# STRANGE-Bench generation code The code that generated this dataset from the COCO `train2017` annotations and public models: co-occurrence statistics, scene specifications, rendering, automatic audits, the `clean/` and `balanced/` trees, and instance masks. The launcher defaults are the settings of this release. ## Layout ``` code/ ├── README.md, requirements.txt, env_template.sh ├── launchers/ one script per stage (common.sh holds the shared paths) ├── strangebench/ │ ├── cooccurrence/ NPMI statistics and partner sampling │ ├── scene_specs/ sub-tiers, anchor and partner classes, layouts │ ├── generation/ captioning, rendering and segmentation; specs_from_metadata.py │ ├── audit/ detector audit and the clean tree │ ├── strict/ second audit, strict filter, clean / balanced build │ ├── masks/ instance masks │ └── common/ shared helpers └── tests/ CPU tests (pytest) ``` ## Setup Two Python environments, listed with their versions in `requirements.txt`: a generation environment (PyTorch, diffusers, transformers, SAM 3) and an MMDetection 3.x environment for the Grounding DINO audit. Paths, the Hugging Face cache and the detector checkpoint are set in `env_template.sh`. Models: `Qwen/Qwen2.5-3B-Instruct` (layouts, captions), `stabilityai/stable-diffusion-3.5-large` (rendering; gated, accept its license on the Hub first), SAM 3 (`facebook/sam3`; segmentation, audit, masks), Grounding DINO Swin-B from MMDetection (audit) and `google/owlv2-large-patch14-ensemble` (audit). No weights are bundled. ## Running Edit and source `env_template.sh`, activate the environment of each stage, and run the launchers in order. Sharded stages take `SHARD_ID` (or `SLURM_ARRAY_TASK_ID`); each launcher has an optional Slurm header. Outputs go under `$WORK_ROOT`. | stage | launcher | GPU | what it does | |---|---|---|---| | 0 | `stage0_cooccurrence.sh` | no | co-occurrence statistics (NPMI) from COCO train | | 1 | `stage1_scene_specs.sh` | yes | scene specifications: sub-tier, anchor, partners, layout | | 2 | `stage2_render.sh` | yes | caption, render (up to 3 attempts) and segment each scene | | 3 | `stage3_lean_audit.sh` | yes | Grounding DINO audit for unrequested and duplicate objects | | 4 | `stage4_clean_tree.sh` | no | apply the audit and build the clean tree | | 5 | `stage5_independent_audits.sh` | yes | SAM 3 and OWLv2 detections of all 80 classes | | 6 | `stage6_strict_build.sh` | no | strict filter, then the `clean/` and `balanced/` trees | | 7 | `stage7_masks.sh` | yes | instance masks (COCO RLE) for the released trees | The full run takes about 200 GPU-hours, most of it in stage 2. Tests: `cd code && pytest tests`. ## Re-rendering released scenes ```bash python code/strangebench/generation/specs_from_metadata.py --metadata scene_metadata.jsonl --out specs.json \ [--scene-ids ids.txt] RAW_ROOT=$WORK_ROOT/rerender SCENE_SPECS=specs.json CAPTION_FROM_SPEC=1 NUM_SHARDS=1 bash code/launchers/stage2_render.sh ``` Each scene is rendered from its stored caption with the seeds of the release. ## Notes - Layouts and captions are sampled from the language model, so a new run gives new ones; the released ones are in `scene_metadata.jsonl`. - Use numpy 2 for stage 1 to reproduce the released scene specifications. - `LEGACY_CAPTION_WORDING=1` in stage 2 uses the caption requests of this release, in which the atypical sub-tiers were requested with the typical context wording; the default uses the wording described in the paper. ## License MIT, see `LICENSE-CODE` at the root of this repository. The dataset is CC BY 4.0 (`LICENSE-DATA`).