# Copyright (c) 2026, dishsim project. # # SPDX-License-Identifier: BSD-3-Clause """Kit side: dump the settled scene's geometry into the collision-world cache. Builds the locked statics scene, settles it, then writes per-rigid-body meshes (statics + the active object's body-frame OBJ) + ``scene_state.json`` to ``data/assets//cache///``. Runs with ``use_fabric=False`` so live USD prim transforms are trustworthy (the Fabric staleness trap). Run with: code/util/run_kit.sh data/assets/bosch800/source/extract_geometry.py --headless """ """Launch Isaac Sim Simulator first.""" import argparse import os from isaaclab.app import AppLauncher PROJECT_ROOT = os.path.dirname(os.path.dirname(os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))))) # data/assets/bosch800/source/.py parser = argparse.ArgumentParser(description="Dump the collision-world cache from the settled scene.") parser.add_argument("--settle_steps", type=int, default=200) parser.add_argument("--placement", type=str, default=None, help="Named base placement (see config.BASE_PLACEMENTS); default: the machine's.") parser.add_argument("--machine", type=str, default=None, help="Machine name (see config.MACHINES); default: the v1 baseline.") parser.add_argument("--object", type=str, default="mug", help="Object class (see config.OBJECTS).") parser.add_argument("--scenario", type=str, default="both_out", help="Rack-state scenario (see config.SCENARIOS).") AppLauncher.add_app_launcher_args(parser) args_cli = parser.parse_args() app_launcher = AppLauncher(args_cli) simulation_app = app_launcher.app """Rest everything follows.""" import sys import isaaclab.sim as sim_utils from isaaclab.scene import InteractiveScene from isaaclab.sim import SimulationContext sys.path.insert(0, os.path.join(PROJECT_ROOT, "code", "src")) from dishsim import config # noqa: E402 # scenario BEFORE scene/machine imports — they bind rack targets + the derived USD at import if args_cli.machine: config.apply_machine(args_cli.machine) # first: it resets scenario + base placement config.set_active_object(args_cli.object) config.apply_scenario(args_cli.scenario) if args_cli.placement: config.apply_base_placement(args_cli.placement) # after machine/scenario — they reset it import cache_dump as dgeom # noqa: E402 (this folder: dump_cache) from dishsim.media import release_sim_for_close # noqa: E402 from dishsim import scene as dscene # noqa: E402 def main() -> None: sim = SimulationContext( sim_utils.SimulationCfg(dt=config.SIM_DT, device=args_cli.device, use_fabric=False) ) scene = InteractiveScene(dscene.make_scene_cfg()) sim.reset() dscene.write_default_states(scene) dt = sim.get_physics_dt() for _ in range(args_cli.settle_steps): dscene.hold_targets(scene) scene.write_data_to_sim() sim.step() scene.update(dt) dscene.assert_frames(scene) # the settled racks must sit at the scenario targets — also catches a stale derived USD # whose baked drive targets fight the configured scenario sr = dscene.statics_report(scene) rack_err = max(sr["rack_lower_err_m"], sr["rack_upper_err_m"]) assert rack_err < 5e-3, f"racks off scenario targets by {rack_err * 1e3:.1f} mm: {sr}" manifest_path = dgeom.dump_cache(scene, sim, cache_dir=config.scenario_cache_dir()) print(f"[INFO] scenario {config.SCENARIO_NAME}: rack_lower {sr['rack_lower_m']:+.3f} m, " f"rack_upper {sr['rack_upper_m']:+.3f} m") print(f"[RESULT] PASS ({manifest_path})") if __name__ == "__main__": main() release_sim_for_close() simulation_app.close()