[ { "case_id": "01", "title": "Sunlit Mediterranean Courtyard", "archive_crc": true, "all_project_sha256_match": true, "portable_launcher": { "exit_code": 0, "seconds": 2.03 }, "native_asset_load": { "exit_code": 0, "seconds": 41.03 }, "asset_check": { "passed": true, "project_assets": 346, "map_loaded": true, "fighter_actors": 2, "missing_hard_project_dependencies": [], "character_motion_counts": [ 14, 14 ], "all_runtime_character_motions_loaded": true, "unresolved_soft_references": [ { "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD", "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" }, { "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU", "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Generated/Animations/player/player_MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" } ], "scope": "Relocated map, all hard project dependencies and actual character motion references; optional soft editor/template references are reported separately. Rendered gameplay is tested separately." }, "runtime": { "executed": true, "exit_code": 0, "seconds": 144.19, "evidence": { "seconds": 28.011281967163086, "frames": 1653, "fps": 59.01193618774414, "player_hits": 14, "boss_hits": 14, "initial_player_head_above_foot_cm": 140.41917419433594, "initial_boss_head_above_foot_cm": 202.2772674560547, "death_capsule_drop_cm": 0, "reset_player_head_above_foot_cm": 140.41912841796875, "dodges": 3, "upright_initial_and_reset": true, "death_stays_on_ground": true, "player_states": [ "idle", "light1", "light2", "light3", "hit", "move", "heavy", "dodge", "death" ], "boss_states": [ "idle", "move", "light1", "light2", "hit", "light3", "stagger", "heavy" ] }, "missing_or_fatal_log_patterns": [] }, "scope": "Relocated ZIP extraction on Windows with UE 5.8.2; not an independent second-computer/hardware test.", "passed": true, "archive": "01_Sunlit_Mediterranean_Courtyard.zip", "archive_bytes": 418304764, "archive_sha256": "f3ede095ab799545aff3bef58e616ed79e44f97d4f954bfe25d56fc16bdaac19" }, { "case_id": "02", "title": "Autumn Woodland Shrine", "archive_crc": true, "all_project_sha256_match": true, "portable_launcher": { "exit_code": 0, "seconds": 2.03 }, "native_asset_load": { "exit_code": 0, "seconds": 85.03 }, "asset_check": { "passed": true, "project_assets": 554, "map_loaded": true, "fighter_actors": 2, "missing_hard_project_dependencies": [], "character_motion_counts": [ 14, 14 ], "all_runtime_character_motions_loaded": true, "unresolved_soft_references": [ { "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD", "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" }, { "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU", "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Generated/Animations/player/player_MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" } ], "scope": "Relocated map, all hard project dependencies and actual character motion references; optional soft editor/template references are reported separately. Rendered gameplay is tested separately." }, "runtime": { "executed": true, "exit_code": 0, "seconds": 122.17, "evidence": { "seconds": 27.99384117126465, "frames": 1671, "fps": 59.69169998168945, "player_hits": 12, "boss_hits": 16, "initial_player_head_above_foot_cm": 128.7120361328125, "initial_boss_head_above_foot_cm": 213.66790771484375, "death_capsule_drop_cm": 1.386163262395712e-06, "reset_player_head_above_foot_cm": 128.7132110595703, "dodges": 3, "upright_initial_and_reset": true, "death_stays_on_ground": true, "player_states": [ "idle", "light1", "light2", "light3", "hit", "move", "heavy", "dodge", "death" ], "boss_states": [ "idle", "move", "light1", "light2", "light3", "heavy", "stagger" ] }, "missing_or_fatal_log_patterns": [] }, "scope": "Relocated ZIP extraction on Windows with UE 5.8.2; not an independent second-computer/hardware test.", "passed": true, "archive": "02_Autumn_Woodland_Shrine.zip", "archive_bytes": 1074318930, "archive_sha256": "e351193fdc596da6309d64cf24f1a5f644d8b339bbb4e61fa1300eee02275f23" }, { "case_id": "03", "title": "Desert Caravanserai", "archive_crc": true, "all_project_sha256_match": true, "portable_launcher": { "exit_code": 0, "seconds": 2.12 }, "native_asset_load": { "exit_code": 0, "seconds": 52.05 }, "asset_check": { "passed": true, "project_assets": 248, "map_loaded": true, "fighter_actors": 2, "missing_hard_project_dependencies": [], "character_motion_counts": [ 14, 14 ], "all_runtime_character_motions_loaded": true, "unresolved_soft_references": [ { "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD", "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" }, { "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU", "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Generated/Animations/player/player_MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" } ], "scope": "Relocated map, all hard project dependencies and actual character motion references; optional soft editor/template references are reported separately. Rendered gameplay is tested separately." }, "runtime": { "executed": true, "exit_code": 0, "seconds": 94.12, "evidence": { "seconds": 28.014739990234375, "frames": 1654, "fps": 59.040348052978516, "player_hits": 12, "boss_hits": 17, "initial_player_head_above_foot_cm": 134.8162384033203, "initial_boss_head_above_foot_cm": 206.8935089111328, "death_capsule_drop_cm": 3.0517577442878974e-07, "reset_player_head_above_foot_cm": 134.816162109375, "dodges": 3, "upright_initial_and_reset": true, "death_stays_on_ground": true, "player_states": [ "idle", "light1", "light2", "light3", "hit", "move", "heavy", "dodge", "death" ], "boss_states": [ "idle", "move", "light1", "light2", "light3", "heavy", "stagger" ] }, "missing_or_fatal_log_patterns": [] }, "scope": "Relocated ZIP extraction on Windows with UE 5.8.2; not an independent second-computer/hardware test.", "passed": true, "archive": "03_Desert_Caravanserai.zip", "archive_bytes": 259972332, "archive_sha256": "523541a6842a1f53c793a492fffcf46f7f23adc753ad17b206bfed464107aca1" }, { "case_id": "04", "title": "Snowbound Mountain Outpost", "archive_crc": true, "all_project_sha256_match": true, "portable_launcher": { "exit_code": 0, "seconds": 2.12 }, "native_asset_load": { "exit_code": 0, "seconds": 62.05 }, "asset_check": { "passed": true, "project_assets": 270, "map_loaded": true, "fighter_actors": 2, "missing_hard_project_dependencies": [], "character_motion_counts": [ 14, 14 ], "all_runtime_character_motions_loaded": true, "unresolved_soft_references": [ { "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD", "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" }, { "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU", "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Generated/Animations/player/player_MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" } ], "scope": "Relocated map, all hard project dependencies and actual character motion references; optional soft editor/template references are reported separately. Rendered gameplay is tested separately." }, "runtime": { "executed": true, "exit_code": 0, "seconds": 94.17, "evidence": { "seconds": 27.99796485900879, "frames": 1653, "fps": 59.04000473022461, "player_hits": 12, "boss_hits": 12, "initial_player_head_above_foot_cm": 130.4954071044922, "initial_boss_head_above_foot_cm": 207.03607177734375, "death_capsule_drop_cm": 2.8610230629055877e-07, "reset_player_head_above_foot_cm": 130.4955596923828, "dodges": 3, "upright_initial_and_reset": true, "death_stays_on_ground": true, "player_states": [ "idle", "light1", "light2", "light3", "move", "hit", "heavy", "dodge", "death" ], "boss_states": [ "idle", "move", "light1", "light2", "light3", "stagger", "heavy" ] }, "missing_or_fatal_log_patterns": [] }, "scope": "Relocated ZIP extraction on Windows with UE 5.8.2; not an independent second-computer/hardware test.", "passed": true, "archive": "04_Snowbound_Mountain_Outpost.zip", "archive_bytes": 269208920, "archive_sha256": "4ca2c9b590b76b6cc7b36ad59872898c666fe1b1bf440cf83af2247f2b3ea238" }, { "case_id": "05", "title": "Japanese Spring Sanctuary", "archive_crc": true, "all_project_sha256_match": true, "portable_launcher": { "exit_code": 0, "seconds": 2.09 }, "native_asset_load": { "exit_code": 0, "seconds": 62.03 }, "asset_check": { "passed": true, "project_assets": 368, "map_loaded": true, "fighter_actors": 2, "missing_hard_project_dependencies": [], "character_motion_counts": [ 14, 14 ], "all_runtime_character_motions_loaded": true, "unresolved_soft_references": [ { "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD", "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" }, { "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU", "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Generated/Animations/player/player_MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" } ], "scope": "Relocated map, all hard project dependencies and actual character motion references; optional soft editor/template references are reported separately. Rendered gameplay is tested separately." }, "runtime": { "executed": true, "exit_code": 0, "seconds": 112.14, "evidence": { "seconds": 28.00053596496582, "frames": 1671, "fps": 59.67742919921875, "player_hits": 12, "boss_hits": 16, "initial_player_head_above_foot_cm": 134.92214965820312, "initial_boss_head_above_foot_cm": 208.61135864257812, "death_capsule_drop_cm": 0, "reset_player_head_above_foot_cm": 134.92227172851562, "dodges": 3, "upright_initial_and_reset": true, "death_stays_on_ground": true, "player_states": [ "idle", "light1", "light2", "light3", "hit", "move", "heavy", "dodge", "death" ], "boss_states": [ "idle", "move", "light1", "light2", "light3", "heavy", "stagger" ] }, "missing_or_fatal_log_patterns": [] }, "scope": "Relocated ZIP extraction on Windows with UE 5.8.2; not an independent second-computer/hardware test.", "passed": true, "archive": "05_Japanese_Spring_Sanctuary.zip", "archive_bytes": 622250629, "archive_sha256": "cb7be67554dbcbaea34cd594227778d7f966720874a2f6dbb0f196a2f31eb4da" }, { "case_id": "06", "title": "Overgrown Tropical Water Temple", "archive_crc": true, "all_project_sha256_match": true, "portable_launcher": { "exit_code": 0, "seconds": 2.14 }, "native_asset_load": { "exit_code": 0, "seconds": 65.03 }, "asset_check": { "passed": true, "project_assets": 339, "map_loaded": true, "fighter_actors": 2, "missing_hard_project_dependencies": [], "character_motion_counts": [ 14, 14 ], "all_runtime_character_motions_loaded": true, "unresolved_soft_references": [ { "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD", "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" }, { "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU", "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Generated/Animations/player/player_MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" } ], "scope": "Relocated map, all hard project dependencies and actual character motion references; optional soft editor/template references are reported separately. Rendered gameplay is tested separately." }, "runtime": { "executed": true, "exit_code": 0, "seconds": 99.16, "evidence": { "seconds": 28.0018253326416, "frames": 1652, "fps": 58.99615478515625, "player_hits": 12, "boss_hits": 14, "initial_player_head_above_foot_cm": 127.74415588378906, "initial_boss_head_above_foot_cm": 199.43212890625, "death_capsule_drop_cm": 0, "reset_player_head_above_foot_cm": 127.74443054199219, "dodges": 3, "upright_initial_and_reset": true, "death_stays_on_ground": true, "player_states": [ "idle", "light1", "light2", "light3", "hit", "move", "heavy", "dodge", "death" ], "boss_states": [ "idle", "move", "light1", "light2", "light3", "heavy", "stagger" ] }, "missing_or_fatal_log_patterns": [] }, "scope": "Relocated ZIP extraction on Windows with UE 5.8.2; not an independent second-computer/hardware test.", "passed": true, "archive": "06_Overgrown_Tropical_Water_Temple.zip", "archive_bytes": 373907337, "archive_sha256": "b68853071e111fab07800a255342ce398351fb88b2e4f2cca896e164443a6dd5" }, { "case_id": "07", "title": "Steampunk Foundry District", "archive_crc": true, "all_project_sha256_match": true, "portable_launcher": { "exit_code": 0, "seconds": 2.14 }, "native_asset_load": { "exit_code": 0, "seconds": 46.03 }, "asset_check": { "passed": true, "project_assets": 346, "map_loaded": true, "fighter_actors": 2, "missing_hard_project_dependencies": [], "character_motion_counts": [ 14, 14 ], "all_runtime_character_motions_loaded": true, "unresolved_soft_references": [ { "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD", "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" }, { "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU", "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Generated/Animations/player/player_MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" } ], "scope": "Relocated map, all hard project dependencies and actual character motion references; optional soft editor/template references are reported separately. Rendered gameplay is tested separately." }, "runtime": { "executed": true, "exit_code": 0, "seconds": 97.12, "evidence": { "seconds": 27.995101928710938, "frames": 1653, "fps": 59.046043395996094, "player_hits": 14, "boss_hits": 14, "initial_player_head_above_foot_cm": 129.43374633789062, "initial_boss_head_above_foot_cm": 195.2700958251953, "death_capsule_drop_cm": 1.678466787780053e-06, "reset_player_head_above_foot_cm": 129.43405151367188, "dodges": 3, "upright_initial_and_reset": true, "death_stays_on_ground": true, "player_states": [ "idle", "light1", "light2", "light3", "hit", "move", "heavy", "dodge", "death" ], "boss_states": [ "idle", "move", "light1", "light2", "hit", "light3", "stagger", "heavy" ] }, "missing_or_fatal_log_patterns": [] }, "scope": "Relocated ZIP extraction on Windows with UE 5.8.2; not an independent second-computer/hardware test.", "passed": true, "archive": "07_Steampunk_Foundry_District.zip", "archive_bytes": 574035511, "archive_sha256": "0aa6462980625b66c814b15671996253329d47d021c9d37910bd32281e7a43d9" }, { "case_id": "08", "title": "Gothic Cathedral Quarter", "archive_crc": true, "all_project_sha256_match": true, "portable_launcher": { "exit_code": 0, "seconds": 2.12 }, "native_asset_load": { "exit_code": 0, "seconds": 71.05 }, "asset_check": { "passed": true, "project_assets": 499, "map_loaded": true, "fighter_actors": 2, "missing_hard_project_dependencies": [], "character_motion_counts": [ 14, 14 ], "all_runtime_character_motions_loaded": true, "unresolved_soft_references": [ { "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD", "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" }, { "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU", "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Generated/Animations/player/player_MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" } ], "scope": "Relocated map, all hard project dependencies and actual character motion references; optional soft editor/template references are reported separately. Rendered gameplay is tested separately." }, "runtime": { "executed": true, "exit_code": 0, "seconds": 121.17, "evidence": { "seconds": 28.001737594604492, "frames": 1652, "fps": 58.996337890625, "player_hits": 11, "boss_hits": 16, "initial_player_head_above_foot_cm": 134.51760864257812, "initial_boss_head_above_foot_cm": 215.2412567138672, "death_capsule_drop_cm": 3.0517577442878974e-07, "reset_player_head_above_foot_cm": 134.51820373535156, "dodges": 3, "upright_initial_and_reset": true, "death_stays_on_ground": true, "player_states": [ "idle", "light1", "light2", "light3", "hit", "move", "heavy", "dodge", "death" ], "boss_states": [ "idle", "move", "light1", "light2", "light3", "heavy", "stagger" ] }, "missing_or_fatal_log_patterns": [] }, "scope": "Relocated ZIP extraction on Windows with UE 5.8.2; not an independent second-computer/hardware test.", "passed": true, "archive": "08_Gothic_Cathedral_Quarter.zip", "archive_bytes": 547234077, "archive_sha256": "c59259aeedc0409086cb7beb88bb488135976dbc16b31c5246bdb77bedf3aa50" }, { "case_id": "09", "title": "Dense Cyberpunk Neon District", "archive_crc": true, "all_project_sha256_match": true, "portable_launcher": { "exit_code": 0, "seconds": 2.12 }, "native_asset_load": { "exit_code": 0, "seconds": 72.05 }, "asset_check": { "passed": true, "project_assets": 401, "map_loaded": true, "fighter_actors": 2, "missing_hard_project_dependencies": [], "character_motion_counts": [ 14, 14 ], "all_runtime_character_motions_loaded": true, "unresolved_soft_references": [ { "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD", "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" }, { "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU", "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Generated/Animations/player/player_MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" } ], "scope": "Relocated map, all hard project dependencies and actual character motion references; optional soft editor/template references are reported separately. Rendered gameplay is tested separately." }, "runtime": { "executed": true, "exit_code": 0, "seconds": 114.2, "evidence": { "seconds": 28.00164794921875, "frames": 1654, "fps": 59.06795120239258, "player_hits": 14, "boss_hits": 16, "initial_player_head_above_foot_cm": 134.02322387695312, "initial_boss_head_above_foot_cm": 200.22225952148438, "death_capsule_drop_cm": 0, "reset_player_head_above_foot_cm": 134.0232696533203, "dodges": 2, "upright_initial_and_reset": true, "death_stays_on_ground": true, "player_states": [ "idle", "light1", "light2", "light3", "hit", "move", "heavy", "dodge", "death" ], "boss_states": [ "idle", "move", "light1", "light2", "hit", "light3", "stagger", "heavy" ] }, "missing_or_fatal_log_patterns": [] }, "scope": "Relocated ZIP extraction on Windows with UE 5.8.2; not an independent second-computer/hardware test.", "passed": true, "archive": "09_Dense_Cyberpunk_Neon_District.zip", "archive_bytes": 473391262, "archive_sha256": "84bc1f46d6a27fb288bab5a4c90ea15950a759dd18f7ce798c6c6752998e1b79" }, { "case_id": "10", "title": "Underwater Research Habitat", "archive_crc": true, "all_project_sha256_match": true, "portable_launcher": { "exit_code": 0, "seconds": 2.14 }, "native_asset_load": { "exit_code": 0, "seconds": 57.03 }, "asset_check": { "passed": true, "project_assets": 286, "map_loaded": true, "fighter_actors": 2, "missing_hard_project_dependencies": [], "character_motion_counts": [ 14, 14 ], "all_runtime_character_motions_loaded": true, "unresolved_soft_references": [ { "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD", "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" }, { "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU", "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Generated/Animations/boss/boss_MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_01", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_02", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" }, { "asset": "/Game/Generated/Animations/player/player_MM_Attack_03", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" }, { "asset": "/Game/Generated/Animations/player/player_MM_ChargedAttack", "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" } ], "scope": "Relocated map, all hard project dependencies and actual character motion references; optional soft editor/template references are reported separately. Rendered gameplay is tested separately." }, "runtime": { "executed": true, "exit_code": 0, "seconds": 86.17, "evidence": { "seconds": 28.004743576049805, "frames": 1653, "fps": 59.02571487426758, "player_hits": 11, "boss_hits": 14, "initial_player_head_above_foot_cm": 125.17073059082031, "initial_boss_head_above_foot_cm": 182.5869903564453, "death_capsule_drop_cm": 7.438659395120339e-07, "reset_player_head_above_foot_cm": 125.17050170898438, "dodges": 2, "upright_initial_and_reset": true, "death_stays_on_ground": true, "player_states": [ "idle", "light1", "light2", "light3", "move", "hit", "heavy", "dodge", "death" ], "boss_states": [ "idle", "move", "light1", "light2", "light3", "heavy", "stagger", "hit" ] }, "missing_or_fatal_log_patterns": [] }, "scope": "Relocated ZIP extraction on Windows with UE 5.8.2; not an independent second-computer/hardware test.", "passed": true, "archive": "10_Underwater_Research_Habitat.zip", "archive_bytes": 202340083, "archive_sha256": "45d706d8e023f09e31c0a6aba796d03638c156de2ccdc9f72f802ab5748192c4" } ]