#!/usr/bin/env python3 # -*- coding: utf-8 -*- """ align_flow.py —— 用画面全局光流做无偏对齐 + 解世界→屏幕映射 为什么必须做这一步: · align.py 用「传送窗口 vs 画面变黑」,能可靠抓出台阶,但绝对值里混进了 「leg_end 事件 → 引擎真正切黑」的固定延迟,不是纯时间轴偏移。 · 逐帧亮度差(diff)与速度的相关太弱(实测峰值 0.08),画面变化被内容主导。 · 唯一没有可假设常数的信号对,是同一时刻的两个观测: 日志侧 = 玩家世界速度 (x,z) 视频侧 = 画面全局位移(相机刚性跟随玩家 ⇒ 背景反向平移) 互相关峰值就是纯粹的 offset。 两个必须做对的细节(第一版都栽在这): 1. 分辨率/时间基线:玩家 2.4 m/s、增益约 27.5 px/世界单位@1280宽, 换算到 128 px 宽、逐帧比,位移只有 0.22 px —— 整数峰的相位相关分辨不出来。 这里用 480 px 宽 + 6 帧(0.2 s)时间基线,位移约 5 px,再做抛物线亚像素。 2. 状态日志有重复时间戳,np.gradient 会除零把速度污染成 nan,必须先去重。 产出 //align_flow.json:每个分段的 offset + 2x2 世界→屏幕映射 M。 M 决定「moving up」对应哪个世界方向 —— 动作词表的符号是实测的,不是猜的。 """ from __future__ import annotations import argparse import json import os import subprocess import numpy as np PW, PH = 480, 270 FB = PW * PH STRIDE = 3 # 时间基线(帧);实测 3 帧时互相关峰值最高 SPEED_CAP = 12.0 # m/s,玩家跑动上限;超过的都是瞬移尖峰 def decode_window(path: str, t0: float, dur: float): cmd = ["ffmpeg", "-v", "error", "-ss", f"{t0:.3f}", "-t", f"{dur:.3f}", "-i", path, "-vf", f"scale={PW}:{PH}:flags=bicubic,format=gray", "-f", "rawvideo", "-pix_fmt", "gray", "-"] raw = subprocess.run(cmd, capture_output=True).stdout n = len(raw) // FB if n < STRIDE + 8: return None return np.frombuffer(raw[:n * FB], np.uint8).reshape(n, PH, PW).astype(np.float32) def _subpix(r, iy, ix): """在峰值邻域做抛物线插值,拿到亚像素位移。""" def par(m, c, p): d = m - 2 * c + p return 0.0 if abs(d) < 1e-9 else 0.5 * (m - p) / d H, W = r.shape dy = par(r[(iy - 1) % H, ix], r[iy, ix], r[(iy + 1) % H, ix]) dx = par(r[iy, (ix - 1) % W], r[iy, ix], r[iy, (ix + 1) % W]) return dx, dy def flow_series(frames: np.ndarray): """对每个 i 比较 frame[i] 与 frame[i+STRIDE],返回屏幕上玩家的移动速度 (px/基线)。""" win = np.outer(np.hanning(PH), np.hanning(PW)).astype(np.float32) F = np.fft.rfft2(frames * win) # 缓存所有帧的 FFT n = F.shape[0] - STRIDE vx = np.zeros(n, np.float32); vy = np.zeros(n, np.float32); pk = np.zeros(n, np.float32) for i in range(n): R = F[i] * np.conj(F[i + STRIDE]) m = np.abs(R) R = np.where(m > 1e-12, R / m, 0) r = np.fft.irfft2(R, s=(PH, PW)) iy, ix = np.unravel_index(np.argmax(r), r.shape) sx, sy = _subpix(r, iy, ix) dx = ix + sx; dy = iy + sy if dx > PW / 2: dx -= PW if dy > PH / 2: dy -= PH # 画面往左退 = 玩家往右走,所以取反 vx[i], vy[i] = -dx, -dy pk[i] = r[iy, ix] return vx, vy, pk def dedupe_time(vt, x, z): keep = np.concatenate([[True], np.diff(vt) > 1e-6]) return vt[keep], x[keep], z[keep] def xcorr(a, b, fps, lag_max): """返回使 a 与 b 最吻合的位移(秒,正 = a 落后于 b)+ 峰值。""" a = (a - a.mean()) / (a.std() + 1e-9) b = (b - b.mean()) / (b.std() + 1e-9) K = int(lag_max * fps) ks = np.arange(-K, K + 1) sc = np.array([np.dot(a[max(0, k):a.size + min(0, k)], b[max(0, -k):b.size + min(0, -k)]) / (a.size - abs(k)) for k in ks]) j = int(np.argmax(sc)) sub = 0.0 if 0 < j < sc.size - 1: d = sc[j - 1] - 2 * sc[j] + sc[j + 1] if abs(d) > 1e-12: sub = 0.5 * (sc[j - 1] - sc[j + 1]) / d return float((ks[j] + sub) / fps), float(sc[j]) def pick_windows(lum, fps, events, n_win, dur, t_lo, t_hi, rng): tel = np.array(sorted(float(e["vt"]) for e in events if e.get("ev") in ("roam_leg_end", "roam_leg_start"))) out, tries = [], 0 while len(out) < n_win and tries < n_win * 400: tries += 1 t = rng.uniform(t_lo, max(t_lo + 1, t_hi - dur)) if tel.size: j = np.searchsorted(tel, t) near = tel[max(j - 2, 0):j + 3] if np.any((near > t - 25) & (near < t + dur + 25)): continue i0, i1 = int(t * fps), int((t + dur) * fps) if i1 >= lum.size or lum[i0:i1].mean() < 18: continue if any(abs(t - o) < dur * 1.5 for o in out): continue out.append(t) return sorted(out) def main(): ap = argparse.ArgumentParser(description="光流对齐 + 世界→屏幕映射") ap.add_argument("--raw", default="/data/zhiyangdeng/EYBXROAM") ap.add_argument("--logs", default="/data/zhiyangdeng/data_eybx/logs") ap.add_argument("--sessions", nargs="*", default=None) ap.add_argument("--n_win", type=int, default=24) ap.add_argument("--dur", type=float, default=45.0) ap.add_argument("--lag_max", type=float, default=8.0) ap.add_argument("--min_peak", type=float, default=0.25, help="互相关峰值低于此的窗口丢掉(画面太静/太暗,测不出运动)") ap.add_argument("--seed", type=int, default=7) args = ap.parse_args() sessions = args.sessions or sorted( d for d in os.listdir(args.logs) if os.path.isdir(os.path.join(args.logs, d))) for sid in sessions: d = os.path.join(args.logs, sid) st = np.load(os.path.join(d, "state.npz")); o = np.argsort(st["vt"]) vt, x, z = dedupe_time(st["vt"][o], st["x"][o].astype(np.float64), st["z"][o].astype(np.float64)) wx, wz = np.gradient(x, vt), np.gradient(z, vt) # 世界速度 lum = np.load(os.path.join(d, "lum.npz")); mean = lum["mean"]; fps = float(lum["fps"]) events = json.load(open(os.path.join(d, "events.json"), encoding="utf-8")) align = json.load(open(os.path.join(d, "align.json"), encoding="utf-8")) vid = os.path.join(args.raw, sid, "video.mp4") rng = np.random.default_rng(args.seed) print(f"== {sid}", flush=True) results = [] for seg in align["segments"]: lo, hi = seg["vt_lo"], seg["vt_hi"] if hi - lo < 4 * args.dur: continue wins = pick_windows(mean, fps, events, args.n_win, args.dur, lo, hi, rng) print(f" 分段 vt {lo:.0f}–{hi:.0f} s(互相关估计 {seg['offset']:+.2f} s):" f"{len(wins)} 个窗口", flush=True) lags, peaks, maps, r2s = [], [], [], [] for t0 in wins: fr = decode_window(vid, t0, args.dur) if fr is None: continue vx, vy, _ = flow_series(fr) grid = t0 + (np.arange(vx.size) + STRIDE / 2) / fps sv = np.hypot(vx, vy) sl = np.hypot(np.interp(grid, vt, wx), np.interp(grid, vt, wz)) # 位移日志里有瞬移尖峰(np.gradient 在跳变处给出上万 m/s), # 归一化后整条信号会被单个尖峰压平 —— 必须先钳位再相关。 sl = np.clip(sl, 0.0, SPEED_CAP) sv = np.clip(sv, 0.0, np.percentile(sv, 99.5) + 1e-6) if sv.std() < 0.3 or sl.std() < 0.2: continue lag, pk = xcorr(sv, sl, fps, args.lag_max) if pk < args.min_peak: continue lags.append(lag); peaks.append(pk) # 对齐后解 [vx,vy] = [wx,wz] @ M A = np.stack([np.interp(grid - lag, vt, wx), np.interp(grid - lag, vt, wz)], 1) Y = np.stack([vx, vy], 1) m = (np.hypot(A[:, 0], A[:, 1]) > 0.8) & (np.hypot(A[:, 0], A[:, 1]) < SPEED_CAP) if m.sum() > 100: M, *_ = np.linalg.lstsq(A[m], Y[m], rcond=None) r2 = 1.0 - (Y[m] - A[m] @ M).var() / max(Y[m].var(), 1e-9) else: M, r2 = np.full((2, 2), np.nan), 0.0 maps.append(M); r2s.append(float(r2)) # 与 lags 一一对应,供自洽性筛选 if not lags: print(" 没有可用窗口"); continue lags = np.array(lags); peaks_a = np.array(peaks) # M 自洽性筛选:M 是整个 session 的相机参数,不随时间变。某个窗口拟合出的 # M 明显偏离中位数,说明它拟合的是噪声而不是真实运动,它给的 lag 也不可信。 if len(maps) == len(lags) and len(maps) >= 4: Ms = np.stack(maps) Mmed = np.nanmedian(Ms, 0) scale = np.abs(np.array([M[0, 0] for M in Ms]) / (Mmed[0, 0] + 1e-9)) keep = np.isfinite(scale) & (scale > 0.7) & (scale < 1.4) if keep.sum() >= 3: print(f" M 自洽性筛选:{len(lags)} -> {int(keep.sum())} 个窗口") lags = lags[keep]; peaks_a = peaks_a[keep] maps = [m for m, k in zip(maps, keep) if k] r2s = [r for r, k in zip(r2s, keep) if k] peaks = list(peaks_a) med = float(np.median(lags)) print(f" offset(光流) = {med:+.3f} s " f"[p25 {np.percentile(lags,25):+.3f} / p75 {np.percentile(lags,75):+.3f}]" f" 峰值中位 {np.median(peaks):.2f} n={len(lags)}") Mm = None if maps: Mm = np.median(np.stack(maps), 0) # px@PWxPH per (世界单位/s) -> 换算成 px@1280 per 世界单位 k = (1280.0 / PW) * fps / STRIDE gx = abs(Mm[0, 0] * k) * (832.0 / 1280.0) gy = abs(Mm[1, 1] * k) * (480.0 / 720.0) print(f" 世界→屏幕 M = [[{Mm[0,0]*k:+7.2f} {Mm[0,1]*k:+7.2f}]" f" [{Mm[1,0]*k:+7.2f} {Mm[1,1]*k:+7.2f}]] px@1280宽/世界单位") print(f" 换算到 832x480 画幅:横 {gx:.1f} / 纵 {gy:.1f} px/世界单位" f" (gx/gy={gx/max(gy,1e-9):.2f}) R2 中位 {np.nanmedian(r2s):.3f}") results.append(dict(vt_lo=lo, vt_hi=hi, offset_xcorr=seg["offset"], offset_flow=med, peak_median=float(np.median(peaks)), n=len(lags), lags=[float(v) for v in lags], M_px1280=(Mm * (1280.0 / PW) * fps / STRIDE).tolist() if Mm is not None else None, r2_median=float(np.median(r2s)) if r2s else None)) with open(os.path.join(d, "align_flow.json"), "w", encoding="utf-8") as fh: json.dump(dict(session=sid, convention="video_t = log_vt + offset", proj_wh=[PW, PH], stride=STRIDE, segments=results), fh, ensure_ascii=False, indent=1) print("DONE") if __name__ == "__main__": main()