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#include "flashlight/lib/audio/feature/SpeechUtils.h"
namespace fl {
namespace lib {
namespace audio {
Derivatives::Derivatives(int deltawindow, int accwindow)
: deltaWindow_(deltawindow), accWindow_(accwindow) {}
std::vector<float> Derivatives::apply(
const std::vector<float>& input,
int numfeat) const {
if (input.size() % numfeat != 0) {
throw std::invalid_argument(
"Derivatives: input size is not divisible by numFeatures");
}
// Compute deltas
if (deltaWindow_ <= 0) {
return input;
}
auto deltas = computeDerivative(input, deltaWindow_, numfeat);
size_t szMul = 2;
std::vector<float> doubledeltas;
if (accWindow_ > 0) {
// Compute double deltas (only if required)
szMul = 3;
doubledeltas = computeDerivative(deltas, accWindow_, numfeat);
}
std::vector<float> output(input.size() * szMul);
int numframes = input.size() / numfeat;
for (size_t i = 0; i < numframes; ++i) {
size_t curInIdx = i * numfeat;
size_t curOutIdx = curInIdx * szMul;
// copy input
std::copy(
input.data() + curInIdx,
input.data() + curInIdx + numfeat,
output.data() + curOutIdx);
// copy deltas
std::copy(
deltas.data() + curInIdx,
deltas.data() + curInIdx + numfeat,
output.data() + curOutIdx + numfeat);
// copy double-deltas
if (accWindow_ > 0) {
std::copy(
doubledeltas.data() + curInIdx,
doubledeltas.data() + curInIdx + numfeat,
output.data() + curOutIdx + 2 * numfeat);
}
}
return output;
}
std::vector<float> Derivatives::computeDerivative(
const std::vector<float>& input,
int windowlen,
int numfeat) const {
int numframes = input.size() / numfeat;
std::vector<float> output(input.size(), 0.0);
float denominator = (windowlen * (windowlen + 1) * (2 * windowlen + 1)) / 3.0;
for (size_t i = 0; i < numframes; ++i) {
for (size_t j = 0; j < numfeat; ++j) {
size_t curIdx = i * numfeat + j;
for (size_t d = 1; d <= windowlen; ++d) {
output[curIdx] += d *
(input[curIdx + std::min((numframes - i - 1), d) * numfeat] -
input[curIdx - std::min(i, d) * numfeat]);
}
output[curIdx] /= denominator;
}
}
return output;
}
} // namespace audio
} // namespace lib
} // namespace fl
/////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
/////////////////////////////////////////////////////////////////////////////
#ifndef EASTLTEST_ALLOCATOR_H
#define EASTLTEST_ALLOCATOR_H
#include <EABase/eabase.h>
#include <EASTL/internal/config.h>
#include <new>
#include <stdio.h>
#if !EASTL_OPENSOURCE
#include <PPMalloc/EAGeneralAllocator.h>
#include <PPMalloc/EAGeneralAllocatorDebug.h>
#include <coreallocator/icoreallocator_interface.h>