"""Path helpers for the public PhysInOne camera and rendering tools.""" from __future__ import annotations from dataclasses import dataclass from pathlib import Path import re SCENE_PATTERN = re.compile( r"^/Game/PhysInOne/Scenes/(?PTrain|Val|Test)/" r"(?PSinglePhysics|DoublePhysics|TriplePhysics)/" r"(?P[^./]+)(?:\.(?P=scene))?$" ) @dataclass(frozen=True) class ScenePaths: split: str physics: str scene: str level_asset: str sequence_asset: str def render_directory(self, project_root: str | Path) -> Path: return ( Path(project_root) / "Rendered" / "Videos" / self.split / self.physics / f"{self.scene}_trajectory" ) def parse_scene_path(level_path: str) -> ScenePaths: """Parse a canonical PhysInOne UE level path. Accepted form: /Game/PhysInOne/Scenes///[.] """ normalized = level_path.strip().replace("\\", "/") match = SCENE_PATTERN.fullmatch(normalized) if not match: raise ValueError( "Expected /Game/PhysInOne/Scenes//" "/[.], " f"got: {level_path!r}" ) split = match.group("split") physics = match.group("physics") scene = match.group("scene") base = f"/Game/PhysInOne" level_asset = f"{base}/Scenes/{split}/{physics}/{scene}.{scene}" sequence = f"{scene}_trajectory" sequence_asset = ( f"{base}/Trajectories/{split}/{physics}/{sequence}.{sequence}" ) return ScenePaths(split, physics, scene, level_asset, sequence_asset)