-> floor depth=[2.058, -0.004, 0.818] + !! OVERLAP: chair <-> floor depth=[0.902, -0.004, 0.921] + !! OVERLAP: table <-> floor depth=[1.370, -0.004, 0.889] + !! OVERLAP: cabinet <-> floor depth=[0.811, -0.004, 0.301] + !! OVERLAP: table <-> chair depth=[0.596, 0.787, 0.155] + !! OVERLAP: table <-> chair depth=[0.544, 0.779, 0.587] + !! OVERLAP: table <-> chair depth=[0.424, 0.806, 0.035] + !! OVERLAP: table <-> chair depth=[0.565, 0.806, 0.032] + !! OVERLAP: table <-> chair depth=[0.167, 0.806, 0.052] + !! OVERLAP: table <-> chair depth=[0.020, 0.802, 0.470] + !! OVERLAP: table <-> floor depth=[2.108, -0.004, 1.143] + !! OVERLAP: chair <-> floor depth=[0.596, -0.004, 0.606] + !! OVERLAP: chair <-> floor depth=[0.544, -0.004, 0.591] + !! OVERLAP: chair <-> floor depth=[0.424, -0.004, 0.537] + !! OVERLAP: chair <-> floor depth=[0.565, -0.004, 0.558] + !! OVERLAP: chair <-> floor depth=[0.583, -0.004, 0.637] + !! OVERLAP: chair <-> floor depth=[0.591, -0.004, 0.585] + !! OVERLAP: tv_stand <-> floor depth=[1.827, -0.004, 0.477] + !! OVERLAP: table <-> floor depth=[0.478, -0.004, 0.441] + !! OVERLAP: table <-> floor depth=[0.475, -0.004, 0.489] + !! OVERLAP: chair <-> floor depth=[0.761, -0.004, 0.785] +============================================================ + + +============================================================ +SCENE: LivingRoom-4789 | 23 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0075 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +sofa 2.108 0.903 0.883 -1.867 0.001 2.244 89.94° +chair 0.974 0.830 1.022 -0.517 -0.001 3.753 -179.88° +table 1.490 0.434 0.986 -0.304 0.001 2.408 90.04° +table 0.581 0.726 0.544 -1.856 0.004 3.737 89.94° +table 0.560 0.565 0.496 -1.887 0.002 1.033 90.02° +table 0.508 0.487 0.456 -1.851 0.003 3.248 89.97° +table 2.240 0.715 0.947 -1.331 -0.000 -2.430 0.02° +chair 0.580 1.059 0.634 -1.977 -0.002 -3.121 -0.26° +chair 0.534 1.158 0.559 -1.148 0.002 -3.008 12.10° +chair 0.534 1.140 0.560 -0.357 -0.001 -2.322 -179.94° +chair 0.620 1.146 0.661 -2.115 -0.003 -1.743 179.99° +chair 0.532 1.179 0.578 -0.918 -0.000 -1.745 -179.98° +table 1.945 0.739 0.835 -1.527 -0.000 -0.756 -0.00° +table 0.510 0.517 0.425 -1.962 0.001 -0.200 90.07° +table 0.895 0.970 0.456 -1.240 -0.002 -3.792 0.03° +chair 0.680 0.469 0.561 -0.680 -0.000 0.961 0.03° +lamp 0.949 0.919 0.986 -0.557 1.780 2.094 0.02° +lamp 0.487 0.593 0.472 -0.783 2.120 0.262 90.10° +lamp 0.575 0.224 0.548 1.189 2.400 0.030 -0.04° +lamp 0.478 0.636 0.448 -1.495 2.186 -2.062 -0.06° +lamp 0.880 0.754 0.583 0.097 2.176 -3.709 90.12° +floor 5.342 -0.002 9.746 -0.472 0.002 0.250 0.04° +_scene_ 0.070 0.001 0.025 -5.662 -0.005 -5.707 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: sofa <-> table depth=[0.236, 0.434, 0.770] + !! OVERLAP: sofa <-> floor depth=[2.108, -0.002, 0.883] + !! OVERLAP: chair <-> floor depth=[0.974, -0.002, 1.022] + !! OVERLAP: table <-> floor depth=[1.490, -0.002, 0.986] + !! OVERLAP: table <-> table depth=[0.508, 0.487, 0.011] + !! OVERLAP: table <-> floor depth=[0.581, -0.002, 0.544] + !! OVERLAP: table <-> floor depth=[0.560, -0.002, 0.496] + !! OVERLAP: table <-> floor depth=[0.508, -0.002, 0.456] + !! OVERLAP: table <-> chair depth=[0.580, 0.715, 0.099] + !! OVERLAP: table <-> chair depth=[0.534, 0.715, 0.175] + !! OVERLAP: table <-> chair depth=[0.413, 0.715, 0.560] + !! OVERLAP: table <-> chair depth=[0.620, 0.715, 0.117] + !! OVERLAP: table <-> chair depth=[0.532, 0.715, 0.078] + !! OVERLAP: table <-> floor depth=[2.240, -0.002, 0.947] + !! OVERLAP: chair <-> floor depth=[0.580, -0.002, 0.634] + !! OVERLAP: chair <-> floor depth=[0.534, -0.002, 0.559] + !! OVERLAP: chair <-> floor depth=[0.534, -0.002, 0.560] + !! OVERLAP: chair <-> floor depth=[0.620, -0.002, 0.661] + !! OVERLAP: chair <-> floor depth=[0.532, -0.002, 0.578] + !! OVERLAP: table <-> table depth=[0.510, 0.517, 0.074] + !! OVERLAP: table <-> floor depth=[1.945, -0.002, 0.835] + !! OVERLAP: table <-> floor depth=[0.510, -0.002, 0.425] + !! OVERLAP: table <-> floor depth=[0.895, -0.002, 0.456] + !! OVERLAP: chair <-> floor depth=[0.680, -0.002, 0.561] +============================================================ + + +============================================================ +SCENE: LivingDiningRoom-814 | 5 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0000 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 3.317 0.095 3.026 -0.172 -0.001 0.745 -0.12° +chair 0.510 0.785 0.554 -0.262 -0.001 -0.465 0.04° +chair 0.338 0.814 0.450 -1.359 0.005 -0.831 -0.03° +floor 4.970 -0.003 6.260 0.096 -0.001 0.206 -0.11° +_scene_ 0.045 0.004 0.015 -5.655 -0.005 -5.713 -57.36° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.510, 0.095, 0.554] + !! OVERLAP: table <-> chair depth=[0.338, 0.095, 0.162] + !! OVERLAP: table <-> floor depth=[3.317, -0.003, 3.026] + !! OVERLAP: chair <-> floor depth=[0.510, -0.003, 0.554] + !! OVERLAP: chair <-> floor depth=[0.338, -0.003, 0.450] +============================================================ + + +============================================================ +SCENE: LivingRoom-35461 | 12 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0210 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +chair 0.832 1.129 0.944 -1.290 0.006 0.794 52.31° +tv_stand 1.333 0.483 0.326 1.173 -0.000 0.669 -89.96° +table 0.521 0.738 0.483 -1.008 -0.001 2.398 0.01° +cabinet 0.876 1.015 0.253 1.029 0.001 2.416 -90.03° +lamp 0.394 0.681 0.395 -0.293 2.230 0.828 -0.00° +lamp 1.081 0.868 1.132 -0.694 1.810 -2.453 -90.07° +lamp 1.092 0.909 1.026 -0.909 2.050 -2.324 -90.03° +table 1.562 0.589 1.082 -0.833 -0.002 0.490 0.00° +chair 0.569 0.927 0.590 -0.709 0.000 -0.530 0.07° +chair 0.591 0.886 0.618 -0.528 0.000 2.159 179.96° +floor 3.176 0.000 7.214 -0.076 0.001 -0.175 -0.03° +_scene_ 0.069 0.000 0.021 -5.670 -0.005 -5.715 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: chair <-> table depth=[0.740, 0.589, 0.710] + !! OVERLAP: chair <-> floor depth=[0.790, 0.000, 0.944] + !! OVERLAP: tv_stand <-> floor depth=[1.005, 0.000, 0.326] + !! OVERLAP: table <-> chair depth=[0.077, 0.738, 0.312] + !! OVERLAP: table <-> floor depth=[0.521, 0.000, 0.483] + !! OVERLAP: cabinet <-> floor depth=[0.876, 0.000, 0.253] + !! OVERLAP: lamp <-> lamp depth=[0.871, 0.648, 0.950] + !! OVERLAP: table <-> floor depth=[1.562, 0.000, 1.082] + !! OVERLAP: chair <-> floor depth=[0.569, 0.000, 0.590] + !! OVERLAP: chair <-> floor depth=[0.591, 0.000, 0.618] +============================================================ + + +============================================================ +SCENE: LivingRoom-360 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0235 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.786 0.703 1.021 -1.542 0.002 0.348 90.04° +sofa 2.221 0.871 0.917 1.570 -0.001 0.281 -89.98° +chair 0.555 0.977 0.594 -0.203 0.000 0.260 -89.93° +chair 0.556 0.874 0.602 -1.941 0.000 0.654 89.97° +lamp 0.834 0.790 0.808 0.547 1.864 -0.147 -0.00° +lamp 0.600 0.748 0.597 -1.214 2.020 0.492 0.01° +floor 5.585 0.005 2.567 -0.117 0.000 -0.059 0.04° +_scene_ 0.072 0.001 0.024 -5.669 -0.004 -5.708 -57.35° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.556, 0.703, 0.506] + !! OVERLAP: table <-> floor depth=[1.786, 0.005, 1.021] + !! OVERLAP: sofa <-> floor depth=[2.217, 0.005, 0.917] + !! OVERLAP: chair <-> floor depth=[0.555, 0.005, 0.594] + !! OVERLAP: chair <-> floor depth=[0.556, 0.005, 0.602] +============================================================ + + +============================================================ +SCENE: DiningRoom-15534 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0000 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 2.385 0.759 0.947 -0.010 -0.001 -0.049 -89.92° +chair 0.587 0.858 0.607 -1.464 0.001 0.333 89.92° +chair 0.541 0.908 0.598 -1.435 0.001 -0.698 89.98° +chair 0.536 0.923 0.607 1.159 0.001 0.253 -90.05° +chair 0.395 0.933 0.526 1.194 0.004 -0.737 -89.86° +cabinet 3.281 2.415 0.399 0.533 0.004 1.393 -179.95° +lamp 0.110 0.919 0.085 0.179 1.159 -0.691 0.17° +lamp 0.037 0.953 0.085 -0.071 1.214 0.286 -90.08° +floor 4.408 -0.002 3.235 -0.006 0.001 -0.046 -0.02° +_scene_ 0.073 0.000 0.020 -5.673 -0.006 -5.711 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.032, 0.759, 0.394] + !! OVERLAP: table <-> chair depth=[0.038, 0.759, 0.123] + !! OVERLAP: table <-> chair depth=[0.292, 0.759, 0.475] + !! OVERLAP: table <-> chair depth=[0.185, 0.759, 0.049] + !! OVERLAP: table <-> floor depth=[2.385, -0.002, 0.947] + !! OVERLAP: chair <-> floor depth=[0.587, -0.002, 0.607] + !! OVERLAP: chair <-> floor depth=[0.541, -0.002, 0.598] + !! OVERLAP: chair <-> floor depth=[0.536, -0.002, 0.607] + !! OVERLAP: chair <-> floor depth=[0.395, -0.002, 0.526] + !! OVERLAP: cabinet <-> floor depth=[3.281, -0.002, 0.377] +============================================================ + + +============================================================ +SCENE: DiningRoom-31158 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0311 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.395 0.780 1.049 0.069 -0.002 0.008 90.02° +chair 0.504 0.774 0.546 0.600 0.001 0.595 179.97° +chair 0.498 0.798 0.499 -0.701 0.002 0.319 175.28° +chair 0.538 0.815 0.578 0.434 0.001 -0.660 0.05° +chair 0.627 0.808 0.647 -0.517 0.002 -0.540 0.00° +lamp 1.185 1.062 1.242 -0.243 1.586 0.149 0.03° +floor 3.874 -0.001 2.352 0.067 -0.001 -0.003 -0.02° +_scene_ 0.074 0.002 0.026 -5.678 -0.003 -5.708 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.419, 0.774, 0.211] + !! OVERLAP: table <-> chair depth=[0.176, 0.780, 0.464] + !! OVERLAP: table <-> chair depth=[0.538, 0.780, 0.145] + !! OVERLAP: table <-> chair depth=[0.425, 0.780, 0.300] + !! OVERLAP: table <-> floor depth=[1.395, -0.001, 1.049] + !! OVERLAP: chair <-> floor depth=[0.504, -0.001, 0.546] + !! OVERLAP: chair <-> floor depth=[0.498, -0.001, 0.499] + !! OVERLAP: chair <-> floor depth=[0.538, -0.001, 0.578] + !! OVERLAP: chair <-> floor depth=[0.627, -0.001, 0.647] +============================================================ + + +============================================================ +SCENE: DiningRoom-197500 | 13 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0127 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.486 0.719 1.066 -0.333 -0.001 -0.231 -179.92° +chair 0.513 0.885 0.538 -0.263 0.003 0.648 -179.91° +chair 0.478 0.833 0.470 0.530 0.003 0.706 -130.24° +chair 0.455 0.882 0.505 0.494 -0.002 -0.838 -41.63° +chair 0.500 0.892 0.549 -0.241 -0.000 -1.029 0.05° +chair 0.491 0.880 0.523 -1.248 -0.000 0.610 141.36° +cabinet 2.165 2.506 0.404 -2.150 -0.003 -0.093 89.68° +cabinet 1.795 2.084 0.399 1.663 0.003 -0.458 -90.08° +chair 0.486 0.823 0.432 -0.935 0.004 -0.625 47.46° +cabinet 1.828 2.132 0.456 1.428 0.001 0.445 -90.06° +lamp 0.410 0.541 0.327 -0.343 2.305 -0.138 -0.02° +floor 4.978 -0.001 4.289 -0.117 -0.001 -0.121 0.01° +_scene_ 0.065 -0.000 0.019 -5.673 -0.005 -5.716 -57.28° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.144, 0.719, 0.178] + !! OVERLAP: table <-> chair depth=[0.500, 0.719, 0.009] + !! OVERLAP: table <-> cabinet depth=[0.008, 0.719, 0.404] + !! OVERLAP: table <-> chair depth=[0.384, 0.719, 0.355] + !! OVERLAP: table <-> floor depth=[1.486, -0.001, 1.066] + !! OVERLAP: chair <-> floor depth=[0.513, -0.001, 0.538] + !! OVERLAP: chair <-> cabinet depth=[0.255, 0.833, 0.202] + !! OVERLAP: chair <-> floor depth=[0.478, -0.001, 0.470] + !! OVERLAP: chair <-> floor depth=[0.455, -0.001, 0.505] + !! OVERLAP: chair <-> floor depth=[0.500, -0.001, 0.549] + !! OVERLAP: chair <-> floor depth=[0.491, -0.001, 0.523] + !! OVERLAP: cabinet <-> floor depth=[1.539, -0.001, 0.404] + !! OVERLAP: cabinet <-> floor depth=[1.607, -0.001, 0.399] + !! OVERLAP: chair <-> floor depth=[0.486, -0.001, 0.432] + !! OVERLAP: cabinet <-> floor depth=[1.828, -0.001, 0.456] +============================================================ + + +============================================================ +SCENE: DiningRoom-26805 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0068 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +chair 0.478 0.673 0.473 -0.800 0.004 -1.018 65.59° +table 2.551 0.976 0.935 -0.078 0.002 -0.113 89.96° +chair 0.468 0.718 0.518 -0.997 0.001 -0.048 90.01° +chair 0.490 0.720 0.544 -1.017 -0.002 0.939 124.77° +chair 0.502 0.710 0.479 0.628 0.005 1.010 -133.73° +chair 0.463 0.742 0.517 0.578 0.000 0.007 -91.66° +chair 0.497 0.729 0.471 0.621 0.002 -1.117 -57.75° +floor 4.179 -0.005 4.216 0.034 0.000 0.177 0.02° +_scene_ 0.098 -0.003 0.093 -5.585 -0.003 -5.648 -57.18° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: chair <-> floor depth=[0.478, -0.005, 0.473] + !! OVERLAP: table <-> chair depth=[0.468, 0.718, 0.518] + !! OVERLAP: table <-> chair depth=[0.463, 0.742, 0.517] + !! OVERLAP: table <-> floor depth=[2.551, -0.005, 0.935] + !! OVERLAP: chair <-> floor depth=[0.468, -0.005, 0.518] + !! OVERLAP: chair <-> floor depth=[0.490, -0.005, 0.544] + !! OVERLAP: chair <-> floor depth=[0.502, -0.005, 0.479] + !! OVERLAP: chair <-> floor depth=[0.463, -0.005, 0.517] + !! OVERLAP: chair <-> floor depth=[0.497, -0.005, 0.471] +============================================================ + + +============================================================ +SCENE: DiningRoom-17995 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0256 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +cabinet 0.870 1.475 0.418 1.782 0.001 1.633 -179.95° +table 1.652 0.749 0.990 -1.237 -0.000 -0.853 0.04° +chair 0.504 0.910 0.553 -1.598 0.001 -1.404 -0.07° +chair 0.442 0.911 0.531 -0.616 0.001 -1.297 0.00° +chair 0.518 0.900 0.527 -1.680 0.007 -0.140 150.66° +chair 0.573 0.901 0.526 -0.601 0.002 -0.049 -148.03° +lamp 1.040 0.766 0.930 -0.658 1.939 -0.693 -0.05° +floor 4.686 -0.001 4.182 0.106 -0.001 -0.123 -0.06° +_scene_ 0.072 0.002 0.022 -5.673 -0.004 -5.711 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: cabinet <-> floor depth=[0.870, -0.001, 0.418] + !! OVERLAP: table <-> chair depth=[0.504, 0.749, 0.221] + !! OVERLAP: table <-> chair depth=[0.426, 0.749, 0.317] + !! OVERLAP: table <-> chair depth=[0.518, 0.749, 0.044] + !! OVERLAP: table <-> floor depth=[1.652, -0.001, 0.990] + !! OVERLAP: chair <-> floor depth=[0.504, -0.001, 0.553] + !! OVERLAP: chair <-> floor depth=[0.442, -0.001, 0.531] + !! OVERLAP: chair <-> floor depth=[0.518, -0.001, 0.527] + !! OVERLAP: chair <-> floor depth=[0.573, -0.001, 0.526] +============================================================ + + +============================================================ +SCENE: DiningRoom-16628 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0170 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.332 0.704 1.388 -0.094 0.000 0.426 89.99° +chair 0.534 0.776 0.578 0.791 0.001 -0.435 -90.29° +chair 0.498 0.868 0.553 0.751 -0.000 0.291 -89.94° +chair 0.565 0.767 0.585 -0.040 0.003 1.362 179.92° +chair 0.482 0.784 0.503 -0.785 -0.000 0.532 90.06° +chair 0.476 0.801 0.494 -0.683 0.001 -0.285 90.03° +chair 0.583 0.813 0.577 0.021 0.002 -1.137 0.03° +lamp 0.984 0.726 0.987 -0.076 2.217 0.114 -0.03° +floor 3.276 -0.005 3.843 -0.005 0.001 -0.054 0.01° +_scene_ 0.068 -0.001 0.045 -5.642 -0.004 -5.690 -57.35° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.049, 0.704, 0.122] + !! OVERLAP: table <-> chair depth=[0.071, 0.704, 0.553] + !! OVERLAP: table <-> chair depth=[0.565, 0.704, 0.050] + !! OVERLAP: table <-> chair depth=[0.216, 0.704, 0.503] + !! OVERLAP: table <-> chair depth=[0.315, 0.704, 0.230] + !! OVERLAP: table <-> floor depth=[1.332, -0.005, 1.388] + !! OVERLAP: chair <-> floor depth=[0.534, -0.005, 0.578] + !! OVERLAP: chair <-> floor depth=[0.498, -0.005, 0.553] + !! OVERLAP: chair <-> floor depth=[0.565, -0.005, 0.585] + !! OVERLAP: chair <-> floor depth=[0.482, -0.005, 0.503] + !! OVERLAP: chair <-> floor depth=[0.476, -0.005, 0.494] + !! OVERLAP: chair <-> floor depth=[0.583, -0.005, 0.577] +============================================================ + + +============================================================ +SCENE: DiningRoom-11628 | 11 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0100 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.302 0.838 0.833 0.856 -0.000 0.885 0.02° +chair 0.520 0.764 0.553 0.448 0.001 0.247 0.00° +chair 0.484 0.820 0.516 0.978 0.001 0.199 -0.01° +chair 0.521 0.809 0.524 0.966 0.001 1.738 179.94° +chair 0.463 0.811 0.505 0.412 0.001 1.667 179.96° +bookshelf 1.069 1.232 0.303 -0.736 0.003 0.880 90.00° +lamp 0.777 1.041 0.774 0.592 1.801 0.988 -0.04° +lamp 0.400 0.265 0.397 -1.326 2.304 -2.116 -0.09° +lamp 0.678 0.526 0.115 0.592 1.872 -1.630 -0.01° +floor 3.131 -0.003 4.996 -0.027 0.001 0.112 -0.03° +_scene_ 0.051 -0.003 0.003 -5.675 -0.007 -5.717 -57.28° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.503, 0.764, 0.054] + !! OVERLAP: table <-> floor depth=[1.302, -0.003, 0.833] + !! OVERLAP: chair <-> floor depth=[0.520, -0.003, 0.553] + !! OVERLAP: chair <-> floor depth=[0.484, -0.003, 0.516] + !! OVERLAP: chair <-> floor depth=[0.521, -0.003, 0.524] + !! OVERLAP: chair <-> floor depth=[0.463, -0.003, 0.505] + !! OVERLAP: bookshelf <-> floor depth=[1.069, -0.003, 0.303] +============================================================ + + +============================================================ +SCENE: DiningRoom-29864 | 11 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0075 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.303 0.743 0.961 1.062 -0.001 -2.949 90.11° +chair 0.454 0.906 0.529 0.464 0.000 -2.969 89.87° +lamp 0.780 1.103 0.856 0.892 1.682 -2.560 -89.98° +chair 0.419 1.006 0.510 1.405 0.001 -2.960 -90.12° +chair 0.555 0.940 0.557 0.317 0.003 -2.264 89.95° +chair 0.461 0.894 0.454 1.475 0.001 -2.142 -89.93° +table 1.548 1.126 0.380 -1.025 0.002 0.273 0.01° +shelf 0.787 1.892 0.382 -0.709 -0.001 -1.296 0.10° +lamp 0.291 0.496 0.227 0.096 2.472 0.850 -0.09° +floor 3.701 -0.001 7.198 -0.002 -0.002 -0.803 -0.12° +_scene_ 0.071 -0.000 0.021 -5.672 -0.005 -5.707 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.280, 0.743, 0.529] + !! OVERLAP: table <-> chair depth=[0.419, 0.743, 0.510] + !! OVERLAP: table <-> chair depth=[0.183, 0.743, 0.075] + !! OVERLAP: table <-> floor depth=[1.303, -0.001, 0.961] + !! OVERLAP: chair <-> floor depth=[0.454, -0.001, 0.529] + !! OVERLAP: chair <-> floor depth=[0.419, -0.001, 0.510] + !! OVERLAP: chair <-> floor depth=[0.555, -0.001, 0.557] + !! OVERLAP: chair <-> floor depth=[0.461, -0.001, 0.454] + !! OVERLAP: table <-> floor depth=[1.548, -0.001, 0.380] + !! OVERLAP: shelf <-> floor depth=[0.787, -0.001, 0.382] +============================================================ + + +============================================================ +SCENE: DiningRoom-2817 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0000 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.712 0.754 1.047 -0.001 -0.002 0.252 -0.02° +chair 0.322 0.467 0.335 -0.197 -0.000 -0.502 0.03° +chair 0.341 0.486 0.321 0.653 0.001 -0.616 0.02° +chair 0.373 0.539 0.360 -0.176 0.002 0.863 179.91° +chair 0.444 0.635 0.471 0.779 0.004 0.815 179.87° +cabinet 1.240 1.123 0.417 -1.467 -0.001 -0.396 89.98° +lamp 1.843 1.002 0.482 0.060 1.809 -0.089 -0.06° +floor 3.743 -0.003 3.590 -0.010 -0.001 -0.023 -0.03° +_scene_ 0.073 -0.000 0.021 -5.666 -0.005 -5.712 -57.26° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.373, 0.539, 0.092] + !! OVERLAP: table <-> chair depth=[0.298, 0.635, 0.197] + !! OVERLAP: table <-> cabinet depth=[0.011, 0.754, 0.083] + !! OVERLAP: table <-> floor depth=[1.712, -0.003, 1.047] + !! OVERLAP: chair <-> floor depth=[0.322, -0.003, 0.335] + !! OVERLAP: chair <-> floor depth=[0.341, -0.003, 0.321] + !! OVERLAP: chair <-> floor depth=[0.373, -0.003, 0.360] + !! OVERLAP: chair <-> floor depth=[0.444, -0.003, 0.471] + !! OVERLAP: cabinet <-> floor depth=[1.035, -0.003, 0.417] +============================================================ + + +============================================================ +SCENE: DiningRoom-35065 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0479 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +cabinet 0.861 2.044 0.381 1.408 0.001 1.061 -90.15° +lamp 0.504 0.879 0.499 -0.567 1.752 -0.077 -0.03° +chair 0.452 0.805 0.521 0.461 -0.000 -0.442 0.01° +chair 0.545 0.786 0.593 -0.562 0.001 -0.512 0.04° +table 1.384 0.736 1.283 -0.321 -0.000 0.187 89.90° +chair 0.518 0.809 0.526 -0.587 0.000 0.824 179.98° +chair 0.498 0.809 0.535 0.138 0.001 0.959 179.99° +floor 3.764 0.000 2.537 -0.119 0.000 -0.006 0.03° +_scene_ 0.068 0.000 0.023 -5.668 -0.004 -5.713 -57.26° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: cabinet <-> floor depth=[0.786, 0.000, 0.381] + !! OVERLAP: chair <-> table depth=[0.136, 0.736, 0.273] + !! OVERLAP: chair <-> floor depth=[0.452, 0.000, 0.521] + !! OVERLAP: chair <-> table depth=[0.545, 0.736, 0.238] + !! OVERLAP: chair <-> floor depth=[0.545, 0.000, 0.593] + !! OVERLAP: table <-> chair depth=[0.518, 0.736, 0.268] + !! OVERLAP: table <-> chair depth=[0.482, 0.736, 0.137] + !! OVERLAP: table <-> floor depth=[1.384, 0.000, 1.283] + !! OVERLAP: chair <-> floor depth=[0.518, 0.000, 0.526] + !! OVERLAP: chair <-> floor depth=[0.498, 0.000, 0.535] +============================================================ + + +============================================================ +SCENE: DiningRoom-88173 | 13 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0304 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +lamp 0.930 0.865 0.252 0.064 1.655 -0.235 0.06° +table 1.461 0.638 1.395 -0.266 0.001 0.054 0.02° +chair 0.554 1.015 0.600 0.783 0.002 0.261 -104.85° +chair 1.070 1.088 0.571 -0.039 0.001 1.623 -179.94° +chair 0.676 1.044 0.747 0.782 0.001 -0.066 -100.12° +chair 0.443 1.033 0.509 0.594 -0.002 -0.645 -73.12° +chair 0.584 1.102 0.661 -0.757 0.000 0.517 110.04° +chair 0.754 1.066 0.903 -0.868 0.002 -0.058 73.23° +chair 0.654 1.040 0.796 -0.779 0.001 -0.470 89.93° +chair 0.691 1.026 0.695 -0.160 0.000 -1.526 0.06° +table 1.319 0.626 0.361 -0.074 0.002 -1.983 0.01° +floor 2.664 0.001 5.259 0.022 -0.000 -0.057 0.01° +_scene_ 0.118 -0.010 0.109 -5.619 -0.002 -5.669 -57.16° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.021, 0.638, 0.747] + !! OVERLAP: table <-> chair depth=[0.092, 0.638, 0.252] + !! OVERLAP: table <-> chair depth=[0.531, 0.638, 0.566] + !! OVERLAP: table <-> chair depth=[0.505, 0.638, 0.903] + !! OVERLAP: table <-> chair depth=[0.544, 0.638, 0.571] + !! OVERLAP: table <-> floor depth=[1.461, 0.001, 1.395] + !! OVERLAP: chair <-> chair depth=[0.554, 1.015, 0.346] + !! OVERLAP: chair <-> floor depth=[0.554, 0.001, 0.600] + !! OVERLAP: chair <-> floor depth=[1.070, 0.001, 0.571] + !! OVERLAP: chair <-> chair depth=[0.372, 1.033, 0.048] + !! OVERLAP: chair <-> floor depth=[0.676, 0.001, 0.747] + !! OVERLAP: chair <-> floor depth=[0.443, 0.001, 0.509] + !! OVERLAP: chair <-> chair depth=[0.558, 1.066, 0.207] + !! OVERLAP: chair <-> floor depth=[0.584, 0.001, 0.661] + !! OVERLAP: chair <-> chair depth=[0.615, 1.040, 0.437] + !! OVERLAP: chair <-> floor depth=[0.754, 0.001, 0.903] + !! OVERLAP: chair <-> floor depth=[0.654, 0.001, 0.796] + !! OVERLAP: chair <-> table depth=[0.691, 0.626, 0.071] + !! OVERLAP: chair <-> floor depth=[0.691, 0.001, 0.695] + !! OVERLAP: table <-> floor depth=[1.319, 0.001, 0.361] +============================================================ + + +============================================================ +SCENE: DiningRoom-35093 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0202 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.383 0.774 1.361 0.116 -0.003 -0.570 -0.01° +chair 0.476 1.014 0.557 -0.809 -0.001 0.569 -179.96° +chair 0.499 0.892 0.527 0.246 0.002 0.687 179.91° +chair 0.472 0.837 0.510 1.133 0.001 0.463 179.93° +chair 0.559 0.842 0.586 1.095 0.000 -0.945 -0.03° +chair 0.512 0.842 0.527 0.024 0.003 -0.984 0.09° +lamp 0.616 1.006 0.595 0.159 1.609 -0.240 0.02° +floor 3.941 0.001 2.648 0.008 0.001 -0.008 0.03° +_scene_ 0.065 0.003 0.021 -5.670 -0.004 -5.707 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.512, 0.774, 0.527] + !! OVERLAP: table <-> floor depth=[1.383, 0.001, 1.361] + !! OVERLAP: chair <-> floor depth=[0.476, 0.001, 0.557] + !! OVERLAP: chair <-> floor depth=[0.499, 0.001, 0.527] + !! OVERLAP: chair <-> floor depth=[0.472, 0.001, 0.510] + !! OVERLAP: chair <-> floor depth=[0.559, 0.001, 0.586] + !! OVERLAP: chair <-> floor depth=[0.512, 0.001, 0.527] +============================================================ + + +============================================================ +SCENE: DiningRoom-10302 | 11 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0129 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.302 0.461 0.461 -0.869 0.002 0.957 179.79° +shelf 0.377 0.834 0.228 -0.948 -0.001 -1.314 0.11° +chair 0.485 0.861 0.552 1.642 0.001 1.014 179.98° +chair 0.451 0.859 0.515 0.856 0.001 1.034 179.93° +chair 0.543 0.869 0.596 1.521 0.001 -0.372 0.04° +chair 0.490 0.850 0.565 1.013 0.000 -0.330 0.04° +table 1.933 0.832 1.093 0.853 0.000 0.312 -90.11° +lamp 0.437 0.836 0.431 1.359 1.970 0.710 -0.07° +lamp 0.549 0.841 0.519 0.504 1.694 -0.377 0.05° +floor 3.739 0.003 3.363 -0.014 0.001 0.013 0.00° +_scene_ 0.070 0.001 0.021 -5.669 -0.004 -5.715 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> floor depth=[1.302, 0.003, 0.461] + !! OVERLAP: shelf <-> floor depth=[0.377, 0.003, 0.228] + !! OVERLAP: chair <-> table depth=[0.420, 0.832, 0.120] + !! OVERLAP: chair <-> floor depth=[0.456, 0.003, 0.552] + !! OVERLAP: chair <-> table depth=[0.451, 0.832, 0.082] + !! OVERLAP: chair <-> floor depth=[0.451, 0.003, 0.515] + !! OVERLAP: chair <-> chair depth=[0.008, 0.850, 0.539] + !! OVERLAP: chair <-> table depth=[0.543, 0.832, 0.160] + !! OVERLAP: chair <-> floor depth=[0.543, 0.003, 0.596] + !! OVERLAP: chair <-> table depth=[0.490, 0.832, 0.186] + !! OVERLAP: chair <-> floor depth=[0.490, 0.003, 0.565] + !! OVERLAP: table <-> floor depth=[1.933, 0.003, 1.093] +============================================================ + + +============================================================ +SCENE: DiningRoom-113004 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0542 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 2.095 0.733 0.749 -0.200 0.001 0.878 -0.01° +chair 0.524 0.852 0.532 -0.897 0.001 0.090 -0.00° +chair 0.503 0.841 0.592 0.370 0.000 0.050 -0.03° +chair 0.543 0.854 0.547 -0.534 0.000 1.403 -179.99° +chair 0.481 0.841 0.543 0.320 0.000 1.325 180.00° +table 1.546 0.813 0.673 -0.425 0.002 -1.500 -0.02° +lamp 1.042 0.666 1.218 0.059 2.065 0.958 -0.01° +floor 3.181 -0.003 4.296 -0.088 0.001 0.034 0.01° +_scene_ 0.067 0.002 0.023 -5.658 -0.005 -5.731 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.543, 0.733, 0.122] + !! OVERLAP: table <-> chair depth=[0.481, 0.733, 0.199] + !! OVERLAP: table <-> floor depth=[2.095, -0.003, 0.749] + !! OVERLAP: chair <-> floor depth=[0.524, -0.003, 0.532] + !! OVERLAP: chair <-> floor depth=[0.503, -0.003, 0.592] + !! OVERLAP: chair <-> floor depth=[0.543, -0.003, 0.547] + !! OVERLAP: chair <-> floor depth=[0.481, -0.003, 0.543] + !! OVERLAP: table <-> floor depth=[1.546, -0.003, 0.673] +============================================================ + + +============================================================ +SCENE: DiningRoom-22384 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0354 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.905 0.777 1.130 0.534 -0.002 -0.589 -0.08° +lamp 0.978 0.785 0.952 0.771 1.967 -0.933 0.09° +chair 0.582 1.054 0.628 -0.279 0.002 -1.385 89.95° +chair 0.538 1.009 0.626 -0.490 -0.000 -0.252 90.05° +chair 0.472 1.019 0.519 1.524 -0.001 -1.252 -82.59° +chair 0.479 0.992 0.543 1.487 0.001 -0.261 -89.92° +floor 3.645 0.003 3.869 0.048 0.002 -0.035 0.04° +_scene_ 0.059 -0.000 0.016 -5.670 -0.005 -5.712 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.430, 0.777, 0.084] + !! OVERLAP: table <-> chair depth=[0.197, 0.777, 0.541] + !! OVERLAP: table <-> chair depth=[0.199, 0.777, 0.162] + !! OVERLAP: table <-> chair depth=[0.239, 0.777, 0.508] + !! OVERLAP: table <-> floor depth=[1.905, 0.003, 1.130] + !! OVERLAP: chair <-> floor depth=[0.582, 0.003, 0.628] + !! OVERLAP: chair <-> floor depth=[0.538, 0.003, 0.626] + !! OVERLAP: chair <-> floor depth=[0.472, 0.003, 0.519] + !! OVERLAP: chair <-> floor depth=[0.479, 0.003, 0.543] +============================================================ + + +============================================================ +SCENE: DiningRoom-11145 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0367 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.386 0.747 0.973 -0.119 -0.001 -0.688 -0.08° +chair 0.506 0.962 0.559 0.443 0.003 0.028 -179.94° +chair 0.566 0.872 0.582 -0.520 0.000 0.131 -179.96° +chair 0.507 0.881 0.570 0.482 0.001 -1.147 0.03° +chair 0.450 0.918 0.509 -0.339 -0.000 -1.142 0.05° +table 1.529 1.304 0.474 0.105 0.003 1.355 -179.84° +lamp 0.896 0.909 0.917 -0.063 1.893 -0.330 -0.05° +floor 2.565 -0.000 3.065 0.001 -0.000 0.016 -0.02° +_scene_ 0.062 0.000 0.020 -5.664 -0.005 -5.716 -57.26° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.385, 0.747, 0.050] + !! OVERLAP: table <-> chair depth=[0.345, 0.747, 0.312] + !! OVERLAP: table <-> chair depth=[0.450, 0.747, 0.286] + !! OVERLAP: table <-> floor depth=[1.386, -0.000, 0.973] + !! OVERLAP: chair <-> floor depth=[0.506, -0.000, 0.559] + !! OVERLAP: chair <-> floor depth=[0.566, -0.000, 0.582] + !! OVERLAP: chair <-> floor depth=[0.507, -0.000, 0.570] + !! OVERLAP: chair <-> floor depth=[0.450, -0.000, 0.509] + !! OVERLAP: table <-> floor depth=[1.529, -0.000, 0.430] +============================================================ + + +============================================================ +SCENE: DiningRoom-10559 | 12 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0148 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.982 0.753 0.981 1.079 0.001 -0.856 0.02° +chair 0.627 0.963 0.580 1.706 0.001 -1.645 -0.03° +chair 0.578 0.904 0.669 0.809 0.001 -0.470 179.96° +cabinet 1.456 2.029 0.441 0.745 0.001 1.198 -179.98° +chair 0.527 0.980 0.544 1.960 0.000 -0.648 179.96° +chair 0.605 1.004 0.610 0.791 0.001 -1.590 -0.01° +lamp 0.698 0.297 0.628 0.208 2.198 -0.643 -0.02° +cabinet 1.484 1.786 0.454 -2.158 -0.004 -0.987 0.02° +tv_stand 1.536 0.360 0.267 -2.177 0.001 1.349 179.75° +chair 0.479 0.519 0.440 -0.356 -0.001 0.864 179.95° +floor 5.988 -0.001 3.647 0.006 -0.000 -0.269 -0.00° +_scene_ 0.068 0.000 0.021 -5.671 -0.005 -5.713 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.578, 0.753, 0.439] + !! OVERLAP: table <-> chair depth=[0.373, 0.753, 0.544] + !! OVERLAP: table <-> chair depth=[0.605, 0.753, 0.061] + !! OVERLAP: table <-> floor depth=[1.982, -0.001, 0.981] + !! OVERLAP: chair <-> floor depth=[0.627, -0.001, 0.580] + !! OVERLAP: chair <-> floor depth=[0.578, -0.001, 0.669] + !! OVERLAP: cabinet <-> floor depth=[1.456, -0.001, 0.441] + !! OVERLAP: chair <-> floor depth=[0.527, -0.001, 0.544] + !! OVERLAP: chair <-> floor depth=[0.605, -0.001, 0.610] + !! OVERLAP: cabinet <-> floor depth=[1.484, -0.001, 0.454] + !! OVERLAP: tv_stand <-> floor depth=[1.536, -0.001, 0.267] + !! OVERLAP: chair <-> floor depth=[0.479, -0.001, 0.440] +============================================================ + + +============================================================ +SCENE: DiningRoom-85692 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0322 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.448 0.769 1.454 -0.291 0.000 0.102 179.91° +chair 0.507 0.726 0.531 0.806 -0.000 0.576 -90.38° +chair 0.412 0.784 0.493 1.079 0.002 -0.357 -89.92° +chair 0.391 0.816 0.492 -0.938 -0.000 0.419 90.12° +chair 0.428 0.718 0.413 -0.853 -0.003 -0.250 85.04° +lamp 0.695 1.015 0.688 0.540 1.974 -0.361 -0.07° +floor 3.863 -0.004 3.011 -0.008 0.000 0.003 -0.04° +_scene_ 0.077 0.002 0.031 -5.657 -0.002 -5.695 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.272, 0.769, 0.492] + !! OVERLAP: table <-> chair depth=[0.376, 0.718, 0.413] + !! OVERLAP: table <-> floor depth=[1.448, -0.004, 1.454] + !! OVERLAP: chair <-> floor depth=[0.507, -0.004, 0.531] + !! OVERLAP: chair <-> floor depth=[0.412, -0.004, 0.493] + !! OVERLAP: chair <-> floor depth=[0.391, -0.004, 0.492] + !! OVERLAP: chair <-> floor depth=[0.428, -0.004, 0.413] +============================================================ + + +============================================================ +SCENE: DiningRoom-12866 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0241 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +chair 0.654 1.006 0.582 -0.524 0.005 -1.168 63.54° +chair 0.510 0.999 0.538 -0.771 0.001 -0.297 105.45° +chair 0.496 0.985 0.535 0.900 0.001 -0.161 -89.73° +chair 0.531 1.015 0.578 0.747 -0.000 -1.157 -0.20° +table 1.267 0.760 1.314 0.376 -0.002 -0.518 -90.16° +table 1.753 0.837 0.390 -0.271 0.000 1.462 179.90° +chair 0.447 0.599 0.504 1.172 0.000 1.101 179.96° +lamp 1.013 0.847 0.970 0.001 1.857 -0.559 0.01° +floor 3.371 -0.001 3.682 -0.059 0.002 -0.055 0.04° +_scene_ 0.062 0.001 0.016 -5.669 -0.004 -5.710 -57.35° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: chair <-> table depth=[0.060, 0.760, 0.297] + !! OVERLAP: chair <-> floor depth=[0.654, -0.001, 0.582] + !! OVERLAP: chair <-> floor depth=[0.510, -0.001, 0.538] + !! OVERLAP: chair <-> table depth=[0.357, 0.760, 0.535] + !! OVERLAP: chair <-> floor depth=[0.496, -0.001, 0.535] + !! OVERLAP: chair <-> table depth=[0.528, 0.760, 0.307] + !! OVERLAP: chair <-> floor depth=[0.531, -0.001, 0.578] + !! OVERLAP: table <-> floor depth=[1.267, -0.001, 1.314] + !! OVERLAP: table <-> floor depth=[1.753, -0.001, 0.390] + !! OVERLAP: chair <-> floor depth=[0.447, -0.001, 0.504] +============================================================ + + +============================================================ +SCENE: DiningRoom-9824 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0258 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 0.943 0.922 0.318 0.621 0.000 -1.415 0.01° +table 2.255 0.735 0.959 0.127 0.001 0.814 179.97° +chair 0.309 0.487 0.336 -1.043 0.001 -0.110 90.07° +chair 0.393 0.483 0.376 0.124 0.000 0.014 -0.01° +chair 0.411 0.546 0.446 0.132 -0.001 1.250 -179.96° +chair 0.369 0.527 0.370 -0.803 -0.000 0.886 90.05° +chair 0.316 0.563 0.352 0.993 0.003 0.447 -89.94° +lamp 1.750 0.680 1.792 -0.036 2.217 0.906 0.01° +floor 3.480 -0.004 3.833 -0.055 0.002 -0.036 0.03° +_scene_ 0.061 0.001 0.017 -5.666 -0.004 -5.716 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> floor depth=[0.943, -0.004, 0.318] + !! OVERLAP: table <-> chair depth=[0.411, 0.546, 0.266] + !! OVERLAP: table <-> chair depth=[0.369, 0.527, 0.370] + !! OVERLAP: table <-> chair depth=[0.316, 0.563, 0.289] + !! OVERLAP: table <-> floor depth=[2.255, -0.004, 0.959] + !! OVERLAP: chair <-> floor depth=[0.309, -0.004, 0.336] + !! OVERLAP: chair <-> floor depth=[0.393, -0.004, 0.376] + !! OVERLAP: chair <-> floor depth=[0.411, -0.004, 0.446] + !! OVERLAP: chair <-> floor depth=[0.369, -0.004, 0.370] + !! OVERLAP: chair <-> floor depth=[0.316, -0.004, 0.352] +============================================================ + + +============================================================ +SCENE: DiningRoom-88590 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0263 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +lamp 0.969 0.632 0.246 -0.762 1.992 0.444 0.02° +chair 0.592 0.735 0.580 -0.936 0.001 -0.502 -0.01° +chair 0.469 0.410 0.384 0.789 0.001 -1.340 -0.01° +chair 0.607 0.768 0.644 -0.289 0.002 -0.346 0.02° +cabinet 1.692 1.960 0.226 -2.133 0.006 -0.049 89.92° +table 2.210 0.722 1.486 -0.995 -0.004 0.475 90.14° +chair 0.575 0.744 0.586 0.204 0.004 0.915 -137.91° +chair 0.638 0.779 0.606 -0.758 0.001 1.226 179.96° +floor 5.585 -0.006 3.996 -0.583 0.000 0.008 0.05° +_scene_ 0.063 -0.000 0.019 -5.670 -0.004 -5.714 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: chair <-> table depth=[0.592, 0.722, 0.056] + !! OVERLAP: chair <-> floor depth=[0.592, -0.006, 0.580] + !! OVERLAP: chair <-> floor depth=[0.469, -0.006, 0.384] + !! OVERLAP: chair <-> table depth=[0.607, 0.722, 0.245] + !! OVERLAP: chair <-> floor depth=[0.607, -0.006, 0.644] + !! OVERLAP: cabinet <-> table depth=[0.814, 0.722, 0.226] + !! OVERLAP: cabinet <-> floor depth=[1.692, -0.006, 0.226] + !! OVERLAP: table <-> chair depth=[0.193, 0.722, 0.586] + !! OVERLAP: table <-> chair depth=[0.638, 0.722, 0.294] + !! OVERLAP: table <-> floor depth=[2.210, -0.006, 1.486] + !! OVERLAP: chair <-> floor depth=[0.575, -0.006, 0.586] + !! OVERLAP: chair <-> floor depth=[0.638, -0.006, 0.606] +============================================================ + + +============================================================ +SCENE: DiningRoom-7217 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0354 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.665 0.709 0.881 -0.091 -0.001 0.097 -90.04° +chair 0.548 1.029 0.617 0.574 0.006 -0.463 -90.00° +chair 0.566 1.000 0.597 0.802 0.002 0.308 -90.07° +chair 0.595 0.976 0.606 -0.795 0.006 -0.275 90.00° +chair 0.571 1.011 0.645 -0.876 -0.000 0.655 90.01° +lamp 0.815 1.151 0.849 0.096 1.529 0.276 89.91° +floor 2.569 -0.008 3.039 -0.026 0.001 -0.034 -0.06° +_scene_ 0.066 0.004 0.020 -5.667 -0.005 -5.720 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.442, 0.709, 0.189] + !! OVERLAP: table <-> chair depth=[0.223, 0.709, 0.528] + !! OVERLAP: table <-> chair depth=[0.426, 0.709, 0.372] + !! OVERLAP: table <-> chair depth=[0.333, 0.709, 0.204] + !! OVERLAP: table <-> floor depth=[1.665, -0.008, 0.881] + !! OVERLAP: chair <-> floor depth=[0.548, -0.008, 0.617] + !! OVERLAP: chair <-> floor depth=[0.566, -0.008, 0.597] + !! OVERLAP: chair <-> floor depth=[0.595, -0.008, 0.606] + !! OVERLAP: chair <-> floor depth=[0.571, -0.008, 0.645] +============================================================ + + +============================================================ +SCENE: DiningRoom-19325 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0319 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.577 0.749 0.995 -0.139 -0.001 -0.386 0.03° +chair 0.593 0.977 0.635 -0.798 0.001 0.386 179.94° +chair 0.502 0.982 0.573 -0.861 0.000 -0.844 0.04° +chair 0.553 1.010 0.610 0.334 0.003 0.551 -179.92° +chair 0.529 0.950 0.560 0.303 0.001 -0.925 0.06° +lamp 0.332 1.018 0.288 -0.058 1.593 -0.170 0.04° +floor 2.841 -0.007 2.421 0.008 -0.000 0.059 -0.10° +_scene_ 0.063 -0.001 0.018 -5.671 -0.005 -5.707 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.425, 0.749, 0.043] + !! OVERLAP: table <-> chair depth=[0.317, 0.749, 0.327] + !! OVERLAP: table <-> chair depth=[0.529, 0.749, 0.240] + !! OVERLAP: table <-> floor depth=[1.577, -0.007, 0.995] + !! OVERLAP: chair <-> floor depth=[0.593, -0.007, 0.635] + !! OVERLAP: chair <-> floor depth=[0.502, -0.007, 0.573] + !! OVERLAP: chair <-> floor depth=[0.553, -0.007, 0.610] + !! OVERLAP: chair <-> floor depth=[0.529, -0.007, 0.507] +============================================================ + + +============================================================ +SCENE: DiningRoom-27933 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0262 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 2.135 0.708 0.887 0.062 -0.001 -0.007 89.98° +chair 0.424 0.629 0.448 0.712 0.004 0.527 -90.00° +chair 0.362 0.657 0.448 0.860 0.002 -0.261 -90.02° +chair 0.333 0.620 0.376 -0.491 -0.000 0.526 90.07° +chair 0.408 0.556 0.370 -0.586 0.003 -0.338 90.04° +lamp 0.675 0.771 0.669 0.206 2.000 -0.292 0.31° +floor 2.286 0.000 2.488 -0.001 -0.000 -0.004 -0.01° +_scene_ 0.075 0.001 0.026 -5.665 -0.003 -5.712 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.424, 0.629, 0.133] + !! OVERLAP: table <-> chair depth=[0.362, 0.657, 0.413] + !! OVERLAP: table <-> chair depth=[0.333, 0.620, 0.099] + !! OVERLAP: table <-> chair depth=[0.408, 0.556, 0.297] + !! OVERLAP: table <-> floor depth=[2.135, 0.000, 0.887] + !! OVERLAP: chair <-> floor depth=[0.424, 0.000, 0.448] + !! OVERLAP: chair <-> floor depth=[0.362, 0.000, 0.448] + !! OVERLAP: chair <-> floor depth=[0.333, 0.000, 0.376] + !! OVERLAP: chair <-> floor depth=[0.408, 0.000, 0.370] +============================================================ + + +============================================================ +SCENE: DiningRoom-9630 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0261 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.412 0.727 0.914 -0.547 -0.001 -1.106 -90.14° +chair 0.434 0.959 0.534 0.122 0.000 -0.564 -179.99° +chair 0.394 0.944 0.485 0.246 -0.005 -1.900 -33.65° +chair 0.535 0.985 0.598 -0.995 0.000 -1.784 0.04° +chair 0.498 0.878 0.550 -1.065 0.001 -0.669 89.92° +bookshelf 1.293 2.252 0.328 0.845 0.001 1.057 -90.20° +lamp 0.645 0.912 0.306 -0.057 1.709 1.144 -0.03° +lamp 0.616 1.140 0.645 -0.202 1.699 -1.265 -0.03° +floor 2.968 -0.004 4.483 -0.039 0.001 0.003 0.00° +_scene_ 0.066 0.001 0.018 -5.671 -0.005 -5.718 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.254, 0.727, 0.182] + !! OVERLAP: table <-> chair depth=[0.525, 0.727, 0.079] + !! OVERLAP: table <-> chair depth=[0.437, 0.727, 0.295] + !! OVERLAP: table <-> floor depth=[1.412, -0.004, 0.914] + !! OVERLAP: chair <-> floor depth=[0.434, -0.004, 0.534] + !! OVERLAP: chair <-> floor depth=[0.394, -0.004, 0.485] + !! OVERLAP: chair <-> floor depth=[0.535, -0.004, 0.598] + !! OVERLAP: chair <-> floor depth=[0.498, -0.004, 0.550] + !! OVERLAP: bookshelf <-> floor depth=[1.246, -0.004, 0.328] +============================================================ + + +============================================================ +SCENE: DiningRoom-225770 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0597 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +chair 0.568 0.939 0.558 -0.554 0.002 -0.963 0.05° +chair 0.458 0.950 0.492 0.797 -0.000 -0.514 -67.56° +chair 0.485 0.917 0.570 0.781 0.002 0.818 -132.32° +chair 0.493 0.980 0.523 -0.746 -0.000 0.900 174.27° +chair 0.582 0.984 0.539 -1.447 0.002 -0.464 65.64° +table 1.800 0.744 0.998 -0.048 0.001 0.209 0.01° +floor 3.904 -0.004 5.445 0.064 -0.001 0.100 -0.08° +_scene_ 0.143 -0.007 0.181 -5.415 -0.000 -5.478 -57.65° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: chair <-> floor depth=[0.568, -0.004, 0.558] + !! OVERLAP: chair <-> table depth=[0.283, 0.744, 0.022] + !! OVERLAP: chair <-> floor depth=[0.458, -0.004, 0.492] + !! OVERLAP: chair <-> table depth=[0.313, 0.744, 0.175] + !! OVERLAP: chair <-> floor depth=[0.485, -0.004, 0.570] + !! OVERLAP: chair <-> table depth=[0.448, 0.744, 0.069] + !! OVERLAP: chair <-> floor depth=[0.493, -0.004, 0.523] + !! OVERLAP: chair <-> floor depth=[0.582, -0.004, 0.539] + !! OVERLAP: table <-> floor depth=[1.800, -0.004, 0.998] +============================================================ + + +============================================================ +SCENE: DiningRoom-116178 | 11 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0375 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.439 0.758 0.747 -1.360 0.003 1.804 90.02° +chair 0.571 0.836 0.592 -1.209 -0.001 0.969 134.93° +chair 0.542 0.805 0.562 -0.269 0.004 1.165 -158.09° +chair 0.568 0.841 0.584 0.379 0.001 0.989 -130.69° +chair 0.574 0.791 0.560 -1.153 0.003 -0.858 21.76° +chair 0.562 0.800 0.553 -0.399 -0.001 -1.239 -10.37° +chair 0.502 0.804 0.502 0.257 -0.001 -1.111 -39.16° +chair 0.534 0.818 0.543 0.887 -0.001 -0.068 -78.64° +chair 0.539 0.821 0.580 -1.805 -0.000 0.185 89.99° +floor 4.922 -0.009 5.536 -0.731 -0.001 0.353 0.06° +_scene_ 1.034 0.390 1.748 -2.448 0.002 -2.865 -82.34° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> floor depth=[1.439, -0.009, 0.747] + !! OVERLAP: chair <-> floor depth=[0.571, -0.009, 0.592] + !! OVERLAP: chair <-> floor depth=[0.542, -0.009, 0.562] + !! OVERLAP: chair <-> floor depth=[0.568, -0.009, 0.584] + !! OVERLAP: chair <-> floor depth=[0.574, -0.009, 0.560] + !! OVERLAP: chair <-> floor depth=[0.562, -0.009, 0.553] + !! OVERLAP: chair <-> floor depth=[0.502, -0.009, 0.502] + !! OVERLAP: chair <-> floor depth=[0.534, -0.009, 0.543] + !! OVERLAP: chair <-> floor depth=[0.539, -0.009, 0.580] + !! OVERLAP: floor <-> _scene_ depth=[1.034, -0.009, 0.425] +============================================================ + + +============================================================ +SCENE: DiningRoom-22156 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0229 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.263 0.719 1.118 -0.099 -0.002 -0.024 89.94° +chair 0.528 0.942 0.514 -0.395 -0.000 -0.891 0.08° +chair 0.603 0.879 0.602 0.108 0.001 -1.032 0.01° +chair 0.544 0.910 0.532 -0.285 0.003 0.857 -179.89° +chair 0.430 0.876 0.493 0.171 0.003 0.788 179.90° +chair 0.516 0.975 0.560 -1.128 -0.001 -0.229 89.99° +chair 0.481 0.964 0.524 1.031 0.002 -0.022 -89.98° +lamp 0.685 1.161 0.437 0.032 1.456 -0.103 -0.00° +floor 3.402 -0.008 3.155 0.040 0.000 -0.067 -0.03° +_scene_ 0.063 -0.004 0.076 -5.596 0.002 -5.642 -57.25° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> floor depth=[1.263, -0.008, 1.118] + !! OVERLAP: chair <-> chair depth=[0.063, 0.879, 0.417] + !! OVERLAP: chair <-> floor depth=[0.528, -0.008, 0.514] + !! OVERLAP: chair <-> floor depth=[0.603, -0.008, 0.602] + !! OVERLAP: chair <-> chair depth=[0.031, 0.876, 0.444] + !! OVERLAP: chair <-> floor depth=[0.544, -0.008, 0.532] + !! OVERLAP: chair <-> floor depth=[0.430, -0.008, 0.493] + !! OVERLAP: chair <-> floor depth=[0.516, -0.008, 0.560] + !! OVERLAP: chair <-> floor depth=[0.481, -0.008, 0.524] +============================================================ + + +============================================================ +SCENE: DiningRoom-22308 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0374 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.951 0.775 1.129 0.088 0.000 0.043 0.01° +chair 0.532 0.981 0.605 -0.740 0.001 0.784 90.09° +chair 0.541 0.994 0.604 0.729 0.002 0.533 -90.25° +chair 0.459 0.949 0.469 0.712 -0.001 -0.304 -78.54° +chair 0.481 0.947 0.497 -0.862 0.001 -0.294 89.79° +chair 0.575 0.974 0.563 0.027 -0.000 1.092 179.76° +chair 0.537 0.975 0.586 0.029 0.000 -1.175 0.09° +lamp 0.333 0.733 0.332 -0.063 2.125 -0.009 -0.06° +floor 2.662 -0.002 3.362 -0.012 0.001 0.041 -0.03° +_scene_ 0.074 -0.001 0.038 -5.651 -0.004 -5.690 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.413, 0.775, 0.126] + !! OVERLAP: table <-> chair depth=[0.541, 0.775, 0.376] + !! OVERLAP: table <-> chair depth=[0.459, 0.775, 0.451] + !! OVERLAP: table <-> chair depth=[0.265, 0.775, 0.475] + !! OVERLAP: table <-> floor depth=[1.951, -0.002, 1.129] + !! OVERLAP: chair <-> floor depth=[0.532, -0.002, 0.605] + !! OVERLAP: chair <-> floor depth=[0.541, -0.002, 0.604] + !! OVERLAP: chair <-> floor depth=[0.459, -0.002, 0.469] + !! OVERLAP: chair <-> floor depth=[0.481, -0.002, 0.497] + !! OVERLAP: chair <-> floor depth=[0.575, -0.002, 0.563] + !! OVERLAP: chair <-> floor depth=[0.537, -0.002, 0.586] +============================================================ + + +============================================================ +SCENE: DiningRoom-11336 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0367 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.419 0.768 1.024 -0.291 -0.002 -0.225 0.02° +chair 0.481 0.970 0.507 -1.050 0.002 0.206 107.83° +chair 0.596 0.971 0.675 0.713 0.002 0.350 -90.25° +chair 0.561 0.991 0.561 0.754 0.003 -0.352 -82.72° +chair 0.563 0.973 0.537 -1.046 0.003 -0.350 66.04° +chair 0.563 0.854 0.537 -0.202 0.004 1.014 179.45° +chair 0.642 0.938 0.624 -0.249 -0.000 -1.005 0.06° +lamp 0.386 0.519 0.396 -0.145 2.335 -0.173 -0.04° +floor 2.707 -0.006 3.121 -0.014 -0.000 -0.005 -0.03° +_scene_ 0.072 -0.001 0.035 -5.658 -0.004 -5.700 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.191, 0.768, 0.335] + !! OVERLAP: table <-> chair depth=[0.003, 0.768, 0.275] + !! OVERLAP: table <-> chair depth=[0.236, 0.768, 0.537] + !! OVERLAP: table <-> chair depth=[0.642, 0.768, 0.044] + !! OVERLAP: table <-> floor depth=[1.419, -0.006, 1.024] + !! OVERLAP: chair <-> floor depth=[0.481, -0.006, 0.507] + !! OVERLAP: chair <-> floor depth=[0.596, -0.006, 0.675] + !! OVERLAP: chair <-> floor depth=[0.561, -0.006, 0.561] + !! OVERLAP: chair <-> floor depth=[0.563, -0.006, 0.537] + !! OVERLAP: chair <-> floor depth=[0.563, -0.006, 0.537] + !! OVERLAP: chair <-> floor depth=[0.642, -0.006, 0.624] +============================================================ + + +============================================================ +SCENE: DiningRoom-6151 | 11 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0238 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.641 1.351 0.239 -1.530 0.002 -0.784 90.00° +chair 0.543 0.959 0.572 0.460 0.001 -1.022 -0.01° +chair 0.504 1.009 0.555 1.290 0.001 -0.976 0.07° +chair 0.483 1.006 0.518 0.678 0.000 0.868 -180.00° +chair 0.530 0.965 0.541 1.550 0.001 0.699 179.97° +table 1.626 0.736 0.995 0.941 -0.002 -0.160 0.00° +table 1.733 0.767 0.515 -1.332 0.007 -0.511 90.06° +cabinet 2.548 2.017 0.379 -1.393 0.000 0.338 90.00° +lamp 0.848 0.835 0.834 0.690 2.229 -0.142 0.01° +floor 4.077 -0.001 3.441 -0.000 0.000 -0.013 0.01° +_scene_ 0.073 0.000 0.027 -5.669 -0.004 -5.713 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> table depth=[1.489, 0.767, 0.103] + !! OVERLAP: table <-> floor depth=[1.329, -0.001, 0.239] + !! OVERLAP: chair <-> floor depth=[0.543, -0.001, 0.572] + !! OVERLAP: chair <-> floor depth=[0.504, -0.001, 0.555] + !! OVERLAP: chair <-> floor depth=[0.483, -0.001, 0.518] + !! OVERLAP: chair <-> floor depth=[0.530, -0.001, 0.541] + !! OVERLAP: table <-> floor depth=[1.626, -0.001, 0.995] + !! OVERLAP: table <-> floor depth=[1.573, -0.001, 0.515] + !! OVERLAP: cabinet <-> floor depth=[1.919, -0.001, 0.379] +============================================================ + + +============================================================ +SCENE: DiningRoom-663 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0384 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.727 0.755 1.592 0.221 -0.001 -0.220 89.96° +chair 0.455 0.905 0.535 0.620 0.002 0.828 -179.84° +chair 0.531 0.853 0.545 0.578 0.002 -0.778 0.07° +chair 0.556 0.846 0.583 -0.320 0.002 0.744 -179.96° +chair 0.564 0.792 0.471 -0.488 0.000 -0.704 0.05° +lamp 1.287 0.980 1.258 0.551 1.639 -0.708 -0.01° +lamp 1.352 0.923 1.261 0.086 1.628 0.709 0.10° +lamp 1.511 0.903 1.462 0.370 1.584 -0.318 0.03° +floor 3.610 -0.001 2.687 0.039 0.001 -0.012 -0.02° +_scene_ 0.067 -0.000 0.020 -5.671 -0.005 -5.713 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.455, 0.755, 0.016] + !! OVERLAP: table <-> chair depth=[0.531, 0.755, 0.510] + !! OVERLAP: table <-> chair depth=[0.556, 0.755, 0.124] + !! OVERLAP: table <-> chair depth=[0.437, 0.755, 0.471] + !! OVERLAP: table <-> floor depth=[1.727, -0.001, 1.592] + !! OVERLAP: chair <-> floor depth=[0.455, -0.001, 0.535] + !! OVERLAP: chair <-> floor depth=[0.531, -0.001, 0.545] + !! OVERLAP: chair <-> floor depth=[0.556, -0.001, 0.583] + !! OVERLAP: chair <-> floor depth=[0.564, -0.001, 0.471] + !! OVERLAP: lamp <-> lamp depth=[1.219, 0.886, 0.970] + !! OVERLAP: lamp <-> lamp depth=[1.147, 0.869, 0.334] +============================================================ + + +============================================================ +SCENE: DiningRoom-2432 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0394 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.713 0.768 0.516 -0.335 0.002 1.364 179.97° +table 1.559 0.752 1.087 0.037 0.004 -0.236 -89.96° +chair 0.518 0.865 0.503 -0.120 0.000 -1.170 0.01° +chair 0.414 0.863 0.508 -0.925 0.001 -1.116 0.04° +chair 0.479 0.898 0.510 -0.063 -0.001 0.547 -179.98° +chair 0.478 0.850 0.523 -0.927 -0.000 0.564 -179.97° +lamp 1.834 0.818 0.095 -0.323 1.988 -0.371 -0.06° +floor 2.337 0.001 3.454 0.005 0.001 -0.007 -0.02° +_scene_ 0.060 0.004 0.014 -5.670 -0.006 -5.716 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> floor depth=[1.685, 0.001, 0.516] + !! OVERLAP: table <-> chair depth=[0.479, 0.752, 0.016] + !! OVERLAP: table <-> chair depth=[0.055, 0.752, 0.006] + !! OVERLAP: table <-> floor depth=[1.559, 0.001, 1.087] + !! OVERLAP: chair <-> floor depth=[0.518, 0.001, 0.503] + !! OVERLAP: chair <-> floor depth=[0.414, 0.001, 0.508] + !! OVERLAP: chair <-> floor depth=[0.479, 0.001, 0.510] + !! OVERLAP: chair <-> floor depth=[0.476, 0.001, 0.523] +============================================================ + + +============================================================ +SCENE: DiningRoom-24272 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0661 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.615 0.763 1.306 0.578 -0.003 0.123 -0.11° +chair 0.588 0.972 0.607 -0.663 -0.000 -0.668 23.99° +chair 0.594 1.050 0.645 0.425 0.002 -0.656 0.01° +chair 0.523 0.954 0.670 -0.326 -0.001 1.150 179.81° +chair 0.452 0.981 0.499 0.635 -0.002 0.897 179.87° +lamp 0.927 0.927 0.887 0.232 1.827 -0.119 0.03° +floor 2.988 -0.007 2.976 0.000 0.001 0.017 -0.05° +_scene_ 0.076 0.006 0.044 -5.653 -0.004 -5.701 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.594, 0.763, 0.197] + !! OVERLAP: table <-> chair depth=[0.452, 0.763, 0.128] + !! OVERLAP: table <-> floor depth=[1.615, -0.007, 1.306] + !! OVERLAP: chair <-> floor depth=[0.588, -0.007, 0.607] + !! OVERLAP: chair <-> floor depth=[0.594, -0.007, 0.645] + !! OVERLAP: chair <-> floor depth=[0.523, -0.007, 0.670] + !! OVERLAP: chair <-> floor depth=[0.452, -0.007, 0.499] +============================================================ + + +============================================================ +SCENE: DiningRoom-25528 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0307 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.859 0.761 1.094 -0.409 0.001 -0.397 -0.03° +chair 0.431 0.805 0.546 -1.092 0.004 -0.665 50.58° +chair 0.482 0.764 0.475 -0.170 0.002 -1.077 -0.00° +chair 0.439 0.708 0.447 0.574 -0.003 -0.799 -50.51° +chair 0.597 0.741 0.609 -0.964 -0.003 0.658 149.72° +chair 0.517 0.740 0.540 0.508 0.001 0.149 -121.09° +chair 0.481 0.783 0.507 -0.146 0.000 0.738 179.95° +lamp 0.479 0.977 0.491 0.023 1.747 -0.075 -0.03° +floor 3.741 -0.010 3.313 -0.053 0.000 0.014 -0.04° +_scene_ 0.062 0.009 0.024 -5.666 -0.006 -5.713 -57.33° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.431, 0.761, 0.546] + !! OVERLAP: table <-> chair depth=[0.482, 0.761, 0.105] + !! OVERLAP: table <-> chair depth=[0.165, 0.708, 0.368] + !! OVERLAP: table <-> chair depth=[0.270, 0.740, 0.271] + !! OVERLAP: table <-> floor depth=[1.859, -0.010, 1.094] + !! OVERLAP: chair <-> floor depth=[0.431, -0.010, 0.546] + !! OVERLAP: chair <-> floor depth=[0.482, -0.010, 0.475] + !! OVERLAP: chair <-> floor depth=[0.439, -0.010, 0.447] + !! OVERLAP: chair <-> floor depth=[0.597, -0.010, 0.609] + !! OVERLAP: chair <-> floor depth=[0.517, -0.010, 0.540] + !! OVERLAP: chair <-> floor depth=[0.481, -0.010, 0.507] +============================================================ + + +============================================================ +SCENE: DiningRoom-43067 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0255 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.473 0.847 1.325 0.447 0.002 0.038 89.82° +chair 0.452 0.755 0.501 0.899 0.001 0.381 -89.96° +chair 0.499 0.680 0.513 0.978 0.001 -0.545 -89.95° +chair 0.498 0.705 0.482 0.184 0.001 1.079 179.96° +chair 0.443 0.661 0.434 -0.789 0.003 -0.391 90.05° +chair 0.573 0.631 0.545 -0.845 0.001 0.447 89.98° +chair 0.530 0.666 0.558 0.301 0.003 -1.156 0.03° +lamp 0.646 0.795 0.625 -0.433 1.922 -0.248 0.03° +floor 3.238 -0.006 3.795 -0.004 -0.001 0.021 -0.02° +_scene_ 0.062 0.001 0.023 -5.661 -0.005 -5.705 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.452, 0.755, 0.501] + !! OVERLAP: table <-> chair depth=[0.455, 0.680, 0.336] + !! OVERLAP: table <-> floor depth=[1.473, -0.006, 1.325] + !! OVERLAP: chair <-> floor depth=[0.452, -0.006, 0.501] + !! OVERLAP: chair <-> floor depth=[0.499, -0.006, 0.513] + !! OVERLAP: chair <-> floor depth=[0.498, -0.006, 0.482] + !! OVERLAP: chair <-> floor depth=[0.443, -0.006, 0.434] + !! OVERLAP: chair <-> floor depth=[0.573, -0.006, 0.545] + !! OVERLAP: chair <-> floor depth=[0.530, -0.006, 0.558] +============================================================ + + +============================================================ +SCENE: DiningRoom-8121 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0145 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +lamp 0.660 0.895 0.653 0.131 1.970 -0.616 90.21° +table 1.863 1.326 0.422 -0.075 0.000 1.453 -179.70° +chair 0.515 0.600 0.507 -0.720 0.000 -0.606 89.99° +table 1.640 0.786 0.815 -0.071 0.002 -0.897 90.01° +chair 0.560 0.701 0.502 -0.652 0.001 -1.283 89.97° +chair 0.399 0.668 0.475 0.773 0.001 -0.932 -90.06° +chair 0.413 0.710 0.450 0.670 0.003 -1.253 -90.08° +floor 2.896 -0.003 4.474 0.001 -0.000 -0.135 -0.01° +_scene_ 0.068 0.000 0.017 -5.672 -0.005 -5.717 -57.27° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> floor depth=[1.863, -0.003, 0.422] + !! OVERLAP: chair <-> table depth=[0.428, 0.600, 0.371] + !! OVERLAP: chair <-> floor depth=[0.515, -0.003, 0.507] + !! OVERLAP: table <-> chair depth=[0.519, 0.701, 0.273] + !! OVERLAP: table <-> chair depth=[0.176, 0.668, 0.475] + !! OVERLAP: table <-> chair depth=[0.286, 0.710, 0.276] + !! OVERLAP: table <-> floor depth=[1.640, -0.003, 0.815] + !! OVERLAP: chair <-> floor depth=[0.560, -0.003, 0.502] + !! OVERLAP: chair <-> chair depth=[0.303, 0.668, 0.141] + !! OVERLAP: chair <-> floor depth=[0.399, -0.003, 0.475] + !! OVERLAP: chair <-> floor depth=[0.413, -0.003, 0.450] +============================================================ + + +============================================================ +SCENE: DiningRoom-6919 | 13 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0317 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +chair 0.504 0.675 0.549 -0.921 -0.003 0.982 169.39° +table 1.451 0.790 0.959 -0.620 0.001 0.256 179.78° +chair 0.555 0.649 0.471 -0.380 0.001 1.057 179.91° +chair 0.545 0.730 0.510 0.100 0.005 0.930 -150.51° +chair 0.539 0.688 0.534 0.042 -0.002 -0.869 0.03° +chair 0.436 0.691 0.446 -0.516 -0.000 -1.018 0.02° +chair 0.517 0.676 0.495 -1.026 0.001 -0.924 0.10° +chair 0.443 0.670 0.476 0.715 0.000 0.008 -90.15° +chair 0.511 0.689 0.519 -1.379 0.000 0.075 90.00° +table 1.623 0.789 0.404 1.773 0.000 0.795 -90.01° +lamp 0.754 0.926 0.756 -0.441 1.808 0.001 -0.02° +floor 5.322 -0.002 3.655 -0.044 -0.000 0.010 -0.02° +_scene_ 0.057 0.003 0.045 -5.622 -0.001 -5.695 -57.36° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: chair <-> table depth=[0.504, 0.675, 0.028] + !! OVERLAP: chair <-> floor depth=[0.504, -0.002, 0.549] + !! OVERLAP: table <-> chair depth=[0.278, 0.730, 0.061] + !! OVERLAP: table <-> chair depth=[0.222, 0.689, 0.519] + !! OVERLAP: table <-> floor depth=[1.451, -0.002, 0.959] + !! OVERLAP: chair <-> chair depth=[0.070, 0.649, 0.364] + !! OVERLAP: chair <-> floor depth=[0.555, -0.002, 0.471] + !! OVERLAP: chair <-> floor depth=[0.545, -0.002, 0.510] + !! OVERLAP: chair <-> floor depth=[0.539, -0.002, 0.534] + !! OVERLAP: chair <-> floor depth=[0.436, -0.002, 0.446] + !! OVERLAP: chair <-> floor depth=[0.517, -0.002, 0.495] + !! OVERLAP: chair <-> floor depth=[0.443, -0.002, 0.476] + !! OVERLAP: chair <-> floor depth=[0.511, -0.002, 0.519] + !! OVERLAP: table <-> floor depth=[1.623, -0.002, 0.404] +============================================================ + + +============================================================ +SCENE: DiningRoom-17147 | 13 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0306 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +chair 0.451 0.617 0.438 -0.958 0.000 0.902 179.61° +table 1.150 0.709 0.907 -0.804 0.004 -0.131 -0.08° +chair 0.518 0.649 0.433 -0.414 0.001 0.984 179.83° +chair 0.491 0.678 0.463 0.037 0.001 0.909 -179.99° +chair 0.427 0.619 0.434 -0.015 0.000 -0.808 -0.01° +chair 0.437 0.586 0.427 -0.479 0.001 -0.877 0.03° +chair 0.534 0.651 0.508 -1.061 0.001 -0.874 0.05° +chair 0.521 0.652 0.564 0.639 0.000 0.119 -89.99° +chair 0.518 0.681 0.458 -1.403 0.001 0.060 89.99° +table 1.597 0.799 0.507 1.845 0.000 0.979 -89.72° +lamp 0.775 0.801 0.763 -0.762 1.725 0.255 -0.02° +floor 5.027 -0.003 3.425 -0.033 -0.001 -0.048 -0.02° +_scene_ 0.124 -0.012 0.113 -5.619 0.000 -5.647 -57.13° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: chair <-> floor depth=[0.451, -0.003, 0.438] + !! OVERLAP: table <-> chair depth=[0.235, 0.681, 0.458] + !! OVERLAP: table <-> floor depth=[1.150, -0.003, 0.907] + !! OVERLAP: chair <-> chair depth=[0.054, 0.649, 0.372] + !! OVERLAP: chair <-> floor depth=[0.518, -0.003, 0.433] + !! OVERLAP: chair <-> floor depth=[0.491, -0.003, 0.463] + !! OVERLAP: chair <-> floor depth=[0.427, -0.003, 0.434] + !! OVERLAP: chair <-> floor depth=[0.437, -0.003, 0.427] + !! OVERLAP: chair <-> floor depth=[0.534, -0.003, 0.508] + !! OVERLAP: chair <-> floor depth=[0.521, -0.003, 0.564] + !! OVERLAP: chair <-> floor depth=[0.518, -0.003, 0.458] + !! OVERLAP: table <-> floor depth=[1.433, -0.003, 0.507] +============================================================ + + +============================================================ +SCENE: DiningRoom-6259 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0484 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.337 1.135 0.374 -1.832 -0.000 -0.233 89.98° +lamp 1.253 1.137 0.475 -0.269 1.793 0.149 0.08° +table 1.444 0.742 1.163 -0.268 -0.002 0.018 -0.01° +chair 0.510 0.907 0.549 -0.440 -0.000 -0.793 0.06° +chair 0.528 0.932 0.553 0.194 0.001 -0.772 0.02° +chair 0.463 0.903 0.473 -0.603 0.001 0.823 179.98° +chair 0.424 0.917 0.523 0.135 0.002 0.926 179.99° +floor 3.145 -0.005 2.888 -0.008 0.001 0.002 -0.04° +_scene_ 0.084 0.006 0.057 -5.644 -0.005 -5.676 -57.27° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> floor depth=[0.416, -0.005, 0.374] + !! OVERLAP: table <-> chair depth=[0.510, 0.742, 0.045] + !! OVERLAP: table <-> chair depth=[0.524, 0.742, 0.069] + !! OVERLAP: table <-> chair depth=[0.463, 0.742, 0.013] + !! OVERLAP: table <-> floor depth=[1.444, -0.005, 1.163] + !! OVERLAP: chair <-> floor depth=[0.510, -0.005, 0.549] + !! OVERLAP: chair <-> floor depth=[0.528, -0.005, 0.553] + !! OVERLAP: chair <-> floor depth=[0.463, -0.005, 0.473] + !! OVERLAP: chair <-> floor depth=[0.424, -0.005, 0.523] +============================================================ + + +============================================================ +SCENE: DiningRoom-451 | 11 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0287 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.499 0.893 0.585 0.887 0.000 -1.014 -90.08° +chair 0.499 0.899 0.556 -0.666 0.002 -1.153 0.01° +table 1.483 0.707 1.158 -0.258 -0.000 -0.491 -0.01° +chair 0.480 0.854 0.564 -0.127 0.001 -1.075 -0.00° +chair 0.461 0.831 0.537 -0.534 0.004 0.863 -179.99° +chair 0.497 0.840 0.543 -0.082 0.001 0.745 179.99° +cabinet 1.252 1.059 0.383 -1.175 -0.002 0.446 89.92° +lamp 0.824 0.801 0.796 -0.289 1.577 0.047 0.07° +lamp 1.084 0.875 0.761 -0.574 1.797 -0.279 -0.02° +floor 2.866 -0.001 3.687 -0.002 0.000 -0.008 -0.02° +_scene_ 0.060 0.000 0.012 -5.683 -0.005 -5.727 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> table depth=[0.346, 0.707, 0.348] + !! OVERLAP: table <-> floor depth=[1.293, -0.001, 0.585] + !! OVERLAP: chair <-> table depth=[0.499, 0.707, 0.194] + !! OVERLAP: chair <-> floor depth=[0.499, -0.001, 0.556] + !! OVERLAP: table <-> chair depth=[0.480, 0.707, 0.276] + !! OVERLAP: table <-> floor depth=[1.483, -0.001, 1.158] + !! OVERLAP: chair <-> floor depth=[0.480, -0.001, 0.564] + !! OVERLAP: chair <-> chair depth=[0.027, 0.831, 0.421] + !! OVERLAP: chair <-> cabinet depth=[0.215, 0.831, 0.043] + !! OVERLAP: chair <-> floor depth=[0.461, -0.001, 0.537] + !! OVERLAP: chair <-> floor depth=[0.497, -0.001, 0.543] + !! OVERLAP: cabinet <-> floor depth=[0.886, -0.001, 0.383] + !! OVERLAP: lamp <-> lamp depth=[0.668, 0.618, 0.453] +============================================================ + + +============================================================ +SCENE: DiningRoom-18332 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0232 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 2.404 0.739 0.921 -0.010 -0.001 0.391 179.99° +chair 0.507 0.696 0.507 -1.167 0.001 0.339 90.01° +chair 0.431 0.623 0.429 0.751 0.000 0.226 -90.17° +chair 0.445 0.585 0.442 -0.578 -0.000 -0.526 0.03° +chair 0.474 0.625 0.403 0.017 0.004 -0.711 0.05° +chair 0.417 0.593 0.425 0.150 -0.001 1.037 179.91° +chair 0.424 0.533 0.440 -0.371 0.002 1.047 179.94° +lamp 0.804 0.644 0.748 -0.248 2.125 0.280 0.00° +floor 3.303 -0.011 3.104 -0.019 0.000 -0.037 -0.01° +_scene_ 0.061 0.004 0.028 -5.630 -0.004 -5.684 -57.23° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.298, 0.696, 0.507] + !! OVERLAP: table <-> chair depth=[0.431, 0.623, 0.429] + !! OVERLAP: table <-> chair depth=[0.417, 0.593, 0.026] + !! OVERLAP: table <-> chair depth=[0.424, 0.533, 0.024] + !! OVERLAP: table <-> floor depth=[2.404, -0.011, 0.921] + !! OVERLAP: chair <-> floor depth=[0.507, -0.011, 0.507] + !! OVERLAP: chair <-> floor depth=[0.431, -0.011, 0.429] + !! OVERLAP: chair <-> floor depth=[0.445, -0.011, 0.442] + !! OVERLAP: chair <-> floor depth=[0.474, -0.011, 0.403] + !! OVERLAP: chair <-> floor depth=[0.417, -0.011, 0.425] + !! OVERLAP: chair <-> floor depth=[0.424, -0.011, 0.440] +============================================================ + + +============================================================ +SCENE: DiningRoom-8951 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0191 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +chair 0.476 0.851 0.526 -1.034 -0.004 0.648 130.66° +chair 0.522 0.884 0.465 -0.025 -0.002 0.657 -104.17° +chair 0.526 0.866 0.645 0.423 0.000 -0.333 -43.32° +chair 0.631 0.860 0.672 -0.726 0.000 -0.446 0.06° +lamp 0.963 1.048 1.011 -0.052 1.712 -0.144 -0.03° +table 0.508 1.221 0.410 1.384 0.001 -1.499 -90.11° +floor 3.197 -0.004 3.699 -0.010 0.001 0.007 -0.00° +_scene_ 0.073 0.001 0.025 -5.673 -0.004 -5.714 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: chair <-> floor depth=[0.476, -0.004, 0.526] + !! OVERLAP: chair <-> floor depth=[0.522, -0.004, 0.465] + !! OVERLAP: chair <-> floor depth=[0.526, -0.004, 0.645] + !! OVERLAP: chair <-> floor depth=[0.631, -0.004, 0.672] + !! OVERLAP: table <-> floor depth=[0.459, -0.004, 0.410] +============================================================ + + +============================================================ +SCENE: DiningRoom-9982 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0304 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +shelf 0.866 2.004 0.354 0.927 0.002 1.492 -90.08° +table 1.648 0.748 1.199 -0.617 -0.001 -0.400 89.96° +chair 0.591 1.026 0.662 -0.803 -0.001 -1.395 0.05° +chair 0.513 0.926 0.564 -0.206 -0.000 -1.209 -89.96° +chair 0.519 0.934 0.598 -1.041 -0.000 -0.193 89.98° +chair 0.554 0.951 0.593 -0.108 -0.000 0.331 -179.92° +lamp 1.679 0.767 0.116 0.068 2.025 -0.500 -0.00° +floor 2.869 -0.001 4.220 -0.008 0.001 -0.052 0.01° +_scene_ 0.060 -0.001 0.018 -5.663 -0.005 -5.712 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: shelf <-> floor depth=[0.866, -0.001, 0.354] + !! OVERLAP: table <-> chair depth=[0.513, 0.748, 0.072] + !! OVERLAP: table <-> chair depth=[0.519, 0.748, 0.598] + !! OVERLAP: table <-> chair depth=[0.554, 0.748, 0.166] + !! OVERLAP: table <-> floor depth=[1.648, -0.001, 1.199] + !! OVERLAP: chair <-> floor depth=[0.591, -0.001, 0.662] + !! OVERLAP: chair <-> floor depth=[0.513, -0.001, 0.564] + !! OVERLAP: chair <-> floor depth=[0.519, -0.001, 0.598] + !! OVERLAP: chair <-> floor depth=[0.554, -0.001, 0.593] +============================================================ + + +============================================================ +SCENE: DiningRoom-168152 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0214 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +cabinet 1.843 1.747 0.402 -1.726 0.001 0.315 89.91° +table 1.476 0.762 0.985 0.670 -0.004 -0.237 -0.04° +chair 0.578 0.902 0.573 -0.109 0.000 -0.841 0.00° +chair 0.561 0.976 0.570 0.775 0.003 -0.774 0.06° +chair 0.546 0.948 0.604 -0.006 0.002 0.615 -180.00° +chair 0.478 0.892 0.548 0.940 0.001 0.511 -179.99° +floor 4.076 -0.002 3.712 -0.015 -0.000 -0.004 0.03° +_scene_ 0.069 -0.001 0.028 -5.669 -0.004 -5.706 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: cabinet <-> floor depth=[1.248, -0.002, 0.402] + !! OVERLAP: table <-> chair depth=[0.247, 0.762, 0.175] + !! OVERLAP: table <-> chair depth=[0.561, 0.762, 0.240] + !! OVERLAP: table <-> chair depth=[0.478, 0.762, 0.019] + !! OVERLAP: table <-> floor depth=[1.476, -0.002, 0.985] + !! OVERLAP: chair <-> floor depth=[0.578, -0.002, 0.573] + !! OVERLAP: chair <-> floor depth=[0.561, -0.002, 0.570] + !! OVERLAP: chair <-> floor depth=[0.546, -0.002, 0.604] + !! OVERLAP: chair <-> floor depth=[0.478, -0.002, 0.548] +============================================================ + + +============================================================ +SCENE: DiningRoom-5492 | 11 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0153 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.301 0.773 1.310 0.275 0.001 1.205 0.01° +chair 0.542 0.760 0.567 0.193 0.002 1.828 179.98° +chair 0.505 0.765 0.580 0.593 0.001 1.710 179.96° +chair 0.525 0.746 0.550 0.281 0.000 0.509 0.01° +chair 0.569 0.784 0.603 0.930 -0.002 0.332 -0.13° +chair 0.518 0.757 0.502 -0.587 0.003 0.997 101.88° +chair 0.445 0.768 0.463 1.361 -0.000 0.848 -90.15° +table 1.368 0.741 0.520 -1.730 0.000 -0.401 89.82° +lamp 0.280 0.707 0.298 0.173 1.873 1.366 -0.03° +floor 4.796 -0.016 5.214 -0.296 0.000 0.802 0.00° +_scene_ 0.064 0.000 0.016 -5.668 -0.005 -5.713 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.542, 0.760, 0.315] + !! OVERLAP: table <-> chair depth=[0.505, 0.765, 0.440] + !! OVERLAP: table <-> chair depth=[0.525, 0.746, 0.234] + !! OVERLAP: table <-> chair depth=[0.280, 0.773, 0.083] + !! OVERLAP: table <-> chair depth=[0.047, 0.757, 0.502] + !! OVERLAP: table <-> floor depth=[1.301, -0.016, 1.310] + !! OVERLAP: chair <-> chair depth=[0.124, 0.760, 0.455] + !! OVERLAP: chair <-> floor depth=[0.542, -0.016, 0.567] + !! OVERLAP: chair <-> floor depth=[0.505, -0.016, 0.580] + !! OVERLAP: chair <-> floor depth=[0.525, -0.016, 0.550] + !! OVERLAP: chair <-> chair depth=[0.076, 0.768, 0.017] + !! OVERLAP: chair <-> floor depth=[0.569, -0.016, 0.603] + !! OVERLAP: chair <-> floor depth=[0.518, -0.016, 0.502] + !! OVERLAP: chair <-> floor depth=[0.445, -0.016, 0.463] + !! OVERLAP: table <-> floor depth=[1.368, -0.016, 0.520] +============================================================ + + +============================================================ +SCENE: DiningRoom-375 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0287 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.622 0.763 1.174 0.204 -0.002 -0.148 0.00° +chair 0.502 0.901 0.518 -0.574 -0.007 0.526 132.01° +chair 0.524 0.968 0.563 0.646 0.002 0.571 179.89° +chair 0.492 0.935 0.506 -0.150 -0.002 -0.922 7.88° +chair 0.490 0.930 0.614 0.798 -0.002 -0.792 -71.95° +lamp 0.403 0.736 0.441 0.072 1.861 -0.045 -0.04° +floor 2.538 -0.004 2.755 -0.003 -0.000 -0.032 -0.04° +_scene_ 0.067 -0.000 0.019 -5.665 -0.004 -5.715 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.283, 0.763, 0.172] + !! OVERLAP: table <-> chair depth=[0.524, 0.763, 0.149] + !! OVERLAP: table <-> chair depth=[0.492, 0.763, 0.066] + !! OVERLAP: table <-> chair depth=[0.463, 0.763, 0.250] + !! OVERLAP: table <-> floor depth=[1.622, -0.004, 1.174] + !! OVERLAP: chair <-> floor depth=[0.502, -0.004, 0.518] + !! OVERLAP: chair <-> floor depth=[0.524, -0.004, 0.563] + !! OVERLAP: chair <-> floor depth=[0.492, -0.004, 0.506] + !! OVERLAP: chair <-> floor depth=[0.490, -0.004, 0.614] +============================================================ + + +============================================================ +SCENE: DiningRoom-3017 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0148 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.566 0.750 0.896 0.108 -0.001 -0.788 0.03° +chair 0.507 0.833 0.550 -1.245 0.005 -0.344 79.44° +chair 0.531 0.842 0.577 -0.443 0.000 0.796 -179.92° +chair 0.452 0.817 0.515 0.307 0.004 1.044 179.86° +table 0.655 1.208 0.326 1.096 0.002 -0.761 -89.90° +lamp 0.574 0.412 0.585 -0.080 2.217 -0.152 -0.02° +floor 2.745 -0.003 3.752 -0.018 0.002 -0.030 -0.00° +_scene_ 0.064 0.002 0.015 -5.669 -0.006 -5.715 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> table depth=[0.123, 0.750, 0.326] + !! OVERLAP: table <-> floor depth=[1.566, -0.003, 0.896] + !! OVERLAP: chair <-> floor depth=[0.399, -0.003, 0.550] + !! OVERLAP: chair <-> floor depth=[0.531, -0.003, 0.577] + !! OVERLAP: chair <-> floor depth=[0.452, -0.003, 0.515] + !! OVERLAP: table <-> floor depth=[0.586, -0.003, 0.326] +============================================================ + + +============================================================ +SCENE: DiningRoom-164 | 11 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0157 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +chair 0.460 0.897 0.469 -0.924 0.000 0.096 90.05° +chair 0.501 0.904 0.586 -0.874 0.000 0.638 90.03° +chair 0.479 0.895 0.492 0.950 0.001 -0.028 -89.79° +chair 0.461 0.909 0.520 0.885 0.001 0.551 -90.07° +chair 0.526 0.894 0.554 0.230 0.001 1.613 179.97° +chair 0.525 0.878 0.535 0.011 -0.000 -1.230 0.09° +table 1.977 0.621 0.570 -0.048 0.001 -1.872 -0.03° +table 1.363 0.751 1.211 -0.207 0.000 0.388 89.60° +lamp 1.046 0.901 0.529 0.099 1.714 0.511 90.07° +floor 3.142 -0.004 5.028 0.002 -0.001 0.103 -0.02° +_scene_ 0.076 0.008 0.046 -5.646 -0.004 -5.691 -57.34° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: chair <-> table depth=[0.194, 0.751, 0.469] + !! OVERLAP: chair <-> floor depth=[0.460, -0.004, 0.469] + !! OVERLAP: chair <-> table depth=[0.264, 0.751, 0.586] + !! OVERLAP: chair <-> floor depth=[0.501, -0.004, 0.586] + !! OVERLAP: chair <-> floor depth=[0.479, -0.004, 0.492] + !! OVERLAP: chair <-> floor depth=[0.461, -0.004, 0.520] + !! OVERLAP: chair <-> floor depth=[0.526, -0.004, 0.554] + !! OVERLAP: chair <-> floor depth=[0.525, -0.004, 0.535] + !! OVERLAP: table <-> floor depth=[1.977, -0.004, 0.570] + !! OVERLAP: table <-> floor depth=[1.363, -0.004, 1.211] +============================================================ + + +============================================================ +SCENE: DiningRoom-34036 | 15 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0104 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.127 0.546 1.237 -0.611 0.001 0.176 89.92° +cabinet 2.438 2.752 0.264 -1.561 -0.004 -0.293 90.05° +cabinet 0.593 1.181 0.312 1.408 -0.000 -0.459 -90.12° +cabinet 0.585 0.935 0.549 1.598 0.000 -1.645 -90.16° +chair 0.534 0.746 0.563 -1.113 0.002 -0.167 89.98° +chair 0.491 0.738 0.513 0.550 0.001 -0.676 -90.00° +chair 0.442 0.797 0.495 0.659 0.002 0.328 -90.25° +chair 0.409 0.744 0.420 -1.043 0.000 0.770 90.07° +chair 0.500 0.702 0.536 -0.508 0.002 1.366 160.53° +chair 0.408 0.655 0.356 -0.248 0.000 -1.233 0.06° +lamp 0.343 0.878 0.367 -0.221 1.643 0.772 0.05° +lamp 0.180 1.059 0.183 0.123 1.548 0.208 -0.01° +lamp 0.291 0.795 0.310 0.910 1.746 -0.361 0.02° +floor 3.761 -0.002 4.904 -0.040 -0.000 -0.092 -0.01° +_scene_ 0.059 0.000 0.015 -5.678 -0.004 -5.720 -57.34° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> cabinet depth=[0.832, 0.546, 0.264] + !! OVERLAP: table <-> chair depth=[0.329, 0.546, 0.557] + !! OVERLAP: table <-> chair depth=[0.336, 0.546, 0.234] + !! OVERLAP: table <-> floor depth=[1.127, -0.002, 1.237] + !! OVERLAP: cabinet <-> chair depth=[0.534, 0.746, 0.264] + !! OVERLAP: cabinet <-> floor depth=[1.578, -0.002, 0.264] + !! OVERLAP: cabinet <-> floor depth=[0.593, -0.002, 0.312] + !! OVERLAP: cabinet <-> floor depth=[0.535, -0.002, 0.549] + !! OVERLAP: chair <-> floor depth=[0.534, -0.002, 0.563] + !! OVERLAP: chair <-> floor depth=[0.491, -0.002, 0.513] + !! OVERLAP: chair <-> floor depth=[0.442, -0.002, 0.495] + !! OVERLAP: chair <-> floor depth=[0.409, -0.002, 0.420] + !! OVERLAP: chair <-> floor depth=[0.500, -0.002, 0.536] + !! OVERLAP: chair <-> floor depth=[0.408, -0.002, 0.356] +============================================================ + + +============================================================ +SCENE: DiningRoom-114621 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0354 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +cabinet 1.363 1.265 0.322 0.684 0.002 1.353 -179.91° +table 1.142 0.819 1.134 -0.654 0.003 -0.511 90.04° +chair 0.582 0.836 0.608 -0.706 0.000 -0.903 0.05° +chair 0.417 0.822 0.440 -0.877 -0.008 0.032 129.10° +chair 0.486 0.807 0.539 0.826 0.000 -0.581 0.05° +chair 0.472 0.821 0.507 0.959 0.001 0.089 -89.90° +lamp 0.877 0.926 0.905 0.577 1.782 -0.627 -0.02° +floor 3.707 -0.002 2.842 -0.002 0.001 -0.034 -0.01° +_scene_ 0.069 0.000 0.021 -5.672 -0.003 -5.716 -57.28° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: cabinet <-> floor depth=[1.363, -0.002, 0.195] + !! OVERLAP: table <-> chair depth=[0.582, 0.819, 0.478] + !! OVERLAP: table <-> chair depth=[0.417, 0.809, 0.245] + !! OVERLAP: table <-> floor depth=[1.142, -0.002, 1.134] + !! OVERLAP: chair <-> floor depth=[0.582, -0.002, 0.608] + !! OVERLAP: chair <-> floor depth=[0.417, -0.002, 0.440] + !! OVERLAP: chair <-> floor depth=[0.486, -0.002, 0.539] + !! OVERLAP: chair <-> floor depth=[0.472, -0.002, 0.507] +============================================================ + + +============================================================ +SCENE: DiningRoom-33238 | 5 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0000 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +cabinet 0.757 1.296 0.436 -1.334 0.002 0.768 89.93° +table 1.352 0.959 0.702 1.338 -0.000 0.467 -89.97° +table 1.544 0.767 1.181 -0.064 0.002 -0.217 89.96° +floor 3.726 -0.003 3.680 0.031 0.001 0.088 -0.05° +_scene_ -0.062 0.076 0.050 -5.257 0.021 -5.414 -59.39° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: cabinet <-> floor depth=[0.757, -0.003, 0.436] + !! OVERLAP: table <-> table depth=[0.046, 0.767, 0.257] + !! OVERLAP: table <-> floor depth=[1.232, -0.003, 0.702] + !! OVERLAP: table <-> floor depth=[1.544, -0.003, 1.181] +============================================================ + + +============================================================ +SCENE: DiningRoom-69393 | 11 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0416 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +chair 0.527 0.818 0.577 -0.958 0.003 0.646 90.01° +chair 0.557 0.823 0.577 -1.072 0.000 1.329 89.98° +chair 0.476 0.833 0.479 0.762 -0.001 0.639 -90.10° +chair 0.553 0.805 0.497 0.810 0.000 1.441 -90.07° +chair 0.490 0.807 0.497 -0.160 -0.001 2.116 -179.94° +chair 0.438 0.815 0.411 -0.192 -0.000 -0.504 8.62° +table 1.995 0.658 0.741 -0.047 0.001 -1.713 -0.01° +table 1.625 0.728 1.089 -0.139 -0.001 1.039 90.05° +lamp 0.728 0.959 0.693 -0.037 1.836 0.937 -0.01° +floor 4.229 -0.003 5.533 -0.051 0.000 0.577 -0.09° +_scene_ 0.067 0.002 0.028 -5.652 -0.003 -5.698 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: chair <-> table depth=[0.257, 0.728, 0.440] + !! OVERLAP: chair <-> floor depth=[0.527, -0.003, 0.577] + !! OVERLAP: chair <-> table depth=[0.158, 0.728, 0.543] + !! OVERLAP: chair <-> floor depth=[0.557, -0.003, 0.577] + !! OVERLAP: chair <-> table depth=[0.149, 0.728, 0.384] + !! OVERLAP: chair <-> floor depth=[0.476, -0.003, 0.479] + !! OVERLAP: chair <-> table depth=[0.139, 0.728, 0.392] + !! OVERLAP: chair <-> floor depth=[0.553, -0.003, 0.497] + !! OVERLAP: chair <-> floor depth=[0.490, -0.003, 0.497] + !! OVERLAP: chair <-> floor depth=[0.438, -0.003, 0.411] + !! OVERLAP: table <-> floor depth=[1.995, -0.003, 0.741] + !! OVERLAP: table <-> floor depth=[1.625, -0.003, 1.089] +============================================================ + + +============================================================ +SCENE: DiningRoom-87276 | 12 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0346 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.860 1.103 1.159 -0.343 -0.004 -0.237 0.10° +chair 0.533 0.707 0.546 -0.805 -0.000 0.780 135.54° +chair 0.451 0.738 0.441 -0.006 0.001 0.891 179.99° +chair 0.541 0.763 0.533 0.830 0.001 0.699 -126.10° +chair 0.537 0.759 0.514 0.722 0.005 -0.704 -44.13° +chair 0.528 0.758 0.503 -0.145 0.000 -0.860 0.07° +chair 0.536 0.756 0.518 -0.738 0.000 -0.861 37.41° +chair 0.532 0.785 0.512 1.077 0.001 -0.009 -89.85° +chair 0.542 0.742 0.544 -1.312 -0.001 0.077 90.04° +lamp 0.578 0.894 0.576 -0.127 1.812 0.008 -0.05° +floor 4.482 -0.002 3.748 -0.037 0.000 -0.018 0.02° +_scene_ 0.106 -0.010 0.141 -5.579 0.005 -5.594 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.134, 0.759, 0.370] + !! OVERLAP: table <-> chair depth=[0.528, 0.758, 0.208] + !! OVERLAP: table <-> chair depth=[0.536, 0.756, 0.214] + !! OVERLAP: table <-> chair depth=[0.232, 0.742, 0.537] + !! OVERLAP: table <-> floor depth=[1.860, -0.002, 1.159] + !! OVERLAP: chair <-> floor depth=[0.533, -0.002, 0.546] + !! OVERLAP: chair <-> floor depth=[0.451, -0.002, 0.441] + !! OVERLAP: chair <-> floor depth=[0.541, -0.002, 0.533] + !! OVERLAP: chair <-> floor depth=[0.537, -0.002, 0.514] + !! OVERLAP: chair <-> floor depth=[0.528, -0.002, 0.503] + !! OVERLAP: chair <-> floor depth=[0.536, -0.002, 0.518] + !! OVERLAP: chair <-> floor depth=[0.532, -0.002, 0.512] + !! OVERLAP: chair <-> floor depth=[0.542, -0.002, 0.544] +============================================================ + + +============================================================ +SCENE: DiningRoom-16460 | 12 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0382 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.389 0.799 0.612 1.265 -0.002 -0.811 -90.04° +table 2.066 0.749 1.151 -0.620 0.000 0.390 0.01° +chair 0.577 0.777 0.594 -1.497 0.001 -0.604 0.03° +chair 0.530 0.738 0.505 -0.668 0.000 -0.627 0.01° +chair 0.516 0.757 0.546 -1.601 0.002 0.931 179.91° +chair 0.488 0.773 0.510 -0.786 0.006 0.812 -179.95° +table 1.298 0.799 0.364 -1.144 0.002 -1.486 -0.04° +lamp 0.303 0.697 0.285 -0.840 2.070 0.094 -0.03° +chair 0.463 0.735 0.464 0.402 -0.002 -0.609 -48.23° +chair 0.557 0.775 0.536 0.371 -0.001 0.889 -141.06° +floor 5.543 -0.002 3.795 -0.282 -0.000 0.125 -0.01° +_scene_ 0.069 0.001 0.027 -5.669 -0.005 -5.712 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.064, 0.735, 0.336] + !! OVERLAP: table <-> floor depth=[1.389, -0.002, 0.612] + !! OVERLAP: table <-> chair depth=[0.310, 0.749, 0.308] + !! OVERLAP: table <-> chair depth=[0.488, 0.749, 0.408] + !! OVERLAP: table <-> chair depth=[0.321, 0.749, 0.344] + !! OVERLAP: table <-> floor depth=[2.066, -0.002, 1.151] + !! OVERLAP: chair <-> floor depth=[0.577, -0.002, 0.594] + !! OVERLAP: chair <-> floor depth=[0.530, -0.002, 0.505] + !! OVERLAP: chair <-> floor depth=[0.516, -0.002, 0.546] + !! OVERLAP: chair <-> floor depth=[0.488, -0.002, 0.510] + !! OVERLAP: table <-> floor depth=[1.298, -0.002, 0.364] + !! OVERLAP: chair <-> floor depth=[0.463, -0.002, 0.464] + !! OVERLAP: chair <-> floor depth=[0.557, -0.002, 0.536] +============================================================ + + +============================================================ +SCENE: DiningRoom-31322 | 11 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0122 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.024 0.796 0.405 -1.445 0.001 1.672 179.95° +cabinet 0.837 1.082 0.420 1.170 0.001 -1.249 -90.01° +cabinet 0.761 1.079 0.319 1.303 0.001 -0.094 -89.97° +table 1.913 0.754 0.830 -0.550 0.006 -0.851 89.99° +chair 0.471 0.831 0.513 0.287 0.003 -0.487 -90.21° +lamp 0.405 1.329 0.351 -0.553 1.593 -0.912 126.54° +chair 0.466 0.834 0.487 0.160 0.002 -1.188 -90.04° +chair 0.429 0.887 0.407 -1.355 0.002 -1.237 90.04° +chair 0.441 0.883 0.453 -1.362 0.002 -0.413 90.02° +floor 4.023 -0.003 4.436 -0.223 0.001 0.020 0.01° +_scene_ 0.081 -0.000 0.022 -5.676 -0.006 -5.711 -57.35° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> floor depth=[1.024, -0.003, 0.405] + !! OVERLAP: cabinet <-> floor depth=[0.837, -0.003, 0.420] + !! OVERLAP: cabinet <-> floor depth=[0.761, -0.003, 0.319] + !! OVERLAP: table <-> chair depth=[0.355, 0.754, 0.308] + !! OVERLAP: table <-> chair depth=[0.466, 0.754, 0.321] + !! OVERLAP: table <-> chair depth=[0.366, 0.754, 0.233] + !! OVERLAP: table <-> chair depth=[0.365, 0.754, 0.204] + !! OVERLAP: table <-> floor depth=[1.913, -0.003, 0.830] + !! OVERLAP: chair <-> floor depth=[0.471, -0.003, 0.513] + !! OVERLAP: chair <-> floor depth=[0.466, -0.003, 0.487] + !! OVERLAP: chair <-> floor depth=[0.429, -0.003, 0.407] + !! OVERLAP: chair <-> floor depth=[0.441, -0.003, 0.453] +============================================================ + + +============================================================ +SCENE: DiningRoom-20718 | 11 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0289 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 2.215 0.758 0.975 -0.620 -0.001 -0.898 -89.85° +chair 0.516 0.821 0.554 -0.813 0.008 -0.112 -179.90° +chair 0.531 0.783 0.599 -0.663 0.000 -1.433 -0.21° +chair 0.510 0.807 0.520 -1.335 0.000 -1.410 0.07° +chair 0.551 0.840 0.557 -1.351 0.002 0.053 179.89° +table 1.091 0.941 0.317 0.968 0.000 -1.473 -90.09° +lamp 0.811 0.912 0.724 -0.921 1.775 -1.065 -0.01° +table 1.906 0.778 0.692 -0.512 0.001 1.886 179.80° +chair 0.559 0.485 0.553 0.630 0.001 1.029 -0.03° +floor 3.847 -0.001 5.262 -0.183 -0.000 0.130 -0.06° +_scene_ 0.070 0.002 0.024 -5.674 -0.005 -5.719 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.531, 0.758, 0.251] + !! OVERLAP: table <-> chair depth=[0.510, 0.758, 0.235] + !! OVERLAP: table <-> table depth=[0.065, 0.758, 0.071] + !! OVERLAP: table <-> floor depth=[2.215, -0.001, 0.975] + !! OVERLAP: chair <-> floor depth=[0.516, -0.001, 0.554] + !! OVERLAP: chair <-> floor depth=[0.531, -0.001, 0.599] + !! OVERLAP: chair <-> floor depth=[0.510, -0.001, 0.520] + !! OVERLAP: chair <-> floor depth=[0.551, -0.001, 0.557] + !! OVERLAP: table <-> floor depth=[1.091, -0.001, 0.317] + !! OVERLAP: table <-> floor depth=[1.906, -0.001, 0.692] + !! OVERLAP: chair <-> floor depth=[0.559, -0.001, 0.553] +============================================================ + + +============================================================ +SCENE: DiningRoom-7122 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0204 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.313 0.819 0.491 -0.566 0.004 1.290 179.96° +chair 0.536 0.961 0.628 0.548 0.003 -1.263 -89.97° +chair 0.518 0.945 0.558 0.560 -0.001 -0.642 -90.08° +chair 0.584 0.950 0.545 -0.848 0.001 -1.254 83.91° +chair 0.538 0.928 0.600 -0.857 0.001 -0.621 89.98° +lamp 0.924 0.544 0.323 -0.153 1.896 -0.558 -89.81° +table 1.782 0.810 0.888 -0.211 0.000 -0.738 90.01° +floor 2.842 -0.002 3.605 0.009 0.001 -0.075 -0.02° +_scene_ 0.060 0.001 0.027 -5.660 -0.003 -5.700 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> floor depth=[1.313, -0.002, 0.491] + !! OVERLAP: chair <-> table depth=[0.400, 0.810, 0.233] + !! OVERLAP: chair <-> floor depth=[0.536, -0.002, 0.628] + !! OVERLAP: chair <-> table depth=[0.378, 0.810, 0.558] + !! OVERLAP: chair <-> floor depth=[0.518, -0.002, 0.558] + !! OVERLAP: chair <-> table depth=[0.546, 0.810, 0.200] + !! OVERLAP: chair <-> floor depth=[0.584, -0.002, 0.545] + !! OVERLAP: chair <-> table depth=[0.514, 0.810, 0.600] + !! OVERLAP: chair <-> floor depth=[0.538, -0.002, 0.600] + !! OVERLAP: table <-> floor depth=[1.782, -0.002, 0.888] +============================================================ + + +============================================================ +SCENE: DiningRoom-22339 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0386 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +chair 0.509 0.946 0.561 -0.320 0.001 -1.143 -0.16° +table 1.506 0.744 1.150 -0.336 -0.002 -0.317 0.09° +chair 0.477 0.930 0.535 -0.261 0.001 1.191 179.98° +chair 0.544 0.950 0.572 -1.045 -0.001 -0.365 89.69° +chair 0.518 0.915 0.516 -1.003 -0.000 0.269 107.95° +chair 0.470 0.998 0.566 0.543 0.001 -0.509 -90.17° +chair 0.508 0.945 0.504 0.566 0.002 0.363 -113.61° +lamp 0.746 0.840 0.702 0.034 1.842 -0.153 -0.01° +floor 2.954 -0.002 4.071 0.031 0.000 -0.074 -0.03° +_scene_ 0.066 -0.002 0.025 -5.661 -0.004 -5.704 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: chair <-> table depth=[0.509, 0.744, 0.029] + !! OVERLAP: chair <-> floor depth=[0.509, -0.002, 0.561] + !! OVERLAP: table <-> chair depth=[0.316, 0.744, 0.572] + !! OVERLAP: table <-> chair depth=[0.345, 0.744, 0.247] + !! OVERLAP: table <-> chair depth=[0.109, 0.744, 0.566] + !! OVERLAP: table <-> chair depth=[0.105, 0.744, 0.147] + !! OVERLAP: table <-> floor depth=[1.506, -0.002, 1.150] + !! OVERLAP: chair <-> floor depth=[0.477, -0.002, 0.535] + !! OVERLAP: chair <-> floor depth=[0.544, -0.002, 0.572] + !! OVERLAP: chair <-> floor depth=[0.518, -0.002, 0.516] + !! OVERLAP: chair <-> floor depth=[0.470, -0.002, 0.566] + !! OVERLAP: chair <-> floor depth=[0.508, -0.002, 0.504] +============================================================ + + +============================================================ +SCENE: DiningRoom-12376 | 14 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0084 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 2.001 0.736 1.237 -0.797 0.005 0.596 89.90° +chair 0.530 0.955 0.601 0.008 -0.000 0.161 -179.95° +chair 0.589 0.977 0.598 0.169 0.001 -0.873 -89.80° +chair 0.606 0.919 0.611 -1.241 -0.000 0.062 179.92° +chair 0.598 0.970 0.598 -1.198 0.002 -1.106 0.06° +table 1.492 1.475 0.467 -1.722 0.002 0.049 89.91° +table 1.010 1.568 0.484 -2.036 0.002 -0.753 89.85° +lamp 1.093 1.113 1.110 -0.296 1.772 -0.061 90.08° +cabinet 0.553 1.217 0.340 1.914 0.003 -1.797 0.08° +cabinet 0.575 1.170 0.330 1.263 0.001 -2.141 0.01° +cabinet 0.662 1.178 0.303 1.028 0.004 -1.870 0.02° +cabinet 0.715 1.219 0.268 0.153 -0.001 -2.369 -0.00° +floor 4.608 0.003 4.626 -0.253 -0.000 -0.255 0.06° +_scene_ 0.071 0.000 0.022 -5.674 -0.004 -5.713 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.460, 0.736, 0.484] + !! OVERLAP: table <-> chair depth=[0.606, 0.736, 0.390] + !! OVERLAP: table <-> table depth=[0.821, 0.736, 0.306] + !! OVERLAP: table <-> floor depth=[2.001, 0.003, 1.237] + !! OVERLAP: chair <-> floor depth=[0.530, 0.003, 0.601] + !! OVERLAP: chair <-> floor depth=[0.589, 0.003, 0.598] + !! OVERLAP: chair <-> table depth=[0.568, 0.919, 0.467] + !! OVERLAP: chair <-> floor depth=[0.606, 0.003, 0.611] + !! OVERLAP: chair <-> floor depth=[0.598, 0.003, 0.598] + !! OVERLAP: table <-> floor depth=[1.492, 0.003, 0.467] + !! OVERLAP: table <-> floor depth=[1.010, 0.003, 0.484] + !! OVERLAP: cabinet <-> floor depth=[0.414, 0.003, 0.340] + !! OVERLAP: cabinet <-> cabinet depth=[0.383, 1.170, 0.045] + !! OVERLAP: cabinet <-> floor depth=[0.575, 0.003, 0.330] + !! OVERLAP: cabinet <-> floor depth=[0.662, 0.003, 0.303] + !! OVERLAP: cabinet <-> floor depth=[0.715, 0.003, 0.268] +============================================================ + + +============================================================ +SCENE: DiningRoom-19885 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0273 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.925 0.722 1.098 -0.094 0.003 -0.028 0.05° +chair 0.614 0.918 0.653 -0.115 0.002 0.595 179.71° +chair 0.578 0.886 0.627 -0.836 -0.000 0.715 141.76° +chair 0.501 0.895 0.553 -0.042 0.001 -0.750 0.06° +chair 0.460 0.922 0.385 -0.830 0.002 -0.695 52.19° +chair 0.514 0.897 0.500 0.678 0.009 0.697 -149.81° +chair 0.463 0.842 0.485 0.888 0.001 -0.671 -53.55° +floor 3.575 -0.005 3.486 -0.062 0.001 -0.063 0.04° +_scene_ 0.073 0.045 0.114 -5.162 -0.005 -5.375 -59.04° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.614, 0.722, 0.253] + !! OVERLAP: table <-> chair depth=[0.510, 0.722, 0.120] + !! OVERLAP: table <-> chair depth=[0.501, 0.722, 0.103] + !! OVERLAP: table <-> chair depth=[0.457, 0.722, 0.074] + !! OVERLAP: table <-> chair depth=[0.447, 0.722, 0.074] + !! OVERLAP: table <-> chair depth=[0.212, 0.722, 0.148] + !! OVERLAP: table <-> floor depth=[1.925, -0.005, 1.098] + !! OVERLAP: chair <-> floor depth=[0.614, -0.005, 0.653] + !! OVERLAP: chair <-> floor depth=[0.578, -0.005, 0.627] + !! OVERLAP: chair <-> floor depth=[0.501, -0.005, 0.553] + !! OVERLAP: chair <-> floor depth=[0.460, -0.005, 0.385] + !! OVERLAP: chair <-> floor depth=[0.514, -0.005, 0.500] + !! OVERLAP: chair <-> floor depth=[0.463, -0.005, 0.485] +============================================================ + + +============================================================ +SCENE: DiningRoom-2831 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0173 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.972 0.739 0.566 0.334 -0.000 -0.140 0.02° +chair 0.511 1.003 0.562 -0.334 0.001 -0.689 0.05° +chair 0.495 0.982 0.574 0.717 0.002 -0.767 0.04° +chair 0.601 0.969 0.647 -0.176 0.003 0.693 -179.94° +chair 0.551 1.007 0.609 0.836 -0.000 0.448 -179.97° +lamp 0.679 0.806 0.335 -0.265 1.871 -0.046 0.01° +floor 3.459 -0.000 3.012 0.001 0.001 -0.008 -0.02° +_scene_ 0.073 -0.001 0.023 -5.670 -0.004 -5.713 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.511, 0.739, 0.015] + !! OVERLAP: table <-> floor depth=[1.972, -0.000, 0.566] + !! OVERLAP: chair <-> floor depth=[0.511, -0.000, 0.562] + !! OVERLAP: chair <-> floor depth=[0.495, -0.000, 0.574] + !! OVERLAP: chair <-> floor depth=[0.601, -0.000, 0.647] + !! OVERLAP: chair <-> floor depth=[0.551, -0.000, 0.609] +============================================================ + + +============================================================ +SCENE: DiningRoom-60525 | 9 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0212 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.807 0.696 0.809 0.050 0.001 0.373 90.00° +chair 0.509 0.911 0.590 -0.638 0.001 0.847 90.02° +chair 0.516 0.895 0.539 -0.717 0.001 0.197 90.05° +chair 0.466 0.919 0.520 0.865 0.001 -0.013 -90.05° +chair 0.457 0.953 0.555 0.810 0.001 0.804 -90.02° +table 1.604 1.086 0.534 -1.412 -0.000 0.273 90.01° +lamp 0.906 1.103 0.856 0.207 1.831 0.652 0.01° +floor 3.417 -0.002 3.915 -0.004 0.002 0.009 0.02° +_scene_ 0.056 0.001 0.019 -5.677 -0.005 -5.721 -57.26° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.470, 0.696, 0.225] + !! OVERLAP: table <-> chair depth=[0.395, 0.696, 0.498] + !! OVERLAP: table <-> chair depth=[0.322, 0.696, 0.279] + !! OVERLAP: table <-> chair depth=[0.373, 0.696, 0.250] + !! OVERLAP: table <-> table depth=[0.244, 0.696, 0.534] + !! OVERLAP: table <-> floor depth=[1.807, -0.002, 0.809] + !! OVERLAP: chair <-> floor depth=[0.509, -0.002, 0.590] + !! OVERLAP: chair <-> table depth=[0.365, 0.895, 0.461] + !! OVERLAP: chair <-> floor depth=[0.516, -0.002, 0.539] + !! OVERLAP: chair <-> floor depth=[0.466, -0.002, 0.520] + !! OVERLAP: chair <-> floor depth=[0.457, -0.002, 0.555] + !! OVERLAP: table <-> floor depth=[1.103, -0.002, 0.534] +============================================================ + + +============================================================ +SCENE: DiningRoom-55572 | 14 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0369 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.282 0.470 1.474 0.952 0.002 -1.338 0.05° +sofa 2.355 0.741 1.138 1.663 0.002 -1.682 -0.12° +wardrobe 0.968 2.408 0.576 -2.137 0.001 1.040 90.07° +chair 0.597 0.869 0.685 -0.754 -0.002 -1.576 -89.89° +chair 0.557 0.893 0.602 -0.861 0.002 -1.126 89.87° +lamp 0.874 0.841 0.870 0.863 1.767 -1.140 -0.02° +chair 0.693 0.824 0.653 1.157 0.005 0.182 -158.76° +sofa 2.386 0.861 1.033 0.518 0.000 -2.355 -0.01° +sofa 1.984 0.793 0.945 1.697 -0.003 -0.790 -90.08° +table 0.863 1.126 0.515 2.248 0.001 1.131 179.99° +cabinet 0.872 1.382 0.271 -1.998 -0.001 1.734 89.87° +table 0.588 1.342 0.404 -0.571 0.002 1.653 -179.85° +floor 5.494 -0.004 5.712 0.166 -0.001 -0.362 -0.08° +_scene_ 0.073 -0.000 0.023 -5.674 -0.005 -5.711 -57.27° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> sofa depth=[1.107, 0.470, 0.962] + !! OVERLAP: table <-> sofa depth=[1.282, 0.470, 0.236] + !! OVERLAP: table <-> sofa depth=[0.888, 0.470, 0.662] + !! OVERLAP: table <-> floor depth=[1.282, -0.004, 1.474] + !! OVERLAP: sofa <-> sofa depth=[1.225, 0.741, 0.412] + !! OVERLAP: sofa <-> sofa depth=[1.984, 0.741, 0.150] + !! OVERLAP: sofa <-> floor depth=[2.355, -0.004, 1.138] + !! OVERLAP: wardrobe <-> floor depth=[0.928, -0.004, 0.576] + !! OVERLAP: chair <-> chair depth=[0.470, 0.869, 0.193] + !! OVERLAP: chair <-> sofa depth=[0.219, 0.861, 0.080] + !! OVERLAP: chair <-> floor depth=[0.597, -0.004, 0.685] + !! OVERLAP: chair <-> floor depth=[0.557, -0.004, 0.602] + !! OVERLAP: chair <-> floor depth=[0.693, -0.004, 0.653] + !! OVERLAP: sofa <-> floor depth=[2.386, -0.004, 1.033] + !! OVERLAP: sofa <-> floor depth=[1.984, -0.004, 0.945] + !! OVERLAP: table <-> floor depth=[0.863, -0.004, 0.515] + !! OVERLAP: cabinet <-> floor depth=[0.872, -0.004, 0.271] + !! OVERLAP: table <-> floor depth=[0.588, -0.004, 0.404] +============================================================ + + +============================================================ +SCENE: DiningRoom-24191 | 12 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0322 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 2.052 0.749 0.804 0.317 -0.000 -0.205 -89.98° +chair 0.557 0.821 0.581 0.968 0.002 -0.897 -90.11° +chair 0.455 0.847 0.516 1.027 -0.000 -0.214 -90.12° +chair 0.536 0.783 0.520 0.247 0.000 1.130 -180.00° +chair 0.547 0.789 0.588 -0.696 -0.001 -0.095 90.05° +chair 0.567 0.824 0.563 -0.573 0.001 -1.017 90.05° +chair 0.500 0.800 0.530 0.281 -0.001 -1.354 0.05° +chair 0.630 0.822 0.672 -0.907 0.001 0.565 89.87° +chair 0.522 0.832 0.613 0.951 0.001 0.362 -90.14° +lamp 0.531 0.832 0.550 0.148 1.781 0.095 -89.95° +floor 3.493 -0.002 4.632 0.041 -0.002 -0.069 0.00° +_scene_ 0.080 0.001 0.064 -5.641 -0.006 -5.664 -57.33° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.557, 0.749, 0.001] + !! OVERLAP: table <-> chair depth=[0.455, 0.749, 0.516] + !! OVERLAP: table <-> chair depth=[0.286, 0.749, 0.586] + !! OVERLAP: table <-> chair depth=[0.522, 0.749, 0.142] + !! OVERLAP: table <-> floor depth=[2.052, -0.002, 0.804] + !! OVERLAP: chair <-> floor depth=[0.557, -0.002, 0.581] + !! OVERLAP: chair <-> floor depth=[0.455, -0.002, 0.516] + !! OVERLAP: chair <-> floor depth=[0.536, -0.002, 0.520] + !! OVERLAP: chair <-> floor depth=[0.547, -0.002, 0.588] + !! OVERLAP: chair <-> floor depth=[0.567, -0.002, 0.563] + !! OVERLAP: chair <-> floor depth=[0.500, -0.002, 0.530] + !! OVERLAP: chair <-> floor depth=[0.630, -0.002, 0.672] + !! OVERLAP: chair <-> floor depth=[0.522, -0.002, 0.613] +============================================================ + + +============================================================ +SCENE: DiningRoom-13034 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0288 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.411 0.784 0.612 0.175 0.001 0.121 89.99° +chair 0.491 0.764 0.548 1.079 0.003 0.195 -90.03° +chair 0.505 0.825 0.568 0.742 -0.001 -0.660 -89.80° +chair 0.500 0.796 0.551 -0.456 -0.000 0.087 90.01° +chair 0.529 0.755 0.541 -0.695 0.000 -0.314 90.13° +lamp 0.581 1.054 0.633 0.573 1.767 0.040 90.17° +floor 2.985 0.004 3.596 0.018 0.000 0.007 0.03° +_scene_ 0.081 0.004 0.034 -5.654 -0.004 -5.691 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.047, 0.764, 0.507] + !! OVERLAP: table <-> chair depth=[0.325, 0.784, 0.547] + !! OVERLAP: table <-> chair depth=[0.101, 0.755, 0.140] + !! OVERLAP: table <-> floor depth=[1.411, 0.004, 0.612] + !! OVERLAP: chair <-> floor depth=[0.491, 0.004, 0.548] + !! OVERLAP: chair <-> floor depth=[0.505, 0.004, 0.568] + !! OVERLAP: chair <-> chair depth=[0.275, 0.755, 0.144] + !! OVERLAP: chair <-> floor depth=[0.500, 0.004, 0.551] + !! OVERLAP: chair <-> floor depth=[0.529, 0.004, 0.541] +============================================================ + + +============================================================ +SCENE: DiningRoom-21509 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0140 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.430 0.769 1.008 -1.011 -0.000 0.690 0.03° +chair 0.486 0.937 0.509 -0.482 0.001 1.061 -179.86° +chair 0.490 0.997 0.541 -0.566 0.001 0.243 -90.07° +chair 0.500 0.946 0.563 -1.551 0.002 0.706 89.97° +chair 0.513 0.987 0.481 -1.512 0.001 -0.110 0.00° +lamp 0.840 1.200 0.451 -0.363 1.609 -0.524 0.02° +cabinet 0.515 2.092 0.473 1.094 0.000 -1.567 0.12° +lamp 0.340 1.013 0.319 -1.382 1.376 0.902 0.07° +floor 3.606 -0.004 3.601 -0.407 -0.001 -0.308 -0.04° +_scene_ 0.067 0.001 0.018 -5.670 -0.005 -5.715 -57.31° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.428, 0.769, 0.388] + !! OVERLAP: table <-> chair depth=[0.490, 0.769, 0.328] + !! OVERLAP: table <-> chair depth=[0.425, 0.769, 0.563] + !! OVERLAP: table <-> floor depth=[1.430, -0.004, 1.008] + !! OVERLAP: chair <-> floor depth=[0.486, -0.004, 0.509] + !! OVERLAP: chair <-> floor depth=[0.490, -0.004, 0.541] + !! OVERLAP: chair <-> floor depth=[0.500, -0.004, 0.563] + !! OVERLAP: chair <-> floor depth=[0.513, -0.004, 0.481] + !! OVERLAP: cabinet <-> floor depth=[0.515, -0.004, 0.473] +============================================================ + + +============================================================ +SCENE: DiningRoom-42541 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0205 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.467 0.751 1.096 -0.257 0.001 -0.047 0.03° +chair 0.533 0.903 0.582 -0.174 -0.000 0.530 179.98° +chair 0.483 0.896 0.509 -0.882 -0.000 0.414 179.95° +chair 0.560 0.960 0.590 -0.129 0.000 -0.502 0.02° +chair 0.537 0.923 0.535 -0.850 -0.000 -0.466 0.00° +lamp 0.579 0.740 0.594 -0.165 2.491 0.187 -0.03° +floor 3.722 0.003 1.432 -0.125 -0.000 0.007 -0.02° +_scene_ 0.065 0.000 0.022 -5.665 -0.001 -5.709 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.533, 0.751, 0.262] + !! OVERLAP: table <-> chair depth=[0.350, 0.751, 0.341] + !! OVERLAP: table <-> chair depth=[0.560, 0.751, 0.388] + !! OVERLAP: table <-> chair depth=[0.410, 0.751, 0.397] + !! OVERLAP: table <-> floor depth=[1.467, 0.003, 1.096] + !! OVERLAP: chair <-> floor depth=[0.533, 0.003, 0.484] + !! OVERLAP: chair <-> floor depth=[0.483, 0.003, 0.509] + !! OVERLAP: chair <-> floor depth=[0.560, 0.003, 0.503] + !! OVERLAP: chair <-> floor depth=[0.537, 0.003, 0.511] +============================================================ + + +============================================================ +SCENE: DiningRoom-13727 | 10 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0501 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.741 0.738 1.343 -0.285 -0.001 -0.153 0.00° +chair 0.430 0.833 0.447 0.634 0.002 0.790 -164.04° +chair 0.532 0.753 0.545 -0.322 0.003 0.957 160.32° +chair 0.562 0.747 0.523 -1.236 0.001 0.037 101.57° +chair 0.443 0.723 0.433 -0.380 -0.001 -0.918 15.91° +chair 0.457 0.809 0.453 0.713 -0.002 -0.963 -30.25° +chair 0.501 0.755 0.472 1.075 0.002 -0.009 -80.71° +cabinet 1.975 2.221 0.212 -1.262 0.001 -0.891 89.91° +floor 4.776 -0.003 3.288 -0.113 -0.000 0.003 -0.01° +_scene_ 0.082 0.002 0.041 -5.639 -0.004 -5.669 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> chair depth=[0.200, 0.738, 0.523] + !! OVERLAP: table <-> chair depth=[0.443, 0.723, 0.123] + !! OVERLAP: table <-> chair depth=[0.101, 0.738, 0.088] + !! OVERLAP: table <-> cabinet depth=[0.881, 0.738, 0.039] + !! OVERLAP: table <-> floor depth=[1.741, -0.003, 1.343] + !! OVERLAP: chair <-> floor depth=[0.430, -0.003, 0.447] + !! OVERLAP: chair <-> floor depth=[0.532, -0.003, 0.545] + !! OVERLAP: chair <-> floor depth=[0.562, -0.003, 0.523] + !! OVERLAP: chair <-> cabinet depth=[0.328, 0.723, 0.212] + !! OVERLAP: chair <-> floor depth=[0.443, -0.003, 0.433] + !! OVERLAP: chair <-> floor depth=[0.457, -0.003, 0.453] + !! OVERLAP: chair <-> floor depth=[0.501, -0.003, 0.472] + !! OVERLAP: cabinet <-> floor depth=[1.975, -0.003, 0.212] +============================================================ + + +============================================================ +SCENE: Library-4425 | 6 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0000 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +table 1.127 0.784 0.514 0.844 -0.001 -0.364 -89.80° +chair 0.569 0.706 0.602 -0.429 0.001 -0.230 0.10° +bookshelf 0.977 2.046 0.223 -0.796 0.004 1.078 -179.94° +lamp 1.093 1.278 1.091 0.038 1.346 -0.068 -0.05° +floor 2.588 -0.002 2.589 -0.006 0.001 -0.023 -0.02° +_scene_ 0.064 0.001 0.017 -5.675 -0.006 -5.715 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: table <-> floor depth=[1.008, -0.002, 0.514] + !! OVERLAP: chair <-> floor depth=[0.569, -0.002, 0.602] + !! OVERLAP: bookshelf <-> floor depth=[0.977, -0.002, 0.223] +============================================================ + + +============================================================ +SCENE: Library-4345 | 6 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0434 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bookshelf 1.901 2.114 0.350 0.396 0.003 1.371 179.98° +lamp 0.756 1.270 0.786 -0.187 0.757 -0.525 0.02° +desk 3.051 2.810 1.398 0.639 -0.001 -0.653 -90.03° +lamp 0.638 0.175 0.607 -0.064 2.347 -0.228 -0.04° +floor 2.750 -0.001 3.304 -0.036 0.001 -0.083 -0.03° +_scene_ 0.074 0.004 0.070 -5.662 -0.004 -5.685 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bookshelf <-> floor depth=[1.893, -0.001, 0.350] + !! OVERLAP: lamp <-> desk depth=[0.756, 1.270, 0.786] + !! OVERLAP: desk <-> floor depth=[2.225, -0.001, 1.398] +============================================================ + + +============================================================ +SCENE: Library-16688 | 8 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0365 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +lamp 0.769 0.883 0.797 -0.092 1.943 0.057 -0.02° +bookshelf 0.688 2.537 0.529 1.519 -0.004 1.096 -90.13° +bookshelf 0.583 2.460 0.417 1.501 -0.001 -1.220 -90.02° +bookshelf 0.797 2.338 0.423 1.492 0.000 -0.158 -90.10° +desk 1.405 0.723 0.518 0.154 0.003 1.241 179.94° +sofa 2.086 0.790 0.994 -0.281 -0.000 -0.449 -0.06° +floor 3.884 -0.005 3.027 -0.105 0.001 0.075 -0.08° +_scene_ 0.056 0.000 0.022 -5.665 -0.005 -5.701 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bookshelf <-> floor depth=[0.662, -0.005, 0.529] + !! OVERLAP: bookshelf <-> floor depth=[0.583, -0.005, 0.417] + !! OVERLAP: bookshelf <-> floor depth=[0.744, -0.005, 0.423] + !! OVERLAP: desk <-> floor depth=[1.405, -0.005, 0.518] + !! OVERLAP: sofa <-> floor depth=[2.086, -0.005, 0.994] +============================================================ + + +============================================================ +SCENE: Library-29416 | 7 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0201 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bookshelf 3.001 2.738 0.223 0.717 -0.008 -0.099 -90.17° +bookshelf 2.051 2.613 0.247 1.179 -0.002 0.472 -90.09° +desk 1.622 0.922 0.639 -0.482 -0.002 0.324 89.99° +chair 0.741 0.737 0.586 0.417 -0.000 0.209 -89.96° +lamp 0.590 0.745 0.594 -0.115 1.995 0.101 -0.03° +floor 3.049 0.001 3.097 -0.030 0.001 -0.039 -0.01° +_scene_ 0.066 0.001 0.047 -5.669 -0.003 -5.696 -57.32° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bookshelf <-> desk depth=[1.113, 0.922, 0.007] + !! OVERLAP: bookshelf <-> chair depth=[0.741, 0.737, 0.096] + !! OVERLAP: bookshelf <-> floor depth=[2.278, 0.001, 0.223] + !! OVERLAP: bookshelf <-> desk depth=[0.175, 0.922, 0.247] + !! OVERLAP: bookshelf <-> chair depth=[0.633, 0.737, 0.154] + !! OVERLAP: bookshelf <-> floor depth=[1.341, 0.001, 0.247] + !! OVERLAP: desk <-> chair depth=[0.282, 0.737, 0.497] + !! OVERLAP: desk <-> floor depth=[1.622, 0.001, 0.639] + !! OVERLAP: chair <-> floor depth=[0.741, 0.001, 0.586] +============================================================ + + +============================================================ +SCENE: Library-110125 | 7 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0060 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +desk 1.303 0.795 0.448 -1.200 0.000 0.751 179.93° +chair 0.536 0.952 0.527 -1.043 0.002 0.037 -44.10° +bookshelf 1.281 2.136 0.198 -1.160 -0.002 -1.306 0.05° +lamp 0.948 1.150 1.203 0.241 1.523 -0.007 90.03° +chair 0.394 0.576 0.404 1.046 0.001 -0.165 -98.24° +floor 3.742 -0.003 2.807 -0.029 0.001 -0.003 -0.05° +_scene_ 0.074 -0.000 0.023 -5.676 -0.004 -5.712 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: desk <-> floor depth=[1.303, -0.003, 0.448] + !! OVERLAP: chair <-> floor depth=[0.536, -0.003, 0.527] + !! OVERLAP: bookshelf <-> floor depth=[1.281, -0.003, 0.198] + !! OVERLAP: chair <-> floor depth=[0.394, -0.003, 0.404] +============================================================ + + +============================================================ +SCENE: Library-19478 | 5 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0326 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +desk 1.311 0.881 0.954 0.157 0.003 -0.360 -89.94° +bookshelf 1.817 2.432 0.434 -0.051 0.001 -1.208 -0.00° +lamp 0.625 1.001 0.816 0.108 1.979 0.038 0.03° +floor 2.320 0.014 3.100 -0.036 -0.001 -0.042 -0.12° +_scene_ 0.081 -0.018 0.129 -5.516 0.017 -5.537 -57.86° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: desk <-> floor depth=[1.311, 0.014, 0.954] + !! OVERLAP: bookshelf <-> floor depth=[1.817, 0.014, 0.434] +============================================================ + + +============================================================ +SCENE: Library-898 | 5 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0596 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bookshelf 3.116 2.542 0.267 -1.005 -0.003 -0.500 90.05° +desk 2.045 1.726 0.530 0.124 0.002 0.217 -179.99° +chair 0.623 0.758 0.702 0.071 0.001 -0.558 0.05° +floor 2.664 0.002 3.107 -0.003 0.001 0.007 0.01° +_scene_ 0.048 0.002 0.023 -5.623 0.001 -5.686 -57.39° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bookshelf <-> chair depth=[0.623, 0.758, 0.267] + !! OVERLAP: bookshelf <-> floor depth=[1.888, 0.002, 0.267] + !! OVERLAP: desk <-> floor depth=[2.045, 0.002, 0.530] + !! OVERLAP: chair <-> floor depth=[0.623, 0.002, 0.702] +============================================================ + + +============================================================ +SCENE: Library-2159 | 7 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0540 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bookshelf 3.354 2.246 0.369 1.036 -0.002 -0.492 -90.44° +chair 0.835 0.860 0.782 -0.916 -0.002 -1.748 -15.00° +desk 1.360 0.688 0.583 -0.606 0.001 -1.230 90.00° +sofa 2.339 0.940 1.301 -0.541 -0.001 0.139 89.98° +table 0.737 0.461 0.804 -0.412 0.001 1.699 0.04° +floor 3.132 -0.003 4.821 -0.016 0.000 -0.044 0.01° +_scene_ 0.068 0.000 0.024 -5.668 -0.005 -5.711 -57.30° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bookshelf <-> sofa depth=[1.269, 0.940, 0.204] + !! OVERLAP: bookshelf <-> floor depth=[2.192, -0.003, 0.369] + !! OVERLAP: chair <-> desk depth=[0.787, 0.688, 0.165] + !! OVERLAP: chair <-> floor depth=[0.835, -0.003, 0.782] + !! OVERLAP: desk <-> floor depth=[1.360, -0.003, 0.583] + !! OVERLAP: sofa <-> floor depth=[2.210, -0.003, 1.301] + !! OVERLAP: table <-> floor depth=[0.737, -0.003, 0.804] +============================================================ + + +============================================================ +SCENE: Library-7291 | 7 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0064 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +chair 0.646 0.475 0.670 -0.923 -0.001 0.600 -0.01° +bookshelf 0.787 1.945 0.343 1.273 -0.001 0.726 -90.01° +lamp 0.422 0.649 0.431 -0.087 2.205 0.127 -0.04° +desk 2.110 0.779 0.802 -0.340 -0.001 1.063 179.92° +sofa 2.094 0.818 0.945 -0.286 -0.000 -1.102 0.02° +floor 3.197 -0.001 3.337 -0.013 0.001 -0.008 -0.01° +_scene_ 0.062 0.000 0.027 -5.657 -0.004 -5.704 -57.29° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: chair <-> desk depth=[0.646, 0.475, 0.273] + !! OVERLAP: chair <-> floor depth=[0.646, -0.001, 0.670] + !! OVERLAP: bookshelf <-> floor depth=[0.705, -0.001, 0.343] + !! OVERLAP: desk <-> floor depth=[2.110, -0.001, 0.802] + !! OVERLAP: sofa <-> floor depth=[2.094, -0.001, 0.945] +============================================================ + + +============================================================ +SCENE: Library-24727 | 5 objects +============================================================ +Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0000, Walkable Loss: 0.0000, Relational Loss: 0.0000 +Guided Steps: 500/1000 +---------------------------------------------------------------------- +Obj l h w x y z angle +---------------------------------------------------------------------- +bookshelf 1.636 2.318 0.443 -1.280 0.011 0.302 89.96° +chair 0.861 0.848 0.818 0.385 0.006 0.918 -156.28° +lamp 0.258 0.615 0.282 0.235 2.207 0.329 -0.05° +floor 3.821 -0.000 3.079 0.015 -0.000 0.013 -0.06° +_scene_ 0.028 -0.000 0.043 -5.574 -0.001 -5.617 -57.55° + + Pairwise overlap check (axis-aligned bbox): + !! OVERLAP: bookshelf <-> floor depth=[1.433, -0.000, 0.443] + !! OVERLAP: chair <-> floor depth=[0.861, -0.000, 0.818] +============================================================ + diff --git a/current_works/work_33/part2/2050/echoscene/Bedroom-13858_echoscene.glb b/current_works/work_33/part2/2050/echoscene/Bedroom-13858_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..4f4c8919029c793c6e07236fe043f48c3fbbd74e --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/Bedroom-13858_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d0b40fce0d7638284d1d345d873bc0a021ee54b90125d0605d5c2ef288a63420 +size 2841140 diff --git a/current_works/work_33/part2/2050/echoscene/Bedroom-17102_echoscene.glb b/current_works/work_33/part2/2050/echoscene/Bedroom-17102_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..6360789ce3c7f79c352227c1f9dfd091e30f5150 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/Bedroom-17102_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9b9355d09d680dbe4d8c8849e6b89861dc725403ff53bf375ca8a9c0d6e6cb93 +size 2553976 diff --git a/current_works/work_33/part2/2050/echoscene/Bedroom-22570_echoscene.glb b/current_works/work_33/part2/2050/echoscene/Bedroom-22570_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..dbb4293c332608b2ed1d6057f136a8cfc435321d --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/Bedroom-22570_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:24a8138baafc878c03347a16f79df43e1df1273165889a024638d260f8bbbbf9 +size 3275612 diff --git a/current_works/work_33/part2/2050/echoscene/Bedroom-38427_echoscene.glb b/current_works/work_33/part2/2050/echoscene/Bedroom-38427_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..b07d70e151b1a4ecc7a8b8d3e655a48918a95988 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/Bedroom-38427_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:681a258f334e70055e9354495b71800f21b1247e20677268cc316fbf485bbd98 +size 4827292 diff --git a/current_works/work_33/part2/2050/echoscene/Bedroom-54233_echoscene.glb b/current_works/work_33/part2/2050/echoscene/Bedroom-54233_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..0de836dab088ab3572fcbbb7f8ec5d265fa637f9 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/Bedroom-54233_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:39e85d3c1a073b9cbc9403ec3c2f23f927f56f11bfd53168bc896a47a76c8410 +size 3639628 diff --git a/current_works/work_33/part2/2050/echoscene/Bedroom-74674_echoscene.glb b/current_works/work_33/part2/2050/echoscene/Bedroom-74674_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..537f030c708aed31d92b6c8feb1c176ab77b10d0 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/Bedroom-74674_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f02fe75df44b3f44199fb48d69092c9514e200664a89be0e8612e57a1e5dd953 +size 964660 diff --git a/current_works/work_33/part2/2050/echoscene/Bedroom-8136_echoscene.glb b/current_works/work_33/part2/2050/echoscene/Bedroom-8136_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..93f8920e219af81a798ff5205862271e508bf521 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/Bedroom-8136_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4fb2dc2decf890b7ded84e6ad72c1813517b86cda1d4106cb7142683a1c3ed1d +size 1230652 diff --git a/current_works/work_33/part2/2050/echoscene/Bedroom-837_echoscene.glb b/current_works/work_33/part2/2050/echoscene/Bedroom-837_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..4112ea94e2e202286ae077e99342d4fb23ea64f8 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/Bedroom-837_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bd32cb6a2ca19e8092de31ed2e9491fc632143898e4f2872f7f8684d9a954cd7 +size 2736460 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-10302_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-10302_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..f1dcb4bb85f03107e45eb355cc266ca4fe0456bc --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-10302_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6ffd98c5e80b0abe5b4c9446d34be5f55ed54687203df9489f3a3711ceeddd75 +size 6247724 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-10559_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-10559_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..94e6a2f76abf061769235990dc49d6c26890b083 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-10559_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:25e0fdb26b054636b228ee71fead548225a9c417406748d56bdebbeabc6deaa9 +size 2997648 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-11145_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-11145_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..e73723b414fdf4420ccba4ff89c897a352ebef27 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-11145_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:eeda2d5ec5589754f4929a6e99058048b160f287209900a5c01dab4c434f5793 +size 2566796 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-113004_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-113004_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..5d23480caa73b51f978a64ad6ff5850a5063faef --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-113004_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:439fc34b4e8dae3d6bd6240b0a9adf86168aabdf11320f43090255e9a51a29ca +size 2365564 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-11336_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-11336_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..ba742d37b814cff9105db83b2f3b39174ecf3c9a --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-11336_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b2ea4decb0e2bd65669b4d65c511465a87535d6b2ed290a99bb5f1017d608e00 +size 2140480 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-114621_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-114621_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..f058c84bba2b93b25ca9092f868cbb7d4528c7cb --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-114621_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9cc1694c0663737ee5386a2984a6d9455ac54061f157a048ec0b35fa1f376e5e +size 2666320 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-116178_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-116178_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..d37446f757763f6082f13564333508837a748f7f --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-116178_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7b822ef952630c56e58133edb22f12c590b970a80bfe57af70f58bd79fcd8561 +size 2972124 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-11628_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-11628_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..bc70bfe0b5a29a6a21c96c8f064503b8bd9ea54b --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-11628_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7e852ae09b4ed362e12dfc71d2033b3713b522f3b556c05716451d5c29bbfbba +size 3575216 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-12376_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-12376_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..a15720ba6846996a0748ad3b05db2c1b1f6b9c8b --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-12376_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:433b9fea30c491c59e3bb80060238eb33199f39decab8bf3bad040e31976cc5c +size 5165096 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-12866_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-12866_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..89e79c127b5b252bef16bae74da407fa45e4dac0 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-12866_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0c1b105dffe67ae10f64fdd428fd2ea120b28cfaa5fce20d9aad6efdb2869028 +size 3534232 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-13034_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-13034_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..9f983b37fe03428e43fdc4a3e7644eccda90f6c5 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-13034_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c0799386c09bccadb9b86ad88d07b584f4d0b25ce675178b5c98ff29dab5d2eb +size 2316164 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-13727_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-13727_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..29ee50e8959c739fd201ec95c1a6452fc24f6402 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-13727_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4b5143e30c41d56ba8d23548d863822dafaa2c2a11e696f95ff5bfcca89377e9 +size 3289552 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-15534_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-15534_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..c29eba8d928484a5e2d128d2d7e5be1580e3d6a6 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-15534_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b03655b2c14b5515589dedb2a3d729389c71e7abb5337485441b0ae1a93ffa8c +size 2224980 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-16460_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-16460_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..47b57d631539ff054b4bb2d0772d6ca5cc01a71a --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-16460_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:af11ef4e19ceee04de76ea3c7accdcebd3d550bf2a28be2130d76fcdf6889852 +size 3811128 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-164_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-164_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..278597d7814c08fb985cc64124aa370c4302dc0f --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-164_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e95db485025333fab638264a2e8303fe36c6acb68d702495672892ce7d688d84 +size 3565220 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-16628_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-16628_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..9ac379f93dd38303bce8ad81500f9869994cfb9c --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-16628_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7232d71baaadb19bc73026ce725fbbb2b0e05e2d64ac06f70418388611b1b671 +size 3518544 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-168152_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-168152_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..27e5cc5e65e709d54170236d131840906bc00256 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-168152_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7a86417e4829170112ced4f5a2397fec49b3e99bd8bbd25bb19a5f3a9204578e +size 2809480 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-17147_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-17147_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..a93d9fe9e7355e07d07950e8e850e3fbb79f1d44 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-17147_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:18669868cfbf8eb2c15a01b7816a743845d534eb947cae1d2cf6f9ef90c30294 +size 2640528 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-17995_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-17995_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..8be9a7afe283e21d928b4369a0d5927194138e9c --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-17995_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8692c7deb4f75d32d32905b48dadda4d7a9b95b3837df84ff8e1ded184ba083d +size 2050256 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-18332_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-18332_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..5879375ee9eb9614f5228f1794d4e11a121a8eb2 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-18332_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2505465919f4c4577b9511c3022e3e53029b192124539d2ef04cbcfcba31515a +size 2308680 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-19325_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-19325_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..6103ab7d5ef595fc304df369ba4608eef80312b6 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-19325_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f1ab6ce047ba9d6fed4290e9b7399755a1269ed8ed53acc1844e80fde42c8a62 +size 2096768 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-197500_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-197500_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..6620588953aef0069ed9d8d259ef76ee403052c5 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-197500_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2461069397b3e2ec45345c8a27e2a17824b2db4d02b7a39c08116fe02191d4fd +size 5852340 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-19885_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-19885_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..f8ba167fc871a24f447fdfce3f91fd9a1f57586c --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-19885_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8724039ed74048c63e6eb951892dba8965912b222627b51fa77e616e6c0a1064 +size 2385992 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-20718_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-20718_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..caac175c2fd048f6713e0571d63e59a5f5a76b51 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-20718_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:929311a81516ef5f7c36eaa8c0215a6a962160cc777645d303f25b8ba7e186a9 +size 2246044 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-21509_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-21509_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..e2f0e101981286ca194a5ba34456e486588fc7da --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-21509_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5991242b2f43f398b0b1ef76e0eb7616f1545af302a53e4aa31a05016e3a64e2 +size 2688600 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-22156_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-22156_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..e062faf712383eb3aaab2087cd3758aeee678d03 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-22156_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f5f53563c8e2c6a8627c0092721d9f9c32b80e5fdaac78afcc5c00c3f9bd198d +size 2413580 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-22308_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-22308_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..f67136904b25973c5641efc0a8993b9159f2efa2 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-22308_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:002d1b29d513f8dc61754be06bf75cac2725b9ac3cfba4fba67d262ff6b7c5e8 +size 2672072 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-22339_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-22339_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..7baf6026186149c4824e4167429e5fe7e9f01771 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-22339_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:89529cb8e6257e7f40ab127e604e9fea1fdedb85c578c685ffa98560f832c829 +size 2752520 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-22384_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-22384_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..c89cf4def732fea6ffaed1fc87245860c308bb24 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-22384_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:672b810a27c3f214270ad959e8815e677517993418eddd51de280b66151f3dc4 +size 2359748 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-225770_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-225770_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..0a6e0061a23891a7a031aaff788849cdf9dd0a7c --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-225770_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f52b2b679ee50e0d2ca7a251d063ae37e0f82085e8f2adf174bdbff40acaf119 +size 2596428 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-24191_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-24191_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..0629401f9cb60df3eee64f723fba5cfd6962d839 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-24191_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dd0bcca58702d7db3c6c5f6d9bb9f6481ecbac148e31d4f51577e10846f0a612 +size 4544420 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-24272_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-24272_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..93fbca98c6ef4fe203bce702d95b4c95de3b0ec6 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-24272_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:abc3c9494372d102892cb6b67ae2c10d17f415d8dece59e2f38225d7589da75b +size 2489688 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-2432_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-2432_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..c17a147881e3115c2f48f86fbc9193191c728367 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-2432_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7628dd49b7f0612bae59045a3a66986429379122fd108cd9de40b32d9d849738 +size 3750068 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-25528_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-25528_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..9bacfa2c3881b4d9eaf3bd89db08e76d928726df --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-25528_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7e5f5a9bf141e65397136428c6597de1182b380600aea1c58fa72a06b85aa9dc +size 2557960 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-26805_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-26805_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..a1e5f15df76fad85fdd7ce937b11c195c13f6e1a --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-26805_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:92f992f897a860add494a1112f627bf6f940088c91d7fdea163794e11dbe7bdc +size 4018332 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-27933_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-27933_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..30260920d908371013b43984b71c9ed62ef86f2c --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-27933_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fc447b702d893eb3bea83421be1c816bb9f9e56e796324b4a4e0ce8de95ff1ee +size 2674668 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-2817_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-2817_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..b4a2a6c046f1591683d7e1fd46bac35af1217aa7 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-2817_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:72040970ce98a5d13df9f395e602c367203ba94dcbdb3bc453b2b343f44d887f +size 2045128 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-2831_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-2831_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..282394939069a76dc82982fde0a723ae75460329 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-2831_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c42a8178d3372126c0f6bd9d47f6268f3b26aa5eeea6e09a368a4d406c9f5faa +size 2437676 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-29864_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-29864_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..7abb54766feb6409b3d4d62b796610b0e533c008 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-29864_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7a79c1715c7095e350d115164929c7010ae8f2b801c9ece04cf264aa2b1a14fd +size 2608828 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-3017_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-3017_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..8b8e767c6b06a74eac565419ddb66ca6bc208ea3 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-3017_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:19d3ddd8f0b7d752881c8e9b56d1308922701bef47a1d99e35e18b116897474e +size 2533384 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-31158_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-31158_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..4fb1b2c5eac85ae6da76ee7f3d6500b32182c060 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-31158_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:94b84663302259e215a881e2d74b2b92f862202e5cb6bd3473a8c6742135ab61 +size 2376812 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-31322_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-31322_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..c66e06dee3246b8d14544cfca8b3f81b33757598 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-31322_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:621a552493b500b023633c6dbd9a46d35361b3411435dff514d5f48e479bbe1c +size 2924292 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-33238_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-33238_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..73966e87cb583ab9ab93273ae154e228f5e6bfbf --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-33238_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:13dd4574600e40bb5a9c0ac017474325cc575b80813646e5d83ce9cef0582e50 +size 1278240 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-34036_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-34036_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..13e908678b8f24da1cdba3d1771dbd7d47706a85 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-34036_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7a04813e3c57512398b93d32a6091ae1361d88452a06abd095ca1d07317daef6 +size 4320484 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-35065_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-35065_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..ab7dbe87417601b2f3000b01051cc9ee5e54e264 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-35065_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:20f00e6945062efeb2750cd3c0e33323401e20ac64a3727e6e93fef5bd65e039 +size 2872596 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-35093_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-35093_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..ac68cbba2879abe8c951c27e771d0814033d5083 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-35093_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:03dd0c4e4817d7c709317e848ffa696430f0ff21cc091985eee9b19ec987f0b0 +size 1925168 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-375_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-375_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..7448f831bdae0e5c482154cc3d2a41954256f7da --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-375_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:70ed870f71845037b85f827737eb433f1fc8d19c688b07467d63feff5048efc5 +size 2946800 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-42541_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-42541_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..a51916dd6d93cb47285de4c7bf407409c33bbdbb --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-42541_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:588e9a97814696b64588697c55f5b39554556c068d81ef229c765bb31b8693b4 +size 1874372 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-43067_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-43067_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..5058841ef8956cb79a6afcb0cc87f9b07da275e0 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-43067_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:217698b0217ed05d6e5c7a5567dc334147fac39ca460d2f38a7badf56fffad2d +size 4539588 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-451_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-451_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..4278f00236ed25c0424af466916360684337b609 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-451_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:47ccda54c5f8b905bdc6ecb78978c07ec9a23365969c986e387a0420072f1f58 +size 4273712 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-5492_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-5492_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..816aa414e9b5ccb8139cb44b228ed6ee20e6903b --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-5492_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d004448fceb83dad1842d2870be9db7065cbdbb5f3d647415cc4845e995d33dd +size 3103092 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-55572_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-55572_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..2e8025c771b3aea717d7917740b909f1edd6070e --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-55572_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dc12cb47cc3697f2aef62d7730cacb7f3424a14eb06292753d0da4d1dcaa5e7b +size 4932576 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-60525_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-60525_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..5131f1798fc04def013b5ea1108aaa663068fccb --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-60525_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6085706d75d78f69a1ed08d22c861167caea18dcb2e3e2b9c77b872ff87cd125 +size 1874332 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-6151_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-6151_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..5f90e261938f11d266d119dfd44c740a276a5335 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-6151_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b397e14c50a48954978134a343d59e60ed82dc252ff1667e5101f959b83552e9 +size 5047992 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-6259_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-6259_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..7452da32642bc19b8202721b3fad7f9cdc08c295 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-6259_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7e5915bfb79e601e7708bec049fb53fa0202b31c4da308f0f6ae05da07a46839 +size 2048008 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-663_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-663_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..abe2fc99c1f7beb51e8059e1364a4020810a6b90 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-663_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cb01be6be2fccc1a60266520615f01c3ed501a7cdf1fc297ebc9ae8f76830efc +size 2421848 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-6919_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-6919_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..9fcc87be0c38702634767c13cd6c08949934a264 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-6919_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1688a6c728f316dad7023116943f8d69e93342b06cb829bf2bbce1a6e671fbab +size 4708724 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-69393_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-69393_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..072bef2830887d12812d1f97ecbdb3fc8ff4d04a --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-69393_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8334ec1e0b80ccc41f9e82f54d15557a4d2b812c471ba091b3fc203f269560b8 +size 2615724 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-7122_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-7122_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..ee3e40895a226b6f9fb0c71ef13648b1812d6c40 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-7122_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2c7ccf0265a79e3ec184c9214148d1baa145aa3c4e4d1b4cf91908df939587f0 +size 1915032 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-7217_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-7217_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..e04f6fb33430c68f32259e59d41cc11fdf746e3b --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-7217_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:610d440e95bde7488a3d2dfbae2de0889b8f579263598685c1b68b1f398b1c60 +size 1468148 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-8121_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-8121_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..57712fd40ff3bd11167f41644311b8bc08cc4c44 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-8121_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ee6a42c4c340e0475958210ad47807dc8b29bfba4f0ba1eec1639de338d8d951 +size 2473572 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-85692_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-85692_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..087c718d730fdf68e1b6bd5b7e5c5f9917da0af8 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-85692_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4d40395cf0406883cb85ee3729d852de539c7411f35330bd8e950b524d3ec0da +size 2992984 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-87276_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-87276_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..e82cd23f1dc417cf16a23384e84c6e03121ceefe --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-87276_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8e664e8f88ba49099c2484f7b36ab2db1083bc52620fdff8181dda665bea1fc5 +size 3673780 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-88173_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-88173_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..a253d91d71b4b4d49ab15e9928edffb0749d6078 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-88173_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0e725b08bae70186cbfd28249c3826ac6d39597b25b286c23a0744fa0bb39fd0 +size 4883648 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-88590_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-88590_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..bd6fecfbe3992900d3c74bdc150898b01d189ed7 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-88590_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0044aeec858c500f87916c2a9fc16825dbffd68eea2759b195344dc057c1e75a +size 2751696 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-8951_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-8951_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..56820cad11977e0d894b1984f12e392585a04397 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-8951_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d356e21ed43a91fc708b1594eb923c6b356c5203f68cfe21bfc5fdcecc906e4e +size 2176492 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-9630_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-9630_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..4481563116153f3b6fc9c3bcc71cb834e876fdb1 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-9630_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1f369fef14522ae2edb3989d91d6bcdd8d1ac2fdf23a546b49abf7917b20df23 +size 2613744 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-9824_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-9824_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..b155d37b8b21804700e06d5c27952345a47345d0 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-9824_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:228befe1d5d8ca346fb89918c852486f3f1c5470a1a92a2b62527a26a3edff11 +size 2334016 diff --git a/current_works/work_33/part2/2050/echoscene/DiningRoom-9982_echoscene.glb b/current_works/work_33/part2/2050/echoscene/DiningRoom-9982_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..b6b06a560af6076b479d949325c703df0848804a --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/DiningRoom-9982_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a83e2384d1b7c9e5baf427407b7f094da351636d5bf31c2d1f3e8b38a2d945be +size 2421384 diff --git a/current_works/work_33/part2/2050/echoscene/Library-110125_echoscene.glb b/current_works/work_33/part2/2050/echoscene/Library-110125_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..69f6da057016eefb414e295aededf5755220f8f0 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/Library-110125_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f52b53eac77ddac7d4b1be5740fb1610c7bb8811211b4ea8260d5b02add10229 +size 2388968 diff --git a/current_works/work_33/part2/2050/echoscene/Library-16688_echoscene.glb b/current_works/work_33/part2/2050/echoscene/Library-16688_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..22480ca3948e5a30a572fc4ebe71cafe65a51c23 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/Library-16688_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5201e52dc09804694cd53fd7d01eb0b0dc3a1e93e561bf703b723145494993aa +size 1659796 diff --git a/current_works/work_33/part2/2050/echoscene/Library-19478_echoscene.glb b/current_works/work_33/part2/2050/echoscene/Library-19478_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..76d271656093620605ae51408193fa5dd7ed2d26 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/Library-19478_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6b28841acee5612ed51662d840261f423824af37d5b507475fab8d7025e04701 +size 1353960 diff --git a/current_works/work_33/part2/2050/echoscene/Library-2159_echoscene.glb b/current_works/work_33/part2/2050/echoscene/Library-2159_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..197095e440735eac95be4259086c2fa72e63543b --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/Library-2159_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f3f6522bf59512317baabebdb1bb1a4a6cc5f5dbc05a66fa2db7cf0884831f6c +size 2918000 diff --git a/current_works/work_33/part2/2050/echoscene/Library-24727_echoscene.glb b/current_works/work_33/part2/2050/echoscene/Library-24727_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..2aa9c6188487d9b05ef31d7c0a22ea339f3eb4b4 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/Library-24727_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:88f213b03e0204690e116438f8daefaf892ed86d9ff9bb827c9b5387ed1d7222 +size 1497048 diff --git a/current_works/work_33/part2/2050/echoscene/Library-29416_echoscene.glb b/current_works/work_33/part2/2050/echoscene/Library-29416_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..f6355fb350e27d0cac4407f8037a8d1a335e0b3f --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/Library-29416_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f938566bcda1f12dcc1a5b34020caf445cbdcf890eac040b2545bec3ae7e94c3 +size 1993200 diff --git a/current_works/work_33/part2/2050/echoscene/Library-4345_echoscene.glb b/current_works/work_33/part2/2050/echoscene/Library-4345_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..6a38deb1d3e54731c95dea45cd9c501ed644ff75 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/Library-4345_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9fbbb7811e632c02fd98eeaf7579505d0f8f3b51c51c3f3c9bbc358d19a961b4 +size 1737160 diff --git a/current_works/work_33/part2/2050/echoscene/Library-4425_echoscene.glb b/current_works/work_33/part2/2050/echoscene/Library-4425_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..54d3d921c2f5b675f89eebadd029971d859e0098 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/Library-4425_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:aa6307a948a435d1e46da57c72991a16a4211f8d7dd52c02d383f04ecf8d18d2 +size 2291892 diff --git a/current_works/work_33/part2/2050/echoscene/Library-7291_echoscene.glb b/current_works/work_33/part2/2050/echoscene/Library-7291_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..e4b88e9f383380781978ab3fdced6137bb33ba32 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/Library-7291_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2b4b1ac5fc85f5dfa366173f3146cbb894df4d9d2c3b4de41a083d6615b74fe7 +size 1398016 diff --git a/current_works/work_33/part2/2050/echoscene/Library-898_echoscene.glb b/current_works/work_33/part2/2050/echoscene/Library-898_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..db32ff92559507a6134c739c37ad20eeb13bba09 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/Library-898_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:76e4038632f8cc86e7becd413e7024ac23deb38413f81e442b17e179ec5a4bdb +size 620852 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-10201_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-10201_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..eb9f7bd0a296f51c0d63b694f56cdee675f1392c --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-10201_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5c0b3320905f02126343844426b8c3efa3e92c7047e0d489ecbe52645995222f +size 2986052 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-10493_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-10493_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..b6ea9db0efa52c19773040fc373fc2ccdd6557b3 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-10493_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d7883a529873e42c312a922f4955e19a38dbdbb296b3f9442cadc68970e58936 +size 7003720 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-109935_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-109935_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..c5bbf732ff194218a0aef8ad1743d9fd45062513 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-109935_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:35c4572abb4a714310843050d421925bcb45accfa5dcf3cc35ff62ab934ed9ab +size 4542640 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-11440_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-11440_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..0aaa68024e1b4b9690e480854ed0092e92281fc4 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-11440_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:80dfdce7fa245bcd39a8d488787fba9c8cfeaf36a4edc4ec980f5dd71d899eb8 +size 4404312 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-13945_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-13945_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..12893d2b7564a961adda9ad550d2dee54340f63e --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-13945_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ec64c34455c5e7186c2905241550762ef9516a62b784fccdd66cffa09868bbd7 +size 5988540 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-13962_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-13962_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..b3360b4d68ca6c5f4fbec29bd852bba15658035d --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-13962_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c02f0194df01b2d567437262e0114dc76c05845cc5ab19b5558162000cd2be69 +size 6495572 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-14432_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-14432_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..f2ca4edeaeba0f1d63e823619f76eb7e8b3ac43d --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-14432_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:437c9a7536dc61dbea11f1c0f68c5791622f914c1d9346e62f5931ef70061d30 +size 6439244 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-17385_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-17385_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..823a746099890d95576b5b80c2e778192416682c --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-17385_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9808094905ca313566fb6e32b7afc9f05cc6bafc2b2e2a9d6d3bef35ffd741ff +size 3113024 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-17657_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-17657_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..4a22225c2351981506b7271e319aecea303adffb --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-17657_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a7e0fc657d443c5bc9c2fae849e04dc82839faf05c3bca2af17d6fe092636f60 +size 4547084 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-17836_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-17836_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..28278825932210aa7ad45b90a5dcc0a8898c4428 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-17836_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ba4060732735d14f1e0537defb16acc4ee4ff5a3926a6e4ed90e8eff6d3a30d8 +size 6106840 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-18728_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-18728_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..9173f61df59fc48f58ed7ddc4f58c6bd38bb0d82 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-18728_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bfb8c264ef9080b9c5a2b4560c428772b3e2b9fc47b49247a33ae71a88c64399 +size 5356620 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-19784_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-19784_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..b4b2a5660c1f1a8ee7d632a80d29ce3895a3f0ae --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-19784_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:87c18e403bed02f9153b9d63516ab16885869623c6ea2b84e48e0748a77beba7 +size 3602208 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-19931_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-19931_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..fbaa0f9aa3e59bc7175a97833f48695453d617cd --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-19931_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:79d8d3146cc83f87e525b2ee332a3621a6a0d082666aab0694353fb89ab0dbcd +size 6687400 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-2106_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-2106_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..4364e27d4effe72b5adbe9e81f2b4fa5f03c9f4e --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-2106_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ae921b6cad7a2be156b5e4047e806737390a8766482e40df331dec99c917937b +size 2648884 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-25795_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-25795_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..dca2e7e73bd66092df20698a9fd4747b215b2877 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-25795_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:352f9ea080b058ab43fc14873579a528c6526f6154c048a1d9d6fb12c4cbd745 +size 8395160 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-2583_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-2583_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..4ea0e402160059e5dfae21758eeb87f58068765f --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-2583_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9533e94df39bbf7e2097bb2e436a56d6091815d90161e4279ced4c5820004396 +size 6277244 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-26816_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-26816_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..65542b16d182065092acccd761083590d0335d86 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-26816_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:31669e68e92b8047dd3701b3adcbad9df089b3ead3a5402a05050d5f01b33499 +size 7375684 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-2729_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-2729_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..c39a362b1e6c3b9e079e27bc4fe5c3c296401eb4 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-2729_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7f5cac084aa77c72706bb4478ebba906b2514cbda3f81a438c44255b8f437ca6 +size 5915220 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-35401_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-35401_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..9a403e8945cbc858126ef2dfd89fb90cc262cf61 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-35401_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dde8121e7b76595c1ee8dc8b934cde24b6714fb0451e374b3031efdd87d05089 +size 4020736 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-35769_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-35769_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..0d5d4415fd8a635ebc3244fc262b2d1c6bbe04ee --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-35769_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2a1794296b4d5c4a340970421db386b045c2544e1db43efd6b3058e5f090f771 +size 7183052 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-46747_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-46747_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..4f90b06056651aff4b57e5734a2ca50b04c28705 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-46747_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:87f7fa734cee670966f4bba59f2799fff1109b3550e9c35255df43957e1ee5d2 +size 8792664 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-52564_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-52564_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..68829629a0b58db418db978d420cdfe254576a90 --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-52564_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:53463013026ba2cd04fac61cb152bb0fc151994aeabd5d87937403accbaeaab8 +size 2480896 diff --git a/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-62037_echoscene.glb b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-62037_echoscene.glb new file mode 100644 index 0000000000000000000000000000000000000000..8e8ef5883a41832089732d9eb6566f102909a21c --- /dev/null +++ b/current_works/work_33/part2/2050/echoscene/LivingDiningRoom-62037_echoscene.glb @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b9435c6e19dbecb098e76bc4f8dd4fc0c6fc027801b757f06132d98d79378573 +size 6489240