import Mathlib import OAI.Computability.VertexCover.Games.Basic namespace OAI section section section section section section section section section section section section section section section section section section section section section section section section namespace UniqueGames.Foundations.Games open scoped BigOperators noncomputable section namespace Game variable {Q₁ Q₂ A₁ A₂ : Type*} [Fintype Q₁] [Fintype Q₂] [Fintype A₁] [Fintype A₂] [Nonempty A₁] [Nonempty A₂] def value (G : Game Q₁ Q₂ A₁ A₂) : ℝ := by classical exact Finset.univ.sup' Finset.univ_nonempty G.success theorem success_le_value (G : Game Q₁ Q₂ A₁ A₂) (strategy : Strategy Q₁ Q₂ A₁ A₂) : G.success strategy ≤ G.value := by classical exact Finset.le_sup' G.success (Finset.mem_univ strategy) theorem value_le_iff (G : Game Q₁ Q₂ A₁ A₂) (bound : ℝ) : G.value ≤ bound ↔ ∀ strategy : Strategy Q₁ Q₂ A₁ A₂, G.success strategy ≤ bound := by classical simp [value, Finset.sup'_le_iff] theorem exists_optimal_strategy (G : Game Q₁ Q₂ A₁ A₂) : ∃ strategy : Strategy Q₁ Q₂ A₁ A₂, G.success strategy = G.value := by classical obtain ⟨strategy, _, h⟩ := Finset.exists_mem_eq_sup' (s := (Finset.univ : Finset (Strategy Q₁ Q₂ A₁ A₂))) Finset.univ_nonempty G.success exact ⟨strategy, h.symm⟩ theorem value_nonnegative (G : Game Q₁ Q₂ A₁ A₂) : 0 ≤ G.value := by obtain ⟨strategy, h⟩ := G.exists_optimal_strategy rw [← h] exact G.success_nonnegative strategy theorem value_le_one (G : Game Q₁ Q₂ A₁ A₂) : G.value ≤ 1 := (G.value_le_iff 1).2 G.success_le_one theorem randomized_success_le_value (G : Game Q₁ Q₂ A₁ A₂) {Seed : Type*} [Fintype Seed] (seedLaw : FiniteDistribution Seed) (strategies : Seed → Strategy Q₁ Q₂ A₁ A₂) : seedLaw.expectation (fun seed => G.success (strategies seed)) ≤ G.value := by unfold FiniteDistribution.expectation calc _ ≤ ∑ seed, seedLaw.weight seed * G.value := by apply Finset.sum_le_sum intro seed _ exact mul_le_mul_of_nonneg_left (G.success_le_value _) (seedLaw.nonnegative seed) _ = G.value := by rw [← Finset.sum_mul, seedLaw.normalized, one_mul] omit [Nonempty A₁] [Nonempty A₂] in theorem success_repetition_zero (G : Game Q₁ Q₂ A₁ A₂) (strategy : Strategy (Fin 0 → Q₁) (Fin 0 → Q₂) (Fin 0 → A₁) (Fin 0 → A₂)) : (G.repetition 0).success strategy = 1 := by have h : (G.repetition 0).wins strategy = fun _ => true := by funext questions simp [wins, repetition] unfold success rw [h, FiniteDistribution.probability_true] @[simp] theorem value_repetition_zero (G : Game Q₁ Q₂ A₁ A₂) : (G.repetition 0).value = 1 := by obtain ⟨strategy, h⟩ := (G.repetition 0).exists_optimal_strategy rw [← h] exact G.success_repetition_zero strategy theorem pow_value_le_repetition_value (G : Game Q₁ Q₂ A₁ A₂) (n : Nat) : G.value ^ n ≤ (G.repetition n).value := by obtain ⟨strategy, h⟩ := G.exists_optimal_strategy rw [← h, ← G.success_repeatStrategy strategy n] exact (G.repetition n).success_le_value (repeatStrategy strategy n) theorem value_le_of_localSimulation {R₁ R₂ B₁ B₂ : Type*} [Fintype R₁] [Fintype R₂] [Fintype B₁] [Fintype B₂] [Nonempty B₁] [Nonempty B₂] (G : Game Q₁ Q₂ A₁ A₂) (H : Game R₁ R₂ B₁ B₂) (questionMap₁ : Q₁ → R₁) (questionMap₂ : Q₂ → R₂) (answerMap₁ : Q₁ → B₁ → A₁) (answerMap₂ : Q₂ → B₂ → A₂) (questionLaw : H.questions = G.questions.pushforward (fun q => (questionMap₁ q.1, questionMap₂ q.2))) (acceptance : ∀ x y a b, H.accepts (questionMap₁ x) (questionMap₂ y) a b = true → G.accepts x y (answerMap₁ x a) (answerMap₂ y b) = true) : H.value ≤ G.value := by apply (H.value_le_iff _).2 intro strategy exact (G.success_le_of_localSimulation H questionMap₁ questionMap₂ answerMap₁ answerMap₂ questionLaw acceptance strategy).trans (G.success_le_value _) end Game end end UniqueGames.Foundations.Games end end end end end end end end end end end end end end end end end end end end end end end end end OAI