# Data guide Each folder contains one reconstructed scene, identified by its original Wanderland capture ID. ## Files ```text scenes// README.md Scene card and quick links scene.json Scene metadata and artifact paths files.json Public release SHA-256/size index inputs/ manifest.json Exact submitted inputs and upstream pointers photos/ Eight original input images video/ All-image sequence MP4 scan/ Submitted GLB, when supplied source-images.json Source-frame names, timestamps and hashes video-conversion.json Frame mapping and encoding settings source/ asset.py Editable geometry source design/asset.yaml User-facing design specification refs/ Generated inventory and image references base/model.glb Base browser asset simulation/ environment.usda Base USD environment_pbr.usda Enhanced entrypoint, layering over the base USD environment.xml MuJoCo world.sdf, model.sdf Gazebo/SDF pybullet_scene.json PyBullet description run_pybullet.py PyBullet loader meshes/, textures/ Base resources textures_pbr/ Enhanced texture resources and HDRI assets_pbr/ Additional scene assets scene_spec.json Scene structure and physical parameters metadata/ parts.json Full generated part records and available properties articulation.json Joint-bearing parts and declared pivots/axes/limits measurements.json Base generated geometry bounds and dimensions physics.json Declared physics and world description materials.json PBR resources, sources and format details previews/ Four supplied rendered images ``` - Lengths are in metres; rotational limits are in radians. Native simulator scenes use Z-up. - `parts.json` lists exported parts; `source/refs/twin_manifest.json` records the object inventory. - `environment_pbr.usda` contains the enhanced appearance and added assets; `base/model.glb` is the base representation. - Dimensions, labels and physical properties describe the generated scene.