"""Fresh deterministic symbolic renderer for ``clevr_world_v1`` scenes. This is deliberately a structured renderer, not an image editor. It projects the official scene coordinates onto a clean canvas and draws simple attribute-complete object glyphs: fill encodes color, geometry encodes shape, extent encodes size, and outline/highlight encodes material. A hidden object is replaced by a fixed position-only patch, so completion worlds that differ in that object's hidden attributes render byte-identically. """ from __future__ import annotations import io from collections.abc import Mapping, Sequence from typing import Any from ..sources.base import World from ..sources.world_ops import hidden_nodes from .base import ( RenderedAssets, RendererFamily, RendererKind, RenderError, _encode_uint32_png, build_render_manifest, build_text_manifest, validate_rendered_assets, ) _NAME = "clevr_renderer" _VERSION = "1" _KIND: RendererKind = "clevr" _MIN_WIDTH = 240 _MIN_HEIGHT = 160 _TRAIN_FAMILY = RendererFamily( name="clevr_train_v1", kind=_KIND, font_name="DejaVu Sans", palette={ "background": "#E9EEF5", "ground": "#CCD5E1", "outline": "#202733", "metal": "#F8FAFC", "redact": "#111827", "gray": "#777F8C", "red": "#D64545", "blue": "#3F6FD8", "green": "#39A66A", "brown": "#93643D", "purple": "#8654B5", "cyan": "#32AFC4", "yellow": "#D9B62E", }, layout={"source_width": 480, "source_height": 320, "horizon": 0.78}, ) _HELDOUT_FAMILY = RendererFamily( name="clevr_heldout_v1", kind=_KIND, font_name="DejaVu Serif", palette={ "background": "#FFF8EA", "ground": "#E8D8BC", "outline": "#3B2F2F", "metal": "#FFFDF7", "redact": "#291F1A", "gray": "#626B73", "red": "#B52F57", "blue": "#225E9F", "green": "#1F8860", "brown": "#7B4E35", "purple": "#714099", "cyan": "#18899A", "yellow": "#C69516", }, layout={"source_width": 480, "source_height": 320, "horizon": 0.74}, ) CLEVR_FAMILIES: dict[str, RendererFamily] = { _TRAIN_FAMILY.name: _TRAIN_FAMILY, _HELDOUT_FAMILY.name: _HELDOUT_FAMILY, } class _Canvas: def __init__(self, width: int, height: int, family: RendererFamily) -> None: import numpy as np from PIL import Image, ImageDraw self.width = width self.height = height self.family = family self.image = Image.new("RGBA", (width, height), family.palette["background"]) self.owners = Image.new("I", (width, height), 0) self.draw = ImageDraw.Draw(self.image) self.owner_draw = ImageDraw.Draw(self.owners) self.owner_ids: list[str] = [] self.owner_index: dict[str, int] = {} self._np = np def reserve(self, node_id: str) -> None: self._owner(node_id) def _owner(self, node_id: str) -> int: value = self.owner_index.get(node_id) if value is None: self.owner_ids.append(node_id) value = len(self.owner_ids) self.owner_index[node_id] = value return value def polygon( self, node_id: str, points: Sequence[tuple[float, float]], *, fill: str, outline: str, width: int, ) -> None: owner = self._owner(node_id) self.draw.polygon(points, fill=fill, outline=outline) if width > 1: self.draw.line([*points, points[0]], fill=outline, width=width, joint="curve") self.owner_draw.polygon(points, fill=owner) def ellipse( self, node_id: str, box: tuple[float, float, float, float], *, fill: str, outline: str, width: int, ) -> None: owner = self._owner(node_id) self.draw.ellipse(box, fill=fill, outline=outline, width=width) self.owner_draw.ellipse(box, fill=owner) def rectangle( self, node_id: str, box: tuple[float, float, float, float], *, fill: str, outline: str, width: int, ) -> None: owner = self._owner(node_id) self.draw.rounded_rectangle( box, radius=max(2, int((box[2] - box[0]) * 0.12)), fill=fill, outline=outline, width=width, ) self.owner_draw.rounded_rectangle( box, radius=max(2, int((box[2] - box[0]) * 0.12)), fill=owner, ) def highlight( self, node_id: str, points: Sequence[tuple[float, float]], *, fill: str, width: int, ) -> None: owner = self._owner(node_id) self.draw.line(points, fill=fill, width=width) self.owner_draw.line(points, fill=owner, width=max(1, width)) def redact(self, x: float, y: float) -> None: radius = max(11, int(min(self.width, self.height) * 0.055)) box = (x - radius, y - radius, x + radius, y + radius) self.draw.rounded_rectangle( box, radius=max(3, radius // 4), fill=self.family.palette["redact"], ) self.draw.line( (x - radius * 0.6, y, x + radius * 0.6, y), fill="#FFFFFF", width=max(2, radius // 7), ) # Redaction pixels intentionally belong to background, never the hidden node. self.owner_draw.rounded_rectangle(box, radius=max(3, radius // 4), fill=0) def finish(self) -> tuple[bytes, bytes, dict[str, int]]: owner_array = self._np.asarray(self.owners, dtype=" RenderedAssets: if world.get("world_schema") != "clevr_world_v1": raise RenderError( f"CLEVR renderer expects clevr_world_v1, got {world.get('world_schema')!r}" ) family = family or _TRAIN_FAMILY if family.kind != self.kind: raise RenderError( f"renderer family {family.name!r} has kind {family.kind!r}, expected {self.kind!r}" ) if renderer_id != family.name: raise RenderError(f"renderer_id {renderer_id!r} does not match family {family.name!r}") if width < _MIN_WIDTH or height < _MIN_HEIGHT: raise RenderError( f"CLEVR canvas must be at least {_MIN_WIDTH}x{_MIN_HEIGHT}, got {width}x{height}" ) objects = _objects(world) hidden = hidden_nodes(world) canvas = _Canvas(width, height, family) horizon = int(height * float(family.layout.get("horizon", 0.78))) canvas.draw.rectangle( (0, horizon, width, height), fill=family.palette["ground"], ) visible = tuple(sorted(str(obj["id"]) for obj in objects if obj["id"] not in hidden)) for node_id in visible: canvas.reserve(node_id) for obj in sorted(objects, key=_draw_order, reverse=True): x, y = _position(obj, width, height, family) node_id = str(obj["id"]) if node_id in hidden: canvas.redact(x, y) else: _draw_object(canvas, obj, x=x, y=y, family=family) rgba_png, node_map_png, counts = canvas.finish() manifest = build_render_manifest( renderer_id=renderer_id, renderer_name=self.name, renderer_version=self.version, family=family, world=world, seed=seed, width=width, height=height, rgba_png=rgba_png, node_map_png=node_map_png, visible_node_ids=visible, owner_ids=canvas.owner_ids, node_pixel_counts=counts, glyph_count=0, backend="pillow", backend_version=_pillow_version(), ) manifest["scene_object_count"] = len(objects) assets = RenderedAssets( rgba_png=rgba_png, node_map_png=node_map_png, render_manifest=manifest, text_manifest=build_text_manifest((), world=world), ) validate_rendered_assets(assets) return assets def _objects(world: World) -> tuple[Mapping[str, Any], ...]: raw = world.get("objects") if not isinstance(raw, list): raise RenderError("CLEVR world objects is not an array") output: list[Mapping[str, Any]] = [] seen: set[str] = set() for obj in raw: if not isinstance(obj, Mapping) or not obj.get("id"): raise RenderError("CLEVR object is missing an id") node_id = str(obj["id"]) if node_id in seen: raise RenderError(f"duplicate CLEVR object id {node_id!r}") seen.add(node_id) output.append(obj) return tuple(output) def _draw_order(obj: Mapping[str, Any]) -> tuple[float, str]: coords = obj.get("pixel_coords") depth = ( float(coords[2]) if isinstance(coords, list) and len(coords) >= 3 and isinstance(coords[2], (int, float)) else 0.0 ) return depth, str(obj.get("id", "")) def _position( obj: Mapping[str, Any], width: int, height: int, family: RendererFamily, ) -> tuple[float, float]: coords = obj.get("pixel_coords") if ( isinstance(coords, list) and len(coords) >= 2 and all(isinstance(value, (int, float)) for value in coords[:2]) ): source_width = float(family.layout.get("source_width", 480)) source_height = float(family.layout.get("source_height", 320)) x = float(coords[0]) / source_width * width y = float(coords[1]) / source_height * height else: coords = obj.get("3d_coords") if ( not isinstance(coords, list) or len(coords) < 2 or not all(isinstance(value, (int, float)) for value in coords[:2]) ): raise RenderError(f"CLEVR object {obj.get('id')!r} has no usable coordinates") x = (float(coords[0]) + 3.0) / 6.0 * width y = (3.0 - float(coords[1])) / 6.0 * height margin = max(14, int(min(width, height) * 0.06)) return ( min(width - margin, max(margin, x)), min(height - margin, max(margin, y)), ) def _draw_object( canvas: _Canvas, obj: Mapping[str, Any], *, x: float, y: float, family: RendererFamily, ) -> None: node_id = str(obj["id"]) color = obj.get("color") shape = obj.get("shape") size = obj.get("size") material = obj.get("material") if not isinstance(color, str) or color not in family.palette: raise RenderError(f"CLEVR object {node_id!r} has invalid color {color!r}") if shape not in {"cube", "sphere", "cylinder"}: raise RenderError(f"CLEVR object {node_id!r} has invalid shape {shape!r}") if size not in {"small", "large"}: raise RenderError(f"CLEVR object {node_id!r} has invalid size {size!r}") if material not in {"rubber", "metal"}: raise RenderError(f"CLEVR object {node_id!r} has invalid material {material!r}") radius = max(10, int(min(canvas.width, canvas.height) * (0.052 if size == "small" else 0.078))) fill = family.palette[color] outline = family.palette["metal"] if material == "metal" else family.palette["outline"] width = max(2, radius // 7) if material == "metal" else max(1, radius // 11) if shape == "sphere": canvas.ellipse( node_id, (x - radius, y - radius, x + radius, y + radius), fill=fill, outline=outline, width=width, ) elif shape == "cube": skew = radius * 0.38 points = ( (x - radius, y - radius + skew), (x - skew, y - radius), (x + radius, y - radius + skew), (x + radius - skew, y + radius), (x - radius, y + radius - skew), ) canvas.polygon(node_id, points, fill=fill, outline=outline, width=width) else: canvas.rectangle( node_id, (x - radius * 0.82, y - radius, x + radius * 0.82, y + radius), fill=fill, outline=outline, width=width, ) canvas.ellipse( node_id, (x - radius * 0.82, y - radius, x + radius * 0.82, y - radius * 0.45), fill=fill, outline=outline, width=width, ) if material == "metal": canvas.highlight( node_id, ((x - radius * 0.45, y - radius * 0.45), (x + radius * 0.15, y - radius * 0.12)), fill=family.palette["metal"], width=max(2, radius // 6), ) def _pillow_version() -> str: import PIL return PIL.__version__ __all__ = ["CLEVR_FAMILIES", "ClevrRenderer"]