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Pale walls, patterned flooring, and orderly furniture create a clean institutional setting." +} diff --git a/environment/matrix-game-3/lrlr_sym_0p75dpf/case_048/trajectory.json b/environment/matrix-game-3/lrlr_sym_0p75dpf/case_048/trajectory.json new file mode 100644 index 0000000000000000000000000000000000000000..ba624af0a2f220cde8e58b95ffc2e801003dd6a2 --- /dev/null +++ b/environment/matrix-game-3/lrlr_sym_0p75dpf/case_048/trajectory.json @@ -0,0 +1,15 @@ +{ + "actions": [ + "yaw_left", + "yaw_right", + "yaw_left", + "yaw_right" + ], + "phase_transitions": [ + 124, + 124, + 124, + 124 + ], + "tail_hold_transitions": 0 +} diff --git a/environment/matrix-game-3/lrlr_sym_0p75dpf/case_048/video.mp4 b/environment/matrix-game-3/lrlr_sym_0p75dpf/case_048/video.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..cd2600ce37a9d50623b02ea8dd6f3ab1f01cb2c9 --- /dev/null +++ b/environment/matrix-game-3/lrlr_sym_0p75dpf/case_048/video.mp4 @@ -0,0 +1,3 @@ +version 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Mixed display lighting, dense merchandise, and layered storefronts give the interior a lively visual texture." +} diff --git a/environment/matrix-game-3/lrlr_sym_0p75dpf/case_049/trajectory.json b/environment/matrix-game-3/lrlr_sym_0p75dpf/case_049/trajectory.json new file mode 100644 index 0000000000000000000000000000000000000000..ba624af0a2f220cde8e58b95ffc2e801003dd6a2 --- /dev/null +++ b/environment/matrix-game-3/lrlr_sym_0p75dpf/case_049/trajectory.json @@ -0,0 +1,15 @@ +{ + "actions": [ + "yaw_left", + "yaw_right", + "yaw_left", + "yaw_right" + ], + "phase_transitions": [ + 124, + 124, + 124, + 124 + ], + "tail_hold_transitions": 0 +} diff --git a/environment/matrix-game-3/lrlr_sym_0p75dpf/case_049/video.mp4 b/environment/matrix-game-3/lrlr_sym_0p75dpf/case_049/video.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..42cbc0763634a29b3e75c7b59f5a2fb9140c1143 --- /dev/null +++ b/environment/matrix-game-3/lrlr_sym_0p75dpf/case_049/video.mp4 @@ -0,0 +1,3 @@ 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Mature green trees spread above the ruins, and warm daylight reveals the dense textures of brick, stone, and foliage." +} diff --git a/environment/matrix-game-3/lrlrlr_sym_1dpf/case_031/trajectory.json b/environment/matrix-game-3/lrlrlr_sym_1dpf/case_031/trajectory.json new file mode 100644 index 0000000000000000000000000000000000000000..2a5cf52f6d178600c9815644ee814666ffe1ca5e --- /dev/null +++ b/environment/matrix-game-3/lrlrlr_sym_1dpf/case_031/trajectory.json @@ -0,0 +1,19 @@ +{ + "actions": [ + "yaw_left", + "yaw_right", + "yaw_left", + "yaw_right", + "yaw_left", + "yaw_right" + ], + "phase_transitions": [ + 83, + 82, + 83, + 83, + 82, + 83 + ], + "tail_hold_transitions": 0 +} diff --git a/environment/matrix-game-3/lrlrlr_sym_1dpf/case_031/video.mp4 b/environment/matrix-game-3/lrlrlr_sym_1dpf/case_031/video.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..42f277ad58732e1333c3d1954f727b665e78f270 --- /dev/null +++ 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Pale walls, patterned flooring, and orderly furniture create a clean institutional setting." +} diff --git a/environment/matrix-game-3/lrlrlr_sym_1dpf/case_048/trajectory.json b/environment/matrix-game-3/lrlrlr_sym_1dpf/case_048/trajectory.json new file mode 100644 index 0000000000000000000000000000000000000000..2a5cf52f6d178600c9815644ee814666ffe1ca5e --- /dev/null +++ b/environment/matrix-game-3/lrlrlr_sym_1dpf/case_048/trajectory.json @@ -0,0 +1,19 @@ +{ + "actions": [ + "yaw_left", + "yaw_right", + "yaw_left", + "yaw_right", + "yaw_left", + "yaw_right" + ], + "phase_transitions": [ + 83, + 82, + 83, + 83, + 82, + 83 + ], + "tail_hold_transitions": 0 +} diff --git a/environment/matrix-game-3/lrlrlr_sym_1dpf/case_048/video.mp4 b/environment/matrix-game-3/lrlrlr_sym_1dpf/case_048/video.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..6e807bafdfac7f00f4b23b03166b64201af0823b --- /dev/null +++ b/environment/matrix-game-3/lrlrlr_sym_1dpf/case_048/video.mp4 @@ -0,0 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Mixed display lighting, dense merchandise, and layered storefronts give the interior a lively visual texture." +} diff --git a/environment/matrix-game-3/lrlrlr_sym_1dpf/case_049/trajectory.json b/environment/matrix-game-3/lrlrlr_sym_1dpf/case_049/trajectory.json new file mode 100644 index 0000000000000000000000000000000000000000..2a5cf52f6d178600c9815644ee814666ffe1ca5e --- /dev/null +++ b/environment/matrix-game-3/lrlrlr_sym_1dpf/case_049/trajectory.json @@ -0,0 +1,19 @@ +{ + "actions": [ + "yaw_left", + "yaw_right", + "yaw_left", + "yaw_right", + "yaw_left", + "yaw_right" + ], + "phase_transitions": [ + 83, + 82, + 83, + 83, + 82, + 83 + ], + "tail_hold_transitions": 0 +} diff --git a/environment/matrix-game-3/lrlrlr_sym_1dpf/case_049/video.mp4 b/environment/matrix-game-3/lrlrlr_sym_1dpf/case_049/video.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..a8d6a3bc48eb80faeda6090e95cd4d31cfc6a844 --- /dev/null +++ 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Ceiling spotlights create focused pools of light, while an arched doorway opens into an adjoining gallery." +} diff --git a/environment/matrix-game-3/lrlrlr_sym_1dpf/case_051/trajectory.json b/environment/matrix-game-3/lrlrlr_sym_1dpf/case_051/trajectory.json new file mode 100644 index 0000000000000000000000000000000000000000..2a5cf52f6d178600c9815644ee814666ffe1ca5e --- /dev/null +++ b/environment/matrix-game-3/lrlrlr_sym_1dpf/case_051/trajectory.json @@ -0,0 +1,19 @@ +{ + "actions": [ + "yaw_left", + "yaw_right", + "yaw_left", + "yaw_right", + "yaw_left", + "yaw_right" + ], + "phase_transitions": [ + 83, + 82, + 83, + 83, + 82, + 83 + ], + "tail_hold_transitions": 0 +} diff --git a/environment/matrix-game-3/lrlrlr_sym_1dpf/case_051/video.mp4 b/environment/matrix-game-3/lrlrlr_sym_1dpf/case_051/video.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..d02046bce35a9553e64f34c983cbfa81d751b0a8 --- /dev/null +++ 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